Hi everyone, I've been working on Zombie Ops Online for 3 years this month, and it has just reached 500,000 Downloads and I wanted to invite you guys to check out how its changed over the years. Any suggestions would be welcomed.
Google Play: https://play.google.com/store/apps/details?id=net.RealDefinition.ZombieOpsOnlineFree
Facebook: https://www.facebook.com/futureops
Twitter: https://twitter.com/futureopsonline
A Multiplayer First Person Shooter with 5 game modes: Survival MMO, Team Deathmatch, Capture The Point and Co-op Mission and Battle Royale game modes.
Experience a unique Mobile Shooter in 40 Player Game Servers.
Organize your team with 8 Player Voice Chat.
Group up with your friends in Clans or join one of the existing 13,324 clans.
Create a custom map with the Map Builder or play on 2,141 User Created maps.
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That's a lot of downloads! Well done!
Very nice. Thanks bro!
Thank you guys, I just updated the game 4 times this month!
And just finished adding a Friends List to every menu in the game!
I dont know if anyones keeping up with the game but i just updated on google play and amazon to v.1.4.62, You can now join a Friend's server from the Friends List. It highlights the server they are on, so that you can tell if the game is full or unavailable.
Just posting an update, if anyone has any questions, feel free to ask!
12-1-2015
v.1.4.63
- Fixed Profile link in Friends List.
- Fixed Joining friend's server, when adding new friend.
- Fixed Joining servers that are full.
- Display last time friend was online.
- Display Game friend is currently playing.
- Cleaner Server List.
Hey everyone, just finished a new Screenshot feature for User Created maps in Zombie Ops Online, you can now move, tilt and rotate the camera for 2 screenshots, A small one shows up in the Server List, and a large one shows up on the Map Loading screen.
I just merged Standard and Custom maps into the same menu.
Worked right through my birthday yesterday to get it done!
Is it appropriate to post my updates to the game even if they increasingly become daily?
12-11-2015
v.1.4.67
- Fixed slow performance when viewing too many map lists.
Better performance with this update!
12-13-2015
v.1.4.68
- Faster map list, with less data to download
- Faster app and map loading
- Fixed tabs showing up on map builder menu
Nice job. I like FPS.
just another update!
12-17-2015
v.1.4.70
- Updated Graphics, Audio & Control options menus.
- Improved Zombie Manor performance.
I like zombie games. I think this one is guite good. Different missions give the feeling of something new. Sound is great. Very good job.
This week I increased the Friends List size, I updated all options menus and added localization, In Addition the APK size is now half at 35mb, the app uses 35% less ram and i increased performance on all devices.
12-19-2015
v.1.4.71
- Major performance increase
- Even faster loading times
- Half of total file size
Julerdom said:
I like zombie games. I think this one is guite good. Different missions give the feeling of something new. Sound is great. Very good job.
Click to expand...
Click to collapse
Thank you, I really do appreciate it, I work on this game about 10 hours a day, every day just to get it up to todays standards. So i appreciate the praise.
Geliosoft said:
Nice job. I like FPS.
Click to expand...
Click to collapse
Thank you, sorry I missed your reply, any feedback is welcomed of course.
Merry Christmas everyone! I am posting a preview for todays update!
I added more buildings to the in game Map Builder for Zombie Ops Online. Hopefully someone with a brand new device could test the graphics!
Hey everyone, just posting another Christmas preview for a new feature in tonight's update of Zombie Ops Online, you can now color objects and buildings in the in-game Map Builder, additionally i added another axis to rotate objects by.
12-26-2015
v.1.4.73
- Removed initial video ad
- New Map Builder, object coloring, additional rotation, grid snapping, higher quality screenshots, new objects
- Fixed HUD visible over menu
- Added new Play (as guest) button on app start, clicking Save Username removes this button.
- Added a language button to reduce Login Clutter.
- Large Screenshots now show when Creating a Server with a Custom Map selected.
Whoops made a huge error,
12-27-2015
v.1.4.74
- Fixed player scale and positions in custom maps
Related
Hello fellow XDA folks! I'm happy to announce that my brother and I have just published our first game on Google play. We aren't a real company, we made this in our spare time after work. So just about as indie developer as you can get.
Aqua Balls is a portrait-mode tilting super fill-up game. It's simple but we think it's polished. You press and hold to grow the Aqua Balls, and the goal is to fill up the screen with them. Angry Balls pop your Aqua Balls as they are growing, but once they are complete they become invulnerable. There's a few worlds right now with different game mechanics but we will add more as we think of ideas. We think it's a lot of fun and pretty decent looking.
This is a free ad-supported game and I promise, no malware or airpush.
Download link: https://play.google.com/store/apps/details?id=net.woggle.aquaballs
Description:
Help the Aqua Balls expand and defend the seafloor!
The Aqua Balls are under attack by Angry Balls! Expand Aqua Balls to fill the screen by pressing and holding on the screen. Tilt your device to shift things around, trap the Angry Balls in small places, and help the Aqua Balls defend the seafloor! Fill the screen at least two thirds full with Aqua Balls to win. There are multiple areas to play in with different game rules for each area, and 12 levels per area. Challenge yourself to get 4 stars on every level in every area!
Aqua Balls is a portrait-mode puzzle game based on Super Fill-Up.
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Comments, suggestions, downloads, and play store ratings greatly appreciated!
I personally have played this for hours (I'm the OP's brother - helped develop it), and I still find it to be entertaining. I hope that somebody here will enjoy it too! Give us a shout if you have any comments!
We just updated to 1.0.2!
- Added cloud backup (Google Cloud Storage) of savegame data
- Added facebook integration (more to come)
- Added a level number display at the beginning of each level
- Some bugfixes to background animations in world 2
Anybody have a chance to give it a try yet?
I installed this and played it for a while. I can tell that you guys really put a lot of effort into polishing it, I'm impressed. Of the games that I've seen forum-spammed lately, this is one of my favorites (I think I'll be leaving it installed). I think I might play this quite a bit. I have a few comments:
* You should add a QR download code to your first post
* I see (via addons detector) that you're only using AndEngine, AdMob, NDK, and Analytics so I'm happy to say that it looks like your game is clean there
* Everything is nice and snappy. How do you avoid having a delay while you load the levels? It feels instantaneous.
* You should add a video to your play store page
* Your credits dialog is a little ugly, but I guess that's not really that important (everything else looks great)
How are you rendering the "light rays" in the background? Do they use shaders?
Good work guys!
slurmee said:
I installed this and played it for a while. I can tell that you guys really put a lot of effort into polishing it, I'm impressed. Of the games that I've seen forum-spammed lately, this is one of my favorites (I think I'll be leaving it installed). I think I might play this quite a bit. I have a few comments:
* You should add a QR download code to your first post
* I see (via addons detector) that you're only using AndEngine, AdMob, NDK, and Analytics so I'm happy to say that it looks like your game is clean there
* Everything is nice and snappy. How do you avoid having a delay while you load the levels? It feels instantaneous.
* You should add a video to your play store page
* Your credits dialog is a little ugly, but I guess that's not really that important (everything else looks great)
How are you rendering the "light rays" in the background? Do they use shaders?
Good work guys!
Click to expand...
Click to collapse
Hey slurmee, thanks for the comments. We pre-load the assets for the whole game at startup, that's why it feels so snappy. As far as the light rays, they're just a translucent sprite that we sweep over the background, we initially experimented with shaders, but found the sprite method to be simpler and just as effective.
My brother's been too busy to add a QR code to the top post, so here's one you can use for now:
Aqua Balls for Android
Stones
Try your hand at a simple and unique arcade game. The aim of the game is catching the stones - grab as much as You can! Gain further levels, collect points and bonuses. Play to uncover all stones - some of them will be helpful, the others do not. The longer You play, the more bonuses You will get - sometimes it may be Your last chance to complete the level!
Game is quite hard and You should be satisfied while beating Your next high score. You can also compete with Your friends through Google Play Games leaderboard.
Follow https://twitter.com/imagomobileapps on Twitter for latest updates!
Main game advantages
no in-app purchases - this game has not and never will have any in-app purchases.
endless gameplay - there is no 'last level', You can play until the time runs out
unique controls - swipe on the bottom to turn the container, tilt Your device to flip already catched stones - all with one
Google Play Games integration - who will rule the leaderboard?
uniqueness - You will never play two identical games
dynamics - You will be literally overhelmed by the stones!hand!
game supports english, german and polish language
Screenshots
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Planned game development
another game mode to choose and play
more and more achievements to unlock
more stone types
Download
https://play.google.com/store/apps/details?id=com.imago.stones
I'll be really satisfied if You enjoy playing Stones. It's my first game ever made, so I'll be happy to hear from You some opinions and suggestions. And if You like it - please rate my game in Google Play Store, and - if You really can - share Stones with Your friends - I'll be very grateful!
Have a good time!
Changelogs1.3.3
- menus redesign
- optimizations for tablets
- optimizations for Android Lollipop
- new stone type (5 points)
- game mechanics improvements
1.2.6
- added german language with possibility to change language in game options
- ads should now appear much less
1.2.2
- some performance bugfixes and tweaks
- many new achievements to unlock
1.2.1
- huge visual improvements
- 12 new achievements to unlock in Google Play Games
Yesterday I've published new version of Stones - there is more than 10 new achievements to unlock and, maybe first of all - new graphics - hope that game now looks like it always should
Have a good time!
It will be really helpful if You can share info about Stones with Your friends, rate it in Google Play. Thanks in advance!
If You have any problems, feel free to write to mailto:[email protected]. Hope I can help You!
Game should work on tablets, but I've not tested it - I've no such device.
Smoother graphics?
Have you ever thought about smoothing the explosion?
Thanks for response. You're talking about the sprite animations?
Big performance update
New version of my game Stones is available - I've made huge performance upgrade. Game runs much smoother!
Guys, I really need some opinions about this... On play store I've received some nice ratings, but Your opinion (especially the other Developers) is very important for me. What about idea? Game mechanics? I'll be greatful for any response.
German language is now supported, also I've remove some ads - there was a little bug, which caused ads looping in some cases. Enjoy!
Updated OP
Just updated OP with current screenshots, also changelogs are now up to date. Cheers!
humble graphics but idea seems great
Simple games like this fit well for mobile devices. I think this could have potential. How ever I would add more eye-candy into graphics. Games like Candy Crush Saga were partly so successful because the sounds and graphics are so satisfying. Keep going!
Thanks alot downloaded and a installed
Halkologic said:
Simple games like this fit well for mobile devices. I think this could have potential. How ever I would add more eye-candy into graphics. Games like Candy Crush Saga were partly so successful because the sounds and graphics are so satisfying. Keep going!
Click to expand...
Click to collapse
Graphics is one of my Achilles' heel - I do not know too much on creating a good and eye-candy graphics... I've 3 or 4 ideas before current one, one worse than the other. I'll check this out once again...
bestwaydm said:
Thanks alot downloaded and a installed
Click to expand...
Click to collapse
Waiting for Your feedback!
A new version with completely redesigned menus and dialogs is available to download. Check this out! I've also prepared all game graphics in higher resolution, so the game looks much better now.
Stones are updated couple of times, there are lot of improvements. Also I noticed some nice reviews and ratings in Google Play Store - check it out, maybe You'll find it interesting!
My first try resulted in endless waiting (imago screen). I had to close the app and open again. But after that I found no bugs. The idea is simple and nice. Gratz.
I have no idea, what can goes wrong with 'imago' screen, I haven't such feedback recently. Glad You enjoyed my game Cheers!
[GAME][2.3+] Flat Frenzy
Information
This is a game I've been working with on my free time for a couple of months and I've just released it on Play! It's a fast paced game consisting of a chain of minigames which increase in speed as you progress. The minigames are 3-5 seconds long and have very simple goals. After three wins the speed goes up, and it gets very challenging after a while! It's heavily inspired by the WarioWare series but adapted for touchscreens and with a simplistic, flat design. There are built in Google Play Leaderboards so you can compete against your friends and the rest of the world!
The game is free on Google Play and can be downloaded here. If you want to get the latest updates before anyone else and also help me developing the game, consider joining the Flat Frenzy Alpha group on Google+. This will enable you to get the alpha builds of the game and test out new features before anyone else.
More minigames and features are planned and will be released soon. However, don't hesitate to come with your own suggestions for new minigames or features, I want all the feedback I can get! Please also report any bugs in this thread or in an email to [email protected]
Screenshots
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Links
Link to Google Play page: https://play.google.com/store/apps/details?id=com.nalsnag.flatfrenzy
Link to alpha group: https://plus.google.com/communities/101491524557551009886
Email to developer: [email protected]
New version uploaded! This version brings a new minigame called "Pound". It should be live for everyone in a few hours.
Forgot to publish the leaderboards so they only worked for alpha testers. They have been published now though and should work for everyone!
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
nick9090 said:
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
Click to expand...
Click to collapse
Thank you! The style is supposed to be kinda flat and papery. I might change the colors a bit though and maybe make some new lighting effects.
colapro said:
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
Click to expand...
Click to collapse
Thank you! Yeah, I agree it has the "I know I can do better, just one more time" feel to it. The number of people on the leaderboards is slowly increasing, and they're getting better and better scores too
New version!
Lots of sounds added! Sound effects for every minigame and arcade background music. These can be toggled in the settings. Also added a "Relax" minigame which will show up every now and then. It has no objective, you simply win automatically after 4 seconds. It's used for getting a small break mid-game where you can breathe or adjust your posture or something without having to pause.
Also fixed two bugs, one where the game would crash on some devices when entering settings, and one where the game would crash when pressing home button or switching to another application.
Please tell me what you think and what you'd like to see in the future! I'm open to all suggestions
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Entangled Multiverse said:
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Click to expand...
Click to collapse
Thank you! Haven't played Dumb Ways to Die before but I tried it out now and I agree, it's the same sort of genre.
I had that leaderboard bug before on my N7 and it was really weird. I believe it's a bug in the Google Play API because everything in my code was working fine. It was like the "connect" method of the Google Play API didn't do anything, no errors either, it was just like the function instantly returned. Anyway, I fixed it by rebooting my device and then it worked again which is even stranger!
Very fun, fast paced game so need to pay attention. Quite addicting
New version!
Changelog:
- New main menu!
- Added "Stats" button which shows your stats for all minigames.
- Added new minigame "Trap".
- Added more text to "About" section.
- Added a simple tutorial first time you play.
- Added an "are you sure?" dialog when "Main menu" button is pressed in pause menu.
- Fixed "Relax" not resetting between new games.
If you try it out, please let me know what you think! I see a lot more people on the leaderboards now which is awesome!
New version!
There is now a proper tutorial in the game. I also added symbols to give you a better hint on what to do for each minigame!
Changelog
- Added minigame "Jump!"
- Added arrows and tap symbols to all minigames to make the objective easier to understand.
- Added a tutorial the first time you hit "Play" which explains the new symbols (users that updated from an older version wont see this, please clear the data for the app if you wish to see the tutorial).
- Added an arrow to clearly show when the game speeds up.
- Made the pointer in "Set clock" easier to grab.
- Enabled anti-aliasing on text.
- Miscellaneous bug fixes.
[Free][Game] 120
Hello,
my name is Gianni Salvatore and i'm an Italian developer.
I wanted to present my game (I've made even more with the name Multicolor Games) but now I have changed the name to MayoApp.
The name of the game is 120. The game is really simple, perhaps there are already thousands, but I wanted to introduce him anyway. I was inspired by the style of material design (flat) to create this.
The aim of the game (like many others) is to score by pressing on the screen to blow the ball.
Here's the screenshoot:
- Icon.
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- Menu.
- InGame.
Link:
http://play.google.com/store/apps/details?id=com.MayoApp.A120
If you like my game, please, add a review, thanks to all.
If you want to contact me, here is where I am:
e-mail: mayoapp.info[dot]gmail.com
website: www.mayoappstudio.com
I do not like "spam" but the Android world is so vast that you could also do a beautiful game but not be known by anyone. (maybe not in my case, but I leave it to you to judge).
12/04/2015 Changelog v1.0.5
- Fixed all bugs;
- Redesigned icons (in game);
- Added sound effects;
- Adding the icon of the store (which will be added soon).
07/04/2015 Changelog v1.0.4
- Fixed bug;
- Performance increased by 10%;
- Adding a new ranking (Games played);
- Reduced advertising.
07/04/2015 v1.0.3
02/04/2015 Changelog v1.0.2
- Reduced advertising.
29/03/2015 v1.0.1
29/03/2015 v1.0.0
Up.
Nice game
UzbekGames said:
Nice game
Click to expand...
Click to collapse
Thanks UzbekGames!
120 feedback
Hi Gianni,
Nice job with this app. I like the style, which is something you Italians always do well!
Here's what I think you did right:
- I like that I could skip the Google Game / G+ login methods and the game still works.
- the game play is good
- nice colors, icon, etc.
One area to think about is the frequency of advertising. When I first get the app I'm still trying to figure out what's going on and how to play the game. My ball drops in 4 seconds and an ad shows. OK fine. But then I try again and the ball drops in 4 seconds - I'm really bad at the game still - and then another ad. I do this a few times and I end up getting 5 ads shown to me in less than 30 seconds. I'd suggest you wait maybe 1 or 2 mins, or 5 game plays, or something like that, before starting the ads. To summarize, keep advertising, but give new users a minute or two to get addicted.
Best of luck with 120!
Pretty good, nice design!
Nice graphics
Sent from my GT-I9300 using XDA Free mobile app
BTW which language have you used to program this game
Sent from my GT-I9300 using XDA Free mobile app
wayzel said:
Hi Gianni,
Nice job with this app. I like the style, which is something you Italians always do well!
Here's what I think you did right:
- I like that I could skip the Google Game / G+ login methods and the game still works.
- the game play is good
- nice colors, icon, etc.
One area to think about is the frequency of advertising. When I first get the app I'm still trying to figure out what's going on and how to play the game. My ball drops in 4 seconds and an ad shows. OK fine. But then I try again and the ball drops in 4 seconds - I'm really bad at the game still - and then another ad. I do this a few times and I end up getting 5 ads shown to me in less than 30 seconds. I'd suggest you wait maybe 1 or 2 mins, or 5 game plays, or something like that, before starting the ads. To summarize, keep advertising, but give new users a minute or two to get addicted.
Best of luck with 120!
Click to expand...
Click to collapse
Thanks so much,
I also I realized that advertising is too frequent and invasive fact now I'm posting an update in which the advertising is displayed every 4 times. Very soon I'll post a store where you can buy different balls, you have suggestions?
Anyway,
thank you very much to all. For any suggestions, bugs, or to add other things to the game i'm here!
every 4th time
GIanni,
That sounds good. An ad every 4 times would be easy to implement and you should hopefully see longer play time as a result.
wayzel said:
GIanni,
That sounds good. An ad every 4 times would be easy to implement and you should hopefully see longer play time as a result.
Click to expand...
Click to collapse
+
I just released the update, thanks to your suggestion .
i will try this game
I will try this game.
kingn85 said:
I will try this game.
Click to expand...
Click to collapse
Let me know what you think , I really appreciate the feedback!
best
ksant said:
best
Click to expand...
Click to collapse
What do you mean by the word "best "?
Please be the most explanatory as possible , must collect any suggestion to improve the game and improve myself!
Up.
Very good and nice game)
PerfectOval said:
Very good and nice game)
Click to expand...
Click to collapse
Thanks PerfectOval!
I've released a new update (1.0.4)
- Fixed bug;
- Performance increased by 10%;
- Adding a new ranking (Games played);
- Reduced advertising. (The advertisement is shown the first time and every 6 times.)
Recommend me some tips on how to improve the game , or something to add?
Good game.
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Play as Heaven or Hell in this semi-turn-based action-strategy game!
The Forces of Evil once again stole our precious Eden's Nimbus to defeat Angels and seize Heaven. This time it will not be forgiven. Heaven versus Hell. The Last War is coming!
Gather your army, Challenge evil monsters, use magic and collect keys on your way to Victory!
Get it on Google Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull
SEMI-TURN-BASED TACTICS:
Turn-based became more fast and addicting! Manage your units in realtime, but keep in mind their attack timings!
CHOOSE YOUR BEST SET OF UNITS:
Each type of unit has it's own strengths and weaknesses. Find your best combination that will lead you to victory!
FIND ALL ARTIFACTS:
Beat your enemies and get special random artifacts! Each one of them has its own special effect - some will give your units more health, some will increase their attack speed.
ANGELS OR DEMONS?
Complete angels compaign and get a chance to play as demons! Do you think it will be easier to play? Let's see!
AND MORE!
Bosses, dungeon, magic spells, and more! Also, soon we will be adding new enemies and playing modes!
Get it on Google Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull
Game is updated to 1.02
- Added "Login to Google Play Services" button.
- New artifact "Pot of Gold" was added.
- Minor bug fixes.
- Balance and localization fixes.
- Still working on implementing Online mode
Installed the game. Colorful graphics. You need to read a lot of text, this is bad. Add Russian language.
Look great
thanks for sharing
Belaruso500 said:
Installed the game. Colorful graphics. You need to read a lot of text, this is bad. Add Russian language.
Click to expand...
Click to collapse
Thanks! There is russian language
MarcEteint said:
Look greak
thanks for sharing
Click to expand...
Click to collapse
Thank you very much! It meens a lot for me
Game is updated to 1.03.
1) New magic added "Barbed Trap". Places barbed vine on free enemy position and dealing damage when stepped on it.
2) First version of Game Statistics window is added. Open it from Settings menu. Will have more data with further updates.
3) You will get better reward for watching in game "Reward Advertisement" now.
4) Balance and localization fixes.
Game is updated to 1.04.
1) New enemy has arrived - Ghost! Find it on cemetery map or on dungeon levels. Ghost spawns randomly and gives you great amount of crystals after its death! But be careful - his attacks will stun your units!
2) Game statistics window has more options and information now!
3) Angel Maid now can not heal Barricades.
4) Bug and localization fixes.
Game is updated to 1.07!
We are still working hard to add more and more content to our game. You can always be a part of development - share your thoughts about Heaven VS Hell with us!
1) Added "Eternal Feather" artifact. Get it and see what power it has!
2) Dungeon got new design. You can also replay last 10 floors now!
3) You can buy Ads-free version now.
4) Bug fixes.
5) Balance and localization fixes.
This looks very cool. I'll have to give this a go
EDIT: I scratch my head in frustration because I need to find a way to fit this awesome game into my regular rotation. Bravo, developers. You have a hit here
AbidingActsPresents said:
This looks very cool. I'll have to give this a go
EDIT: I scratch my head in frustration because I need to find a way to fit this awesome game into my regular rotation. Bravo, developers. You have a hit here
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Thank you so so much! We really happy to hear such words!
Hello there, Warriors! Heaven vs Hell is updated to 1.08! It's getting really hot out there!
1) Added 3 new artifacts: "Monster Heart", "Spiritual Brew" and "Dragon Suns". Get it and find out what power they have!
2) You can cast up to 4 spells now! Your Magic Book now has four slots!
3) Added 5 new dungeon level. It is 50 in total now! Enemies there are really mad! Try to beat them!
4) Spawn Crab and Spawn Skeleton spells spawn a creature with level 3 now.
5) Balance and localization fixes.
Get it on Google Play for free right now!
Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull
You should rework your German screenshots. They don't make any sense. It is the same with the Store description. If you can't (or don't want to) afford professional translation services you should look at crowd translation services. Often you will have a lot of users who are multi-lingual and happy to help.
Fellhuhn said:
You should rework your German screenshots. They don't make any sense. It is the same with the Store description. If you can't (or don't want to) afford professional translation services you should look at crowd translation services. Often you will have a lot of users who are multi-lingual and happy to help.
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Thank you very much for your suggestion! We will check this option!
Fighters of Heaven (and Hell for sure)! Heaven vs Hell is updated to 1.10! It's time to get some new level!
1) Added Hero Level system! Now, after every battle you will get XP based on enemies class and level.
2) Reaching level up gives you free artifact!
3) Fixed Healer Maid healing in autoattack mode.
4) Balance and bug fixes.
Get it on Google Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull