Cube Defender [Review] - Xperia Play Themes and Apps

Hello everyone, I recently came upon a newly optimized game for the Xperia Play called Cube Defender. It's a twin stick shooter and is being sold for $1.99 with a free demo of the first level also available. First of all, the controls work flawlessly. The game is a bit ugly to be honest but it plays very smoothly on our device. Now a lot of people will wonder why this versus PewPew which has higher production values and already satisfies most peoples need for a twin stick shooter. The reason this game can stand on its own and succeed is because it successfully merges the shoot 'em up genre which most twin stick games only flirt with at later levels and with varying degrees of success. In this game your enemies aren't trying to ram you but rather shooting high speed projectiles and homing missiles. The game also places a lot of weight on its multiplier system which can be increased by killing opponents or collecting pick-ups but you are timed from kill to kill in order to keep the chain going which forces you to decide the order that you kill your opponents given their different armor count. So far I have only played the lite version with one level available since this game has no app2sd support. The game takes up a whopping 8 megabytes and people like myself who have un-rooted phones should probably wait until there is support for app2sd. I have e-mailed the developer asking for app2sd support and will report back if I hear anything regarding it.
In closing, I love the game but I can understand why some people won't given their preferences and alternatives within the genre. If my review made the game sound appealing to you then pick it up and support a developer who supports the Play but if you haven't rooted your phone then you may want to wait and see if app2sd is supported down the road or e-mail the developer and request it.
Full: https://play.google.com/store/apps/details?id=com.parkpossegames.cubedefender&feature=more_from_developer#?t=W251bGwsMSwxLDEwMiwiY29tLnBhcmtwb3NzZWdhbWVzLmN1YmVkZWZlbmRlciJd
Lite: https://play.google.com/store/apps/details?id=com.parkpossegames.cubedefender.lite&feature=more_from_developer#?t=W251bGwsMSwxLDEwMiwiY29tLnBhcmtwb3NzZWdhbWVzLmN1YmVkZWZlbmRlci5saXRlIl0.

Did you let TLRtheory know about this game? He might have already added it.... he is pretty danger fast with finding and updating his list. Must be part bloodhound......kidding.....
Sent from my R800i using xda premium

lol no bloodhounding lately.
Been busy with work, time with my girl and getting another semester of college setup. This did bring my backlog up to 8 games though, so we'll be dangerously close to 400 games next chance I get to update

I also received an e-mail back from the developer (very quickly I might add, it was me who's been busy) stating that the game automatically moves the game to the SD card and he suspects there is an issue with our device's specific APK. I will post back when I hear more but it sounds promising

Ok I did hear back! The game has been fixed with SD support and I'm going to test it to confirm when I get a chance but it should be sorted out if anyone is considering a buy. I want to apologize for how long it took me to post this information as the developer had it to me in hours (I still don't understand the G-mail app) and I don't want it to look like he was anything short of prompt in delivering the fix. A truly great developer who really deserves support.

Not sure if anyone has downloaded this yet but there was still a bit of trouble with app 2 SD support after my last post. I can confirm that it is completely fixed now with the game only taking up 120kb!

Related

[Free Game] Constant C - new puzzle action game

Hello!! I'm a student and a self claim indie game developer in Taiwan!!
me and my friends made a game called "Constant C".. it's on Android Market now.. for free!!
It's Powered by AndEngine ! and we put a lot of effort in it....
so Please!! take a look! if you like it.. help us spread the words about this game.. we will be really grateful
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Genre: 2D Platform, Puzzle, Action !
System Require: Multi-Touch Screen, IQ Above Average
Tag: Time, Gravity, Awesomeness !
In a distant future, a dark force gained control of the universe. Everything stopped moving – the time is frozen and gravity is gone. The only hope of recovering the universe relies on “Constant C,” a robot gifted with a small circle of power, allowing Constant C to move and to revive the time and gravity within the circle. When Constant C approaches an object, the object becomes “alive” and when Constant C leaves, the object becomes frozen again. By making good use of Constant C’s power, your mission is to remove obstacles ahead and find a way for Constant C to reach the control center of the dark force.
There are 29 levels. To solve the puzzles, you need to be intelligent and creative. Each puzzle gives you a new experience, and along the way, your will learn important skills that can help you solve the puzzles. The unique feature of Constant C will give you a mind blowing experience. So, be quick! The universe is waiting for you.
Developer:Brain Damage Studio
Powered by AndEngine
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Youtube Trailer : http://www.youtube.com/watch?v=YwZF5C8H8Co
Market Link: https://market.android.com/details?id=com.light.roller
It's amazying.
I made it to halfway through world 2- here are my thoughts.
This game is beautiful- it looks great, and the way it works is absolutely fantastic. I can honestly say it is one of the best games I've yet to play on Android- maybe the best.
That being said, it is way too big. 5MB should be the max before installation to SD should be implemented- this game is over 20. Either work on reusing more textures, or have it install to SD.
I was playing with the device laying down, and the gravity button was flipping out- switching every update cycle and just going crazy. You may want to have it display an X if the values aren't high enough to justify a gravity switch (I love the way this mechanic works, by the way!)
Fix these issues, and most standard prices you would ask for would be too low for this game- I would gladly pay for more worlds. (Though, if more worlds were added, you may want to work on the difficulty curve- if you want my thoughts on that, let me know). Again, great job!
Thanks that's huge compliment you give us there.. we are really appreciate.
We will work on the to SD feature.. since a lot of people had demanded it! I'll update it ASAP.
there are some reason makes us can't reuse texture though
first .. our artist is new in drawing texture for games... he just draw whatever he feels right and not considering about texture size and reusability. (we will do it better next time)
second.. in some device.. too many sprites makes game really laggy.. so we tend to use huge jpg file for background
i don't know anything about marketing on android app.... because we are totally noobies in this... Actually this game is not only our first game on android.. it's our first android app if you don't count "Hello World" as a app XD
After we think we learn enough to build this game. we go straight into it. It take us 5 months to build because we need to learn new stuff along the way
I use XNA mostly, and my brother use c++ and some graphic engine from his lab, neither did we use andengine before. and we love it!
We are thinking putting ads in it....and yet it's something we never tried XD, so I might need to check documents. After that we will release a clean ads free version for 0.99$ i think..for us.. most important thing is people can play our game. and feel it's not waste of time. those few hour must actually means something
Downloaded to my htc inspire 4G. I Am amazed by what you have created. This is awsome! I love free...but this needs to be a paid game. It is worth every penny.
Sent from my Inspire 4G using xda premium
And also Thank you!!!!!!!
Sent from my Inspire 4G using xda premium
oh!! it can app2sd now.. nevermind thanks
app2sd
yes , we just fix the "app2sd problem" yesterday!! lots of people ask for that
Downloading now. Looks sweet!
Sent from my Liquid Thunderbread HTC Thunderbolt
Wow~ It's really a cool game.
The idea is very impressive.
I am trying hard to pass the world3.
These puzzles not only difficult but interesting.
I look forward to more puzzles.
thanks
sisi716222:thanks for your compliment!
you MUST TRY!!!
Awesome!!!! you have to try it !! (and finish it!)
I'm downloading it now. I'll be sure to post my thoughts here and on my site(Though, my site isn't very popular...) once I've had some time to mess with it. Can't wait!
ok, I just got 8 post.... I can post URL now!!
Constant C
Youtube Trailer: http://www.youtube.com/watch?v=YwZF5C8H8Co
Market Link: https://market.android.com/details?id=com.light.roller
This game is pretty awesome. Albeit I've had my phone for about 2 months, I've never played a game with these game mechanics. Very original and an amazing first app. I also just started learning android and will be developing my first app in the coming months, and I don't think it will be nearly as good.
thanks
thanks!I think you will do it great too! we just began java programming 4 months ago!
It's easy to learn!
Spectatr said:
This game is pretty awesome. Albeit I've had my phone for about 2 months, I've never played a game with these game mechanics. Very original and an amazing first app. I also just started learning android and will be developing my first app in the coming months, and I don't think it will be nearly as good.
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Haha I love the system requirement 'above average IQ'
it's a great game!
Just read about this on the portal. Downloaded it on my A100 and started playing, will have to download it to my EVO 3D later. Love it. This is definitely better than some of the games that other devs charge for. Excellent work.
Last night i try it on galaxy S, and work superb, thanks
I am trying to download it through market, but I am getting device incompatibility message. I am using Samsung Galaxy S GT I9003. Does it have region restrictions, I am trying from India
On the market it says my device is not supported

I'm making a "This is an intervention" for all Gameloft game issues, did I miss any?

I'm making a "This is an intervention" for all Gameloft game issues, did I miss any?
I've presented a list of errors, issues and bugs across many Gameloft games... it's meant to be sort of like an intervention because Gameloft's amount of screw ups is almost as large as it's support.
Not to be mistaken, I do truly appreciate what they do and I'm not exaggerating when I say I've paid for every Gameloft game listed in the Xperia PLAY category of their store... but competence and quality control need to be stepped up big time. I've heard enough complaints on their own board (and here) to confirm this.
The thread's already active, and it's already got their attention, I just want to know if there's any issues with Gameloft's Xperia PLAY games that I've missed.
Gameloft Intervention Topic
I hope you make a difference with this. I think PC games devs need a wake-up call as well for certain "mistakes" constantly made.
Your post is pretty thorough. The only thing I would add is the BIG problem with Trophies/Achievements. I've already finished Dungeon Hunter 2 in easy, have ~5 achievements in Eternal Legacy, N.O.V.A 2 HD and Spider-Man and not one of those shows in my Gameloft live account.
Sacred Odyssey is truly the worst offender. The game is decent, but I haven't been able to get through the Fire temple since it FCs all the time!
I trully hope they listen to your plea.
I'm not exaggerating when I say I've paid for every Gameloft game listed in the Xperia PLAY category of their store...
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Your words say one thing, your acts another. If you purchase all of their catalog even in the knowledge that it's buggy, they don't have any incentive to improve, as they will understand their buggy catalog is successful.
The "wedding-crasher"
Mind your business and leave me alone.
Logseman said:
Your words say one thing, your acts another. If you purchase all of their catalog even in the knowledge that it's buggy, they don't have any incentive to improve, as they will understand their buggy catalog is successful.
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That would be true if not for the fact that these flaws aren't always immediately evident, and sometimes there's no prior behavior to use as a base for judgment.
After buying so many Gameloft games where at least the movement and menu control work, how could someone just 'expect' Eternal Legacy to have an issue where you always move diagonally?
After buying so many Gameloft games that, at the very least, manage to stay running without error, who could just instinctively expect that Sacred Odyssey would have force closing issues?
Or even better yet, who could expect that Order & Chaos would be released in the Xperia PLAY section without it actually having Xperia PLAY controls?
Someone who's only played Assassin's Creed, AVATAR, Star Batallion, Dungeon Hunter 2 and Spider-Man could very well think nothing but greatness of Gameloft out of only playing the games that aren't hugely flawed.
The 'boy who cried wolf' repeat offender logic isn't exactly applicable here... matter of fact it only works for a select few shooters... you've got to see both sides of the spectrum before making a call like that.
I took advantage of the promotion of three free games by Gameloft. I would say that with three games one can have a good idea where the quality level lies.
As a result: Let's Golf 2 was offensively poor, with a retarded AI and unpolished interface. I'm yet to play Backstab because it has no sound, no matter the ROM I use or the many download links I've been provided. Sacred Odyssey is just ok.
With that experience, I am certain that
1) One can only expect crud from GL.
2) I won't finance crud if I can avoid it: my taxes do that already.
And of course, all of this is not taking into account the Xerox processes that we all know and love.
I hate to sound cynical here but this thread implies that Gameloft doesn't have a QA department. Any game dev has a QA department and in spite of that a number of developers ship titles with known bug. Making a thread here is really just a sounding board for us. I could be wrong about this but even if Gameloft were to look at this post they're not inclined to correct there issue. Their business model seems to be about trying to bring multiple genres across multiple devices. If they can't get an exclusive at release like Backstab to work more effectively whats the chances that they take our complaints to task. For this reason I don't buy anymore Gameloft games. Why continually buy wack games from them then complain about it here, as if they don't know the problems of their games. Controls being wonky is not a bug that you discover after release.
Sir OP, there are things that I want added.
First, for Backstab. Lots of FCs, severe clipping, and resetting to Level 2 (while riding a boat with a girl, not sure if it was level 2) during force closes when in fact I have already progressed further and nearing the end.
Second, for Rainbow Six, player keeps commanding, "Go into position" without me telling them to, obliterating stealth approach. The green commands on the walls get highlighted by themselves without me issuing the order, thus, sending teammates to a position I do not want.
Another is teammates shooting on sight when the mission in fact is a covert operation, obliterating the entire mission and having to restart again.
General suggestion on their FPS games, why not copy Bad Company 2's key-mapping? Since we use the left-touchpad to move, why not use the D-pad for things LIKE Left for Previous Weapon, Right for Next Weapon, Down for Crouch. (God we still use touchscreen to crouch in MC2!) Besides, SE's idea in introducing the Xplay is to reduce/eliminate the need for Touchscreen controls!
I just stopped buying Gameloft games. The last two I bought I play for about 3 minutes, thankfully they were on for 99c.
I'm just patiently waiting for gta 3
narflynn619 said:
Sir OP, there are things that I want added.
First, for Backstab. Lots of FCs, severe clipping, and resetting to Level 2 (while riding a boat with a girl, not sure if it was level 2) during force closes when in fact I have already progressed further and nearing the end.
Second, for Rainbow Six, player keeps commanding, "Go into position" without me telling them to, obliterating stealth approach. The green commands on the walls get highlighted by themselves without me issuing the order, thus, sending teammates to a position I do not want.
Another is teammates shooting on sight when the mission in fact is a covert operation, obliterating the entire mission and having to restart again.
General suggestion on their FPS games, why not copy Bad Company 2's key-mapping? Since we use the left-touchpad to move, why not use the D-pad for things LIKE Left for Previous Weapon, Right for Next Weapon, Down for Crouch. (God we still use touchscreen to crouch in MC2!) Besides, SE's idea in introducing the Xplay is to reduce/eliminate the need for Touchscreen controls!
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Click to collapse
Now this is the kinda post im looking for! I'll make sure to add all that as soon as I'm back on my desktop.
Sent from my R800a using XDA App
narflynn619 said:
........
General suggestion on their FPS games, why not copy Bad Company 2's key-mapping? Since we use the left-touchpad to move, why not use the D-pad for things LIKE Left for Previous Weapon, Right for Next Weapon, Down for Crouch. (God we still use touchscreen to crouch in MC2!) Besides, SE's idea in introducing the Xplay is to reduce/eliminate the need for Touchscreen controls!
Click to expand...
Click to collapse
Actually if you hold down the Circle button and press down or up that allows you to crouch/stand up. I'm not sure how I figured that out or if it was in the instructions somewhere.
lmao... I see narflynn didn't waste any time going over there to give Nik 'the business'.
I XD'ed pretty damn hard.
EDIT: If anyone cares, I re-formatted that topic to have a "ACTIVE ISSUE/RESOLVED" format, also
narflynn619 said:
First, for Backstab. Lots of FCs, severe clipping, and resetting to Level 2 (while riding a boat with a girl, not sure if it was level 2) during force closes when in fact I have already progressed further and nearing the end.
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Click to collapse
I'm having trouble understanding exactly what you meant by that.
"Receiving infractions is very hard, but I admit I can be a **** when someone is dicking dropping stupid **** on me. An eye for an eye amigo!"
Anyway, what I meant with that is that, for example, I am already on advanced levels like for example the zombie village, the game will just crash and when I start it back up again, I start again from the level where Blake still has his long hair and beard. I mean, the mission with the cutscene in which he was on a boat with a girl then suddenly a bigger ship collides with them. That's it!
Over the last 4 months that Nik has been saying the same thing on every single complaint post on their forums. He deserved it.
Logseman said:
I took advantage of the promotion of three free games by Gameloft. I would say that with three games one can have a good idea where the quality level lies.
As a result: Let's Golf 2 was offensively poor, with a retarded AI and unpolished interface. I'm yet to play Backstab because it has no sound, no matter the ROM I use or the many download links I've been provided. Sacred Odyssey is just ok.
With that experience, I am certain that
1) One can only expect crud from GL.
2) I won't finance crud if I can avoid it: my taxes do that already.
And of course, all of this is not taking into account the Xerox processes that we all know and love.
Click to expand...
Click to collapse
Let's golf sucks, thats true. But really, dungeon hunter 2 is a awesome game, and so are NOVA2 and BackStab
And for the record, Backstab has sound.. I can assure you that and if you want to i can make a video to prove it. Did you maybe buy the market version? or the "ask google for the .apk" version, because the one i bought in the gameloft wapstore is working just fine and i bought it the day it came available so probably the oldest version there is, besides the bugs OP wrote in his thread everything works. Only a little bit low fps sometimes, probably has something to do with my background processes. Because it happens now and then.
Aerox912 said:
And for the record, Backstab has sound.. I can assure you that and if you want to i can make a video to prove it. Did you maybe buy the market version? or the "ask google for the .apk" version
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Reading what you're replying to will go a long way for mutual understanding!
I took advantage of the promotion of three free games by Gameloft.
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Backstab has never had sound in my case. I've been sent multiple APK's and I've downloaded it 10 or 12 times from Gameloft's site... to no avail. if it does have sound in yours, more power to you. How's the plot?
Logseman said:
Reading what you're replying to will go a long way for mutual understanding!
Backstab has never had sound in my case. I've been sent multiple APK's and I've downloaded it 10 or 12 times from Gameloft's site... to no avail. if it does have sound in yours, more power to you. How's the plot?
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Yeah i don't get sound either, you think it could be an app interference or it could be our version/rom/phone
I get sound with backstab
Sent from my R800i using Tapatalk
How about for Eternal Legacy how it crashes during battle sequences (its back for me again) but of course I'm so deep into the game that if I re-install to start over I don't even want to bother.

Newbie developer, any advices for my game?

Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:

[Game][4.0+] Magium- A text based fantasy themed Choose your own adventure game

Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
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I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
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Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
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Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
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I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting

With What requirements that should be to download Reigns: Her Majesty?

In my mind that we don't need even any requirements to download Reigns: Her Majesty because the play store has already blocked that person who is stealing the applications and sell out from another platform.
Make sure this application which is on Editor choice like Reigns: Her Majesty.
Would you have to play on a Smartphone but that phone must be an Android phone.
What did the developer do with me?
Bought this game during the sale. It's wonderful and engaging. The decisions are harsh at times and that's the beauty of it. I hope I will play it for a long time and the cards won't repeat. So far so good. looking forward to replayability in others reign games too. Will download others soon too.
In general, the game is extremely entertaining fun for a person who enjoys strategic games. It really makes you think about your situation and weigh your odds. My only issue is that there are a few minor bugs in the game, such as the several times I had not reached the very bottom or top of any meter, but one suddenly jolted down and the game ended. This is probably my only problem with the game, and despite it, I would still recommend this game to anyone who really likes a game that makes you think.
Although you have a paid version you can download or no it depends on you.
Good graphics that I checked.

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