Hi reader,
Yesterday I published a game called SliBlo on the android market Since I am a beginning, non-professional programmer I thought it to be a good place to start here and ask for your opinion of the game.
This is the game: SliBlo is short for Sliding Blocks. You have to eliminate all the blocks in the game and have to do this in fewest amount of clicks. All blocks connected to you choose one will disappear if they carry a similar symbol. To make sure you dont waist any clicks, you can slide the blocks! Simply turn the device and the blocks will fall down like they would in a real box in your hand. Use a strategic combination of clicking and rotating to get a nice high score.
Features:
- tutorial
- 4 levels (inc tutorial)
- adapable themes
- statistics bookkeeping (how many degrees you have turned your device, scores etc)
- help page
Will you download SliBlo, give a opinion so that I can improve the game even more and you have a game on your phone that can be played especially when you are board or waiting .
I publish games so that other people can enjoy them, Iam not a professional and work alone, so I problebly my game can not compete with those in the market that are in the top10(0)! But I may dream about it
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hello, fellow, who is too working alone and dreaming that one day he could maybe compete with the big fish of the market
You game looks amazing, plays amazing and you're, probably, amazing too Really, while it is quite simple, it does look pretty good and works well. And there's something neat about sound of wooden blocks falling on each other. So relaxing.
One thing I've noticed, that the quality of menu letters (Samsung Galaxy Tab 7) and letters of level results is quite bad. If you're using Paint to draw latter ones you should use setAntiAlias to make them smoother.
Good luck!
I didn't enable setAntiAlias indeed! going to put in and publish it with the next update.
Thanks for looking at my app, most often it are these little things that can improve an app
Related
Looking for more feedback, would love to get some here.
PhoneBomber is a massively multi-player, location-aware game. That means that when you play, you’re playing with everyone else – and you’re playing in the ‘real’ world. When you place a virtual bomb, you’re placing it in a virtual reality – one that only you and other players can see and interact with... but that reality is based on the real, physical world.
When a virtual bomb blows up, everyone in the virtual reality, within the blast radius, takes damage - but that game reality is overlaid with the real world. So if you light a stick of virtual Dynamite near you're friends house (and he plays PhoneBomber and was last seen around his house), he'll take damage. If you place a virtual Mark IV nuke anywhere around your town, then most people playing the game will take damage (as it has a radius of around 10 miles).
You can level up by placing bombs, having your bombs go off, and disarming other players bombs. The more people you injure or kill with your virtual bomb, the more experience you'll gain. You can also request missions, where you'll need to place a bomb at a specific location and have it go off.
Main Site is here: www.phonebomber.com
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
AppBrain
Available in the App Market
Thanks!
-Greg
Bug?
One thing I'd like to track down is new user signup and blank e-mails. I can see in the log that user creates are being submitted without e-mails... but the create user screen in the app forces a e-mail.
If anyone figured out how to make this happen, I'd love to know!
Thanks!
http://www.appbrain.com/app/phonebomber-beta/com.locationplay.phonebomber
Until you can add it to the first post:
> Izkata
THANKS!!!!! I was contemplating going and doing some random responds to get past eight, just so I could post that graphic.. ironic, as the attempt to reduce spam would have caused spammy behavior
New version
Posted a new version this evening, that fixes on fc's on the map to take a contract out, or do a mission
Hello everyone.
I want to introduce my second "big" production (as for one person game developing studio ).
The idea of this game was born in my head long time ago. I wanted to write game based on a painting with spray.
There are in market applications with similar concept, but they are graphics programs. I wanted to do something
that is a game and works in 3D, and there its is: game and simple graphical application in one.
Your task in this game is to paint graffiti (in 3D room) as close as possible to given template.
Feel free to play and to rate it.
I count for some opinion on what device it worked or not worked (I have only 3 devices for tests )
Unfortunately I am to low level to post links
Here is link to market in "plain" text
play.google.com/store/apps/details?id=com.zr.spray.wall
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This is very cool. Much more better than most if not all spray pain't games on the market. Great job!!
Sent from my LG-MS695 using XDA
Thanks ! glad to hear that!
I don't want to make first post too long, thats why I didn't write any technical info.
But if someone want to know - this game works on jPCT engine, but I had to do some workoround with texture loading since it was to slow for my needs. The game default try to run on OpenGL ES 2.0 but if it detects no apropriate version it will switch off light effects and fall back to OGL 1.x. If it works to slow on your device (with GL 2.0) you can try to switch it to OGL1.x in options menu.
my little sister likes it) thanks)
working good on galaxy s2 and is a pleasure to play hope you will continue to support this app
very nice .
@zbych3D super gierka zbychu pozdrowienia od Rodaka .
I have changed startup code a bit so it should increase compatibility. If someone has "gray textures" then can try to switch off bump mapping in game option it can help in some cases but it will disable graphics effects too :|
Hello!
Take a look at the new casual game for Android.
It is Android implementation of old Russian casual game with checkers board and pieces. Your goal is to kick the other guy's pieces from the board punching your pieces.
Touch the piece that you want to throw on other player, and swipe in the target direction. When all their pieces are off the board, you advance one row on the checkerboard. Ultimate goal is to reach other side of board faster than your opponent.
Link for download:
https://play.google.com/store/apps/details?id=lv.fglider.engsimple
Or just post what You think about it.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Other screenshot
New version of application is available on Google Play.
Score system created, HiScores support added, as well as visual enhancements (turn highlighter).
Refresh button now goes through all levels user unlocked, so it is easier to start game with desirable hardness level.
can you add ability to play via bluetooth ?
well, some form of multiplayer is in plans, but not to the point I would tell the date on this moment.
Quite amusing. I'd like to see different boards and pieces, something like dark with neon pieces, think Tron.
Sent using my Jelly fingers.
well, the whole idea of the game was for two 10 yearsolds to take checkers set and to play with it by tossing the pieces off with fingers
Neon idea brings whole new ideology into that. Need to think about it
Well, new version is available on Google play.
Added is neon style as well as changes in counting results.
New version of game is available on Google play. Added is the multiplayer over wifi network. Works as a new kind of opponent (it is android/hotseat/multiplayer) now.
Both players should select network play and then one plays for white and other for black. Check it out
New version again. This time it's autosave/load of current game position on exit, and new neon scheme pieces collision sound.
Check it out!
Cool game!
great idea, it would be nice to add effects
Hello XDA!
Today I would like to share with you my first game. It is called bloq and it is free for download on the Google Play Store. The game currently has a 4.7 star rating, so clearly most users have enjoyed playing it, and I am confident that you will as well.
Bloq is a minimalistic block sliding puzzler, best described as a combination of 2048/Threes and mini-golf. Your goal is to slide your blocks across the screen into their respective color targets. If you've ever played the old Pokemon games on Gameboy, you'll easily see that gameplay is reminiscent of the ice caves, where you slide along the icy ground until you bump into a rock before you can change direction. But I think the best way is really for you to see for yourself:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Youtube: https://www.youtube.com/watch?v=VR4ohJrwQu4
Gameplay gifs:
https://gfycat.com/HoarseShyAmericancurl
https://gfycat.com/WelloffJaggedAcornbarnacle
https://gfycat.com/DimSpottedGull
While it may seem simple at first, do not be fooled; this is a lot more complex than the Pokemon ice caves. As the levels progress, I introduce multiple colors, special blocks, and also levels that wrap around the screen. Some of the simplest levels looking levels often end up being the most challenging.
The game is available for free to download, and the first 15 levels are free to play. After that, you are given the option to continue with ads or pay $0.99 to unlock the rest of the levels, so you can play the entire game for free if you'd like. There are 40 levels in total, some of which are easy educational levels, and others which are incredibly difficult and will have you scratching your head for hours.
I hope you will take the time to play my game and share with your friends. I think they would really enjoy it, and I hope you will too. I would be happy to answer any questions or concerns you may have. Please feel free to reply to this thread!
Thank you.
Download: https://play.google.com/store/apps/details?id=com.spacecatgames.bloq
Just updated to fix a few crashes. Also changed the app icon, since I felt the old one was a little too dull and would bore people. Let me know what you think!
Well Guys, here we come!
Maniac Tap, the insanely hard game!
Link to the app:
https://play.google.com/store/apps/details?id=com.mindzip.games.maniactap
First of all, thanks to this big community we recently joined.
Actually we have been working on this game this last month, My partner in business, my GF and me.
That's our first of many games that we are working on it so we want to give a little push up and we are listening to everything that can improve our apps, specially our first game!
Actually we are working to improve our Google play store presentation with a video and better game screenshots. And we are about to release an update with google services and fix for aspect ratio.
Also we put some ads so we are interested to hear in the way we show it if its so intrusive or its fine or we can change something.
At this moment there is no payment content.
Although we listen for game improves, bugs fixes and other suggestions.... Everything its welcome!
Click to expand...
Click to collapse
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
About the game:
We made this game thinking about how to make a game of geometry dash kind with a medium-high skill level. After all we decided to make 5 different games mode:
- Classic: We consider this our mainly playable mode, all you have to do its to dodge the incoming obstacles that come from the down of the screen. Just take it easy.
- Reverse: That's the same as classic but we changed the orientation side, for this that who prefer obstacles coming from the upper side.
- Frenzy: That's where the things start getting hard, to dodge the obstacles you have keep pressing the side or the the cube will come back and hit the obstacles!
- Frenzy Reverse: Same as before, but changing the orientation for those who like more
- Master mode: That's where the things get real hard and you want to kills us for making this kind of game, now you have one side going up and the other going down, with the play-style of frenzy, so you have to keep touching the screen to dodge! Prepare your fingers!!
Consider to download it and rate it, if you do it and you want we can rate back your application too .
Link to the app:
https://play.google.com/store/apps/details?id=com.mindzip.games.maniactap