[APP][2.3+][BETA] Game of Quests - Play and Progress - Android Apps and Games

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"The old man turned cautiously. The door creaked. A little bit of snow broke in through old, leaky windows. Fire in the fireplace flickered vigorously. Such a blizzard haven’t been seen here for ages. Younger ones probably won’t find it unusual. Just a severe winter. But the elders remember. It’s not just an unpleasant weather.
There is something in the air. It’s an omen of things that cannot be told. A presage so terrifying that is not even passed down from generation to generation. A horror always starts the same way. Nobody wants to remember that they have come out of the Owl Mountains. It’s not that far away from here.
The old man turned his gaze back to the fading glow of the fireplace. He wiped his sweaty forehead. Maybe it really is just a blizzard? After all, there are no Vortghali anymore, they have been defeated a long time ago."
Chronicles of Valia, Volume I (PDF, download)
​
Welcome to Game of Quests – a game and an activity tracking app which will both entertain and help you to develop.
First GOQ universe is a world of dwarfs, humans, elfs and other mystery beings. Select your race and start leveling in three classes: boost up your strength and stamina as a warrior (completing fitness quests), work on intelligence and skills as a mage (quests based on culture) or socialize and help to protect the environment as a druid (social, ecological and relationship quests). And remember, a true champion pretends to be the best in EVERY possible way.
Play together with your friends. Track their progress, challenge them, win and be the best.
We want GOQ to base on RPG-like character development with leveling and equipment. We’ve created a special currency called "milestones” which you can earn by completing special quests and spend on weapons, armours or robes available in the shop.
You can level up in all of three classes independently. We have already created running quests for warrior, culture based check-in quests for mage and ecological, cycling quests for druid, so you can start your journey just right now! Download our beta from Google Play and visit our site: www.gameofquests.com
Creating an avatar is the most important thing at Game of Quests. Adventure starts here. Select a race (human, elf, dwarf), sex and skin. Customize it and wait no longer to start the game.
To help you get motivated, we’ve created quests based on location. Run, ride a bike or check-in at different places to gain experience points and milestones (the currency of Valia).*
Like in a geniune RPG game, a character is developed by gaining experience from accomplished quests. There are 3 independent classes available – a mage, a druid, or a warrior, switchable at any moment.
Milestones are the virtual currency used in GOQ. It can be earned by accomplishing special quests and spent on some breathtaking equipment which will both improve your progress and make your avatar look awesome
GOQ is a community-oriented project. Invite your friends and track their progress and new friendships. Compete or collaborate with them to be even mightier.
Not sure whether to switch from your favourite activity tracker to Game of Quests? Why not to stick with both! After each running or cycling session GOQ allows you to export detalied data in standardized GPX format which is compatible with other popular services like Endomondo.
We strongly believe that only real actions should matter and that fair play is crucial for healthy competition. Game of Quests features an anti-cheating system.
All your check-ins, running and cycling sessions are stored in your record book. Check it out to know which class is your strongest one and which needs to be developed.
Our main goal is to implement a story into the game. We would like to make your actions matter and guide you through the fantasy world of Game of Quests, a place full of colorful heroes and memorable adventures.
Programming, dancing, cooking... Would you like your favourite activities to become genuine GOQ quests? Let us know! We would love to continuously expand the list of available quests being driven by your invoice.
Fantasy is not your taste? We are glad to announce that as soon as we release a final version of Game of Quests*(ETA July 2015), we will start working on another universa of your choice.
Good stories are never predictable. Imagine unexpected events, climatic side quests or even meeting an NPC. All this to keep you motivated and make sure you do your best.
In most RPG games you have to form a fellowship. We will give you a chance to do so in our app as well.
We are working on ranks & leaderboards, so you could be the champion among all of your friends.
We are planning to serve our adrenaline maniacs with to so called duels - real-time 1 vs 1 competition opportunities. Challenge your friends or strangers, win and be the best!
Expansion to iOS and Windows Phone is a natural way of progress. Additionally, we will create a desktop version featuring access to detailed statistics, settings, quest history and much, much more!
Just like you, we don’t like cheaters. Your real actions is what should matter. That’s why we want to provide you with a better, even more reliable anti-cheating system which would efficiently verify every quest.
Stability is a key for the joy to come. A part of donations will also be spent on improving the capabilities of our infrastructure and latest security standards.
Integration with other apps and devices is our last but not least goal we want to achieve. Do you feel bounded with your favourite activity-tracking app? Do you have a great tracking device? We want to integrate GOQ with most popular apps/devices, so that you can still develop your virtual character with us!
​
XDA:DevDB Information
Game of Quests, App for all devices (see above for details)
Contributors
Krzem
Version Information
Status: Beta
Current Beta Version: 1.0b
Beta Release Date: 2015-02-02
Created 2015-02-02
Last Updated 2015-02-02

Reserved

Reserved

Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?

porsh said:
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
Click to expand...
Click to collapse
It's great idea, I'll suggest it among the game team.

Up

porsh said:
Is it possible to have more advanced voice messages during the quest, for example, messages about the distance covered every kilometer or mile?
Click to expand...
Click to collapse
i have the same feeling. Its an only feature basic feature im missing.
will there be a feature to add some bonus to weapons or armours I'm buying? F.e. some exp bonus or something?

When changing from the main screen to the quests selection screen, app crashed. It happened once, but happened.

porsh said:
It happened once, but happened.
Click to expand...
Click to collapse
Already done! Upgrade GoQ :good: to the newest version. Thanks for report. :highfive:

I run for 3 km and it counts me only 500 m...

MarianoItaliano said:
I run for 3 km and it counts me only 500 m...
Click to expand...
Click to collapse
Did you use a car to run maybe?
We have an anti-cheat system that prevents such actions.
Don't forget to help us on Indiegogo, so we can develop more features.
To everyone: Here's a promocode that will give you 3 milestones.
BNZ7N2UIUO
First come, first served!

Krzem said:
Did you use a car to run maybe?
We have an anti-cheat system that prevents such actions.
Don't forget to help us on Indiegogo, so we can develop more features.
To everyone: Here's a promocode that will give you 3 milestones.
BNZ7N2UIUO
First come, first served!
Click to expand...
Click to collapse
Really? You should have warned
And maybe you should add a feature that will explain why it counted only a part of distance (f.e. because you can't run that fast).
I will spread the news about your campaign.

MarianoItaliano said:
Really? You should have warned
And maybe you should add a feature that will explain why it counted only a part of distance (f.e. because you can't run that fast).
I will spread the news about your campaign.
Click to expand...
Click to collapse
That's a good idea. I will notify the rest of the team. Try not to cheat next time

Krzem said:
That's a good idea. I will notify the rest of the team. Try not to cheat next time
Click to expand...
Click to collapse
thank you. I was just testing

app looks nice.
What feature was the hardest for you to implement?

Monster Munch said:
app looks nice.
What feature was the hardest for you to implement?
Click to expand...
Click to collapse
Thanks!
I think the running quests were the hardest to implement, because of all GPS related stuff.

HTTP Status 500 -
can`t register

akaphantom said:
can`t register
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Ditto. Username Bruno

akaphantom said:
can`t register
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Bzow said:
Ditto. Username Bruno
Click to expand...
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Thanks for reporting this issue. I will pass the report to the backend support.

congats on getting to a news site!

Related

JPN Only - Kemco Games that I wish were in ENG......

I know these are in JPN only but still these look awesome and I would love to see Kemco release these. I have email Kemco regaring each game asking if they plan to release in ENG. If anyone is interested please email them at the address below:
[email protected]
Game I'm interested in:
https://play.google.com/store/apps/...SwxLDEwOSwia2VtY28uZXhlY3JlYXRlLmR5bmFtaXMiXQ..
https://play.google.com/store/apps/...GwsMSwxLDEwOSwia2VtY28uaGl0cG9pbnQuZ2Vuc28iXQ..
lol, I predicted that Infinite Dynamis would be on your list.
All the Kemco fanatics are looking forward to that. I still need to get into Knight of the Earthends!
I emailed them about 15 minutes ago and this was their response, from a live person not a computer zombie. (well maybe..lol) Kemco is always so dang fast replying, always in minutes never days or hours even.
My email to them:
Hello,
I am a huge fan of your current games that are optimized for the Xperia PLAY. Just to name a few:
Eve of the Genesis
Aeon Avenger
Symphony of Eternity
Dark Gate
I am aware that Symphony of the Origin will be released soon in English but was wondering if you could tell me if there are any other games currently in development that will be seeing a release in English and or any older Kemco games that will see a translation from Japanese to English? I look forward to your future projects and do sincerely hope that you continue to support the Xperia PLAY. Thank you for your time.
Kemco Reply:
Dear customer,
This is KEMCO_GAMES customer support.
Thank you very much for your great support.
Unfortunately, we cannot say anything about future releases, but if you
want to be notified about future news, we have a Facebook page where you
can stay tuned by liking the page.
http://www.facebook.com/kemco.global
We hope for your support also in the future!
Sincerely,
KEMCO_GAMES
Guess we will just have to wait and watch their FaceBook page.
TLRtheory said:
lol, I predicted that Infinite Dynamis would be on your list.
All the Kemco fanatics are looking forward to that. I still need to get into Knight of the Earthends!
Click to expand...
Click to collapse
I am about 3hours into Knight of the earthends. I am enjoying it. Have you played darkgate? I have it but haven't started it yet
Sent from my R800x using xda premium
So I used my JPN VPN to look up more games from Kemco. Too bad I dont know Japanese... I would have so many choices. See below. Also one of the games is free. (Machine Knight)
Machine Knight: FREE - APK Linked here: http://d-h.st/Srw
https://play.google.com/store/apps/details?id=kemco.hitpoint.machine
Cross Hearts Arcadia:
https://play.google.com/store/apps/details?id=kemco.hitpoint.callofalgiz
CODE:Kerberos:
https://play.google.com/store/apps/details?id=kemco.hitpoint.kerberos
Alphadia2: (I know its coming in ENG soon if not already, thank you poo-tang for the heads up)
https://play.google.com/store/apps/details?id=kemco.execreate.alphadia2
RPG 白銀ノルニール - :
https://play.google.com/store/apps/details?id=kemco.wws.nornir
Solitude of Covenant:
https://play.google.com/store/apps/details?id=kemco.magitec.solitude
ALL appear to be Xperia PLAY optimized except Machine Knight as its not listed.
EDIT: Machine Knight menu is in ENGLISH and uses the XPeria PLAY!!!!!!! From there its in Japanese and no way to change it to ENG in the menu's.... bummer.....
ozzmanj1 said:
Have you played darkgate? I have it but haven't started it yet
Click to expand...
Click to collapse
Beat that some time ago.
I gotta say... at first that game looked painfully generic, but it turned out to have the most enjoyable class system I've seen on any RPG in a really long time! I ended up starting End of Aspiration late because I wanted to get the most out of Dark Gate.
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Its out now but not sure if has Play Controls. Have not brought it yet myself, but like the first version it says not optimized. Not sure if that means just not in launcher or something else? If someone does try it and works please let me know as would like to add to site
DOWNLOAD
Description
The next installment in the smash hit JRPG series, Alphadia II, is finally here! It’s time to unleash your energi once again and enjoy an immersive experience in a new and exciting world honed to perfection with a massive graphical overhaul, richly developed characters, and a streamlined battle system!
Alphadia II takes players on an unforgettable adventure 200 years after the events of the first Alphadia. Though after seemingly being lost to the inhabitants of the world, energi once again makes its appearance, and before long begins to drive opposing powers into an all out scramble to take control of this ever diminishing resource.
****
Those new to this exciting series can check out and also purchase the original Alphadia at the linked address below! 
https://play.google.com/store/apps/details?id=kemco.execreate.alphadia
****
For troubleshooting, please contact us at [email protected]. While we may not be able to provide direct responses to individual users, know we will work our hardest to rectify any reported program issues.
Energi… the source of power interconnected with all living things.
In times of old, the human race erected a great civilization that thrived on the use of this power. However, some two centuries earlier, an incident known as the Energi Crisis erupted and led to the planet's energi being sealed away. As a result, people lost the mysterious powers they were once capable of harnessing.
The story now picks up with the protagonist, Leon, who has been assigned to his first solo mission by the Energi Guild. And there within his mind echo the words of the guildmistress when she stated: "Energi is the hidden power within each individual. It is the power of the heart and mind, and when purposefully sought, its true potential is unleashed."
■Nostalgia at its best! It’s like old-school meets new-school with perfect harmony!
Sporting a colorful and gorgeously detailed 2D battle system, individual break skills, elementals that combine to create more powerful energi skills, and even an auto-battle function, Alphadia II comes equipped with everything fans of traditional JRPGs could expect and caters to both the hardcore and casual gamer alike!
■Energi is the key!
Energi is derived from one of six unique elementals and has the power to not only grow, but lead players to the acquisition of new and more powerful energi skills. These energi skills then, in turn, play an integral role in attack, recovery, and even support. Furthermore, once two separate elementals have reached a certain level, they can be combined to create even more powerful energi skills!
■Can you handle it?!
Aside from a voluminous story, Alphadia II offers a new "Mission" system in which players are able to accept missions from the guild in order to receive valuable coins. These coins can then be exchanged for powerful equipment and other hard-to-get items later on. In addition to the main story and missions is a wealth of subquests, making this title truly the whole package. In fact, after finishing the game, there may be still much more to do than one might think!
[Supported OS]
- 2.2, 2.3, 3.1, 3.2, 4.0
[Supported screen]
- HVGA(320x480) or above
[Xperia(TM) PLAY]
- Not optimized
[Supports SD card transfer]
- Yes
[Language]
- English, Japanese
[Incompatible]
- HT-03A(OS1.6), Xperia(OS1.6), Xperia(OS2.1), LYNX(OS1.6), Optimus chat(OS2.2), IS01(OS1.6), 003Z(OS2.2), S31HW(OS2.2), Aria(OS2.2)
(We check almost all devices distributed by mobile phone carriers in Japan. Other devices are not guaranteed to be compatible.)
********************************
[Facebook Page(en)]
""Like"" our page to get the latest information!
http://www.facebook.com/kemco.global
********************************
(C)2008-2012 KEMCO/EXE-CREATE
Click to expand...
Click to collapse
poo-tang said:
Its out now but not sure if has Play Controls. Have not brought it yet myself, but like the first version it says not optimized. Not sure if that means just not in launcher or something else? If someone does try it and works please let me know as would like to add to site
DOWNLOAD
Click to expand...
Click to collapse
ThankS POO-TANG! Going to buy it and see, so hoping its XP optimized.
No xperia play support. Sigh.... refund. Hope this isn't the end.
Sent from my R800x using xda premium
ozzmanj1 said:
No xperia play support. Sigh.... refund. Hope this isn't the end.
Sent from my R800x using xda premium
Click to expand...
Click to collapse
Not good Thanks for letting us know
poo-tang said:
Not good Thanks for letting us know
Click to expand...
Click to collapse
Other then my brief lapse of faith I am sure that there will be other games from Kemco with XP support. Both Alphadia's, and Grinsi (I think thats how its spelled) are the onyl games from them not XP optimzed. So I would be surprised if this was the begining of the end.
I'm sure this isn't the end.
Alphadia, as well as a few others - are simply published by Kemco with different teams behind them. The previous Alphadia wasn't optimized for Xperia Play at all and this one seems to use the same game engine - so it's not really surprising.
Just noticed this today. I bought the Knight of the Earthends when it was released and noticed today that now there is a version for Xperia devices....... looks like we get som additonal stuff thats not in the regular versions.
ORiginal, version I own:
https://play.google.com/store/apps/...a#?t=W251bGwsMSwxLDIxMiwia2VtY28ud3dzLnZnYSJd
Xperia Only Version:
https://play.google.com/store/apps/...GwsMSwxLDIxMiwia2VtY28ud3dzLnZnYS54cGVyaWEiXQ..
Edit: It now appears there is a special mode that can be unlocked where you can battle of Xperia users via our character in this game. Interesting........... Dont know if its online or simply local bluetooth/wifi.
I couldn't find any information regarding an online battle system; it appears they just added a new difficulty exclusive to Xperia devices but please link if you know anything more about the online mode.
Thanks for pointing this out btw, I've never tried a Kemco game, I have lost the will to play JRPGs (have tried playing Chrono Cross, Star Ocean: Second Story, FFIX, FFX, Grandia 2, etc. this year and haven't enjoyed any of them) but somehow I'm finding this game to be a lot of fun. First of all, it is ugly as sin and the scrolling effect when moving from one area of the screen to the next actually hurts my eyes. The story and characters are awful IMO. Beyond that, this game gets everything else right. Each character works very differently while still being completely customizable. The battles are quick and fun. The dungeons are designed well. The game has so far (only played for about two hours) been wonderfully linear and the map and quest-log systems make sure that I'm not endlessly searching for the next destination. Great find, completely worth 99 cents!
I thought I read it from Kemcos Facebook page. When I have a minute I'll see if I can find it and post it here
Sent from my R800x using xda premium
ozzmanj1 said:
I thought I read it from Kemcos Facebook page. When I have a minute I'll see if I can find it and post it here
Sent from my R800x using xda premium
Click to expand...
Click to collapse
kk, thanks. Would be awesome if it was included but if so it's strange that they have completely hidden any information on it within the game itself.

[GAME][2.2+] One More Drop FREE

Hi xda-developers,
I spent a lot of time on my first mobile game, so I'm curious about your opinions.
GOOGLE PLAY: One More Drop FREE
Peekaboo needs you! Use skill and logic to move a water drop to the right place.
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Players are required to grow a friend for the character of Peekaboo, a tiny sprite living in the grass and feeding on pure water. Players guide a water droplet through a host of obstacles to the right place. Once the water drops close enough to the target, a new friend will grow.
The game is based on the laws of physics: the water droplet evaporates in contact with a hot obstacle, and steam rises up. It changes state again once it runs into a cold barrier, drops down or freezes, and so on.
You can build your own levels.
GOOGLE PLAY: One More Drop FREE
Many thanks to Mario Zechner and his libGDX which saved my time a lot.
I'm looking forward to your opinions.
Thanks and enjoy the game.
Scrrenshots looking good..Downloading..
Report ASAP..
Sent from my GT-I9100 using Tapatalk 2
Hit Thanx If I helped U-XDA Rule
Great! Thanks
Sent from my smartphone!
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
MartySeal said:
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
Click to expand...
Click to collapse
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
It was helpful, just experienced players submit their levels now.
I'm glad that you like the game.
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Daniel_001 said:
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Click to expand...
Click to collapse
Thanks Daniel, I hope that more people find andvanced levels challenging.
But the real challenge is play this game under water, yes we try it
fivephones said:
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
Click to expand...
Click to collapse
I see, that is good idea. Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
I saw some providers for score tables (even Google start his own). But for store data (e.g. levels) I didn't find anything.
This could be usefull for my own application. Thanks.
MartySeal said:
Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
Click to expand...
Click to collapse
After some searching for existing services during preparing our game (year ago), we decide to build our own server application to maintain users, levels and rates. Levels created by players are signed, so only author can change them. This all thing are too complex to use some universal service. But we could have a performance problem if there will be too many concurent players. During performance tests we were able to deal with approximately 10 players per second.
So if you plan use your own server, you have to decide performance vs. custom implementation.
Good luck with your app.
Hi fivephones, I finished free packages of the game and most of online levels. I have to say again, I like the game.
I'm working right now on my own levels, you will see ).
It is similar concept as used in the game "Candy Pot" by Pi Labs
saqibvohra93 said:
It is similar concept as used in the game "Candy Pot" by Pi Labs
Click to expand...
Click to collapse
Hi, you have to try it first . It's an honor for me if you compare One More Drop to this game. I do not have iPhone, but according info on iTunes "Candy Pot" using one object "candy" to jump into a pot.
In One More Drop the water droplet contains 25 parts and keeping them togeather by tilting phone and guide them to the target is the goal. Of course there are some similiar elements, it's a puzzle game ).
Thank you very much for the comment.
After all free levels (during last days) I have to say, tilting waterdrop is a FUN . Level builder is working good, sometimes overlaping elements are confusing. Maybe you can improve "button-flow" for deleting all elements (it was not clear for me first time).
Thanks for the game and good luck.
OK, we will improve Level Builder a little bit in next release. Thanks for sharing your levels with other players.
Very nice graphic, like it)
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
HelenOne said:
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
Click to expand...
Click to collapse
We were focused on fine control by tilt, because it's key feature for this game. I'm glad you like it. Thanks for comment.
Looking forward for your own levels ).
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Daniel_001 said:
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Click to expand...
Click to collapse
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
fivephones said:
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
Click to expand...
Click to collapse
That would be nice. I'm looking forward to next version. Bye

[GAME][2.3+] Save The Comet - Infinite Gravity Action! [INDIE]

​​Save the Comet Hits the Earth!
Wanna learn what the "infinite gravity action" is?
Save the Comet is a game that brings together gravity, physics and endless runner elements all in to one arcade-style game!
Your duty is to save the comet from all kinds of hazards such as planets, meteors and Hyper-Nova! However while doing all this, you cannot touch the Comet! Do you know what? There is a more enjoyable way to save it. You have to drag the mighty planets with the tip of your finger, orbit them to get a high-score and crash those meteors!
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"The game is pretty entertaining… Unique controls, innovative implementation of an old format… All considered, the game is worth the download for no charge!"
-Indie Game Mag.
"An excellent game that is a lot of fun on smart phones and tablets alike, Save the Comet requires quick thinking and a little strategy in order to keep beating those high scores."
-Android Headlines
Links
Google Play: https://www.play.google.com/store/apps/details?id=com.MogaMecha.SaveTheComet1
Web-Site: http://www.savethecomet.com
PressKit: http://www.savethecomet.com/presskit.php
Cinematic Teaser: http://www.vimeo.com/95577620
Game Play Trailer: http://www.vimeo.com/95577619
Dev Blog: http://www.blog.savethecomet.com
Explore the Universe, get the Stardust!
Save the Comet from meteors, asteroids and HyperNova!
Beware the Meteor Shower!
Being different from the other infinite mobile games in the market Save the Comet has also an "Ending" which reveals a tiny bit about the reason which lies behind the Comet's journey across the universe. Let's look at the main goals which should be accomplished to Save the Comet:
What to do
• Smash, Pull and Strike the Comet out of danger
• Explore the galaxy dragging huge planets around
• Crush Meteors with the mighty finger of yours
• Survive the legendary Meteor Shower
"Let me say that people are in for a challenging fun game that will provide hours of entertainment."
-Geeksmith Productions
"All in all, it’s an impressive game. Very addictive once the meteorites, diamond planets and power-ups come into play."
-Alpha Beta Gamers
"...very different from what we see on Play Store. Personally I will return on… when I have time."
-AndroGames FR
Is this all? No let's talk about the perks and one shots. To ensure your safety during the journey, you will need all of these beautiful enhancements which makes Comet less invulnerable than before. Do you also want some super beneficial one shot items? Don't go so far, you can find them just before starting the game!
Key Features
• Find out why the Comet wanders the galaxy!
• Meet Aliens and even control them!
• Control the universe! Planets, meteors, asteroids!
• Only thing you can not control is your main character!
• Gravity based game-play!
Save the Comet apparently is not a clone of other game and tries to bring something new to market. We hope you like it!
Sincerely,
MogaMecha Team
Great game! I I can't break away! But in the third time I played planets stopped to gravitate to a comet. And also just after the launch i succseded to login on google play only with the third attempt.
dragon658 said:
Great game! I I can't break away! But in the third time I played planets stopped to gravitate to a comet. And also just after the launch i succseded to login on google play only with the third attempt.
Click to expand...
Click to collapse
Hmm Great to hear that! Except the problems of course
About the planet problem. I may have a couple of questions to solve it. We will try to look into that ASAP.
Have you used the recently implemented Quick Restart or One Shot buttons that appear while Camera is zooming in to the Comet when you die? (Example below)
About the Google Play i suspect it might be related to some kind of connection issue. But i am not quite sure since we have not seen this problem before. But we will definitely look into it.
Pointing the obvious but if you haven't done yet, make sure you have the latest version of Save The Comet.
Also it would be great if you could tell around about the game We need every help we can get
Nidre said:
Hmm Great to hear that! Except the problems of course
About the planet problem. I may have a couple of questions to solve it. We will try to look into that ASAP.
Have you used the recently implemented Quick Restart or One Shot buttons that appear while Camera is zooming in to the Comet when you die? (Example below)
About the Google Play i suspect it might be related to some kind of connection issue. But i am not quite sure since we have not seen this problem before. But we will definitely look into it.
Pointing the obvious but if you haven't done yet, make sure you have the latest version of Save The Comet.
Also it would be great if you could tell around about the game We need every help we can get
Click to expand...
Click to collapse
Hello, Nidre!
About the problem: I used quick restart button at that time. And I proceed to play the game. The bug there was only once in the whole time while I was playing.
The game is really cool! :cyclops:
dragon658 said:
Hello, Nidre!
About the problem: I used quick restart button at that time. And I proceed to play the game. The bug there was only once in the whole time while I was playing.
The game is really cool! :cyclops:
Click to expand...
Click to collapse
Thanks tho you we were able reproduce and solve this issue. You will see it fixed in the next patch
We are planning even better Customizations and brand new features that we could not make ready before release! (More Geeky stuff )
That would be great if you could share us around We really need every single download in those days!
We have just released a major update!
Lot's of polishing involved in this update!
Here take a look at it : http://blog.savethecomet.com/post/89778428027/polishing-the-comet
[size=10pt]Frustrated? No More![/size]
Ok Everyone!
We knew that you have frustrated by a couple of things. This patch will aim to solve them as much as possible. (ETA Tomorrow)
So let us begin the countdown!
Frustration Number 3!
Door animations are too slow. Restarting takes too long!
- Door animation is now a lot more faster. Also you will be able to directly restart into the game in a future patch
Frustration Number 2!
Game asks for rating all the time!
- This was a bug. And now you also have chance to hide this dialog for good.
…Aaaaaaand, Frustration Number 1!
Game asks to login to google everytime i start it!
- We will only ask the first time you have opened the game. After that you are completely free of Google if you want to
Headstart just got Better!
It has been a wonderfully tiring week for all our team. Except Oz, he was on vocation drinking margarita and dancing under sun shine!
Anyways, we have made some great changes around the galaxy.
First and biggest of them all is that we have upgraded the HeadStart.
Before
> You could use it to reach level 2 if you had 2500 Stardusts.
Now
> Headstart now has 3 different levels.
> To unlock a new level of headstart you should reach the corresponding level in the game. For example to unlock yellow Headstart which takes you to the Soul Nebula, you have to reach the Soul Nebula at least once.
> After unlocking more than a single level; which level you can use and how much you are are going to pay will be determined a very small mini-game.
Not interesting changes;
> We have killed a lot of bugs recently. Yes we are horrible people.
> Pickups now increase you combo.
Awesome games no problems
also its featured on android authority !
http://www.androidauthority.com/save-the-comet-review-415570/
Biggest Update Since Launch and BETA!
Hello Everyone!
We are very excited to launch the biggest update we have prepared since the launch of the game!
This update will cover a lot of feedback from you guys!
If you want to test everything right now! Just follow instructions HERE for beta!
Even Faster Restart!
First and most wanted change was a faster way to restart the game! Now we have moved OneShot menu inside the game for a faster restart experience!
Better Achievements!
We have created a new notification system for achievements! Tapping on objectives button will directly take you to the latest achievement!
Bad News!
Planet’s now need to be explored before you can able to see them!
Leaderboard for Everything!
We have heard your screams and now implemented Google Play Leaderboards! Many Of Them!
Fancy for a test drive?
Be our guest : http://savethecomet.com/presskit.php?#howtoinstall
We are preparing a new surprise for you! Can you guess what it is?
Go and download Save The Comet - Gravity Run today and get your free Pumpkin Comet and Pumpkin Tail!
This offer is available until 09.11.2014
Great Game!!!

[GAME][4.0+]"Golden Age Of Civilizations T"

Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Requirements: Android 4.0 and up.
Available on Google Play: https://play.google.com/store/apps/details?id=info.gacivs.android.test Optimized for small screen. (320x200 - not supported )
Game promo video on YouTube: https://youtu.be/YnA5He3F884
Few huge screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Sergej Privalov said:
Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Click to expand...
Click to collapse
Thank you for your post! It is under development, we are working hard on this game, you could send email to us about your ideas, feature request, experiences and issues! It is based on the FreeCiv but it is MMO and it is designed to mobile; the rule set is continuously evolving based on the players feedback.
Blog posts, forum topics, wiki and more: https :// portal.gacivs.info
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
Sergej Privalov said:
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
Click to expand...
Click to collapse
Oh, we will establish a company with the name of the game soon, so that every registration and domain name based on the prospective company name...
Do you want me to translate for you this game description for Google Play into Russian? (for free)
This game is a great idea!
I understand it’s still in development, so I have few suggestions:
- I think the basic development of the cities is too slow. We hit times like 1 day or more only to build the 1st building. It would be more motivating if we could do the basic buildings in few hours.
- On the other hand, for the research, it’s a bit weird that we can discover new knowledge instantly as long as we have science points. I understand that the time to gather these points = time to discover this knowledge, but it makes the evolution the civilization a bit weird: Nothing happened during decades (because the player didn’t take care of his science points) and then, the civilization go under a major science breakthrough discovering the wheel, horseback riding and iron working at the same time (because the player noticed he had a huge amount of science point to spend).
- The unit movement needs more fluidity
Keep the good work !
- The unit movement needs more fluidity
Click to expand...
Click to collapse
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
Sergej Privalov said:
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
Click to expand...
Click to collapse
We will improve it but we are focusing a features instead of the sparkling GUI.
And we've started a new server at the moment, you can join us!
I love this kind of games, so I will give it a shot :good:
loadermaxx said:
I love this kind of games, so I will give it a shot :good:
Click to expand...
Click to collapse
You can request new features or suggest modifications to existing features on forum of our portal (portal.gacivs.info)!
UI improvement
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
The images don't have to be "the best drawing images of all time", but they have to be similar with all other assets used in the game and share one design. They have to build up a whole thing together. For now, your UI and the Game-World are seperated thigns, they don't look like one thing.
EscapeMaster said:
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
Click to expand...
Click to collapse
You are right but it is a hobby project and we have no time to do all task at once.
We've just finished a border drawing feature! It is a huge first step toward the complex territory based actions, like see everything inside border, bound resources of the cities must be on an owned tile and military units of a nation at peace with the territory owner are not allowed.
Waiting for final version
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
JovialThingLove said:
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
Click to expand...
Click to collapse
It is a mixture of a lot of game...
JovialThingLove said:
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
Click to expand...
Click to collapse
Thank you very much! We are working on it and some (viral) marketing always help us to grow...
We are created a Facebook group (named "gacivs") so you can join us and discuss feature request about the game.
Did you make this game alone? Arts and sounds?
alim44 said:
Did you make this game alone? Arts and sounds?
Click to expand...
Click to collapse
For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
gacivs said:
For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
Click to expand...
Click to collapse
No I don't know. I made a game Western Shooter. But I bought arts and sounds. Good luck.

[GAME][4.1+] Cube TD

Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
Click to expand...
Click to collapse
Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
Click to expand...
Click to collapse
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
Click to expand...
Click to collapse
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
Click to expand...
Click to collapse
Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
Click to expand...
Click to collapse
And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
Click to expand...
Click to collapse
Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.

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