Hello everyone.
I want to introduce my second "big" production (as for one person game developing studio ).
The idea of this game was born in my head long time ago. I wanted to write game based on a painting with spray.
There are in market applications with similar concept, but they are graphics programs. I wanted to do something
that is a game and works in 3D, and there its is: game and simple graphical application in one.
Your task in this game is to paint graffiti (in 3D room) as close as possible to given template.
Feel free to play and to rate it.
I count for some opinion on what device it worked or not worked (I have only 3 devices for tests )
Unfortunately I am to low level to post links
Here is link to market in "plain" text
play.google.com/store/apps/details?id=com.zr.spray.wall
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This is very cool. Much more better than most if not all spray pain't games on the market. Great job!!
Sent from my LG-MS695 using XDA
Thanks ! glad to hear that!
I don't want to make first post too long, thats why I didn't write any technical info.
But if someone want to know - this game works on jPCT engine, but I had to do some workoround with texture loading since it was to slow for my needs. The game default try to run on OpenGL ES 2.0 but if it detects no apropriate version it will switch off light effects and fall back to OGL 1.x. If it works to slow on your device (with GL 2.0) you can try to switch it to OGL1.x in options menu.
my little sister likes it) thanks)
working good on galaxy s2 and is a pleasure to play hope you will continue to support this app
very nice .
@zbych3D super gierka zbychu pozdrowienia od Rodaka .
I have changed startup code a bit so it should increase compatibility. If someone has "gray textures" then can try to switch off bump mapping in game option it can help in some cases but it will disable graphics effects too :|
Related
Hi reader,
Yesterday I published a game called SliBlo on the android market Since I am a beginning, non-professional programmer I thought it to be a good place to start here and ask for your opinion of the game.
This is the game: SliBlo is short for Sliding Blocks. You have to eliminate all the blocks in the game and have to do this in fewest amount of clicks. All blocks connected to you choose one will disappear if they carry a similar symbol. To make sure you dont waist any clicks, you can slide the blocks! Simply turn the device and the blocks will fall down like they would in a real box in your hand. Use a strategic combination of clicking and rotating to get a nice high score.
Features:
- tutorial
- 4 levels (inc tutorial)
- adapable themes
- statistics bookkeeping (how many degrees you have turned your device, scores etc)
- help page
Will you download SliBlo, give a opinion so that I can improve the game even more and you have a game on your phone that can be played especially when you are board or waiting .
I publish games so that other people can enjoy them, Iam not a professional and work alone, so I problebly my game can not compete with those in the market that are in the top10(0)! But I may dream about it
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Hello, fellow, who is too working alone and dreaming that one day he could maybe compete with the big fish of the market
You game looks amazing, plays amazing and you're, probably, amazing too Really, while it is quite simple, it does look pretty good and works well. And there's something neat about sound of wooden blocks falling on each other. So relaxing.
One thing I've noticed, that the quality of menu letters (Samsung Galaxy Tab 7) and letters of level results is quite bad. If you're using Paint to draw latter ones you should use setAntiAlias to make them smoother.
Good luck!
I didn't enable setAntiAlias indeed! going to put in and publish it with the next update.
Thanks for looking at my app, most often it are these little things that can improve an app
Hi All!
So last year I created a thread here about an app that I had just released. I got a lot of great support from this forum so I though I should come back and give an update about the latest version!
It's now available from the market, and there have been a lot of significant changes. So here are a few screenshots:
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The premise of the game is the same as always. You play the game on a map view, using you actual location. Zombies must attack survivors and vice versa. As a survivor, when a Zombie gets your health down to zero you will turn into a zombie. If you are killed as a Zombie you can respawn as a survivor.
The game has a leveling system, so you can level up as you attack users, and increase the range with which you can attack.
I'm also working on some pretty major features at the moment, as I want to integrate real world locations ... but that's all I'm going to say on that for now. I think the biggest news, however, is that there is also an IOS version in the works ... not that any one here would care but you will be able to distinguish between android and IOS users, and attack accordingly.
There is also a facebook page where I post pre-release versions of the app for people to try out.
I have thrown together a temporary website (while I try to find time to do something proper), which explains the game a little more. I have made a pre-market version available here, which has all of the latest features.. just waiting for a good time to go live on the market.
As always I would love to get as much feedback as possible!
Thanks & Enjoy!
Hi,
Nice app!
I gave it a try today.
I was lucky enough to find a player in my neighborhood but unfortunately he was a zombie, like me.
So my first suggestion would be to allow to respawn as an opposite kind.
Because basically I just cannot play since the closest other player is > 100 km from me!
Cheers.
Thanks! If you email [email protected] with your user name I can add some NPCs in your area. This is a beta feature so I ask people to request.
Cheers,
Sent from my GT-I9100 using xda app-developers app
Requirements: 2.2 and up
Overview:: Run and dont hit the bars, try to run as far as you can. Simple game, for a quick play
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You find yourself on a track with yellow and red bars. You have to jump over the yellow ones and slide under the red ones.
If you hit one, you loose one live. If you hit two bars, following close on each other, you will loose two lives. This will give an extra challenge.
The game will speed up, after you reach different scoremarks.
As this is my first game, I would like to have good feedback
Code:
https://play.google.com/store/apps/details?id=de.ghostlion.spacewalk
Please excuse me, if my english is not that good, it is not my mother language. Thank you!
This has 136 Views, did anyone try yet?
Not there for galaxy y
Sent from my
you'll never know
Unfortunately the Galaxy Y is not officially supported by unity only the Galaxy Y Duos...
Looks very addicting
going to have to try this out
And don't forget the feedback
If this game will have a good outcome, I will add some features, like collecting lives and slowing down the speed for a few seconds, etc.
Looks nice on my Galaxy Tab. Quite hard at the beginning but very addictive. Good job! :good:
But it's not available for Apple products, right?
Hi,
Thanky you!
Currently not, but if the game will be successfull, I will put it on itunes, too.
New Update is out:
-Joysticks improved
-Speed decreased, but more "Speed ups"
-Gamestart is easier now
Nice game. What about some electric rays or something similar instead of blocks as obstacles.
buttons sometimes do not work.
Can you post the apk I don't have access to Google play
sent from my minecraft world
Sorry, had this thread not in my subscription.
What do you mean with "buttons sometimes do not work."
What version are you running, and are you sure, that you have tapped the button? Because the have to work, there is no error (I just doublechecked it)
Only case a button does not work is, when you are pressing the duck button, the jump button is not working.
Hi,
This is my third app based on fluid simulation. I did smoke and water before, and now it's time for fire.
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https://play.google.com/store/apps/details?id=pl.madscientist.fire.demo
It's basically a modified regular smoke simulation, with some shaders on top.
If you have a moderately fast device, even a pretty advanced post-processing effects (motion blur, heat haze) should work fine.
If you have any feedback or questions, let me know!
We really need more lwps like this I have magic fluids and waterfloo and they are both awesome my favorite on my note 3 was magic fluids and now it would seem magic flames will change the show anyhow I have tested the free version and so far sooo good unfortunately i can't comment on the paid app as of yet because my credit card is being replaced but I believe it will be perfect. Also @_Mad_Scientist_ why not try to change the scenery I mean yeah it's a beautiful lwp but I guess users will try to use high graphic settings and in result more battery drain why not do some 2d+3d lwps like space planets super novas or whatever those seem to be selling good and some of them are very battery friendly on top graphic settings just a suggestion and a wish actually i would love to see one of those kind developed by you in any case thank you for your work it is awesome; -)
@sephkateno : Thanks a lot for the kind words! What you say about my apps using lots of battery is certainly true, that is the price to pay for these simulations.
Your suggestions are good, however one's business model should be such as to take advantage of one's strengths. I'm good at coding graphics/physics. Typical live wallpapers are usually based on the work of 3D/texture artists. That's something I have no clue about and I'll never be good at. It's more likely that I'd switch to games (with rather minimalistic graphics, of cource ).
I tried the demo version. The effect is amazing, really nice job!
I do not know if it is in the full version, but a nice feature would be if you could extinguish the fire and start a new one (or several new ones) by touching or swiping on other parts of the screen.
Good job!
Hi,
I finished my second game recently and I wanted to share it here with you guys to see if you maybe want to try it out and let me know what you think. It is a simple puzzle game. Just a casual type of game - think of 2048, 2248 or gem matching games etc etc, but with a new type of gameplay. Something to kill time in queue or on a bus/train/underground/tram/boat/helicopter/uss enterprise - depending on how far you live from work.
The game is written entirely with my own code - no unity, andengine, libgdx or other stuff. Plain old Java with apache-commons You may call it stupid - but I wanted it to be a challenge - I do have a full time job so its more of a hobby for me (although I do have kids so it might have some bugs as the time is limited).
If you have a minute and you don't mind - feel free to take it for a spin and leave a note here (on google play?) - i will try to answer if I can.
*REMARK*: If you do decide to spend few minutes to give it a try - I would really like to hear back from you - what do you think about the game, do you understand the rules, did it crash, why you do/don't like it? This is priceless input as I do not have a lot of mobile gamers around (drawback of having friends that graduated philosophy or arts...) and its quite difficult to get an audience on google play.
If you have any questions about the game itself or the engine - please let me know also - I will try to help out.
BTW I am interested if there are a lot of people that create android/ios games here. How it is going for you? I don't mean you have to share any numbers obviously - but the question is - do you get any noticeable income out of this? Or is it just pure hobby? (though if you want to hire for instance graphic designer + ads - it might be more expensive hoppy that cracking Faberge eggs).
I almost forgot - Link to the game:
play.google.com/store/apps/details?id=pl.abductedpiggy.games.boxort
Youtube video:
https://www.youtube.com/watch?v=3jY6sJ_E3Bw
Screenshots:
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Thanks and I hope you enjoy it,
Kamil