Have a Snapdragon 820 S7 or S7 Edge? Lucky you! Try the Pyrope Web Browser! - Samsung Galaxy S7 Edge Guides, News, & Discussion

Normally I wouldnt care much about any application since everyone has a favorite go to's depending on what it is that they are doing, but I stumbled on this accidentally last night as I was re-flashing my phone with a new kernel and re-installing all my apps from Google Play. Damn glad I did. Got me excited enough to make this post about it.
The browser is called Pyrope and seems reletively new. Im not to well versed in browsers (I used to use Chrome Dev, prior) but it seems to be based off of a Cyanogenmod browser (Gello) and Chromium / swe and is specifically optimized for Snapdragon processors.
If your phone has a Qualcomm® Snapdragon™ processor, performance can potentially be increased by 10% - 40%, which makes it even faster than most other browser
Click to expand...
Click to collapse
The optimization that also seems to be Snapdragon specific is built in native ad/malware blocking. You no longer need to run a seperate application for blocking ad's when browsing the web since the application does it natively! Really good for anyone, both rooted and non rooted. One less app to take up memory on your phone. :good:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
It is pretty lightweight and is really REALLY fast as a browser. So much so, that I stopped using everything else to browse the web and set it as the default browser in 'Default Applications'.
If your using a Snapdragon variant of the phone, defintly test it out, you wont be disappointed! At least I am almost 100% certain you wont be, because I sure as heck wasn't! I think the entire installer was something like 35mb lol.
Here is the link for Google Play.
https://play.google.com/store/apps/details?id=com.ninnix96.pyrope.browser
Just a heads up: The adblocking and malware protection wont work on the Enxyos based processor S7. I tested it on that phone. The browser itself was still quick, but its night and day in difference when you load it up on a Snapdragon variant. Someone should contact the dev, see if they can do the same thing for the Samsung processor as well.
Hopefully other Snapdragon owners can test it (doesnt even need to be an S7). Are you noticing the same difference in speed that I am? So far I havent found anything close to this and wanted to see if you experience the same!
Enjoy and best regards!
Sosjadd

sosjadd said:
Normally I wouldnt care much about any application since everyone has a favorite go to's depending on what it is that they are doing, but I stumbled on this accidentally last night as I was re-flashing my phone with a new kernel and re-installing all my apps from Google Play. Damn glad I did. Got me excited enough to make this post about it.
The browser is called Pyrope and seems reletively new. Im not to well versed in browsers (I used to use Chrome Dev, prior) but it seems to be based off of a Cyanogenmod browser (Gello) and Chromium / swe and is specifically optimized for Snapdragon processors.
The optimization that also seems to be Snapdragon specific is built in native ad/malware blocking. You no longer need to run a seperate application for blocking ad's when browsing the web since the application does it natively! Really good for anyone, both rooted and non rooted. One less app to take up memory on your phone. :good:
It is pretty lightweight and is really REALLY fast as a browser. So much so, that I stopped using everything else to browse the web and set it as the default browser in 'Default Applications'.
If your using a Snapdragon variant of the phone, defintly test it out, you wont be disappointed! At least I am almost 100% certain you wont be, because I sure as heck wasn't! I think the entire installer was something like 35mb lol.
Here is the link for Google Play.
https://play.google.com/store/apps/details?id=com.ninnix96.pyrope.browser
Just a heads up: The adblocking and malware protection wont work on the Enxyos based processor S7. I tested it on that phone. The browser itself was still quick, but its night and day in difference when you load it up on a Snapdragon variant. Someone should contact the dev, see if they can do the same thing for the Samsung processor as well.
Hopefully other Snapdragon owners can test it (doesnt even need to be an S7). Are you noticing the same difference in speed that I am? So far I havent found anything close to this and wanted to see if you experience the same!
Enjoy and best regards!
Sosjadd
Click to expand...
Click to collapse
Agreed, super fast! Using pyrope now

BTW there is also an AdBlock Plus official extension specific for the Samsung stock browser that doesn't require root:
https://play.google.com/store/apps/details?id=org.adblockplus.adblockplussbrowser
Moreover there is even an official AdBlock Browser for Android (no root required):
https://play.google.com/store/apps/details?id=org.adblockplus.browser
So even without root (and for all the processors available) you can browse the net free of most annoying ads.

Interesting. These CAF optimised browsers have been out for a while, the fastest one I've found so far is YuBrowser. https://play.google.com/store/apps/details?id=com.mokee.yubrowser&hl=en
I'll give this one a shot too!

Sounds like an advertisement lol

Because it may be. See, the thing is, these CAF optimized browsers only exist because regular browsers perform really bad on last generation Snapdragon arm64 devices (SD810, SD810v2, SD808). I have compared two SD808 (Nexus 5X, LG G4) and one SD810v2 (OP3) device to the Exynos 7420 (S6 Edge +) and Exynos 8890 (S7 Edge). Unfortunately I had no time to do benchmarks but I was able to test Chrome on all four devices. The Snapdragon devices took very long from tapping the Chrome icon to the app completely opening (the point at which the start page has loaded and I could interact with it). Usually it took them 2 - 4 seconds longer compared to the Exynos devices. Both Exynos devices performed the same. Tapping the icon and the app fully loading is almost instant.
As always; Don't take my word for it. This is not a scientific test in a controlled environment or what so ever.

Shipoftheline said:
Sounds like an advertisement lol
Click to expand...
Click to collapse
Might as well be.
Just was so shocked at the speed difference that I had to let the S7 community know about it lol. I liked using Chrome more than the Samsung Browser due to me not speaking Japanese at all and the built in Google translate helped a lot with webpages. This seems to have all the functionality I ever needed, but with embedded malware and ad protection.
So yeah, cant deny i'm advertising it. I dont even have 0.1% of the capacity of understanding why it works so well let alone program anything of this sort, so I was hoping more snapdragon s7 users can test it out, just to make sure im not going insane. :silly:
nitrous² said:
Because it may be. See, the thing is, these CAF optimized browsers only exist because regular browsers perform really bad on last generation Snapdragon arm64 devices (SD810, SD810v2, SD808). I have compared two SD808 (Nexus 5X, LG G4) and one SD810v2 (OP3) device to the Exynos 7420 (S6 Edge +) and Exynos 8890 (S7 Edge). Unfortunately I had no time to do benchmarks but I was able to test Chrome on all four devices. The Snapdragon devices took very long from tapping the Chrome icon to the app completely opening (the point at which the start page has loaded and I could interact with it). Usually it took them 2 - 4 seconds longer compared to the Exynos devices. Both Exynos devices performed the same. Tapping the icon and the app fully loading is almost instant.
As always; Don't take my word for it. This is not a scientific test in a controlled environment or what so ever.
Click to expand...
Click to collapse
I have both the 8890 and the 820 phones from samsung sitting right next to me. Luckily the job I work in provided them to me to test at free will, that means knox and warranty is not an issue. If you know of a way to benchmark these phones utilizing any specific browser or browsers, I can gladly help with it.
I can make sure to test them stock firmware or modded while they are connected to the same network at the same range. I have a solid symetrical 1GB/s connection and a lab to prevent thermal events from skewing results, though neither phone would actually benefit from such speeds and I am not sure a browser would actually heat up the phone enough to warrant the use of it.
But yeah sure enough, I cant deny the speed difference between the browsers on the snapdragon. Thank you for giving me some insight as to what these CAF browsers are. I'll do some more research on my side as well since I am rather new to this. Always thought a browser was just a browser until today.
Regards

I also just noticed the developer of the app is on XDA! http://forum.xda-developers.com/android/apps-games/app-pyrope-browser-kk-ics-t3476944
I feel like a putz lol.
@Ninnix96 might be able to provide more information on why the heck it works so fast.

sosjadd said:
Might as well be.
Just was so shocked at the speed difference that I had to let the S7 community know about it lol. I liked using Chrome more than the Samsung Browser due to me not speaking Japanese at all and the built in Google translate helped a lot with webpages. This seems to have all the functionality I ever needed, but with embedded malware and ad protection.
So yeah, cant deny i'm advertising it. I dont even have 0.1% of the capacity of understanding why it works so well let alone program anything of this sort, so I was hoping more snapdragon s7 users can test it out, just to make sure im not going insane. :silly:
I have both the 8890 and the 820 phones from samsung sitting right next to me. Luckily the job I work in provided them to me to test at free will, that means knox and warranty is not an issue. If you know of a way to benchmark these phones utilizing any specific browser or browsers, I can gladly help with it.
I can make sure to test them stock firmware or modded while they are connected to the same network at the same range. I have a solid symetrical 1GB/s connection and a lab to prevent thermal events from skewing results, though neither phone would actually benefit from such speeds and I am not sure a browser would actually heat up the phone enough to warrant the use of it.
But yeah sure enough, I cant deny the speed difference between the browsers on the snapdragon. Thank you for giving me some insight as to what these CAF browsers are. I'll do some more research on my side as well since I am rather new to this. Always thought a browser was just a browser until today.
Regards
Click to expand...
Click to collapse
You can use either, or all of these benchmark applications:
Sunspider
Mozilla Kraken
Browsermark
Peacekeeper

nitrous² said:
Because it may be. See, the thing is, these CAF optimized browsers only exist because regular browsers perform really bad on last generation Snapdragon arm64 devices (SD810, SD810v2, SD808). I have compared two SD808 (Nexus 5X, LG G4) and one SD810v2 (OP3) device to the Exynos 7420 (S6 Edge +) and Exynos 8890 (S7 Edge). Unfortunately I had no time to do benchmarks but I was able to test Chrome on all four devices. The Snapdragon devices took very long from tapping the Chrome icon to the app completely opening (the point at which the start page has loaded and I could interact with it). Usually it took them 2 - 4 seconds longer compared to the Exynos devices. Both Exynos devices performed the same. Tapping the icon and the app fully loading is almost instant.
As always; Don't take my word for it. This is not a scientific test in a controlled environment or what so ever.
Click to expand...
Click to collapse
The OnePlus 3 has a Snapdragon 820. Perhaps you meant OP2?

Shamako said:
The OnePlus 3 has a Snapdragon 820. Perhaps you meant OP2?
Click to expand...
Click to collapse
Right! My mistake, sorry.

nitrous² said:
You can use either, or all of these benchmark applications:
Sunspider
Mozilla Kraken
Browsermark
Peacekeeper
Click to expand...
Click to collapse
Thanks for the list @nitrous².
Seems like some browsers cant run certain tests in some of those sites that you listed, e.g. Chrome Dev has trouble with parts of the test in Browsermark on both devices. Sunspider says its depreciated and replaced with a new benchmark according to the site? Peacekeeper looked really nice!! I didnt have a charger on hand in the lab lol. Screens kept turning off during the test, which got a bit frustrating...
I decided to use Mozilla Kraken for all the tests since it was pretty quick. Hope its alright?
Enyxos - Chrome Dev
Enyxos - Samsung Internet Browser
SD820 - Pyrope
SD820 - Samsung Internet Browser
Should probably list how I have both devices setup.
I left everything on the browser side as it came installed on both devices with clean caches and was connected over wifi in a 18c temp lab. Ran them both at the same time. Figured Pyrope is chromium and chromium is chrome?
The 935FD is running a rom called SuperStock and a Kernel called Prometheus. The speeds are 1.8 small/2.9 big/807 gpu
The SM-G9350 is running a rom called October and a Kernal called Beta7. The speeds are 1.5 small/2.1 big/624 gpu
Both devices are left in their default gov state (interactive iirc).
I can probably test and add Chrome Dev tonight to the SD820 list after work since I still have both devices. Can probably even run that long benchmark, peacekeeper as well. Really looked flashy! Decided to leave Chrome Dev out on the SD820 because I assumed Pyrope = Chomium = Chrome? Either way, its nagging me a little and I should probably run the test to keep it consistant.
But yeah, all browsers felt pretty snappy in daily use. Both seem to be pretty good on both phones. I think Pyrope might feel faster to me because it automatically blocks ads? Let me know what to make of these results. Not sure how to really interpret them. Still new to the Android world, I de-odexed a rom for the first time today! :good:
Regards and hope this helps,
Sosjadd

@sosjadd
Thank you very much. But I'm afraid these results can't be seen as conclusive since your not using a stock ROM nor a stock kernel. It's still very interesting to see.

sosjadd said:
I think Pyrope might feel faster to me because it automatically blocks ads?
Click to expand...
Click to collapse
I've this feeling too...
Non blocked ads might interfere in the speed comparison tests between non adblocked and adblocked browsers.
IMHO, for a more fair comparison, you should at least install the dedicated official AdBlock Plus extension to the stock Samsung browser.

No worries at all! I thought it was a fun test just not sure how to read the numbers. Im assuming the first link is what the benchmark is reporting back as being faster/slower compared to the second link?
Sorry about the rom and kernel craziness. Thats really my fault lol. These phones are just too much fun to play with! Didn't even use either phone for more than a day before messing around with them.
I think if it can wait until the weekend, I can make a TWRP backup of both phones and flash them back to the OEM rom and kernels to test it again if that something you wanna see?
Also, should I use Mozilla Kraken again or go for that longer Peacekeeper one?
Regards,
Sosjadd

themissionimpossible said:
I've this feeling too...
Non blocked ads might interfere in the speed comparison tests between non adblocked and adblocked browsers.
IMHO, for a more fair comparison, you should at least install the dedicated official AdBlock Plus extension to the stock Samsung browser.
Click to expand...
Click to collapse
Yeah I can definitely try that. I only recently found out there was one specifically for that browser.
Do you know if there is a way to integrate the google translate function like chrome has into the Samsung browser as well by any chance? For example, being a native English speaker, when visiting Japanese websites, that translate function is really handy at times. Havent figured out how to enable that on the Samsung browser, but it seems to pop up in chrome and pyrope.
Regards

How do u check which one u have? Snapdragon or not?
Sent from my SM-G935V using Tapatalk

J2048b said:
How do u check which one u have? Snapdragon or not?
Sent from my SM-G935V using Tapatalk
Click to expand...
Click to collapse
I think, really think hahaha my signature explained which processor I have hahaha dee da deee
Sent from my SM-G935V using Tapatalk

Related

Asphalt 5 performance

I just installed this game and I am really disappointed in the performance on my Nexus. I'm running the latest CM rom with 33.1 kernel and even when overclocked to 1133 the game gets unplayable in most spots...
Anyone has any thoughts on that ? I search around and Droid users seem to get better framerates. Is the Nexus GPU so bad after all ???
Performance
I see what you are saying, but I don't find it excruciatingly laggy at all. Its pretty decent, but I do see the performance limits of the Nexus gpu. I also see the need for performance upgrades to the game itself. Other games go much smoother then this one (both are smooth though, just others are much smoother). Raging Thunder 1 and 2 are pretty beast on the nexus.
I don't find it a big problem at all. If anything, devs need to adapt for the nexus market
This is like the best to come to nexus I have a lot of the cars unlocked and get to play my music while I play. =) I dont see much lag on enoms with his oc/uv works great next update should be a bit faster.
Before I used Ivan's JIT this game was pretty choppy with long loading times, even with pershoot's ocuv. Now with Ivan's JIT and ocuv kernel, this game is super smooth with very fast loading times. If it can be optimized to run smoothly without JIT it would be even better.
I am also using CM's latest ROM and am getting pretty bad lag at times, I am thinking about going to Modaco's once the new version comes out. Is performance for this game really that different between ROM's?
Kutthoat5150 said:
I am also using CM's latest ROM and am getting pretty bad lag at times, I am thinking about going to Modaco's once the new version comes out. Is performance for this game really that different between ROM's?
Click to expand...
Click to collapse
I don't think it's a ROM issue as much as it is a developer issue.
Using enom's rom and it plays brilliantly on my N1
Gameloft has admitted it needs to be tweaked for the N1. It's not optimized but still looks great. My wife has an iPhone and it looks fantastic on it.
I wish developers would make graphically pretty games for Android that aren't racing games. Seriously, how many do we really need?
denimjunkie82 said:
Before I used Ivan's JIT this game was pretty choppy with long loading times, even with pershoot's ocuv. Now with Ivan's JIT and ocuv kernel, this game is super smooth with very fast loading times. If it can be optimized to run smoothly without JIT it would be even better.
Click to expand...
Click to collapse
Well I didn't buy the game to confirm that, but if it really runs faster with JIT it means it's written in java and it's going to run like crap anyway... In that case they don't need to optimise it, they need to rewrite it as a native app.
It is smooth but not extremely, yeah it stil need to tweak, as I notice it actually play extremely smooth in Motorola Droid (Milestone).
It still playable with decent speed just slightly lagging when your car bang, fly over, then you notice the lagging issue.
BlueScreenJunky said:
Well I didn't buy the game to confirm that, but if it really runs faster with JIT it means it's written in java and it's going to run like crap anyway... In that case they don't need to optimise it, they need to rewrite it as a native app.
Click to expand...
Click to collapse
All "native apps" are run from within a java shell. Basically, each frame the java code has to call into the native code. The alternative would be essentially writing OpenGL from the ground up in the native code, although even then it'd still need to be called from an active java app and all controls, sound, etc, would need to be handled in java. There's simply no other way to write native apps in Android.
Yes, sorry, that's what I meant by "native app" (that's how kwaak3 works for example). I can be wrong but I think if only input and audio are handled by java, the use of a different virtual machine using JIT can't make such a difference...
BlueScreenJunky said:
Well I didn't buy the game to confirm that, but if it really runs faster with JIT it means it's written in java and it's going to run like crap anyway... In that case they don't need to optimise it, they need to rewrite it as a native app.
Click to expand...
Click to collapse
I played the game while running JIT and it made zero difference. It was still laggy at times. No ROM will make a difference as it's not the software here that is the limiting factor but the GPU. The snapdragon has a great CPU but unfortunately a pretty poor GPU compared with other phones say the Droid. The Droid was much smoother and even smoother was the iPhone.
Gameloft needs to optimize this game keeping in mind the hardware specs for each device. Just my two cents.
Using Enomther rom, no lag whatsoever, plus you can overclock over 1 ghz...
Imperial.mack said:
Using Enomther rom, no lag whatsoever, plus you can overclock over 1 ghz...
Click to expand...
Click to collapse
Interesting, with Enom's I always get lag. Good to hear that it works well for you.
Many people will probably have different views on what lag is, i get a lag when playing it and so will everyone else, some people may not notice it as much as others and in some cases it may occur less due to there actual set up but the ROM should not make a difference as it was not developed with the nexus one in mind, hence why it doesn't utilize the N1 as well as it utilizes the Moto
lolittle said:
Many people will probably have different views on what lag is, i get a lag when playing it and so will everyone else, some people may not notice it as much as others and in some cases it may occur less due to there actual set up but the ROM should not make a difference as it was not developed with the nexus one in mind, hence why it doesn't utilize the N1 as well as it utilizes the Moto
Click to expand...
Click to collapse
Actually this game was developed for the iPhone it lags pretty bad on the Moto Droid as well.
I guess there is no game till now that has used N1's potential fully. Whats stopping game development on Android ??
faraz1992 said:
I guess there is no game till now that has used N1's potential fully. Whats stopping game development on Android ??
Click to expand...
Click to collapse
The market. Not the "Android Market", but the market for heavily investing in optimizing a game. Every Android handset is different - different plug-ins, different hardware, different software, etc. If you want to design a great game that performs brilliantly for 2 dollars, you need to sell a LOT of copies of it. Hundreds of thousands or more. Well, only the Droid has even sold that many handsets, and you'll never get 20%-50% penetration into a market with just one application.
Sure, Asphalt will run on nearly anything, BUT, it isn't going to run as well as it does on the iPhone despite the inferior hardware on that device, simply because optimizing it for one platform in Android (except MAYBE the Droid) isn't economically efficient.
The iPhone's biggest advantage (though that is looking to be short-lived now...) is the absolute lack of platform fragmentation. Every single iPhone or iPod Touch can run 99.5% of the available applications, and run them well. Almost all of them are running exactly the same software (obviously, there are some kernel differences and baseband differences, but the userspace kit is almost exactly the same). And there are 80 million of them. A developer just needs to hope for 1 percent penetration to make a killing on even a cheap application.
Until Android can get rid of excessive fragmentation (to at least a reasonable extent), it will suffer in the game world compared to Apple's kit. If Android can get down to just one version on effectively everything, with one set of APIs to address graphics at high speed, it'll be too expensive to make something perform as well - unless you want to pay $30 for an Android game (and I sure won't do that...).

no snapdragon...no netflix for you!!!

(at least for now anyway)
still love my captivate but this could be a major issue for some customers in determining what phone they use.
The article says android users with snapdragon 1ghz or faster processor will be able to stream netflix. No mention of hummingbird...which at least for now will mean no netflix streaming. The galaxy s 2 is using an orion processor so it looks like it will be waiting as well.
http://www.bloomberg.com/news/2011-0...streaming.html
I don't see how they would keep the community from just pulling the APK and installing it to other devices. How would they make the app itself discriminate based on your CPU? Is there an API for that? You can't reasonably write a Windows or Linux binary that will only run on Intel CPUs, for example.
Well i dont think it wont work with processors other than snapdragon, I mean, probably the may be refering to the speed of the processor itself
fraztto said:
Well i dont think it wont work with processors other than snapdragon, I mean, probably the may be refering to the speed of the processor itself
Click to expand...
Click to collapse
Exactly what I was thinking.
Snapdragon 1GHZ = Hummingbird 1GHZ
Clockspeed doesn't differ simply based on a name or manufacturer.
fraztto said:
Well i dont think it wont work with processors other than snapdragon, I mean, probably the may be refering to the speed of the processor itself
Click to expand...
Click to collapse
Agreed. Qualcomm made this announcement, so obviously they are going to mention *their* processor and not a competitor's. Although it doesn't explicitly outline it in the article, it is clear that Android is getting a Netflix app and if your device is powerful enough to run it then you can use it. Qualcomm is working with Netflix to bring this to Android.
Unless I read otherwise, I'm going to assume that ALL Android devices are getting Netflix and they aren't going to go out of their way to exclude devices that do not have Qualcomm chips.
Bad link. This one should work: http://www.bloomberg.com/news/2011-02-14/netflix-shares-jump-on-news-of-android-streaming.html
I would like to encourage OP to A) post in the right forum (props for catching it, though), B) post links that work, and C) don't write sensationalist titles with no explicit bearing of truth to them.
Sorry OP, but this kind of gets under my skin.
The OP is probably correct. The Snapdragon processor has "media protection features" aka DRM that Netflix is taking advantage of. The Hummingbird part may or may not have similar DRM mechanisms that may or may not be software compatible with the Snapdragon solution.
If the Netflix APK depends on a hardware feature that's not present, then it obviously would not work on all phones. This is going to be very confusing for end users.
The press release refers to the "media protection features".
http://www.droid-life.com/2011/02/14/netflix-on-android-confirmed-for-snapdragon-phones-first/
If that is truly the case, I'm sure one of the genius Devs here will find a way to bypass or emulate the protection scheme.
The article says Snapdragons will get it first, not exclusively.
miztaken1312 said:
If that is truly the case, I'm sure one of the genius Devs here will find a way to bypass or emulate the protection scheme.
Click to expand...
Click to collapse
If the DRM can be bypassed or emulated, that means no one will get any Netflix in the end. That's why iOS and even the new WP7 have Netflix already and Android doesn't.
I dont think they can keep it from everybody either. This is the ONLY thing i miss from my iphlone
I assume the Qualcom chips come with DRM built into the processor similar to hardware accelerated graphics. If that's the case it should be possible to write an application that will only work on that processor. This I'd especially true if they don't publicly release the drm spec so it can be replicated in software. Even if they did that the processing visa software would be slower and prone to more problems.
Sent from my SAMSUNG-SGH-I897 using XDA App
I havent seen anything that can bypass drm at all
I don't think the processor will actually enable or disable by brand in think it just won't work on slower processors and snapdragon is the houshold name of fast processors
Sent from my SAMSUNG-SGH-I897 using XDA App
foxbat121 said:
If the DRM can be bypassed or emulated, that means no one will get any Netflix in the end. That's why iOS and even the new WP7 have Netflix already and Android doesn't.
Click to expand...
Click to collapse
I doubt it. We're in the minority - the vast majority of users don't want to modify their phones and probably wouldn't be bothered with trying to find a way to get netflix to work on their hardware incompatible devices. If someone does manage to find a way to emulate the drm hardware, or NOP out the bits in software that deal with it or something to get the software to run, I doubt netflix would really care as long as you're still paying for the content.
I don't see the problem. You have to have a Netflix account to access the streaming content, so all they have to do is prevent the device from being able to record it. They already do that now on my Western Digital Live Hub.
Netflix has to show its content providers that the streamed content will not be compromised. Otherwise, content providers will not allow Netflix to stream the content at all. DRM is a necessary evil to live with in this case.
Netflix already publically said that they will selectively release player for certain Android phones, not all. That means Android phones with hardware DRM protection. They are not happy with the general DRM support in Android OS (or the total lack there of).
It is not about processor speed. If iOS can have it and WP7 can have it, processor speed is not the issue.
If Netflix see any sign of its DRM being compromised, it will simply ban all the Android phones or re-write the player. It is one battle you don't want to engage in. Nothing good come out it.
I believe a few content provider already pull its content out of Netflix streaming due to this concern. If any Netflix players prove to be unsafe, more will do so. Soon we will end up with a Netflix player with nothing to watch.
The write mentions snapdragon because thats all his limited intellect on the subject knows about. Hummingbird or any other 1GHZ PLUS cpu will work.
How does Blockbuster do it?
All I hear is how Netflix needs to have such and such for DMR. What I don't get, how is Blockbuster streaming content with Android devices? Verizon version of the Galaxy S includes Blockbuster.
I am really enjoying my Captivate and Android, but not having Netflix, Zumocast or airVideo has been a big disappointment for me. I wish I did a littel more research as i still can't beleive that Android base devices really don't have a true video streaming apps.
From what I gather, BB is not the same streaming as Netflix. It is basically a on-demand download. You need download to the phone before you watch. The content will auto-expire after certain priod.
upNsmokeAllDay said:
The write mentions snapdragon because thats all his limited intellect on the subject knows about. Hummingbird or any other 1GHZ PLUS cpu will work.
Click to expand...
Click to collapse
Technically i don't think your assertion is correct.
I have read multiple articles on this and stating snapdragon processors "First" or "only" at this time is the line in all of them (and further specificy that Android 3.0 adds a pluggable DRM framework to OS). Some speculate that they will continue to work on ways to provide the app to smartphones who have processors that don't have the built in security like the snapdragon while you could just as easily suggest that the way they will do this is via OS updates and assume anyone that netflix matters to will just get a phone with a future android OS that have the drm framework already incorporated. (Before you say 3.0 is for tablets there is plenty of info suggesting that it will reach the smartphone level & if it doesn't future versions of the smartphone os like the rumored ice cream could bring similar security features).
All that aside i wouldn't put anything past the abilities of the talented developers here so even if that official app won't play nice with our hummingbird i wouldn't be surprised by a some kind of unofficial tweak that allows us to still get netflix streaming content.
There is even some speculation that some of the older phones using 1st gen snapdragon's that do not have the secureMSM may not be able to utilize the official app.
However Peters already admitted in his blog post that some Android handsets will never see the Netflix service. "This clearly is not the preferred solution, and we regret the confusion it might create for consumers," he said. "However, we believe that providing the service for some Android device owners is better than denying it to everyone."
Click to expand...
Click to collapse
http://www.tomsguide.com/us/Snapdragon-Netflix-video-streaming-greg-peters-Qualcomm,news-9893.html

Exynos UI Snappier than S600 or placebo effect?

After seeing dozens of vids i started to notice in Russians vids (Exynos Version) UI transitions seems to be more snappier than vids using S600 version.
In russians vids all in S4 seems pretty smooth and fast (like here and other vids: http://www.youtube.com/watch?v=2ymXQHSxOh4).
In s600 vids seemed to me have seen something clawing here and there.
Someone more have notice this or is just a placebo effect i have.
Thx.
I'm dying to see 2 versions face to face.
.
Placebo it's probably using the a7s anyway when UI browsing
S4 INFO
TingTingin said:
Placebo it's probably using the a7s anyway when UI browsing
S4 INFO
Click to expand...
Click to collapse
That may be true, but the GPU is more power full so it could be faster due to that. I don't know, they both look good to me.
Also dont know, as i said after seeing many videos I found myself looking preferably Russians videos because what i saw in their S4 screens looks better to me than no Russians vids, although in beginning didnt associated they use Exynos version.
I hope is placebo effect because here we only have S600 version....arrhhhh SAM.
wish it could've been subtitled. I couldn't understand at all.
Sent from my GT-I9300 using xda app-developers app
It's possible. Neither has the final SW out and Samsung has been working on the Exynos version before they realized they'll need the Snapdragon to meet all the demand. How quickly they managed to adapt with all features to a different SoC only means they'll improve it further upon launch and then some, but I can't say I've seen any lag on either version in videos.
The only thing's bothering me is the home button lag cause it waits for double input, can you turn it off?
Also, is there a way to make AirView pop-ups instantaneous like mouse hover instead of waiting a second over the content?
BoneXDA said:
I
The only thing's bothering me is the home button lag cause it waits for double input, can you turn it off?
Click to expand...
Click to collapse
Yes, atleast on the s3 you can disable home button for S-voice
deleted by me.
my fault.
pack21 said:
Rude and unhelpful, when i dont understand what someone is trying to say i dont do such kind of comment.
Click to expand...
Click to collapse
I don't think there was any intent to be rude in his statement. There is a beta caption translator built into YouTube which gives you a rough idea what he is saying if you enable it.
Still delaying my preorder/early upgrade because of this (although most likely placebo) and other reasons. Really hope the i9500 someone makes it here to the UK so I can get rid of my temp-phone BlackBerry! :crying:
darrendm said:
I don't think there was any intent to be rude in his statement. There is a beta caption translator built into YouTube which gives you a rough idea what he is saying if you enable it.
Still delaying my preorder/early upgrade because of this (although most likely placebo) and other reasons. Really hope the i9500 someone makes it here to the UK so I can get rid of my temp-phone BlackBerry! :crying:
Click to expand...
Click to collapse
Thanks, I hadn't realized that.
At first glance it seemed to be referring to my post, @emylia777 might have added that was referred to youtube vid.
@emylia777, In that case i apologize.
4ktvs said:
That may be true, but the GPU is more power full so it could be faster due to that. I don't know, they both look good to me.
Click to expand...
Click to collapse
The Adreno 320 should be similar performance to the SGX544MP3 on the Exynos. Both of the chips GPU are clocked higher than stock, we know the SGX544MP3 is at 533Mhz. Plus in theory the Adreno 320 still should perform better due to better intergration in the GPU. The Adreno 320 has more to offer than the SGX544MP3 in the long run such as OpenGL 3.0 and Open CL 1.0, which should make the UI smoother.
Anyways, I won't be surprised in the Exynos version is more optimized, the A7 CPU is a lot slower than the Snapdragon 600, so they'll have to make it optimize for the Exynos chip than the S600.
With 2 GBs of RAM, who knows how many things are running and what is on the priority list. Those are things we don't get to see in these videos.
I wonder if lets say having 5 memory intensive apps open would bog down the CPU priority list and slow the device down a bit.
First comparative says the Octa version delivers 10% better benchmark performance to the Snapdragon 600 variant
......
and better battery life.
http://www.galaxy-s4.info/galaxy-s4...os-5-octa-detailed-review-by-russian-websites
.

[Q&A] Shield Tablet Kernel Development

Q&A for [Kernel] Shield Tablet Kernel Development [Incl. Guide]
Some developers prefer that questions remain separate from their main development thread to help keep things organized. Placing your question within this thread will increase its chances of being answered by a member of the community or by the developer.
Before posting, please use the forum search and read through the discussion thread for [Kernel] Shield Tablet Kernel Development [Incl. Guide]. If you can't find an answer, post it here, being sure to give as much information as possible (firmware version, steps to reproduce, logcat if available) so that you can get help.
Thanks for understanding and for helping to keep XDA neat and tidy!
I have an EU LTE Nvidia Shield Tablet... Do i flash the EU LTE or the USA WiFi version of Phil'z?
Can this hack facebook?
When's the next update?
:angel:
Monoped said:
I have an EU LTE Nvidia Shield Tablet... Do i flash the EU LTE or the USA WiFi version of Phil'z?
Can this hack facebook?
When's the next update?
:angel:
Click to expand...
Click to collapse
Both
Yes
Just posted it about 5 minutes ago.
@twistedumbrella
So I just got my shield tablet today, but, being a PC gamer, I can't help but to be a benchmark whore when it comes to my devices, but I do like added performance in general for games that I KNOW can maintain a stable 60FPS with a slight overclock, e.g. Dead Trigger 2 runs at 50-60FPS. That being said, check out this Nexus 9 kernel. http://forum.xda-developers.com/nexus-9/orig-development/kernel-fire-ice-t2930451
I know the Nexus 9 and the Shield Tablet both have a K1, but theres also a slight diference, whereas the Nexus 9 has a Denver 64-bit dual core CPU vs our Quad Arm Cortex V15. Anyways, I was wondering, could we see the features in that kernel for our device any time soon? I'd really like to have them.
All in all though, it's just a question of would you be willing to give us features like that. I'm really happy with my device, but I wouldn't mind more functionality!
rejectedjs said:
@twistedumbrella
So I just got my shield tablet today, but, being a PC gamer, I can't help but to be a benchmark whore when it comes to my devices, but I do like added performance in general for games that I KNOW can maintain a stable 60FPS with a slight overclock, e.g. Dead Trigger 2 runs at 50-60FPS. That being said, check out this Nexus 9 kernel. http://forum.xda-developers.com/nexus-9/orig-development/kernel-fire-ice-t2930451
I know the Nexus 9 and the Shield Tablet both have a K1, but theres also a slight diference, whereas the Nexus 9 has a Denver 64-bit dual core CPU vs our Quad Arm Cortex V15. Anyways, I was wondering, could we see the features in that kernel for our device any time soon? I'd really like to have them.
All in all though, it's just a question of would you be willing to give us features like that. I'm really happy with my device, but I wouldn't mind more functionality!
Click to expand...
Click to collapse
All that kernel has that isn't already here is doubletap2wake and some GPU overclock written by a developer I've never heard of (read: cannot confirm stability). Everything else is from Faux and was merged.
twistedumbrella said:
All that kernel has that isn't already here is doubletap2wake and some GPU overclock written by a developer I've never heard of (read: cannot confirm stability). Everything else is from Faux and was merged.
Click to expand...
Click to collapse
Haha, those were the 3 features that I mainly wanted. DT2W, and GPU/CPU overclock.
If anyone ever comes out with a custom rom for our device, such as LiquidSmooth, I can't imagine the speed increases we could give this. But I'm sorta worried that maybe these roms, like LiquidSmooth, VanirAOSP, etc, won't exactly like Tegra K1.
There's just a binary file called shieldtablet.bin, not the usual packaged for flashing zip.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
mezkalz said:
There's just a binary file called shieldtablet.bin, not the usual packaged for flashing zip.
Click to expand...
Click to collapse
I renamed it from shieldtablet and added .zip at the end and you can see some stuff inside that makes it seem like you can flash it. But, I haven't flashed it yet because I wasn't exactly sure if it was a kernel or not.
rejectedjs said:
I renamed it from shieldtablet and added .zip at the end and you can see some stuff inside that makes it seem like you can flash it. But, I haven't flashed it yet because I wasn't exactly sure if it was a kernel or not.
Click to expand...
Click to collapse
The folder was added to the export variable which meant shieldtablet was assumed a file name instead of a directory, but it is still StarKissed-LP50_12-28-2014_12.48-TN8-Auto.zip just named shieldtablet.
Overclocking our K1 gpu is pointless, our variant is faster than the Denver configuration in terms of performance.
Overlooking the CPU core would return very low gains too as the single threaded use cases which might see some benefit really need much larger performance boosts than any single overclock can offer. In those cases Denver's 64bit double wide register space offers much more performance - as proved in the Geekbench numbers comparing our K1 to Denver.
The only marginally useful feature of the three is DT2W and, frankly, I would be concerned with needless battery drain in keeping the digitiser active at idle. Our digitiser is more sensitive than what's equipped in the Nexus 9 due to our pen interface. It's no Wacom or similar active surface but it's definitely more sensitive than most other passive interfaces. Leave something light brushing on the screen like a droplet or piece of headphone cable and watch surface flinger go nuts trying to compensate for all that extra touch data.
If the power button is really that difficult, you can always pull the pen and click it back in like a pinball lever. That's how I deal. I did the touch2break stuff on Note 4 and with a pen it is rarely wake, just sleep.
Or get the smart cover. It wakes the screen on open.
mezkalz said:
Or get the smart cover. It wakes the screen on open.
Click to expand...
Click to collapse
I wanted to get that, but I didn't know what would be included in the package they sent and it's not available in any of the stores. I ended up buying a Note 4 instead lol.
mezkalz said:
Overclocking our K1 gpu is pointless, our variant is faster than the Denver configuration in terms of performance.
Overlooking the CPU core would return very low gains too as the single threaded use cases which might see some benefit really need much larger performance boosts than any single overclock can offer. In those cases Denver's 64bit double wide register space offers much more performance - as proved in the Geekbench numbers comparing our K1 to Denver.
The only marginally useful feature of the three is DT2W and, frankly, I would be concerned with needless battery drain in keeping the digitiser active at idle. Our digitiser is more sensitive than what's equipped in the Nexus 9 due to our pen interface. It's no Wacom or similar active surface but it's definitely more sensitive than most other passive interfaces. Leave something light brushing on the screen like a droplet or piece of headphone cable and watch surface flinger go nuts trying to compensate for all that extra touch data.
Click to expand...
Click to collapse
I get what you're saying, but features being "useless" is completely a matter of opinion. While these features don't sound fun or necessary to you, there are people out there that would enjoy to overclock the shield tablet and have DT2W and other features. Just go to the actual kernel thread and look at the amount of people who would like to see a Shield Tablet overclock.
It seems like preference versus practicality. In terms of necessity, it is useless. In terms of flexibility, it is desired. Either way, something was already done about it.
For those without a magnetic case I can reccomend this one:
http://forum.xda-developers.com/shield-tablet/accessories/case-screen-t2987462
https://github.com/StarKissed/stark...mmit/c2caf3aeb23d90bc682c31b35eebb01f1e88e9f8
Cheers on the OC option. I personally don't use it... But if I ever change the voltages or frequency... It's underclocked to save battery. The K1 is pretty sexy in and of itself and I appreciate your consistent dedication and learning material.
twistedumbrella said:
It seems like preference versus practicality. In terms of necessity, it is useless. In terms of flexibility, it is desired. Either way, something was already done about it.
Click to expand...
Click to collapse
Hm. I hate to pester you just in case I'm doing something wrong, but, using TricksterMOD, I don't see any intermediate GPU steps or CPU overclocking. Am I using the wrong app?
Yes you are using the wrong app. Come on man the developers own app is under the same goo.im folder tree, it's called starkissed as well. Install that you will guarantee get proper control of the settings you speak of. Faux doesn't work right I can verify.
berryman13 said:
Yes you are using the wrong app. Come on man the developers own app is under the same goo.im folder tree, it's called starkissed as well. Install that you will guarantee get proper control of the settings you speak of. Faux doesn't work right I can verify.
Click to expand...
Click to collapse
I just downloaded his app. Still no dice.

Vulkan API?

So yeah Samsung said that it's integrated in the S7 and S7 edge, but what does that mean right NOW? I still haven't noticed any improvements in gaming performance, and games still drain the same amount of battery (as they say it improves performance in gaming and battery life, also it's said that the new TouchWiz uses or will use the Vulkan API, is it already being used or what?). What exactly should we expect and when?
My questions might not be well asked, but you get what I want to know
Silvers91 said:
So yeah Samsung said that it's integrated in the S7 and S7 edge, but what does that mean right NOW? I still haven't noticed any improvements in gaming performance, and games still drain the same amount of battery (as they say it improves performance in gaming and battery life, also it's said that the new TouchWiz uses or will use the Vulkan API, is it already being used or what?). What exactly should we expect and when?
My questions might not be well asked, but you get what I want to know
Click to expand...
Click to collapse
This post explains it pretty well, basically it's a new way to boost graphics performance and harness the full power of the CPU. It translates into more responsive game play, more fluid animations and a slicker/snappier touchwiz.
https://news.samsung.com/global/see...y-s7-create-more-immersive-gaming-experiences
Sent from my SM-G930F using Tapatalk
gsmyth said:
This post explains it pretty well, basically it's a new way to boost graphics performance and harness the full power of the CPU. It translates into more responsive game play, more fluid animations and a slicker/snappier touchwiz.
https://news.samsung.com/global/see...y-s7-create-more-immersive-gaming-experiences
Sent from my SM-G930F using Tapatalk
Click to expand...
Click to collapse
Thanks, I know all of this.. But it's still all on paper, right? when do we expect to actually see it and notice any difference on the Galaxy S7?
Silvers91 said:
Thanks, I know all of this.. But it's still all on paper, right? when do we expect to actually see it and notice any difference on the Galaxy S7?
Click to expand...
Click to collapse
It will depend on devs implementing it when building their games, I'm not sure which ones/if any use it at the moment.
I think it's helped a lot with the optimisation of touchwiz which is noticeably improved although this could also be due to the 4GB ram and newer CPU in the S7.
I believe android N is supposed to add native support for the vulkan api so perhaps it will be more apparent when it comes.
Sent from my SM-G930F using Tapatalk
gsmyth said:
It will depend on devs implementing it when building their games, I'm not sure which ones/if any use it at the moment.
I think it's helped a lot with the optimisation of touchwiz which is noticeably improved although this could also be due to the 4GB ram and newer CPU in the S7.
I believe android N is supposed to add native support for the vulkan api so perhaps it will be more apparent when it comes.
Sent from my SM-G930F using Tapatalk
Click to expand...
Click to collapse
I'm actually trying now to play Vainglory which is supposedly using Vulkan API, and I can't deny it, it runs smoother than a lot of games I have including clash royale, hearthstone and subway surfers.. even though it looks demanding.. Also the phone isn't overheating much like it does on clash royale and battery drain is normal.. I don't know if it's actually thanks to Vulkan or if the game runs like this on other phones as well.
Silvers91 said:
I'm actually trying now to play Vainglory which is supposedly using Vulkan API, and I can't deny it, it runs smoother than a lot of games I have including clash royale, hearthstone and subway surfers.. even though it looks demanding.. Also the phone isn't overheating much like it does on clash royale and battery drain is normal.. I don't know if it's actually thanks to Vulkan or if the game runs like this on other phones as well.
Click to expand...
Click to collapse
Nice one, it certainly sounds like its running well although hard to confirm its purely down to Vulkan, without being able to enable and disable it on the handset itself. I suppose the way to test would be to run it on an S6 or an HTC 10 for comparison.
Silvers91 said:
So yeah Samsung said that it's integrated in the S7 and S7 edge, but what does that mean right NOW? I still haven't noticed any improvements in gaming performance, and games still drain the same amount of battery (as they say it improves performance in gaming and battery life, also it's said that the new TouchWiz uses or will use the Vulkan API, is it already being used or what?). What exactly should we expect and when?
My questions might not be well asked, but you get what I want to know
Click to expand...
Click to collapse
After almost a year of your post, I am also still looking for this information. Have you found what you are looking for? I am now in nougat with a game that "said" support vulkan api, but my analysis, cpu work is still high and gpu work is still low.
mashardpro said:
After almost a year of your post, I am also still looking for this information. Have you found what you are looking for? I am now in nougat with a game that "said" support vulkan api, but my analysis, cpu work is still high and gpu work is still low.
Click to expand...
Click to collapse
Sorry mate, I got rid of the S7.

Categories

Resources