My first game publish on Google Play Store, search Game ID or "Galaxy Fighter Z - Free" to download:
Game ID: com.ggsfx.gfz.free
or download from link below:
https://play.google.com/store/apps/details?id=com.ggsfx.gfz.free
Current Version: 1.0.3
FEATURES
- Traditional 2D Sci-Fi shooter.
- Easy player control with touch screen.
- Challenge your control skill with joystick controller.
- Total of 100 levels and boss fight is waiting for you to challenge.
- Upgradable weapon system.
- Game save in mobile device, you can play your game anytime, anywhere.
New Features (1.0.1):
- Added touch screen player control.
- Added player controller setting.
- Start game level when select game level from level list.
- Shorten level completed/failed waiting time.
- Allow user go to shop when level completed/failed.
- Display remaining gold on shop.
- Allow user to exit game by pressing back button on map scene.
- Allow user to call option menu when pressed back button on level scene.
Bug Fixed (1.0.2):
- Failed to save game on level completed.
New Features (1.0.3):
- Optimize game size.
- Optimize game loading speed.
- Optimize overlay screen experience.
- Add enemy's life indicator.
- Add consumable game item includes shield, boom and HP.
- Add daily quest.
- Add VIP shop.
- Add shop item description.
- Enhance game effect.
- Adjust game level duration.
naxbcr said:
Nice graphics, good job!
Click to expand...
Click to collapse
Thanks for support.
I have a new version 1.0.1 released today, any comment to improve the game is most welcome.
Which game engine did you use?
You can see the engine on start of the game
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
aaronors said:
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
Click to expand...
Click to collapse
Thanks you very much, your advice if most valuable to me, appreciate if you give a little help more to leave a review on Play Store. :highfive:
I have a new version 1.0.3 released today, any comment to improve the game is most welcome.
Related
Hi,
this is my first game I developed.
Since I only have the HTC HD2 I tried it only on this device.
I'm not good with graphics so who wants can help me to enrich this game to new levels and graphics more attractive!
Yet only 5 levels!
Tell me any bugs!
This is the link: http://www.xoooox.it/software/index.php
thanx
xoooox.it
(Sorry for my english, I have used google translator)
owtommywo - Excellent Start look forward to seeing this one develop....
I found two bugs from level 3 - it appears that the line from the ball to the original placer disappears. Program doesn't exit with exiting.
Suggestions -
improve graphics on the ball and "hole"
add a gravity effect (maybe on later levels)
Nice little app.
simple and fun little game idd.
bugs:
(level 3-4-5)the line attached to the ball and circle the ball is attached is missing
(level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
suggestion: if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score.
or if you are going to add a menu, add this "extra life" thing in the easy mode.
keep it up! if u continue developing this game and add more stuff it can get really fun!
btw, since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
looks interesting. i'll give it a try =)
I found it nice though i just gave it a fast look, with better ball and hole graphics it will perfect, luck
Excellent start. Please keep up the hard work and I'll keep looking for developments.
good
yes good work keep it up ok !!!
Nice game I like it, All bugs I found where already mentioned.
The graphics for the hole are fine if you ask me, but the graphics for the ball could be better maybe something like teeter?
The background is nice, but maybe it could change in different levels?
Anyway keep updating this, it is a nice game!
Very cool game !
Why don't you upload it into my appstore?
http://forum.xda-developers.com/showthread.php?t=707988
You can select the device so it's only for HD2
coooooll game but please make the animation a little bit faster
i think it takes to long from one point to the next ... I loveeee it ;D
hi ,good work
Thanks for the GAME..!!!
Great start of a good game
Some options:
- Dont do a bouncy climber, it takes to long to shoot (gets annoying )
- Make a Menu, where you can start at a level you finished, mute sounds.
- A funny music with the choice to turn it off
- Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
- Get some bonusses in the game, like coins or something
I think this game has much potention
good job
Hi,
thanks for this cool game. Works fine on my Touch Diamond 2.
Nice Little Game, look forward to extra levels, thanks owtommywo, and your English is fine
Thanks to all for comments and encouragement to continue this project.
Since it is a free software project is looking for people who help me with graphics passing me backgrounds, graphics menu ideas and graphics for balls
I commented all your suggestions.
Since it is a free software project I have created a flexible engine so that changing a single file can be added at very easily.
I'll try to update the engine often to add more functionality as possible, but I need a strong support on the graphics!
------------> Version 1.0
List Bugs:
Neville.Holland -> Program doesn't exit with exiting
[On my HD2 i don't found this problem! I can provide some other description?]
Neville.Holland -> level 3 - it appears that the line from the ball to the original placer disappears.
runningdap
[I decided to delete the line to level 3 to increase difficulty. Add a new menu to select the level (Easy - Hard) where it appears / disappears line!]
runningdap -> (level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
List Suggestions:
Neville.Holland -> improve graphics on the ball and "hole"
y3kt
golles
[My big problem is the graphics! Since it is a free game, people try to help me with graphics]
Neville.Holland -> add a gravity effect (maybe on later levels)
[For this we have to think a little ]
runningdap -> if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score
batez2002
[Already, increasing the life of every beginning level to a maximum of 7! If you think it's just every 1500 (Easy) points (3000 Hard) I can add yet another. (maximum 7)]
golles -> The background is nice, but maybe it could change in different levels?
[Since I am not good at graphics, the background I got from the Internet. I would change the whole theme every 5 levels, but guys who try to help me with graphic material.]
davidgiga -> Why don't you upload it into my appstore?
[I did not know this application! Just add some other level, add]
jonas2295 -> but please make the animation a little bit faster
[Ok, will increase a little animation]
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
1Maximus1 -> Make a Menu, where you can start at a level you finished
[Currently stored levels finished. If the game comes out and you can start from the last]
1Maximus1 -> mute sounds
[I'm doing a search for her to enter]
1Maximus1 -> A funny music with the choice to turn it off
[For the soundtrack I do not know how to play midi files in C# application on PDA: http://forum.xda-developers.com/showthread.php?t=689863]
1Maximus1 -> Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
[Too difficult for now! But we think!]
1Maximus1 -> Get some bonusses in the game, like coins or something
[While I tried a lot of times I got the same idea! Now two of us to think ... I have to do!]
Other Info:
runningdap -> since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
[For this project I used VS2010 and I programmed in C#. If you want to start programming games I am attaching my old post on XDA Forum: http://forum.xda-developers.com/showthread.php?t=668326
AfRo_SaMuRaI -> Works fine on my Touch Diamond 2
[This is great news!]
Thanks again to all
xoooox
Nice game !
Another idea could be to add some levels of difficulty (easy,medium,hard). The higher te difficulty, the less bounces against the side are allowed
For example:
- easy: unlimited bounce
- medium: max. 2 bounces
- hard: max 1 bounce
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
Click to expand...
Click to collapse
He means the "bounce" effect after the screen scrolls up to the next hole.. it takes too long to settle so you can continue playing.. so if it just scrolled up, then stops immediately so you can carry on playing faster!
Great game btw, simple and addictive like all the best games, well done!
Great
You need an designer
I am a designer.
This game has great potentiol to grow to big heights.
I want to help you and create a fantastic game.
You know the codes and i know how to work with designs
Lets bring those 2 things together...
Do you have MSN? or something.
PM me with your mail and we can start to build a fantastic game you started
Works great on my Touch Pro2 keep up the good work.
We are glad to present you a modern remake of the classic game "labyrinth". In the game DarkMaze we will find yourself in a dark, poorly illuminated maze. Many dangers and puzzles will wait you in the darkness: cannons, spikes, holes, secret buttons, which can enforce a killing device… or open the door where you’ll find the exit! And, surely, there is no labyrinth without treasures!
The control in the game, the same as in the original version, is performed with an accelerometer. The game fits for both smart-phones and tablets.
See screenshot in post attachment
Gameplay video:
The game is available in Android Market
ZOMG Team blog
love the loading screen.
actually, the entire game is AWESOME!!! theres some creepy vibe to the poor light that makes it really cool.
keep on improving/updating!
how to do level 6?
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Fun game, thanks for sharing!
Tested on my HTC Desire Z with Android 2.3.3.
Really like the concept. I played the first 5 levels and suddenly thought: "Wow, a maze game with a bit of SplinterCell feeling. Hmm, maybe the tiny ball get some gadgets like an electro-shocker later."
I´ll play the rest tomorrow - have to work now - keep up the good work.
For level 6 you have to roll quick through the laser otherwise the ball is getting to large.
Feature request: It would be nice if you could turn of the vibrate feedback.
we adding vibration control in next update
dang, really want to try this game, but it force closes a few seconds after opening the app, G2 running MexDroidMod(CM7 derivative).
zomgy said:
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Click to expand...
Click to collapse
just tried it, thanks and it worked thanks
nice and challenging
thanks and it worked thanks
the entire game is epic!
Follow the updates. The first major update is in the progress. It contains:
- openfeint integration - now you can share your achievements in Internet
- new level pack with 15 levels
- new game objects!
- new achievements!
- bug fixes
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
willverduzco said:
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
Click to expand...
Click to collapse
And I've posted an article about it on the XDA Portal and BriefMobile.
Really nice game! Congrats
I really like the game. But whats up with the trailer on the market http://www.youtube.com/watch?v=MJIozJhaf2s&feature=player_embedded
in market this part named as Promo... we created small promo, not ingame video...
Nice!
Thanks, It's a very good looking, great game!
Thanks, makes fun
I really hate to make this request here, but do you think it is possible to post the .apk?
The new market sucks big time, wont let me install apps if I am not on 240 dip resolution. Or maybe thats even something you guys could change, because not all apps aren't working. I believe if the dev includes some resolution requirements, the market just blocks installation to devices it knows don't have the "right" setting.
It appears to be some kind of quality control feature, to ensure that the tablet users don't download apps which will look funny on their device, very annoying if you ask me...
[APP/GAME 4.0+][BETA] >>Maze Action Game<< [Updated 01/10/19]
The objective of the game is to move through a level to the green bricks without getting hit by the red projectiles. You are the cyan brick. see attached screenshots.
So far their are 41 levels to beat. 20 are unlocked for free play. You can create your own levels with the built in level creator. You can then share your levels on the cloud
for everyone else to see and play!
DOWNLOAD (1/10/19): https://play.google.com/store/apps/details?id=com.powerpoint45.maze
Only 3.6MB
Enjoy the game. Please tell me how you like the game.
UPDATE
CHANGELOG:
11/20/13
option to use drag control rather than on-screen joystick
true speed-screensize scaling
player color option
improved red hole
improved level open list from level creator
ability to open a pre-made level from level creator
new levels (now 36)
predictive character vs wall detection
more under the hood changes
11/3/13
improved time bomb
time bomb can now cause chain reaction
performance improvements
new levels (now 35)
11/1/13
new object (time bomb)
time bomb added to lvl 1 for test purposes
time bomb available in lvl creator
10/28/13
major ui improvements to level creator
slight ui update to menu
improved screen layout to game
added some FC security to level creator
slight improvement in performance
new LEVELS[now 33]
Tons of behind the scene things fixed
new object (wall invisible to laser)
9/21/13
major improvements to level creator
added ability to save and open multiple levels.
improved controls a bit
9/21/13
added all obsticals to level creator
added ability to save and open (1 level for now) in level creator
added ability for you to send me your custom level via level creator over email
9/7/13
started a level creator (so people can make their own levels)
New levels (now 28)
Screen level scaling improved
8/8/13
New levels (now 27)
new BG Music
some sound effects
8/6/13
main menu
New obsticals now in use (black hole)
New levels (now 25)
BG Music
Settings
Modified gameplay look
7/11/13
edited a few levels
New obsticals now in use (follower)
New level (now 23)
New gameplay background
fixed human freeze bug
7/10/13
edited level 15 (added the new teleporters)
New obsticals now in use (switches)
7/9/13
Menu bug fix
2 new levels
New obsticals now in use (switches)
6/28/13
New level background image
New level select background + feel
2 new levels
New obsticals now in use (lasers)
6/27/13
Level background image
New gameplay look
6/26/13
Level progress bug fixed
6/25/13
level selector
increased performance
added space backdrop
created new obsticals but are not in use yet
made joystick larger
modified some levels
6/11/13
New levels (now 18)
New app icon
6/8/13
Speed Control
Improved joystick Control
Joystick Animation In/Out
Various bug fixes
Update:
*more levels (18)
*new app icon
Update:
* level selector
*increased performance
*added space backdrop
*created new obsticals but are not in use yet
*made joystick larger
*modified some levels
Update:
*Level progress bug fixed
Update:
*level background
* new look of gameplay
Update:
New level background image
New level select background + feel
2 new levels
New obsticals now in use (lasers)
Tell me how y'all like it so far. Any suggestions? Any game name Ideas?
Nice Game. You can probably add more obstacles like spikes and other tweaks like portals where one portal take you to another portal. There should also be a Difficulty Selector. Plus you can add a few Bonuses like stars or something. And Bonus levels would be great.
A few Name suggestions:
- Power Maze
- Space Maze
- I'll post more I ideas later.
Sent from..... my Alien Kindle Fire w/JB
Did I help? Just hit the Thanks button
---------- Post added at 01:00 AM ---------- Previous post was at 12:37 AM ----------
New Suggestions: A Score Tracker, a limited amount of lives, a menu to configure settings, Music + Sound Effects, More rounded less squared maybe some circles, Different controls like a D-pad or your finger guiding the square, and some native controls for example a Xperia Play wouldn't need to show the controls on-screen because it has a D-pad and a touchpad already, and some social connections to other players like using Score loop and others like Beintoo or Feint. Sorry, if there are way too many of my suggestions but Ideas keep popping up in my head.
Sent from..... my Alien Kindle Fire w/JB
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Nice, but I thinks you need to make better graphics to this game
balter said:
Nice, but I thinks you need to make better graphics to this game
Click to expand...
Click to collapse
Graphics really don't matter if he's trying to male one of those awesome Retro games.
Sent from..... my Alien Kindle Fire w/JB
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404-Not Found said:
Nice Game. You can probably add more obstacles like spikes and other tweaks like portals where one portal take you to another portal. There should also be a Difficulty Selector. Plus you can add a few Bonuses like stars or something. And Bonus levels would be great.
A few Name suggestions:
- Power Maze
- Space Maze
- I'll post more I ideas later.
Sent from..... my Alien Kindle Fire w/JB
Did I help? Just hit the Thanks button
---------- Post added at 01:00 AM ---------- Previous post was at 12:37 AM ----------
New Suggestions: A Score Tracker, a limited amount of lives, a menu to configure settings, Music + Sound Effects, More rounded less squared maybe some circles, Different controls like a D-pad or your finger guiding the square, and some native controls for example a Xperia Play wouldn't need to show the controls on-screen because it has a D-pad and a touchpad already, and some social connections to other players like using Score loop and others like Beintoo or Feint. Sorry, if there are way too many of my suggestions but Ideas keep popping up in my head.
Sent from..... my Alien Kindle Fire w/JB
Did I help? Just hit the Thanks button
Click to expand...
Click to collapse
Thank you very much for the suggestions. I like most of the suggestions and will be sure to implement some of the things you said
Sent from my Amazon Kindle Fire2 using Tapatalk 2
Hey, I got another Idea: how about you put themes and sectors for the game. For example you can divide levels of the games into sectors and each sector should have a theme for it. An example would be of Space Themed sector which has 10 levels each with special space theme which would involve those red balls in the original to become asteroids and comets and there would involve other obstacles a like Planets and black holes. How about that?
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404-Not Found said:
Hey, I got another Idea: how about you put themes and sectors for the game. For example you can divide levels of the games into sectors and each sector should have a theme for it. An example would be of Space Themed sector which has 10 levels each with special space theme which would involve those red balls in the original to become asteroids and comets and there would involve other obstacles a like Planets and black holes. How about that?
Sent from..... my Alien Kindle Fire w/JB
Did I help? Just hit the Thanks button
Click to expand...
Click to collapse
Thanks for the idea but I think I am just going to have separate "worlds" each with a different bg
Thanks for all your kind words. An update should come soon
Sent from my Amazon Kindle Fire2 using Tapatalk 2
New Name Suggestion( as per the thread title): MOAG
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404-Not Found said:
New Name Suggestion( as per the thread title): MOAG
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Click to expand...
Click to collapse
`thanks for all the suggestions dude! Appreciate it!
Sent from my Amazon Kindle Fire2 using Tapatalk 2
Update today!
7/9/13
Menu bug fix for small screens
new level
New obsticals now in use (switches)
Image of level with switches in use (green/orange dots)
You must activate all the switches before finish line appears
Game looking better every update! Thanks for all of the helpful suggestions and support!
Update
7/10/13
edited level 15 (added the new teleporters)
New obsticals now in use (switches)
Below is a picture of the new teleporters (green circles)
Update!
7/11/13
edited a few levels
New obsticals now in use (follower)
New level (now 23)
New gameplay background
Below is an image of the new followers in use (small red squares) along with new game bg
Tell me how you like it. I encourage everyone to try it out, after all it is the FULL version for free until published to store in which their will be a free and pro version
404-Not Found said:
Nice Game. You can probably add more obstacles like spikes and other tweaks like portals where one portal take you to another portal. There should also be a Difficulty Selector. Plus you can add a few Bonuses like stars or something. And Bonus levels would be great.
A few Name suggestions:
- Power Maze
- Space Maze
- I'll post more I ideas later.
Sent from..... my Alien Kindle Fire w/JB
Did I help? Just hit the Thanks button
---------- Post added at 01:00 AM ---------- Previous post was at 12:37 AM ----------
New Suggestions: A Score Tracker, a limited amount of lives, a menu to configure settings, Music + Sound Effects, More rounded less squared maybe some circles, Different controls like a D-pad or your finger guiding the square, and some native controls for example a Xperia Play wouldn't need to show the controls on-screen because it has a D-pad and a touchpad already, and some social connections to other players like using Score loop and others like Beintoo or Feint. Sorry, if there are way too many of my suggestions but Ideas keep popping up in my head.
Sent from..... my Alien Kindle Fire w/JB
Did I help? Just hit the Thanks button
Click to expand...
Click to collapse
Not sure if you noticed but I added portals like you suggested
Sent from my Amazon Kindle Fire2 using Tapatalk 2
nice for free time
Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
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Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
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That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?
Hello,
I would like to introduce my new game Zig Zag React. Perhaps it reminds you of Zig Zag at the first moment, but you will see that the game control differs from the original and tends to be more challenging.
What do you think about the degree of difficulty - does it feel right for you?
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Google play store link:
https://play.google.com/store/apps/details?id=com.IconE.ZigZag_React
Youtube link:
https://www.youtube.com/watch?v=6BmyddBbPII
Google play store text:
Train your Coordination!
Move along the wall and collect all diamonds.
The colored symbols show you the directions where you can move.
Press the appropriate button at the right time to control the ball.
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Your coordination will improve from time to time!*
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How many points can you reach?
Special diamonds for bonus points
5 highscores are saved
Personalize your control options
Increasing game speed
*
Play Store Images:
Ok, some problems occurred trying to publish it on the PlayStore... Now everything works fine....
All buttons seems in my screen as "x", so I didn't get it.
walgariant said:
All buttons seems in my screen as "x", so I didn't get it.
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The X changes to the symbols moments before the ball reaches a "crossing" - that's how it works on all devices on which I tested the app...
If the buttons stays a X all the time, something is wrong there...