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Hi all,
I just developed my first game, Color Confusion http://bit.ly/kSX8go, and hope folks here get a chance to check it out. Any feedback is welcome.
Being my first game, there are probably things that could be done better, but my tesing group (wife and kids =) seem to really enjoy playing it.
We have an Asus Transformer, so optimizing for tablets/honeycomb was important to us.
UPDATE:
Color Confusion Game Trailer: http://bit.ly/jU7HXE
Description
See if you have what it takes to solve each level, by mixing a wide array of colors into cans of paint. Don’t be fooled as gameplay starts off easy, with a small number of colors. As you progress, it becomes pure Color Confusion!
* USER REVIEWS *
- “Very fun! Makes you actually think!”
- “Good for passing time. Fun! Very nice.!”
- “This game is a ton of fun! It seems so simple but it very challenging.”
FEATURES:
** Optimized Honeycomb 3.0 support
** HD Tablet resolution graphics included
** Supports lower resolution devices as well
** Never the same game twice
** Great game for teaching kids how to mix colors
** High score tracking for each level
** Seemingly easy at first glance, but becomes additively difficult
** In-app help included
** Atmospheric background music
** Free version includes first four levels
** Free version includes ads
awesome, ill have to check it out. good work.
luciferii, thanks for the kind words.
I submitted this app to Amazon, and it has been approved. Anyone know how long it takes to "go-live" on Amazon? It has been a couple of days in approved status...but no way I can tell to make it go live. Does Amazon do automatically?
Hi Funny idea for a game.
I've noticed that I went too many times for the obvious choice, like for green I was mixing a darker green with a lighter color instead of mixing blue and yellow.
I've got two minor recommendation:
If you go to play, help or scores and press the back button, it exits the game. I should expect that it would go back to the main menu.
When pressing the remix button it directly remixes the colors. On a tablet touching this by accident isn't really the case, but when playing it on for instance the bus on your phone it can happen. A are you sure dialog can avoid this.
It's rather good Could you make the sample of the colour we have to match bigger? It is a tad small when playing on a phone.
Hi,
Tricky Design, thanks for the great feedback! For the help/score exiting the game, I was able to replicate that as well. I fixed that bug in an update (see below version history). That was a good catch! The re-mix is also a good idea, I will put that in my next update!
Isadora, Thanks for the great feedback as well! I will for sure make the swatch colors bigger on the next build.
Really appreciate you all checking it out, feel free to spread the word if you like it...being my first game...it is hard getting it "off the ground"
For reference, here are the updates I have done so far...most are based on user feedback...I am really trying to address user feedback
------------------------------------------------------------------------
Version 1.2
1. Based on user feedback, added option to mute background music (new icon on main menu)
2. Minor changes to Ad sizing for some devices
3. More performance improvements
Version 1.1
1. Based on user feedback, adjusted difficulty levels
2. Performance improvements
3. New "free" icon, to distinguish paid from free if both installed
4. Increased Color Palette size and buttons, to make play easier on phones
5. Fixed bug with game exiting when hitting menu button on scores and help.
Version 1.0
1. Initial Release
Color Confusion was featured on Blamza.com http://bit.ly/jfnGxB !
"Simple but addictive...excellent game...try it out" -Blamza.com
It seems that the paid (ad-free) version still has the ad code involved somewhere, because it still wants internet and unique identifier permissions. That's something of a turn-off.
Hi ResonanceZero,
Thanks for the feedback.
The paid version has the Ad stuff removed...however, this was built with Corona SDK, and that permission is added during their "build" process. I will do some research as to why that is the case, and see what can be done about it.
Thanks again for taking time to look at it and provide feedback.
Since it is my first game, I am still learning a lot...and having fun
I don't know if I am doing something wrong or, but whenever I download the game and run it, it says that the application has been corrupted
Sent from my disease ridden .... I mean CommRom Fascinate.
Color Confusion 1.3 just released! Now you can see the answers, if you fail a level!
Check it out here: http://bit.ly/kSX8go
Color Confusion, never the same game twice!
Color Confusion Game Trailer!
http://bit.ly/jU7HXE
Not much of a gaming person, but it does look nice and well made!
And i love the music in the trailer well done
barty22, thanks for the nice feedback on the trailer. It was my first attempt at something like this...and I thought it turned out pretty well. Glad you liked it!
Color Confusion gets great hands on video review from TalkAndroid.com!
TalkAndroid.com
Hope you can check it out!
Thanks
Gibibyte Games
Just updated the website with the "Gibibyte Team"
http://www.gibibytegames.com/#!__about
Hopefully you all have as much fun playing Color Confusion as we did making it!
Color Confusion 1.5 released, with updated graphics. Gameplay looks much better now. Enjoy!
http://market.android.com/details?id=com.gibibytegames.colorconfusionfree
Thanks for listening,
http://www.gibibytegames.com/
It's a great little game I really like that all the levels are different every time but I'm just annoyed that I haven't managed to master level 10 yet (there *always* seems to be 2 colours that I can't mix right!)
Isadora,
I am so glad to hear you think it is a great game
We did work hard to make the gameplay have lasting value...by making the levels different every time.
You are right...level 10 is very challenging...I have managed to solve it a few times...at least now you can see the answers if you fail. That was a feature folks were asking for.
One of the hardest things is "getting the word out" on these games. Really appreciate you taking time to play!
Paul
http://www.gibibytegames.com/
Hi everyone,
I have finished the first game of a series of casual games that I summarize under the topic "ClickMe". The first one is a reinterpretation of the classic bubble shooter.
Android:
play.google.com/store/apps/details?id=com.softrabbit.clickMe
Browser (not for publishing, just for you ):
softrabbit.de/ClickMe/www/
I have a few questions to you:
1. Is it intuitive with the sensor gameplay on a mobile device? You can change the controls to "Swype" (deactive sensor) in the settings
2. Should Swype controle be default?
3. Any lag or serious bug?
4. Is it fun?
5. Too easy or too hard?
For Devs:
- Phaser 2.2.2
- Crosswalk 10 (explains the size)
- Google analytics (to see what is used and what needs more tutorial)
Changelog:
1.03
- added background music ( thx @ http://soundimage.org )
1.02
- included highscore
- updated to newest crosswalk
- added changelog to game
- changed default control to swype (due to user feedback)
1.01
- Bug fixes
- Updated Phaser
1.00
- First release
I like to play it
Narutho said:
I like to play it
Click to expand...
Click to collapse
Thanks
Btw. I already figured out the username input field bug and fixed it. The update should be published by google within a few hours.
New Version released:
- includes highscore
- updated to newest crosswalk
- added changelog to game
- changed default control to swype (due to user feedback)
Very nice!
Update with music and bug fixes
Cool!
My first game publish on Google Play Store, search Game ID or "Galaxy Fighter Z - Free" to download:
Game ID: com.ggsfx.gfz.free
or download from link below:
https://play.google.com/store/apps/details?id=com.ggsfx.gfz.free
Current Version: 1.0.3
FEATURES
- Traditional 2D Sci-Fi shooter.
- Easy player control with touch screen.
- Challenge your control skill with joystick controller.
- Total of 100 levels and boss fight is waiting for you to challenge.
- Upgradable weapon system.
- Game save in mobile device, you can play your game anytime, anywhere.
New Features (1.0.1):
- Added touch screen player control.
- Added player controller setting.
- Start game level when select game level from level list.
- Shorten level completed/failed waiting time.
- Allow user go to shop when level completed/failed.
- Display remaining gold on shop.
- Allow user to exit game by pressing back button on map scene.
- Allow user to call option menu when pressed back button on level scene.
Bug Fixed (1.0.2):
- Failed to save game on level completed.
New Features (1.0.3):
- Optimize game size.
- Optimize game loading speed.
- Optimize overlay screen experience.
- Add enemy's life indicator.
- Add consumable game item includes shield, boom and HP.
- Add daily quest.
- Add VIP shop.
- Add shop item description.
- Enhance game effect.
- Adjust game level duration.
naxbcr said:
Nice graphics, good job!
Click to expand...
Click to collapse
Thanks for support.
I have a new version 1.0.1 released today, any comment to improve the game is most welcome.
Which game engine did you use?
You can see the engine on start of the game
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
aaronors said:
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
Click to expand...
Click to collapse
Thanks you very much, your advice if most valuable to me, appreciate if you give a little help more to leave a review on Play Store. :highfive:
I have a new version 1.0.3 released today, any comment to improve the game is most welcome.
I proudly present you new resent app switcher - One swipe to switch.
I am glad to see any feedback and suggestions.
Download on Play Store:
https://play.google.com/store/apps/details?id=com.erros.kvasmax.switcher
YOUTUBE
https://youtu.be/3CkhgmCa67M
Version Information
1.3
Last changes:
- App blacklist
- Start on boot
Anyone have tried it?
It's not possible to search the app itself using the above link u have posted
I have changed the description. Now everything should be fine
It's very fast and very good
But can u add features like keeping some of the favorite apps as permanent in the app tray along with recent apps. If both the types of app is present then we can switch from any app to other app even if it's not in recent very easily, multitasking will improve very lot
Thanks. I will add this feature later along with a blacklist.
Version 1.2.1 has been released
Changes:
- UI improvements
- Haptic feedback on switch
- Placing the floating button behind the keyboard
Version 1.2.2 has been released
Changes:
- Android 8 compatibility
Version 1.3 has been released
Changes:
- App blacklist
- Start on boot
A small and simple unit conversion app, made to be as easy to use as possible without compromising on the design. It contains over 350 different units to convert between, spread over 25 different categories, with more units and categories being constantly added. Along with all of this, the app requires zero permissions to function.
Features
- Ad-free and zero permissions required.
- 350 units to convert between, spread over 25 categories.
- Multilingual. Supported languages include English, German, Spanish, French and Hindi. (Still working
on the accuracy of the translations. Please email me if you find any issues. Thanks!)
- Minimal and modern design that is also easy to use.
- Search bar to search conversion categories either by category name or by unit.
- Smooth Material design animations used throughout the app.
- Intuitive copy to clipboard feature.
Pro Features
- Calculator: A built in basic calculator that keeps track of your calculation history.
- Multi-view: View all units at the same time to see conversions for all of them in real time.
- Favorites: Get easy access to your most used unit conversions by saving them to your favorites.
- Themes: Choose between 8 pre-defined colors to change the look of the entire app along with a dark and light
mode toggle.
- Settings: Change decimal points and precision of your conversions and choose between opening up to calculator
or conversion categories for quick access to either.
Konvertr - Play Store Link
Konvertr Pro - Play Store Link
Great ad-free unit converter app
Sexy is an understatement. Clean UI, loads of features in the free version and its ad-free. Bought the pro version to support the dev, multiple unit conversions in one go is helpful feature. A+
redstealth said:
Sexy is an understatement. Clean UI, loads of features in the free version and its ad-free. Bought the pro version to support the dev, multiple unit conversions in one go is helpful feature. A+
Click to expand...
Click to collapse
Thanks man. Glad you like the app and I appreciate the support!
New update released for both free version and paid.
Konvertr changelog:
- Changed app icon.
- Added about app menu.
- Added option to upgrade to pro.
- Added tap to copy in conversion screen.
- Fixed padding and design issues.
- Bug fixes.
Konvertr Pro changelog:
- Changed app icon.
- Added tap to copy in single conversion screen.
- Added new forest green color to theme choices.
- Fixed padding and design issues.
- Bug fixes.
bump
bump
A very nicely designed app. Great job. No ads and permissions. Finding the best apps it seems when I hop on XDA. Too many apps out there with crap ads and excessive permissions.
cpnfantstk said:
A very nicely designed app. Great job. No ads and permissions. Finding the best apps it seems when I hop on XDA. Too many apps out there with crap ads and excessive permissions.
Click to expand...
Click to collapse
Hey thanks! Ads are something I've always hated too. That's why I prefer to differentiate free and pro by features instead. There's only two types of people, those who hate ads and those who tolerate them.
Awesome app, helpful.
? Like it
New release for Konvertr Pro
v0.9.0
- Added 4 new languages: Dutch, Polish, Portuguese and Russian.
- Updated libraries
- Bug fixes
Same changes will be included in the free version when Google decides to accept the update.
Bump
Update for both versions.
- Updated libraries
- Bug fixes
Updates for both versions. Bump.
Bump.
Bump. Updated both apps.
Bumpity.