[Q] Archos 28 - hardware requirements for games - Android Apps and Games

Hey!
I'm considering buying an Archos 28 pmp soon. It has a Cortex A8 at 800 Mhz (no dsp) and 128 mb of ram and a QVGA screen. It runs froyo.
While I'll primarily be using it for music and some video, I'd also like to be able to play games on it.
Looking at the HW specs can someone please tell me if it'll be good enough for current generation android games? Do you think it'll be reasonably future proof wrt gaming? Will the QVGA screen likely limit the number of games I can play on it?

My friends Eris is clocked to 710 mhz and his phone runs most games fine I'm sure it'll work probably just not perfectly
Sent from my Incredible using XDA App

Gahh Its Lee said:
My friends Eris is clocked to 710 mhz and his phone runs most games fine I'm sure it'll work probably just not perfect.
Click to expand...
Click to collapse
But the A28 has just 128 megs of ram... As opposed to the Eris' 288.
Also, wat do you think is the most demanding game (HW wise) on android as of now?

Hmmm... any opinions.... anyone?
Will a device with a HW config like this be able to play, say, sandstorm or rage (if and when its released for android)

charge1313 said:
Hmmm... any opinions.... anyone?
Will a device with a HW config like this be able to play, say, sandstorm or rage (if and when its released for android)
Click to expand...
Click to collapse
The only way to test it, is to find a display model somewhere, and test out some current games.

Related

[News] GTA III Releasing on 15th Dec, Xperia Play not on the release list! =(

Rockstar Games just updated their facebook post with the release info of GTA III but unfortunately Xperia Play is not on the supported device list.
Check website post http://www.rockstargames.com/newswi...year-anniversary-edition-coming-to-mobil.html
The ONLY phone it will be fun to play on, imo. Wonder if they are having trouble with the power of our phone? If so, I wonder how much an OC'd Play would help. It seems that list is filled with very powerful single core devices, and dual core only.
All supported devices are Tegra 2 or 3, apparently.
This dual-core only **** is the most stupid crap i ever heared. This does not have better grafics that shadowgun wich runs completly lagfree on the xperia play. Also it runs on iphone 4 and the Xplay has better hardware that the iphone 4, and the ultra low power gpu in tegra 2 (yes it is called ultra low power^^) is not really better than our adreno205. But for now i dont care anyway becouse my hand is broken so i cant play (look at signature)
One more thing. Here are the orgininal recomended specs of gta3:
CPU: 800 MHz
RAM: 128 MB
GPU with 32 MB RAM
The Xperia Play passes that easily. But maybe this is not compareable to the Android Version.
IE-coRe said:
This dual-core only **** is the most stupid crap i ever heared. This does not have better grafics that shadowgun wich runs completly lagfree on the xperia play. Also it runs on iphone 4 and the Xplay has better hardware that the iphone 4, and the ultra low power gpu in tegra 2 (yes it is called ultra low power^^) is not really better than our adreno205. But for now i dont care anyway becouse my hand is broken so i cant play (look at signature)
Click to expand...
Click to collapse
For starters the iphone 4 is also.a dual core device, the gpu in the tegra II is called ultra low power because it uses less power to run (batteries) than other GPU's not because it's less powerfull.
Sent from my R800i using Tapatalk
AndroHero said:
For starters the iphone 4 is also.a dual core device, the gpu in the tegra II is called ultra low power because it uses less power to run (batteries) than other GPU's not because it's less powerfull.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
The Iphone 4 is definetly not dualcore. It has a Singelcore Samsung CPU with 1 Ghz and a PowerVR SGX535. And about tegra 2 yes i know that is the real mening of the name but it actually is less powerfull than other gpu's Or not more powerfull than gpu's of singelcore devices if you want it that way.
have they said anything about button mapping for bluetooth pads maybe we could use chainfire 3d if tegra. Just like could use play controls on riptide before play version.
poo-tang said:
have they said anything about button mapping for bluetooth pads maybe we could use chainfire 3d if tegra. Just like could use play controls on riptide before play version.
Click to expand...
Click to collapse
no info about pads yet. yes we could use chainfire 3d somehow but wish to play it with the gamepad of course.
iPad 2 for me then
Would prefer Chinatown Wars than III as it was far superior IMO. Confident XP will be on the next devices released although R* haven't expressed much support for the play yet. Have sent them tonnes of tweets asking for Chinatown Wars!
I can't believe they added the iPhone 4 to the list but not the Xperia Play, a phone that can easily keep up to the iPhone.
Seriously, what were they thinking???
aros2k said:
Would prefer Chinatown Wars than III as it was far superior IMO. Confident XP will be on the next devices released although R* haven't expressed much support for the play yet. Have sent them tonnes of tweets asking for Chinatown Wars!
Click to expand...
Click to collapse
This must be a joke? CHINATOWN WARS is probably the worst GTA game of all time.
Please tell me you were joking.
speedyink said:
I can't believe they added the iPhone 4 to the list but not the Xperia Play, a phone that can easily keep up to the iPhone.
Seriously, what were they thinking???
Click to expand...
Click to collapse
even for iPod touch. hate that tiny screen
RacecarBMW said:
This must be a joke? CHINATOWN WARS is probably the worst GTA game of all time.
Please tell me you were joking.
Click to expand...
Click to collapse
Are You joking? Chinatown Wars is awesome, i played it on the nintendo ds and i loved it. Since the iphone has GTA Chinatown wars i think it could be ported if rockstar would listen to us...
Been looking forward to this.
i wonder when and which version
http://www.xperiablog.net/2011/10/15/grand-theft-auto-heading-to-xperia-play/
As a former owner of an iPod, iPhone and iPad, I fear the game will seriously blow on the small-screen iDevices.
Seriously, 3.5-inch screen + touch-screen controls and your fingers blocking one third of the screen? What a pleasurable experience... NOT.
I would like to try the iPad version though, the on-screen controls are not that much a problem there because of the big screen. Anyway, I suspect they WILL port the game to Xperia Play sooner or later, I mean why not when the device is MADE to play these kinds of games? Some graphical compromises will probably have to be made though.
This is such a pain! :/ Hoping someone will upload an apk somewhere, I reckon Rockstar have lost alot of money here. If the iPhone 4 can run it the PLAY can easily.
The PLAY has so much potential but it seems to be being mostly ignored by major developers >.> I reckon Sony will bring out a dual-core version soon.
Oh, and hello xda-developers.
Malicious_H said:
This is such a pain! :/ Hoping someone will upload an apk somewhere, I reckon Rockstar have lost alot of money here. If the iPhone 4 can run it the PLAY can easily.
The PLAY has so much potential but it seems to be being mostly ignored by major developers >.> I reckon Sony will bring out a dual-core version soon.
Oh, and hello xda-developers.
Click to expand...
Click to collapse
There has been absolutely nothing to indicate they will.
EA has been putting out exclusive titles for the Play (and giving them away for free), There are other devs that have Play exclusives as well. Its not being ignored at all.
Its ONE game... bfd....
I believe Rockstar said somehwere that it is not the final list of the phones.

Adreno 205 Vs Adreno 220 with Fpse openGL plugin

So as you can see in my signature, I've been implied into fpse for years, before Android existed, when it was FpseCE for Windows Mobile
For people who don't know, Fpse is the best playstation emulator for Android (and WinMo of course)
Fpse has just been updated with an openGL plugin, giving impressive graphics
But here is the fact: with an Adreno 205 (example! Xperia Play), the new openGL plugin is really fast
With mali 400, it has compatibility problems, some gfx glitches, but the working games are fast
BUT on the Sensation, as well as the Evo 3D, so our Qualcomm CPU + Adreno 220 combo, it's slow !!!!!!! (for me, and reported slow by every adreno 220 users on Fpse forum so far)
Example? => games in full 3D like Tekken 3 or time crisis are more than 50% slower on a Sensation than on a Galaxy S2, a Xperia Xplay, and every other device with Adreno 205
Time crisis is exactly 66% slower on my Sensation at 1.7 Ghz than on an Xplay
(in terms of Frames Per Second, displayed by Fpse)
Forget about Gameloft games, emulation is another field, much more ressources demanding, no need to comment to say you have Angry birds or GTA3 running smooth, it's totally different.
Trying some possibilities with Schtruck (Fpse developper), trying to change some memory allocation features with modified versions of the plugin, it was impossible to improve these poor results.
So how can it be explained??? How can a single core with Adreno 205 perform better than a dual core with Adreno 220? (remind: it's also twice faster with a mali400, faster with powerVR GPU, onlt Adreno 220 is slow!)
What differences are here between Adreno 205 drivers and Adreno 220 ones?
Any hint appreciated, since I now hate my Sensation
EDIT: if you have a Sensation or an Evo3D, and have Fpse latest version with openGL plugin, please try games like Tekken 3, Gran Turismo, or another full 3D game, not an RPG like Final Fantasy, without frameskip, and repport displayed FPS. If you can go above 60 fps for Tekken 3, tell me which ROM you're using!!
My inclination is to say that the explanation is HTC. Adreno 220 itself is a pretty good GPU. HTC f***** so much up with software with the Sensation that my bet is that it's something on HTC's end that is to blame.
The Janitor Mop said:
My inclination is to say that the explanation is HTC. Adreno 220 itself is a pretty good GPU. HTC f***** so much up with software with the Sensation that my bet is that it's something on HTC's end that is to blame.
Click to expand...
Click to collapse
True.harware-wise the Adreno 220 is much more powerful than the 205.
that's also Schtruck's opinion about it, the software, drivers, are full of junk.
But hell, I get about 20 fps for Tekken 3 on my Sensation when Schtruck gets about 80 !
yesterday, we tested Time Crisis 2 with same settings at the same time, he was getting 66% more fps on his Xperia Play, so depending on the games, the difference ranges from 1/2 to 1/4, that's way too much!
Did I mention that using CF3D doesn't change anything?
That really sucks! Something must be done. Schtruck will continue to look for a fix, he doesn't have an Adreno 220, I hope he will borrow one to plug the debogger while Fpse is running
i have an evo 3d and have been playing final fantasy ix which used to run terribly on version 0.10.37 for some reason. frameskip would make the game run at 60 fps however it would also make the animations all jerky. with the new version the game runs fine on soft mode but the graphics using the opengl driver are to die for! i noticed turning framelimiter off gives me around 10 more fps. i get an average of around 45-55 depending what's happening. it runs pretty well considering the graphical boost but it`s kind of aggravating knowing that adreno 205 owners are getting fps boosts! i hope this issue is fixed soon
My Xperia Play using FPSE with the opengl plugin is getting around 26-36 FPS on Gran Turismo 2 without any frameskip used, this makes the game run at approximately half speed, playable but slow motion, so no fun. With Frameskip enabled I get from 32-60 FPS, but its very choppy at times, so its like 55 on the straights, 32 on the turns etc, hard to play without feeling its having trouble.
Anyone else have numbers they can post? or advice on how I can get the smoothness and playability up so that I can enjoy the gaming with the OpenGL plugin.
RoleX1 said:
My Xperia Play using FPSE with the opengl plugin is getting around 26-36 FPS on Gran Turismo 2 without any frameskip used, this makes the game run at approximately half speed, playable but slow motion, so no fun. With Frameskip enabled I get from 32-60 FPS, but its very choppy at times, so its like 55 on the straights, 32 on the turns etc, hard to play without feeling its having trouble.
Anyone else have numbers they can post? or advice on how I can get the smoothness and playability up so that I can enjoy the gaming with the OpenGL plugin.
Click to expand...
Click to collapse
Can you tell me your ROM (and Android base) ? So that I can compare to Schtruck's Xplay, he has really better results it seems.
i900frenchaddict said:
that's also Schtruck's opinion about it, the software, drivers, are full of junk.
Click to expand...
Click to collapse
This seems to have been true for years.
I remember reading an article a while ago about HTC's Windows Mobile graphic drivers and how poor they were even then.
If I find it I'll post it here.
Edit: Found them!
http://en.wikipedia.org/wiki/HTC_TyTN_II#Video_driver_issues
http://www.engadget.com/2008/01/25/htc-further-responds-to-video-driver-issue-will-improve-future/
any updates on opengl for the 220?
Try different opengl drivers or a true senseless rom
There's a new forum thread on FPSE about OpenGL. Go to the FPSE forums and search for "Understanding FPSE and PEOpS OpenGL"
(I'm still a new member so I can't post links).
The issue with the 220 seems to have come up again, and doing a quick search in the fpse forums shows a couple people commenting on it over the last couple months.
I'm going to add it to a new section in my main post about hardware. Also, I'll see if I can get more info from schtruck and i900frenchaddict.
Question: how do you use a different driver? I'm not aware of anyway to change the driver on non-rooted phones other than updates from the manufacturer. And, on rooted phone, I'm not sure that different drivers exist - do they? I think the only option is other ROMs or apps like chainfire 3d
http://forum.xda-developers.com/showthread.php?t=1643472

Is the Adreno 225 GPU up to the task?

Since we dont have the Tegra 3 Geoforce GPU for the fancy gaming, how is the new Adreno 225 handling high end games? Im interested to see if it plays Modern Combat 3 smoothly since my las phone (HTC Vivid 4.0 ICS) choked making it lag. If anyone has high end / graphically intensive games, please post the name and if it plays smoothly, decent, or lags, so the rest of us has an idea of what to expect. Thanks
Sent from my HTC One X using Tapatalk 2
Only benches slightly lower then the tegra3, but with the extra power from the cpu I would say it balances out.
http://www.anandtech.com/show/5779/htc-one-x-for-att-review/4
My older evo 3d with the adreno 220 had no problem with modern combat 3.. No lag whatsoever. 225 should be good for that and more
Sent from my HTC One X using Tapatalk 2
Loneeagle14 said:
My older evo 3d with the adreno 220 had no problem with modern combat 3.. No lag whatsoever. 225 should be good for that and more
Sent from my HTC One X using Tapatalk 2
Click to expand...
Click to collapse
The 225 and the 220 are basically the exact same, with DirectX support added to the 225. What makes the 225 in the S4 more powerful than the 220 used in many devices such as the evo 3d and the hp touchpad is the higher clock. Thanks to the 28nm process, the adreno can be clocked at 400mhz rather than 266. Nearly double.
ThisWasATriumph said:
The 225 and the 220 are basically the exact same, with DirectX support added to the 225. What makes the 225 in the S4 more powerful than the 220 used in many devices such as the evo 3d and the hp touchpad is the higher clock. Thanks to the 28nm process, the adreno can be clocked at 400mhz rather than 266. Nearly double.
Click to expand...
Click to collapse
Soo, at what clock did HTC set adreno 225 at? Cause in S3 adreno 220 could perform at 320MHz, yet HTC underclocked it
Also have u tried playing Tegra 3 version of Shadowgun and Glow ball on it? How was the framerate?
Xdenwarrior said:
Soo, at what clock did HTC set adreno 225 at? Cause in S3 adreno 220 could perform at 320MHz, yet HTC underclocked it
Also have u tried playing Tegra 3 version of Shadowgun and Glow ball on it? How was the framerate?
Click to expand...
Click to collapse
I think THD games are blocked in the market from installing on non Tegra devices.
I have played a few high end games and I have had no issues. I had a lot problems with Grand Theft Auto in the past. Some devices I had in the past played it but the game would be slower than it should be. With the LTE One X it played GTA on the highest settings without any issue. I played Ride Racer I think its called with the Jet skies and that played and looked great. Although my Galaxy Nexus played that game great too. I played Shadow Warrior with no problem either.
I'm not sure if I'm going to keep my One X though. It works great but I hate how locked down it is. I was spoiled by my Galaxy Nexus.
Sent from my HTC One X using xda premium
i dont know about everyone else.. but it lags on temple run. fps drops when boosted, significantly.. sometimes when taking a turn it lagged so bad that my directional swipes are not even registered.
Do you think we could compile a list of graphically intensive games to test our handsets with?
tian105 said:
i dont know about everyone else.. but it lags on temple run. fps drops when boosted, significantly.. sometimes when taking a turn it lagged so bad that my directional swipes are not even registered.
Click to expand...
Click to collapse
Just played Temple Run for 15 minutes straight, no lag whatsoever. Literally runs as good on my One X as it did on my iPhone 4S.
Modern Combat 3 runs pretty good as well, I have only noticed a couple very very slight stutters in about 2 hours of playing the campaign.
How did you get modern combat running? I can't even download it from market to be denied by the not compatible message lol
Sent from my HTC One X using xda premium
irishnation09 said:
How did you get modern combat running? I can't even download it from market to be denied by the not compatible message lol
Sent from my HTC One X using xda premium
Click to expand...
Click to collapse
go to www.gameloft.com from your phone. They have MC3, NOVA 2, DH2 and a couple other games.
Sent from my HTC One X using XDA
jeremyshaw said:
I think THD games are blocked in the market from installing on non Tegra devices.
Click to expand...
Click to collapse
Cant u modify the apk file or install directly without use of android market cause im sure I've seen some overclocked Galaxy S2s running them on youtube?!
ThisWasATriumph said:
The 225 and the 220 are basically the exact same, with DirectX support added to the 225. What makes the 225 in the S4 more powerful than the 220 used in many devices such as the evo 3d and the hp touchpad is the higher clock. Thanks to the 28nm process, the adreno can be clocked at 400mhz rather than 266. Nearly double.
Click to expand...
Click to collapse
Clocks are only 50% up but memory bandwidth which holding the 220 back is doubled. Meaning in practice the 225 is usually 60% - almost double of the 220 performance. Even my adreno 205 handles all games play with ease. 225 is frankly overkill for existing games at the moment. However the tegra3 and samsungs mali400 are far ahead when comes to decoding flash videos on youtube desktop page. They play 1080p flawlessly while the adreno 225 chokes on 480p.
Xdenwarrior said:
Cant u modify the apk file or install directly without use of android market cause im sure I've seen some overclocked Galaxy S2s running them on youtube?!
Click to expand...
Click to collapse
They were probably using Chainfire 3D. It allows you to trick games and the market into thinking you have a tegra.
Sent from my HTC One X using XDA
I played Modern Combat 3 and had no problems.
Sent from my Galaxy Nexus using Tapatalk 2
nativestranger said:
Clocks are only 50% up but memory bandwidth which holding the 220 back is doubled. Meaning in practice the 225 is usually 60% - almost double of the 220 performance. Even my adreno 205 handles all games play with ease. 225 is frankly overkill for existing games at the moment. However the tegra3 and samsungs mali400 are far ahead when comes to decoding flash videos on youtube desktop page. They play 1080p flawlessly while the adreno 225 chokes on 480p.
Click to expand...
Click to collapse
its not that the 225 cant handle 1080p it sure can its just its just not being utilized properly due to crappy drivers/lack of proper hardware acceleration
joeyzadoe said:
its not that the 225 cant handle 1080p it sure can its just its just not being utilized properly due to crappy drivers/lack of proper hardware acceleration
Click to expand...
Click to collapse
It can be due to the reasons you mentioned but it does not really matter. What we want is the end result and its not delivering in terms of flash performance.
nativestranger said:
Clocks are only 50% up but memory bandwidth which holding the 220 back is doubled. Meaning in practice the 225 is usually 60% - almost double of the 220 performance. Even my adreno 205 handles all games play with ease. 225 is frankly overkill for existing games at the moment. However the tegra3 and samsungs mali400 are far ahead when comes to decoding flash videos on youtube desktop page. They play 1080p flawlessly while the adreno 225 chokes on 480p.
Click to expand...
Click to collapse
Whaat?? not even 720p videos that my 3 year old Symbian can play - if true then brutal!! it cant be hardware. must be drivers but why didn't anyone complain on this issue yet so that qualcomm hurries on fixing it
@Metalhead can u use Chainfire 3D and report on how well it runs on adreno

Why do androids need so much power?

I know there is a thread about this somewhere, but i wanted to ask this in our forum (rethorical question)
Why are companies making 4 core cpu and 2 gb ram phones, i mean with those spec are ridiculous, you could play 8 different android games at an instance or have 40 background apps
Our pico i a great example, it works on games flawlessly, i can't say what i can't do on it
I dont even know a 512mb ram <1ghz single core phone which would lag at multi tasking, web browsing, office, gaming 'n stuff
our pico got scorpion cpu which is good for multitasking
our device is best in its range
jonciukelis said:
I know there is a thread about this somewhere, but i wanted to ask this in our forum (rethorical question)
Why are companies making 4 core cpu and 2 gb ram phones, i mean with those spec are ridiculous, you could play 8 different android games at an instance or have 40 background apps
Our pico i a great example, it works on games flawlessly, i can't say what i can't do on it
I dont even know a 512mb ram <1ghz single core phone which would lag at multi tasking, web browsing, office, gaming 'n stuff
Click to expand...
Click to collapse
Only problem for me are flash videos or high bandwith videos.. for example watching sports streams.. 500-1000 kbps is OK, but over 1000 lags too much.. 2000 kbps videos in Sopcast won't even run.
So I would like to have some faster CPU/more RAM, but I still like this phone so I am not considering buying a new one yet..
goran.croatia said:
Only problem for me are flash videos or high bandwith videos.. for example watching sports streams.. 500-1000 kbps is OK, but over 1000 lags too much.. 2000 kbps videos in Sopcast won't even run.
So I would like to have some faster CPU/more RAM, but I still like this phone so I am not considering buying a new one yet..
Click to expand...
Click to collapse
Lijepo, jos jedan sunarodnjak!
--
This is a lowend phone, u cant expect much.
galaxyfreak said:
Lijepo, jos jedan sunarodnjak!
--
This is a lowend phone, u cant expect much.
Click to expand...
Click to collapse
Zivio :fingers-crossed:
--
I know, there is a reason why they make 2core CPU-s and I just pointed to one of the examples
I think prob is with android coding. You see wp8 you can't just have any lag with try as you might and ios and bb10 seem to run perfectly with their respective configuration. That is why I am sick of android and am going to buy a Nokia lumia 820 or iPhone 4.
Sent from my HTC Explorer using xda premium
Completely agree wid u bro... the fastest phone of android is not as much smooth as a iPhone!
Sent from my HTC Explorer A310e using xda premium

512mb still enough for android today?

I want to buy a new phone, looking at some dualcore models with mali 400 graphics, but only 512mb ram.
Do you guys think 512mb ram will still do the job in ics/jb when i want to game a bit? Mostly clash of clans, temple run and subway surfers.
Sent from sending thing using sending app..
I have a HTC sensation that have 1.2 Dualcore + 512Mb ram and it run that tipe of games with no problems.
JMMPRATES said:
I have a HTC sensation that have 1.2 Dualcore + 512Mb ram and it run that tipe of games with no problems.
Click to expand...
Click to collapse
Also on Ice Cream Sandwich / Jelly Bean?
Sent from sending thing using sending app..
yup, as long as u dont use it for hd gaming... for daily usage i think it is ok..
kohage said:
yup, as long as u dont use it for hd gaming... for daily usage i think it is ok..
Click to expand...
Click to collapse
Okay,
Sent from sending thing using sending app..
kohage said:
yup, as long as u dont use it for hd gaming... for daily usage i think it is ok..
Click to expand...
Click to collapse
This is pretty much the best way to sum this up. If you're just looking for an everyday experience - it is enough.
Depending on what frequencies your carrier uses, check out the Blu Life Play. There are two models; one does 850/1900 MHz, the other I think does 850/2100 MHz for 3G. It has 4GB of internal memory, however it takes a 64GB without issue and supports install apps (and app data!!!!) to external memory (like Gingerbread phones and before used to do). It's also dual SIM and does DC-HSPA+ if your carrier supports it.
It runs (almost) stock Android 4.2 and it's only like $215 USD without contract.
The cheap Huawei Y300 is also equiped with only 512MB RAM.
It's running games pretty good with apps like whatsapp and swiftkey in the background.
Of course you can forget multitasking with many apps running ... or opening a lot of sites in the browser.
512 mb is okay for Jellybean, but it definitely depends on the use case. The games you mentioned run fine as long as the screen is not HD. I ran NEO GEO games and Ridge Racer 3 on PS1 emulator and they ran fine on 512 mb RAM + A7 dual core at 1.3 ghz with Mali 400 GPU but can't have many apps running on background or many tabs open in brower.
There are 2 threads devoted to questions about devices, please repost your question in one of these two threads: The what should I buy thread or The Device Suggestion Thread.
Thanks!

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