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Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
I actually want to know this as well. I think I read that even if the phone could get setup for daydream, overheating could be an issue. In any case, a professional input would be nice.
I also want to know.
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
The LCD screen of the XZ Premium unfortunately doesn't have the minimum requirements of the response time, so DayDream doesn't work, but there's another way to get VR support on the XZP, it is called Trinus VR, works with CardBoard and other lenses, Trinus let you play all the Steam VR and NON-VR games that you have on your PC on your phone (in this case the XZ Premium), this is the only way to get contents in VR for the XZ Premium.
---------- Post added at 02:54 PM ---------- Previous post was at 02:53 PM ----------
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
I don't know anything about elude the DayDream to get VR contents anyway, I hope that I helped.
Aerocap said:
Hi, with that wonderful 4K HDR screen I would certainly not miss out on the VR. It seems that now LCD can show very low latency, so it could be as compatible as OLED.
Anyway if it might not meet the Google's exact requirements, would it have a way to still enable Daydream by a root or something?
Thanks for your help!
Click to expand...
Click to collapse
It's already enabled. At least according to this review.
jplempka said:
It's already enabled. At least according to this review.
Click to expand...
Click to collapse
I have installed the Daydream APK on the XZ Premium + the Controller Emulator on my old Xperia Z5, it shows the Bluetooth Emulated Controller as connected, but it doesn't get detected by the Daydream Application. If anyone makes progress on that, feel free to respond.
To anybody who's done this, How was the experience?? Do you suggest buying this phone for VR use?
Thanks.
Good Luck
The Xperia XZ Premium Does Not Support Daydream. But guess what! You don't need Daydream anyway. It's just a managing Application to access VR content. It's in no way a protocol necessary to process VR whatsoever. You don't even need google Cardboard. (don't even bother install it).
The XZP is the Best phone to experience VR, period. That 4K Display works, and It makes a real difference. Way better than the GearVR on the Note 7.
About the LCD display, the latency is a myth. There's no such thing as "LCD display is not responsive enough", etc... Maybe on the Z5 Premium there was some issue because the phone itself was not responsive enough. But the Snapdragon 835 too care of that for the XZP.
This said, yes, of course Amoled is more responsive. But that doesn't mean that "LCD is not responsive enough". At the processing level of the snapdragon 835, you won't notice any differences. But what you will definitely notice is that LCD has way more brightness and image quality to offer. LCD is not taboo for VR. The reason why Daydream is not available on the XZP is because of Sony's poor marketing strategy, lack of collaboration skills with other firms.
To give you an example to support this claim, here's a link to the Pimax 8K upcoming VR Headset, which itself uses LCD Display for VR:
https://www.roadtovr.com/hands-pimaxs-8k-headset-proves-high-fov-vr-coming/
---------------------- BUT
Before rushing to a store to get that XZP, you must first decide why do you want VR for:
- If you want to watch 360/180 videos and 3D movies on a big screen and maybe try some VR games available on the Playstore, then don't stop. Keep running fast!
- But if you focus way more on games and don't care much about videos, then there's the issue that you won't find any VR games that supports 4K. And if you use the ADB modification on your phone to make it display 4K all the time, then you may run into some "heating" problems. And even then, games may crash and not work properly. So don't go buy the XZP for 4K VR gaming. That won't happen. (Right now your only option for that is the Pimax 4K which requires a high end pc. Even the occulus, PSVR or HTC Vive can't offer 4k gaming). But if you're ok with 2k gaming available on the Playstore, then the XZP will play those without problems.
And finally, if for you a wider library of VR Games is too important, then you'd be better with a Samsung phone because of their Occulus app. Occulus has a very strong game library for the GearVR. And even more will come since the GearVR is by far the most successful VR headset.
-------- Conclusion:
1. Forget about Daydream. You don't need it.
2. The XZP's 4K Display offers the best VR experience available.
3. The XZP IS the phone to get to watch VR movies and videos.
4. The XZP will play any VR games available on the Google playstore at 2K resolution.
5. If you want a VR experience focused just on games and want a wider VR games library, you'll be better off with a high end Samsung phone.
nomailx said:
The Xperia XZ Premium Does Not Support Daydream. But guess what! You don't need Daydream anyway. It's just a managing Application to access VR content. It's in no way a protocol necessary to process VR whatsoever. You don't even need google Cardboard. (don't even bother install it).
...
Click to expand...
Click to collapse
I still want to be able to use it though. There are some apps that are limited to it. I tried side loading Netflix VR but I can't control it without Daydream. What really irks me is that it works in the background but I can't use it because of the annoying pop up.
To be honest, I don't care if the experience is not "ideal", I'd at least like the option to judge for myself.
I guess I'll just have to wait for root and Magisk. Even then, we'll be stuck playing mouse and cat with Google if we want to keep Android Pay.
Xifar said:
I still want to be able to use it though. There are some apps that are limited to it. I tried side loading Netflix VR but I can't control it without Daydream. What really irks me is that it works in the background but I can't use it because of the annoying pop up.
To be honest, I don't care if the experience is not "ideal", I'd at least like the option to judge for myself.
I guess I'll just have to wait for root and Magisk. Even then, we'll be stuck playing mouse and cat with Google if we want to keep Android Pay.
Click to expand...
Click to collapse
Well, I can tell you one thing, the worst case scenario is that the experience is exactly the same as in any other phones. The XZ premium plays any game available for cardboard "AT LEAST" as good as the Gear VR. And this is from someone who had to give his Note 7 back!
This said, there's an app called "Groovr", (a music visualization app) which is awesome, but it's only available for Occulus or Daydream. There are no cardboard options for it. Meaning that yes, some titles will not be available to you without Occulus or Daydream. Only a root can fix that.
What I find shameful is that those libraries are locked under false pretends. Google claiming that a display has to be Amoled for VR while an LCD 4K Display brings by far the best VR experience, is outrageous.
Steam tried to do a similar thing when they backed up HTC Vive and the Occulus Rift wasn't truly supported. They had to fix that later fearing a lawsuit from Facebook. That's the problem with companies and their formats / platform wars. In the end it's always the Customers who is confused.
So I should have seen this coming after Sony promised and then did nothing for VR with the Z5 Premium. According to a sony technician the 4k panel on the XZ Premium has lag issues for VR so that's off the table and that was the main reason I was waiting for the XZ Premium now with that gone the only good alternatives are the S8 and the S8+ but given then expansion of the screen size how do they perform with the new VR set from Samsung?
I like mine - much better than previous iterations with the new screen. The controller adds a whole new element missing previously. Game cost is high though.
I'm currently thinking about buying a Sony Xperia XA1 Plus as this handset has a powerful battery and such... But I found that this phone may have a Gyroscope Sensor which can be used with Virtual Reality Cardboard Glasses... My question is that this phone is indeed VR ready and it really does have this sensor because its predecessor, XA1, didn't seem to work with Google VR glasses.
XA1 didn't react to head's movements mainly because(as far as I know) it lacked the sensor. I would like to know whether this XA1 Plus also has this "problem".
Thank you!
I have Xperia XA1 Plus phone and it is less than a week old. I installed VR checker apps from google play and all the apps said gyro is not available. I have never used VR .
Can you recommend me any that fit to this device?
CoñoWilly said:
Can you recommend me any that fit to this device?
Click to expand...
Click to collapse
I saw that from a random Google search:
https://www.maxbhi.com/3d-virtual-reality-glasses-headset-for-xiaomi-redmi-k20-pro.html
This site says that they are for Redmi K20 Pro so I suppose they fit... I'm doing a research too so if you find anything, please be kind to share it!
I wouldn't bother. There's no vr controller that will work. Using the gearvr you only have one controller, and it's only 3 directions. Which means there's almost nothing for the device.
Turbine1991 said:
I wouldn't bother. There's no vr controller that will work. Using the gearvr you only have one controller, and it's only 3 directions. Which means there's almost nothing for the device.
Click to expand...
Click to collapse
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
spedzilla said:
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
Click to expand...
Click to collapse
It's good to hear that! Let us know what happened after all and if it's worth buying it!
David_#27 said:
It's good to hear that! Let us know what happened after all and if it's worth buying it!
Click to expand...
Click to collapse
the more i have looked into it and the specs/dimensions of the k20 pro the happier i am i got the pro varient as the SD 855 has really good ISP (image signal processor Spectra 850) that should be great for AR/VR
also i think i am also going to pick up a daydream view headset now instead as even though its not supported by google, others have managed to get daydream working on other xiaomi phones and the view headset should fit the k20 pro as it supports the galaxy note 8 which has larger dimensions , plus the view has a better bluetooth controller least in my opinion then the other cheap VR headsets and there are a few exclusives only made to work on daydream kinda like gear vr for samsung
spedzilla said:
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
Click to expand...
Click to collapse
even a 1440p quad display sucks for VR , yet to try the sony xperia 1 thou , maybe when near future , 4 k display becomes a norm .
Aimara said:
even a 1440p quad display sucks for VR , yet to try the sony xperia 1 thou , maybe when near future , 4 k display becomes a norm .
Click to expand...
Click to collapse
i dont know about sucking i had 1440 x 2560 pixels, 16:9 ratio (~577 ppi density) on my S7 and for mobile VR and it was fine and no issues with VR videos as long as they were formatted to gear vr 1440p resolution, sure if you try play 4k VR video files on a 1440p screen or lower your going to see more pixels(screen door effect) but i dont think the drop to 1080 x 2340 pixels, 19.5:9 ratio (~403 ppi density) on the k20 pro/mi 9t pro is a huge drop as long as you know that going in and have formatted your VR videos accordingly, would the 1644 x 3840 pixels, 21:9 ratio (~643 ppi density) of the sony xperia 1 be better yeah sure it would but it is more then double the price i paid for my mi 9t pro and still has the same SD855 CPU and Adreno 640 GPU,
i would rather have a mi 9t pro and buy a separate oculus quest that comes with 2 controllers and cameras built into it for inside out tracking if i wanted to spend that sort of money on VR sure you could buy a higher spec VR headset with better PPI and FOV with higher refresh rates but then your tied to a PC and your PC has to be powerful enough to handle a higher spec VR headset and the quest is still 1440p but its best bang for buck VR i reckons thats available right now.
the only mobile VR i have ever tried was using iphone 6 with google cardboard UI and some other cheap headset which was basically same google cardboard UI just plastic and had a head strap so i didn't have to hold it upto my face, and then i went straight to gear VR with S7 and that was amazing for what it was , i know the next gear VR added the bluetooth controller and then daydream view came out either just before or after that version of gear vr but i never tried it as i was already invested in gear VR but i just sold my S7 and gear vr to someone else and picked up a mi 9t pro as seemed like best bang for buck phone available right now still actually waiting for delivery on it should get here by end of the week according to my tracking info
was hoping to find at least some sort of non gear VR android phone community and there was a post few years ago on here that had "How to Force Daydream VR Compatibility on Unsupported Android Devices", main reason i am going daydream over some other basic headset is i want to play rez infinite which was only ported to daydream not available on gear VR/ other mobile VR stores seems like the 1 google exclusive they got for mobile VR worth having.
trying to find a daydream view gen 2 (2017 model) with the larger FOV in australia for a decent price is hard, they go for so much cheaper on ebay in US then locally here but the shipping costs people have on them is more then the headset if anyone knows of sites selling them cheap wit decent shipping costs let me know. otherwise will prob wait a month see if we get any black friday/cyber monday deals.
spedzilla said:
i dont know about sucking i had 1440 x 2560 pixels, 16:9 ratio (~577 ppi density) on my S7 and for mobile VR and it was fine and no issues with VR videos as long as they were formatted to gear vr 1440p resolution, sure if you try play 4k VR video files on a 1440p screen or lower your going to see more pixels(screen door effect) but i dont think the drop to 1080 x 2340 pixels, 19.5:9 ratio (~403 ppi density) on the k20 pro/mi 9t pro is a huge drop as long as you know that going in and have formatted your VR videos accordingly, would the 1644 x 3840 pixels, 21:9 ratio (~643 ppi density) of the sony xperia 1 be better yeah sure it would but it is more then double the price i paid for my mi 9t pro and still has the same SD855 CPU and Adreno 640 GPU,
i would rather have a mi 9t pro and buy a separate oculus quest that comes with 2 controllers and cameras built into it for inside out tracking if i wanted to spend that sort of money on VR sure you could buy a higher spec VR headset with better PPI and FOV with higher refresh rates but then your tied to a PC and your PC has to be powerful enough to handle a higher spec VR headset and the quest is still 1440p but its best bang for buck VR i reckons thats available right now.
the only mobile VR i have ever tried was using iphone 6 with google cardboard UI and some other cheap headset which was basically same google cardboard UI just plastic and had a head strap so i didn't have to hold it upto my face, and then i went straight to gear VR with S7 and that was amazing for what it was , i know the next gear VR added the bluetooth controller and then daydream view came out either just before or after that version of gear vr but i never tried it as i was already invested in gear VR but i just sold my S7 and gear vr to someone else and picked up a mi 9t pro as seemed like best bang for buck phone available right now still actually waiting for delivery on it should get here by end of the week according to my tracking info
was hoping to find at least some sort of non gear VR android phone community and there was a post few years ago on here that had "How to Force Daydream VR Compatibility on Unsupported Android Devices", main reason i am going daydream over some other basic headset is i want to play rez infinite which was only ported to daydream not available on gear VR/ other mobile VR stores seems like the 1 google exclusive they got for mobile VR worth having.
trying to find a daydream view gen 2 (2017 model) with the larger FOV in australia for a decent price is hard, they go for so much cheaper on ebay in US then locally here but the shipping costs people have on them is more then the headset if anyone knows of sites selling them cheap wit decent shipping costs let me know. otherwise will prob wait a month see if we get any black friday/cyber monday deals.
Click to expand...
Click to collapse
my standard for VR is actually not seeing any pixel on the display , i used quad samsung display before , dont really like the blown pixel if you look hard enough .
Aimara said:
my standard for VR is actually not seeing any pixel on the display , i used quad samsung display before , dont really like the blown pixel if you look hard enough .
Click to expand...
Click to collapse
that is fine if that is your standard that is point i was making there are different standards of VR, there is mobile VR - 1080P - 4K (if your willing to spend that much on a phone) that runs either basic google cardboard apps, daydream or gear VR limited oculus store apps. in the price range of $5-$100 + price of your phone then you move upto standalone VR headsets with built in screens, tracking and controllers if your lucky with price range of $250-500 with better access to larger range of VR apps and games then mobile, then you move upto VR headsets with built in screens but with more accurate tracking hardware placed within a room large enough to fit your VR space with the highest resolution they can put in at a price people will pay that ranges from $500-6000 + the price of a PC able to power that sort of VR headset
just saying 1440P is bad for VR is being dismissive of the range of VR standards that are available, i've been out of the mobile VR range for awhile now and was hoping with the CPU and GPU thats available in the k20 pro / mi 9t pro there would be more people interested but i guess most people have moved on from mobile VR upto the next level of VR for the bigger range of access to apps and games without having to hack the mobile VR standard to work with the higher standards of VR titles
i am still going to give it a go with trying to get daydream working on the k20 pro/mi 9t pro just trying to work out best path to go down, i have found some daydream 9 axis gyroscope controllers that claim to work with daydream but cost at least $30 AU + then i have to buy a VR headset on top of that i've seen a few bundles offering them with these bobovr but that is also min cost of $60 AU i really don't like that alot of these latest mobile VR headsets come with big bulky headphones attached, i am sure you can detach them but i rather save the money and not have them included in the first place, also found some hacks to use a gear VR headset on a non samsung phone and bypass the requirement of it wanting to install gear vr software and then using google cardboard of daydream if you can install that
just wish there was some sort of consensus of what headset to buy in 2019 for phones our size then trying to work out what is garbage tier and to avoid. at this point i am thinking if a daydream compatible controller is going to cost me $30 AU then i might be better off just buying a 2nd gen daydream view second hand off ebay but then i guess i have to worry about battery in the controller and if it still holds a charge from 2017.
will update once i actually get my mi9 t pro and see if its even possible to install the daydream platform , if someone here wants to follow the guides out there to try it before me that would be cool as i am doubting my phone is going to get here before the weekend now.
so just a quick update phone arrived today yet to take the steps to try get daydream software to install to it but will give it a go once i have updated it and setup everything else plus i think i need to wait 7 days before i can root the device which is needed to install Magisk , also managed to buy a used only once in box 2017 version of daydream view headset, that is going to take another 2 weeks from now to deliver, it supported the S9 plus which had larger dimensions then the mi 9t pro so should fit fine sure they PPI is lower then the S9 plus but i am willing to look past the issue of only having 1080P screen. plus the software module to trick daydream into thinking your phone is compatible is based on a pixel 3 which also has a 1080P screen
I bought the bobovr z4, but still waiting to delivery.
I looked in this site and the lens looks way better than the vr box 2 sitesinvr.com/viewer/viewer-benchmark.htm
Victorfsa said:
I bought the bobovr z4, but still waiting to delivery.
I looked in this site and the lens looks way better than the vr box 2 sitesinvr.com/viewer/viewer-benchmark.htm
Click to expand...
Click to collapse
oh yeah for sure the bobovr z4 would be way better then the vr box 2, the vr box 2 is basically cheapest junk i could find they go for $10 AU off ebay, the bobovr z4 is $33 AU, i paid $60 AU for the google daydream view 2017 which i guess is in the higher range of mobile VR headset prices but i like that it is abit more compact without the headphones attached to the headset. don't forget those tests were done with a 5.7" phone screen we will prob have a larger FOV using a 6.4" screen.
but i mainly wanted to go official route in relation to daydream VR headset as the less hoop i have to jump through to get daydream VR working on mi 9t pro the better its enough that going to have to unlock bootloader and run daydream view unlocker on phone to then have to get apps to then change the scale of apps to match the lenses of another VR headset even if you can scan QR codes to match for most apps i thought it was worth it as some apps don't plus even just a daydream view controller clone is $30 AU off aliexpress so i don't mind that i paid abit more then i wanted.
just an update i got the mi 9t pro working with google daydream view headset , just followed the guide to unlock it using magiks module and installed the apks in the needed order, would be nice if we had quad HD display but its fine for what i expected and everything works no issues so far.
spedzilla said:
just an update i got the mi 9t pro working with google daydream view headset , just followed the guide to unlock it using magiks module and installed the apks in the needed order, would be nice if we had quad HD display but its fine for what i expected and everything works no issues so far.
Click to expand...
Click to collapse
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Victorfsa said:
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Click to expand...
Click to collapse
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
---------- Post added at 04:17 PM ---------- Previous post was at 04:15 PM ----------
Victorfsa said:
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Click to expand...
Click to collapse
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
what i meant was that coming from using gear VR with a galaxy S7 i can notice the pixel count is lower which is too be expected going from 1440p down to 1080p but its not terrible and still works fine for what i wanted out out of it.
spedzilla said:
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
---------- Post added at 04:17 PM ---------- Previous post was at 04:15 PM ----------
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
what i meant was that coming from using gear VR with a galaxy S7 i can notice the pixel count is lower which is too be expected going from 1440p down to 1080p but its not terrible and still works fine for what i wanted out out of it.
Click to expand...
Click to collapse
I didn't told it would not fit, actually, it fits perfectly, still it does not use the whole screen. I do think that the lens aren't big enough to get all the screen magnified to the eyes (and it is a 45mm len, same of the rift byt what I've read). I do think we need to customize one vr glass for us because our smartphone has a different shape of screen.
I am trying to get one, but I do need the math behind the lens angles and what should I get, any idea?
MOD EDIT: YT link removed
4k hdr 60 fps full graphics
Enviado desde mi J9110 mediante Tapatalk
xzpremium1976 said:
MOD EDIT: YT link removed
4k hdr 60 fps full graphics
Enviado desde mi J9110 mediante Tapatalk
Click to expand...
Click to collapse
It's a SD855 it's expected
MOD EDIT: YT link removed
Enviado desde mi J9110 mediante Tapatalk
why dones't 120Hz
oomwaa12038 said:
why dones't 120Hz
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YouTube Only 60 fps and COD only 60 fps
oomwaa12038 said:
why dones't 120Hz
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Click to collapse
Because the phone doesn't support 120hz
Mackay53 said:
Because the phone doesn't support 120hz
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Click to collapse
It does
Efe64 said:
It does
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Click to collapse
Where the settings to toggle 120hz?
Playing games that support 120hz with game enhancer still doesn't feel any smoother than scrolling through the settings etc
Efe64 said:
It does
Click to expand...
Click to collapse
This won't suddenly jump to 120hz
Mackay53 said:
This won't suddenly jump to 120hz
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the screenshot is supposed to show what? there is not even the right resolution it must be the settings of the application and not the screen
doungmli said:
the screenshot is supposed to show what? there is not even the right resolution it must be the settings of the application and not the screen
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It's of the screen refresh rate not the app, go look at the xz prem forums for the 120hz mod for example
Same thing happens year after year and someone says it can do 120hz. Sony won't support this and have said this. Unless someone can prove its 120hz. Especially on 4k screen and small battery.....
Mackay53 said:
It's of the screen refresh rate not the app, go look at the xz prem forums for the 120hz mod for example
Same thing happens year after year and someone says it can do 120hz. Sony won't support this and have said this. Unless someone can prove its 120hz. Especially on 4k screen and small battery.....
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he had made a tournament with the Xperia 1 before its release to show the advantage of 21: 9 and 120hz for compatible games. I think it is the application settings for example with aida64 I have a resolution of 4k for the screen because the application is in 4k I think for the refraichissement of the screen is the same if the application does not offer 120hz native you will not have it
---------- Post added at 08:06 AM ---------- Previous post was at 08:00 AM ----------
Mackay53 said:
It's of the screen refresh rate not the app, go look at the xz prem forums for the 120hz mod for example
Same thing happens year after year and someone says it can do 120hz. Sony won't support this and have said this. Unless someone can prove its 120hz. Especially on 4k screen and small battery.....
Click to expand...
Click to collapse
he had made a tournament with the Xperia 1 before its release to show the advantage of 21: 9 and 120hz for compatible games. I think it is the application settings for example with aida64 I have a resolution of 4k for the screen because the application is in 4k I think for the refraichissement of the screen is the same if the application does not offer 120hz native you will not have it.
And I think the 120hz is available in axe and Darkness rises because with the maximum screen frequency my battery really does not last long max 2 -2.30 h vs 6-7h usually in games
doungmli said:
he had made a tournament with the Xperia 1 before its release to show the advantage of 21: 9 and 120hz for compatible games. I think it is the application settings for example with aida64 I have a resolution of 4k for the screen because the application is in 4k I think for the refraichissement of the screen is the same if the application does not offer 120hz native you will not have it
---------- Post added at 08:06 AM ---------- Previous post was at 08:00 AM ----------
he had made a tournament with the Xperia 1 before its release to show the advantage of 21: 9 and 120hz for compatible games. I think it is the application settings for example with aida64 I have a resolution of 4k for the screen because the application is in 4k I think for the refraichissement of the screen is the same if the application does not offer 120hz native you will not have it.
And I think the 120hz is available in axe and Darkness rises because with the maximum screen frequency my battery really does not last long max 2 -2.30 h vs 6-7h usually in games
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If you think 120hz based on battery performance then it's not 120hz. You would clearly see the device being smoother.
Sony hasn't said it supports 120hz. You would think 4k at 120hz is better for advertising the phone than just 4k.... I welcome someone to prove this wrong.
As soon as one person says it 120hz others jump on and start spreading it.
Mackay53 said:
If you think 120hz based on battery performance then it's not 120hz. You would clearly see the device being smoother.
Sony hasn't said it supports 120hz. You would think 4k at 120hz is better for advertising the phone than just 4k.... I welcome someone to prove this wrong.
As soon as one person says it 120hz others jump on and start spreading it.
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120 Hz is not available in 4k it is Normal that it does not communicate on it, only in 2k and Sony is one of the companies that communicates the least about the features, it's a rpg the difference is not obvious but since the game supports a refresh of 120 Hz it can not be that the other rpg I play does not consume as much and they are all 60fps. when the characteristics is zackbugs who had published an image is still him who shows the photos of smartphones 6 months before their release not the kind of people told anything
doungmli said:
120 Hz is not available in 4k it is Normal that it does not communicate on it, only in 2k and Sony is one of the companies that communicates the least about the features, it's a rpg the difference is not obvious but since the game supports a refresh of 120 Hz it can not be that the other rpg I play does not consume as much and they are all 60fps. when the characteristics is zackbugs who had published an image is still him who shows the photos of smartphones 6 months before their release not the kind of people told anything
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Game supports 120hz but Xperia 1 doesn't. As I said earlier one person says it the rest follow.
RPG or not RPG you would be able to tell the difference between 120hz and 60hz.
Sony would advertise 120hz just as much as they would as 4k as it would be a key selling point. They've also said they went with battery life over 120hz
Mackay53 said:
Game supports 120hz but Xperia 1 doesn't. As I said earlier one person says it the rest follow.
RPG or not RPG you would be able to tell the difference between 120hz and 60hz.
Sony would advertise 120hz just as much as they would as 4k as it would be a key selling point. They've also said they went with battery life over 120hz
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it is not me who said it was on the site Asian Sony does not ask me which one. it would surprise me strongly that only the Asian versions take into account that, it will not release the top because it would need compatibility only with the game 2k / 120 Hz and 100% compatible with the game optimizer so only a very small minority of titles it has no interest to release the top if it concerns only 3 titles on millions. and all high-end Sony have a screen 120 Hz x1 does not deviate from the rule. we will talk about it in 1 years when the mod will come out. Sony will never offer to change the refresh of the screen just as it does not propose to change the screen resolution. Short end of the debate we'll talk when a mod out and yes on the RPG 60 or 120 FPS hardly change anything, there is too little movement to realize a few things. it is only useful for the game (type of shooting with fast movement that you will see a difference)
120hz with daily use?
Battery life from 6 soc to 3.
Nope.
I dont know maybe it doesnt...
Sorry for reviving an old thread, but yesterday I decided to try CoD Mobile on my Xperia 1 and it runs great except for a slight snag, it doesn't fill the whole screen. There are 3 thin black bars on the bottom and the sides of the image, as if the display resolution is a bit lower than the screen and instead of fitting the image to the screen it just goes top-center.
Anyone else have this experience with CoD Mobile? My Xperia 1 is fully updated to the latest firmware, and from older videos on youtube it seems like the image should fill up the whole screen. Can anyone with experience clarify?
Sleepy_Buddha said:
Sorry for reviving an old thread, but yesterday I decided to try CoD Mobile on my Xperia 1 and it runs great except for a slight snag, it doesn't fill the whole screen. There are 3 thin black bars on the bottom and the sides of the image, as if the display resolution is a bit lower than the screen and instead of fitting the image to the screen it just goes top-center.
Anyone else have this experience with CoD Mobile? My Xperia 1 is fully updated to the latest firmware, and from older videos on youtube it seems like the image should fill up the whole screen. Can anyone with experience clarify?
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Its CoD related, contact the dev of it !! Not all apps/games are optimized for those kind of screens like the Xperia 1.
Sleepy_Buddha said:
Sorry for reviving an old thread, but yesterday I decided to try CoD Mobile on my Xperia 1 and it runs great except for a slight snag, it doesn't fill the whole screen. There are 3 thin black bars on the bottom and the sides of the image, as if the display resolution is a bit lower than the screen and instead of fitting the image to the screen it just goes top-center.
Anyone else have this experience with CoD Mobile? My Xperia 1 is fully updated to the latest firmware, and from older videos on youtube it seems like the image should fill up the whole screen. Can anyone with experience clarify?
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Click to collapse
The Android 10 full screen navigation broke the full screen support for some games on 21:9 display. The only way I know to temporarily solve this issue is to change to three buttons home navigation before you launch the game. This will annoy people who has a lot of icons in Home because they will be shifted when you switch in between of both navigation modes.