[GAME][4.0+]"Golden Age Of Civilizations T" - Android Apps and Games

Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Requirements: Android 4.0 and up.
Available on Google Play: https://play.google.com/store/apps/details?id=info.gacivs.android.test Optimized for small screen. (320x200 - not supported )
Game promo video on YouTube: https://youtu.be/YnA5He3F884
Few huge screenshots:
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Sergej Privalov said:
Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Click to expand...
Click to collapse
Thank you for your post! It is under development, we are working hard on this game, you could send email to us about your ideas, feature request, experiences and issues! It is based on the FreeCiv but it is MMO and it is designed to mobile; the rule set is continuously evolving based on the players feedback.
Blog posts, forum topics, wiki and more: https :// portal.gacivs.info

Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.

Sergej Privalov said:
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
Click to expand...
Click to collapse
Oh, we will establish a company with the name of the game soon, so that every registration and domain name based on the prospective company name...

Do you want me to translate for you this game description for Google Play into Russian? (for free)

This game is a great idea!
I understand it’s still in development, so I have few suggestions:
- I think the basic development of the cities is too slow. We hit times like 1 day or more only to build the 1st building. It would be more motivating if we could do the basic buildings in few hours.
- On the other hand, for the research, it’s a bit weird that we can discover new knowledge instantly as long as we have science points. I understand that the time to gather these points = time to discover this knowledge, but it makes the evolution the civilization a bit weird: Nothing happened during decades (because the player didn’t take care of his science points) and then, the civilization go under a major science breakthrough discovering the wheel, horseback riding and iron working at the same time (because the player noticed he had a huge amount of science point to spend).
- The unit movement needs more fluidity
Keep the good work !

- The unit movement needs more fluidity
Click to expand...
Click to collapse
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose

Sergej Privalov said:
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
Click to expand...
Click to collapse
We will improve it but we are focusing a features instead of the sparkling GUI.
And we've started a new server at the moment, you can join us!

I love this kind of games, so I will give it a shot :good:

loadermaxx said:
I love this kind of games, so I will give it a shot :good:
Click to expand...
Click to collapse
You can request new features or suggest modifications to existing features on forum of our portal (portal.gacivs.info)!

UI improvement
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
The images don't have to be "the best drawing images of all time", but they have to be similar with all other assets used in the game and share one design. They have to build up a whole thing together. For now, your UI and the Game-World are seperated thigns, they don't look like one thing.

EscapeMaster said:
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
Click to expand...
Click to collapse
You are right but it is a hobby project and we have no time to do all task at once.

We've just finished a border drawing feature! It is a huge first step toward the complex territory based actions, like see everything inside border, bound resources of the cities must be on an owned tile and military units of a nation at peace with the territory owner are not allowed.

Waiting for final version
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.

JovialThingLove said:
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
Click to expand...
Click to collapse
It is a mixture of a lot of game...
JovialThingLove said:
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
Click to expand...
Click to collapse
Thank you very much! We are working on it and some (viral) marketing always help us to grow...
We are created a Facebook group (named "gacivs") so you can join us and discuss feature request about the game.

Did you make this game alone? Arts and sounds?

alim44 said:
Did you make this game alone? Arts and sounds?
Click to expand...
Click to collapse
For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?

gacivs said:
For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
Click to expand...
Click to collapse
No I don't know. I made a game Western Shooter. But I bought arts and sounds. Good luck.

Related

JPN Only - Kemco Games that I wish were in ENG......

I know these are in JPN only but still these look awesome and I would love to see Kemco release these. I have email Kemco regaring each game asking if they plan to release in ENG. If anyone is interested please email them at the address below:
[email protected]
Game I'm interested in:
https://play.google.com/store/apps/...SwxLDEwOSwia2VtY28uZXhlY3JlYXRlLmR5bmFtaXMiXQ..
https://play.google.com/store/apps/...GwsMSwxLDEwOSwia2VtY28uaGl0cG9pbnQuZ2Vuc28iXQ..
lol, I predicted that Infinite Dynamis would be on your list.
All the Kemco fanatics are looking forward to that. I still need to get into Knight of the Earthends!
I emailed them about 15 minutes ago and this was their response, from a live person not a computer zombie. (well maybe..lol) Kemco is always so dang fast replying, always in minutes never days or hours even.
My email to them:
Hello,
I am a huge fan of your current games that are optimized for the Xperia PLAY. Just to name a few:
Eve of the Genesis
Aeon Avenger
Symphony of Eternity
Dark Gate
I am aware that Symphony of the Origin will be released soon in English but was wondering if you could tell me if there are any other games currently in development that will be seeing a release in English and or any older Kemco games that will see a translation from Japanese to English? I look forward to your future projects and do sincerely hope that you continue to support the Xperia PLAY. Thank you for your time.
Kemco Reply:
Dear customer,
This is KEMCO_GAMES customer support.
Thank you very much for your great support.
Unfortunately, we cannot say anything about future releases, but if you
want to be notified about future news, we have a Facebook page where you
can stay tuned by liking the page.
http://www.facebook.com/kemco.global
We hope for your support also in the future!
Sincerely,
KEMCO_GAMES
Guess we will just have to wait and watch their FaceBook page.
TLRtheory said:
lol, I predicted that Infinite Dynamis would be on your list.
All the Kemco fanatics are looking forward to that. I still need to get into Knight of the Earthends!
Click to expand...
Click to collapse
I am about 3hours into Knight of the earthends. I am enjoying it. Have you played darkgate? I have it but haven't started it yet
Sent from my R800x using xda premium
So I used my JPN VPN to look up more games from Kemco. Too bad I dont know Japanese... I would have so many choices. See below. Also one of the games is free. (Machine Knight)
Machine Knight: FREE - APK Linked here: http://d-h.st/Srw
https://play.google.com/store/apps/details?id=kemco.hitpoint.machine
Cross Hearts Arcadia:
https://play.google.com/store/apps/details?id=kemco.hitpoint.callofalgiz
CODE:Kerberos:
https://play.google.com/store/apps/details?id=kemco.hitpoint.kerberos
Alphadia2: (I know its coming in ENG soon if not already, thank you poo-tang for the heads up)
https://play.google.com/store/apps/details?id=kemco.execreate.alphadia2
RPG 白銀ノルニール - :
https://play.google.com/store/apps/details?id=kemco.wws.nornir
Solitude of Covenant:
https://play.google.com/store/apps/details?id=kemco.magitec.solitude
ALL appear to be Xperia PLAY optimized except Machine Knight as its not listed.
EDIT: Machine Knight menu is in ENGLISH and uses the XPeria PLAY!!!!!!! From there its in Japanese and no way to change it to ENG in the menu's.... bummer.....
ozzmanj1 said:
Have you played darkgate? I have it but haven't started it yet
Click to expand...
Click to collapse
Beat that some time ago.
I gotta say... at first that game looked painfully generic, but it turned out to have the most enjoyable class system I've seen on any RPG in a really long time! I ended up starting End of Aspiration late because I wanted to get the most out of Dark Gate.
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Its out now but not sure if has Play Controls. Have not brought it yet myself, but like the first version it says not optimized. Not sure if that means just not in launcher or something else? If someone does try it and works please let me know as would like to add to site
DOWNLOAD
Description
The next installment in the smash hit JRPG series, Alphadia II, is finally here! It’s time to unleash your energi once again and enjoy an immersive experience in a new and exciting world honed to perfection with a massive graphical overhaul, richly developed characters, and a streamlined battle system!
Alphadia II takes players on an unforgettable adventure 200 years after the events of the first Alphadia. Though after seemingly being lost to the inhabitants of the world, energi once again makes its appearance, and before long begins to drive opposing powers into an all out scramble to take control of this ever diminishing resource.
****
Those new to this exciting series can check out and also purchase the original Alphadia at the linked address below! 
https://play.google.com/store/apps/details?id=kemco.execreate.alphadia
****
For troubleshooting, please contact us at [email protected]. While we may not be able to provide direct responses to individual users, know we will work our hardest to rectify any reported program issues.
Energi… the source of power interconnected with all living things.
In times of old, the human race erected a great civilization that thrived on the use of this power. However, some two centuries earlier, an incident known as the Energi Crisis erupted and led to the planet's energi being sealed away. As a result, people lost the mysterious powers they were once capable of harnessing.
The story now picks up with the protagonist, Leon, who has been assigned to his first solo mission by the Energi Guild. And there within his mind echo the words of the guildmistress when she stated: "Energi is the hidden power within each individual. It is the power of the heart and mind, and when purposefully sought, its true potential is unleashed."
■Nostalgia at its best! It’s like old-school meets new-school with perfect harmony!
Sporting a colorful and gorgeously detailed 2D battle system, individual break skills, elementals that combine to create more powerful energi skills, and even an auto-battle function, Alphadia II comes equipped with everything fans of traditional JRPGs could expect and caters to both the hardcore and casual gamer alike!
■Energi is the key!
Energi is derived from one of six unique elementals and has the power to not only grow, but lead players to the acquisition of new and more powerful energi skills. These energi skills then, in turn, play an integral role in attack, recovery, and even support. Furthermore, once two separate elementals have reached a certain level, they can be combined to create even more powerful energi skills!
■Can you handle it?!
Aside from a voluminous story, Alphadia II offers a new "Mission" system in which players are able to accept missions from the guild in order to receive valuable coins. These coins can then be exchanged for powerful equipment and other hard-to-get items later on. In addition to the main story and missions is a wealth of subquests, making this title truly the whole package. In fact, after finishing the game, there may be still much more to do than one might think!
[Supported OS]
- 2.2, 2.3, 3.1, 3.2, 4.0
[Supported screen]
- HVGA(320x480) or above
[Xperia(TM) PLAY]
- Not optimized
[Supports SD card transfer]
- Yes
[Language]
- English, Japanese
[Incompatible]
- HT-03A(OS1.6), Xperia(OS1.6), Xperia(OS2.1), LYNX(OS1.6), Optimus chat(OS2.2), IS01(OS1.6), 003Z(OS2.2), S31HW(OS2.2), Aria(OS2.2)
(We check almost all devices distributed by mobile phone carriers in Japan. Other devices are not guaranteed to be compatible.)
********************************
[Facebook Page(en)]
""Like"" our page to get the latest information!
http://www.facebook.com/kemco.global
********************************
(C)2008-2012 KEMCO/EXE-CREATE
Click to expand...
Click to collapse
poo-tang said:
Its out now but not sure if has Play Controls. Have not brought it yet myself, but like the first version it says not optimized. Not sure if that means just not in launcher or something else? If someone does try it and works please let me know as would like to add to site
DOWNLOAD
Click to expand...
Click to collapse
ThankS POO-TANG! Going to buy it and see, so hoping its XP optimized.
No xperia play support. Sigh.... refund. Hope this isn't the end.
Sent from my R800x using xda premium
ozzmanj1 said:
No xperia play support. Sigh.... refund. Hope this isn't the end.
Sent from my R800x using xda premium
Click to expand...
Click to collapse
Not good Thanks for letting us know
poo-tang said:
Not good Thanks for letting us know
Click to expand...
Click to collapse
Other then my brief lapse of faith I am sure that there will be other games from Kemco with XP support. Both Alphadia's, and Grinsi (I think thats how its spelled) are the onyl games from them not XP optimzed. So I would be surprised if this was the begining of the end.
I'm sure this isn't the end.
Alphadia, as well as a few others - are simply published by Kemco with different teams behind them. The previous Alphadia wasn't optimized for Xperia Play at all and this one seems to use the same game engine - so it's not really surprising.
Just noticed this today. I bought the Knight of the Earthends when it was released and noticed today that now there is a version for Xperia devices....... looks like we get som additonal stuff thats not in the regular versions.
ORiginal, version I own:
https://play.google.com/store/apps/...a#?t=W251bGwsMSwxLDIxMiwia2VtY28ud3dzLnZnYSJd
Xperia Only Version:
https://play.google.com/store/apps/...GwsMSwxLDIxMiwia2VtY28ud3dzLnZnYS54cGVyaWEiXQ..
Edit: It now appears there is a special mode that can be unlocked where you can battle of Xperia users via our character in this game. Interesting........... Dont know if its online or simply local bluetooth/wifi.
I couldn't find any information regarding an online battle system; it appears they just added a new difficulty exclusive to Xperia devices but please link if you know anything more about the online mode.
Thanks for pointing this out btw, I've never tried a Kemco game, I have lost the will to play JRPGs (have tried playing Chrono Cross, Star Ocean: Second Story, FFIX, FFX, Grandia 2, etc. this year and haven't enjoyed any of them) but somehow I'm finding this game to be a lot of fun. First of all, it is ugly as sin and the scrolling effect when moving from one area of the screen to the next actually hurts my eyes. The story and characters are awful IMO. Beyond that, this game gets everything else right. Each character works very differently while still being completely customizable. The battles are quick and fun. The dungeons are designed well. The game has so far (only played for about two hours) been wonderfully linear and the map and quest-log systems make sure that I'm not endlessly searching for the next destination. Great find, completely worth 99 cents!
I thought I read it from Kemcos Facebook page. When I have a minute I'll see if I can find it and post it here
Sent from my R800x using xda premium
ozzmanj1 said:
I thought I read it from Kemcos Facebook page. When I have a minute I'll see if I can find it and post it here
Sent from my R800x using xda premium
Click to expand...
Click to collapse
kk, thanks. Would be awesome if it was included but if so it's strange that they have completely hidden any information on it within the game itself.

[GAME] [2.3.3+] [FREE] Dracoo Lite

Hi. After playing video games for almost 20 years now, we (a frind of mine and me) finally decided to create one by ourselves. We released the first version on google play store these days...
I hope everybody has a great time and a lot of fun with this game. For questions to technical details and other stuff i am available, of course, in this thread, or you can drop me a mail
Fly the dragon named Dracoo through the lovely 2d scenery in this casual game. Roast as many enemies as possible with your fiery breath. But watch out, they will try to harm you.
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Steer Dracoo past all obstacles, stay clear of bats and other shady creatures and eat as many chilis as possible for your breath.
I've done a little level-editor too, to take away the pain of creating levels. If you like, you can try to create some nice levels and then send them to me Maybe, if you have some funny ideas, it will make its way to the full version of the game: http://dracoo-leveleditor.xsheetgames.com
Google Play Store Link
AndroidPit Link
I would love to get some feedback! Please tell me what you think.
We will release the full version with 45 Levels and 3 Levelpacks on March 31th.
Greetings Mike
xSheetGames
Test
Looks pretty fun! I'll check it out
Sent From Xperia Tablet S
jman2131 said:
Looks pretty fun! I'll check it out
Sent From Xperia Tablet S
Click to expand...
Click to collapse
Thank you very much. I hope everything will run smoothly. I once tried it on a xperia tablet s and encountered some problems. Please let me know if the latest performance updates helped. I would love to read your feedback on the overall user experience. There is still some time left for us to include the customers voice in the full version.
xSheetGames said:
Thank you very much. I hope everything will run smoothly. I once tried it on a xperia tablet s and encountered some problems. Please let me know if the latest performance updates helped. I would love to read your feedback on the overall user experience. There is still some time left for us to include the customers voice in the full version.
Click to expand...
Click to collapse
The game runs really smooth with no problems so far for me. Its really challenging but that might be because im so bad at games xD cute graphics as well may I suggest different 'types' of dragons or fireballs in the future?
Sent From Xperia Tablet S
jman2131 said:
The game runs really smooth with no problems so far for me. Its really challenging but that might be because im so bad at games xD cute graphics as well may I suggest different 'types' of dragons or fireballs in the future?
Sent From Xperia Tablet S
Click to expand...
Click to collapse
I'm glad everything worked smoothly. We thought about different power ups with different effects and ammo (ice ball for example). We plan to deliver new levelpacks through updates later this year. We would include these new powerups there. Thanks for this suggestion. I will discuss it with my partner, but it seems logical to me. It would enhance the depth of the level design
Is the game too hard? Some people stated by now that it is a little too challenging. They haven't faced the first boss yet. He will be hard work to beat
When I was designing the levels, I had games like rayman origins or the gameboy classic parodius in mind. This games are very challenging too. I hoped, our levels can be beaten with less than 5 trys per level from the average casual player. To target all 3 eggs per level is very challenging indeed.
What is your opinion? Should we aim a little lower?
Maybe have a selection of 'easy', 'normal', and 'hard' levels?
COOL!!!
funny, cool !!
Awesome!, It kinda remind me space impact
looks soo cartoon pretty
Reminds me of Rayman Legends style.. EXCELLENT WORK!
I gotta hand it to you, the game got me hooked. Over and over again trying to get a full 3 star. Hahaha and I agree, it is challenging but that's what I find to be the charm here. When playing, you get this feeling that it's not that hard but everytime I failed I always go; "ugh, just a little more" or " damn, curse that dead end" lol but I always came back for more. Thanks
Sent from my GT-I9070 using xda premium
Thank you
Thank you very much. It is fun to make a game. But it is even more fun when someone actually is playing it. :fingers-crossed:
At the moment, we are drawing and designing the 3rd levelpack: Terror Forest We're going to put 3 free levels in the Lite version, of course. The full version will have 45 Levels (and we will enhance the gametime with additional levelpacks via updates). And the full version will be ad-free. I hate the fact that we had to put Ads in the lite version, sorry for that. But, at least the GameScreen itself and the TitleScreen remains ad-free. I would love to read more feedback from you.
I hope everyone has a great time with our game. And don't be shy: Please rate Dracoo Lite in the Google Play Store. :good: :good: :good: :good: :good:
Greetings from Austria
Mike / XSheetGames
Beautiful!!!
Very cool game, run smooth and the graphics is very good. It is a little hard to play but it is also very very fun!!! :good:
Looks really nice, reminds me of Rayman Origins with Rayman being on one of those mosquito's.
I'll be getting this on Play Store.
Cool
Awesome
Runs smoothly on my Galaxy S2 (CM 10.1).
Nice ExtJS level editor too.
Can you give to us developers a overview of the geral game architecture ?
Do you use a SurfaceView in the game ? How you do it so smoothly ?
danilolr said:
Runs smoothly on my Galaxy S2 (CM 10.1).
Nice ExtJS level editor too.
Can you give to us developers a overview of the geral game architecture ?
Do you use a SurfaceView in the game ? How you do it so smoothly ?
Click to expand...
Click to collapse
Thank you. I use the LibGdx framework for creating the game. They supply everything you need, from box2d physics simulations to application lifecycle handling. But, compared to cocos2d, it is more technical and you have to do more things by yourself. When it comes to performance and asset management, I bet I have done some things wrong (this was my first android app and my first game). But with every update, it becomes better . I wrote a small "history of prototypes" on our homepage a little while ago, where you can see the milestones we achieved with each version. But I stopped updating some versions ago, so the latest version of the game is not there. To run the game in your browser, you need the webGl plugin.
We plan to make some development and design-tutorials in the future (2-3 moth from now). Frankly, since we have dayjobs too, it is a matter of time. But I hope we find the time to walk you throw the tricky parts of game development. If you like to keep track, simply like our facebook page or check this forum post in the libGdx forum.
Why is it so smooth? Hm. Maybe because I went down an endless road, trying to tweak the performance. I came up with some pretty memory-saving ideas how to build the parallax. More on that topic will be covered in a seperate tutorial.
When you think now: Hey, why is it not smooth on my device? That is probably because of the HD graphics we used. Not every phone can handle this big graphics and animations without problems. Especially phones with 320x480 screens. But we are working on that.
Surface view: My understanding ist that LibGdx uses a GlSurfaceView under the hood, but usually you do not get in touch with that.
cool !
good work bro...
congratulations !!!
its ok to play

[GAME][2.2+] One More Drop FREE

Hi xda-developers,
I spent a lot of time on my first mobile game, so I'm curious about your opinions.
GOOGLE PLAY: One More Drop FREE
Peekaboo needs you! Use skill and logic to move a water drop to the right place.
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Players are required to grow a friend for the character of Peekaboo, a tiny sprite living in the grass and feeding on pure water. Players guide a water droplet through a host of obstacles to the right place. Once the water drops close enough to the target, a new friend will grow.
The game is based on the laws of physics: the water droplet evaporates in contact with a hot obstacle, and steam rises up. It changes state again once it runs into a cold barrier, drops down or freezes, and so on.
You can build your own levels.
GOOGLE PLAY: One More Drop FREE
Many thanks to Mario Zechner and his libGDX which saved my time a lot.
I'm looking forward to your opinions.
Thanks and enjoy the game.
Scrrenshots looking good..Downloading..
Report ASAP..
Sent from my GT-I9100 using Tapatalk 2
Hit Thanx If I helped U-XDA Rule
Great! Thanks
Sent from my smartphone!
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
MartySeal said:
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
Click to expand...
Click to collapse
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
It was helpful, just experienced players submit their levels now.
I'm glad that you like the game.
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Daniel_001 said:
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
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Click to collapse
Thanks Daniel, I hope that more people find andvanced levels challenging.
But the real challenge is play this game under water, yes we try it
fivephones said:
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
Click to expand...
Click to collapse
I see, that is good idea. Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
I saw some providers for score tables (even Google start his own). But for store data (e.g. levels) I didn't find anything.
This could be usefull for my own application. Thanks.
MartySeal said:
Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
Click to expand...
Click to collapse
After some searching for existing services during preparing our game (year ago), we decide to build our own server application to maintain users, levels and rates. Levels created by players are signed, so only author can change them. This all thing are too complex to use some universal service. But we could have a performance problem if there will be too many concurent players. During performance tests we were able to deal with approximately 10 players per second.
So if you plan use your own server, you have to decide performance vs. custom implementation.
Good luck with your app.
Hi fivephones, I finished free packages of the game and most of online levels. I have to say again, I like the game.
I'm working right now on my own levels, you will see ).
It is similar concept as used in the game "Candy Pot" by Pi Labs
saqibvohra93 said:
It is similar concept as used in the game "Candy Pot" by Pi Labs
Click to expand...
Click to collapse
Hi, you have to try it first . It's an honor for me if you compare One More Drop to this game. I do not have iPhone, but according info on iTunes "Candy Pot" using one object "candy" to jump into a pot.
In One More Drop the water droplet contains 25 parts and keeping them togeather by tilting phone and guide them to the target is the goal. Of course there are some similiar elements, it's a puzzle game ).
Thank you very much for the comment.
After all free levels (during last days) I have to say, tilting waterdrop is a FUN . Level builder is working good, sometimes overlaping elements are confusing. Maybe you can improve "button-flow" for deleting all elements (it was not clear for me first time).
Thanks for the game and good luck.
OK, we will improve Level Builder a little bit in next release. Thanks for sharing your levels with other players.
Very nice graphic, like it)
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
HelenOne said:
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
Click to expand...
Click to collapse
We were focused on fine control by tilt, because it's key feature for this game. I'm glad you like it. Thanks for comment.
Looking forward for your own levels ).
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Daniel_001 said:
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Click to expand...
Click to collapse
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
fivephones said:
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
Click to expand...
Click to collapse
That would be nice. I'm looking forward to next version. Bye

[GAME FREE] Food Defense - Bug smasher

Food Defense - Bug smasher
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One day you wake up in the middle of the night to find a way to touch to the kitchen, turn on the light and ... Dream passes instantly! Here is a horrifying picture: hordes of beetles want to eat anything that smells or looks tastier than stone. Without missing a second you grab tucked under the arm hammer and boldly enter into battle! ...because you know: no one of them should to survive, they should not be here!
Be quick and agile! The only way you will be able to keep what is so expensive for you!
Food Defense - Bug Smasher - is crazy arcade game in which you will be using a hammer to destroy hordes of insects that are so eager to take hold of your meal. Variety unprecedented insects make you wonder and especially some of them - to think seriously. In addition you will be able to use a lot of bonuses that will help in the difficult struggle with annoying horde.
Game tasks:
Do not let the bugs take out food from the table as long as possible
Kill as many beetles as possible
Compete with other players and your friends
Collect crystals: you can buy a variety of bonuses in the store for them
All this is waiting for you!
Google Play: https://play.google.com/store/apps/details?id=com.serhiishkatulo.fooddefense
Armstrongw said:
Good graphics but the game quickly gets bored.
Click to expand...
Click to collapse
Thanks for Your reply! We are developing new game modes and bonuses. I hope this will make the game more addictive.
I liked the game. The original idea of a hammer to beat the cockroaches. Even the cat helps to play. It is interesting to know what are the bonuses? I understand that they can be bought in the store?
Hi! I just tried your game.
I really love the visuals. Did you do the graphics by yourself?
Also congrats on the huge number of positive reviews. I'm interested in how you got so many people to review your game so quickly as It usually takes a pretty long time for me.
Now, two things I noticed that you might want to take a look at.
First, the top banner in the main menu is unusually small on my M8. Like really really small.
And the game lags a lot. It freezes for a second every two or three hits and that makes it unplayable.
Cheers!
Hi xantgames!
Thanks for Your reply!
Graphics was made by my wife. She is game designer and she very glad to hear such reviews Thanks!
I think, huge number of reviews is related to banner advertising campaign and asking users to write a review. But actually I'm also surprised by the number of reviews.
Top banner in main menu is not full wide to not overlay Google Play Games Log In / Out button. Maybe this is not the best layout...
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Cheers!
apprising said:
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Click to expand...
Click to collapse
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
xantgames said:
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
Click to expand...
Click to collapse
Thanks a lot!
Looks very strange... Lags only after tap. I'll investigate this problem on Nexus.
Cheers!
Version 2.0 released!
- shop is open now
- added 10 bonuses
- stability and performance improvements
- beetles become smarter
- bug fixes
Version 2.2 released
- New table backgrounds
- Fixes in bugs logic
- Fixed lag on LG devices
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
TOEgameStudio said:
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
Click to expand...
Click to collapse
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
cool app for beetle-haters)
apprising said:
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
Click to expand...
Click to collapse
Thanks for information! Good luck with future development and a lot of new users!!!
TOEgameStudio said:
Thanks for information! Good luck with future development and a lot of new users!!!
Click to expand...
Click to collapse
Thank you! Same to you!
tried the game, very cute graphics
Fantastic! =) I love this game!!!
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Leonid64 said:
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Click to expand...
Click to collapse
Thanks Leonid64!
Of course! We have many ideas about development of this game: new insects, bonuses, locations etc. Updates coming soon!
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
AlexanderKrupenkov said:
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
Click to expand...
Click to collapse
Thanks AlexanderKrupenkov! We are thinking now about it. Some scenario mode, achievements, etc.

[GAME][4.1+] Escape

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Introduction:
Hello everyone!
Welcome to our presentation of our recent project "Escape". In the Platformer game Escape, your goal is to solve the riddles of each Level and reach the goal as fast as possible.
Game Description:
(Too long? Watch this video/trailer: https://youtu.be/5-ZA7a08bXg)
Singleplayer:
In the singleplayer-mode, there are 3 stages containing 20 level each. Every stage excels by their own characteristics and features, which the player can use to pass the levels. Be it ventilators, which carry you through the level, platforms, which transport you to other layers, or teleporter, which take you to other places. There, you will also encounter dangers like holes, spikes and lasers, which you have to avoid to get to the end of the level.
Every stage has their own tutorial, which shows you the features of the associated stage. Therefore you will be very prepared for the game!
Multiplayer:
The multiplayer-mode contains duels vs other Players on 3 stages with 5 levels each. When winning, you earn points and push yourself up the leaderboard. Duel with the whole world! (The multiplayer-mode will be enabled, when the tutorials have been played.)
Take note: The multiplayer-mode is more difficult than the singleplayer-mode, so it would be wise to complete the singleplayer-mode first, or at least play until you are accustomed to the game-mechanics.
TL;DR: If you are searching for a smartphone game with a lot of content, challenging levels and replayability, then escape should be your game!
Download:
Google Play: http://bit.ly/GooglePlayEscapeGame
Images:
Stage 1:
Stage 2:
Stage 3:
FAQ:
Q: Which Android versions are supported?
A: Android 4.1 and up.
Q: How can I unlock the special levels/skins?
A: A special level/skin will be unlocked when you have earned all stars of the associated stage.
About us:
We are an Indie Game Development Team of three students. Escape represents our first big project, which took us 6 months of development-time. The game was developed with the Unity3D-Engine for mobile devices. This was also the first time we have used the development platform Unity.
Thank you for reading our presentation. We hope you will look into our game and enjoy it as much as we do.
Feel free to contact us and give us improvement suggestions.
PS: We appreciate if you'd rate this thread and our game.
XDA:DevDB Information
Escape, App for all devices (see above for details)
Contributors
EscapeMaster
Version Information
Status: Stable
Current Stable Version: 1.0.6
Stable Release Date: 2016-01-07
Created 2016-01-08
Last Updated 2016-01-07
Pretty good
So far, a pretty good game. I really like the design of the game. The levels can get quite challenging, but thats what makes it fun for me . The game runs smoothly on my S6.
I gonna test the game further and update my thoughts on it.
Unclked said:
So far, a pretty good game. I really like the design of the game. The levels can get quite challenging, but thats what makes it fun for me . The game runs smoothly on my S6.
I gonna test the game further and update my thoughts on it.
Click to expand...
Click to collapse
Thank you very much. We are glad to hear that you like Escape. Feel free to ask questions if something is unclear or if you need some help.
Also we would appreciate it, if you would use the Review-functionality of XDA to rate Escape.
Wow...! I just love this type of games, I'm keen to play games filled with competitions. Thanks for sharing this fabulous game! Great Job, keep going!
EdwardSmith36 said:
Wow...! I just love this type of games, I'm keen to play games filled with competitions. Thanks for sharing this fabulous game! Great Job, keep going!
Click to expand...
Click to collapse
Thank you. We hope you will enjoy it.
EscapeMaster said:
Thank you very much. We are glad to hear that you like Escape. Feel free to ask questions if something is unclear or if you need some help.
Also we would appreciate it, if you would use the Review-functionality of XDA to rate Escape.
Click to expand...
Click to collapse
Done.
I really have to say, after playing some hours, the game becomes better and better. Each level is unique and the features of each world ( Im currently in the first level of world 2, but played all tutorials) are also really nice. The learning curve for the first world was good, so i got accostumed to the game mechanics pretty well.
Thanks for this game!
Unclked said:
Done.
I really have to say, after playing some hours, the game becomes better and better. Each level is unique and the features of each world ( Im currently in the first level of world 2, but played all tutorials) are also really nice. The learning curve for the first world was good, so i got accostumed to the game mechanics pretty well.
Thanks for this game!
Click to expand...
Click to collapse
Glad to hear that. We hope you'll enjoy stage 2 and 3 as well. And thanks for the Review.
This game is just amazing. The more you play the more it makes fun!
Good work guys!
Good game, played for half an hour! Will play again if there be another half an hour! Thanks!
ensignT said:
Good game, played for half an hour! Will play again if there be another half an hour! Thanks!
Click to expand...
Click to collapse
Thank you, glad to hear that.
PlayersHeaders said:
This game is just amazing. The more you play the more it makes fun!
Good work guys!
Click to expand...
Click to collapse
Thank you for your reply. We really appreciate your opinion for our game.
Special Skins
Dear developers,
do i need to have the special skins in order to get 3 stars in some of the levels? (For example, when I have all stars in World 1, is the special skin 1 needed for world 2 or 3 to get all stars?
If yes thats okay, because at the moment im trying to get all stars at world 1, but its pretty damn hard. =D
Pretty good games!!!!!!!!!!!!!!!!!!!!!!!
I love the design and the challenge of each level! Really nice <3
Thank for sharing!!!

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