Hello. So, recently back in July, a game named Sky Children of Light arrived on iOS devices. It's more of an adventure type game, created by the same devs who made games like Journey. And they've also announced the game on Android too and it's up for pre register. What I would want to know is the minimum system requirements needed to play this game on an android device and I hope it's not like Fortnite where it's only released on specific devices.
My device: Honor 8 Lite, 4GB RAM, 64 GB ROM, Android 8.0, EMUI 8.0
BladeWolf3301 said:
Hello. So, recently back in July, a game named Sky Children of Light arrived on iOS devices. It's more of an adventure type game, created by the same devs who made games like Journey. And they've also announced the game on Android too and it's up for pre register. What I would want to know is the minimum system requirements needed to play this game on an android device and I hope it's not like Fortnite where it's only released on specific devices.
My device: Honor 8 Lite, 4GB RAM, 64 GB ROM, Android 8.0, EMUI 8.0
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why not contact the devs directly?
https://play.google.com/store/apps/details?id=com.tgc.sky.android No Install nor buy nor else button for now.
From Apple store: "Requires iOS 9.0 or later. Compatible with iPhone 5s, ..blah-blah-blah, iPhone 8", 197 MB.
So it would run on 1GB RAM Android phones too.
I think it's able to run it, but I wouldn't recommend. my phone has the snapdragon 630 (gpu adreno 508) can run it at around 20-30fps at lowest setting, the close one to it is the snapdragon 625 (adreno 506) which is barely the same in graphics performance, but still far better than the mali t830-mp2 on the kirin 655 in your phone. I dont think you should consider kirin cpu for gaming overall, even with their game mode (only works for a number of games)
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Hey!
I'm considering buying an Archos 28 pmp soon. It has a Cortex A8 at 800 Mhz (no dsp) and 128 mb of ram and a QVGA screen. It runs froyo.
While I'll primarily be using it for music and some video, I'd also like to be able to play games on it.
Looking at the HW specs can someone please tell me if it'll be good enough for current generation android games? Do you think it'll be reasonably future proof wrt gaming? Will the QVGA screen likely limit the number of games I can play on it?
My friends Eris is clocked to 710 mhz and his phone runs most games fine I'm sure it'll work probably just not perfectly
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Gahh Its Lee said:
My friends Eris is clocked to 710 mhz and his phone runs most games fine I'm sure it'll work probably just not perfect.
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But the A28 has just 128 megs of ram... As opposed to the Eris' 288.
Also, wat do you think is the most demanding game (HW wise) on android as of now?
Hmmm... any opinions.... anyone?
Will a device with a HW config like this be able to play, say, sandstorm or rage (if and when its released for android)
charge1313 said:
Hmmm... any opinions.... anyone?
Will a device with a HW config like this be able to play, say, sandstorm or rage (if and when its released for android)
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The only way to test it, is to find a display model somewhere, and test out some current games.
ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
thre3aces said:
ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
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thre3aces said:
...aside from the direct x issue...
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That is kind of a big issue, but maybe. It would have to run as a native application, and it would need to be ported to run on openglES, It would also involve a lot of refactoring to make a java-based interface to the game.
Possible... maybe with the source code, and some talented devs.
Not likely to be coming soon, and then there is the whole IP issue on top of the difficulty of the porting... I know I value my sanity too much to work on such a project.
Not likely. You may think that our current processors are more powerful, but that's not necessarily true. Watt for watt they are, but those non mobile x86 processors run many more instructions than these mobile chips. Also porting a game in x86 to ARM is a massive undertaking, not really worth it.
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ive recently started a thread here:
http://forum.xda-developers.com/showthread.php?t=1195712
wouldnt this help if the interface is java-based?
Yay I have a atrix
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This is relevant to my interests. I was wondering why a Diablo 2 style game couldn't be tried. I know my phone far overpowers my old pc. Lol
There are two main technological hurdles to overcomes when porting games from consoles/PC to a mobile platform are:
1. CPU Performance
Just because a ARM CPU has a higher clock-rate than a non-low-power CPU doesn't mean that it is more powerful. ARM is a RISC (Reduced Instruction Set Computing) CPU which means that it is ideal for low-power limited memory devices. However some operations that could be completed in one clock-cycle on an X86 CPU may take two or more clock-cycles an ARM CPU.
Even when comparing ARM CPUs to RISC PPC CPUs included in game consoles, the PPC CPUs tend to implement optimisations that aren't available in mobile ARM CPUs.
2. Graphics
As previously mentioned the main problem is that console and PC games are all developed with OpenGL (or possibly DirectX) not OpenGL ES. Whilst OpenGL ES 2.0 does have support for programmable shaders it's still very limiting compared to what can be achieved with OpenGL (even old versions).
Other Issues
There are also other issues due to the limited (or different) input mechanisms available to mobile device. The smaller physically sized screens are also potentially a issue even if resolutions are similar.
yea ive taken that into account and i know that arm CPUs are slower than an intel/amd counterpart despite higher clock speed. but surely a 1ghz dual core arm cortex a8 is faster than a 800mhz intel cpu.
the open gl thing was something i completely forgot about and know that you mention it i think the whole idea may not be possible. BUT i found this on wiki "PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL 2.0 and DirectX 10.1 Shader Model 4.1".
maybe it is still possible.
the screen size is another big issue. but maybe it will be ok on a tablet like the zoom.
We need to start looking into this again
Qualcomm will be releasing the snapdragon 810 soon it supports direct X, is x64, and has 2.7+ghz I think porting pc games is becoming much more of a reality and I would love for someone to give me a reason ditch my pc for gaming
I'd hate to re revive but since android practically is Linux, couldn't we focus on wine for android? That would not only allow people to install direct x in the first place on android phones and tabs but also open up many many possibilities such as a PC version of steam for android. A fun way of this could be taking advantage of Samsung's multi window support. But yes there is no halo for android before wine. Once wine is existant there will be PC on android. And Gabe's 3 will be comfirmed.
I have DREAMED of Halo in my pocket, and this is why I started developing. I thought I could put in the hours to at least get it off to a good start and get people involved. Here are the main issues, and the reasons that I (and I bet any others who have tried) eventually gave up.
It's been pointed out the difference in processing and graphics. X86 processors just run many more instructions than mobile processors. Mobile processors are catching up, and have been more powerful for a long time, but even if one runs a comparitively adequate number of instructions it still communicates differently with graphics processors and ram etc. This alone is intimidating because means that the entire game would have to be redone from scratch and the assets either stolen (yikes) or a partnership arranged with Microsoft.
Enter Microsoft. I love ole Mikey Soft I do, but they are defensive about their Halo. They recently made it almost impossible to install a fan project rework of Halo 1 CE. Any attempts to port to Android would be met with similar treatment. *Cough* they don't trust fans, but they gave Master Chief to 343, killed Cortana, and then made her evil.* That was a long cough. In their defense they have probably not pursued this because of the last point here: porr end product = poor user experience.
So processor, graphics, Mike, and finally porting itself. Borderlands 2 was recently ported onto an arm (mobile) processor. I bought a PS Vita+BL2 bundle specifically to see if I could learn anything about porting other pc games, like Halo. If you've played it you know that it is AWESOME, but has a great deal of glitches, frame rate drops, and even later loading textures than the PC/console version. To be fair I'm SHOCKED that BL2 and all its dlc run as well as it does on Vita. Bravo yo!
My conclusion was that it would have to be completely remade which would require using assets from a zealously guarded IP, and if a partnership was struck the final product would likely be extremely hard to optimize leaving all of us nostalgic fans with dissapointment as we are trying to launch each other to the top of blood gulch but run into such low fps that we can't coordinate the required wart hoggery. This is also why there are several Halo-ish games on Android. It's tough to Port, but much easier to imitate. Sad pandasaurus.
sorry to revive an older thread but heres an apk. i found however its in Spanish if someone can change the language it would be great.
The Sega Saturn (セガサターン Sega Satān) is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan.
The Saturn sold 9.5 million units worldwide. While its installed base in the United States ended at 2 million, its installed base in Japan was more than 6 million units.While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors: Sony's PlayStation and later the Nintendo 64.
In 2009, video game website IGN chose the Saturn to be their 18th best video game console of all time, out of their list of 25.
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-Source:wikipedia
The Sega Saturn is the console of my childhood and i would enjoy to play with it on my brand new nexus 7 unfortunatly there isn't a lot of new of his emulator for android since one year the latest version I know is the 1.4.32 from explusalpha.com it requires ARMv7 or X86 CPU and Android 2.3 or + as well.
Why the devellopement seems so hard and so slow ?
The Sega Saturn was one of the first or maybe the First dual core console in 1994 ! for that reason the devellopment of games was really difficult to handle even at this time, games cannot be port and has to be fully rewrited for the console code and this may explains why the devellopment of emulator is so difficult...
One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn.
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-Yu Suzuki reflecting upon Saturn Virtua Fighter development.
I cannot manage to launch clockwork Knight, only bootlogo and the "sega" logo then nothing else
If you have a newer version or any news feel free to give news or apk !
Compatibilty:
Tested on:
-Nexus 7
Games
Clockwork Knight: Boot nothing Else
Hello, as you may know, Google released a version of Oreo called "Go". It focuses on budget devices with 1GB - 512 mb RAM. It would be great if someone was able to work on it. The Go version looks awesome. Also would love testing it. Thanks.
So, finally Fortnite made their way to non Samsung devices. The rumor has it that it only runs on devices with Snapdragon 800 series and Adreno 530 and above. However, I have checked on Google and found that our device can also run the game preety smooth. However, since the game is not available on Play store due to a conflict between Google and Epic Games in terms of revenue, you need to download and install the game from the official website of fortnite (link given below). Although, Nokia 7 plus is not listed under compatible device list, but you can go ahead and download the installer.
So, how many of you have tried the game on Nokia 7 plus and is it really working and how is the gameplay?
Link: www.fortnite.com/android
Source: https://www.google.co.in/amp/s/www....ible-smartphones-install-now-5369191.html/amp
It shows that device does not meet minimum requirements
Rowdyy Ronnie said:
So, finally Fortnite made their way to non Samsung devices. The rumor has it that it only runs on devices with Snapdragon 800 series and Adreno 530 and above. However, I have checked on Google and found that our device can also run the game preety smooth. However, since the game is not available on Play store due to a conflict between Google and Epic Games in terms of revenue, you need to download and install the game from the official website of fortnite (link given below). Although, Nokia 7 plus is nit listed under compatible device list, but you can go ahead and download the installer.
So, how many of you have tried the game on Nokia 7 plus?
Link: www.fortnite.com/android
Source: https://www.google.co.in/amp/s/www....ible-smartphones-install-now-5369191.html/amp
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Rowdyy Ronnie said:
So, finally Fortnite made their way to non Samsung devices. The rumor has it that it only runs on devices with Snapdragon 800 series and Adreno 530 and above. However, I have checked on Google and found that our device can also run the game preety smooth. However, since the game is not available on Play store due to a conflict between Google and Epic Games in terms of revenue, you need to download and install the game from the official website of fortnite (link given below). Although, Nokia 7 plus is not listed under compatible device list, but you can go ahead and download the installer.
So, how many of you have tried the game on Nokia 7 plus and is it really working and how is the gameplay?
Link: www.fortnite.com/android
Source: https://www.google.co.in/amp/s/www....ible-smartphones-install-now-5369191.html/amp
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Installer will install, it will bot download the game due to gpu incompatibility
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