Sorry, new here, so it appears it won't let me link anything.
play.google.com/store/apps/details?id=com.dandeliongames.StellarAdventure is a Shooter/RPG hybrid game. The game has 25 mission levels and 5 survival lives. A variety of randomly generated equipment and enemies to use them on. I've been building this game for the past 18 months mostly in the middle of the night and while I don't think this will achieve my goal of being able to work game dev full time, it's a step in that direction. I hope people enjoy this enough that my next project has a bit of a built in audience instead of where I am at now (game released, trying to spot some fireworks/excitement, it's very quiet and not even a hollywood slow motion explosion to speak of).
youtube.com/watch?v=Uj92QNR2ftk
The most important thing anyone might want to know is that the game is intended to be fun to play, I followed what I consider the Hill Climb Racing model just because that's pretty much been my favorite mobile game and it's the business model I feel best about as a gamer.
I'd love any feedback anyone wants to give, if enough people like the game and it takes off I'd want to expand the missions, equipment, enemies, ships, etc, as well as add in coop multiplayer via wifi and blue tooth (cross platform with iOS and desktop) , but right now I'm not expecting that to happen.
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Algotech Apps presents new free game Pick One for Android and iOS! You can test your skills for hours and hours in this addictive and dynamic game! Make sure to always choose the right answer in this multiple difficulty levels game and prove to the world that you are NUMBER 1! Keep playing and you will encounter many surprises during the game! This game is suitable for all ages and genders, but it’s mainly designed for persons older than 14 years, because to get a great score you will need to stay concentrated, focused and quick!
The first game from Pick One series follows the concept of simple but challenging games, where the basic task is to choose between two or more options and find the right answer. The main idea is to keep the game simple, so no difficult strategies are necessary. You just play this game for fun, and to prove you can do it better than the rest of the people out there.
First in line of Pick One games is all about making fast decisions and answering the simple question: ODD or EVEN? The player needs to count the objects on the screen as fast as he can and tap on ODD or EVEN button! The faster the player chooses the right answer, the more points he gets. So, make your count as quick as possible! You can also play against your friend, if you buy Duel Mode.
To make things harder, players will encounter many surprises while playing. The first obstacles are the BOMBS! The player has a couple of seconds until explosion. If the bomb goes off, objects will be thrown all over the screen and the count will be more difficult. Also, players will have to deal with other obstacles later in the game, like: increased number of objects, movements and later random movement of objects.
Download for free on Google Play Store and on iTunes – App Store!
Hi all! I'm new to Android development, but I truly enjoy it so far. I have been working on my first game for a few months now, and finally finished the first version of it. The game is called FLAX, another word for "luck" in Swedish. You can find it here:
play.google.com/store/apps/details?id=se.cageside.flax
(Sorry, since I'm new here I can't post direct links yet)
The game is a casual story driven game with short maps, enemies, coins and goals. Everything you actually want from an addictive casual game on a mobile phone. The game is set in a world where an evil super power, led by one man, is secretly creating an army of clones to take over the world. If one of the clones can escape, the plan will go public and all will fail. Your job is to guide the clones in the right direction, collect the coins to get medals and get in to the Escape Supplies room.
I'd be truly honored if you could check it out, but I'd like some feedback in return if that's not too much to ask.
There are a few interesting features, like killed clones will stay as obstacles on the map. There are also an endless mode, and a generated map mode, where there are a few million maps. Only limited to the mobiles processing power.
New and unique gameplay – that is what all want!
To date, the mobile gaming industry to a huge regret seen a tendency to copy. Every week we are bombarded with clones of well-known games. So every game with a new and unusual gameplay seems like a bright flash.
Thus, our company found its goal - to create interesting games with, most important, game mechanics not seen before. So, we want to present our first creature - an arcade "Running Ball".
My name is Alexander and I am a founder of "Loxela". Long time I was closely watching for the game development industry, especially for mobile game development. I download and try every new mobile indie game in search of new experiences and inspiration. Unfortunately only 2-3 games a month turnes out to be really exciting. Having no opportunity to play interesting games, I decided to create them by myself. Relying on my own strength, I began to develop "Running Ball". To be honest - the most difficult moment in the game is just the same to create a unique gameplay. Also an important feature of a mobile game is the mobility itself. Therefore, a game should not punish a player for his desire to drink tea or if it's time to leave the train in the subway. Now I understand why the mobile gaming market is flooded with clones, but it only means that the objectives set by me are much higher than most developer’s goals. My dream - creating games that everyone will want to play just because they had never seen this before. And I hope that the "Running Ball" will be the first step on this path.
The essence of the game is simple: there is a ball and in its way are the walls with gates. When a player doesn’t touch the screen, the ball flies safely from one edge to the other, but when he presses, the ball rushes forward and o-ho-ho if its path would be the wall. You have to be very careful, because the slightest mistake – and you will start all over again. The game includes different skins for the ball, and not just skins - these are favorite online balls from the famous comic “CountryBalls”. If you want to know more about the game - you can download it ))
You can find us on twitter with #LoxelaGames ))
2018 has been a great years of mobile games, especially for fighting genre. I have recently come across some ninja similar-looking games which have the same genre on Android.
When I type the key words “Ninja Shadow”, these are so similar that i had to try all of these and they are quite similar in gameplay.
However, after a while, some get really boring. Here are some of my personal opinion and ranking, hope if you have any interested in those games , you might find it useful and are able to choose the right game for you.
3. So stand in number 3 is the game called: “Shadow of Death”
At first impression, the sound effect is absolutely amazing with cool soundtrack. The gameplay is very simple but I found it quite boring from the start because of the “frozen” enemies.
When you move you cannot fight and in return.
However the skills are quite nice with cool effect come afterwards
2. In number 2 I have “Stickman Legends”
So this game is quite popular already. It has good music, nice characters, epic skills
However it can not pleased me due to the fight itself. It confused me somehow due to the creeps, they just all over the place and I can not see with my eyes where I am and how my skills go.
It is quite a pity.
1. In the first place in my list is “Overdrive: Ninja Shadow Revenge”
This game is not popular yet I suddenly found it and tried it. It also has good soundtrack, nice characters, epic skills as well. However the pace is not so fast and you got to see what you are actually fight with.
It’s just that the game is quite hard but I like challenge you know.
Comment your opinion for me. Thanks
Hi XDA devs, users, forum readers,
My name is Adam and I have spent the last three years part-time developing my first game ever.
Duels RPG - Text Adventure is a text RPG which tributes/resembles the values of oldschool classical text RPGs, while adding modern elements to the game,
like counter-skill combat, crafting, talent-tree (perks) and turn based combat - in addition to the story.
Story/Brief:
You are an ambitious person who has been sent by a secret faction to the land of Highriver,
to investigate and eliminate a secret cult, lead by a mystery figure, who manipulates, controll and mislead the local townsmen to gain authority and power.
Game Philosophy - A.K.A - Why you should play this game if you like RPGs?
I made many prototypes in the past for this game but I clearly remember the moment when I was realised why this will be a good game.
In Duels RPG you have to find out the solution by yourself to each problem. When you have to think and strategize, in that way you actually
feel the gratification which you cannot feel with most of the mobile RPGs because most of them are P2W or have auttobattle, or too easy (one tap kill an enemy).
Duels RPG is made with a little rebel style comparing to other mobile games/RPGs. I wanted to make a game where you have to actually think about the moves you make, the decisions you make. I wanted to make a real game, where decision and strategy makes you win and not scamy monetization shenanigans. This game is indeed hard.
Here be some of the feedbacks I got from users:
- Great game, very immersive. Hope to see it continue to grow!
- It is a very fun and interesting game, I love the story, and the combat is of a style I appreciate, and I hope more games like this can be made in the future!
- The gamebook everyone is looking for.
- A genuine product of love from one's passion for their art. Warmly appreciated. Thank you, Ádám.
- A really perfect game. I barely had that much fun playing any mobile game ever. Please continue your work and keep this game up to date. I am very excited what functions will come in future to keep it interesting. Thanks for the development of it.
- This is a great game one of the most unique and great text adventure games I have seen.
- Incredible work! Bravo . I cant wait for more contents !!! i have finish the game... and i want more. Need a update soon 5☆ Content comming ? However, add some fighting on the map once the game ends. Indeed, we have finally good equipments and we can not enjoy it.
- A great game, it reminds me of the old jRPG genre. It can be a bit grindy but it isn't overwhelming and the best part is it's not P2W. The greatest aspect of the game is obviously its battle, instead of mauling your foe with a super enhanced weapon, you must strategize and sometimes always experience defeat on your first battle.
Known issues:
Please note, that this is an indie game. I develop this game alone. Thats why there are a still a tons of things to do to make the game better.
- There is no sound. (It will come sometime but currently I'm working on Chapter 2)
- There are some proofreading issues. (I was working with multiple proofreaders and some of them could left errors in the grammar. I'm already investigating this.)
Future:
If the game gets enough online attention and support from players I can continue this project and make this even better and bigger.
Right now I'm working on the continuation of the story, with Chapter 2.
If you like RPGs, this game definitely worth a try.
Since I'm a new user to XDA forum, I cannot provide a link for the game.
But you can search for "Duels RPG" in Google Play Store.
Also I would appreciate greatly if one of the fellow users of XDA would post a link about the game to this thread. Thanks in advance.
Kind Regards,
Adam
@Adam_DuelsRPG Is this one the correct download?
https://play.google.com/store/apps/details?id=hu.adamvarhegyi.duelsrpg.cult&hl=en
Yes it is, thank you very much!
Just finished the first chapter on the first playthrough. Cutting it short:
- Great game, one really does feel your passion and love. Indeed charming way of monetization without being obstructive, which reminds me a of another great RPG out there (Eternium).
- I love the critters minigame when I am short on money, just make sure grinding does not become necessary too often in Chapter 2, will ya?
- Minor text errors and a few crashes on the way, but nothing game breaking.
All in all definitely recommendable!
So... how much money do people have to throw at you to finish Chapter 2 in time? (>^_^)>
Bigfan1 said:
Just finished the first chapter on the first playthrough. Cutting it short:
- Great game, one really does feel your passion and love. Indeed charming way of monetization without being obstructive, which reminds me a of another great RPG out there (Eternium).
- I love the critters minigame when I am short on money, just make sure grinding does not become necessary too often in Chapter 2, will ya?
- Minor text errors and a few crashes on the way, but nothing game breaking.
All in all definitely recommendable!
So... how much money do people have to throw at you to finish Chapter 2 in time? (>^_^)>
Click to expand...
Click to collapse
Haha, I yet to see the economy of Chapter 2, but yes indeed, I don't want to make a grinding game.
Except the critter duels, 99% of the enemies are unique and you only see them once.
I will keep it that way.
A proofreader is already working on the texts, that will be fixed, just needs a lot of time.
And its not about money, money won't make you time
I want to deliver Chapter 2 as a worthy follow up from Chapter 1
I need time. A lot.