Food Defense - Bug smasher
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One day you wake up in the middle of the night to find a way to touch to the kitchen, turn on the light and ... Dream passes instantly! Here is a horrifying picture: hordes of beetles want to eat anything that smells or looks tastier than stone. Without missing a second you grab tucked under the arm hammer and boldly enter into battle! ...because you know: no one of them should to survive, they should not be here!
Be quick and agile! The only way you will be able to keep what is so expensive for you!
Food Defense - Bug Smasher - is crazy arcade game in which you will be using a hammer to destroy hordes of insects that are so eager to take hold of your meal. Variety unprecedented insects make you wonder and especially some of them - to think seriously. In addition you will be able to use a lot of bonuses that will help in the difficult struggle with annoying horde.
Game tasks:
Do not let the bugs take out food from the table as long as possible
Kill as many beetles as possible
Compete with other players and your friends
Collect crystals: you can buy a variety of bonuses in the store for them
All this is waiting for you!
Google Play: https://play.google.com/store/apps/details?id=com.serhiishkatulo.fooddefense
Armstrongw said:
Good graphics but the game quickly gets bored.
Click to expand...
Click to collapse
Thanks for Your reply! We are developing new game modes and bonuses. I hope this will make the game more addictive.
I liked the game. The original idea of a hammer to beat the cockroaches. Even the cat helps to play. It is interesting to know what are the bonuses? I understand that they can be bought in the store?
Hi! I just tried your game.
I really love the visuals. Did you do the graphics by yourself?
Also congrats on the huge number of positive reviews. I'm interested in how you got so many people to review your game so quickly as It usually takes a pretty long time for me.
Now, two things I noticed that you might want to take a look at.
First, the top banner in the main menu is unusually small on my M8. Like really really small.
And the game lags a lot. It freezes for a second every two or three hits and that makes it unplayable.
Cheers!
Hi xantgames!
Thanks for Your reply!
Graphics was made by my wife. She is game designer and she very glad to hear such reviews Thanks!
I think, huge number of reviews is related to banner advertising campaign and asking users to write a review. But actually I'm also surprised by the number of reviews.
Top banner in main menu is not full wide to not overlay Google Play Games Log In / Out button. Maybe this is not the best layout...
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Cheers!
apprising said:
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Click to expand...
Click to collapse
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
xantgames said:
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
Click to expand...
Click to collapse
Thanks a lot!
Looks very strange... Lags only after tap. I'll investigate this problem on Nexus.
Cheers!
Version 2.0 released!
- shop is open now
- added 10 bonuses
- stability and performance improvements
- beetles become smarter
- bug fixes
Version 2.2 released
- New table backgrounds
- Fixes in bugs logic
- Fixed lag on LG devices
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
TOEgameStudio said:
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
Click to expand...
Click to collapse
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
cool app for beetle-haters)
apprising said:
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
Click to expand...
Click to collapse
Thanks for information! Good luck with future development and a lot of new users!!!
TOEgameStudio said:
Thanks for information! Good luck with future development and a lot of new users!!!
Click to expand...
Click to collapse
Thank you! Same to you!
tried the game, very cute graphics
Fantastic! =) I love this game!!!
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Leonid64 said:
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Click to expand...
Click to collapse
Thanks Leonid64!
Of course! We have many ideas about development of this game: new insects, bonuses, locations etc. Updates coming soon!
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
AlexanderKrupenkov said:
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
Click to expand...
Click to collapse
Thanks AlexanderKrupenkov! We are thinking now about it. Some scenario mode, achievements, etc.
Related
Hi. After playing video games for almost 20 years now, we (a frind of mine and me) finally decided to create one by ourselves. We released the first version on google play store these days...
I hope everybody has a great time and a lot of fun with this game. For questions to technical details and other stuff i am available, of course, in this thread, or you can drop me a mail
Fly the dragon named Dracoo through the lovely 2d scenery in this casual game. Roast as many enemies as possible with your fiery breath. But watch out, they will try to harm you.
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Steer Dracoo past all obstacles, stay clear of bats and other shady creatures and eat as many chilis as possible for your breath.
I've done a little level-editor too, to take away the pain of creating levels. If you like, you can try to create some nice levels and then send them to me Maybe, if you have some funny ideas, it will make its way to the full version of the game: http://dracoo-leveleditor.xsheetgames.com
Google Play Store Link
AndroidPit Link
I would love to get some feedback! Please tell me what you think.
We will release the full version with 45 Levels and 3 Levelpacks on March 31th.
Greetings Mike
xSheetGames
Test
Looks pretty fun! I'll check it out
Sent From Xperia Tablet S
jman2131 said:
Looks pretty fun! I'll check it out
Sent From Xperia Tablet S
Click to expand...
Click to collapse
Thank you very much. I hope everything will run smoothly. I once tried it on a xperia tablet s and encountered some problems. Please let me know if the latest performance updates helped. I would love to read your feedback on the overall user experience. There is still some time left for us to include the customers voice in the full version.
xSheetGames said:
Thank you very much. I hope everything will run smoothly. I once tried it on a xperia tablet s and encountered some problems. Please let me know if the latest performance updates helped. I would love to read your feedback on the overall user experience. There is still some time left for us to include the customers voice in the full version.
Click to expand...
Click to collapse
The game runs really smooth with no problems so far for me. Its really challenging but that might be because im so bad at games xD cute graphics as well may I suggest different 'types' of dragons or fireballs in the future?
Sent From Xperia Tablet S
jman2131 said:
The game runs really smooth with no problems so far for me. Its really challenging but that might be because im so bad at games xD cute graphics as well may I suggest different 'types' of dragons or fireballs in the future?
Sent From Xperia Tablet S
Click to expand...
Click to collapse
I'm glad everything worked smoothly. We thought about different power ups with different effects and ammo (ice ball for example). We plan to deliver new levelpacks through updates later this year. We would include these new powerups there. Thanks for this suggestion. I will discuss it with my partner, but it seems logical to me. It would enhance the depth of the level design
Is the game too hard? Some people stated by now that it is a little too challenging. They haven't faced the first boss yet. He will be hard work to beat
When I was designing the levels, I had games like rayman origins or the gameboy classic parodius in mind. This games are very challenging too. I hoped, our levels can be beaten with less than 5 trys per level from the average casual player. To target all 3 eggs per level is very challenging indeed.
What is your opinion? Should we aim a little lower?
Maybe have a selection of 'easy', 'normal', and 'hard' levels?
COOL!!!
funny, cool !!
Awesome!, It kinda remind me space impact
looks soo cartoon pretty
Reminds me of Rayman Legends style.. EXCELLENT WORK!
I gotta hand it to you, the game got me hooked. Over and over again trying to get a full 3 star. Hahaha and I agree, it is challenging but that's what I find to be the charm here. When playing, you get this feeling that it's not that hard but everytime I failed I always go; "ugh, just a little more" or " damn, curse that dead end" lol but I always came back for more. Thanks
Sent from my GT-I9070 using xda premium
Thank you
Thank you very much. It is fun to make a game. But it is even more fun when someone actually is playing it. :fingers-crossed:
At the moment, we are drawing and designing the 3rd levelpack: Terror Forest We're going to put 3 free levels in the Lite version, of course. The full version will have 45 Levels (and we will enhance the gametime with additional levelpacks via updates). And the full version will be ad-free. I hate the fact that we had to put Ads in the lite version, sorry for that. But, at least the GameScreen itself and the TitleScreen remains ad-free. I would love to read more feedback from you.
I hope everyone has a great time with our game. And don't be shy: Please rate Dracoo Lite in the Google Play Store. :good: :good: :good: :good: :good:
Greetings from Austria
Mike / XSheetGames
Beautiful!!!
Very cool game, run smooth and the graphics is very good. It is a little hard to play but it is also very very fun!!! :good:
Looks really nice, reminds me of Rayman Origins with Rayman being on one of those mosquito's.
I'll be getting this on Play Store.
Cool
Awesome
Runs smoothly on my Galaxy S2 (CM 10.1).
Nice ExtJS level editor too.
Can you give to us developers a overview of the geral game architecture ?
Do you use a SurfaceView in the game ? How you do it so smoothly ?
danilolr said:
Runs smoothly on my Galaxy S2 (CM 10.1).
Nice ExtJS level editor too.
Can you give to us developers a overview of the geral game architecture ?
Do you use a SurfaceView in the game ? How you do it so smoothly ?
Click to expand...
Click to collapse
Thank you. I use the LibGdx framework for creating the game. They supply everything you need, from box2d physics simulations to application lifecycle handling. But, compared to cocos2d, it is more technical and you have to do more things by yourself. When it comes to performance and asset management, I bet I have done some things wrong (this was my first android app and my first game). But with every update, it becomes better . I wrote a small "history of prototypes" on our homepage a little while ago, where you can see the milestones we achieved with each version. But I stopped updating some versions ago, so the latest version of the game is not there. To run the game in your browser, you need the webGl plugin.
We plan to make some development and design-tutorials in the future (2-3 moth from now). Frankly, since we have dayjobs too, it is a matter of time. But I hope we find the time to walk you throw the tricky parts of game development. If you like to keep track, simply like our facebook page or check this forum post in the libGdx forum.
Why is it so smooth? Hm. Maybe because I went down an endless road, trying to tweak the performance. I came up with some pretty memory-saving ideas how to build the parallax. More on that topic will be covered in a seperate tutorial.
When you think now: Hey, why is it not smooth on my device? That is probably because of the HD graphics we used. Not every phone can handle this big graphics and animations without problems. Especially phones with 320x480 screens. But we are working on that.
Surface view: My understanding ist that LibGdx uses a GlSurfaceView under the hood, but usually you do not get in touch with that.
cool !
good work bro...
congratulations !!!
its ok to play
Hi xda-developers,
I spent a lot of time on my first mobile game, so I'm curious about your opinions.
GOOGLE PLAY: One More Drop FREE
Peekaboo needs you! Use skill and logic to move a water drop to the right place.
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Players are required to grow a friend for the character of Peekaboo, a tiny sprite living in the grass and feeding on pure water. Players guide a water droplet through a host of obstacles to the right place. Once the water drops close enough to the target, a new friend will grow.
The game is based on the laws of physics: the water droplet evaporates in contact with a hot obstacle, and steam rises up. It changes state again once it runs into a cold barrier, drops down or freezes, and so on.
You can build your own levels.
GOOGLE PLAY: One More Drop FREE
Many thanks to Mario Zechner and his libGDX which saved my time a lot.
I'm looking forward to your opinions.
Thanks and enjoy the game.
Scrrenshots looking good..Downloading..
Report ASAP..
Sent from my GT-I9100 using Tapatalk 2
Hit Thanx If I helped U-XDA Rule
Great! Thanks
Sent from my smartphone!
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
MartySeal said:
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
Click to expand...
Click to collapse
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
It was helpful, just experienced players submit their levels now.
I'm glad that you like the game.
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Daniel_001 said:
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Click to expand...
Click to collapse
Thanks Daniel, I hope that more people find andvanced levels challenging.
But the real challenge is play this game under water, yes we try it
fivephones said:
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
Click to expand...
Click to collapse
I see, that is good idea. Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
I saw some providers for score tables (even Google start his own). But for store data (e.g. levels) I didn't find anything.
This could be usefull for my own application. Thanks.
MartySeal said:
Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
Click to expand...
Click to collapse
After some searching for existing services during preparing our game (year ago), we decide to build our own server application to maintain users, levels and rates. Levels created by players are signed, so only author can change them. This all thing are too complex to use some universal service. But we could have a performance problem if there will be too many concurent players. During performance tests we were able to deal with approximately 10 players per second.
So if you plan use your own server, you have to decide performance vs. custom implementation.
Good luck with your app.
Hi fivephones, I finished free packages of the game and most of online levels. I have to say again, I like the game.
I'm working right now on my own levels, you will see ).
It is similar concept as used in the game "Candy Pot" by Pi Labs
saqibvohra93 said:
It is similar concept as used in the game "Candy Pot" by Pi Labs
Click to expand...
Click to collapse
Hi, you have to try it first . It's an honor for me if you compare One More Drop to this game. I do not have iPhone, but according info on iTunes "Candy Pot" using one object "candy" to jump into a pot.
In One More Drop the water droplet contains 25 parts and keeping them togeather by tilting phone and guide them to the target is the goal. Of course there are some similiar elements, it's a puzzle game ).
Thank you very much for the comment.
After all free levels (during last days) I have to say, tilting waterdrop is a FUN . Level builder is working good, sometimes overlaping elements are confusing. Maybe you can improve "button-flow" for deleting all elements (it was not clear for me first time).
Thanks for the game and good luck.
OK, we will improve Level Builder a little bit in next release. Thanks for sharing your levels with other players.
Very nice graphic, like it)
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
HelenOne said:
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
Click to expand...
Click to collapse
We were focused on fine control by tilt, because it's key feature for this game. I'm glad you like it. Thanks for comment.
Looking forward for your own levels ).
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Daniel_001 said:
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Click to expand...
Click to collapse
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
fivephones said:
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
Click to expand...
Click to collapse
That would be nice. I'm looking forward to next version. Bye
---> Funky Lights Classic <---
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Premium Version (NOW IT'S FREE)
Funky Lights Classic puzzle game! 52 original levels & intuitive gameplay! 3 HINTS every day
Test yourself with a Funky Lights Classic puzzle game! Enjoy 52 exciting levels with intuitive gameplay – try simple levels first and gradually progress to challenging ones.
Just move Lasers on a 7x7 field to hit all Targets on its borders. Help yourself with Mirrors, Splitters, Glasses and Prisms. Start with solving first levels to unlock next ones.
FEATURES
- 3 Hints Every Day
- Absolutely No Ads
- Intuitive Gameplay
https://play.google.com/store/apps/details?id=com.dsvox.funkylightsclassic
---> Funky Lights <---
Try a new Funky Lights puzzle game! 100 original levels & intuitive gameplay
Test yourself with a Funky Lights puzzle game! Enjoy 100 exciting levels with intuitive gameplay – try simple levels first and gradually progress to challenging ones.
Just move Lasers on a 7x7 field to hit all Targets on its borders. Help yourself with Mirrors, Splitters, Glasses and Prisms. Start with solving first levels to unlock next ones.
FEATURES
- 100 original levels with progressive difficulty
- Easy gameplay and learning-by-doing at first levels
- Cool minimalistic design with HD graphics
Screenshots
Download
[url]https://play.google.com/store/apps/details?id=com.dsvox.funkylights[/URL]
Looks great. Gotta try it out . Graphics are awesome.
Khoga said:
Looks great. Gotta try it out . Graphics are awesome.
Click to expand...
Click to collapse
Thanks, we tried our best! By the way, have a look for further updates with new levels added
Great professional design, loving the logo, haven't tried it out yet but looks great.
Very good puzzle. 5 stars! It would be good some effects like explosions. Good luck!
StoryNative said:
Great professional design, loving the logo, haven't tried it out yet but looks great.
Click to expand...
Click to collapse
Rango777 said:
Very good puzzle. 5 stars! It would be good some effects like explosions. Good luck!
Click to expand...
Click to collapse
Thanks for the comments
Thank you for the game - graphics and gameplay are cool!
BTW, do you plan any hint system in further updates?
Simple&nice - it's what i like, thx
Awesome game, i'm fun of laser puzzles and Funky Lights gets my vote.
No plans on developing/upgrading to Khet ?
happaro said:
Simple&nice - it's what i like, thx
Click to expand...
Click to collapse
deemgo said:
Thank you for the game - graphics and gameplay are cool!
BTW, do you plan any hint system in further updates?
Click to expand...
Click to collapse
We're now thinking of how hints should look like and plan to incorporate them in further updates. We'd avoid just showing off immediate solutions as it will kill the intrigue - although we feel that a hint system is a must in future versions.
timeflask said:
Awesome game, i'm fun of laser puzzles and Funky Lights gets my vote.
No plans on developing/upgrading to Khet ?
Click to expand...
Click to collapse
We like Khet concept but it is multiplayer which is totally different from what we have now. So, we'll think about it but won't promise anything on that...
Thanks, we appreciate your feedback!
I'll download it and give it a shot today, will let you know what I think
---------- Post added at 02:42 PM ---------- Previous post was at 02:35 PM ----------
Ok, I tried it out, when I clicked on the help button I couldn't go back unless I closed the app, my phone doesn't have a return button.
A few suggestions:
- Incorporate more animation, make it flashy and colourful like Candy Crush, people love that
- more sound effects, play a sound when a puzzle is completed successfully
- the grey background seems sleek but for a game I would make it more colourful.
Those are my 2 cents but overall a good idea.
nice game
taptouchart said:
I'll download it and give it a shot today, will let you know what I think
---------- Post added at 02:42 PM ---------- Previous post was at 02:35 PM ----------
Ok, I tried it out, when I clicked on the help button I couldn't go back unless I closed the app, my phone doesn't have a return button.
A few suggestions:
- Incorporate more animation, make it flashy and colourful like Candy Crush, people love that
- more sound effects, play a sound when a puzzle is completed successfully
- the grey background seems sleek but for a game I would make it more colourful.
Those are my 2 cents but overall a good idea.
Click to expand...
Click to collapse
Nishant Pai said:
nice game
Click to expand...
Click to collapse
Thanks for the comments
Please note that we've just issued a minor update available here and in Google Play. The update contains minor UI improvements as well as new in-app options to remove ads or unlock all levels
dsvox said:
Thanks for the comments
Please note that we've just issued a minor update available here and in Google Play. The update contains minor UI improvements as well as new in-app options to remove ads or unlock all levels
Click to expand...
Click to collapse
Okay, thats cool, I'll try it later.
By the way how did you manage to get 1000 downloads?
taptouchart said:
Okay, thats cool, I'll try it later.
By the way how did you manage to get 1000 downloads?
Click to expand...
Click to collapse
Well, we wish we had 1 million downloads
Actually, a thousand downloads gained for one week is just a combination of two factors: good score (4.7 of 5 in Google Play) which represents several subfactors inthere, and some marketing.
Good score's subfactors are the following: easy gameplay + good design + no serious bugs. We spent days discussing lots of design options from menu or laser pictures to pop-up windows, we did it days and nights. We also tried to make the gameplay easier and design more minimalistic as much as possible - to get people easier understand of what is required to pass the level in a game. I think we succeeded in all mentioned above - I see it through the feedback and Google Play scores. We probably still lack some introductory video, though.
The marketing process could be better - still we excuse ourselves as are doing that for the first time. We avoided paid promotion and thought that self promotion would generate 5+ thousands of downloads. Now it looks like a dream - most websites reasonably limit self-promotions, so we only had a good download flow from d3.ru (Russian version of reddit.com) and from alternative Chinese markets (now Chinese users are 25% of overall downloads).
Chinese market is a separate story. We failed to register in Chinese markets ourselves - we missed Chinese local phone number. Still, several days later we were surprised to see the app in several Chinese markets being presented and translated - probably our app leaked there through other alternative markets like Slide.Me or some others where we placed the apk as well.
So, our conclusion (obviously biased as is basing on one game only) is that if you don't invest any money or your social network (limited in our case) in marketing then your app will get several thousand downloads only. The chance of your app being noticed by a well-known blogger or developer who will recommend it to other is quite small (still non-zero one) - and our expectations on that evaporate every day, to be honest. Other things (like a good score or no bugs) may just ensure you one-two thousand downloads, but you are likely to miss the success story of other last-year minimalistic puzzles like 2048 or Game About Squares - despite the game itself could be very good (like ours ^).
dsvox said:
Well, we wish we had 1 million downloads
Actually, a thousand downloads gained for one week is just a combination of two factors: good score (4.7 of 5 in Google Play) which represents several subfactors inthere, and some marketing.
Good score's subfactors are the following: easy gameplay + good design + no serious bugs. We spent days discussing lots of design options from menu or laser pictures to pop-up windows, we did it days and nights. We also tried to make the gameplay easier and design more minimalistic as much as possible - to get people easier understand of what is required to pass the level in a game. I think we succeeded in all mentioned above - I see it through the feedback and Google Play scores. We probably still lack some introductory video, though.
The marketing process could be better - still we excuse ourselves as are doing that for the first time. We avoided paid promotion and thought that self promotion would generate 5+ thousands of downloads. Now it looks like a dream - most websites reasonably limit self-promotions, so we only had a good download flow from d3.ru (Russian version of reddit.com) and from alternative Chinese markets (now Chinese users are 25% of overall downloads).
Chinese market is a separate story. We failed to register in Chinese markets ourselves - we missed Chinese local phone number. Still, several days later we were surprised to see the app in several Chinese markets being presented and translated - probably our app leaked there through other alternative markets like Slide.Me or some others where we placed the apk as well.
So, our conclusion (obviously biased as is basing on one game only) is that if you don't invest any money or your social network (limited in our case) in marketing then your app will get several thousand downloads only. The chance of your app being noticed by a well-known blogger or developer who will recommend it to other is quite small (still non-zero one) - and our expectations on that evaporate every day, to be honest. Other things (like a good score or no bugs) may just ensure you one-two thousand downloads, but you are likely to miss the success story of other last-year minimalistic puzzles like 2048 or Game About Squares - despite the game itself could be very good (like ours ^).
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That's a shame but there have been success stories to come out from these forums, laubak75 seems to be doing well for himself.
http://forum.xda-developers.com/showthread.php?t=2222206
taptouchart said:
That's a shame but there have been success stories to come out from these forums, laubak75 seems to be doing well for himself.
http://forum.xda-developers.com/showthread.php?t=2222206
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Thanks! This is interesting. Although, we understand that doing well for yourself is slightly easier with racing/arcade games as they create faster addiction if compared to puzzle games where you need more time to dive in the rules, gameplay etc.
Nevertheless, the link is helpful - we'll think next time about creating a game with higher action element.
Beautiful game!
GoldLemon said:
Beautiful game!
Click to expand...
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Thanks
Great design
This game looks really professional. I really like the logo. Reminds me of the Google Play logo, but it's still nice. This game get's hard in no time. Keep up the good work, man.
Hi, my name is Rafael. My Fantasy name on Google Play Store is Ahsen. I'm a beginner at developing games and I've finished my first game about a month ago. But just now I realized, due to lack of people downloading my game, that it's really difficult to promote. Since then, I've been wondering if my game is that bad, or if it just need more promoting action. So that's why i'm here asking you to try the game and give me more feedback, also, if possible, helping me to promote the game.
I have two games right now, one that I've made 1 month ago and the second one, which is a smaller game with a minimalist approach, done in less than 24 hours and published yesterday.
The first one: Penguin Fun
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In Penguin Fun you slide through an endless map getting as much fishes as you can. You must avoid different kinds of obstacles and decide which fish worth getting. If you get too greedy, you certainly will come across with an obstacle.
Features:
Google Play games Leaderboards support.
Google Play games Achievements support.
In-game Cosmetic Rewards linked to the Achievements.
11 rewards to unlock and the option to choose 2 of them in the same time, alowing you to customize your character.
Bonuses and power-ups randomly generated (Currently: Fishes 2x and infinity jump. More Soon)
Three difficulty levels: Normal mode, Hard mode and Entremely hard mode.
Different scenarios to play with.
Play settings: here you choose which scenario you want to play and difficulty.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.PenguinFun
The second one: SHAPE
SHAPE is a minimalist game that I've made for fun and to fulfil my will of creating games while I don't have much time to work on my next and more ambitious title that will take a lot more time to complete.
In SHAPE, you control a cube and you must stay in the white area. Each ring that you reach, you earn one point
Features:
Nice and clean interface.
Good music and sounds.
Leaderboards.
Straight foward for fast and casual fun.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.SHAPE
I appreciate any feedback and help. Thank you.
Any feedback?
Anyone? :/
*Bump*
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Entangled Multiverse said:
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
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Click to collapse
Penguin fun
-I'm in there because I do play a lot to test the game.
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
SHAPE
-The same. ^^
-I agree with you and I was already working on it and should be avaiable tomorrow
-Achievements will be added tomorrow too.
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Ahsenhein said:
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
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What is the positive effect?
Ahsenhein said:
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
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Click to collapse
Okay, forget about the speed boost. Random farting alone is sufficient!
Ahsenhein said:
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
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Well, that's the way it is. There are so many apps that you have to fight for every single download!
Entangled Multiverse said:
What is the positive effect?
Okay, forget about the speed boost. Random farting alone is sufficient!
Well, that's the way it is. There are so many apps that you have to fight for every single download!
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I mean regarding to the gameplay. Ads, some people like, many hate them. Liking or not, many of the great apps or other products was discovered by an Ads.
That's true. Too many apps out there. Good luck for us :good:
Btw, I'm adding some cool stuffs to SHAPE that will improve a lot the gameplay.
*bump*
Looking for feedback.
Guys, any feedback is appreciated. :highfive:
and next update will be avaiable in less than 4 hours.
*bump*
SHAPE was updated.
Penguin Fun will be updated with the last difficulty tomorrow!
Only one cool guy gave me some feedback after two pages. That's amazing... I'll stop bothering people doing my last post here. Thanks.
Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Requirements: Android 4.0 and up.
Available on Google Play: https://play.google.com/store/apps/details?id=info.gacivs.android.test Optimized for small screen. (320x200 - not supported )
Game promo video on YouTube: https://youtu.be/YnA5He3F884
Few huge screenshots:
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Sergej Privalov said:
Description:
"Golden Age of Civilizations", a semi turn-based MMO strategy game, mostly based on the FreeCiv, inspired by it, but not following the classic games of the genre, such as "Age of Empires", "Civilization" and "Rise of Nations"; mixed up with MMO capability and flavored with the best parts of other good online games.
!!!THIS IS THE TEST RELEASE OF THE GAME FOR EARLY ADOPTERS!!!
Click to expand...
Click to collapse
Thank you for your post! It is under development, we are working hard on this game, you could send email to us about your ideas, feature request, experiences and issues! It is based on the FreeCiv but it is MMO and it is designed to mobile; the rule set is continuously evolving based on the players feedback.
Blog posts, forum topics, wiki and more: https :// portal.gacivs.info
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
Sergej Privalov said:
Well... My first offer is: I think you should really change "Offered By: Golden Age of Civilizations" in Google Play There should be your name, not the game.
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Oh, we will establish a company with the name of the game soon, so that every registration and domain name based on the prospective company name...
Do you want me to translate for you this game description for Google Play into Russian? (for free)
This game is a great idea!
I understand it’s still in development, so I have few suggestions:
- I think the basic development of the cities is too slow. We hit times like 1 day or more only to build the 1st building. It would be more motivating if we could do the basic buildings in few hours.
- On the other hand, for the research, it’s a bit weird that we can discover new knowledge instantly as long as we have science points. I understand that the time to gather these points = time to discover this knowledge, but it makes the evolution the civilization a bit weird: Nothing happened during decades (because the player didn’t take care of his science points) and then, the civilization go under a major science breakthrough discovering the wheel, horseback riding and iron working at the same time (because the player noticed he had a huge amount of science point to spend).
- The unit movement needs more fluidity
Keep the good work !
- The unit movement needs more fluidity
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Click to collapse
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
Sergej Privalov said:
Making unit movement more fluid will make the animation slower; as I know it terrible irritates the users
I like the unit movement animation, when are shown the phantom of the unit path. Alas, it's not the task for the free indie game, I suppose
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We will improve it but we are focusing a features instead of the sparkling GUI.
And we've started a new server at the moment, you can join us!
I love this kind of games, so I will give it a shot :good:
loadermaxx said:
I love this kind of games, so I will give it a shot :good:
Click to expand...
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You can request new features or suggest modifications to existing features on forum of our portal (portal.gacivs.info)!
UI improvement
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
The images don't have to be "the best drawing images of all time", but they have to be similar with all other assets used in the game and share one design. They have to build up a whole thing together. For now, your UI and the Game-World are seperated thigns, they don't look like one thing.
EscapeMaster said:
I understand, that you are focusing on features, but you really should spend some time in an apealing UI. This is really necessary because many users will look just 1 time at your app and in this moment, they have to be caught by a nice design.
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Click to collapse
You are right but it is a hobby project and we have no time to do all task at once.
We've just finished a border drawing feature! It is a huge first step toward the complex territory based actions, like see everything inside border, bound resources of the cities must be on an owned tile and military units of a nation at peace with the territory owner are not allowed.
Waiting for final version
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
JovialThingLove said:
Its an awesome game. As i downloaded i was skeptic of the game play as the name suggested it must be something like Ages of Empire kind of thing. But beta version proved to be a huge fun.
Click to expand...
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It is a mixture of a lot of game...
JovialThingLove said:
I even recommended to my mates & but still waiting for their feedback. So just waiting for the final version now. I hope its better than it sounds, cuz market is saturated with this genre games. So thank you developing team and I hope you guys have mega success with this game.
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Thank you very much! We are working on it and some (viral) marketing always help us to grow...
We are created a Facebook group (named "gacivs") so you can join us and discuss feature request about the game.
Did you make this game alone? Arts and sounds?
alim44 said:
Did you make this game alone? Arts and sounds?
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For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
gacivs said:
For three years I have done everything alone but from this year I can pay for arts... do you know a good game-UX expert?
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No I don't know. I made a game Western Shooter. But I bought arts and sounds. Good luck.