[GAME][4.0+] Zig Zag React - Android Apps and Games

Hello,
I would like to introduce my new game Zig Zag React. Perhaps it reminds you of Zig Zag at the first moment, but you will see that the game control differs from the original and tends to be more challenging.
What do you think about the degree of difficulty - does it feel right for you?
*
Google play store link:
https://play.google.com/store/apps/details?id=com.IconE.ZigZag_React
Youtube link:
https://www.youtube.com/watch?v=6BmyddBbPII
Google play store text:
Train your Coordination!
Move along the wall and collect all diamonds.
The colored symbols show you the directions where you can move.
Press the appropriate button at the right time to control the ball.
*
Your coordination will improve from time to time!*
*
How many points can you reach?
Special diamonds for bonus points
5 highscores are saved
Personalize your control options
Increasing game speed
*
Play Store Images:

Ok, some problems occurred trying to publish it on the PlayStore... Now everything works fine....

All buttons seems in my screen as "x", so I didn't get it.

walgariant said:
All buttons seems in my screen as "x", so I didn't get it.
Click to expand...
Click to collapse
The X changes to the symbols moments before the ball reaches a "crossing" - that's how it works on all devices on which I tested the app...
If the buttons stays a X all the time, something is wrong there...

Related

[Game] DarkMaze

We are glad to present you a modern remake of the classic game "labyrinth". In the game DarkMaze we will find yourself in a dark, poorly illuminated maze. Many dangers and puzzles will wait you in the darkness: cannons, spikes, holes, secret buttons, which can enforce a killing device… or open the door where you’ll find the exit! And, surely, there is no labyrinth without treasures!
The control in the game, the same as in the original version, is performed with an accelerometer. The game fits for both smart-phones and tablets.
See screenshot in post attachment
Gameplay video:
The game is available in Android Market
ZOMG Team blog
love the loading screen.
actually, the entire game is AWESOME!!! theres some creepy vibe to the poor light that makes it really cool.
keep on improving/updating!
how to do level 6?
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Fun game, thanks for sharing!
Tested on my HTC Desire Z with Android 2.3.3.
Really like the concept. I played the first 5 levels and suddenly thought: "Wow, a maze game with a bit of SplinterCell feeling. Hmm, maybe the tiny ball get some gadgets like an electro-shocker later."
I´ll play the rest tomorrow - have to work now - keep up the good work.
For level 6 you have to roll quick through the laser otherwise the ball is getting to large.
Feature request: It would be nice if you could turn of the vibrate feedback.
we adding vibration control in next update
dang, really want to try this game, but it force closes a few seconds after opening the app, G2 running MexDroidMod(CM7 derivative).
zomgy said:
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Click to expand...
Click to collapse
just tried it, thanks and it worked thanks
nice and challenging
thanks and it worked thanks
the entire game is epic!
Follow the updates. The first major update is in the progress. It contains:
- openfeint integration - now you can share your achievements in Internet
- new level pack with 15 levels
- new game objects!
- new achievements!
- bug fixes
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
willverduzco said:
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
Click to expand...
Click to collapse
And I've posted an article about it on the XDA Portal and BriefMobile.
Really nice game! Congrats
I really like the game. But whats up with the trailer on the market http://www.youtube.com/watch?v=MJIozJhaf2s&feature=player_embedded
in market this part named as Promo... we created small promo, not ingame video...
Nice!
Thanks, It's a very good looking, great game!
Thanks, makes fun
I really hate to make this request here, but do you think it is possible to post the .apk?
The new market sucks big time, wont let me install apps if I am not on 240 dip resolution. Or maybe thats even something you guys could change, because not all apps aren't working. I believe if the dev includes some resolution requirements, the market just blocks installation to devices it knows don't have the "right" setting.
It appears to be some kind of quality control feature, to ensure that the tablet users don't download apps which will look funny on their device, very annoying if you ask me...

[Game] Fractions

Hello,
I post this thread to present you my game Fractions available on market to the following place : //market.android.com/details?id=com.app.fractions.
Fractions is an addictive game combining mental calculation and speed.
Game has a grid containing squares having each 4 values that can take several different forms (fraction, percentage, integer, decimal, subtraction, addition).
For example, value 0.6 can be represented like that in the game : 6/10, 3/5, 12/20, 9-8.4, 60%, ... And all these forms are equals.
Game grid can have 2x2, 3x3 or 4x4 dimensions.
Fractions’ goal is to find all equalities between each squares’ values that are in contact on the game grid. For that, player can roll values of square clockwise by clicking on square and moving squares via drag & drop in hard levels.
For these hard levels, Fractions has a help menu that can be displayed during game and in which player can choose to show squares well placed thanks to a little orange square and to show squares well placed with values in good order thanks to a little green square. But, use of these helps increase game resolution time of 50 or 100 seconds.
Grid resolution time and number of moves realized are counted during game. When game is ended, you can compare your score with other players around the world and try to make the high scores. Players can configure their login used to share scores thanks to menu preferences.
A records screen lets you to visualize best high scores list for Fractions.
Each grid is randomly generated which lets you to play an infinite of different game grids with always the same goal : solve grid faster than you can with the smallest number of moves.
An elegant help menu lets you to see how to play to Fractions. Changes between screens are realized thanks to edges that are in bottom of the screen or by flip on screen right to left or left to right respectively to go to previous screen or next screen.
I made a little video to show how to play to Fractions available here :
youtube.com/watch?v=oNI5pgRtPZU
I wish people will like Fractions which is an original game .
Thanks by advance for your feedbacks.
Sylvain.
You should post the link to the game on the market as well so we don't have to go looking for it. In going to download it tonight and report back later.
Edit: I played it. I really like the concept of the game but there are a few bugs that have to change. One is pressing the back button doesn't allow you to exit the app. The command to exit pops up but it just takes you back to the last played game. Second is the fractions turning red when they are in the correct order. Its too easy to just click through and wait for everything to line up and turn red. A better option would be for the player to line the grid up without the red fractions and to submit their answer. If its wrong they keep going and submit again with another try. I like the game but it needs a few tweeks.
Sent from my Samsung Captivate running Andromeda³
For market link, I hadn't enough posts on forum to have right to put link in my threads.
First, thanks for your feedbacks.
For the back button, you have reason. You think I must remove confirmation exit dialog also or just keep confirmation exit dialog and when user click to yes quit the game ? (while actually the user returns to home screen).
For the levels 1, 2 and 3, I think it's good idea to remove red color for equalities to avoid people that click randomly until they find all equalities and they win the game. I'm going to add a way to valid grid when user think he found all equalities and the gris is solved. Perhaps, take in count in the ranking the fact that player has submitted grid too much time before win also.
Have you tried the levels 4, 5 and 6 ? I think for that levels red color is necessary because it becomes very hard. Indeed, squares are shuffled to the start of the game. So, it is necessary to drag an drop squares also to solve grid. Without red color for that levels, It will be too hard perhaps no ?

[Game][4.0+] Tales of Ciaxia - Runner/Shooter - by just one developer

Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?

[FREE][GAME] Seconds

Hello!
I would like to present you our new game Seconds, a free arcade game available on Google Play Store:
play.google.-com/store/apps/details?id=com.seconds.second1
(i'm a new user so delete the "-" after google.)
Seconds is an addictive game developed to challenge the player in counting time. It is amazing in killing time and it also improves your concentration and your ability to count time.
How it works:
Seconds currently has 4 game modes, but there are more coming soon. In these 4 game modes, there are 3 circles. Each circle displays a different number that represents the amount of time you have to hold down that specific circle. The numbers in the circle disappear rather quickly after they are shown, so you have to memorize them. If you hold the circle down for the right amount of time, you get a number of points equal to this amount of time times 100. Each mode has different difficulty – easy, medium, hard and extremely hard. The easy mode is very simple. There is only 1 circle that you have to hold up to 5 seconds. When you reach 1500 points, you complete the easy mode and continue to the medium mode. Here it gets a bit more complicated. Now there are 2 circles and you have to press and hold them in the right order (the one that goes blank first is the one you have to start with). You have to be more accurate and the amount of time you have to hold them is up to 10 seconds. When you reach 8000 points you move on to the hard mode. Here, there are 3 circles and you have to be even more accurate. When you start playing, you have 3 lives. If you miss 3 times, you lose. Your high score is displayed on your phone’s leader board.//1. Za points se moremo še zmenit; 2. Odvisno preko česa bo narjena lestvica
Features:
-beautiful design
-friendly user interface
-normal game mode (3 circles each with different time to hold - you have to memorize them)
-4 different game modes
-gameplay instructions
-multiplayer leaderboard
-adjustable background color
-enjoyable music and sounds
-adjustable player name
-you can play where you left of last time
-MORE COMING SOON!
DOWNLOAD NOW AND PLEASE RATE!

[GAME][4.0+] Arcade Shooting - Galaxy Fighter Z - Free

My first game publish on Google Play Store, search Game ID or "Galaxy Fighter Z - Free" to download:
Game ID: com.ggsfx.gfz.free
or download from link below:
https://play.google.com/store/apps/details?id=com.ggsfx.gfz.free
Current Version: 1.0.3
FEATURES
- Traditional 2D Sci-Fi shooter.
- Easy player control with touch screen.
- Challenge your control skill with joystick controller.
- Total of 100 levels and boss fight is waiting for you to challenge.
- Upgradable weapon system.
- Game save in mobile device, you can play your game anytime, anywhere.
New Features (1.0.1):
- Added touch screen player control.
- Added player controller setting.
- Start game level when select game level from level list.
- Shorten level completed/failed waiting time.
- Allow user go to shop when level completed/failed.
- Display remaining gold on shop.
- Allow user to exit game by pressing back button on map scene.
- Allow user to call option menu when pressed back button on level scene.
Bug Fixed (1.0.2):
- Failed to save game on level completed.
New Features (1.0.3):
- Optimize game size.
- Optimize game loading speed.
- Optimize overlay screen experience.
- Add enemy's life indicator.
- Add consumable game item includes shield, boom and HP.
- Add daily quest.
- Add VIP shop.
- Add shop item description.
- Enhance game effect.
- Adjust game level duration.
naxbcr said:
Nice graphics, good job!
Click to expand...
Click to collapse
Thanks for support.
I have a new version 1.0.1 released today, any comment to improve the game is most welcome.
Which game engine did you use?
You can see the engine on start of the game
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
aaronors said:
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
Click to expand...
Click to collapse
Thanks you very much, your advice if most valuable to me, appreciate if you give a little help more to leave a review on Play Store. :highfive:
I have a new version 1.0.3 released today, any comment to improve the game is most welcome.

Categories

Resources