Debugger The Game: Here's a sneak peek into our game. Don't Miss it. - Android Apps and Games

UNO AVE (UNO AVE, LLC) is doubling the fun of puzzle gaming where you venture into the world of computer programming development through their new launch Debugger: The Game. Thereby challenging the gamers to pave their way through, where a cute spanner is a software and is named Debugger who is on a run to get rid of the bugs that halt its desired path. The player gets to be the controller of this spanner. Carrying out the bug fixing process you will encounter some errors whose face to face encounter is going to kill you. Passing by an error is a deadly adventure which needs a prior planning and pace. You got to be swift while taking your enemies down because bugs and errors are fast enough to get you otherwise.
“Source code is to be browsed and bugs & errors are to be destroyed”
Debugger: The Game launches in Japan with its energetic music having 8bit flavor which adds a big part to the fun. This game is a – dream come true for puzzle gaming enthusiasts who seek some new and exciting adventures. Exclusively available in both iOS and Android devices it brings to you 50+ levels. With each increasing level you will be facing more extreme challenges but surely not impossible for you.
The Debugger runs around the level map parsing green source code trying to find and fix as many Bugs as possible on the way. Sometimes Debugger might meet evil Errors that move around the level making passing by a really dangerous adventure. Of course meeting with Error face to face is fatal for Debugger! There are also Bugs and similarly looking Patches spread all around the world. Both Bugs and Patches are sensitive to gravity, so they might fall down if there is nothing under to hold them.

Related

Bubble Game Can Help Children With Disabilities

Bubble Game was introduced in 1986, and was similar to Atari's game called Bubbles. Bubble Shooter, that will be the expensive variant of the game, not only requires no special skills whatsoever, but can be very entertaining and very simple to perform. The guidelines are quite easy to comprehend and right forward. The player blows up as much bubbles as they could within a specific period of time. The rating is determined by the number of colored balls that the player springs. Then the game will finish instantly, if a bubble object details the earth.
Players need to get a line-up of three or more balls of the same color. They will then look at the color of the thing coming out of the cannon at the base of the screen. This would be to aid the player understand what colour is coming next, in order to program the best technique for game play. The computer mouse will help the player in navigating the rule to shoot in the correct direction at whatever color the player is aiming for.
This means if you are going to obvious the things prior to time frame has elapsed that preparing in advance for your next move is absolutely essential. Before they reach the base of your display to keep action heading the goal is to burst the things. It only takes one bubble to the touch the ground ahead of the sport finishes. A good technique of swallowing many colored balls simultaneously is to bank the ball you are capturing off of the aspect wall of the playing panel. You can knock away many different colours of pockets shooter at once, if you do this. This can progress the player to further degrees in the sport, and will allow the gamer to rating a lot of factors.
Yet another game that's similar to Bubble is a game called Bubble Bobble. This game was launched in 1986 by Taito. In this game, a monster is used to blast the pockets. There are also enemies on the playing board in this sport. The opponents may vanish, once the objects are jumped. Because of the achievement of this game, more games have been produced which are very similar to the initial game. Bubble has been introduced in to many educational sessions, and is particularly used for children who have developing problems or unique needs. It teaches kids to problem resolve, strategize, identify colours as well as enhances motor skills.
We offer the best info about bubble. For more details please visit the supplied link.

[GAME][2.2+] I Hate Ghosts

Hi everyone!
I would like you to present my released project:
play.google.com/store/apps/details?id=com.sil.ihateghosts&hl=en
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I Hate Ghosts is a cute FREE game about little funny looking ghosts who really want to prevent a little kid from sleeping.
Your main objective is to stop the ghosts from their way to the unlucky kid.
How to play: There are a couple of Vacuums which absorb ghosts, but they are activated just one at once. Also, they activate according to an activation sequence which is given to you at the beginning of each level. It is best that you memorize the sequence and always know where the next ghost will go.
It is a simple game that combines both brain and memory skills, and it is also casual, good for adults and kids.
It also has a score based Survival mode.
The game offers:
-levels in increasing difficulty, in three different locations
-a lot of crazy and funny looking ghosts with different abilities
-difficulty setting, so that every one can play the game and win
-the activation sequence gameplay is original
-Survival mode, where you run away from ghosts, and use some of the ghosts in your advantage by controlling their movement
This game has NO in-game purchases. If you like the game please donate using the Paypal button inside the main menu.
Note: Donating will not add any features to the game. If you donate, it would help SilvMania Apps develop future games. There is already another game waiting to be developed. So please contribute.
What dou you guys think? Please don't be harsh about the graphics, I will update them as quickly as I can (I hope this week)

[Game][2.2+]Stellar Adventure 1.0.35

Sorry, new here, so it appears it won't let me link anything.
play.google.com/store/apps/details?id=com.dandeliongames.StellarAdventure is a Shooter/RPG hybrid game. The game has 25 mission levels and 5 survival lives. A variety of randomly generated equipment and enemies to use them on. I've been building this game for the past 18 months mostly in the middle of the night and while I don't think this will achieve my goal of being able to work game dev full time, it's a step in that direction. I hope people enjoy this enough that my next project has a bit of a built in audience instead of where I am at now (game released, trying to spot some fireworks/excitement, it's very quiet and not even a hollywood slow motion explosion to speak of).
youtube.com/watch?v=Uj92QNR2ftk
The most important thing anyone might want to know is that the game is intended to be fun to play, I followed what I consider the Hill Climb Racing model just because that's pretty much been my favorite mobile game and it's the business model I feel best about as a gamer.
I'd love any feedback anyone wants to give, if enough people like the game and it takes off I'd want to expand the missions, equipment, enemies, ships, etc, as well as add in coop multiplayer via wifi and blue tooth (cross platform with iOS and desktop) , but right now I'm not expecting that to happen.

[GAME][2.3.3+] Snake meets Asteroids, TailBomb

Hi, developers.
I published a new game <TailBomb> in Google Play Store.
TailBomb is inspired by a well-know old retro game "Snake". We've tried our best to show gamers the unique visual effect of continuously generated tail.
It can be categorized as a shooting game. But unlike any other normal shooting game, we emphasized on dodging. Simple rule, you dodge.
But that's definitely not all. We took the idea from Snake, which gets killed by its own tail, and decided to use the tail against enemies.
The use of this tail is the most important part of our game. You have to carefully maneuver so that following tail is in position right in front of enemies.
Game turned out to be a great one, better than we've first imagined! This got to be one of a kind, right?
That's not all.
We added a feature called EventZone. It opens from time to time during the game.
If successfully taken over, certain powerful effect will occur, wiping out most enemies.
Great as it is, we wanted it to be challenge. To activate it, you have to stay over the zone for few seconds. It's harder than it sounds. Enemies will continuously attack you, which makes it difficult to stay in one place for long.
This EventZone definitely makes the game more fun, making it more strategic.
Another main feature of TailBomb is skill.
TailBomb is ready with 10 different ships. Each ship has it's own skill. We tried our best to make each unique. Some are for defense, some are for offense.
With merge system, you get to choose two. Different combination, different fun.
TailBomb does seem like a simple game, but we wanted it have many features to enjoy.

[GAME] [4.0+] [NO ADS] Pumpkin Lights (a Halloween puzzle game)

The night of last Friday the 13th I published a free Halloween-themed puzzle game, with no ads and no permissions at all. I’ll just spill some salt too, what could possibly go wrong? :fingers-crossed:
Based on pipe games mechanics, and adding a different approach to level design -more on that later-, the goal is to light up all the pumpkins fixing the light paths by tapping in certain connectors to rotate them. Quite lightweight, there are no load times and the app is just 4 MB because it’s a native development using Kotlin and the LibGDX engine.
Play Store link
Download Pumpkin Lights at Play Store (4MB, no ads, no scary privacy-breaking analytics software)
What makes this game different? Puzzle design
I did not relay on the usual dirty tricks to make each puzzle appear longer or more difficult. Difficulty increases only with the complexity of the path, not via limiting the number of moves and forcing you to restart, adding timeouts, slow moves or obscuring the light path until you turn some light switch on. Instead, paths get longer, more branched and the puzzle sometimes turns into a complete light labyrinth (hey, that's two genres for the price of one )
It’s up to you solving the puzzles by trial and error quickly tapping everywhere and seeing where the light gets to until you eventually solve it -it works- or following a more analytical approach and go straight ahead for the correct moves -it's more rewarding-. Play at your own pace.
After you have solved the first puzzle you can go back to the main screen and select any of the 150+ puzzles if you feel like skipping the easier tutorial-like ones. They’re all unlocked and the average difficulty increases with each puzzle set.
Hope you enjoy it! Happy Halloween!
I've added a video to the main post featuring one of the puzzles I think it's proven I'm better at still pictures haha, anyway, hope you enjoy it!
Not bad!

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