[GAME][4.1+] Just Slide. One man + One year of learning = This game. Story inside. - Android Apps and Games

Hi everyone,
Couple days ago i shared the story in Unity dev community, received lots of feedback and thought this could be interesting for XDADev too.
About a year ago i started to learn Unity from scratch. And here i am and my game 'Just Slide'.
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What can i say. Year ago: almost zero programming skills, childhood dream about game development, chose C#, bunch of tutorials from Unity main page, let's go. First game released after 2 or 3 months, super easy concept and even easier to make, just to learn all process from concept to market. Second game on ~7 month, a bit harder to make, thought i can create decent arcade game (haha, yeah). At least now i know how to work with particles. Third game released couple days ago, pretty happy about it, sharing with you guys.
Learning curve was not that easy, but oh my, big thanks to Unity Answers and all active members of it, the best place for such newbie like me to ask and search dumb (veeeery dumb) questions
What about game. Before all description stuff, here's short animation with gamplay (304.54 KB)
I was inspired by old mechanical arcade game called 'Ice Cold Beer' and put it on modern mobile-touch rails. You are trying to help some blob to stay alive when someone is dropping tons of traps on it. Main feature is not so common control system.
store link with info: https://play.google.com/store/apps/details?id=com.FunnyStoryHa.JustSlide
Hope you'll like it.
Post here any questions about game or development process and feedback, i'll try to answer to all.
ps. my apologies for bad english skills, non-native speaker's here

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[GAME][4.0+] Pirate Skirmish reboot, now with multiplayer that actually kinda works!

Hi everyone, years ago I posted the originally version of this game and got a lot of great feedback, but sadly as a newbie programmer the codebase became a nightmare to maintain and it basically exploded every time I tried to change something. I've since learned quite a bit and became a lot more familiar with the SDK, so I decided to do a complete rewrite which I'm finally releasing today. There's no doubt some bugs still hanging around, but with any luck I'll be able to find and fix them quickly with the help of your crash reports
There are a couple ads, but the game is free, and there are no IAP. The market link is here: https://play.google.com/store/apps/details?id=com.rubberthumb.pirates
Here's a quick rundown of the features:
- Real-time Multiplayer for up to 4 players.
- Cloud syncing means never losing your progress through single player.
- Level editor included to create your own levels, which can be shared with the community
- Community Maps section that allows you to download the maps created and shared by others
- 15 single player campaign maps to unlock, with more to come
- There are a few achievements, if you're into that sort of thing, also with possibly more to come
Really looking forward to getting some feedback, good or bad, I'm really just excited to finally get this out there. One last thing, I'll be spending the next couple days pumping out new maps via the level editor, and if anyone wants to contribute some single player maps via the level editor I'd be forever grateful
Thanks!
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'I'll have a P please Bob'
Remind anyone else of blockbusters? but in the sea with pirates?...no?
That is no way a criticism by the way.
Honestly no idea what blockbusters is so I definitely won't take it as criticism, but everyone likes pirates, right?
Bumping for the weekend crowd, if you have any interest in strategy games I'd be thrilled if you gave it a spin and let me know your thoughts. Thanks!
Nice Game !
Nice Game !!!!:laugh::laugh:

Key Of Knight: 2d Language typing tutor, Android

Hello everyone! We are a team of two people, which is developing our first game in our life. Actually, I'm a programmer and I will continue to write on their own behalf. The second member of the team - the craftsman.
We had no experience in creating not that games, mobile applications in general. Add to that only one year of experience in Java. Mix all with an incredible desire to do something special. Thousands of pages of books read and sleepless nights. Well, I digress ...
Generally in this topic I would like to not only keep a diary of development, but also to talk about what is needed to make such an application. What you have to sacrifice and what invaluable experience and joy of each screw screwed receive.
Our game is called Key Of Knight.
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The idea and the beginning of development began in July of this year (2014). We did not understand much. But it should be said at once. If you're just a beginner, start with a scenario and not to start programming until it thoroughly (!) will not be realized. This is really very important, you will save a lot of time in the future. Think about the concept and try to abstract the key points that can later be expanded functional with minimal changes. Greater attention should be given the choice of engine. We chose a cross-platform implementation - LibGDX. Personally, I use to fit your needs desktop version and android. All tests on the desktop, and then made the game a file to the connected device android.
But I will not weary. The main point of the game - training ability to print in multiple languages with a parallel study of these same languages.
All wrapped in a dynamic game with a bunch of beautiful animation and storyline. There is a pumping system and a variety of arts, dress up a hero.
And that's not all ...
We plan to release the game as a free to play 15 December this year, while only one location and 20 th levels. We will try to update and add new ones as soon as possible.
Now we have reached the beta test. The game is already in google play, but is only available for testers. In the next few days I'll post a link to the full version.
We will also be glad to get your opinion to answer questions. It is also interesting your opinion, what can be expected from the market, how do you perceive this game, would like to download it.
We will be happy to advice and links to similar games, stories.
Promotional video:
PROMO VIDEO
We added our first promotional video:
PROMO VIDEO

[GAME ANDROID][2.3+] "Infinity Trick" for Android Free to Play[ARCADE games]

[GAME ANDROID][2.3+] "Infinity Trick" for Android Free to Play[ARCADE games]
Hi guys, I'm a developer, has recently created a new game, I would want that you come and play my game, if you like post a comment)
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Three volunteers were chosen for rescue mission - they need to save their planet. The last 150 years, humans have actively pollute the Earth and, if nothing is done, in 20 years, the planet, and with it, and people will die.
Scientists decided to send three of the most talented people in the space of time in search of a cube - a powerful tool that allows you to change the past, creating a post-spatial hole. Many years ago, people discovered it in the South Patagonian glaciers, but could not find the origin. The strength of the cube was so great that people have got rid of him for support spatio-temporal equilibrium - in one of the post-spatial hole has rocketed with the cube of time. Fragile cube, unable to withstand the pressure, broke into several pieces.
Now the cube of time depends on the fate of mankind. Before the three astronauts faces a difficult task - to find him and take him to Earth to go back in time and stop the pollution of the Earth. After years of searching, the astronauts enter the post-spatial hole, which gives each of them a magical ability, based on his inner strength. Now they can jump high, run fast, to create a strong magnetic field to blow up the earth and even spewing deadly laser beams.
Accidentally I met the astronauts on the planet where they found the first part of the temporary cube, but to get it, they have to fight with the local inhabitants, who are not used to sharing. They are still waiting for a lot of tests on different planets, long journeys and battles.
Thank you very much to all who read this, all the links in the comments below, have a nice day ^____^

[Game][Testing] Fast Raider: Tap and Fly - help test and give advice

Hello everyone, this is my first android game, please adequately evaluate and give advice for development in the field of development for android.
Screenshots:
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Game you can find on play market(if you interesting), I can't post link here :C
A bit of my story
From the very beginning, as soon as I started programming, I had a dream to create a mega-cool and popular game, and now at the last year of university at the end of the summer holidays, I decided to create the first simple game, of course, with the suspended ambitions of the game
In the process of creating the game, I realized many of my mistakes, the most basic, but not to say a mistake, was a poor understanding of the scale and development process, which eventually led to almost twice the development time. The difficulties of developing at least some more or less complex project are quite large. One of the mistakes was the choice of an unfamiliar Java language and the cross-platform engine LibGdx. All the training of these technologies was in the process of developing the game, and that ultimately led to a number of not very good software solutions that are difficult to fix at the end of development. So it is very important to understand the initial architecture of the application and the main technologies for its implementation. It was also a big mistake to start developing a game with the start of a new academic year at the university, since I was still working at the main job, the development time was catastrophically short and sometimes the whole project just waited for a free minute to develop. Another difficulty that I didn’t suspect was the enormous difficulty of searching for free textures, music, music and other materials, which took up to 40% of the time (to finish drawing, to cut the extra in Paint.NET). But the biggest mistake I made was to start developing the game without a clear view of the gameplay and the process of the game, which ultimately led to a rather boring and useless gameplay.
But in the whole bunch of bad moments there is a good one, for example, the invaluable experience that came with the development of this game, an understanding of the scale, the main problems and the importance of systematizing the assignment of tasks, the correct making of priorities and timing. In the end, I got a lot of experience and I’ll understand that the next games will be much more interesting and better
Thank you very much for your time and attention

[DEV][GAME][5.0+] Boxort - quickie for gamers on the bus (or you know where... :))

Hi,
I finished my second game recently and I wanted to share it here with you guys to see if you maybe want to try it out and let me know what you think. It is a simple puzzle game. Just a casual type of game - think of 2048, 2248 or gem matching games etc etc, but with a new type of gameplay. Something to kill time in queue or on a bus/train/underground/tram/boat/helicopter/uss enterprise - depending on how far you live from work.
The game is written entirely with my own code - no unity, andengine, libgdx or other stuff. Plain old Java with apache-commons You may call it stupid - but I wanted it to be a challenge - I do have a full time job so its more of a hobby for me (although I do have kids so it might have some bugs as the time is limited).
If you have a minute and you don't mind - feel free to take it for a spin and leave a note here (on google play?) - i will try to answer if I can.
*REMARK*: If you do decide to spend few minutes to give it a try - I would really like to hear back from you - what do you think about the game, do you understand the rules, did it crash, why you do/don't like it? This is priceless input as I do not have a lot of mobile gamers around (drawback of having friends that graduated philosophy or arts...) and its quite difficult to get an audience on google play.
If you have any questions about the game itself or the engine - please let me know also - I will try to help out.
BTW I am interested if there are a lot of people that create android/ios games here. How it is going for you? I don't mean you have to share any numbers obviously - but the question is - do you get any noticeable income out of this? Or is it just pure hobby? (though if you want to hire for instance graphic designer + ads - it might be more expensive hoppy that cracking Faberge eggs).
I almost forgot - Link to the game:
play.google.com/store/apps/details?id=pl.abductedpiggy.games.boxort
Youtube video:
https://www.youtube.com/watch?v=3jY6sJ_E3Bw
Screenshots:
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Thanks and I hope you enjoy it,
Kamil

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