[GAME][2.2+]Shashoy! a fun drinking game - Android Apps and Games

Hey XDA-developers I just started playing around with android development a month or two ago, my full time job is being a geophysical processor and the exploration industry is doing really bad right now so I've had no contracts and a lot of spare time lately.
I figure the best way to learn more about developing is to get involved in an active android dev community so here I am.
I've managed to make a pretty simple app and publish it to Google Play.
This app is basically the version of the drinking card game, kings cup, that I play with my friends.
Its free but has some small banner ads along the bottom, its my first app and I would love any feedback at all on it.
As this is my first post I can't post a link to it but if you Google "Shashoy", it is the first result, also if you search in the Google play store for "Shashoy", it is the only result.
There are two screenshots attached so you can see what it looks like.
This is also my first post with xda-developers, so if I've messed up some formatting, broken some rules, or posted this in the wrong place I'm sorry. Anyways, this is my first app and I want some feedback! so lemme know what you think.
Thanks!

Related

How to make my game popular

Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!

[GAME][2.2+] Jelly-Joo 1.1

New unique Android puzzle game! Explode the bombs with fun!
Poor alien Jelly-Joo got lost on Earth, help him find a way out. Play more than 60 addicting levels, solve puzzles, find priceless surprises.
Homepage: jelly-joo.com
Link to the game in Google Play: https://play.google.com/store/apps/details?id=com.nyxbull.blowmeaway&hl=en
Review in XDA blog: http://www.xda-developers.com/android/jelly-joo-game-brings-alien-bombing-fun-to-android/
Promo video on YouTube: http://www.youtube.com/watch?v=1lplOl31lss
Tutorial/gameplay video on YouTube: http://www.youtube.com/watch?v=ha2L9YNK3zU
It's a free app, so it's legit, the OP just doesn't have enough posts to post a link, so I added it for him
Pax
FSM Android Apps & Games
game does look like I could spend a little time on it but I am going to down load for my kid!
Thanks for the free game!
Sent from my PG86100 using xda premium
Anyway, we'll try to do our best when we release new version of the game.
Who said that old Nintendo graphics is bad?
What I'm interesting more is feedback on the gameplay, graphics can be improved easily but if the idea and gameplay is not good enough, then it is really not good.
Trolls playing Mods and getting it all wrong. Funny. Game looks alright to me. Its free. Get over it.
Sent from me... to you... to me... to you...
chaos67731 said:
WOW I saw some people being happy this guy was back on XDA and working on a ROM or two...
After reading this hear, I tend to think he is a **** and most off all the type of person that brings a place like this down..
Report me or ban me, I don't care but Mazda needs to have a little bit more respect for people.
PS, game does look like I could spend a little time on it but I am going to down load for my kid!
Thanks for the free game!
Sent from my PG86100 using xda premium
Click to expand...
Click to collapse
Thank you for playing Jelly-Joo. Let me know if you think we can improve anything.
ttukka said:
Trolls playing Mods and getting it all wrong. Funny. Game looks alright to me. Its free. Get over it.
Click to expand...
Click to collapse
Thanks More free games are coming
I saw gameplay on youtube and game looks really great and addictive, will play it later but when I download it you will probably get 5 stars. Cheers!
Well.. i can't play it, i'm using a Optimus One so i'm blaming arm6
Anyway, game looks cool, but i would advice you to put some more info in the first post... game description, captures, or just some more general info
Thank you for the game. I love this "old Nintendo style" gfx though, I still use my Amiga computer to play games, too maybe that's why Wonder why you give it away for free.
windwarrior said:
Well.. i can't play it, i'm using a Optimus One so i'm blaming arm6
Anyway, game looks cool, but i would advice you to put some more info in the first post... game description, captures, or just some more general info
Click to expand...
Click to collapse
I would love to post more info, including video and link to the game homepage, but unfortunately I have status "Junior Member", and all what I can post so far is text (I'm member of XDA since 2006, but I was more reader and ROM downloader before ). Some more activity in this topic and I will be able to enrich my first post
Finally I'm able to post links, first post updated with actual information (links in Google Play and YouTube).
Information about the game is now also in XDA blog. :good: Thank you, POORCOLLEGEGUY
jdb78 said:
Thank you for the game. I love this "old Nintendo style" gfx though, I still use my Amiga computer to play games, too maybe that's why Wonder why you give it away for free.
Click to expand...
Click to collapse
I'm giving it away for free because the market is very tough nowadays, nobody will buy your game if you do not have already your own brand or/and huge amount of money for marketing. If Rovio releases new game they can sell quite well even if the game is quite usual because everybody knows them as "Angry birds" developers. If "no name" developer like me and my team is releasing even brilliant game, nobody will even notice it in 1.000.000 apps market. That's the truth of life.
Nyxbull said:
Finally I'm able to post links, first post updated with actual information (links in Google Play and YouTube).
Information about the game is now also in XDA blog. :good: Thank you, POORCOLLEGEGUY
Click to expand...
Click to collapse
My pleasure sir, it was a fun little game

Newbie developer, any advices for my game?

Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:

[Game][4.0+] Magium- A text based fantasy themed Choose your own adventure game

Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
Click to expand...
Click to collapse
I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
Click to expand...
Click to collapse
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Click to expand...
Click to collapse
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
Click to expand...
Click to collapse
I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting

Slide (The Game)

First of all since I cant post links and you want to help me out just insert this text in google play store search box "pub:Wannabe Prod". Thanks in advance
I am a second year university student, and I am very passionate about game development of any kind, I've (recently) done two games to learn and grasp what I really like to do, and i came up with a flappy bird knock off, and a game which i took inspiration from an YouTuber I follow, I am hoping to make an original game during the next year and would like to get some input on how to get better or even some ideas for the game.
The main objective of this post is not self advertising, but mainly to promote my work in a way that I can get some helpful criticisms. I hope i can get some nice input that will help me get better at this thing I love to do.
Thanks to all,
https://play.google.com/store/apps/details?id=com.Wannabe.Slide&hl=en
https://play.google.com/store/apps/developer?id=Wannabe+Prod
EDIT: @paulolima18 If you can't yet post links you could always post/use something like this:
https: //play.google.com/store/apps/details?id=com.Wannabe.Slide&hl=en
and just remind the people to remove the space prior to ://
Thank you for the information, I am new to this forum.
It was a teacher of mine that recommended me to join and share my work so I could get some better input
paulolima18 said:
Thank you for the information, I am new to this forum.
It was a teacher of mine that recommended me to join and share my work so I could get some better input
Click to expand...
Click to collapse
Thank you for your game

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