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I dont see a lot of chatter about 60fps recording on the latest batch of 720/1080p recording smart phones.. Is it even possible or just a matter of hardware limitations? Im just curious if we could see a future hack enabling 60fps or do we wait for manufacturers to offer it. thanks!
That would be SICK... But I don't think it'd be possible due to the size of the camera sensor in most mobile phones.
i just know that the HTC Bass (Runnymede) will be able to do 720p recording at 60fps.
afaik, there are no known phones that can do [email protected] currently.
socalwrx said:
I dont see a lot of chatter about 60fps recording on the latest batch of 720/1080p recording smart phones.. Is it even possible or just a matter of hardware limitations? Im just curious if we could see a future hack enabling 60fps or do we wait for manufacturers to offer it. thanks!
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Sounds like James Cameron's dream phone, to me. Cameron is pushing for the movie industry to adopt a minimum 60fp/s for movies.
is 60fps the limit? cant it go any higher?
Really isn't much benefit in going higher except for Video/Sports analysis, TBH. For just watching stuff, 60 FPS is good enough.
I understand that for general recording/watching 30fps is plenty. 24fps even.. Id just be interested for some cool slo-mo effects. even if it were capped at a short time due to the size of the file. Im just wondering if its hardware limitations (video encoding of the chipset, size of the sensor as previously mentioned) or just a matter of software tweaking; forcing the phone to record/encode @ 60fps.
I had an older LG phone that had a slo-mo effect that looked cool but quality took a big hit.
socalwrx said:
I understand that for general recording/watching 30fps is plenty. 24fps even.. Id just be interested for some cool slo-mo effects. even if it were capped at a short time due to the size of the file. Im just wondering if its hardware limitations (video encoding of the chipset, size of the sensor as previously mentioned) or just a matter of software tweaking; forcing the phone to record/encode @ 60fps.
I had an older LG phone that had a slo-mo effect that looked cool but quality took a big hit.
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agree
even if games / videos were made to run 60 fps, it's a waste of power
there's no point pushing more than 30 frames when human eyes can barely keep up with less than that
AllGamer said:
agree
even if games / videos were made to run 60 fps, it's a waste of power
there's no point pushing more than 30 frames when human eyes can barely keep up with less than that
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Don't agree at all. The difference is big and is easily proven. Seems to be some kind of urban legend that eyes cannot perceive faster movement than around 24-30fps
Check for example these example videos (using a modern browser on a modern PC).
http://www.boallen.com/fps-compare.html
tjtj4444 said:
Don't agree at all. The difference is big and is easily proven. Seems to be some kind of urban legend that eyes cannot perceive faster movement than around 24-30fps
Check for example these example videos (using a modern browser on a modern PC).
http://www.boallen.com/fps-compare.html
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This is an age old debate and is far more complex than that one example can cover. For video playback where you can't resolve individual frames though, 30 fps is more than enough.
Yes, we all like to see those beautiful bullet time type videos shot with fast cameras, but there are limitations other than processing power. In this case it's optical. The faster you shoot, the better lit the scene needs to be and the better the light gathering ability of the optics. Perfectly easy to overcome when you're lighting the scene and using proper hardware. Not so good when you're using a phone to do the shooting though!
I don't see the point of 1080p/60fps until they can do 1080p/30fps properly
Also better optics before moving onto anything else
DirkGently1 said:
This is an age old debate and is far more complex than that one example can cover. For video playback where you can't resolve individual frames though, 30 fps is more than enough.
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Sorry but I don't agree at all, and your post doesn't include one single argument for you statement so it doesn't make any change.
30 fps looks ok, but 60fps video looks more fluid. It is very obvious in fast moving videos, e g sports.
I know that movies are made for 24fps and have "motion blur" to remove the problems with low frame rate, and some people prefere this motion blur (i e movie captured with small aperture) but that is a matter of taste and doesn't change what looks more fluid or not.
HTC Vivid [email protected] http://www.gsmarena.com/htc_vivid-4302.php
That all depends on the GPU. Maybe the powervr sgx 543 can, seems the most plausible of all the GPUs available.
So those can shoot @60fps:
-LG G2
-Note 3
-HTC One (720p only)
Does anybody know more devices?
Maybe Nexus 5 after some camera hack...? I would buy if it had 1080p60
Samsung Galaxy S4 and S5 can record 60fps video as well
Hey guys, I'm waiting on my tablet to come in from best buy. In the mean time I'm getting ready to start converting movies to be ready to throw on when it gets in and I get a 64gb card for it (hope it works without too much fighting). So I'm hoping some of you guys can help me out with video settings. I want a balance of size/quality. and to keep size as far under 1gb each as possible for a standard 90 minute movie. I'm also a huge Futurama/American Dad/ Family Guy/ Simpsons/Southpark fan so obviously lower quality can be used, so if you have converted this type of animated stuff, what settings seemed to give the smallest size while retaining quality for the TF700? Any help would be appreciated. Thanks.
Chief Geek said:
Hey guys, I'm waiting on my tablet to come in from best buy. In the mean time I'm getting ready to start converting movies to be ready to throw on when it gets in and I get a 64gb card for it (hope it works without too much fighting). So I'm hoping some of you guys can help me out with video settings. I want a balance of size/quality. and to keep size as far under 1gb each as possible for a standard 90 minute movie. I'm also a huge Futurama/American Dad/ Family Guy/ Simpsons/Southpark fan so obviously lower quality can be used, so if you have converted this type of animated stuff, what settings seemed to give the smallest size while retaining quality for the TF700? Any help would be appreciated. Thanks.
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IMHO even for animation thats way to low a bitrate. I would go with handbrake high profile, shoot for 3-5mbps 720p if they are HD originals. If they are 480p originals then maybe you're ok with that bitrate.
Personally i shoot for 4gb movies.
gottahavit said:
IMHO even for animation thats way to low a bitrate. I would go with handbrake high profile, shoot for 3-5mbps 720p if they are HD originals. If they are 480p originals then maybe you're ok with that bitrate.
Personally i shoot for 4gb movies.
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This isnt going to be my sole movie experience device. This is my travel and work companion. 1-1.5 is where I stick for a good action movie. But comedies and such I go lower. Animation I stick around 700mb. When im getting drunk on an airplane, I want to make sure my movies arnt blotchy and pixilated, but they dont have the be blue ray quality. I run a media server at home (plex) and that's where I keep the levels far higher.
I may have to give hand brake a try, I have been using format factory for years because I can make so many adjustments and chose the containers and formats.
get dvdcatalyst to convert your movies. It has a few presets for all devices. they can range from 1 to 4gb, depending on the initial size of the movie and the quality you want. i highly recommend it.
Sent from my ASUS Transformer Pad TF700T
I appreciate the advice. I don't have an issue converting, I'm just trying to get some feedback as to the actual presets your using as to ratio, bit rate, file type and container types, so on.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
Here's what I personally use, you can set what you like otherwise...
For TV DVD sources, I convert them from anamorphic to square pixel, and then crop widescreen movies as necessary. 640x480 SD videos I use a bitrate of 1mbps. Widescreen stuff I give 1.5mbps. These are the copies I watch on the TV, tablet, phone, whatever and I can't tell any quality difference between the original and the h264 encode. At these levels I can fit all of Home Movies, Futurama S1-5, The Office S1-4 and all of ATHF on one 64gb card.
For movies, since these are just portable copies and not my full versions for home viewing, I use the same standards above for SD sources, and for HD sources I scale it down to 720p, crop if necessary, and use a 2mbps bitrate. (you could insist on a 1080p encode, but on a 10" screen are you really going to notice the difference and need to add in the extra bps?) You get a little more pixelation at times, but nothing unwatchable. This keeps it light enough to stream over my local network and small enough that you can fit a lot on while still being a good watchable version.
All audio I drop to a 96kpbs stereo mix.
This is what works for me. What works for any of you may be different depending on what you use it for.
Exactly what I was looking for.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
what are the appropriate codec (video & audio) settings to get hardware acceleration and native player support?
DarsVaeda said:
what are the appropriate codec (video & audio) settings to get hardware acceleration and native player support?
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For the native player you need h.264(avc) video and stereo aac audio.
i have movies that are h264 and DTS 5.1. I just drop them on my 64gb card (inserted into the doc) and they play fine, nice and crisp. No need to convert. They are about 4gb in size.
timrock said:
i have movies that are h264 and DTS 5.1. I just drop them on my 64gb card (inserted into the doc) and they play fine, nice and crisp. No need to convert. They are about 4gb in size.
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Your playing dts on the native player? Me thinks not. BS player will however,but asked about native
gottahavit said:
Your playing dts on the native player? Me thinks not. BS player will however,but asked about native
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yeah, sorry, using BS. native will play the movie, but no sound.
So I found this video on youtube, a 4K video, where I can see it is very bad noise in low light, so I made a comparison with the raw footage and one I made after filters.
So What do you think?
http://www.youtube.com/watch?v=Nio8mjzjpGo
NoEnd said:
So I found this video on youtube, a 4K video, where I can see it is very bad noise in low light, so I made a comparison with the raw footage and one I made after filters.
So What do you think?
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This is from GSMArena's just-posted "mini review." So I think it's too early to think. If I were to think, I'd think of all the camera/video features whose performance I'd be concerned about 4K video recording/playback would be the least of them. Unless people have 4K monitors or TVs recording in 4K is pretty dumb. It's only going to be downscaled to the resolution of what it's being played back on. For videos to be shown on a 1080P mobile device, monitor, or TV content in their native resolution would look better. And 4K videos are absolutely huge.
Disclaimer: The following preview is based on a pre-production Galaxy Note 3 and by explicit request by Samsung we won't be posting any benchmark scores and evaluation of the Snapdragon 800's scores. We won't be conducting our usual suite of tests either. We'll leave those for a later occasion when we get a retail review sample.
Thanks for the info
I downloaded a 4k video from youtube and copied to Note Pro 12.2. It seems that Note Pro 12.2 cannot handle 4k videos properly. I tried multiple players including MX player. The HW decoder does not work and SW decoder lags and skips frames. Any suggestion for good 4k player for Note Pro 12.2 or any work around?
because The Galaxy Note Pro comes with 2,560×1,440 display = 2K video
you can't watch 4k video on 2k display
It's a limitation of the exynos soc. The snapdragon 800 will play 4k content, and can even record in some cases.
But as noted, since 4k is well beyond the native resolution of the screen, I'm not too worried about it.
ssaass said:
because The Galaxy Note Pro comes with 2,560×1,440 display = 2K video
you can't watch 4k video on 2k display
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It is not true. I can watch 4k video on my 2k monitor The real reason is the processor for sure.
Also not concerned due to the very low occurance of 4k media. Im pretty sure others have 4k ciewing working on the exynos note 3 so check there maybe
Sent from my SCH-I605 using XDA Premium 4 mobile app
Everyone realizes that it's physically impossible to see any difference between 1080p and 4k on any screen that's smaller than 60 inches?
Trotsky123 said:
Everyone realizes that it's physically impossible to see any difference between 1080p and 4k on any screen that's smaller than 60 inches?
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Depends on your viewing distance. On a ten ench screen you could see the individual pixels of 1080p at about 8 inches. Too close for normal viewing really. 2k would be about 6 inches and 4k would be at 4 inches. Considering I can zoom anytime I need to and the screen is huge I doubt that I would ever need to hold it that close. The 12.2 is probably a bit farther on viewing distances but still held more than far enough away usually to not need 4k. Only advantage I would see would be art/graphic design.
Sent from my SCH-I605 using XDA Premium 4 mobile app
Duly.noted said:
Depends on your viewing distance. On a ten ench screen you could see the individual pixels of 1080p at about 8 inches. Too close for normal viewing really. 2k would be about 6 inches and 4k would be at 4 inches. Considering I can zoom anytime I need to and the screen is huge I doubt that I would ever need to hold it that close. The 12.2 is probably a bit farther on viewing distances but still held more than far enough away usually to not need 4k. Only advantage I would see would be art/graphic design.
Sent from my SCH-I605 using XDA Premium 4 mobile app
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LOL at 44 years old, I'm lucky if I can even see my fingerprint on my fingers from less than 18-inches away without my reading glasses let alone 8.
I realize people want the most out of their devices and all but surely there's a point of diminishing returns somewhere.
That said, there's something to be said for wanting to ensure a device is future proof. If for example one expects to be shooting videos in 4k and would like to know that the device can handle playback of said material natively then it's reasonable to be concerned with that. I'm not sure how it would all pan out with regards to storage requirements and transfer of large video files but it would be nice if the device did support it out of the box.
Certainly not a deal breaker for me since I still shoot 1080p from my DSLRs.
muzzy996 said:
LOL at 44 years old, I'm lucky if I can even see my fingerprint on my fingers from less than 18-inches away without my reading glasses let alone 8.
I realize people want the most out of their devices and all but surely there's a point of diminishing returns somewhere.
That said, there's something to be said for wanting to ensure a device is future proof. If for example one expects to be shooting videos in 4k and would like to know that the device can handle playback of said material natively then it's reasonable to be concerned with that. I'm not sure how it would all pan out with regards to storage requirements and transfer of large video files but it would be nice if the device did support it out of the box.
Certainly not a deal breaker for me since I still shoot 1080p from my DSLRs.
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Im certainly not saying 4k would be bad or unappreciated. However with the sparsity of media in that format and the extra power required to push those extra pixels (both gpu and battery) im personally fine with 2k until these concerns are addressed. Im reasonably sure It can play back 4k video though.......btw what dslr's are you shooting with? I want to replace my camcorder with an interchangeable lense camera for shooting parkour videos. Different lenses for various effects, 1080p 60fps shooting for slow motion, and shallow dof are things I want to play with. Iv been looking at the panasonic g6 mirroless 4/3. Iv read great things about it and many people on personal view contemd that it looks better than a hacked gh2 and almost comparable to the gh3.
Sent from my SCH-I605 using XDA Premium 4 mobile app
---------- Post added at 09:22 PM ---------- Previous post was at 09:03 PM ----------
shahidhussain said:
I downloaded a 4k video from youtube and copied to Note Pro 12.2. It seems that Note Pro 12.2 cannot handle 4k videos properly. I tried multiple players including MX player. The HW decoder does not work and SW decoder lags and skips frames. Any suggestion for good 4k player for Note Pro 12.2 or any work around?
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Try bs player and archos player with the free codec pack. Somewhere else on the forum a guy said that those both work for him. He even said he could play it on one side with multiwindow while on the browser in another.he was playing downloaded 4k videos btw. Another guy trying to play note 3 4k videos never had any success.
Sent from my SCH-I605 using XDA Premium 4 mobile app
Currently using a D7100. Can't say I recommend it for video but that's not why I have it anyhow. The video stuff I just dabble with.
shahidhussain said:
It is not true. I can watch 4k video on my 2k monitor The real reason is the processor for sure.
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The real reason is that the needed codec has not been added to the framework!
I have seen phones like Sony Xperia L that the gpu has 1080p decoding power but I can't play 1080p videos with H/W decoder because of lacking the needed codec( VP8 ) .
Sent from my HTC Sensation using Tapatalk
This exact same problem exists on the Note 3. (Same hardware) It's the Exynos, it's too weak. 1.9gHz is simply not enough, no matter how many cores it has. Cores do not stack. You need at least 2.2gHz individual for 4K.
The N9005 with the same hardware as the P905 handles 4K without issue (As does the P905).
The N900 has, from the very first day, been officially known to be unable to handle 4K. The P900 has identical hardware, and can't handle it either. The Exynos is simply not powerful enough.
Not to mention the Mali GPU is a graphical bottleneck.
Convert the video to a lower resolution. You can use Handbrake for it, it's open source.
This is one of the reasons I refuse to buy an Exynos device.
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
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I actually want to know this as well. I think I read that even if the phone could get setup for daydream, overheating could be an issue. In any case, a professional input would be nice.
I also want to know.
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
The LCD screen of the XZ Premium unfortunately doesn't have the minimum requirements of the response time, so DayDream doesn't work, but there's another way to get VR support on the XZP, it is called Trinus VR, works with CardBoard and other lenses, Trinus let you play all the Steam VR and NON-VR games that you have on your PC on your phone (in this case the XZ Premium), this is the only way to get contents in VR for the XZ Premium.
---------- Post added at 02:54 PM ---------- Previous post was at 02:53 PM ----------
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
I don't know anything about elude the DayDream to get VR contents anyway, I hope that I helped.
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
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It's already enabled. At least according to this review.
jplempka said:
It's already enabled. At least according to this review.
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I have installed the Daydream APK on the XZ Premium + the Controller Emulator on my old Xperia Z5, it shows the Bluetooth Emulated Controller as connected, but it doesn't get detected by the Daydream Application. If anyone makes progress on that, feel free to respond.
To anybody who's done this, How was the experience?? Do you suggest buying this phone for VR use?
Thanks.
Good Luck
The Xperia XZ Premium Does Not Support Daydream. But guess what! You don't need Daydream anyway. It's just a managing Application to access VR content. It's in no way a protocol necessary to process VR whatsoever. You don't even need google Cardboard. (don't even bother install it).
The XZP is the Best phone to experience VR, period. That 4K Display works, and It makes a real difference. Way better than the GearVR on the Note 7.
About the LCD display, the latency is a myth. There's no such thing as "LCD display is not responsive enough", etc... Maybe on the Z5 Premium there was some issue because the phone itself was not responsive enough. But the Snapdragon 835 too care of that for the XZP.
This said, yes, of course Amoled is more responsive. But that doesn't mean that "LCD is not responsive enough". At the processing level of the snapdragon 835, you won't notice any differences. But what you will definitely notice is that LCD has way more brightness and image quality to offer. LCD is not taboo for VR. The reason why Daydream is not available on the XZP is because of Sony's poor marketing strategy, lack of collaboration skills with other firms.
To give you an example to support this claim, here's a link to the Pimax 8K upcoming VR Headset, which itself uses LCD Display for VR:
https://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/
---------------------- BUT
Before rushing to a store to get that XZP, you must first decide why do you want VR for:
- If you want to watch 360/180 videos and 3D movies on a big screen and maybe try some VR games available on the Playstore, then don't stop. Keep running fast!
- But if you focus way more on games and don't care much about videos, then there's the issue that you won't find any VR games that supports 4K. And if you use the ADB modification on your phone to make it display 4K all the time, then you may run into some "heating" problems. And even then, games may crash and not work properly. So don't go buy the XZP for 4K VR gaming. That won't happen. (Right now your only option for that is the Pimax 4K which requires a high end pc. Even the occulus, PSVR or HTC Vive can't offer 4k gaming). But if you're ok with 2k gaming available on the Playstore, then the XZP will play those without problems.
And finally, if for you a wider library of VR Games is too important, then you'd be better with a Samsung phone because of their Occulus app. Occulus has a very strong game library for the GearVR. And even more will come since the GearVR is by far the most successful VR headset.
-------- Conclusion:
1. Forget about Daydream. You don't need it.
2. The XZP's 4K Display offers the best VR experience available.
3. The XZP IS the phone to get to watch VR movies and videos.
4. The XZP will play any VR games available on the Google playstore at 2K resolution.
5. If you want a VR experience focused just on games and want a wider VR games library, you'll be better off with a high end Samsung phone.
nomailx said:
The Xperia XZ Premium Does Not Support Daydream. But guess what! You don't need Daydream anyway. It's just a managing Application to access VR content. It's in no way a protocol necessary to process VR whatsoever. You don't even need google Cardboard. (don't even bother install it).
...
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I still want to be able to use it though. There are some apps that are limited to it. I tried side loading Netflix VR but I can't control it without Daydream. What really irks me is that it works in the background but I can't use it because of the annoying pop up.
To be honest, I don't care if the experience is not "ideal", I'd at least like the option to judge for myself.
I guess I'll just have to wait for root and Magisk. Even then, we'll be stuck playing mouse and cat with Google if we want to keep Android Pay.
Xifar said:
I still want to be able to use it though. There are some apps that are limited to it. I tried side loading Netflix VR but I can't control it without Daydream. What really irks me is that it works in the background but I can't use it because of the annoying pop up.
To be honest, I don't care if the experience is not "ideal", I'd at least like the option to judge for myself.
I guess I'll just have to wait for root and Magisk. Even then, we'll be stuck playing mouse and cat with Google if we want to keep Android Pay.
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Well, I can tell you one thing, the worst case scenario is that the experience is exactly the same as in any other phones. The XZ premium plays any game available for cardboard "AT LEAST" as good as the Gear VR. And this is from someone who had to give his Note 7 back!
This said, there's an app called "Groovr", (a music visualization app) which is awesome, but it's only available for Occulus or Daydream. There are no cardboard options for it. Meaning that yes, some titles will not be available to you without Occulus or Daydream. Only a root can fix that.
What I find shameful is that those libraries are locked under false pretends. Google claiming that a display has to be Amoled for VR while an LCD 4K Display brings by far the best VR experience, is outrageous.
Steam tried to do a similar thing when they backed up HTC Vive and the Occulus Rift wasn't truly supported. They had to fix that later fearing a lawsuit from Facebook. That's the problem with companies and their formats / platform wars. In the end it's always the Customers who is confused.