Daydream - Sony Xperia XZ Premium Questions & Answers

Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!

Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
I actually want to know this as well. I think I read that even if the phone could get setup for daydream, overheating could be an issue. In any case, a professional input would be nice.

I also want to know.

Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
The LCD screen of the XZ Premium unfortunately doesn't have the minimum requirements of the response time, so DayDream doesn't work, but there's another way to get VR support on the XZP, it is called Trinus VR, works with CardBoard and other lenses, Trinus let you play all the Steam VR and NON-VR games that you have on your PC on your phone (in this case the XZ Premium), this is the only way to get contents in VR for the XZ Premium.
---------- Post added at 02:54 PM ---------- Previous post was at 02:53 PM ----------
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
I don't know anything about elude the DayDream to get VR contents anyway, I hope that I helped.

Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
It's already enabled. At least according to this review.

jplempka said:
It's already enabled. At least according to this review.
Click to expand...
Click to collapse
I have installed the Daydream APK on the XZ Premium + the Controller Emulator on my old Xperia Z5, it shows the Bluetooth Emulated Controller as connected, but it doesn't get detected by the Daydream Application. If anyone makes progress on that, feel free to respond.

To anybody who's done this, How was the experience?? Do you suggest buying this phone for VR use?
Thanks.
Good Luck

The Xperia XZ Premium Does Not Support Daydream. But guess what! You don't need Daydream anyway. It's just a managing Application to access VR content. It's in no way a protocol necessary to process VR whatsoever. You don't even need google Cardboard. (don't even bother install it).
The XZP is the Best phone to experience VR, period. That 4K Display works, and It makes a real difference. Way better than the GearVR on the Note 7.
About the LCD display, the latency is a myth. There's no such thing as "LCD display is not responsive enough", etc... Maybe on the Z5 Premium there was some issue because the phone itself was not responsive enough. But the Snapdragon 835 too care of that for the XZP.
This said, yes, of course Amoled is more responsive. But that doesn't mean that "LCD is not responsive enough". At the processing level of the snapdragon 835, you won't notice any differences. But what you will definitely notice is that LCD has way more brightness and image quality to offer. LCD is not taboo for VR. The reason why Daydream is not available on the XZP is because of Sony's poor marketing strategy, lack of collaboration skills with other firms.
To give you an example to support this claim, here's a link to the Pimax 8K upcoming VR Headset, which itself uses LCD Display for VR:
https://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/
---------------------- BUT
Before rushing to a store to get that XZP, you must first decide why do you want VR for:
- If you want to watch 360/180 videos and 3D movies on a big screen and maybe try some VR games available on the Playstore, then don't stop. Keep running fast!
- But if you focus way more on games and don't care much about videos, then there's the issue that you won't find any VR games that supports 4K. And if you use the ADB modification on your phone to make it display 4K all the time, then you may run into some "heating" problems. And even then, games may crash and not work properly. So don't go buy the XZP for 4K VR gaming. That won't happen. (Right now your only option for that is the Pimax 4K which requires a high end pc. Even the occulus, PSVR or HTC Vive can't offer 4k gaming). But if you're ok with 2k gaming available on the Playstore, then the XZP will play those without problems.
And finally, if for you a wider library of VR Games is too important, then you'd be better with a Samsung phone because of their Occulus app. Occulus has a very strong game library for the GearVR. And even more will come since the GearVR is by far the most successful VR headset.
-------- Conclusion:
1. Forget about Daydream. You don't need it.
2. The XZP's 4K Display offers the best VR experience available.
3. The XZP IS the phone to get to watch VR movies and videos.
4. The XZP will play any VR games available on the Google playstore at 2K resolution.
5. If you want a VR experience focused just on games and want a wider VR games library, you'll be better off with a high end Samsung phone.

nomailx said:
The Xperia XZ Premium Does Not Support Daydream. But guess what! You don't need Daydream anyway. It's just a managing Application to access VR content. It's in no way a protocol necessary to process VR whatsoever. You don't even need google Cardboard. (don't even bother install it).
...
Click to expand...
Click to collapse
I still want to be able to use it though. There are some apps that are limited to it. I tried side loading Netflix VR but I can't control it without Daydream. What really irks me is that it works in the background but I can't use it because of the annoying pop up.
To be honest, I don't care if the experience is not "ideal", I'd at least like the option to judge for myself.
I guess I'll just have to wait for root and Magisk. Even then, we'll be stuck playing mouse and cat with Google if we want to keep Android Pay.

Xifar said:
I still want to be able to use it though. There are some apps that are limited to it. I tried side loading Netflix VR but I can't control it without Daydream. What really irks me is that it works in the background but I can't use it because of the annoying pop up.
To be honest, I don't care if the experience is not "ideal", I'd at least like the option to judge for myself.
I guess I'll just have to wait for root and Magisk. Even then, we'll be stuck playing mouse and cat with Google if we want to keep Android Pay.
Click to expand...
Click to collapse
Well, I can tell you one thing, the worst case scenario is that the experience is exactly the same as in any other phones. The XZ premium plays any game available for cardboard "AT LEAST" as good as the Gear VR. And this is from someone who had to give his Note 7 back!
This said, there's an app called "Groovr", (a music visualization app) which is awesome, but it's only available for Occulus or Daydream. There are no cardboard options for it. Meaning that yes, some titles will not be available to you without Occulus or Daydream. Only a root can fix that.
What I find shameful is that those libraries are locked under false pretends. Google claiming that a display has to be Amoled for VR while an LCD 4K Display brings by far the best VR experience, is outrageous.
Steam tried to do a similar thing when they backed up HTC Vive and the Occulus Rift wasn't truly supported. They had to fix that later fearing a lawsuit from Facebook. That's the problem with companies and their formats / platform wars. In the end it's always the Customers who is confused.

Related

YouTube HDR videos

do you know if Htc u11 supports hdr videos from you tube?
No. It does not. It's a hardware feature.
Alpert3 said:
No. It does not. It's a hardware feature.
Click to expand...
Click to collapse
Cuz of the LCD display right?
Sent from my HTC U11 using Tapatalk
Wildclip said:
Cuz of the LCD display right?
Sent from my HTC U11 using Tapatalk
Click to expand...
Click to collapse
No, XZP has LCD as well. So perhaps it's my fault to say "U11 won't get it". Perhaps U11 will get it.
I looked for the criterias to get HDR content on smartphone screen, I did not see any critical hardware/software regulation or something.
It's probably Google rolled this out for a small amount of phone models, and more to come.
Alpert3 said:
No, XZP has LCD as well. So perhaps it's my fault to say "U11 won't get it". Perhaps U11 will get it.
I looked for the criterias to get HDR content on smartphone screen, I did not see any critical hardware/software regulation or something.
It's probably Google rolled this out for a small amount of phone models, and more to come.
Click to expand...
Click to collapse
In the photography world it's certainly not a screen dependant thing. Of course a display with a wider colour gamut will reap more benefits from HDR, but in theory it should work on any screen unless I'm missing something.
But I'm going to guess it'll be some weird marketing thing to make people buy certain phones and displays. But for what it's worth my Canon 6D takes HDR pictures and I can certainly notice the difference on my old Samsung TN panel, as well as a 10bit IPS panel...
Sadly it seems the market is turning it into an elite function where by you'll need a HDR panel, which to me sounds like a wide colour gamut/contrast ratio/jacked up brightness...
I'm guessing YouTube functions on a unique device tag, or device tag entirely, so custom ROMs should be able to change the marker to enable it on YouTube.
E.g. my brother's OP3 is recognised as a S8 on YewToob so he can view 1440p content...I'm guessing HDR videos should work too as the S8 supports the feature? If so I'll check when I get in tonight if this is the case.
Doughnut said:
In the photography world it's certainly not a screen dependant thing. Of course a display with a wider colour gamut will reap more benefits from HDR, but in theory it should work on any screen unless I'm missing something.
But I'm going to guess it'll be some weird marketing thing to make people buy certain phones and displays. But for what it's worth my Canon 6D takes HDR pictures and I can certainly notice the difference on my old Samsung TN panel, as well as a 10bit IPS panel...
Sadly it seems the market is turning it into an elite function where by you'll need a HDR panel, which to me sounds like a wide colour gamut/contrast ratio/jacked up brightness...
I'm guessing YouTube functions on a unique device tag, or device tag entirely, so custom ROMs should be able to change the marker to enable it on YouTube.
E.g. my brother's OP3 is recognised as a S8 on YewToob so he can view 1440p content...I'm guessing HDR videos should work too as the S8 supports the feature? If so I'll check when I get in tonight if this is the case.
Click to expand...
Click to collapse
YouTube HDR is available for XZP, S8/S8+, LGV30.
Hello guys
foxy4270 said:
do you know if Htc u11 supports hdr videos from you tube?
Click to expand...
Click to collapse
I have a solution for this it's very easy and simple all you have to do is download YouTube vanced
I accidentally found it because they didn't mention it they only mentioned the capability of override the 1440p to 4k so we can watch 4k and it does it but no one heard of the hidden option that will allow you to force HDR
well I'm here to help forgive me because it's my first time to reply anyway
1 install it and bla bla bla u know the rest of the settings
now just like how to activate the developer option in Android this app has hidden developers option just go to IYBT SETTINGS and tap on about multiple times u will see that the developer option is unlocked refresh and stop the app completely go back to the app go override option and boom congratulations now u have HDR activated
THANK U

User experiences Xperia XZ Premium Vr suitability

Google daydream doesnt support the device with the 'lower then oled latency' lcd screen.
Perhaps vr users that have tried on vr solutions including a sony Xperia XZ P could share there experiences.
I read about sony only having 4k in sony apps.
Is this stil true today with available software updates?
Does this require xda and an pc to root the device?
I have an samsung galaxy s7 with a gear vr.
With almost 600 dpi the screen door still gets in the way of a good movie.
Likely Sony will launch its 4k hdr succesor before the summer, months away.
Delib1t said:
Google daydream doesnt support the device with the 'lower then oled latency' lcd screen.
Perhaps vr users that have tried on vr solutions including a sony Xperia XZ P could share there experiences.
I read about sony only having 4k in sony apps.
Is this stil true today with available software updates?
Does this require xda and an pc to root the device?
I have an samsung galaxy s7 with a gear vr.
With almost 600 dpi the screen door still gets in the way of a good movie.
Likely Sony will launch its 4k hdr succesor before the summer, months away.
Click to expand...
Click to collapse
https://forum.xda-developers.com/xz-premium/help/how-xz-premium-vr-support-daydream-t3622696
---------- Post added at 06:47 AM ---------- Previous post was at 06:42 AM ----------
Delib1t said:
Google daydream doesnt support the device with the 'lower then oled latency' lcd screen.
Perhaps vr users that have tried on vr solutions including a sony Xperia XZ P could share there experiences.
I read about sony only having 4k in sony apps.
Is this stil true today with available software updates?
Does this require xda and an pc to root the device?
I have an samsung galaxy s7 with a gear vr.
With almost 600 dpi the screen door still gets in the way of a good movie.
Likely Sony will launch its 4k hdr succesor before the summer, months away.
Click to expand...
Click to collapse
https://forum.xda-developers.com/xz-premium/help/how-xz-premium-vr-support-daydream-t3622696
I think...
not suitable heavy game..
suitable video watching..
suitable casual game..
I use daydream with Xzp.
Good video quality but low latency..
but It does not matter..
I dont play game..

Is Huawei making their AI stabilizing looking better than it is?

According to this article all the rear cameras has ois and not just one as Huawei informed us about. Are they trying to make their AI software looking better than it actually is? All other phone makers would have bragged about ois on all three cameras
https://www.theverge.com/circuitbre...pro-optical-image-stabilization-triple-camera
easycure1974 said:
According to this article all the rear cameras has ois and not just one as Huawei informed us about. Are they trying to make their AI software looking better than it actually is? All other phone makers would have bragged about ois on all three cameras
https://www.theverge.com/circuitbre...pro-optical-image-stabilization-triple-camera
Click to expand...
Click to collapse
If that's true why is their 4k recording so shaky?
lawtq said:
If that's true why is their 4k recording so shaky?
Click to expand...
Click to collapse
Yes is seems very strange - it will be interesting to read more about this
lawtq said:
If that's true why is their 4k recording so shaky?
Click to expand...
Click to collapse
Hardware is useless, if the software haven't being configured to use it.
I hope huawei add the stabilisation to 4K mode soon
otonieru said:
Hardware is useless, if the software haven't being configured to use it.
I hope huawei add the stabilisation to 4K mode soon
Click to expand...
Click to collapse
Why do you think they haven't already? Cause the 970 isn't capable. Hopefully they do though. This phone would be exciting if it wasn't for the old chipset! Sigh
lawtq said:
Why do you think they haven't already? Cause the 970 isn't capable. Hopefully they do though. This phone would be exciting if it wasn't for the old chipset! Sigh
Click to expand...
Click to collapse
Well it's not really old, end of 2017. It's definitely powerful enough. Just not as powerful as Qualcoms latest on paper and in benchmarks. That's to be expected though. Even much older less powerful chips can handle 4k with ois.
There is nothing on android that can even push the SoC's from 3 years ago. The hardware is just way ahead of the software. It's all a race to get the best looking specs on paper now, regardless of whether it's actually needed or not.
In my own testing the P20 Pro is just as quick in pretty much anything other than benchmarks, which in real life usage mean nothing. Its all about the user experience. There isn't a game to push the latest hardware and won't be even towards the end of life of all these new gen devices.
Not sure why they didn't include it. The hardware is more than capable.
Highspeed123 said:
Well it's not really old, end of 2017. It's definitely powerful enough. Just not as powerful as Qualcoms latest on paper and in benchmarks. That's to be expected though. Even much older less powerful chips can handle 4k with ois.
There is nothing on android that can even push the SoC's from 3 years ago. The hardware is just way ahead of the software. It's all a race to get the best looking specs on paper now, regardless of whether it's actually needed or not.
In my own testing the P20 Pro is just as quick in pretty much anything other than benchmarks, which in real life usage mean nothing. Its all about the user experience. There isn't a game to push the latest hardware and won't be even towards the end of life of all these new gen devices.
Not sure why they didn't include it. The hardware is more than capable.
Click to expand...
Click to collapse
Good points! I hope you're right. 1080p ain't enough anymore
easycure1974 said:
According to this article all the rear cameras has ois and not just one as Huawei informed us about. Are they trying to make their AI software looking better than it actually is? All other phone makers would have bragged about ois on all three cameras
https://www.theverge.com/circuitbre...pro-optical-image-stabilization-triple-camera
Click to expand...
Click to collapse
I really hope that they add the stabilisation to 4k videos because now is terrible... And videos shot in full HD look very poor quality...
If hardware is on board I don't want to be cheated by Huawei
lawtq said:
Why do you think they haven't already? Cause the 970 isn't capable. Hopefully they do though. This phone would be exciting if it wasn't for the old chipset! Sigh
Click to expand...
Click to collapse
This is simply not true. 970 is almost as capable as 2017 exynos and snapdragon.
But honestly. I've been living around thousand people everyday, and i find, there's less than hundred of them would record video on daily basis,
And when they did, they either do it in 1080 or 720.
Why ? Because most of it would end in social media. And uploading something as huge as 4K simply wont do for most people,
Not to mention most of phone out there which used to watch the video later on are mostly still on full HD resolution as well.
I understand the argument from people who said they shoot it to be watch on their 4K TV. But they are not majority in the community.
Heck, i even can count with my finger, how many times i have recorded a video using my mobile phone from january last year up to today. LoL. Am simply a "still image" guy
Thats why,
As bad as missing 4K stabilisation in spec sheet, it wont have that as huge impact in daily life user.
But, surely thats bad for marketing communication. And reviewer will use it again and again as a weak point.
I shoot videos occasionally but only in 1080p regardless of which phone or camera I use.
It's just amateur video for my personal view not for commercial so no point to waste space.
Regarding there being nothing that even taxes older SoCs to their limits - anyone who does emulator gaming can tell you there certainly are use case scenarios that do. My Mate 10 handles a lot of emulation well enough, but the likes of Dolphin are better on better performing SoCs nevertheless (this is not all down to raw power though, how well drivers are implemented also makes a difference, however most mobile drivers are rubbish across the board, so the brute force of higher chip speeds is welcomed here).
otonieru said:
And when they did, they either do it in 1080 or 720.
Why ? Because most of it would end in social media. And uploading something as huge as 4K simply wont do for most people,
Not to mention most of phone out there which used to watch the video later on are mostly still on full HD resolution as well.
Click to expand...
Click to collapse
Exactly this, most video is used for social media now, where it gets compressed to helll and viewed on tiny screens. There is no real need to push for 4K recording and those that really want it will probably buy dedicated recorders or a gimbal.
Btw the super slo-mo on this is good! Saw Diversity at the weekend, apologises for the shake at the start, daughter was bouncing up and down lol
https://twitter.com/DaveP2611/status/983071212984299521
@DaveP2611 quick question about the slow-mo, how do you actually setup the device for slow mo recording?
Is is similar to older Samsung devices where you record a video using the slow mo function and then select which part of the video to slow down and by what ammount?
---------- Post added at 12:44 PM ---------- Previous post was at 12:44 PM ----------
[/COLOR @DaveP2611 quick question about the slow-mo, how do you actually setup the device for slow mo recording?
Is is similar to older Samsung devices where you record a video using the slow mo function and then select which part of the video to slow down and by what ammount?
5nak3 said:
@DaveP2611 quick question about the slow-mo, how do you actually setup the device for slow mo recording?
Is is similar to older Samsung devices where you record a video using the slow mo function and then select which part of the video to slow down and by what ammount?
Click to expand...
Click to collapse
It's an option within the camera, under More, you then have a Slow-Mo option, under x4/x8 there doesn't seem to be any recording length limit, the x32 seems to be a snapshot of ten seconds and picks when it slows down itself as seen in the clip I posted.
Awesome, thanks for the quick reply!
Shame you can't pick out the section of the video you want to slow down at x32. It's one of the things I think my note 4 did well despite only having x8 slowmo capture.
---------- Post added at 12:58 PM ---------- Previous post was at 12:58 PM ----------
Awesome, thanks for the quick reply!
Shame you can't pick out the section of the video you want to slow down at x32. It's one of the things I think my note 4 did well despite only having x8 slowmo capture.
I really think that all the stabilization in pictures is done via OIS and they just claim it’s the magic of AI just to use that as a differential marketing advantage.Maybe AI is not so smart / cutting edge...
djmaxi said:
I really think that all the stabilization in pictures is done via OIS and they just claim it’s the magic of AI just to use that as a differential marketing advantage.Maybe AI is not so smart / cutting edge...
Click to expand...
Click to collapse
Thats not really the case as well, since by using it to shoot, i can definitely tell that sometimes, there simply no OIS. OIS movement will always seen in preview prior to shoot. You can see it move the picture to the opposite direction of your hand movement. And when there's no feedback/counter movement, you can tell that no OIS in action.
delete me
justyourimage said:
Well, and an AI isn't an AI if it isn't intelligent.
That's marketing for you.
They simply named their Auto-Mode to AI-Powered because they managed to implement a few "new" things that don't work properly for what it was intended for (shooting good pictures from the hip).
I mean it's not like there were things like Dual Pixel AF and Laser AF were invented for no reason ... and they work most of the time (for what they were made for) unless the manufacturer ****s really up.
Now I can die happly. Especially knowing that they haven't even enabled OIS for the photos AND video.
I would have never guessed some manufacturer to **** up so badly ... let's see if they will ever "fix" or even "admit" it.
Click to expand...
Click to collapse
It's more amazing you would jump to conclusion so easily.
https://www.anandtech.com/comments/12633/cadence-announces-tensilica-vision-q6-dsp/596655
Look in the comments section. Wait for the full review if you want to know all the technical details.
All that that tear-down showed is that the modules have an auto-focus mechanism. Just because the lens wobbles doesn't mean it's OIS.
Click to expand...
Click to collapse
Just go to the shop and try it out and make up your own minds instead of following what people complain nonstop on the internet. The echo chamber is ridiculous. The 1080p video stabilization for example is amazing trying it in person, the most likely reason they aren't doing it on 4k is that the hardware is not capable of doing it.
I'm not sure the kirin 970's isp is powerful enough, or have the bandwidth, to stabilize 4k. I imagine it would be there if it was possible.
Skickat från min EML-L29 via Tapatalk

VR glasses

Can you recommend me any that fit to this device?
CoñoWilly said:
Can you recommend me any that fit to this device?
Click to expand...
Click to collapse
I saw that from a random Google search:
https://www.maxbhi.com/3d-virtual-reality-glasses-headset-for-xiaomi-redmi-k20-pro.html
This site says that they are for Redmi K20 Pro so I suppose they fit... I'm doing a research too so if you find anything, please be kind to share it!
I wouldn't bother. There's no vr controller that will work. Using the gearvr you only have one controller, and it's only 3 directions. Which means there's almost nothing for the device.
Turbine1991 said:
I wouldn't bother. There's no vr controller that will work. Using the gearvr you only have one controller, and it's only 3 directions. Which means there's almost nothing for the device.
Click to expand...
Click to collapse
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
spedzilla said:
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
Click to expand...
Click to collapse
It's good to hear that! Let us know what happened after all and if it's worth buying it!
David_#27 said:
It's good to hear that! Let us know what happened after all and if it's worth buying it!
Click to expand...
Click to collapse
the more i have looked into it and the specs/dimensions of the k20 pro the happier i am i got the pro varient as the SD 855 has really good ISP (image signal processor Spectra 850) that should be great for AR/VR
also i think i am also going to pick up a daydream view headset now instead as even though its not supported by google, others have managed to get daydream working on other xiaomi phones and the view headset should fit the k20 pro as it supports the galaxy note 8 which has larger dimensions , plus the view has a better bluetooth controller least in my opinion then the other cheap VR headsets and there are a few exclusives only made to work on daydream kinda like gear vr for samsung
spedzilla said:
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
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even a 1440p quad display sucks for VR , yet to try the sony xperia 1 thou , maybe when near future , 4 k display becomes a norm .
Aimara said:
even a 1440p quad display sucks for VR , yet to try the sony xperia 1 thou , maybe when near future , 4 k display becomes a norm .
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i dont know about sucking i had 1440 x 2560 pixels, 16:9 ratio (~577 ppi density) on my S7 and for mobile VR and it was fine and no issues with VR videos as long as they were formatted to gear vr 1440p resolution, sure if you try play 4k VR video files on a 1440p screen or lower your going to see more pixels(screen door effect) but i dont think the drop to 1080 x 2340 pixels, 19.5:9 ratio (~403 ppi density) on the k20 pro/mi 9t pro is a huge drop as long as you know that going in and have formatted your VR videos accordingly, would the 1644 x 3840 pixels, 21:9 ratio (~643 ppi density) of the sony xperia 1 be better yeah sure it would but it is more then double the price i paid for my mi 9t pro and still has the same SD855 CPU and Adreno 640 GPU,
i would rather have a mi 9t pro and buy a separate oculus quest that comes with 2 controllers and cameras built into it for inside out tracking if i wanted to spend that sort of money on VR sure you could buy a higher spec VR headset with better PPI and FOV with higher refresh rates but then your tied to a PC and your PC has to be powerful enough to handle a higher spec VR headset and the quest is still 1440p but its best bang for buck VR i reckons thats available right now.
the only mobile VR i have ever tried was using iphone 6 with google cardboard UI and some other cheap headset which was basically same google cardboard UI just plastic and had a head strap so i didn't have to hold it upto my face, and then i went straight to gear VR with S7 and that was amazing for what it was , i know the next gear VR added the bluetooth controller and then daydream view came out either just before or after that version of gear vr but i never tried it as i was already invested in gear VR but i just sold my S7 and gear vr to someone else and picked up a mi 9t pro as seemed like best bang for buck phone available right now still actually waiting for delivery on it should get here by end of the week according to my tracking info
was hoping to find at least some sort of non gear VR android phone community and there was a post few years ago on here that had "How to Force Daydream VR Compatibility on Unsupported Android Devices", main reason i am going daydream over some other basic headset is i want to play rez infinite which was only ported to daydream not available on gear VR/ other mobile VR stores seems like the 1 google exclusive they got for mobile VR worth having.
trying to find a daydream view gen 2 (2017 model) with the larger FOV in australia for a decent price is hard, they go for so much cheaper on ebay in US then locally here but the shipping costs people have on them is more then the headset if anyone knows of sites selling them cheap wit decent shipping costs let me know. otherwise will prob wait a month see if we get any black friday/cyber monday deals.
spedzilla said:
i dont know about sucking i had 1440 x 2560 pixels, 16:9 ratio (~577 ppi density) on my S7 and for mobile VR and it was fine and no issues with VR videos as long as they were formatted to gear vr 1440p resolution, sure if you try play 4k VR video files on a 1440p screen or lower your going to see more pixels(screen door effect) but i dont think the drop to 1080 x 2340 pixels, 19.5:9 ratio (~403 ppi density) on the k20 pro/mi 9t pro is a huge drop as long as you know that going in and have formatted your VR videos accordingly, would the 1644 x 3840 pixels, 21:9 ratio (~643 ppi density) of the sony xperia 1 be better yeah sure it would but it is more then double the price i paid for my mi 9t pro and still has the same SD855 CPU and Adreno 640 GPU,
i would rather have a mi 9t pro and buy a separate oculus quest that comes with 2 controllers and cameras built into it for inside out tracking if i wanted to spend that sort of money on VR sure you could buy a higher spec VR headset with better PPI and FOV with higher refresh rates but then your tied to a PC and your PC has to be powerful enough to handle a higher spec VR headset and the quest is still 1440p but its best bang for buck VR i reckons thats available right now.
the only mobile VR i have ever tried was using iphone 6 with google cardboard UI and some other cheap headset which was basically same google cardboard UI just plastic and had a head strap so i didn't have to hold it upto my face, and then i went straight to gear VR with S7 and that was amazing for what it was , i know the next gear VR added the bluetooth controller and then daydream view came out either just before or after that version of gear vr but i never tried it as i was already invested in gear VR but i just sold my S7 and gear vr to someone else and picked up a mi 9t pro as seemed like best bang for buck phone available right now still actually waiting for delivery on it should get here by end of the week according to my tracking info
was hoping to find at least some sort of non gear VR android phone community and there was a post few years ago on here that had "How to Force Daydream VR Compatibility on Unsupported Android Devices", main reason i am going daydream over some other basic headset is i want to play rez infinite which was only ported to daydream not available on gear VR/ other mobile VR stores seems like the 1 google exclusive they got for mobile VR worth having.
trying to find a daydream view gen 2 (2017 model) with the larger FOV in australia for a decent price is hard, they go for so much cheaper on ebay in US then locally here but the shipping costs people have on them is more then the headset if anyone knows of sites selling them cheap wit decent shipping costs let me know. otherwise will prob wait a month see if we get any black friday/cyber monday deals.
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my standard for VR is actually not seeing any pixel on the display , i used quad samsung display before , dont really like the blown pixel if you look hard enough .
Aimara said:
my standard for VR is actually not seeing any pixel on the display , i used quad samsung display before , dont really like the blown pixel if you look hard enough .
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that is fine if that is your standard that is point i was making there are different standards of VR, there is mobile VR - 1080P - 4K (if your willing to spend that much on a phone) that runs either basic google cardboard apps, daydream or gear VR limited oculus store apps. in the price range of $5-$100 + price of your phone then you move upto standalone VR headsets with built in screens, tracking and controllers if your lucky with price range of $250-500 with better access to larger range of VR apps and games then mobile, then you move upto VR headsets with built in screens but with more accurate tracking hardware placed within a room large enough to fit your VR space with the highest resolution they can put in at a price people will pay that ranges from $500-6000 + the price of a PC able to power that sort of VR headset
just saying 1440P is bad for VR is being dismissive of the range of VR standards that are available, i've been out of the mobile VR range for awhile now and was hoping with the CPU and GPU thats available in the k20 pro / mi 9t pro there would be more people interested but i guess most people have moved on from mobile VR upto the next level of VR for the bigger range of access to apps and games without having to hack the mobile VR standard to work with the higher standards of VR titles
i am still going to give it a go with trying to get daydream working on the k20 pro/mi 9t pro just trying to work out best path to go down, i have found some daydream 9 axis gyroscope controllers that claim to work with daydream but cost at least $30 AU + then i have to buy a VR headset on top of that i've seen a few bundles offering them with these bobovr but that is also min cost of $60 AU i really don't like that alot of these latest mobile VR headsets come with big bulky headphones attached, i am sure you can detach them but i rather save the money and not have them included in the first place, also found some hacks to use a gear VR headset on a non samsung phone and bypass the requirement of it wanting to install gear vr software and then using google cardboard of daydream if you can install that
just wish there was some sort of consensus of what headset to buy in 2019 for phones our size then trying to work out what is garbage tier and to avoid. at this point i am thinking if a daydream compatible controller is going to cost me $30 AU then i might be better off just buying a 2nd gen daydream view second hand off ebay but then i guess i have to worry about battery in the controller and if it still holds a charge from 2017.
will update once i actually get my mi9 t pro and see if its even possible to install the daydream platform , if someone here wants to follow the guides out there to try it before me that would be cool as i am doubting my phone is going to get here before the weekend now.
so just a quick update phone arrived today yet to take the steps to try get daydream software to install to it but will give it a go once i have updated it and setup everything else plus i think i need to wait 7 days before i can root the device which is needed to install Magisk , also managed to buy a used only once in box 2017 version of daydream view headset, that is going to take another 2 weeks from now to deliver, it supported the S9 plus which had larger dimensions then the mi 9t pro so should fit fine sure they PPI is lower then the S9 plus but i am willing to look past the issue of only having 1080P screen. plus the software module to trick daydream into thinking your phone is compatible is based on a pixel 3 which also has a 1080P screen
I bought the bobovr z4, but still waiting to delivery.
I looked in this site and the lens looks way better than the vr box 2 sitesinvr.com/viewer/viewer-benchmark.htm
Victorfsa said:
I bought the bobovr z4, but still waiting to delivery.
I looked in this site and the lens looks way better than the vr box 2 sitesinvr.com/viewer/viewer-benchmark.htm
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oh yeah for sure the bobovr z4 would be way better then the vr box 2, the vr box 2 is basically cheapest junk i could find they go for $10 AU off ebay, the bobovr z4 is $33 AU, i paid $60 AU for the google daydream view 2017 which i guess is in the higher range of mobile VR headset prices but i like that it is abit more compact without the headphones attached to the headset. don't forget those tests were done with a 5.7" phone screen we will prob have a larger FOV using a 6.4" screen.
but i mainly wanted to go official route in relation to daydream VR headset as the less hoop i have to jump through to get daydream VR working on mi 9t pro the better its enough that going to have to unlock bootloader and run daydream view unlocker on phone to then have to get apps to then change the scale of apps to match the lenses of another VR headset even if you can scan QR codes to match for most apps i thought it was worth it as some apps don't plus even just a daydream view controller clone is $30 AU off aliexpress so i don't mind that i paid abit more then i wanted.
just an update i got the mi 9t pro working with google daydream view headset , just followed the guide to unlock it using magiks module and installed the apks in the needed order, would be nice if we had quad HD display but its fine for what i expected and everything works no issues so far.
spedzilla said:
just an update i got the mi 9t pro working with google daydream view headset , just followed the guide to unlock it using magiks module and installed the apks in the needed order, would be nice if we had quad HD display but its fine for what i expected and everything works no issues so far.
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my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Victorfsa said:
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
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Click to collapse
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
---------- Post added at 04:17 PM ---------- Previous post was at 04:15 PM ----------
Victorfsa said:
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Click to expand...
Click to collapse
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
what i meant was that coming from using gear VR with a galaxy S7 i can notice the pixel count is lower which is too be expected going from 1440p down to 1080p but its not terrible and still works fine for what i wanted out out of it.
spedzilla said:
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
---------- Post added at 04:17 PM ---------- Previous post was at 04:15 PM ----------
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
what i meant was that coming from using gear VR with a galaxy S7 i can notice the pixel count is lower which is too be expected going from 1440p down to 1080p but its not terrible and still works fine for what i wanted out out of it.
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Click to collapse
I didn't told it would not fit, actually, it fits perfectly, still it does not use the whole screen. I do think that the lens aren't big enough to get all the screen magnified to the eyes (and it is a 45mm len, same of the rift byt what I've read). I do think we need to customize one vr glass for us because our smartphone has a different shape of screen.
I am trying to get one, but I do need the math behind the lens angles and what should I get, any idea?

Force 120hz in all apps and games

Is there any way to force 120hz in apps and games...
Like on OnePlus there is the ADB command.
Because on games that support 120hz I get max 60 even if I choose it in the menu of the game.
Thank you
I'm also interested in this as well
Hey guys,
Really liking the phone, but there one major deal breaker, it does not go to 120hz on most games I have tried, such as grimvalor, subway surfers, oddmar, etc.
For some reason real racing 3 and pubg works, but others donot.
what also baffles me is youtube does not work at 120hz? but when you install youtube vanced, it works at 120hz. I'm aware coloros whitelists apps, and I wonder if there is a way to bypass that.
Any ideas how to force it via adb commands? have tried coloros_screen_refresh_rate (similar method for oneplus phones) and it deselects the option in the settings like oneplus, but the games still run at 60hz.
I wish there was an app like autohz that works with this phone. I tired contacting the developer and said he only supports phones he has (which is the galaxy s20 and oneplus phones).
I can imgaine there is nothing like autohz yet because of the community is not as vast, but this phone is really good and fully capable.
I don't know why they don't let us have 120hz everything or even a full 90hz option, if the phone dies we can charge it in 30 mins
Hello everyone, I just mailed the support (fr) and I got this reply :
We would like to inform you that an update is planned for a better gaming experience at 120hz.
We invite you to wait and activate the automatic update in order to benefit from the next corrections.
I hope this is not a joke because i feel fooled playing a 60fps...
cleyt64 said:
Hello everyone, I just mailed the support (fr) and I got this reply :
We would like to inform you that an update is planned for a better gaming experience at 120hz.
We invite you to wait and activate the automatic update in order to benefit from the next corrections.
I hope this is not a joke because i feel fooled playing a 60fps...
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Imagine.... I sold my ROG phone 2 and got the oppo just to find games dont work above 60fps. If they dont fix this my next phone wont be an OPPO! Its a shame because i think its one of the best phone on the market.
No one has other ideas to increase the amount of fps in games?
bladesss said:
No one has other ideas to increase the amount of fps in games?
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Click to collapse
I heard they will update and fix this. Probably by then I will get another phone. £1100 phone but cant use the specs at maximum . I can get over the low call volume, blown highlight in pictures and worst lense flare I ever seen. But locking games on 12gb ram and SD865...too much.
This is what I used for getting 120hz forced
https://www.reddit.com/r/oneplus/comments/rn2xgj
But it's not permanent after a reboot it's gone then you need to set it up again

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