Does it work with Daydream VR?
Can you guys that have the mate 9 download Daydream stuff on Play?
Thanks.
Skickat från min Pixel XL via Tapatalk
Daydream can play images that is already on the phone.
Sent from my MHA-L29 using XDA-Developers mobile app
Daydream VR does not work.
Ok. I've read that the phone would be daydream ready and was hoping for that. It's probably much much better on daydream than 6P but if it's not certified it's a hassle to get everything working.
Skickat från min Pixel XL via Tapatalk
It's supposedly getting Daydream certification and will be updated later. However it might be limited to the Pro/Porsche models.
dondavis007 said:
Does it work with Daydream VR?
Can you guys that have the mate 9 download Daydream stuff on Play?
Thanks.
Skickat från min Pixel XL via Tapatalk
Click to expand...
Click to collapse
MishaalRahman said:
Daydream VR does not work.
Click to expand...
Click to collapse
Trixanity said:
It's supposedly getting Daydream certification and will be updated later. However it might be limited to the Pro/Porsche models.
Click to expand...
Click to collapse
According to the CDD, the Mate 9 has all the checkboxes, then it should be compatible with Daydream:
MUST have at least 2 physical cores.
MUST support sustained performance mode.
MUST support Vulkan Hardware Level 0 and SHOULD support Vulkan Hardware Level 1.
MUST support H.264 decoding at least 3840 x 2160 @ 30fps-40Mbps.
MUST support HEVC and VP9, MUST be capable to decode at least 1920 x 1080 @ 30 fps-10Mbps and SHOULD be capable to decode 3840 x 2160 @ 30fps-20Mbps (equivalent to 4 instances of 1920 x 1080 @ 30fps-5Mbps).
STRONGLY RECOMMENDED to support android.hardware.sensor.hifi_sensors feature and MUST meet the gyroscope, accelerometer, and magnetometer related requirements for android.hardware.hifi_sensors
MUST have an embedded screen, and its resolution MUST be at least be Full HD (1080p) and STRONGLY RECOMMENDED to be Quad HD (1440p) or higher
MUST measure between 4.7″ and 6″ diagonal
MUST update at least 60 Hz while in VR Mode
The display latency on Gray-to-Gray, White-to-Black, and Black-to-White switching time MUST be ≤ 3 ms
The display MUST support a low-persistence mode with ≤5 ms persistence
Device implementations MUST support Bluetooth 4.2 and Bluetooth LE Data Length Extension.
:good:
Galaxo60 said:
According to the CDD, the Mate 9 has all the checkboxes, then it should be compatible with Daydream:
MUST have at least 2 physical cores.
MUST support sustained performance mode.
MUST support Vulkan Hardware Level 0 and SHOULD support Vulkan Hardware Level 1.
MUST support H.264 decoding at least 3840 x 2160 @ 30fps-40Mbps.
MUST support HEVC and VP9, MUST be capable to decode at least 1920 x 1080 @ 30 fps-10Mbps and SHOULD be capable to decode 3840 x 2160 @ 30fps-20Mbps (equivalent to 4 instances of 1920 x 1080 @ 30fps-5Mbps).
STRONGLY RECOMMENDED to support android.hardware.sensor.hifi_sensors feature and MUST meet the gyroscope, accelerometer, and magnetometer related requirements for android.hardware.hifi_sensors
MUST have an embedded screen, and its resolution MUST be at least be Full HD (1080p) and STRONGLY RECOMMENDED to be Quad HD (1440p) or higher
MUST measure between 4.7″ and 6″ diagonal
MUST update at least 60 Hz while in VR Mode
The display latency on Gray-to-Gray, White-to-Black, and Black-to-White switching time MUST be ≤ 3 ms
The display MUST support a low-persistence mode with ≤5 ms persistence
Device implementations MUST support Bluetooth 4.2 and Bluetooth LE Data Length Extension.
:good:
Click to expand...
Click to collapse
The display might be the Achilles heel of the regular Mate 9 and I'm not talking about resolution.
It's an IPS display and might not have low enough latency to be Daydream ready. I've yet to see an IPS display with 3 ms latency. And I'm not sure about the low persistence mode either.
Edit: I just checked. The display has 30-60 ms of latency, so unless they can activate some impressive Overdrive, it will not be Daydream ready.
What kind of latency does the pixel got? With 7.1 it's quick alright, 6P with final 7.1.1 feels more or less the same (feels that is... Maybe someone tweaked latency stuff in the 7.1.1 for 6P at least?).
If you do a google there is talk about Mate 9 being certified for Daydream but right obviously not. I can't find anything more specific about it other that some guy said etc. I've ordered the pro model but without Daydream I'll probably pass.
I don't see very much of use for Daydream right now but the development has started and even with a 6P pixel it's pretty good for the about 20 minutes you gets before the phone starts to lag
Skickat från min Nexus 6P via Tapatalk
dondavis007 said:
What kind of latency does the pixel got? With 7.1 it's quick alright, 6P with final 7.1.1 feels more or less the same (feels that is... Maybe someone tweaked latency stuff in the 7.1.1 for 6P at least?).
If you do a google there is talk about Mate 9 being certified for Daydream but right obviously not. I can't find anything more specific about it other that some guy said etc. I've ordered the pro model but without Daydream I'll probably pass.
I don't see very much of use for Daydream right now but the development has started and even with a 6P pixel it's pretty good for the about 20 minutes you gets before the phone starts to lag
Skickat från min Nexus 6P via Tapatalk
Click to expand...
Click to collapse
According to the same tests the XL has a latency of 4 (in both categories). It might be lower when used with VR.
I'm not sure if it's 7.1 itself or Google doing their own proprietary thing but the Pixels at least should have reduced touch latency but that's different from display latency. Android in general needs latency and performance tweaks in my opinion. It's what makes it feel slow. Not all manufacturers recognize this and do something about it.
Trixanity said:
According to the same tests the XL has a latency of 4 (in both categories). It might be lower when used with VR.
I'm not sure if it's 7.1 itself or Google doing their own proprietary thing but the Pixels at least should have reduced touch latency but that's different from display latency. Android in general needs latency and performance tweaks in my opinion. It's what makes it feel slow. Not all manufacturers recognize this and do something about it.
Click to expand...
Click to collapse
theres a low persistance and super fast latency mode in the developer settings on the pixel I think that gets triggered when using VR on the pixels
Hopefully we'll see some official about Daydream for mate 9. The pro is off course better because of the screen but even the lower resolution mate 9 would do I think, as long you don't have to tweak and side load.
Skickat från min Nexus 6P via Tapatalk
daydream mate 9 missing 7.1
dondavis007 said:
Does it work with Daydream VR?
Can you guys that have the mate 9 download Daydream stuff on Play?
Thanks.
Skickat fr�n min Pixel XL via Tapatalk
Click to expand...
Click to collapse
i have mate 9, and i cant install daydream app on google store
so i think its correct o assume at this moment NO. but. i think it may be temporary, as currently mate 9 is having nougat 7, where daydream api is coming with nougat 7.1...
so correct question is. when huawei mate 9 will have 7.1 ? i think lower resolution is not issue. mate 9 pro is already confirmed to have daydream by google (where they mention need for update) and mate 9 and mate 9 pro have same cpu & graphic.
tomraky said:
i have mate 9, and i cant install daydream app on google store
so i think its correct o assume at this moment NO. but. i think it may be temporary, as currently mate 9 is having nougat 7, where daydream api is coming with nougat 7.1...
so correct question is. when huawei mate 9 will have 7.1 ? i think lower resolution is not issue. mate 9 pro is already confirmed to have daydream by google (where they mention need for update) and mate 9 and mate 9 pro have same cpu & graphic.
Click to expand...
Click to collapse
Thank you. I think moto z just got 7.0 and is ready for Daydream? Im pretty sure I did sideload Daydream apk on 7.0 (6P) but I have been using 7.1.1 mostly so I could remember wrong.
Is it possibly to sideload http://www.apkmirror.com/apk/google.../daydream-1-0-161019153-android-apk-download/ ?
Skickat från min Nexus 6P via Tapatalk
dondavis007 said:
Thank you. I think moto z just got 7.0 and is ready for Daydream? Im pretty sure I did sideload Daydream apk on 7.0 (6P) but I have been using 7.1.1 mostly so I could remember wrong.
Is it possibly to sideload ?
Skickat från min Nexus 6P via Tapatalk
Click to expand...
Click to collapse
yes, i could install it(and app started), but then it complained about missing vr services,forwaded me to play store, but again i could not install vr services...
daydream api is coming with 7.1... so i must have 7.1, othervice it will not work...
tomraky said:
yes, i could install it(and app started), but then it complained about missing vr services,forwaded me to play store, but again i could not install vr services...
daydream api is coming with 7.1... so i must have 7.1, othervice it will not work...
Click to expand...
Click to collapse
Ahh. Ok. Thanks for your effort.
Let's hope Huawei or Google puts up some information about the future.
Skickat från min Nexus 6P via Tapatalk
Related
Hi there,
There is a Z5 vs X camera review here:
https://recombu.com/mobile/article/sony-xperia-x-vs-xperia-z5-vs-samsung-galaxy-s7-camera-review
(actually, the article is Z5 vs X vs S7 review, but I don't pay much attention to the S7).
From what I can read, Z5 and X camera experiences are vastly similar.
Anybody with a link to another review comparing the Z5 and the X?
Also, the X doesn't support 4k camera recording? Crazy!
From what I read neither X model supports 4k recording mode. I am even wondering if it supports 1080p 120fps and/or 720p 240fps.. The SD820 can easily handle it, SD800 handles 55mbit 4k recording without problems. Also other brands using SD820 does 4k recording so we can rule out the SoC as being the problem. That leaves us with it being badly designed as in heat management, sensor gets to warm (strange considering previous Z phones) or just a business decision. All are stupid and bad decisions and it looks like they are going the Doro phone way.
That said that comparision is pretty much worthless. All the photos are downscaled and you cant see them in larger size so it only thing to compare is colors and exposure.
EQ2000 said:
From what I read neither X model supports 4k recording mode. I am even wondering if it supports 1080p 120fps and/or 720p 240fps.. The SD820 can easily handle it, SD800 handles 55mbit 4k recording without problems. Also other brands using SD820 does 4k recording so we can rule out the SoC as being the problem. That leaves us with it being badly designed as in heat management, sensor gets to warm (strange considering previous Z phones) or just a business decision. All are stupid and bad decisions and it looks like they are going the Doro phone way.
That said that comparision is pretty much worthless. All the photos are downscaled and you cant see them in larger size so it only thing to compare is colors and exposure.
Click to expand...
Click to collapse
even I watched a youtube video that showed Xperia X overheated after only 4mins of 1080p 60fps video recording!
I'm going to assume that was a defective device, but if this is going to be a widespread problem then SONY is done!
Daniel_GB said:
even I watched a youtube video that showed Xperia X overheated after only 4mins of 1080p 60fps video recording!
I'm going to assume that was a defective device, but if this is going to be a widespread problem then SONY is done!
Click to expand...
Click to collapse
Well that was a fake video. Looking at his comments he had a grief with Sony claiming all previous Xperia Z phones overheated in the same way amongst other ravishing comments. So we can disregard it when lots of people report it can record far beyond 4 minutes.
That said the X series do feel a bit like a 'pick parts of the shelf that are remaining and build a new phone' plus some added extras. They are going in the wrong direction and not listening to their users. They even calculate they will go at a loss this year on number of sold units.. Well of course! The definition of madness is doing the same thing over and over and expecting different result!
Our z5's camera overheats the same, right? I just tested it, 25 C ambient temperature, [email protected], it stops before 4 min mark. Doesn't it do the same for everyone?
Sent from my E6653 using Tapatalk
millicent said:
Our z5's camera overheats the same, right? I just tested it, 25 C ambient temperature, [email protected], it stops before 4 min mark. Doesn't it do the same for everyone?
Sent from my E6653 using Tapatalk
Click to expand...
Click to collapse
no, actually my Z5p can record up to 40mins of 4K video without any overheating message or thermal throttle at the same ambient temperature!
I only get full storage error after 40mins+!
Daniel_GB said:
no, actually my Z5p can record up to 40mins of 4K video without any overheating message or thermal throttle at the same ambient temperature!
I only get full storage error after 40mins+!
Click to expand...
Click to collapse
Then you've got a very special device. Most of us struggle with getting 5 minutes of 4K video.
Sent from my E6653 using Tapatalk
Lambo_car16 said:
Then you've got a very special device. Most of us struggle with getting 5 minutes of 4K video.
Sent from my E6653 using Tapatalk
Click to expand...
Click to collapse
You're not supposed to film yourself inside a sauna.. :laugh: Try it again with normal ambient temperature.
EQ2000 said:
You're not supposed to film yourself inside a sauna.. [emoji23] Try it again with normal ambient temperature.
Click to expand...
Click to collapse
I am supposed to be able to film in a normal room temperature of 19°C, however. Like I said, I can't do more than 5 minutes. The camera on this device is a major dissapointment — you'd they would've be fixed most of the problems after 4 generations.
Sent from my E6653 using Tapatalk
Lambo_car16 said:
I am supposed to be able to film in a normal room temperature of 19°C, however. Like I said, I can't do more than 5 minutes. The camera on this device is a major dissapointment — you'd they would've be fixed most of the problems after 4 generations.
Sent from my E6653 using Tapatalk
Click to expand...
Click to collapse
that's really weird mate! my room temperature is usually between 21-25C and I can reach more than 40min of 4k!
the device temp becomes steady around 52C, what is your temp when you get the warning? (I use cpu temp to monitor it, it's free)
Daniel_GB said:
that's really weird mate! my room temperature is usually between 21-25C and I can reach more than 40min of 4k!
the device temp becomes steady around 52C, what is your temp when you get the warning? (I use cpu temp to monitor it, it's free)
Click to expand...
Click to collapse
I will try again but if I recall, even since I bought it there were video reviews that showed 4k video recording stopping well before 10 mins mark. I remember trying it last winter, 17-20 degrees C, it stopped at around 5 minutes.
update: I tried the 4k outside, breezy, 22 deg C. I stopped it myself after 10 mins, CPU was at 52 C from 40 on idle. Also my phone is in its spigen case, filmed on external sdcard.
I imagine the ambient temperature to make or break the difference. I will try some other time inside at 25 degrees or more, I expect the camera to stop working before 10 minutes. I know it did so in the past.
Sent from my E6653 using Tapatalk
From this link => vrheadsets3d.com/vr-news/list-google-daydream-ready-phones-far/
They tell only Mate9 pro is DayDream Ready.
judrummer said:
From this link => vrheadsets3d.com/vr-news/list-google-daydream-ready-phones-far/
They tell only Mate9 pro is DayDream Ready.
Click to expand...
Click to collapse
The next software update makes the Mate 9 Pro version compatible with DayDream, scource http://uploadvr.com/google-confirms-huawei-mate-9-pro-will-daydream-ready/. The regular Mate 9 will not be daydream compatible because of the screen resolution. Use Google bro, saves you typing and posting a thread
day dream specs
gee2012 said:
The next software update makes the Mate 9 Pro version compatible with DayDream, scource . The regular Mate 9 will not be daydream compatible because of the screen resolution. Use Google bro, saves you typing and posting a thread
Click to expand...
Click to collapse
not really. lately Zenfone 3 Deluxe got confirm as daydream ready, and they have just full hd resolution... screen resolution condition was obviously relaxed...
and because cpu & graphic is same in mate 9 & mate 9pro, it would be just marketing decision from huawei......
but whatever... daydream is coming with 7.1, and mate 9 have jsut 7 atm.. so let see later...
Normal Pixel has the same pixel count as the Mate 9.
Skickat från min Nexus 6P via Tapatalk
I'll reiterate what I've said in previous threads.
Resolution might not be the limiting factor for the Mate 9 but latency probably is. I don't believe there is a single Daydream ready phone out there with an LCD display and that's probably because they can't get the latency low enough. AMOLED displays are inherently superior for VR due to its characteristics.
Trixanity said:
I'll reiterate what I've said in previous threads.
Resolution might not be the limiting factor for the Mate 9 but latency probably is. I don't believe there is a single Daydream ready phone out there with an LCD display and that's probably because they can't get the latency low enough. AMOLED displays are inherently superior for VR due to its characteristics.
Click to expand...
Click to collapse
Do you have some study comparing how big difference is in latency? I mean numbers. So it is visible, how much significant it is to latency threshold, Google set for VT... ?
//I could not find anything, but claims without numbers... I am not disagreeing, your point is interesting, but I want to see details
tomraky said:
Do you have some study comparing how big difference is in latency? I mean numbers. So it is visible, how much significant it is to latency threshold, Google set for VT... ?
//I could not find anything, but claims without numbers... I am not disagreeing, your point is interesting, but I want to see details
Click to expand...
Click to collapse
The difference is quite big. The Pixel is measured at 4 ms in both grey to grey and black to white. It also has a VR mode reducing latency further.
The Mate 9 is measured at 30 ms black to white and 57 grey to grey.
Daydream requires 3 ms latency. I don't think Huawei can tune it that much. Maybe they can get it down to 15 ms with some heavy Overdrive but I'm not sure. It still won't be enough. It seems like the LCD displays used in smartphones aren't made with latency in mind. I know you can get desktop monitors in the 4-8 ms range that are also IPS (IPS is the panel type used for all smartphone LCD displays).
Most reviewers don't measure display latencies but some do. That's why it can be difficult to find info on the displays. Most don't even measure color accuracy or anything. They just say something like "the display looks great. A bit cold. Over-saturated" etc etc, so no actual data on it.
Edit: I will note that it's not like Huawei cheaped out or anything. It's the same for other LCD displays. The LG G5 has 24 ms B2W and 41 ms G2G. The HTC 10 has 34 ms B2W and 51 ms G2G. The iPhone 7 has 32 ms B2W and 39 ms G2G.
Just to give some perspective.
AMOLED displays generally have lower latencies. Although looking at the phones like the Moto Z or the S7 Edge - it's not like those have any impressive latency like the Pixel (although still better than any LCD) but I think the latencies are improved through a VR mode like the Pixel because both the Moto Z (which is Daydream ready) and the S7 Edge (Gear VR) work with VR.
Trixanity said:
The difference is quite big. The Pixel is measured at 4 ms in both grey to grey and black to white. It also has a VR mode reducing latency further.
The Mate 9 is measured at 30 ms black to white and 57 grey to grey.
Daydream requires 3 ms latency. I don't think Huawei can tune it that much. Maybe they can get it down to 15 ms with some heavy Overdrive but I'm not sure. It still won't be enough. It seems like the LCD displays used in smartphones aren't made with latency in mind. I know you can get desktop monitors in the 4-8 ms range that are also IPS (IPS is the panel type used for all smartphone LCD displays).
Most reviewers don't measure display latencies but some do. That's why it can be difficult to find info on the displays. Most don't even measure color accuracy or anything. They just say something like "the display looks great. A bit cold. Over-saturated" etc etc, so no actual data on it.
Edit: I will note that it's not like Huawei cheaped out or anything. It's the same for other LCD displays. The LG G5 has 24 ms B2W and 41 ms G2G. The HTC 10 has 34 ms B2W and 51 ms G2G. The iPhone 7 has 32 ms B2W and 39 ms G2G.
Just to give some perspective.
AMOLED displays generally have lower latencies. Although looking at the phones like the Moto Z or the S7 Edge - it's not like those have any impressive latency like the Pixel (although still better than any LCD) but I think the latencies are improved through a VR mode like the Pixel because both the Moto Z (which is Daydream ready) and the S7 Edge (Gear VR) work with VR.
Click to expand...
Click to collapse
thank you for this explanation ( it deserve more then just click on thank this time )
tomraky said:
thank you for this explanation ( it deserve more then just click on thank this time )
Click to expand...
Click to collapse
Maybe Huawei has a trick up their sleeve that I don't know about, so don't lose hope just yet but maybe try to ask Huawei about whether the regular Mate 9 models will get Daydream? The Pro/Porsche models will definitely get it because they have pretty much already confirmed it and they both use AMOLED displays. So there is nothing preventing those models that I can see, so it's just the regular model that is still up in the air.
I hope Huawei has a solution but I just don't see it. The industry is moving toward AMOLED for most high end models including Apple. I guess Huawei couldn't get a good 6" AMOLED display so they had to put an LCD display in it. I mean people complain about the "small" display on the Pro model, so it seems to be a supply problem. 5.5" is so common that Huawei had a lot of displays to choose from. Custom made displays cost a fortune, so 6" isn't viable.
I have a Mate 9, and can verify it does not work with Daydream. I get a message about an incompatible phone. I had to update a bunch of stuff and tweak some settings, from what came over from my Pixel, but still the message. Perhaps with this update folks speak of, BUT I am fearful it IS as someone explained a latency issue. We'll see hopefully soon after the US launch next month.
Update
Just in case nobody mentioned it yet, the Huawei Mate 9 and Mate 9 Pro are daydream ready, well at least somewhat. Google claims it is daydream ready, but it's up to the OEM to push out the necessary update to make "officially" ready for consumers.
xperia_nxt said:
Just in case nobody mentioned it yet, the Huawei Mate 9 and Mate 9 Pro are daydream ready, well at least somewhat. Google claims it is daydream ready, but it's up to the OEM to push out the necessary update to make "officially" ready for consumers.
Click to expand...
Click to collapse
Just the Mate 9 Pro and Porsche Design are Daydream capable. They will be update to support it.
Lodix said:
Just the Mate 9 Pro and Porsche Design are Daydream capable. They will be update to support it.
Click to expand...
Click to collapse
I did read on multiple sites claiming the regular mate 9 meets the requirements
xperia_nxt said:
I did read on multiple sites claiming the regular mate 9 meets the requirements
Click to expand...
Click to collapse
I've read the opposite. I believe only the Pro will get it.
Sent from my MHA-L29 using XDA Labs
xperia_nxt said:
I did read on multiple sites claiming the regular mate 9 meets the requirements
Click to expand...
Click to collapse
Multiple sites are ignorant people who only copy/paste without reading the news. This is the official web from google: https://vr.google.com/daydream/phones/
what's taking them so long to add just a couple of commands to an xml file on mate 9 pro so it can be activated to be ready for daydream? they already announced it and it's still not compatible. it can be activated by rooting but do we have to resort on doing that just to utilize the feature that's already been announced?
hi guys, does this phone support VR?
Only the Porsche Design and the Mate 9 Pro are Daydream ready. Mate 9 doesnt have the AMOLED screen required for VR.
But, in the setting, there is something call "daydream", it can be turn on/off...?
I'm afraid that's just a feature that displays pictures/photos whilst your phone charges. Like a digital photo frame if you like.
aznboix said:
hi guys, does this phone support VR?
Click to expand...
Click to collapse
I tried the other day with son glasses and it worked for me...
AMOLED isn't required for Daydream.
This Mate 9 is supposed to be one of the first US phones Daydream capable, from a 2nd or 3rd party.
Pretty sure it just needs an update
I'm going to edit this as it seems the Mate 9 Pro is the one for Daydream VR. Not 100% confirmation though
sledgie said:
AMOLED isn't required for Daydream.
This Mate 9 is supposed to be one of the first US phones Daydream capable, from a 2nd or 3rd party.
Pretty sure it just needs an update
Click to expand...
Click to collapse
Not AMOLED, but i read about latency requirements which are a problem for LCD displays.
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True. However it's interesting because the Daydream ready devices are all 1440p so far, that may hold it back.
Most reports I'm reading are that the Huawei Mate 9 pro is the one that will be supported out of the box. Processor and GPU are not what are called into question.
Google released their hardware requirements but the weren't specifications for <ms latency. I agree though AMOLED would have nailed it probably.
Not sure I want a high end display anymore after seeing how well this one runs on 1080p. That being said, I know the Pro has 6 GB RAM. Seeing what 6GB RAM did to OnePlus 3/T , I'm sure it would be phenomenal
Amoled is a must right now because latency and infinite contrast, if dark colour in a LCD is alredy greenish imagine having the screen in front of your eyes. There would be no immersion. The Mate 9 Pro and the Porsche design are certified by Google.
I do think this time Huawei really has a wonderful device: it checks every box I can imagine for a top notch device:
- great screen
- great camera (photo)
- great battery
- nice design
- frontal finger print reader
Everything but video stabilization!!!!! I mean, how, HOW can it be that this great device is not able to stabilize video @1080/60 nor @4K/30?!!??! This is a shame! When I pay almost 900€ for a mobile phone I want to be able to use it completely!!!
Do you think Huawei will change its mind and introduce video stabilization for 1080/60 and 4K/30 like Oneplus did for the 5T???
I do really hope so! Waiting till then to finally buy it!
Hi Aratheba,
The video camera review by SupaSaf on YouTube shows stabilisation at 1080p, not sure if this is 30 or 60fps however !
orbital247 said:
Hi Aratheba,
The video camera review by SupaSaf on YouTube shows stabilisation at 1080p, not sure if this is 30 or 60fps however !
Click to expand...
Click to collapse
I can tell you for sure that sadly it's only @1080/30
Yes - Can also confirm the stabilsation is only 1080p at 30fps. This should be more than enough for most users and now that the prices of handheld gimbals have come down that would be another option. I hope they can bring an update to enable at least EIS on 4k or 1080 60fps like how One Plus did.
DJI Osmo Mobile 2 - £120.00
Smooth Q - £99.00
P.S - P.S - Have also preordered the P20 and returned my S9. I only have 1080p TV at home anyway and will get a gimbal for some serious videography
mulkman said:
Yes - Can also confirm the stabilsation is only 1080p at 30fps. This should be more than enough for most users and now that the prices of handheld gimbals have come down that would be another option. I hope they can bring an update to enable at least EIS on 4k or 1080 60fps like how One Plus did.
DJI Osmo Mobile 2 - £120.00
Smooth Q - £99.00
P.S - P.S - Have also preordered the P20 and returned my S9. I only have 1080p TV at home anyway and will get a gimbal for some serious videography
Click to expand...
Click to collapse
Not me...I have a 4k capable TV...anche it's really a joy to watch 4k content.
Moreover I can't stand to spend 899€ and not being able to have a stabilized video. [emoji36]
Inviato dal mio Pixel 2 XL utilizzando Tapatalk
I also think about this ****. But most of my video was recorded when I did not walk.
ru_dimka said:
I also think about this ****. But most of my video was recorded when I did not walk.
Click to expand...
Click to collapse
Ya mee too: i dont usually walk anf record video. But I don’t have a steady hand....thus even if i’m not walking I can see video shaking a little bit...
Inviato dal mio iPad utilizzando Tapatalk Pro
agree this is a real bummer. Fix Huawei
Does it have 3x optical zoom on 1080 60 fps ?
At the end it comes down to priorities between 1080p and 4k.
Everybody will have a different option like me with only 1080p TV in my house and using a smartphone stabiliser for serious 4k recording. 1080p 30fps for everyday videos is enough for me but am also hoping they bring some 1080p 60fps EIS
A new update is coming with the new ISO limit 102500 so praying huawei also stick in some extra stabilsation
mulkman said:
At the end it comes down to priorities between 1080p and 4k.
Everybody will have a different option like me with only 1080p TV in my house and using a smartphone stabiliser for serious 4k recording. 1080p 30fps for everyday videos is enough for me but am also hoping they bring some 1080p 60fps EIS
A new update is coming with the new ISO limit 102500 so praying huawei also stick in some extra stabilsation
Click to expand...
Click to collapse
Besides what's important for me...I do think that such an expensive 2018 flagship phone MUST have video stabilization (EIS at least).
Where did you read about the new update?
Inviato dal mio Pixel 2 XL utilizzando Tapatalk
Aratheba said:
Besides what's important for me...I do think that such an expensive 2018 flagship phone MUST have video stabilization (EIS at least).
Where did you read about the new update?
Inviato dal mio Pixel 2 XL utilizzando Tapatalk
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I 100% agree with you about stabilization . I just returned my S9 due to its battery issues (due to exynos chipset)
I read about it on YouTube video.
A reviewer recently reviewed the photo and going through the ISO modes it only went up to ISO 3400 and someone confirmed that huawei confirmed that ISO 102500 would be included in a software update.
The reviewers all have pre-production handsets and roughly by tommorrow they should get the final handset from huawei to confirm their final review (embargo lifted
mulkman said:
I 100% agree with you about stabilization . I just returned my S9 due to its battery issues (due to exynos chipset)
I read about it on YouTube video.
A reviewer recently reviewed the photo and going through the ISO modes it only went up to ISO 3400 and someone confirmed that huawei confirmed that ISO 102500 would be included in a software update.
The reviewers all have pre-production handsets and roughly by tommorrow they should get the final handset from huawei to confirm their final review (embargo lifted
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Click to collapse
Instead that the iso "issue" it's not an issue: the phone goes that high only in auto mode, not in manual.
Inviato dal mio Pixel 2 XL utilizzando Tapatalk
delete me
Aratheba said:
I do think this time Huawei really has a wonderful device: it checks every box I can imagine for a top notch device:
- great screen
- great camera (photo)
- great battery
- nice design
- frontal finger print reader
Everything but video stabilization!!!!! I mean, how, HOW can it be that this great device is not able to stabilize video @1080/60 nor @4K/30?!!??! This is a shame! When I pay almost 900€ for a mobile phone I want to be able to use it completely!!!
Do you think Huawei will change its mind and introduce video stabilization for 1080/60 and 4K/30 like Oneplus did for the 5T???
I do really hope so! Waiting till then to finally buy it!
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If you use opencamera or ultracorder (hevc) at 3k resolution (3264x1840) then EIS works nicely, looks really smooth. Admitedly it's not 4k, but its still much better than 1080p. I'm currently using ultracorder at 36.7mbit maintier level6.2 with EIS enabled and it really does look nice.
Aratheba said:
Instead that the iso "issue" it's not an issue: the phone goes that high only in auto mode, not in manual.
Inviato dal mio Pixel 2 XL utilizzando Tapatalk
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Not correct. After build 128 , pro mode iso can be set at 102,400. I know this as I had build 128 installed .
gavinfabl said:
Not correct. After build 128 , pro mode iso can be set at 102,400. I know this as I had build 128 installed .
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Waaooo at last. So you can use 102 400 ISO in Pro Mod? On how much shutter speed maximum?
isko01 said:
Waaooo at last. So you can use 102 400 ISO in Pro Mod? On how much shutter speed maximum?
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Yes that is correct. I am not on 128 now, I just had it for a short while last week to test out stuff but rolled back to an earlier build now. I am sure there must be some others on 128 though who can answer the shutter speed max.
gavinfabl said:
Not correct. After build 128 , pro mode iso can be set at 102,400. I know this as I had build 128 installed .
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Click to collapse
That was correct when I wrote it, I mean at least until build 120. [emoji13]
Inviato dal mio iPad utilizzando Tapatalk Pro
isko01 said:
Waaooo at last. So you can use 102 400 ISO in Pro Mod? On how much shutter speed maximum?
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Click to collapse
Yes, thats true., at least on build 128 But the max shutter speed that I've got was 1/[email protected] ISO (strange, it's really very high, but that's what camera reports) If the light is to high, it stays at 1/4 sec, so ISO higher then 6400 is not usable in broad daylight, which is understandable. I yet have to try it at the night
Can you recommend me any that fit to this device?
CoñoWilly said:
Can you recommend me any that fit to this device?
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I saw that from a random Google search:
https://www.maxbhi.com/3d-virtual-reality-glasses-headset-for-xiaomi-redmi-k20-pro.html
This site says that they are for Redmi K20 Pro so I suppose they fit... I'm doing a research too so if you find anything, please be kind to share it!
I wouldn't bother. There's no vr controller that will work. Using the gearvr you only have one controller, and it's only 3 directions. Which means there's almost nothing for the device.
Turbine1991 said:
I wouldn't bother. There's no vr controller that will work. Using the gearvr you only have one controller, and it's only 3 directions. Which means there's almost nothing for the device.
Click to expand...
Click to collapse
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
spedzilla said:
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
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Click to collapse
It's good to hear that! Let us know what happened after all and if it's worth buying it!
David_#27 said:
It's good to hear that! Let us know what happened after all and if it's worth buying it!
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Click to collapse
the more i have looked into it and the specs/dimensions of the k20 pro the happier i am i got the pro varient as the SD 855 has really good ISP (image signal processor Spectra 850) that should be great for AR/VR
also i think i am also going to pick up a daydream view headset now instead as even though its not supported by google, others have managed to get daydream working on other xiaomi phones and the view headset should fit the k20 pro as it supports the galaxy note 8 which has larger dimensions , plus the view has a better bluetooth controller least in my opinion then the other cheap VR headsets and there are a few exclusives only made to work on daydream kinda like gear vr for samsung
spedzilla said:
yeah i know a 1080P screen is not the best , for VR you normally want at least 1440P or better but not much we can do about that in terms of screen we have on phone but headsets yeah its abit hard trying to find one that fits a 6.4 inch screen most headset are made for phones that are between 4.7-6 inch only seen a few advertise fitting over 6 inch screen phones
the Irusu MONSTER VR headset seems to support a phone this size and seems cheap enough
also found this blog post for different phone but same size screen "5-best-vr-headsets-for-huawei-mate-20-pro" but not sure how much i trust fliptroniks research and already some of the headsets they recommend have already been replaced by newer models
yeah i am not expecting PC VR game functionality but if i can get close to gear VR functionality that is good enough for me just want to be able to stream VR videos from my skybox app on PC and some basic mobile vr games.
---------- Post added at 01:43 PM ---------- Previous post was at 01:08 PM ----------
i am just going to buy a basic VR headset i can't seem to find the monster vr headset that ships to AU, just going to buy the VR BOX 2.0 it says Phone supported: Android & iOS smartphone, screen size from 4.5” to 6.0”, resolution 1080P or above, phone width ≤ 80mm, length ≤163mm.
and the k20 size is 156.7mm length x 74.3mm wide so should fit fine. and the k20 pro has had googles core AR added to it so might be able to get daydream functionality with a few mods.
Click to expand...
Click to collapse
even a 1440p quad display sucks for VR , yet to try the sony xperia 1 thou , maybe when near future , 4 k display becomes a norm .
Aimara said:
even a 1440p quad display sucks for VR , yet to try the sony xperia 1 thou , maybe when near future , 4 k display becomes a norm .
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i dont know about sucking i had 1440 x 2560 pixels, 16:9 ratio (~577 ppi density) on my S7 and for mobile VR and it was fine and no issues with VR videos as long as they were formatted to gear vr 1440p resolution, sure if you try play 4k VR video files on a 1440p screen or lower your going to see more pixels(screen door effect) but i dont think the drop to 1080 x 2340 pixels, 19.5:9 ratio (~403 ppi density) on the k20 pro/mi 9t pro is a huge drop as long as you know that going in and have formatted your VR videos accordingly, would the 1644 x 3840 pixels, 21:9 ratio (~643 ppi density) of the sony xperia 1 be better yeah sure it would but it is more then double the price i paid for my mi 9t pro and still has the same SD855 CPU and Adreno 640 GPU,
i would rather have a mi 9t pro and buy a separate oculus quest that comes with 2 controllers and cameras built into it for inside out tracking if i wanted to spend that sort of money on VR sure you could buy a higher spec VR headset with better PPI and FOV with higher refresh rates but then your tied to a PC and your PC has to be powerful enough to handle a higher spec VR headset and the quest is still 1440p but its best bang for buck VR i reckons thats available right now.
the only mobile VR i have ever tried was using iphone 6 with google cardboard UI and some other cheap headset which was basically same google cardboard UI just plastic and had a head strap so i didn't have to hold it upto my face, and then i went straight to gear VR with S7 and that was amazing for what it was , i know the next gear VR added the bluetooth controller and then daydream view came out either just before or after that version of gear vr but i never tried it as i was already invested in gear VR but i just sold my S7 and gear vr to someone else and picked up a mi 9t pro as seemed like best bang for buck phone available right now still actually waiting for delivery on it should get here by end of the week according to my tracking info
was hoping to find at least some sort of non gear VR android phone community and there was a post few years ago on here that had "How to Force Daydream VR Compatibility on Unsupported Android Devices", main reason i am going daydream over some other basic headset is i want to play rez infinite which was only ported to daydream not available on gear VR/ other mobile VR stores seems like the 1 google exclusive they got for mobile VR worth having.
trying to find a daydream view gen 2 (2017 model) with the larger FOV in australia for a decent price is hard, they go for so much cheaper on ebay in US then locally here but the shipping costs people have on them is more then the headset if anyone knows of sites selling them cheap wit decent shipping costs let me know. otherwise will prob wait a month see if we get any black friday/cyber monday deals.
spedzilla said:
i dont know about sucking i had 1440 x 2560 pixels, 16:9 ratio (~577 ppi density) on my S7 and for mobile VR and it was fine and no issues with VR videos as long as they were formatted to gear vr 1440p resolution, sure if you try play 4k VR video files on a 1440p screen or lower your going to see more pixels(screen door effect) but i dont think the drop to 1080 x 2340 pixels, 19.5:9 ratio (~403 ppi density) on the k20 pro/mi 9t pro is a huge drop as long as you know that going in and have formatted your VR videos accordingly, would the 1644 x 3840 pixels, 21:9 ratio (~643 ppi density) of the sony xperia 1 be better yeah sure it would but it is more then double the price i paid for my mi 9t pro and still has the same SD855 CPU and Adreno 640 GPU,
i would rather have a mi 9t pro and buy a separate oculus quest that comes with 2 controllers and cameras built into it for inside out tracking if i wanted to spend that sort of money on VR sure you could buy a higher spec VR headset with better PPI and FOV with higher refresh rates but then your tied to a PC and your PC has to be powerful enough to handle a higher spec VR headset and the quest is still 1440p but its best bang for buck VR i reckons thats available right now.
the only mobile VR i have ever tried was using iphone 6 with google cardboard UI and some other cheap headset which was basically same google cardboard UI just plastic and had a head strap so i didn't have to hold it upto my face, and then i went straight to gear VR with S7 and that was amazing for what it was , i know the next gear VR added the bluetooth controller and then daydream view came out either just before or after that version of gear vr but i never tried it as i was already invested in gear VR but i just sold my S7 and gear vr to someone else and picked up a mi 9t pro as seemed like best bang for buck phone available right now still actually waiting for delivery on it should get here by end of the week according to my tracking info
was hoping to find at least some sort of non gear VR android phone community and there was a post few years ago on here that had "How to Force Daydream VR Compatibility on Unsupported Android Devices", main reason i am going daydream over some other basic headset is i want to play rez infinite which was only ported to daydream not available on gear VR/ other mobile VR stores seems like the 1 google exclusive they got for mobile VR worth having.
trying to find a daydream view gen 2 (2017 model) with the larger FOV in australia for a decent price is hard, they go for so much cheaper on ebay in US then locally here but the shipping costs people have on them is more then the headset if anyone knows of sites selling them cheap wit decent shipping costs let me know. otherwise will prob wait a month see if we get any black friday/cyber monday deals.
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my standard for VR is actually not seeing any pixel on the display , i used quad samsung display before , dont really like the blown pixel if you look hard enough .
Aimara said:
my standard for VR is actually not seeing any pixel on the display , i used quad samsung display before , dont really like the blown pixel if you look hard enough .
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that is fine if that is your standard that is point i was making there are different standards of VR, there is mobile VR - 1080P - 4K (if your willing to spend that much on a phone) that runs either basic google cardboard apps, daydream or gear VR limited oculus store apps. in the price range of $5-$100 + price of your phone then you move upto standalone VR headsets with built in screens, tracking and controllers if your lucky with price range of $250-500 with better access to larger range of VR apps and games then mobile, then you move upto VR headsets with built in screens but with more accurate tracking hardware placed within a room large enough to fit your VR space with the highest resolution they can put in at a price people will pay that ranges from $500-6000 + the price of a PC able to power that sort of VR headset
just saying 1440P is bad for VR is being dismissive of the range of VR standards that are available, i've been out of the mobile VR range for awhile now and was hoping with the CPU and GPU thats available in the k20 pro / mi 9t pro there would be more people interested but i guess most people have moved on from mobile VR upto the next level of VR for the bigger range of access to apps and games without having to hack the mobile VR standard to work with the higher standards of VR titles
i am still going to give it a go with trying to get daydream working on the k20 pro/mi 9t pro just trying to work out best path to go down, i have found some daydream 9 axis gyroscope controllers that claim to work with daydream but cost at least $30 AU + then i have to buy a VR headset on top of that i've seen a few bundles offering them with these bobovr but that is also min cost of $60 AU i really don't like that alot of these latest mobile VR headsets come with big bulky headphones attached, i am sure you can detach them but i rather save the money and not have them included in the first place, also found some hacks to use a gear VR headset on a non samsung phone and bypass the requirement of it wanting to install gear vr software and then using google cardboard of daydream if you can install that
just wish there was some sort of consensus of what headset to buy in 2019 for phones our size then trying to work out what is garbage tier and to avoid. at this point i am thinking if a daydream compatible controller is going to cost me $30 AU then i might be better off just buying a 2nd gen daydream view second hand off ebay but then i guess i have to worry about battery in the controller and if it still holds a charge from 2017.
will update once i actually get my mi9 t pro and see if its even possible to install the daydream platform , if someone here wants to follow the guides out there to try it before me that would be cool as i am doubting my phone is going to get here before the weekend now.
so just a quick update phone arrived today yet to take the steps to try get daydream software to install to it but will give it a go once i have updated it and setup everything else plus i think i need to wait 7 days before i can root the device which is needed to install Magisk , also managed to buy a used only once in box 2017 version of daydream view headset, that is going to take another 2 weeks from now to deliver, it supported the S9 plus which had larger dimensions then the mi 9t pro so should fit fine sure they PPI is lower then the S9 plus but i am willing to look past the issue of only having 1080P screen. plus the software module to trick daydream into thinking your phone is compatible is based on a pixel 3 which also has a 1080P screen
I bought the bobovr z4, but still waiting to delivery.
I looked in this site and the lens looks way better than the vr box 2 sitesinvr.com/viewer/viewer-benchmark.htm
Victorfsa said:
I bought the bobovr z4, but still waiting to delivery.
I looked in this site and the lens looks way better than the vr box 2 sitesinvr.com/viewer/viewer-benchmark.htm
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oh yeah for sure the bobovr z4 would be way better then the vr box 2, the vr box 2 is basically cheapest junk i could find they go for $10 AU off ebay, the bobovr z4 is $33 AU, i paid $60 AU for the google daydream view 2017 which i guess is in the higher range of mobile VR headset prices but i like that it is abit more compact without the headphones attached to the headset. don't forget those tests were done with a 5.7" phone screen we will prob have a larger FOV using a 6.4" screen.
but i mainly wanted to go official route in relation to daydream VR headset as the less hoop i have to jump through to get daydream VR working on mi 9t pro the better its enough that going to have to unlock bootloader and run daydream view unlocker on phone to then have to get apps to then change the scale of apps to match the lenses of another VR headset even if you can scan QR codes to match for most apps i thought it was worth it as some apps don't plus even just a daydream view controller clone is $30 AU off aliexpress so i don't mind that i paid abit more then i wanted.
just an update i got the mi 9t pro working with google daydream view headset , just followed the guide to unlock it using magiks module and installed the apks in the needed order, would be nice if we had quad HD display but its fine for what i expected and everything works no issues so far.
spedzilla said:
just an update i got the mi 9t pro working with google daydream view headset , just followed the guide to unlock it using magiks module and installed the apks in the needed order, would be nice if we had quad HD display but its fine for what i expected and everything works no issues so far.
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Click to collapse
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Victorfsa said:
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Click to expand...
Click to collapse
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
---------- Post added at 04:17 PM ---------- Previous post was at 04:15 PM ----------
Victorfsa said:
my bobovr came out and it is nice.
Still, the holes for lens are too little compared with the smartphone display.
I think we will not find a good display and we need to customize one with the correct lens and make a cardboard for it...
Click to expand...
Click to collapse
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
what i meant was that coming from using gear VR with a galaxy S7 i can notice the pixel count is lower which is too be expected going from 1440p down to 1080p but its not terrible and still works fine for what i wanted out out of it.
spedzilla said:
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
---------- Post added at 04:17 PM ---------- Previous post was at 04:15 PM ----------
looks fine when i use it in my daydream view, i think the daydream view tool unlocker helps alot as it matches the display to a phone that is supported by daydream so i dont have issues with apps not displaying correctly for screen or lens.
what i meant was that coming from using gear VR with a galaxy S7 i can notice the pixel count is lower which is too be expected going from 1440p down to 1080p but its not terrible and still works fine for what i wanted out out of it.
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Click to collapse
I didn't told it would not fit, actually, it fits perfectly, still it does not use the whole screen. I do think that the lens aren't big enough to get all the screen magnified to the eyes (and it is a 45mm len, same of the rift byt what I've read). I do think we need to customize one vr glass for us because our smartphone has a different shape of screen.
I am trying to get one, but I do need the math behind the lens angles and what should I get, any idea?