[GAME][2.3+] Noble Trouble, my incremental medieval settlement simulator! - Android Apps and Games

Welcome, fellow Android users.
Recently, I've released a game which is a simplified incremental medieval settlement simulator, as I like to call it.
You can find the game in Google's Play Store by searching "Noble Trouble"
I think you will like it for its twist in building mechanic:
You have a limited amount of space and expand only with time.
Multiple resources to keep an eye on.
Random events that you can either ignore (if you're idling) or actually make a decision how to respond to them!
There are also achievements, some of them are tricky to unlock, some are very simple.
Expect me to update game with more content (buildings, activities, achievements) as well as balance and bugfix patches in upcoming weeks!
Beware of your people's happiness, if it hits 0% you will lose the game. Influence points and achievements are not lost in the process so you can always bounce back (resources are cleaned, though). Influence points can be spent to purchase permanent upgrades or unlock more tiles temporarily.
Have fun and don't hesitate to ask me questions or report any quirks or bugs that you find, I'll try to get back to you as fast as possible!

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[GAME][2.0.1+] Blight Sequence [UPDATED 8/3/12]

MAJOR UPDATE RELEASED!
See post 2
Hi everyone, I just released my first game, called Blight Sequence, onto the Play Store, and would love some feedback.
It's inspired by the balloon trip mode of Balloon Fight for NES. Blight Sequence is still being updated, and planned new features include vertical scrolling (only horizontal at the moment), new art and backgrounds, and difficulty spikes based on background/zone (as opposed to the current linear difficulty).
Here is a short description:
With that addictive, one-more-try style of play, this game will have you hooked. And don't forget the retro Graphics and catchy music!
You crash-landed on the mysterious planet Earth. Unfortunately, it's overrun by pollution and you can't get close to the surface. Add to that the fact that your thrusters don't have enough power to escape the pull of the planet, and it's clear you just are not having a good day.
The devastated planet's strong wind constantly pushes you upwards, and you must use your thrusters to stay level.
Press and swipe on the screen to avoid the floating garbage, and collect the fuel bubbles drifting around in order to stay alive. Watch out for the giant chunks of garbage with their own gravity pull! Good luck.
Market Link: https://play.google.com/store/apps/details?id=com.BRADYTECH.BlightSequenceFree
Let me know what you think! If you have suggestions, feel free to post, I'm still thinking up things I want to add to the game. Oh, and I could definitely use some more reviews, so if you like my game, please leave me a review on the Play Store
Major Update Now Live
Just released a major update!
Pollution zones added- Each zone has a special effect. Some are helpful, like making the fuel bubbles larger, but others make things a little bit harder for you. See if you can figure out what each one does!
Added about 5 new songs as well- one for each pollution zone.
Check out the new screenshots!

[APP][GAME]ScanDroid Kingdoms Alpha testing help. Barcode scanning Battle RPG

Im working on a game, currently in early stages of development.
It's already pretty fun, and online-play testing should start within a week.
Already has promise, and I want COMMUNITY involvement to make the game even better. I want this game to be developed based on others' thoughts. not just my own.
please give me an email i can contact you at, and ill get you into the dev boards we use for communication and alpha rollouts.
Here's a small idea of what I have in mind.
Medieval/Fantasy Type world
The game is heavily Text/form based, with some graphics here and there(much more in late dev).
You will be able to choose creature types too. (fire/water/earth/etc)
There is going to be an avatar picture you can choose for your creature as well, that will be shown in various parts of the game(stats page, battling, etc)
The ScanDroid Kingdoms are a consortium of people among the world united by their “battle games”. Each Kingdoms’ Power in the world is directly a result of their noble people’s might in the arenas.
You are a person who trains and battles the wild creatures found in the kingdoms.
These creatures(guardians) are vicious, mean, and dangerous. Think of them like serious, evil, bloody pokemon-like monsters. Haha.
There are arenas in the different kingdoms you will be able to register your guardian at(for Online Play). They can fight others at that arena online. There will also be district(muliti kingdom) arenas and a world arena.
Ranked and unranked battles can be had. Ranked battles take place at the arenas. Unranked take place elsewhere.
Ranked battles have higher risk and rewards (TBD)
You train your guardian by doing daily barcode scans to acquire EXP, items, and other things.
You also train by battling NPCs via scanning barcodes that turn into creatures.
There will eventually be some sort of questing involved too. Still TBD.
Your creatures stats right now are as follows:
Strength
Dexterity
Speed
Stamina
Luck
Sanity
Hunger
Leveling up your creature will increase its stats and its avatars appearance will change at certain points in relation.
Again, please give me an email i can contact you at, and ill get you into the dev boards we use for communication and alpha rollouts.
Get back to my pm ASAP please.

[GAME][2.1+] Silly Bubbles 1.6

As a humble indie developer, I pined to make a game that would be easy to learn, quick to play, and rank high on satisfaction. I've always wanted to see people enjoy playing a game that doesn't take a manual to learn. What I've developed is being described by one reviewer as "exciting short session play". Finally a game that doesn't take forever to learn and play.
Lots of recent press has drawn attention to the "whales" spending buckets of money on games that trigger addictive impulses. Silly Bubbles was developed to trigger the same impulses, but with one key difference—no money necessary. It's free, with ad support. The design is deceptively simple, with an item collection system that produces common, rare, and ultra-rare items. There will never be a store to sell items which means any collection will be genuine.
Silly Bubbles on the Google Play Store.

Debugger The Game: Here's a sneak peek into our game. Don't Miss it.

UNO AVE (UNO AVE, LLC) is doubling the fun of puzzle gaming where you venture into the world of computer programming development through their new launch Debugger: The Game. Thereby challenging the gamers to pave their way through, where a cute spanner is a software and is named Debugger who is on a run to get rid of the bugs that halt its desired path. The player gets to be the controller of this spanner. Carrying out the bug fixing process you will encounter some errors whose face to face encounter is going to kill you. Passing by an error is a deadly adventure which needs a prior planning and pace. You got to be swift while taking your enemies down because bugs and errors are fast enough to get you otherwise.
“Source code is to be browsed and bugs & errors are to be destroyed”
Debugger: The Game launches in Japan with its energetic music having 8bit flavor which adds a big part to the fun. This game is a – dream come true for puzzle gaming enthusiasts who seek some new and exciting adventures. Exclusively available in both iOS and Android devices it brings to you 50+ levels. With each increasing level you will be facing more extreme challenges but surely not impossible for you.
The Debugger runs around the level map parsing green source code trying to find and fix as many Bugs as possible on the way. Sometimes Debugger might meet evil Errors that move around the level making passing by a really dangerous adventure. Of course meeting with Error face to face is fatal for Debugger! There are also Bugs and similarly looking Patches spread all around the world. Both Bugs and Patches are sensitive to gravity, so they might fall down if there is nothing under to hold them.

ShipBattle - sea adventures.

Hi.
I developed this little Ship Battle Game for Android devices.
I am interested in the opinion of respected colleagues, developers about my game.
If you have free time and it is not difficult for you to give good advice, I will be very grateful to you.
Thanks.
My game in Google Play
Regarding the tactics of warfare, the first ships have weak characteristics. It is important not to get close to enemies. Turn sideways to them in advance. Pay attention to the reloading time of the guns, if reloading is almost complete and there are no enemies in the scope, reloading can be stopped.
We tried for you:
- Changed the reward system. Added daily bonuses.
- Improved parameters of ship guns. The characteristics of the striking power of the salvo, depending on the selected attack distance, have been introduced.
- Added the ability to build an escort ship. Now you can issue commands to your ship to an ally.
- Increased the health of enemies, depending on the current level.
- The end of each game day is marked with fireworks over your island.
- Added the ability to collect resources for the escort ship.
- Introduced a system of artifacts that can be obtained in the added locations of wrecked ships.
- Reworked the table of points and achievements of players.
If you sail further from the island, you can find wrecks of wrecked ships, among which you will find something interesting for the sea wolf.
Friends, we want to make our game more interesting.
Therefore, we are interested in an objective assessment of our game.
If you have any suggestions or comments, please write - we will try to take this into account in the next releases.
Thanks.
Hello everyone. We have added Google Play Services to our game.
Now everyone can invite a friend and demonstrate to him their skills in managing a ship on the way to finding treasures.
Don't forget that playing with your friends is always more fun.

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