[GAME][4.0+] Pirate Skirmish reboot, now with multiplayer that actually kinda works! - Android Apps and Games

Hi everyone, years ago I posted the originally version of this game and got a lot of great feedback, but sadly as a newbie programmer the codebase became a nightmare to maintain and it basically exploded every time I tried to change something. I've since learned quite a bit and became a lot more familiar with the SDK, so I decided to do a complete rewrite which I'm finally releasing today. There's no doubt some bugs still hanging around, but with any luck I'll be able to find and fix them quickly with the help of your crash reports
There are a couple ads, but the game is free, and there are no IAP. The market link is here: https://play.google.com/store/apps/details?id=com.rubberthumb.pirates
Here's a quick rundown of the features:
- Real-time Multiplayer for up to 4 players.
- Cloud syncing means never losing your progress through single player.
- Level editor included to create your own levels, which can be shared with the community
- Community Maps section that allows you to download the maps created and shared by others
- 15 single player campaign maps to unlock, with more to come
- There are a few achievements, if you're into that sort of thing, also with possibly more to come
Really looking forward to getting some feedback, good or bad, I'm really just excited to finally get this out there. One last thing, I'll be spending the next couple days pumping out new maps via the level editor, and if anyone wants to contribute some single player maps via the level editor I'd be forever grateful
Thanks!
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'I'll have a P please Bob'
Remind anyone else of blockbusters? but in the sea with pirates?...no?
That is no way a criticism by the way.

Honestly no idea what blockbusters is so I definitely won't take it as criticism, but everyone likes pirates, right?

Bumping for the weekend crowd, if you have any interest in strategy games I'd be thrilled if you gave it a spin and let me know your thoughts. Thanks!

Nice Game !
Nice Game !!!!:laugh::laugh:

Related

[Game] Break it! v1.05

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Shot the bricks with your stone ball! Get 100 points to proceed to the next level. On later stages there will be new challenges. In the Lite version 40 stages (4 episodes) will be available.
☆ HOW TO PLAY
* Pull and Shot your stone to the green brick
* Each green brick will give you score
* 3 stones to choose from, each takes 5, 10 or 20 points per shoot
* Get 100 points to proceed to the next stage.
What are you waiting for? Install our game and have fun now!
The app works for android 2.1 or above. This version will be free. You can pay for the full version, Break it! Full. If you have any feedbacks, leave a note to [email protected]. We'd love to hear from you!
Link on Android Market: https://market.android.com/details?id=com.sillycube.android.breakitfree
leave a comment to us if you like our game!
Please support our work. Thanks!
Ok so I've gave it a good bashing. I've came up with the conclusion that's too hard. At first I thought it might just be me. After a few of my work colleagues played it they soon became stumped. It seems a good game just over the top on difficulty. Maybe a easier version or a option for easy mode. Me and my colleagues didn't make it past 1.4. Hope this will be of use to you.
Thanks for your comment! From developer point of view, it is quite easy. It may be quite hard for ordinary users. Lesson learnt
I'm a developer. I've currently got 5 apps on the market. Cheers tho lol.
It's interesting that we got lot of paid players stuck at 8 - 7 for few days. They wrote to us for hints to pass through the frustrating stage
I like this game very much. Found it hard but then i found the bigger balls. It played beautifully on my x10. Lets see if i get stuck.
Sent from my X10i using XDA App
Thanks for your comment. Hope you like our other games as well.

Outbreak! 2

Hi All!
So last year I created a thread here about an app that I had just released. I got a lot of great support from this forum so I though I should come back and give an update about the latest version!
It's now available from the market, and there have been a lot of significant changes. So here are a few screenshots:
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The premise of the game is the same as always. You play the game on a map view, using you actual location. Zombies must attack survivors and vice versa. As a survivor, when a Zombie gets your health down to zero you will turn into a zombie. If you are killed as a Zombie you can respawn as a survivor.
The game has a leveling system, so you can level up as you attack users, and increase the range with which you can attack.
I'm also working on some pretty major features at the moment, as I want to integrate real world locations ... but that's all I'm going to say on that for now. I think the biggest news, however, is that there is also an IOS version in the works ... not that any one here would care but you will be able to distinguish between android and IOS users, and attack accordingly.
There is also a facebook page where I post pre-release versions of the app for people to try out.
I have thrown together a temporary website (while I try to find time to do something proper), which explains the game a little more. I have made a pre-market version available here, which has all of the latest features.. just waiting for a good time to go live on the market.
As always I would love to get as much feedback as possible!
Thanks & Enjoy!
Hi,
Nice app!
I gave it a try today.
I was lucky enough to find a player in my neighborhood but unfortunately he was a zombie, like me.
So my first suggestion would be to allow to respawn as an opposite kind.
Because basically I just cannot play since the closest other player is > 100 km from me!
Cheers.
Thanks! If you email [email protected] with your user name I can add some NPCs in your area. This is a beta feature so I ask people to request.
Cheers,
Sent from my GT-I9100 using xda app-developers app

Key Of Knight: 2d Language typing tutor, Android

Hello everyone! We are a team of two people, which is developing our first game in our life. Actually, I'm a programmer and I will continue to write on their own behalf. The second member of the team - the craftsman.
We had no experience in creating not that games, mobile applications in general. Add to that only one year of experience in Java. Mix all with an incredible desire to do something special. Thousands of pages of books read and sleepless nights. Well, I digress ...
Generally in this topic I would like to not only keep a diary of development, but also to talk about what is needed to make such an application. What you have to sacrifice and what invaluable experience and joy of each screw screwed receive.
Our game is called Key Of Knight.
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The idea and the beginning of development began in July of this year (2014). We did not understand much. But it should be said at once. If you're just a beginner, start with a scenario and not to start programming until it thoroughly (!) will not be realized. This is really very important, you will save a lot of time in the future. Think about the concept and try to abstract the key points that can later be expanded functional with minimal changes. Greater attention should be given the choice of engine. We chose a cross-platform implementation - LibGDX. Personally, I use to fit your needs desktop version and android. All tests on the desktop, and then made the game a file to the connected device android.
But I will not weary. The main point of the game - training ability to print in multiple languages with a parallel study of these same languages.
All wrapped in a dynamic game with a bunch of beautiful animation and storyline. There is a pumping system and a variety of arts, dress up a hero.
And that's not all ...
We plan to release the game as a free to play 15 December this year, while only one location and 20 th levels. We will try to update and add new ones as soon as possible.
Now we have reached the beta test. The game is already in google play, but is only available for testers. In the next few days I'll post a link to the full version.
We will also be glad to get your opinion to answer questions. It is also interesting your opinion, what can be expected from the market, how do you perceive this game, would like to download it.
We will be happy to advice and links to similar games, stories.
Promotional video:
PROMO VIDEO
We added our first promotional video:
PROMO VIDEO

[GAME][4.1+] Just Slide. One man + One year of learning = This game. Story inside.

Hi everyone,
Couple days ago i shared the story in Unity dev community, received lots of feedback and thought this could be interesting for XDADev too.
About a year ago i started to learn Unity from scratch. And here i am and my game 'Just Slide'.
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What can i say. Year ago: almost zero programming skills, childhood dream about game development, chose C#, bunch of tutorials from Unity main page, let's go. First game released after 2 or 3 months, super easy concept and even easier to make, just to learn all process from concept to market. Second game on ~7 month, a bit harder to make, thought i can create decent arcade game (haha, yeah). At least now i know how to work with particles. Third game released couple days ago, pretty happy about it, sharing with you guys.
Learning curve was not that easy, but oh my, big thanks to Unity Answers and all active members of it, the best place for such newbie like me to ask and search dumb (veeeery dumb) questions
What about game. Before all description stuff, here's short animation with gamplay (304.54 KB)
I was inspired by old mechanical arcade game called 'Ice Cold Beer' and put it on modern mobile-touch rails. You are trying to help some blob to stay alive when someone is dropping tons of traps on it. Main feature is not so common control system.
store link with info: https://play.google.com/store/apps/details?id=com.FunnyStoryHa.JustSlide
Hope you'll like it.
Post here any questions about game or development process and feedback, i'll try to answer to all.
ps. my apologies for bad english skills, non-native speaker's here

[DEV][GAME][5.0+] Boxort - quickie for gamers on the bus (or you know where... :))

Hi,
I finished my second game recently and I wanted to share it here with you guys to see if you maybe want to try it out and let me know what you think. It is a simple puzzle game. Just a casual type of game - think of 2048, 2248 or gem matching games etc etc, but with a new type of gameplay. Something to kill time in queue or on a bus/train/underground/tram/boat/helicopter/uss enterprise - depending on how far you live from work.
The game is written entirely with my own code - no unity, andengine, libgdx or other stuff. Plain old Java with apache-commons You may call it stupid - but I wanted it to be a challenge - I do have a full time job so its more of a hobby for me (although I do have kids so it might have some bugs as the time is limited).
If you have a minute and you don't mind - feel free to take it for a spin and leave a note here (on google play?) - i will try to answer if I can.
*REMARK*: If you do decide to spend few minutes to give it a try - I would really like to hear back from you - what do you think about the game, do you understand the rules, did it crash, why you do/don't like it? This is priceless input as I do not have a lot of mobile gamers around (drawback of having friends that graduated philosophy or arts...) and its quite difficult to get an audience on google play.
If you have any questions about the game itself or the engine - please let me know also - I will try to help out.
BTW I am interested if there are a lot of people that create android/ios games here. How it is going for you? I don't mean you have to share any numbers obviously - but the question is - do you get any noticeable income out of this? Or is it just pure hobby? (though if you want to hire for instance graphic designer + ads - it might be more expensive hoppy that cracking Faberge eggs).
I almost forgot - Link to the game:
play.google.com/store/apps/details?id=pl.abductedpiggy.games.boxort
Youtube video:
https://www.youtube.com/watch?v=3jY6sJ_E3Bw
Screenshots:
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Thanks and I hope you enjoy it,
Kamil

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