So yeah Samsung said that it's integrated in the S7 and S7 edge, but what does that mean right NOW? I still haven't noticed any improvements in gaming performance, and games still drain the same amount of battery (as they say it improves performance in gaming and battery life, also it's said that the new TouchWiz uses or will use the Vulkan API, is it already being used or what?). What exactly should we expect and when?
My questions might not be well asked, but you get what I want to know
Silvers91 said:
So yeah Samsung said that it's integrated in the S7 and S7 edge, but what does that mean right NOW? I still haven't noticed any improvements in gaming performance, and games still drain the same amount of battery (as they say it improves performance in gaming and battery life, also it's said that the new TouchWiz uses or will use the Vulkan API, is it already being used or what?). What exactly should we expect and when?
My questions might not be well asked, but you get what I want to know
Click to expand...
Click to collapse
This post explains it pretty well, basically it's a new way to boost graphics performance and harness the full power of the CPU. It translates into more responsive game play, more fluid animations and a slicker/snappier touchwiz.
https://news.samsung.com/global/see...y-s7-create-more-immersive-gaming-experiences
Sent from my SM-G930F using Tapatalk
gsmyth said:
This post explains it pretty well, basically it's a new way to boost graphics performance and harness the full power of the CPU. It translates into more responsive game play, more fluid animations and a slicker/snappier touchwiz.
https://news.samsung.com/global/see...y-s7-create-more-immersive-gaming-experiences
Sent from my SM-G930F using Tapatalk
Click to expand...
Click to collapse
Thanks, I know all of this.. But it's still all on paper, right? when do we expect to actually see it and notice any difference on the Galaxy S7?
Silvers91 said:
Thanks, I know all of this.. But it's still all on paper, right? when do we expect to actually see it and notice any difference on the Galaxy S7?
Click to expand...
Click to collapse
It will depend on devs implementing it when building their games, I'm not sure which ones/if any use it at the moment.
I think it's helped a lot with the optimisation of touchwiz which is noticeably improved although this could also be due to the 4GB ram and newer CPU in the S7.
I believe android N is supposed to add native support for the vulkan api so perhaps it will be more apparent when it comes.
Sent from my SM-G930F using Tapatalk
gsmyth said:
It will depend on devs implementing it when building their games, I'm not sure which ones/if any use it at the moment.
I think it's helped a lot with the optimisation of touchwiz which is noticeably improved although this could also be due to the 4GB ram and newer CPU in the S7.
I believe android N is supposed to add native support for the vulkan api so perhaps it will be more apparent when it comes.
Sent from my SM-G930F using Tapatalk
Click to expand...
Click to collapse
I'm actually trying now to play Vainglory which is supposedly using Vulkan API, and I can't deny it, it runs smoother than a lot of games I have including clash royale, hearthstone and subway surfers.. even though it looks demanding.. Also the phone isn't overheating much like it does on clash royale and battery drain is normal.. I don't know if it's actually thanks to Vulkan or if the game runs like this on other phones as well.
Silvers91 said:
I'm actually trying now to play Vainglory which is supposedly using Vulkan API, and I can't deny it, it runs smoother than a lot of games I have including clash royale, hearthstone and subway surfers.. even though it looks demanding.. Also the phone isn't overheating much like it does on clash royale and battery drain is normal.. I don't know if it's actually thanks to Vulkan or if the game runs like this on other phones as well.
Click to expand...
Click to collapse
Nice one, it certainly sounds like its running well although hard to confirm its purely down to Vulkan, without being able to enable and disable it on the handset itself. I suppose the way to test would be to run it on an S6 or an HTC 10 for comparison.
Silvers91 said:
So yeah Samsung said that it's integrated in the S7 and S7 edge, but what does that mean right NOW? I still haven't noticed any improvements in gaming performance, and games still drain the same amount of battery (as they say it improves performance in gaming and battery life, also it's said that the new TouchWiz uses or will use the Vulkan API, is it already being used or what?). What exactly should we expect and when?
My questions might not be well asked, but you get what I want to know
Click to expand...
Click to collapse
After almost a year of your post, I am also still looking for this information. Have you found what you are looking for? I am now in nougat with a game that "said" support vulkan api, but my analysis, cpu work is still high and gpu work is still low.
mashardpro said:
After almost a year of your post, I am also still looking for this information. Have you found what you are looking for? I am now in nougat with a game that "said" support vulkan api, but my analysis, cpu work is still high and gpu work is still low.
Click to expand...
Click to collapse
Sorry mate, I got rid of the S7.
Related
I just installed this game and I am really disappointed in the performance on my Nexus. I'm running the latest CM rom with 33.1 kernel and even when overclocked to 1133 the game gets unplayable in most spots...
Anyone has any thoughts on that ? I search around and Droid users seem to get better framerates. Is the Nexus GPU so bad after all ???
Performance
I see what you are saying, but I don't find it excruciatingly laggy at all. Its pretty decent, but I do see the performance limits of the Nexus gpu. I also see the need for performance upgrades to the game itself. Other games go much smoother then this one (both are smooth though, just others are much smoother). Raging Thunder 1 and 2 are pretty beast on the nexus.
I don't find it a big problem at all. If anything, devs need to adapt for the nexus market
This is like the best to come to nexus I have a lot of the cars unlocked and get to play my music while I play. =) I dont see much lag on enoms with his oc/uv works great next update should be a bit faster.
Before I used Ivan's JIT this game was pretty choppy with long loading times, even with pershoot's ocuv. Now with Ivan's JIT and ocuv kernel, this game is super smooth with very fast loading times. If it can be optimized to run smoothly without JIT it would be even better.
I am also using CM's latest ROM and am getting pretty bad lag at times, I am thinking about going to Modaco's once the new version comes out. Is performance for this game really that different between ROM's?
Kutthoat5150 said:
I am also using CM's latest ROM and am getting pretty bad lag at times, I am thinking about going to Modaco's once the new version comes out. Is performance for this game really that different between ROM's?
Click to expand...
Click to collapse
I don't think it's a ROM issue as much as it is a developer issue.
Using enom's rom and it plays brilliantly on my N1
Gameloft has admitted it needs to be tweaked for the N1. It's not optimized but still looks great. My wife has an iPhone and it looks fantastic on it.
I wish developers would make graphically pretty games for Android that aren't racing games. Seriously, how many do we really need?
denimjunkie82 said:
Before I used Ivan's JIT this game was pretty choppy with long loading times, even with pershoot's ocuv. Now with Ivan's JIT and ocuv kernel, this game is super smooth with very fast loading times. If it can be optimized to run smoothly without JIT it would be even better.
Click to expand...
Click to collapse
Well I didn't buy the game to confirm that, but if it really runs faster with JIT it means it's written in java and it's going to run like crap anyway... In that case they don't need to optimise it, they need to rewrite it as a native app.
It is smooth but not extremely, yeah it stil need to tweak, as I notice it actually play extremely smooth in Motorola Droid (Milestone).
It still playable with decent speed just slightly lagging when your car bang, fly over, then you notice the lagging issue.
BlueScreenJunky said:
Well I didn't buy the game to confirm that, but if it really runs faster with JIT it means it's written in java and it's going to run like crap anyway... In that case they don't need to optimise it, they need to rewrite it as a native app.
Click to expand...
Click to collapse
All "native apps" are run from within a java shell. Basically, each frame the java code has to call into the native code. The alternative would be essentially writing OpenGL from the ground up in the native code, although even then it'd still need to be called from an active java app and all controls, sound, etc, would need to be handled in java. There's simply no other way to write native apps in Android.
Yes, sorry, that's what I meant by "native app" (that's how kwaak3 works for example). I can be wrong but I think if only input and audio are handled by java, the use of a different virtual machine using JIT can't make such a difference...
BlueScreenJunky said:
Well I didn't buy the game to confirm that, but if it really runs faster with JIT it means it's written in java and it's going to run like crap anyway... In that case they don't need to optimise it, they need to rewrite it as a native app.
Click to expand...
Click to collapse
I played the game while running JIT and it made zero difference. It was still laggy at times. No ROM will make a difference as it's not the software here that is the limiting factor but the GPU. The snapdragon has a great CPU but unfortunately a pretty poor GPU compared with other phones say the Droid. The Droid was much smoother and even smoother was the iPhone.
Gameloft needs to optimize this game keeping in mind the hardware specs for each device. Just my two cents.
Using Enomther rom, no lag whatsoever, plus you can overclock over 1 ghz...
Imperial.mack said:
Using Enomther rom, no lag whatsoever, plus you can overclock over 1 ghz...
Click to expand...
Click to collapse
Interesting, with Enom's I always get lag. Good to hear that it works well for you.
Many people will probably have different views on what lag is, i get a lag when playing it and so will everyone else, some people may not notice it as much as others and in some cases it may occur less due to there actual set up but the ROM should not make a difference as it was not developed with the nexus one in mind, hence why it doesn't utilize the N1 as well as it utilizes the Moto
lolittle said:
Many people will probably have different views on what lag is, i get a lag when playing it and so will everyone else, some people may not notice it as much as others and in some cases it may occur less due to there actual set up but the ROM should not make a difference as it was not developed with the nexus one in mind, hence why it doesn't utilize the N1 as well as it utilizes the Moto
Click to expand...
Click to collapse
Actually this game was developed for the iPhone it lags pretty bad on the Moto Droid as well.
I guess there is no game till now that has used N1's potential fully. Whats stopping game development on Android ??
faraz1992 said:
I guess there is no game till now that has used N1's potential fully. Whats stopping game development on Android ??
Click to expand...
Click to collapse
The market. Not the "Android Market", but the market for heavily investing in optimizing a game. Every Android handset is different - different plug-ins, different hardware, different software, etc. If you want to design a great game that performs brilliantly for 2 dollars, you need to sell a LOT of copies of it. Hundreds of thousands or more. Well, only the Droid has even sold that many handsets, and you'll never get 20%-50% penetration into a market with just one application.
Sure, Asphalt will run on nearly anything, BUT, it isn't going to run as well as it does on the iPhone despite the inferior hardware on that device, simply because optimizing it for one platform in Android (except MAYBE the Droid) isn't economically efficient.
The iPhone's biggest advantage (though that is looking to be short-lived now...) is the absolute lack of platform fragmentation. Every single iPhone or iPod Touch can run 99.5% of the available applications, and run them well. Almost all of them are running exactly the same software (obviously, there are some kernel differences and baseband differences, but the userspace kit is almost exactly the same). And there are 80 million of them. A developer just needs to hope for 1 percent penetration to make a killing on even a cheap application.
Until Android can get rid of excessive fragmentation (to at least a reasonable extent), it will suffer in the game world compared to Apple's kit. If Android can get down to just one version on effectively everything, with one set of APIs to address graphics at high speed, it'll be too expensive to make something perform as well - unless you want to pay $30 for an Android game (and I sure won't do that...).
I am on stock 2.3.6. I installed 1.2 apk and it really lags alot.
Xperia play unrooted and stock seems to play it quite smoothly, nexus S is more powerful so surely it should run smooth??
I have the same problem and I also like to know how to fix it.. The game runs reaply badly for my usual gaming habits. I use Matrix kernel @ 1.46GHz and the latest CM9 nightly. I get really high bench scores for 4.0.3 and overall performance kicks the ass of my friends' stock Galaxy SII I-9100.
Sent from my Nexus S using xda premium
Delete the audio files.
Firstly I would suggest posting this in the correct section for more responses - q&a. Second, perhaps check out
http://forum.xda-developers.com/showthread.php?t=1103284
Tegra 2 Games on the Nexus S
I've never tried it because I have yet to experience the problems you describe but perhaps it's worth a try.
You without me is like Harold Melvin without the Blue Notes
Harbb said:
Delete the audio files.
Click to expand...
Click to collapse
Whats the point then of playing?
Bruce lee roy said:
Firstly I would suggest posting this in the correct section for more responses - q&a. Second, perhaps check out
http://forum.xda-developers.com/showthread.php?t=1103284
Tegra 2 Games on the Nexus S
I've never tried it because I have yet to experience the problems you describe but perhaps it's worth a try.
You without me is like Harold Melvin without the Blue Notes
Click to expand...
Click to collapse
I have generally found the general section to be most responsive. That method you are saying is via root and I am not rooted.
I always played it on mute anyway, and after deleting the audio files i got a massive jump in performance (audio was being processed even with volume at 0). Personal preference, but a noticeable fps jump.
So I guess the game isnt optimized for powerVR?? It seems to run fine on adreno 205, this is disappointing.
I mainly want to play it for the nostalgic bit and the audio is really important part of it.
The nostalgia value of my GTA3 experience was with a sound bug that forced the rain to play constantly. Not really the highlight of the game for me
The sound on the Nexus S seems kind of delayed and i've noticed many games that slow down a little as sounds are meant to kick in. I don't know exactly why, maybe mediaserver isn't given good enough priority. This seems to be the same issue that plagued my GTA3 adventures though.
Gambler_3 said:
Whats the point then of playing?
I have generally found the general section to be most responsive. That method you are saying is via root and I am not rooted.
Click to expand...
Click to collapse
perhaps being rooted is the reason I have yet to experience the problems you describe. I play gta and games which are more graphic intensive than gta with np.
I don't think the processor is to blame for your inability to play the game. The ns processors have proven to be more than capable of handling most processes. Rather, the stock software does not allow the hardware to reach its full potential. In other words, the nexus s is a peacock you; you've got to let it fly.
You without me is like Harold Melvin without the Blue Notes
Bruce lee roy said:
perhaps being rooted is the reason I have yet to experience the problems you describe. I play gta and games which are more graphic intensive than gta with np.
You without me is like Harold Melvin without the Blue Notes
Click to expand...
Click to collapse
I havent experienced lag in any other game and I have played a few. Asphalt 6 runs smooth as well.
And btw my audio runs perfect and never stutters.
I saw youtube video of overclocked nexus S running GTA3 and even that had performance issues.
just install 1.3, i used to have major lag on 1.2 on my nexus s but on 1.3 i have no lag. Huge improvement!
Bruce lee roy said:
perhaps being rooted is the reason I have yet to experience the problems you describe. I play gta and games which are more graphic intensive than gta with np.
I don't think the processor is to blame for your inability to play the game. The ns processors have proven to be more than capable of handling most processes. Rather, the stock software does not allow the hardware to reach its full potential. In other words, the nexus s is a peacock you; you've got to let it fly.
You without me is like Harold Melvin without the Blue Notes
Click to expand...
Click to collapse
Peacocks don't fly
renaming the "audio" folder into "audio1" made the game much much smoother. i don't mind the missing sound. But isn't there a way to make it run even better? i still experience some massive lag problems...
Huge gain in performance by deleting the Audio folder. Thanks for the tip, now I can enjoy this game.
Controls take some getting to.
Sent from my Nexus S using Tapatalk
guru2468 said:
I have the same problem and I also like to know how to fix it.. The game runs reaply badly for my usual gaming habits. I use Matrix kernel @ 1.46GHz and the latest CM9 nightly. I get really high bench scores for 4.0.3 and overall performance kicks the ass of my friends' stock Galaxy SII I-9100.
Sent from my Nexus S using xda premium
Click to expand...
Click to collapse
If you honestly think that your quadrant score makes your phone with a single A8 cortex core faster than two A9 cores there is something seriously wrong with you. Software tweaks can make up to 1% difference in actual performance.
Sent from my Nexus S using Tapatalk
migueldbr said:
just install 1.3, i used to have major lag on 1.2 on my nexus s but on 1.3 i have no lag. Huge improvement!
Click to expand...
Click to collapse
Just did that and you got me excited as there was no lag in the opening cutscene. But it was back as soon as I started driving.
The sad part is I thought I wouldnt care about the game as the controls would be really bad but they arent that bad, it's very much playable but the performance is the issue.
Gambler_3 said:
Xperia play unrooted and stock seems to play it quite smoothly, nexus S is more powerful so surely it should run smooth??
Click to expand...
Click to collapse
Don't forget that the xperia play has a super fast graphics chip. That's why most of the time it will outdo may other newer phones with gaming in mind
Give this a try:
http://forum.xda-developers.com/showthread.php?p=22884431#post22884431
For the Galaxy S, but works on my nexus s. (5 FPS improvement)
jaju123 said:
If you honestly think that your quadrant score makes your phone with a single A8 cortex core faster than two A9 cores there is something seriously wrong with you. Software tweaks can make up to 1% difference in actual performance.
Sent from my Nexus S using Tapatalk
Click to expand...
Click to collapse
I didn't say that the hardware is faster, I just sayed that the real world performance of my Nexus us better in this particular case. Also I sayed that my scores are high, but I didn't really relate that to making a significant difference...
Sent from my Nexus S using Tapatalk
greenie25 said:
Don't forget that the xperia play has a super fast graphics chip. That's why most of the time it will outdo may other newer phones with gaming in mind
Click to expand...
Click to collapse
Isn't our SGX540 faster? I would say the game is just well optimized for the Xperia Play. Our GPU is pretty ok, it's actually still built in to the Galaxy Nexus (although I think it is higher clocked in this newer phone
Sent from my Nexus S using Tapatalk
After seeing dozens of vids i started to notice in Russians vids (Exynos Version) UI transitions seems to be more snappier than vids using S600 version.
In russians vids all in S4 seems pretty smooth and fast (like here and other vids: http://www.youtube.com/watch?v=2ymXQHSxOh4).
In s600 vids seemed to me have seen something clawing here and there.
Someone more have notice this or is just a placebo effect i have.
Thx.
I'm dying to see 2 versions face to face.
.
Placebo it's probably using the a7s anyway when UI browsing
S4 INFO
TingTingin said:
Placebo it's probably using the a7s anyway when UI browsing
S4 INFO
Click to expand...
Click to collapse
That may be true, but the GPU is more power full so it could be faster due to that. I don't know, they both look good to me.
Also dont know, as i said after seeing many videos I found myself looking preferably Russians videos because what i saw in their S4 screens looks better to me than no Russians vids, although in beginning didnt associated they use Exynos version.
I hope is placebo effect because here we only have S600 version....arrhhhh SAM.
wish it could've been subtitled. I couldn't understand at all.
Sent from my GT-I9300 using xda app-developers app
It's possible. Neither has the final SW out and Samsung has been working on the Exynos version before they realized they'll need the Snapdragon to meet all the demand. How quickly they managed to adapt with all features to a different SoC only means they'll improve it further upon launch and then some, but I can't say I've seen any lag on either version in videos.
The only thing's bothering me is the home button lag cause it waits for double input, can you turn it off?
Also, is there a way to make AirView pop-ups instantaneous like mouse hover instead of waiting a second over the content?
BoneXDA said:
I
The only thing's bothering me is the home button lag cause it waits for double input, can you turn it off?
Click to expand...
Click to collapse
Yes, atleast on the s3 you can disable home button for S-voice
deleted by me.
my fault.
pack21 said:
Rude and unhelpful, when i dont understand what someone is trying to say i dont do such kind of comment.
Click to expand...
Click to collapse
I don't think there was any intent to be rude in his statement. There is a beta caption translator built into YouTube which gives you a rough idea what he is saying if you enable it.
Still delaying my preorder/early upgrade because of this (although most likely placebo) and other reasons. Really hope the i9500 someone makes it here to the UK so I can get rid of my temp-phone BlackBerry! :crying:
darrendm said:
I don't think there was any intent to be rude in his statement. There is a beta caption translator built into YouTube which gives you a rough idea what he is saying if you enable it.
Still delaying my preorder/early upgrade because of this (although most likely placebo) and other reasons. Really hope the i9500 someone makes it here to the UK so I can get rid of my temp-phone BlackBerry! :crying:
Click to expand...
Click to collapse
Thanks, I hadn't realized that.
At first glance it seemed to be referring to my post, @emylia777 might have added that was referred to youtube vid.
@emylia777, In that case i apologize.
4ktvs said:
That may be true, but the GPU is more power full so it could be faster due to that. I don't know, they both look good to me.
Click to expand...
Click to collapse
The Adreno 320 should be similar performance to the SGX544MP3 on the Exynos. Both of the chips GPU are clocked higher than stock, we know the SGX544MP3 is at 533Mhz. Plus in theory the Adreno 320 still should perform better due to better intergration in the GPU. The Adreno 320 has more to offer than the SGX544MP3 in the long run such as OpenGL 3.0 and Open CL 1.0, which should make the UI smoother.
Anyways, I won't be surprised in the Exynos version is more optimized, the A7 CPU is a lot slower than the Snapdragon 600, so they'll have to make it optimize for the Exynos chip than the S600.
With 2 GBs of RAM, who knows how many things are running and what is on the priority list. Those are things we don't get to see in these videos.
I wonder if lets say having 5 memory intensive apps open would bog down the CPU priority list and slow the device down a bit.
First comparative says the Octa version delivers 10% better benchmark performance to the Snapdragon 600 variant
......
and better battery life.
http://www.galaxy-s4.info/galaxy-s4...os-5-octa-detailed-review-by-russian-websites
.
Hi all, for those of you interested, I shot a video focus on the GT-I9505 performance while running cpu/gpu intensive games like Real Racing 3, Need For Speed Most Wanted, Asphalt 7, Dead Trigger, etc
http://youtu.be/Ibj_o5YahhM
Ciaoooooo
Very nice video!
One concern that I had, and now after watching this video is an even bigger concern, is gaming performance. Overall all games are somewhat lagging, I believe that this is due to the high resolution, that not only it has to process more pixels, but also requires additional video memory, which I believe is shared with the system memory.
I got very excited to buy this phone after S4 GE announcement, but now I'm skeptical, I have seen the Nexus 4 running games a lot smoother than this and I'm worried I will have to upgrade again soon in the future for a phone with a better GPU like Adreno 330 to be able to play newer games in 1920x1080 while the Nexus 4 could still play the same game smoothly.
What do you guys think? are you also disappointed with gaming performance?
sniperbr0 said:
Very nice video!
One concern that I had, and now after watching this videos is an even bigger concern, is gaming performance. Overall all games are somewhat lagging, I believe that this is due to the high resolution, that not only has to process more pixels, but also requires additional video memory, which I believe is shared with the system memory.
I got very excited to buy this phone after S4 GE announcement, but now I'm skeptical, I have seen the Nexus 4 running games a lot smoother than this and I'm worried I will have to upgrade again soon in the future for a phone with a better GPU like Adreno 330 to be able to play newer games in 1920x1080 while the Nexus 4 could still play the same game smoothly.
What do you guys think? are you also disappointed with gaming performance?
Click to expand...
Click to collapse
Frankly speaking, I'm disappointed for the whole performance experience with my GT-I9505. The whole system it's not perfectly smooth and there's some stuttering here and there. The same issue obviously happen during games, although it's not so noticeable.
To be honest, any device I tried with the recent Qualcomm architecture (I mean both APQ8064 and APQ8064T Snapdragon 600), screen resolution apart, was not completely smooth during games like NFSMW or Real Racing 3. And, just to give a term of comparison, I had: PadFone 2, Nexus 4, Xperia Z, Optimus G, HTC One and Samsung Galaxy S4 (GT-I9505). On Android OS, I could just see the Galaxy Note 2 (Exynos and Mali of course) running almost perfectly smooth Need For Speed Most Wanted. Then, I wouldn't be that worried about games and even more about general performances of GT-I9505. Samsung it's relatively new to APQ8064(T), then I guess it can only get better in the next updates.
Any game not running perfect on this phone just needs optimization that's all. The soc is relatively new in most regards, and aside from the mali-t6, has the most capable graphics card out there. The mali 400 used in the s2 through the note 2 handle every game just about prefect.
Swyped from a minimalist S2
how abouti9500 one and is it better:? they gave me this version im so sad and i forced to chose this phone
I think octa is more for gamming, gpu have more Power, some games really need optimizations
Sent from my GT-I9500 using xda app-developers app
matheus_sc said:
I think octa is more for gamming, gpu have more Power, some games really need optimizations
Sent from my GT-I9500 using xda app-developers app
Click to expand...
Click to collapse
Dont think so
The 320 is on the same level as the power vr , according to some sites , the adreno is little bit better
Gesendet von meinem GT-I9505 mit Tapatalk 4
Playing real racing and fpse and had never a lag and a slow down.
Most people which say s4 is slow use the crappy touchwiz interface.
I can tell you guys its not the phone or the hardware which is laggy,its just touchwiz.
Get rid of it and you will never have a lag,launcher redraw or a slow down anymore
Edit:
I run a superslim deodexed and pre rooted 4.2.2 rom and have no lag and perfect battery life.
Just try it guys
http://forum.xda-developers.com/showthread.php?t=2250824
Sent from my GT-I9505 using xda premium
MultiLockOn said:
Any game not running perfect on this phone just needs optimization that's all. The soc is relatively new in most regards, and aside from the mali-t6, has the most capable graphics card out there. The mali 400 used in the s2 through the note 2 handle every game just about prefect.
Swyped from a minimalist S2
Click to expand...
Click to collapse
Yeah I think it's this and a combination of the Touchwiz interface and other bloated apps / processes.
optimising games for the phones hardware will increase performance in terms of average fps and that sort of thing but these random dips and microstutters we see are caused by background processes and services. Touchwiz is the main culprit but not the only culprit.
kamranhaghighi said:
how abouti9500 one and is it better:? they gave me this version im so sad and i forced to chose this phone
Click to expand...
Click to collapse
The 9500 uses the Octacore. It's a little bit more powerful than the APQ8064T you can find into the 9505.
On the other side, you will just have HSPA modem, not the LTE one. Only in korea for what I can remember, Samsung release an Octacore version together with an LTE modem.
If you don't need or you can't use LTE, you should have a slightly better device than the 9505.
Aratheba said:
The 9500 uses the Octacore. It's a little bit more powerful than the APQ8064T you can find into the 9505.
On the other side, you will just have HSPA modem, not the LTE one. Only in korea for what I can remember, Samsung release an Octacore version together with an LTE modem.
If you don't need or you can't use LTE, you should have a slightly better device than the 9505.
Click to expand...
Click to collapse
in iran we dont even have 3g we have 2g or edge that max speed is 10kb/s! that means 80kbps! seems they are alsmot same anyway i dont ahve performance probelms and happy whit my s4 expext I FORCED TO PAY a lot of money i was goign to buy nexus 4 they gave me wrong version (8gb) they told me w dont have the 16gb so i forced to chose that! btw it wroth screen is freakigna wesome and thin and light (i dont care about weight and thin!)
devgee said:
Dont think so
The 320 is on the same level as the power vr , according to some sites , the adreno is little bit better
Gesendet von meinem GT-I9505 mit Tapatalk 4
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Both have their advantages. Power VR can push out more FPS but the adreno has a better hexagon fill rate. The adreno 320is the newer chip and unfortunately many games are not optimized for it yet. The power vr on the I9500 is older and thus why some games will play more smoothly. If you try a game like real racing 3 you will see what I mean. However, a game like asphalt 7, both devices should handle well.
But why should Asphalt be no problem? I played it and it plays smooth Like it should. The game Epoch is running smooth but a simple game as carmaggedon has frame drop. Epoch is unreal powered and looks awsome.
Could this be because of optimizing games? I sure hope so. I love the device.
Sent from my GT-I9505 using xda premium
Just read a review for G5, while its not my cup of tea it does wipe the floor with s7 in gaming due to less throttling and better coding.
http://www.techspot.com/review/1175-lg-g5/page4.html
It just super annoying
I think the solution will arrive when there is a custom kernel available. Then you will be able to choose which governor to use.
I think we won't have to wait too much...
Derpling said:
Just read a review for G5, while its not my cup of tea it does wipe the floor with s7 in gaming due to less throttling and better coding.
http://www.techspot.com/review/1175-lg-g5/page4.html
It just super annoying
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They just found the one benchmark where the G5 is actually good and build an article around it. I have an xbox one and a ps4 so I couldn't care less about the s7 edge throttling my freecell. Have you even tried the G5? It is fast, the camera is great and that's it. I bought one on Thursday and posted it on Kijiji on Tuesday.
Sent from my SM-G935W8 everything stock...
the point is the Note 5 was the perfect gaming device for me, it the only phone that rank tekken 6 at 60fps on QHD resolution and never get too hot, fps didn't drop at all!!!
After 6.0.1 update it all went to hell, same with S7 and the S7 is capable of much more.
Fake for me because I had z5 and g5 and this device was hotter then s7 edge check YouTube g5 going to 46 Celsius degree s7 edge max to 40 and throttling is bigger on g5
Exynos on pe9
First run 32k I basemark x on hight
Second run : 18k
3 run: 26 k
4 run 32k
5 run 32k
6 run 32k
7.8.8.10 run 32 k
On outside with auto brightest
Sooo yeah phone was cool maybe 35 Celsius
benchmarks means nothing, test it in real games. it barely plays tekken dark resurrection and stutter endlessly, if ppsspp not crashing due to samsung stupid driver error, on Note 5 it works 60 fps ALL THE TIME!!!
All until sammy 6.0.1, that update ruined gaming for me on both devices.
I fix my problem with need for speed with bad fps.
Try this: open game tuner (instal it if dont have it)
Go to setings and then to aplication category. Search for your game and select that is not a game.
Then try again and see 60fps+
tyrael64 said:
I fix my problem with need for speed with bad fps.
Try this: open game tuner (instal it if dont have it)
Go to setings and then to aplication category. Search for your game and select that is not a game.
Then try again and see 60fps+
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This trick will also prevent it from changing screen modes.
I think that made the trick that I hopelessly waited for so long, thank you, I will try it more to obtain a conclusive result but, currently my problems seem to have gone
Didn't notice any difference in games like Temple Run Oz - a game which used to run fluently with highest settings on a Nexus 2013... It's unplayable, regardless if set as game or not.
Changing to governor to performance temporarely fixes the problem completely though.
tyrael64 said:
I fix my problem with need for speed with bad fps.
Try this: open game tuner (instal it if dont have it)
Go to setings and then to aplication category. Search for your game and select that is not a game.
Then try again and see 60fps+
Click to expand...
Click to collapse
As another poster said, it doesnt work.
Marvel Champions still drops down to 30fps lock pretty damn quickly, killing the fluidity of it.
Looking like custom kernels are the only way to fix this mess that Samsung have created.
istrikerx said:
Looking like custom kernels are the only way to fix this mess that Samsung have created.
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There is no need for a custom kernel. You can just disable GameMode with Package Disabler Pro.
CafeKampuchia said:
There is no need for a custom kernel. You can just disable GameMode with Package Disabler Pro.
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it's not working for everyone, i disabled it and it didn't help at all, my games are cpu intensive and GPU intensive, but ran perfect on Note 5 before 6.0.1, there is no hope, samsung never gonna fix it.
CafeKampuchia said:
There is no need for a custom kernel. You can just disable GameMode with Package Disabler Pro.
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Did nothing sadly.
Custom kernel seemed to just make it look like 30fps on crack (responsiveness of 60fps, with judder of 30fps).
Derpling said:
benchmarks means nothing, test it in real games. it barely plays tekken dark resurrection and stutter endlessly, if ppsspp not crashing due to samsung stupid driver error, on Note 5 it works 60 fps ALL THE TIME!!!
All until sammy 6.0.1, that update ruined gaming for me on both devices.
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Report it to Samsung if you haven't yet. I hope they're aware of this issue already though, and this is (luckily) a pure software issue though, so no need to freak out
J.Biden said:
Report it to Samsung if you haven't yet. I hope they're aware of this issue already though, and this is (luckily) a pure software issue though, so no need to freak out
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i reported, posted two different video's on youtube, went through several sammy channels, and they said they will forward it further... but tbh nothing will happen.
I did the same with Note 5 on 21 Feb, when it got 6.0.1 and performance in games were poor, very very poor, going back to 5.1.1 made it perfect again, again samsung will never care for it.
its killing me on marvel contest of champions. thiking about returning the damn phone and that sucks... otherwise i love it but if u spend an hour a day or more gaming it becomes unbearable
istrikerx said:
As another poster said, it doesnt work.
Marvel Champions still drops down to 30fps lock pretty damn quickly, killing the fluidity of it.
Looking like custom kernels are the only way to fix this mess that Samsung have created.
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cfprelude said:
its killing me on marvel contest of champions. thiking about returning the damn phone and that sucks... otherwise i love it but if u spend an hour a day or more gaming it becomes unbearable
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that true, i wouldn't advise gaming on S7, it pure crap at that, on software level, at least with root u can make it managable, idk how sammy fail so hard at a simple task...
You actually need a custom kernel, set big cores to blu_active governor and everything works at 60fps
ondemand seems to do the trick too, but heck we need to root for this.