Whipcake: motivation, goal achievement with kicks - Android Apps and Games

Whipcake is an application where people support each other in achieving goals.
*
Do you have tasks that you often postpone for tomorrow, for later?
With Whipcake, you can find a sponsor for such tasks that will motivate you to do your tasks. You will receive a powerful impetus to motivation.
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★ Motivation of productivity from a person who is far from you for many kilometers, but thinks about you.
★ Every day such a person will send you kicks (push notifications) with a reminder that you need to complete the task.
★ This is not an automatic alarm clock, tracker habits or just a task manager. In Whipcake, live people help each other, motivate. Responsible for each other.
★ Imagine getting a strong impulse for a task that has long been weighing on your shoulders. Here comes the kick!
You will achieve your goals.
Whipcake app for anyone:
• Want to lose weight
• Do fitness
• Stop drinking and smoking
• Become acquainted
• Learn a foreign language
• Become a vegetarian
• Find Subscribers to Your Blog
• Wake up every day at 5 am
• Read by book per week
• Travel all around the world
• And hundreds of other goals in a person's life ...
Why are you postponing your goals for later? Move to the goal gradually, step by step. Develop effective habits with other people. Together we are stronger!
Whipcake for those who need a magic kick.
The incentive to do the task is sitting in our head. It's a shame to let the person who vouched for you.
How is the process of getting kicks
You create a task. Tasks 2 types: private and public. No one sees private tasks except you. Public tasks are seen by all users of the application. The public task shows only the title, the description is hidden.
If you have a public task, specify the conditions: when and how many times can you kick for this task.
The public task is published in the list of public tasks.
Users who decide to become a guarantor for your task send you bail requests. If you approve the request, the user becomes your guarantor and will kick you for your task.
Pinky are push notifications, with procrastination monsters. Monsters of procrastination prevent you from fighting your laziness. Cause you to fight, test your weakness, test your motivation for strength.
Each monster has its own story. Find her. Whipcake Universe is waiting for you.
Also, you can directly invite the user to your task. In this case, you will need a Guarantor Card. Guarantor cards are earned if you help others achieve results, kick others.
Challenge yourself.
• Get inspiration statuses
• Earn motivational badges
• Strengthen your productivity and motivation.
• Track results
• Help people around the world be productive.
• Reach your goals
Whipcake is:
TASK MANAGER. Set tasks. Manage tasks. But! Everyone has a task that is too lazy to perform. This task is postponed until later. Then another for later. Need a kick!
FIND A GUARANTOR! Find a guarantor for your tasks. He will send you a kick, an impulse from which you want to move forward. It's nice to get kicks from good people. And even better - to complete the tasks.
BECOME A GUARANTOR! Send your kick to your Padawan. Tell him to stop being lazy - get up and do it! Improve your social karma.
<blockquote> The best tool for getting kicks is Whipcake. Julius Caesar </blockquote>
★ Find a guarantor. Become a guarantor himself.
Whipcake is not a cure for laziness. But many people need a kick right now. Otto Von Bismarck
★ Want a kick? You will get a magic kick today. Move to your goal, complete tasks.
Links:
https://play.google.com/store/apps/details?id=com.whipcake
https://labs.xda-developers.com/store/app/com.whipcake
Our Facebook page: https://www.facebook.com/whipcake/
Our Instagram page: https://www.instagram.com/whipcake_official/

Girls want more motivation!
The Whipcake app is gaining popularity. Especially among girls. )) Many tasks from beautiful ladies. Girls want kicks. Apparently, they are more purposeful than guys. )
Version 1.02 has been released. It added the ability to make the task public right from the main screen. It is convenient and reflects the essence of the application.
Recall that in the free version you can only make 3 tasks public. And only have three tasks to take on the guarantee.
Download the Whipcake app and get kicks for your tasks.

Social app for goal setting and motivation Whipcake was updated to version 1.06 on your Android. People lose weight, learn languages, drink water, run in the morning and set other goals.
Changes in the usability of the app have stopped the accidental closing of the surety.
Whipcake developers are planning on developing their neural network.

5 most original goals set by users in December 2019
Whipcake startup for the first time presented data on its users ' tasks and motivation
http://bit.ly/3786Slq
What do people think about every day? What are their goals, desires, and dreams? It was always interesting to find out. And someone and help with the implementation.
The motivational app Whipcake publishes anonymous statistics on users ' tasks for the first time.
Whipcake is a mobile app for achieving goals, where users find partners who motivate them. Depersonalized data is collected for December 2019.
How does the app work?
Users create public tasks where only the title is visible to others (the description is hidden). The point of a public task is to find a sponsor for it in order to get a motivating impulse from him. Some people need it very much.
Any other user can become a partner and send motivational messages within 7 days.
Someone needs magic motivation, and someone likes to motivate others, interests have converged.
We analyzed the tasks of users, performers and partners, and learned a lot about the life of people on the planet.
So, what happened in the Whipcake motivation and goal achievement app in December 2019...
Some of the goals were quite original. Here are the TOP 5 most original tasks from users of the Whipcake app for December:
Marry or marry for love
Understand where I am now in life
Smile at three passers-by
Foundation I refuse you!!!
I won't fight anyone for 30 days
The goals are different and each of them requires motivation from the outside, which is why fans are happy to motivate others.
Gender of app users
Most active in December, the app was used by women 76.95%. This information will help men in their search to find a soul mate in their lives. Perhaps Whipcake is a way to find a destiny that will motivate him. Try it, if you don't try it, you won't know.
This is also supported by the fact that users in 72.7% of cases chose the opposite sex as their guarantors for motivation.
However, this is not a Dating app. In Whipcake, you will team up to achieve your short-term goal within 7 days. But do not hesitate to set a long-term goal, because you can always continue the partnership by reopening the guarantee.
Task category
In the task categories, learning leads by 14.99%, people want to learn, some painfully, but they want to find a partner for motivation. The 10.09% diet is slightly behind. There are a lot of people who want to lose weight. Next to the diet is fitness 9.22%. I learned, ate right, and got into fitness – that's a healthy lifestyle.
We also like to learn languages. This category of goals took the fourth place in the rating for December, 7.20% of all set goals.
But the 5th place is occupied by the category of meaningless tasks, sets of letters, nonsense, spam. As much as 6.34% was taken away from useful tasks by emptiness.
See the entire ranking of goal categories that people set in December 2019. Delaying the study of the interests of humanity. Will they change over time? We'll see.
Task categories by gender
Both women and men love or are forced to learn. Training goals are ranked first for both sexes, with men dominating 17.5% versus 14.23% for women.
Weight loss tasks in the app are set only by women, men are almost not concerned about this topic. Interestingly, men are slightly in the lead in the Fitness category: 10% versus 8.99% for women, and absolutely top the Work category: men 6.25%, women 0.75%. Men like to work.
In the study of languages, women lead 7.87%, men 5%. It is very useful to know foreign languages nowadays.
Useful and garbage tasks
It's funny that men also lead in stupid, garbage tasks: 20% against 2.25% for women. The beautiful Paul writes less nonsense in the app.
Task setting time
What time do Whipcake users most often set tasks? According to our statistics, the most popular time for setting goals is from 18: 00 to 20: 00. And the morning from 8: 30 to 10: 00 seems to be the most productive time to plan a day, a week.
The life expectancy of tasks
In the app itself, the goal is set public only for 7 days. Goals are usually achieved in a few days, but may not be difficult. 67% of tasks are not closed at all, which indicates the long-term goals or are closed after 30 days. We are sure that this indicator will decrease in the future.
On average, 11% of goals are closed per day, followed by plans for 3 days. And we remind you that the guarantee in Whipcake lasts 7 days. During this time, it is advisable to close your task for which your partner motivates you. Or, if you don't have time, make it public again in 7 days.
These were the tasks in December 2019 in the Whipcake app. I am glad that the number of partners ' guarantors is increasing, and people like to help other people. Laziness and procrastination recede when you are responsible to another person.

Related

[APP][2.3+][BETA] Game of Quests - Play and Progress

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"The old man turned cautiously. The door creaked. A little bit of snow broke in through old, leaky windows. Fire in the fireplace flickered vigorously. Such a blizzard haven’t been seen here for ages. Younger ones probably won’t find it unusual. Just a severe winter. But the elders remember. It’s not just an unpleasant weather.
There is something in the air. It’s an omen of things that cannot be told. A presage so terrifying that is not even passed down from generation to generation. A horror always starts the same way. Nobody wants to remember that they have come out of the Owl Mountains. It’s not that far away from here.
The old man turned his gaze back to the fading glow of the fireplace. He wiped his sweaty forehead. Maybe it really is just a blizzard? After all, there are no Vortghali anymore, they have been defeated a long time ago."
Chronicles of Valia, Volume I (PDF, download)
​
Welcome to Game of Quests – a game and an activity tracking app which will both entertain and help you to develop.
First GOQ universe is a world of dwarfs, humans, elfs and other mystery beings. Select your race and start leveling in three classes: boost up your strength and stamina as a warrior (completing fitness quests), work on intelligence and skills as a mage (quests based on culture) or socialize and help to protect the environment as a druid (social, ecological and relationship quests). And remember, a true champion pretends to be the best in EVERY possible way.
Play together with your friends. Track their progress, challenge them, win and be the best.
We want GOQ to base on RPG-like character development with leveling and equipment. We’ve created a special currency called "milestones” which you can earn by completing special quests and spend on weapons, armours or robes available in the shop.
You can level up in all of three classes independently. We have already created running quests for warrior, culture based check-in quests for mage and ecological, cycling quests for druid, so you can start your journey just right now! Download our beta from Google Play and visit our site: www.gameofquests.com
Creating an avatar is the most important thing at Game of Quests. Adventure starts here. Select a race (human, elf, dwarf), sex and skin. Customize it and wait no longer to start the game.
To help you get motivated, we’ve created quests based on location. Run, ride a bike or check-in at different places to gain experience points and milestones (the currency of Valia).*
Like in a geniune RPG game, a character is developed by gaining experience from accomplished quests. There are 3 independent classes available – a mage, a druid, or a warrior, switchable at any moment.
Milestones are the virtual currency used in GOQ. It can be earned by accomplishing special quests and spent on some breathtaking equipment which will both improve your progress and make your avatar look awesome
GOQ is a community-oriented project. Invite your friends and track their progress and new friendships. Compete or collaborate with them to be even mightier.
Not sure whether to switch from your favourite activity tracker to Game of Quests? Why not to stick with both! After each running or cycling session GOQ allows you to export detalied data in standardized GPX format which is compatible with other popular services like Endomondo.
We strongly believe that only real actions should matter and that fair play is crucial for healthy competition. Game of Quests features an anti-cheating system.
All your check-ins, running and cycling sessions are stored in your record book. Check it out to know which class is your strongest one and which needs to be developed.
Our main goal is to implement a story into the game. We would like to make your actions matter and guide you through the fantasy world of Game of Quests, a place full of colorful heroes and memorable adventures.
Programming, dancing, cooking... Would you like your favourite activities to become genuine GOQ quests? Let us know! We would love to continuously expand the list of available quests being driven by your invoice.
Fantasy is not your taste? We are glad to announce that as soon as we release a final version of Game of Quests*(ETA July 2015), we will start working on another universa of your choice.
Good stories are never predictable. Imagine unexpected events, climatic side quests or even meeting an NPC. All this to keep you motivated and make sure you do your best.
In most RPG games you have to form a fellowship. We will give you a chance to do so in our app as well.
We are working on ranks & leaderboards, so you could be the champion among all of your friends.
We are planning to serve our adrenaline maniacs with to so called duels - real-time 1 vs 1 competition opportunities. Challenge your friends or strangers, win and be the best!
Expansion to iOS and Windows Phone is a natural way of progress. Additionally, we will create a desktop version featuring access to detailed statistics, settings, quest history and much, much more!
Just like you, we don’t like cheaters. Your real actions is what should matter. That’s why we want to provide you with a better, even more reliable anti-cheating system which would efficiently verify every quest.
Stability is a key for the joy to come. A part of donations will also be spent on improving the capabilities of our infrastructure and latest security standards.
Integration with other apps and devices is our last but not least goal we want to achieve. Do you feel bounded with your favourite activity-tracking app? Do you have a great tracking device? We want to integrate GOQ with most popular apps/devices, so that you can still develop your virtual character with us!
​
XDA:DevDB Information
Game of Quests, App for all devices (see above for details)
Contributors
Krzem
Version Information
Status: Beta
Current Beta Version: 1.0b
Beta Release Date: 2015-02-02
Created 2015-02-02
Last Updated 2015-02-02
Reserved
Reserved
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
porsh said:
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
Click to expand...
Click to collapse
It's great idea, I'll suggest it among the game team.
Up
porsh said:
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
Click to expand...
Click to collapse
i have the same feeling. Its an only feature basic feature im missing.
will there be a feature to add some bonus to weapons or armours I'm buying? F.e. some exp bonus or something?
When changing from the main screen to the quests selection screen, app crashed. It happened once, but happened.
porsh said:
It happened once, but happened.
Click to expand...
Click to collapse
Already done! Upgrade GoQ :good: to the newest version. Thanks for report. :highfive:
I run for 3 km and it counts me only 500 m...
MarianoItaliano said:
I run for 3 km and it counts me only 500 m...
Click to expand...
Click to collapse
Did you use a car to run maybe?
We have an anti-cheat system that prevents such actions.
Don't forget to help us on Indiegogo, so we can develop more features.
To everyone: Here's a promocode that will give you 3 milestones.
BNZ7N2UIUO
First come, first served!
Krzem said:
Did you use a car to run maybe?
We have an anti-cheat system that prevents such actions.
Don't forget to help us on Indiegogo, so we can develop more features.
To everyone: Here's a promocode that will give you 3 milestones.
BNZ7N2UIUO
First come, first served!
Click to expand...
Click to collapse
Really? You should have warned
And maybe you should add a feature that will explain why it counted only a part of distance (f.e. because you can't run that fast).
I will spread the news about your campaign.
MarianoItaliano said:
Really? You should have warned
And maybe you should add a feature that will explain why it counted only a part of distance (f.e. because you can't run that fast).
I will spread the news about your campaign.
Click to expand...
Click to collapse
That's a good idea. I will notify the rest of the team. Try not to cheat next time
Krzem said:
That's a good idea. I will notify the rest of the team. Try not to cheat next time
Click to expand...
Click to collapse
thank you. I was just testing
app looks nice.
What feature was the hardest for you to implement?
Monster Munch said:
app looks nice.
What feature was the hardest for you to implement?
Click to expand...
Click to collapse
Thanks!
I think the running quests were the hardest to implement, because of all GPS related stuff.
HTTP Status 500 -
can`t register
akaphantom said:
can`t register
Click to expand...
Click to collapse
Ditto. Username Bruno
akaphantom said:
can`t register
Click to expand...
Click to collapse
Bzow said:
Ditto. Username Bruno
Click to expand...
Click to collapse
Thanks for reporting this issue. I will pass the report to the backend support.
congats on getting to a news site!

[GAME][2.3+] Noble Trouble, my incremental medieval settlement simulator!

Welcome, fellow Android users.
Recently, I've released a game which is a simplified incremental medieval settlement simulator, as I like to call it.
You can find the game in Google's Play Store by searching "Noble Trouble"
I think you will like it for its twist in building mechanic:
You have a limited amount of space and expand only with time.
Multiple resources to keep an eye on.
Random events that you can either ignore (if you're idling) or actually make a decision how to respond to them!
There are also achievements, some of them are tricky to unlock, some are very simple.
Expect me to update game with more content (buildings, activities, achievements) as well as balance and bugfix patches in upcoming weeks!
Beware of your people's happiness, if it hits 0% you will lose the game. Influence points and achievements are not lost in the process so you can always bounce back (resources are cleaned, though). Influence points can be spent to purchase permanent upgrades or unlock more tiles temporarily.
Have fun and don't hesitate to ask me questions or report any quirks or bugs that you find, I'll try to get back to you as fast as possible!

[Game][4.0.3+] Dead Shell

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Blaster-wielding mercenaries vs beasts from the labyrinth: who will win? You're commanding a die-hard assault squad. Destination: Plutonia, a settlement on a Doom-4 class planet. Shuttle cargo: a range of lethal weapons, from axes and chainsaws to blasters and BFGs. Anything might come in handy in Plutonia, the Federation's most remote colony.
Scientists, miners, guards – all sorts of civilian personnel worked there until recently. A week ago, the Center received a mayday signal from the settlement. Demonic roars and screams of terror filled the comm channel, and then it fell dead silent.
It's time to descend into the infernal abyss and show the demons who's the boss here. Fight your way through all the circles of hell to reach the very bottom. Look cosmic evil in the face and emerge victorious.
Google Play: https://play.google.com/store/apps/details?id=com.herocraft.game.free.deadshell
great!
Wow cool trailer
Overview of tricks for the game Dead Shell
Dead Shell is a rogue-like game with a ‘90s shooter atmosphere available on iOS and Android. In the game mercenaries with plasma rifles explore the catacombs of a distant space colony, Plutonia, on a Doom-4 class planet.
Unfortunately, the developers haven’t included any cheat codes like IDDQD or IDKFA, but even without them there are plenty of tricks. Like any self-respecting old school game should, Dead Shell contains a lot of secrets and hidden techniques, which we’re going to share with you in this text.
So, the beginning of the game. After a short tutorial you’ll find your Mercenary alone - the rest of the squad is not available to you yet. Your first goal is to find all those soldiers and add them to your squad.
Soldiers can be obtained from cases, and you get your first case right after you complete the starting level. After going through some labyrinths you will learn the main principles of the game and collect some money in credits.
Starting tips for the Dead Shell game
- Don’t rush to spend your first earnings on upgrading your Mercenary - in the future you’ll come across some more powerful warriors.
- Always use your Mercenary’s special skill on enemy corpses, don’t miss this opportunity: the credit rewards will be indispensable in the early stages of the game.
- Use the axe more often to finish off the enemies: later in the game, ammo will be scarce.
- Go to the quest section (paper sheet icon under the warriors) and study your goals: completing quests is one of the important sources of credits.
- Upgrade your cargo ship once right away or, better, twice (it’s located above the warriors, to upgrade hold the upgrade button).
After the upgrade, send the cargo ship on a mission at once - the sooner it goes exploring the sooner it comes back with loot.
Continue to explore Plutonia. Soon your first shuttle will come back to you. The shuttle brings back a number of ammo packs equal to the number of its upgrades.
Make sure to upgrade the shuttle more until it has 4 slots and only after that send it on a second mission: the more upgrades the shuttle has, the more ammo it will bring you in the same time.
Battle trick:
- Seeing a medical kit, don’t pick it up at once: wait until your health is at its minimum and only then pick up the medicine. The same advice applies to the medical room.
- Remember that ghosts don’t leave trophies.
- It’s possible to discover a warrior that you already have in your team in a case. In such circumstances your warrior will gain in health, his axe attack will be improved, also the warrior will change visually (become taller and more broad-shouldered).
Tips on upgrading in Dead Shell
When you get 2 or 3 more warriors in your team, you can look around and plan your upgrades. Every warrior has a corresponding class of weapon that is most damaging in his hands. In the description of such weapons the damage number will be written in a brighter color.
Study your weaponry and detect your most equipped warrior - maybe someone has a rare assault rifle or a unique rifle. A character with such a weapon is a good candidate for maximal upgrading.
You should also take into consideration the scaling of the special skills of each warrior. For instance, the Medic’s healing restores a fixed number of health points. This means that the more Medic cards you find the more health he’ll have and the less efficient healing him will be.
In contrast, the Commando cans freeze all monsters (any kind of, from Slime to Cyborg) for three turns. This skill will work the same way at any level of the game. Which is more important: the effect or its stability, is up to you.
Battle trick:
- If you come up on a room that offers ammunition for sale, buy it: ammo is very valuable in Plutonia and a dead man doesn’t need credits.
- Constantly check the quest section - if the game asks you to upgrade a warrior, do it, and the quest will compensate your expenses.
- For a quest you can give your weaker warriors an upgrade - it will be cheaper than upgrading the leading character.
Continue your journey on a Doom-4 class planet!
The more you win, the stronger the monsters become. At this stage one levelled-up character isn’t enough: he’ll run out of ammo and you’ll inevitably acquire some weapons fit for other characters in your arsenal.
Upgrade one or two more warriors, choosing them by following the tips above and according to your personal preferences.
Tips for the final level of Dead Shell
- Enter the game every day for a daily prize.
- If at the start of the run you’ve got monsters you can’t handle, it’s wise to reroll them once or even twice. A third reroll of the monsters is too expensive and usually isn’t worth it.
- Remember the types of rooms, they define the number of monsters in the group: in the Hangar and the Entrance Lock there are fewer, in the Reception Office and the Security Post there are more.
- The probability of getting a particular warrior in a case varies: to get some of the rarer ones you have to secure dozens of victories.
Don’t forget to switch to weapons like the BFG and rocket launcher - even if they don’t belong to any of the mercenaries, they are quite powerful on their own (especially in rare and unique modifications).
Battle trick:
- On Android, any purchase disables all in-game ads, once and for all.
- Also if you buy energy once, the mechanic is removed from the Android game forever - we advise you to do so, it will turn the game into a pure premium product.
After one or two hundred victories the power of the monsters will increase to unbelievable levels. The developers are planning for the squad to be able to move to another planet, resetting the difficulty back to zero.
We only have to wait until this update of the game, for now we just can rely upon the chance (that places the exit next to the entrance) and try to collect more credits and weaponry.
Also, we should support the developers as much as we can - from any purchase to five stars in the app store!
Now you know all the secrets of the game Dead Shell: Roguelike RPG
...
See you in Plutonia!
Dead Shell update is out!
- New intro added;
- Now you can meet completely random monsters;
- Added more awards for videos;
- Increased number of upgrades;
- Bugs fixed.
Quick question
If you go into options and continuously click 'developer', a pop up appears. Does anybody else know about this or what it happens to do?

[GAME][4.1+] Cube TD

Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
Click to expand...
Click to collapse
Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
Click to expand...
Click to collapse
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
Click to expand...
Click to collapse
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
Click to expand...
Click to collapse
Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
Click to expand...
Click to collapse
And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
Click to expand...
Click to collapse
Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.

New App: Customizable tales for Kids

Introducing Myskazka, an educational fairy tale service for preschool children. The service contains educational, educational, and therapeutic fairy tales with personal variables. These are stories available to the user both in text form and in the format of audio tales. The mission of the project is to make life easier for parents and make their children happier.
According to experts, more than 90% of psychological problems come from childhood, which is why it is so important to address them as they arise. However, most parents simply don't have the time or moral strength to pay enough attention to them because of their daily routines and busy schedules at work. Often children simply "go headfirst" into gadgets, which the child wastes time on. At the same time, all parents are looking for a service that would simultaneously educate, help the child solve their problems, and allow them to spend their leisure time in a meaningful way. All of this is combined in the service MySkazka, in which you can spend time with a gadget really useful, reading or listening to stories. Psychologists have proven that reading a personalized fairy tale to a child increases the ability to adapt to the adult world and helps quickly resolve difficult situations, as well as foster the child's correct attitude towards life. Thanks to fairy tales, tolerance for others and acceptance of oneself are fostered, and a feeling of comfort and safety is created.
In this article, we want to talk about the service, as well as about the technology we used in our work. Here is what the service's founder Ivan Glushkov says about creating MySkazka: "The idea actually lay on the surface, since almost all small children ask their parents to tell them a story about themselves. I myself remember being told a fairy tale about Vanya as a child.Perhaps these fond memories gave me the idea of creating just such a service.”
When we thought about a problem, we asked ourselves: Who are we going to make the app for? What problem will we solve? And we realized that our target audience is moms and dads who want the best for their children, but don't always know how to explain something to a child or help him. That's where we come in handy, storytellers. Children can't stand lectures and moralizing, but they listen to fairy tales with pleasure.
Of course, fairy tale therapy has special conditions when working with children: the child has to clearly distinguish a fairy tale from reality. As a rule, this skill is formed in a child by the age of 3-4, which is why our fairy tales are aimed at children from the age of 3. In each case, it is important to take into account the individual features of the child's mental development, but one thing is certain: if you work through a problem in childhood with the help of story therapy, there is a good chance that he or she will not encounter a similar situation later on in adulthood.
Next, we began to study the market and competitors - this niche turned out to be quite spacious, the competitors could be counted on the fingers. Most of the competitors:
uses 1-2 variables in stories;
No animation;
No voiceover.
And no wonder: can you imagine how to voice a story with about 6 variables? And how about "favorite toy," "favorite food," and "the present the child wants"? So we thought about this, coming to the conclusion that our fairy tales will be voiced not by a professional speaker, but by a neural network. We chose a company that uses complex neural network models for continuous generation of speech audio signal, deep syntactic and lexical analysis of the text, modeling of intonation and breathing - all this allows to achieve smoothness and expressiveness of artificial speech.
In addition, we added personalization and animation to the voiceover of each tale, and we ended up with unique tales for kids with lots of variables.
We have sorted out the technology and the implementation, the main thing that remains is the content, on which our whole startup will be built. Since the main motive of our app is storytelling, we turned to professional playwrights with a psychological background, whom we managed to find and get interested in the plot of the tales.
Then we started looking for illustrators, because how can a fairy tale exist without colorful pictures? When the project started, we looked at over 500 illustrators-all of them cool in their own way-but it turned out that drawing for children is a special skill. It was imperative that children, and not just adults, like the pictures. In the end, half of them made it to the test assignment, from which it was possible to form a team of 10 illustrators.
What else? We're making a fairy tale in web format, so why not bring it to life? After all, it's easy: we take the layout, prepare it in layers, and animate it. Bingo: the colorful cartoon is ready!
As a result, we ended up with a colorful service that allows us to get rid of children's basic fears and solve some of their problems: fear of the dark and unwillingness to sleep in their crib, difficulties in communicating with their peers and many others. The characters in fairy tales are usually already familiar to children from other fairy tales and cartoons, so they elicit a positive reaction. Most importantly, it really works, because the most important "testers" of our product are the children of our team members! Yes, we make the product for their children as well. )
We already have our own loyal audience, an application in the Appstore, Google Play, and Huawey AppGallery.
MySkazka is proud to partner with charitable foundations and actively participates in the social life of society. By the way, one of the tales on the service is devoted to the problem of tolerance and acceptance by society of children with special developmental needs. It is called "Zebra without stripes," and we highly recommend that every child read it, because it helps us understand that each of us is special and not like the other.
Now MySkazka is the first service that plays audio tales by synthesizing speech based on neural networks. There are many audio tales on the market, but among them MySkazka is the first project that creates personal audio tales, not audio tales voiced in advance by the narrator without reference to a particular child. The solution implemented in the service allows for the real-time voicing of a fairy tale with personal variables specified by the user. In addition, each tale is animated, so it is perceived by the child as a colorful cartoon. All this increases the effect of the fairy tale and adds emotion to the reading!
And this is far from the limit! MySkazka has enormous potential: we want to make hundreds, thousands of useful fairy tales that will help parents solve certain children's problems. Our plans include cooperation with Disney and Greenpeace, as well as with many others whose mission is to help the world and the child. Together, let's raise a spiritually stable and harmonious generation of children!
We will be waiting for your feedback about the service! Feedback, suggestions for cooperation and recommendations you can send to the mail: [email protected]
Link app https://taplink.cc/my___skazka

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