[Q] I need to redevelop an already complete game in a new language - General Questions and Answers

Hello all. My name is Joseph Truax. Check me out on LinkedIn. I'm the one with the suit. I'm fairly well connected to most of the big dogs on the planet, but I want to use indie talent to do a redevelop.
My game, Part 3: Dodge the Dots has well over 10k downloads total on Android and iTunes, but I had zero marketing in place prior to launch.
I have just received a multi million dollar marketing package that needs to be fully taken of. If you have not heard of the Ziosk, Google it. I get to put my game in front of 600k users daily, and there are only 20 games to play at a time. In more than 200 Chili's and Red Robins across the US. A very difficult platform to get involved with.
I'm trying to get Dodge rebuilt in Corona. All we have to do is recreate the current game, but change or update 3 critical elements, and we win.
Any interested party please respond. It's a real opportunity with minimal work. Just follow the current build and add a couple updates. A cake walk for you experts.
I hope to get some responses, and will pay the middle-men for the hook-up of a fantastic developer. All revenue will be split evenly by all parties involved.
So, here is the question: Want to help?
Thank you for your time and lets make money.
Also, to the moderators, I went to DevS and there was nothing there, so I hope this is the right place to post.
Best regards,
-Joe

hmm...
Is there a better way to come at this? I speak on these forums like I would speak to a person's face. I'm not trying to be a salesman, I'm just trying to make some legitimate money. So, any tips for me on here to get involved with the collective would be highly appreciated.
Thanks guys and gals.
Best,
-Joe

Related

How to make my game popular

Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!

[Game] Parallel Kingdom [MMORG] 1,000,000+ players [FREE]

Say Hello to a new World.
There are few games on mobile that are insanely addictive. Parallel Kingdom AOT, is by far the most intriguing one I have come across. PK comes across as a MMORG, which uses the GPS on your phone to place you in your actual location in game.
The game starts you off as an explorer beginning his/her journey. As you continue your adventure, you level up, get upgraded weapons and armor, and slay monsters day in day out. You constantly play alongside other players, from throughout the world, teaming with them to form kingdoms, cities and alliances.
Parallel Kingdom uses Google Maps as the background, and makes use of GPS satellites to place you in your real life location. New updates including the satellite map feature lead to you actually getting the sense that you are enjoying a high seas adventure with your mates, or leading an expedition through the Sahara desert, or struggling through the Amazon forest, slaying any monsters that come you way.
The great thing about PK is that you continue in the same place you leave. So you don’t have to worry about getting back to where you log off. Perblue devs have managed to create an amazing game through almost a 3-year period.
PK is available on both Android and iOS.The game has reached the 1,000,000 player mark and is spreading fast. The game is a nice change from Angry Birds, and maybe a step away from it and possibly all other games. Don't blame me if you end up becoming a PK addict.
Try to use my referral code at the end of the tutorial.
Use kmfkl to get 300 food, and 1000 gold. My in-game name is democrats , message me and i'll get you into a nice city and kingdom.
This is the link to the website
http://www.parallelkingdom.com/
and their game forums
http://www.forum.parallelkingdom.com/
and the online game
http://play.parallelkingdom.com
This is the link to the game on the online android market
https://market.android.com/details?id=com.silvermoon.client
And, this is the link for the game on the Apple website
http://itunes.apple.com/us/app/parallel-kingdom-aot/id308407509?mt=8
I am not a dev for this game. Any reason you dislike this game or have a technical issue while playing send an e-mail to [email protected]
Hello new world......you got WoW por la me?
Seriously try this, this is an epic game. Not the 3-d graphics etc you would normally want from a mobile RPG. However, this is really an exceptional game, and it runs very smoothly, plus its easy to adapt to and very hard to get away from it.
Thanks for the tip, gonna have to try this out now!
Bump, people message me in game, my name's 'democrats', il try to help you out.
hey... Helloooo new world
seem interesting
Permissions
This application has access to the following:
* Services that cost you money
send SMS messages
Allows application to send SMS messages. Malicious applications may cost you money by sending messages without your confirmation.
Click to expand...
Click to collapse
no thanks.
I believe you're overreacting.
The developers likely use SMS for the in-game chat. Thus why the permission is needed.
looks awesome
momagic said:
no thanks.
Click to expand...
Click to collapse
The game uses food as a currency. Food can be bought with real cash, dollars pounds etc. One of the payment methods which can be used is Zong. Zong uses messages to get u food, I am not sure about the entire procedure but thats the basics. If you wish to buy food you are directed to a message which if you send gets you the amount of food you want to buy.
This was brought up on the PK forums as well.
hey... Helloooo new world
I sent out messages to all the people who started playing, just send me a if you need any help at all.
Front page?
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Agentx002 said:
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Click to expand...
Click to collapse
I am not one of the devs. However, people at XDA looking for intuitive, exciting, and enjoyable content, and PK, is that. So it was'nt a surprise that this ended up on the front page.
It was maybe lost on the XDA forums, because when I checked for other threads about PK, there were a couple from two years ago.
This is a brilliant game and it deserves to be highlighted on the front page regardless of the day it was launched.
Agentx002 said:
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Click to expand...
Click to collapse
DB - Its people like you that are making XDA what it is now, D-Bags like you....
As far as OP goes, I love this game been playing for a few months too......It's very addicting and constant changes and improvements to gameplay and strategy. The Devs are great at listening to the users and giving them what they want. One of the best parts about this game is it's multi-platform so you are playing with IPhone players as well so the vast amount of people playing is ridiculousness. I got the same name on the game as here so look me up.
PimpShit420 said:
DB - Its people like you that are making XDA what it is now, D-Bags like you....
Click to expand...
Click to collapse
LOL! D-Bags made XDA the efficent dev forum we know and love? And I'm one of those d-bags? Oh, I feel special.
As for pk, I played it about 2 years ago, lasted an entire month and a half with me playing seldomly. I'm no longer an active player, but it was a great time waster when there's nothing else to do.
Thats pretty neat
interesting...
Agentx002 said:
LOL! D-Bags made XDA the efficent dev forum we know and love? And I'm one of those d-bags? Oh, I feel special.
As for pk, I played it about 2 years ago, lasted an entire month and a half with me playing seldomly. I'm no longer an active player, but it was a great time waster when there's nothing else to do.
Click to expand...
Click to collapse
Two years ago this game was more or like in its initial stages, but now it's been under developed for quite some time and has improved a lot.
I suggest that you give it another shot, you might get hooked on to it now.
My in-game name is 'democrats' if u still remember your account details log in and send me a message, and I'l help you out.

Republique: Extremely promising game needs Kickstarter funding for an Android version

Game developer Camoflaj, led by Metal Gear Solid 4 producer and Halo 4 creative director Ryan Payton, are making an awesome new game for mobile, and they are using Kickstarter to fund it. Take a look (check out the video!):
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
It looks to be the first truly promising "real game" for mobile.
Sadly, the game is currently announced for iOS only, but I backed it anyway. I noticed many backers in the comments asking for an Android version, so I emailed Ryan asking about it. Here's what he had to say:
"Thanks for the AWESOME email. I totally hear you regarding Android.
We definitely want the game on Android, it's just a matter of funding and resources for us. If funding goes well, it'll be a natural step for us to do an Android version. I sincerely want you to be able to play this game.
Thanks for writing in, my friend.
-rp"
So, if Android fans back this game and indicate that they want an Android version on day 1 in the project's comment section on Kickstarter, we will guarantee that this extremely promising game comes to Android.
This will also send a strong message that Android users are serious about games and are willing to pay good money for great games.
NSider said:
Sadly, the game is currently announced for iOS only, but I backed it anyway. I noticed many backers in the comments asking for an Android version, so I emailed Ryan asking about it. Here's what he had to say:
"Thanks for the AWESOME email. I totally hear you regarding Android.
We definitely want the game on Android, it's just a matter of funding and resources for us. If funding goes well, it'll be a natural step for us to do an Android version. I sincerely want you to be able to play this game.
Thanks for writing in, my friend.
-rp"
So, if Android fans back this game and indicate that they want an Android version on day 1 in the project's comment section on Kickstarter, we will guarantee that this extremely promising game comes to Android.
This will also send a strong message that Android users are serious about games and are willing to pay good money for great games.
Click to expand...
Click to collapse
No offence m8 ...... i can tell that your all puppy pissing it's self excited about this revolutionary game.
But your talking garbage when you claim
"we will guarantee that this extremely promising game comes to Android."
The quote you posted from the developers DOES NOT say anything of the sort, all it makes is an extremely vague 'Aspiration' to bring the game to Android ........ to anyone with any real experience of corporate doublespeak all it actually says is 'if, maybe, could, we would like to'. Their concept blurb says NOTHING about Android at all
Also your title is completely misleading ....... the entire concept needs funding (which it won't get) just to bootstrap the iOS version, never mind Android. Pledging money at this stage gives not even the vaguest suggestion of supporting development of an Android version
I'd also like to point out that devs with a track record like these guys have really shouldn't need to use distributed participatory funding sources as they should be able to go direct to big games publishers and get all the funding they needed ....... if the idea is any good. Only reason i can logically put forth for using this type of fan based funding is to avoid being under the thumb of a publisher .. but these guys have enough industry weight to negotiate a hands off development funding deal anyway ...........
Further i can understand gamers getting all 'am involved in the dev industry' excited about this type of proposal, kids get excited about all kinds of crap. But the minimum bonus pledge is about twice the cost of a top price Mobile game, am not even going to comment on how much it costs to get awarded a hoody or a signed piece of junk from the devs.
What i would like to know (but really can't be arsed to research, as i really don't care enough) is what happens to the pledges when this proposal fails to achieve its minimum funding requirement .........
I'll state right here right now no way will they make $500,000 ...... if they do i will add a banner to my sig that says something like "République developers kicked my ass please support this project it is of galactic significance" for 6 months or something.
Being positive it does sound like an interesting game concept, somewhat like a hifi next gen version of the old early 3D Amiga game interphase, and i definitely like the "non-sexualized female lead" concept, can't help the sneaking suspicion that "non-sexualized female lead" is pretty naive though game kiddies love tits and ass ... fact.
If you want to support developers then choose to support genuine up and coming indies who genuinely need the support as they do not have a track record that can delivery serious industry funding.

[GAME]New Pokemon game in development

Hi, everybody, i'm developing a pokemon 2d platform game for android.
take a look at :
http://igg.me/p/307142/x/1796529
http://www.youtube.com/watch?v=tXDFkWrdzdU
please help me make this fan made game a reality,
after its done it will be totally free and free of Ads. :good:
if you can't back me at indiegogo just simply give it a Like and spread the word
The game begins just like in the gameboy color pokemon games, you pick one of bulbasaur, charmander, squirtle or pikachu then justo pass throught level wich are the main scenarios in the kanto region like viridian forest, caves, st anne.
You need to collect coins in order to improve and evolve your pokemon, so you can continue pass the next levels wich are obviouly more and more difficult.
Sounstracks are the originals from the gameboy versions, and art comes from free sources.
If you help me by backing the project at indiegogo.com you can get a special personalized edition of the game with the pokemon of your choice
Wow thats awesome, i have been waiting for this for a long time!! Great work and don't give up!
I will be waiting for the release!
Sent from my GT-N7000 using xda premium
t0shir0 said:
Hi, everybody, i'm developing a pokemon 2d platform game for android.
take a look at :
http://igg.me/p/307142/x/1796529
http://www.youtube.com/watch?v=tXDFkWrdzdU
please help me make this fan made game a reality,
after its done it will be totally free and free of Ads. :good:
if you can't back me at indiegogo just simply spread the word
The game begins just like in the gameboy color pokemon games, you pick one of bulbasaur, charmander, squirtle or pikachu then justo pass throught level wich are the main scenarios in the kanto region like viridian forest, caves, st anne.
You need to collect coins in order to improve and evolve your pokemon, so you can continue pass the next levels wich are obviouly more and more difficult.
Sounstracks are the originals from the gameboy versions, and art comes from free sources.
If you help me by backing the project at indiegogo.com you can get a special personalized edition of the game with the pokemon of your choice
Click to expand...
Click to collapse
I will surely spread the word.
Thats all I can do for the time being.
Happy to help you.:beer:
________________________________________________________________
Press the thanks button.
It wont cost u much but will help me alot in getting recognised.
My Thread(s) & Post(s)
Hrithik Roshan Best Pics App.
[ http://forum.xda-developers.com/showthread.php?p=36204795 ]
Steps to Root and unroot any Samsung Gingerbread mobile.
[ http://forum.xda-developers.com/showthread.php?p=35625955 ]
This is looking great and I'll definitely be keeping an eye on this project to see how it turns out. Great work
Sent from my Nexus 7 using xda premium
wow ....
it's good job mr...
I like pokemon...
hehe ..
Yay! A pokemon game! I love pokemon
thanks! I hope the project reaches the goal.
And remember that any sugestion about what you want to see in the game is always welcome.
I really don't see this game ever happening. You're creating a game based directly on the premises of pokemon. The legal issues alone....
WoW great it will be a hit for pokemon lovers
:thumbup:
Sent From Walk-MAN By Using Thumbs To Your Retina
lambstone said:
I really don't see this game ever happening. You're creating a game based directly on the premises of pokemon. The legal issues alone....
Click to expand...
Click to collapse
I agree, although this game doesn't have to go to waste. It can still be a good game without pokemon.
Sent from my SPH-D710
I know i can't sell the game or even upload it to google play, and indiegogo.com has the freedom to delete de project anytime, but it doesn't mean i'm not finishing the game, it just means that I wont have a time limit for it. after that I'll upload the game to an independant web just like pokemon tower defense
I played all parts of pokemon on GBA, its very interesting rpg. Developers, go for it!
oh man looks awesome..im a pokemon lover so this is going to be a must have
keep up the great work and hopefully everything works out
Wow amazing! I hope this project will never be discontinued! Anyway, hoping for a beta release soon!
Can't wait!
Subscribed and will help spread this game!
thats awesome
thats awesome
As long as you're not monetizing the application I'm sure you'll be able to put the app wherever you please. It's a nice fan made project. As long as you're using Nintendos copyrighted material in limited circumstances it'll be fine. Maybe switch up the names of the towns/locations would be a good way to go. Your project seems to fall under Fair Use rights. Just be sure to add a clearly written statement within your project and within the Google Play Store stating your fair use rights and your purpose for the project was for education, criticism, and experimentation.
17 U.S.C. § 107
Notwithstanding the provisions of sections 17 U.S.C. § 106 and 17 U.S.C. § 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:
1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
2. the nature of the copyrighted work;
3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
4. the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.[2]
You'll be fine publishing this piece. If you really feel the need to get a few bucks for your time and effort put into this, or just enough to cover your $25 registration fee to publish it on the Play Store you can take donations.
good job
(¬_¬") << abah
Android1993 said:
As long as you're not monetizing the application I'm sure you'll be able to put the app wherever you please. It's a nice fan made project. As long as you're using Nintendos copyrighted material in limited circumstances it'll be fine. Maybe switch up the names of the towns/locations would be a good way to go. Your project seems to fall under Fair Use rights. Just be sure to add a clearly written statement within your project and within the Google Play Store stating your fair use rights and your purpose for the project was for education, criticism, and experimentation.
17 U.S.C. § 107
Notwithstanding the provisions of sections 17 U.S.C. § 106 and 17 U.S.C. § 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:
1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
2. the nature of the copyrighted work;
3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
4. the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.[2]
You'll be fine publishing this piece. If you really feel the need to get a few bucks for your time and effort put into this, or just enough to cover your $25 registration fee to publish it on the Play Store you can take donations.
Click to expand...
Click to collapse
thank you, that was really helpful
Kairosoft has a game out that has strong similarities to pokemon and their doing just fine.
Sent from my Nexus 7 using xda app-developers app
Pokedex was deleted. Hope this App not.
Gesendet von meinem GT-I9000 mit Tapatalk 2

Newbie developer, any advices for my game?

Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:

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