First of all since I cant post links and you want to help me out just insert this text in google play store search box "pub:Wannabe Prod". Thanks in advance
I am a second year university student, and I am very passionate about game development of any kind, I've (recently) done two games to learn and grasp what I really like to do, and i came up with a flappy bird knock off, and a game which i took inspiration from an YouTuber I follow, I am hoping to make an original game during the next year and would like to get some input on how to get better or even some ideas for the game.
The main objective of this post is not self advertising, but mainly to promote my work in a way that I can get some helpful criticisms. I hope i can get some nice input that will help me get better at this thing I love to do.
Thanks to all,
https://play.google.com/store/apps/details?id=com.Wannabe.Slide&hl=en
https://play.google.com/store/apps/developer?id=Wannabe+Prod
EDIT: @paulolima18 If you can't yet post links you could always post/use something like this:
https: //play.google.com/store/apps/details?id=com.Wannabe.Slide&hl=en
and just remind the people to remove the space prior to ://
Thank you for the information, I am new to this forum.
It was a teacher of mine that recommended me to join and share my work so I could get some better input
paulolima18 said:
Thank you for the information, I am new to this forum.
It was a teacher of mine that recommended me to join and share my work so I could get some better input
Click to expand...
Click to collapse
Thank you for your game
Related
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!
This is an awesome CCG style game, similar to Marvel Ultimate Alliance, only with cards. Upgrade and boost your cards, merge cards to make them stronger, complete missions to earn new cards and money which can be used to upgrade. Really fun and addicting.
Anyone play it? If so, perhaps add me on your team (uoYredruM)
If you don't play, and consider trying it, could you PLEASE use my referral code, we both gain out of it.
Referral Code: kap467789
You receive a RARE Black Widow card for by using my referral code, plus I get one. You must do the tutorial and register your device to the game also.
I'd greatly appreciate it, and the game is super addictive
I just installed it today and played for 3 hours straight, lol. Waiting for my energy to recharge now so I can do some more missions :highfive:
Bump
Someone signed up and joined my team. Been playing all day long, haha.
Could really use more team members.
I've had 4 people sign up so far.
Thank you to whoever has signed up with my referral code, I really appreciate it.
I've had about 8 people sign up now. Sorry to keep bumping this, but if you end up actually liking and playing it and intend to play for a while, let me know. I hit level 22, so I can start an Alliance. I'll start an XDA Developers Alliance if there are people actually playing lol
I got you bro. Downloading now.
.Bambino said:
I got you bro. Downloading now.
Click to expand...
Click to collapse
Hey, .Bambino! Still rocking the signature by the way! I don't really develop anymore, I should have you do a new sig. Your work is amazing.
uoY_redruM said:
Hey, .Bambino! Still rocking the signature by the way! I don't really develop anymore, I should have you do a new sig. Your work is amazing.
Click to expand...
Click to collapse
I see! Nice. What happened? Just hit me up man. I know we can work something out. Thanks. I try my best. I'm in splash pages now.
I had quite a few people join, and I really appreciate it. I'm still absolutely hooked to this game, lol. Started even buying a few card bundles and such.
Anyway, they've recently changed the reward for referrals to a new card and I'm hoping some more people could join up and lend a hand
Hopefully some of you have stuck around too. Once you get the hang of the game, its really addicting and competitive.
Had one sign up.
Would really appreciate if a few more of you could do me this favor
I just signed up and used your referral code.
Looks like it might be fun.
Enter referral code to receive silver and Jean Grey card
referral code: qsx313304
(enter it after finishing the tutorial)
If you haven't tried this game yet, check it out:
Marvel WoH
Hey XDA-developers I just started playing around with android development a month or two ago, my full time job is being a geophysical processor and the exploration industry is doing really bad right now so I've had no contracts and a lot of spare time lately.
I figure the best way to learn more about developing is to get involved in an active android dev community so here I am.
I've managed to make a pretty simple app and publish it to Google Play.
This app is basically the version of the drinking card game, kings cup, that I play with my friends.
Its free but has some small banner ads along the bottom, its my first app and I would love any feedback at all on it.
As this is my first post I can't post a link to it but if you Google "Shashoy", it is the first result, also if you search in the Google play store for "Shashoy", it is the only result.
There are two screenshots attached so you can see what it looks like.
This is also my first post with xda-developers, so if I've messed up some formatting, broken some rules, or posted this in the wrong place I'm sorry. Anyways, this is my first app and I want some feedback! so lemme know what you think.
Thanks!
Hello all. My name is Joseph Truax. Check me out on LinkedIn. I'm the one with the suit. I'm fairly well connected to most of the big dogs on the planet, but I want to use indie talent to do a redevelop.
My game, Part 3: Dodge the Dots has well over 10k downloads total on Android and iTunes, but I had zero marketing in place prior to launch.
I have just received a multi million dollar marketing package that needs to be fully taken of. If you have not heard of the Ziosk, Google it. I get to put my game in front of 600k users daily, and there are only 20 games to play at a time. In more than 200 Chili's and Red Robins across the US. A very difficult platform to get involved with.
I'm trying to get Dodge rebuilt in Corona. All we have to do is recreate the current game, but change or update 3 critical elements, and we win.
Any interested party please respond. It's a real opportunity with minimal work. Just follow the current build and add a couple updates. A cake walk for you experts.
I hope to get some responses, and will pay the middle-men for the hook-up of a fantastic developer. All revenue will be split evenly by all parties involved.
So, here is the question: Want to help?
Thank you for your time and lets make money.
Also, to the moderators, I went to DevS and there was nothing there, so I hope this is the right place to post.
Best regards,
-Joe
hmm...
Is there a better way to come at this? I speak on these forums like I would speak to a person's face. I'm not trying to be a salesman, I'm just trying to make some legitimate money. So, any tips for me on here to get involved with the collective would be highly appreciated.
Thanks guys and gals.
Best,
-Joe
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good: