Key Of Knight: 2d Language typing tutor, Android - Android Apps and Games

Hello everyone! We are a team of two people, which is developing our first game in our life. Actually, I'm a programmer and I will continue to write on their own behalf. The second member of the team - the craftsman.
We had no experience in creating not that games, mobile applications in general. Add to that only one year of experience in Java. Mix all with an incredible desire to do something special. Thousands of pages of books read and sleepless nights. Well, I digress ...
Generally in this topic I would like to not only keep a diary of development, but also to talk about what is needed to make such an application. What you have to sacrifice and what invaluable experience and joy of each screw screwed receive.
Our game is called Key Of Knight.
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The idea and the beginning of development began in July of this year (2014). We did not understand much. But it should be said at once. If you're just a beginner, start with a scenario and not to start programming until it thoroughly (!) will not be realized. This is really very important, you will save a lot of time in the future. Think about the concept and try to abstract the key points that can later be expanded functional with minimal changes. Greater attention should be given the choice of engine. We chose a cross-platform implementation - LibGDX. Personally, I use to fit your needs desktop version and android. All tests on the desktop, and then made the game a file to the connected device android.
But I will not weary. The main point of the game - training ability to print in multiple languages with a parallel study of these same languages.
All wrapped in a dynamic game with a bunch of beautiful animation and storyline. There is a pumping system and a variety of arts, dress up a hero.
And that's not all ...
We plan to release the game as a free to play 15 December this year, while only one location and 20 th levels. We will try to update and add new ones as soon as possible.
Now we have reached the beta test. The game is already in google play, but is only available for testers. In the next few days I'll post a link to the full version.
We will also be glad to get your opinion to answer questions. It is also interesting your opinion, what can be expected from the market, how do you perceive this game, would like to download it.
We will be happy to advice and links to similar games, stories.
Promotional video:
PROMO VIDEO

We added our first promotional video:
PROMO VIDEO

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[GAME][4.0+] Pirate Skirmish reboot, now with multiplayer that actually kinda works!

Hi everyone, years ago I posted the originally version of this game and got a lot of great feedback, but sadly as a newbie programmer the codebase became a nightmare to maintain and it basically exploded every time I tried to change something. I've since learned quite a bit and became a lot more familiar with the SDK, so I decided to do a complete rewrite which I'm finally releasing today. There's no doubt some bugs still hanging around, but with any luck I'll be able to find and fix them quickly with the help of your crash reports
There are a couple ads, but the game is free, and there are no IAP. The market link is here: https://play.google.com/store/apps/details?id=com.rubberthumb.pirates
Here's a quick rundown of the features:
- Real-time Multiplayer for up to 4 players.
- Cloud syncing means never losing your progress through single player.
- Level editor included to create your own levels, which can be shared with the community
- Community Maps section that allows you to download the maps created and shared by others
- 15 single player campaign maps to unlock, with more to come
- There are a few achievements, if you're into that sort of thing, also with possibly more to come
Really looking forward to getting some feedback, good or bad, I'm really just excited to finally get this out there. One last thing, I'll be spending the next couple days pumping out new maps via the level editor, and if anyone wants to contribute some single player maps via the level editor I'd be forever grateful
Thanks!
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'I'll have a P please Bob'
Remind anyone else of blockbusters? but in the sea with pirates?...no?
That is no way a criticism by the way.
Honestly no idea what blockbusters is so I definitely won't take it as criticism, but everyone likes pirates, right?
Bumping for the weekend crowd, if you have any interest in strategy games I'd be thrilled if you gave it a spin and let me know your thoughts. Thanks!
Nice Game !
Nice Game !!!!:laugh::laugh:

[GAME][2.3+] HillPiggy me - silly platform with custom heads

If it aint hilly, than it's just silly​
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Recently I developed and released an iPhone/Android game. It is simple yet challenging 2d platform game with lovable characters, pretty graphic landscapes and good banjo sounds. Well it sounds like many others...
EXCEPT it has a cool feature to customize characters with your or somebody else head directly from camera. All who tried it found it interesting and kids alone love it. I guess you will find it interesting too if you give it a try.
the website is
​
www.HillPiggy.me​
​
If you are willing to try it here are the links where you can get it
PlayStore & AppStore​
Your suggestions in improving it are more than welcome
If you find it interesting (I hope you do), please do help me share it
Wish you very best for holidays.
Matija
Nice, this game is super silly and funny! The idea that you can take a photo for each of the main characters is great I think it would be cool that after taking the photo, you could share a personalized screenshot with these two special characters and send it to your friends with one click
I recommend that you do a little more work on the player physics. making something look a little more realistic will get you a long way.
Hahaha, funny game man! Cheers!
The part that you can put your own picture in the game is great! What are your plans for the future versions?
gj anyways
Thank you guys for support. Last few days I was celebrating so I am now suffering + I was trying to promote game in spare time and haven't read messages earlier.
I was thinking about making physics a little fluid (as suggested) but I think it would be wiser to expend some other features, add some more endings, make Billy a bit slower, also was thinking about voiceover, maybe tutorial before running start - don’t know what to do first.
During development, I hit a wall trying to set up a screenshot feature on IOS like on android. I get it to take a shot but I can't make it open in Photos. I spent 2 weeks on trying to make it work and finally I give up and made a help page showing what buttons you should press to grab screenshot. I don't want to start something similar and spend too much time on it.
One more thing, I am using Unity to develop and it’s so funny how camera is acting in IOS so much different than in Android. I had to make a shooting page portrait on iPhone and landscape on Droid to make it work.

[Game][Testing] Fast Raider: Tap and Fly - help test and give advice

Hello everyone, this is my first android game, please adequately evaluate and give advice for development in the field of development for android.
Screenshots:
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Game you can find on play market(if you interesting), I can't post link here :C
A bit of my story
From the very beginning, as soon as I started programming, I had a dream to create a mega-cool and popular game, and now at the last year of university at the end of the summer holidays, I decided to create the first simple game, of course, with the suspended ambitions of the game
In the process of creating the game, I realized many of my mistakes, the most basic, but not to say a mistake, was a poor understanding of the scale and development process, which eventually led to almost twice the development time. The difficulties of developing at least some more or less complex project are quite large. One of the mistakes was the choice of an unfamiliar Java language and the cross-platform engine LibGdx. All the training of these technologies was in the process of developing the game, and that ultimately led to a number of not very good software solutions that are difficult to fix at the end of development. So it is very important to understand the initial architecture of the application and the main technologies for its implementation. It was also a big mistake to start developing a game with the start of a new academic year at the university, since I was still working at the main job, the development time was catastrophically short and sometimes the whole project just waited for a free minute to develop. Another difficulty that I didn’t suspect was the enormous difficulty of searching for free textures, music, music and other materials, which took up to 40% of the time (to finish drawing, to cut the extra in Paint.NET). But the biggest mistake I made was to start developing the game without a clear view of the gameplay and the process of the game, which ultimately led to a rather boring and useless gameplay.
But in the whole bunch of bad moments there is a good one, for example, the invaluable experience that came with the development of this game, an understanding of the scale, the main problems and the importance of systematizing the assignment of tasks, the correct making of priorities and timing. In the end, I got a lot of experience and I’ll understand that the next games will be much more interesting and better
Thank you very much for your time and attention

[GAME] LiBi Ball - A ball game made on top of a new kind of 3D engine

Hi! My name is Ericka; I have been developing a fun little 3D game: LiBi Ball ("libiball" on Google Play). The gameplay is still fairly basic at this point, but the technology behind it might just be revolutionary.
To find the app on the Google Play Store, please search as follow: "libiball"
I developed a whole new kind of 3D engine which I call the LiBi Engine. Thanks to a new technique I came up with to construct 3D space, the engine can render very complex and fully dynamical environments in real-time, even on phones (well, only those supporting Vulkan).
This game is an opportunity to demonstrate the technology; as such, it is still very much experimental and not exactly stable - but - I will keep on improving both the game and the engine, and will add levels and new elements to the gameplay as often as possible.
By the way, the app contains neither adds nor data collection. In fact, you don't need an internet connection at all.
Hi Ericka,
I would suggest you to put a link here to your game and add some screenshots from the game.
Fatal crash
It crashes my OP7TP instantly. I have to reset it via key combinations.
adrian89pl said:
Hi Ericka,
I would suggest you to put a link here to your game and add some screenshots from the game.
Click to expand...
Click to collapse
I would love to, but I am not allowed yet; I need to post some more first. I am not much of a forum person, but I'll try my best!
As soon as I get permission, I will do so.
c0caine_train said:
It crashes my OP7TP instantly. I have to reset it via key combinations.
Click to expand...
Click to collapse
I am really sorry; there are still a few problems with the app. I will be releasing an improved version in about two days. Please look forward to it.
In fact, I will be updating the app very often in the future; adding new features, improving the visuals, adding new levels, etc.
It has been a long journey, but the game is finally ready for prime time release! The gameplay will keep on evolving, but it is already very enjoyable. Please give it a second try!
link to the app store
A few pictures, as was initially requested!
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[DEV][GAME][5.0+] Boxort - quickie for gamers on the bus (or you know where... :))

Hi,
I finished my second game recently and I wanted to share it here with you guys to see if you maybe want to try it out and let me know what you think. It is a simple puzzle game. Just a casual type of game - think of 2048, 2248 or gem matching games etc etc, but with a new type of gameplay. Something to kill time in queue or on a bus/train/underground/tram/boat/helicopter/uss enterprise - depending on how far you live from work.
The game is written entirely with my own code - no unity, andengine, libgdx or other stuff. Plain old Java with apache-commons You may call it stupid - but I wanted it to be a challenge - I do have a full time job so its more of a hobby for me (although I do have kids so it might have some bugs as the time is limited).
If you have a minute and you don't mind - feel free to take it for a spin and leave a note here (on google play?) - i will try to answer if I can.
*REMARK*: If you do decide to spend few minutes to give it a try - I would really like to hear back from you - what do you think about the game, do you understand the rules, did it crash, why you do/don't like it? This is priceless input as I do not have a lot of mobile gamers around (drawback of having friends that graduated philosophy or arts...) and its quite difficult to get an audience on google play.
If you have any questions about the game itself or the engine - please let me know also - I will try to help out.
BTW I am interested if there are a lot of people that create android/ios games here. How it is going for you? I don't mean you have to share any numbers obviously - but the question is - do you get any noticeable income out of this? Or is it just pure hobby? (though if you want to hire for instance graphic designer + ads - it might be more expensive hoppy that cracking Faberge eggs).
I almost forgot - Link to the game:
play.google.com/store/apps/details?id=pl.abductedpiggy.games.boxort
Youtube video:
https://www.youtube.com/watch?v=3jY6sJ_E3Bw
Screenshots:
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Thanks and I hope you enjoy it,
Kamil

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