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hey guys,
just installed a game called Pirates and Traders from android market today..
i'm so surprised that this game is *very* similar with java game for symbian Sid Meier's Pirates!.
what drives me to the wall is this game asking for payment to remove the annoying ads. this sounds like davinci developer.
whatchu think?
well its not like its a game on android that it has been ripped from so cant really say its stolen. ive not seen any other like it for android yet. perhaps they took the idea from the symbian based version and ported it over to android. even if it is a pay to remove ads, people porting games need to be paid to as its not like they can just copy, paste, and change the file type.
Two points:
Firstly, there is nothing illegal or wrong about making a clone of another game; the idea for a game is not copyrightable. If it was, there would not be very many RTS or FPS games available to buy. In short, if P&T was a clone of Sid Meier's Pirates - which it actually is not - there would be nothing wrong with it being so.
Now, if all you had done here was accuse me of cloning this game, I wouldn't have bothered replying to this post. At this point, I've read people claim (with varying degrees of hate or love, depending on the person) that P&T is a clone of 6 or 7 pretty different games - including one that got released 6 months after Pirates and Traders (I apparently own time machine technology ). I can live with that - like every other game ever made, P&T is inspired by many of the games that have gone before it.
However, you go beyond that to make unfounded accusations, which brings me to my second point.
If you have played the game (which I almost doubt, given your comment), you would surely have noted that:
1) Pirates and Traders is a turn-based RPG/strategy game, not real-time with arcade mini-games. In other words, completely different game mechanics.
2) The graphics used in P&T are completely different.
3) The game interface is completely different.
Which makes me wonder - how exactly do you get from there to the idea of comparing me to the davinci developer? You know - if you don't like the game, that is your prerogative - I make games for my own fun, first and foremost. But the next time you wish to accuse someone of being a thief or copyright infringer, please do a little actual research first.
Regards,
Michael A.
MicaByte Systems
awww ****, bruv. you got burned mang. lol!
Nice.
Good to see the Dev come forward. Well put Sir
i actully have it on both my lg optimus one and my motorola defy, while its not the most high end graphics hog like soem of the gameloft titles i play, its great for killing time better then poker or solitare. as for the ad's and what not well chit man i look at these apps like i do the repairs i do for people on thier vehicles or bikes, ya its a hobby for me but time spent on x person repair is time i could be spending with my woman or kids s oa little bit of compensatrion would be appreciated as such the guys who dev these apps should also be compensated for there time spent doing it
micabyte said:
Two points:
Firstly, there is nothing illegal or wrong about making a clone of another game; the idea for a game is not copyrightable. If it was, there would not be very many RTS or FPS games available to buy. In short, if P&T was a clone of Sid Meier's Pirates - which it actually is not - there would be nothing wrong with it being so.
Now, if all you had done here was accuse me of cloning this game, I wouldn't have bothered replying to this post. At this point, I've read people claim (with varying degrees of hate or love, depending on the person) that P&T is a clone of 6 or 7 pretty different games - including one that got released 6 months after Pirates and Traders (I apparently own time machine technology ). I can live with that - like every other game ever made, P&T is inspired by many of the games that have gone before it.
However, you go beyond that to make unfounded accusations, which brings me to my second point.
If you have played the game (which I almost doubt, given your comment), you would surely have noted that:
1) Pirates and Traders is a turn-based RPG/strategy game, not real-time with arcade mini-games. In other words, completely different game mechanics.
2) The graphics used in P&T are completely different.
3) The game interface is completely different.
Which makes me wonder - how exactly do you get from there to the idea of comparing me to the davinci developer? You know - if you don't like the game, that is your prerogative - I make games for my own fun, first and foremost. But the next time you wish to accuse someone of being a thief or copyright infringer, please do a little actual research first.
Regards,
Michael A.
MicaByte Systems
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+1 10 characters
Sent from my Inspire 4G using XDA Premium App
There are reviews on the Android Store too about this good original game being a copy of another game (usually Sid Meyer's Pirates), but I think the only explanation for those is that those people simply only themselves know about one game on the subject before this, and incorrectly think the one they know was some sort of original idea, rather than the (historical) subject of many games and books and movies and so on. And yes, even if there were only one other game on the same subject, it would not be a "rip off" , and in any case this game is notably different from Pirates.
Ok, there is this old-school rogue-like on the Google Play called Cardinal Quest.
https://play.google.com/store/apps/...sImFpci5jb20udGFtZXRpY2suY2FyZGluYWxxdWVzdCJd
I must say I got really hyped for it, and perhaps I was too fast to get it.
You see I enjoyed 100 Rogues on iOS immensely, so I thought this would be somewhat similar, but unfortunately it is not.
It lacks that certain charm that makes 100 Rogues so fun to play...
I paid full price for it and this is probably for the first time I regret my purchase decision.
I'm not saying it's bad, but it's not very good either.
By the way, although it doesn't have full Xperia Play controls you can move your character (and navigate in menus) with the Play's digital pad.
Hardcore rogue-like players might enjoy it, but I'd still advise caution.
'Mediocre' is the word I think best describes this game.
Perhaps they will improve it with updates...
Hello everyone, I recently came upon a newly optimized game for the Xperia Play called Cube Defender. It's a twin stick shooter and is being sold for $1.99 with a free demo of the first level also available. First of all, the controls work flawlessly. The game is a bit ugly to be honest but it plays very smoothly on our device. Now a lot of people will wonder why this versus PewPew which has higher production values and already satisfies most peoples need for a twin stick shooter. The reason this game can stand on its own and succeed is because it successfully merges the shoot 'em up genre which most twin stick games only flirt with at later levels and with varying degrees of success. In this game your enemies aren't trying to ram you but rather shooting high speed projectiles and homing missiles. The game also places a lot of weight on its multiplier system which can be increased by killing opponents or collecting pick-ups but you are timed from kill to kill in order to keep the chain going which forces you to decide the order that you kill your opponents given their different armor count. So far I have only played the lite version with one level available since this game has no app2sd support. The game takes up a whopping 8 megabytes and people like myself who have un-rooted phones should probably wait until there is support for app2sd. I have e-mailed the developer asking for app2sd support and will report back if I hear anything regarding it.
In closing, I love the game but I can understand why some people won't given their preferences and alternatives within the genre. If my review made the game sound appealing to you then pick it up and support a developer who supports the Play but if you haven't rooted your phone then you may want to wait and see if app2sd is supported down the road or e-mail the developer and request it.
Full: https://play.google.com/store/apps/details?id=com.parkpossegames.cubedefender&feature=more_from_developer#?t=W251bGwsMSwxLDEwMiwiY29tLnBhcmtwb3NzZWdhbWVzLmN1YmVkZWZlbmRlciJd
Lite: https://play.google.com/store/apps/details?id=com.parkpossegames.cubedefender.lite&feature=more_from_developer#?t=W251bGwsMSwxLDEwMiwiY29tLnBhcmtwb3NzZWdhbWVzLmN1YmVkZWZlbmRlci5saXRlIl0.
Did you let TLRtheory know about this game? He might have already added it.... he is pretty danger fast with finding and updating his list. Must be part bloodhound......kidding.....
Sent from my R800i using xda premium
lol no bloodhounding lately.
Been busy with work, time with my girl and getting another semester of college setup. This did bring my backlog up to 8 games though, so we'll be dangerously close to 400 games next chance I get to update
I also received an e-mail back from the developer (very quickly I might add, it was me who's been busy) stating that the game automatically moves the game to the SD card and he suspects there is an issue with our device's specific APK. I will post back when I hear more but it sounds promising
Ok I did hear back! The game has been fixed with SD support and I'm going to test it to confirm when I get a chance but it should be sorted out if anyone is considering a buy. I want to apologize for how long it took me to post this information as the developer had it to me in hours (I still don't understand the G-mail app) and I don't want it to look like he was anything short of prompt in delivering the fix. A truly great developer who really deserves support.
Not sure if anyone has downloaded this yet but there was still a bit of trouble with app 2 SD support after my last post. I can confirm that it is completely fixed now with the game only taking up 120kb!
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
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I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:
Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
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I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
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Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
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Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
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I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting