MAJOR UPDATE RELEASED!
See post 2
Hi everyone, I just released my first game, called Blight Sequence, onto the Play Store, and would love some feedback.
It's inspired by the balloon trip mode of Balloon Fight for NES. Blight Sequence is still being updated, and planned new features include vertical scrolling (only horizontal at the moment), new art and backgrounds, and difficulty spikes based on background/zone (as opposed to the current linear difficulty).
Here is a short description:
With that addictive, one-more-try style of play, this game will have you hooked. And don't forget the retro Graphics and catchy music!
You crash-landed on the mysterious planet Earth. Unfortunately, it's overrun by pollution and you can't get close to the surface. Add to that the fact that your thrusters don't have enough power to escape the pull of the planet, and it's clear you just are not having a good day.
The devastated planet's strong wind constantly pushes you upwards, and you must use your thrusters to stay level.
Press and swipe on the screen to avoid the floating garbage, and collect the fuel bubbles drifting around in order to stay alive. Watch out for the giant chunks of garbage with their own gravity pull! Good luck.
Market Link: https://play.google.com/store/apps/details?id=com.BRADYTECH.BlightSequenceFree
Let me know what you think! If you have suggestions, feel free to post, I'm still thinking up things I want to add to the game. Oh, and I could definitely use some more reviews, so if you like my game, please leave me a review on the Play Store
Major Update Now Live
Just released a major update!
Pollution zones added- Each zone has a special effect. Some are helpful, like making the fuel bubbles larger, but others make things a little bit harder for you. See if you can figure out what each one does!
Added about 5 new songs as well- one for each pollution zone.
Check out the new screenshots!
Related
We have released our new game “Run Peeman Run” which you can download from Google Play or Amazon store and would appreciate your feedback for the same.
Game Overview:
Run Peeman Run is a funny take on a rather embarrassing situation most guys find themselves in their daily lives. Imagine finally landing a date with the hot girl on campus and you prepare for days to impress her on your first date. On D-day, you are full of apprehension and you lose count of the number of sodas you had, to calm yourself down, resulting in a bladder which needs to go every 10 minutes during your date. Talk about timing.
And your problem doesn't end there! It seems everything in the universe is conspiring against you.. the toilet seat, the waiter, the table.. resulting in some rather .. umm.. embarrassing and sometimes painful incidents. If you are a guy, you know what we are talking about and if you are a girl, then it will give you a whole new insight into a man's world.
This game is guaranteed to crack you up. It is funny and tests your concentration levels. Also, the win / lose messages at the end of every level are some of the most witty one liners that you have seen in games.
Game Description:
You play as a guy who has to empty a bladder the size of the moon. The challenge here is to release as much liquid as you can, before the toilet lid drops down which can lead to a rather embarrassing injury. Even if you manage to dodge the toilet lid, don't think you have got it made. There are high chances that you might end up wetting your pants if you don't pull back in time.
The gameplay is simple and designed to get you in action instantly. With the help of an on-screen button, you control when you start peeing and when you stop in order to dodge the falling lid. The more you dodge the toilet lid, the more you are able to pee, which in turn leads to more levels being unlocked and umm.. more relief.
Upcoming versions will have more themes, more challenges and of course more achievements!
Unique Selling Points:
• One of the most funny games to hit your mobile phone
• Guaranteed to make you smile, no matter if you win or lose
• Super simple game play with hilarious sound effects
• Fun graphics and animations
• Improve your concentration skill with funny game play
• No Language barrier
• Total of 4 themes with 1 theme every week. We have already launched 2 themes and launching the next theme on 25th March and final theme on 2nd April
• Unique Sharing option to your friends at the end of the game
Take To The Skies! is Purgatory Entertainments first ever release on Google Play!
Description
Take To The Skies is a new infinite runner from Purgatory Entertainment.
Your reflexes will be tested as you dodge towers and collect coins to increase your score.
Use your accelerometer to tilt and dodge, and you can even use swiping for vertical movement.
Features:
-Eleven obstacles to stay away from
-Powerups, and three different ranks. Buy them with ingame currency to unlock
-Magnet powerup pulls coins towards you
-Slow Time powerup gives you a little more time to get out of tight spots.
-Shrink powerup shrinks your chopper down to let you get in those small spaces.
-Speed Boost powerup boosts your speed to help you maximize your distance.
-Multiplier powerup increases the income received by picking up coins.
Don't have the funds?
No worries! Here at Purgatory Entertainment, we understand that sometimes you just aren't able to pay for that one video game that you really want. That is why we support a 100% free version of our app! There are a few less powerups, and you will have to deal with a few minor ads every now and then, but hey, free is free, right?
So after looking at the screenshots on the Google Play Store i kinda get the impression that the game isn't finished. I don't know if its just me but everything looks kinda beta. I like what your doing with a 3D endless runner, (i got some nice flashbacks to Super Thunder Blade for the sega megadrive) but i think it could do with a little more polish. Oh and its probably worth getting a new app icon, text on a blue background doesn't really make it stand out! I'll be keeping an eye on this to see if there's updates in the future.
Hi all,
Cross Creations team is proud to present a new Android game : One-eyed Ball Monster
1. Story
The One-eyed Ball Monster (OBM) was living peacefully in his land, then one day, the gang of urgly BalSqui (Bald and Squint) monsters decided to conquer the land with their sharp and possioned weapons under the shape of pencils.
Despite the fact of being equiped with deadly weapons, the BalSquis were having a fatal weakness too, which is their bald heads. Knowing this secret, and taking the most of his exceptional bouncing skill, the OBM smacks them hardly but still have to avoid malicious attacks.
Will the OBM can defense his land? It's up to you !!!
2. How to play
Hold your phone horizontally and tilt it to control the OBM (left, right, up, down and bounciness) in order to aim for the bald heads of the urgly BalSquis. You have to kill them all, do not let them go accross the screen - the Gate of OBM's land. You have also to be very carefull to avoid sharp pencils.
OBM game added vibration for better experience and "relaxig, fancy but also tense" music
3. Support devices:
OBM game supports all mobile devices running Android 2.2 or above with accelerator.
4. Download link : Search for "one-eyed ball monster" on Play Store (sorry for this inconvenience since I do not have 10 posts yet, so not allowed to post links)
That's either a terrible name or a genius name.
Sent from my Nexus 4 using XDA Free mobile app
I would play a bit with colors, everything is so blue right now
Seems like a fun game, maybe the physics could be tweaked a bit to make it more fluid. Good job so far!
Cool game!
I have some suggestions:
1. Remove the falling off the screen part, just focus on killing monsters. It's too hard and not so fun to keep the ball from falling and killing monster at the same time.
2. Definitely add an ingame tutorial.
3. And more colors are needed. Can't see the ball properly, too blue... )
Good luck)
Hi Guys and thanks for your precious comments. We will be seriously considering them for our next release.
Otherwise, still waiting for more comments
Hello everybody out there!
Paper Jump is available on Playstore!
I would like to introduce my project, called "Paper Jump" to you.
The project is developing for a half year now, although there was a break for about 1-2 months.
Nevertheless, little by the game comes to a finish, wherefore I would like to show you what i made.
The Game
The game concept is very simple and the game is very similar to a classic Jump 'n' Run game.
You steer a small stickman throuth a randomly generated parkour.
At the beginning you have to break through easy obstacles. The further you come, the catchier it will be.
The stickman can be moved by rotation of your smartphone or tablet. By touching the screen the stickman is able to jump.
Furthermore, you will play for time, so you have to try to collect as much clocks as possible on your own way, so that you won't run out of time.
With each collected clock, your timer will encrease for 10 seconds. Moreover, stars can be collected on the parkour with them you can unlock
different upgrades and items.
The Parkour
The parkour is an endless and accidential generated level. The further the player comes, the cachier will be the obstacles.
At the beginning the parkour is made up of straight and simple platform with some red spikes. If the player comes in contact with one of the
red spikes, one of his lifepoints will be removed. In addition, when the player reaches a certain distance, height differences, holes and bigger spikes will emerge.
From time to time rolls a spiky ball by.
Items and Upgrades
As already mentioned items and upgrades play an important role in the game. Items are certain gadges that appear in course of time, for e.g. the rocket trampoline that enables the
player advantages. Upgrades offer a longlasting advantage, for e.g. a speedupgrade wich ensures that the player can move faster.
The following Items und upgrades are already available in the game:
Items:
Trampoline: Catapults the player into the air to negotiate obstacles
Middle Star: By collecting these items the player gets 2 stars.
Big Star: Just like the middle star, but this time you will get 5 stars.
Rocket Trampoline: A strong enhanced version of the normal trampoline. The player will be catapulted so high into the air, so that he can jump over a relativ long distance.
Heart: The player gets a lifepoint
Shield: Protects the player for 10 seconds from the red spikes.
Upgrades
Speed: The player is able to run faster
Speed (2): Enhanced version of the speed upgrade
Jump: The player is able to jump higher
Jump (2): Enhanced version of the jump upgrade
Double Jump: The player is able to make a double jump.
Please rate and let critics there!
Paper Jump is already available on Playstore so please try it out
Nobody who like to answer?
How about a link ?
I can't seem to find it.
Yeah it is very hard to identify the app in the playstore since not even the package name is given. I think it's this one (only found this by comparing screenshots): https://play.google.com/store/apps/details?id=com.TimLappe
On the game: I like it, the paper style looks very nice! What I am missing a bit is a "pause" button and a button to turn off music + sound effects. Also, it's kinda weird that there is no way to go back to the main menu after you died during gameplay - it always just restarts the level.
The night of last Friday the 13th I published a free Halloween-themed puzzle game, with no ads and no permissions at all. I’ll just spill some salt too, what could possibly go wrong? :fingers-crossed:
Based on pipe games mechanics, and adding a different approach to level design -more on that later-, the goal is to light up all the pumpkins fixing the light paths by tapping in certain connectors to rotate them. Quite lightweight, there are no load times and the app is just 4 MB because it’s a native development using Kotlin and the LibGDX engine.
Play Store link
Download Pumpkin Lights at Play Store (4MB, no ads, no scary privacy-breaking analytics software)
What makes this game different? Puzzle design
I did not relay on the usual dirty tricks to make each puzzle appear longer or more difficult. Difficulty increases only with the complexity of the path, not via limiting the number of moves and forcing you to restart, adding timeouts, slow moves or obscuring the light path until you turn some light switch on. Instead, paths get longer, more branched and the puzzle sometimes turns into a complete light labyrinth (hey, that's two genres for the price of one )
It’s up to you solving the puzzles by trial and error quickly tapping everywhere and seeing where the light gets to until you eventually solve it -it works- or following a more analytical approach and go straight ahead for the correct moves -it's more rewarding-. Play at your own pace.
After you have solved the first puzzle you can go back to the main screen and select any of the 150+ puzzles if you feel like skipping the easier tutorial-like ones. They’re all unlocked and the average difficulty increases with each puzzle set.
Hope you enjoy it! Happy Halloween!
I've added a video to the main post featuring one of the puzzles I think it's proven I'm better at still pictures haha, anyway, hope you enjoy it!
Not bad!