[GAME][2.2+] Aqua Balls, great little game - Android Apps and Games

Hello fellow XDA folks! I'm happy to announce that my brother and I have just published our first game on Google play. We aren't a real company, we made this in our spare time after work. So just about as indie developer as you can get.
Aqua Balls is a portrait-mode tilting super fill-up game. It's simple but we think it's polished. You press and hold to grow the Aqua Balls, and the goal is to fill up the screen with them. Angry Balls pop your Aqua Balls as they are growing, but once they are complete they become invulnerable. There's a few worlds right now with different game mechanics but we will add more as we think of ideas. We think it's a lot of fun and pretty decent looking.
This is a free ad-supported game and I promise, no malware or airpush.
Download link: https://play.google.com/store/apps/details?id=net.woggle.aquaballs
Description:
Help the Aqua Balls expand and defend the seafloor!
The Aqua Balls are under attack by Angry Balls! Expand Aqua Balls to fill the screen by pressing and holding on the screen. Tilt your device to shift things around, trap the Angry Balls in small places, and help the Aqua Balls defend the seafloor! Fill the screen at least two thirds full with Aqua Balls to win. There are multiple areas to play in with different game rules for each area, and 12 levels per area. Challenge yourself to get 4 stars on every level in every area!
Aqua Balls is a portrait-mode puzzle game based on Super Fill-Up.
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Comments, suggestions, downloads, and play store ratings greatly appreciated!

I personally have played this for hours (I'm the OP's brother - helped develop it), and I still find it to be entertaining. I hope that somebody here will enjoy it too! Give us a shout if you have any comments!

We just updated to 1.0.2!
- Added cloud backup (Google Cloud Storage) of savegame data
- Added facebook integration (more to come)
- Added a level number display at the beginning of each level
- Some bugfixes to background animations in world 2
Anybody have a chance to give it a try yet?

I installed this and played it for a while. I can tell that you guys really put a lot of effort into polishing it, I'm impressed. Of the games that I've seen forum-spammed lately, this is one of my favorites (I think I'll be leaving it installed). I think I might play this quite a bit. I have a few comments:
* You should add a QR download code to your first post
* I see (via addons detector) that you're only using AndEngine, AdMob, NDK, and Analytics so I'm happy to say that it looks like your game is clean there
* Everything is nice and snappy. How do you avoid having a delay while you load the levels? It feels instantaneous.
* You should add a video to your play store page
* Your credits dialog is a little ugly, but I guess that's not really that important (everything else looks great)
How are you rendering the "light rays" in the background? Do they use shaders?
Good work guys!

slurmee said:
I installed this and played it for a while. I can tell that you guys really put a lot of effort into polishing it, I'm impressed. Of the games that I've seen forum-spammed lately, this is one of my favorites (I think I'll be leaving it installed). I think I might play this quite a bit. I have a few comments:
* You should add a QR download code to your first post
* I see (via addons detector) that you're only using AndEngine, AdMob, NDK, and Analytics so I'm happy to say that it looks like your game is clean there
* Everything is nice and snappy. How do you avoid having a delay while you load the levels? It feels instantaneous.
* You should add a video to your play store page
* Your credits dialog is a little ugly, but I guess that's not really that important (everything else looks great)
How are you rendering the "light rays" in the background? Do they use shaders?
Good work guys!
Click to expand...
Click to collapse
Hey slurmee, thanks for the comments. We pre-load the assets for the whole game at startup, that's why it feels so snappy. As far as the light rays, they're just a translucent sprite that we sweep over the background, we initially experimented with shaders, but found the sprite method to be simpler and just as effective.

My brother's been too busy to add a QR code to the top post, so here's one you can use for now:
Aqua Balls for Android

Related

[GAME] "180" arcade/action, $2 or FREE with ad-removal after 10 hrs!

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​
Our game has a unique new monetization method - buy "Ultra" version for $1.99 and all features are unlocked from the start. Or play the ad-supported free version, as cumulative gameplay time passes you will unlock all features and at the 10-hour mark all ads will disappear forever - both versions will be identical.
No one has tried this monetization method before; help support us and we can make all of our games this way!
DESCRIPTION:
Easy for anyone to learn in a minute, but deep enough to challenge the most extreme players. Fans of classic games like Tetris Attack and Bust-a-Move will love the new "shoot and flip" mechanic!
180 is an insane flipping match-3 drop action puzzle game! Launch coins into three-in-a-rows to clear the vertically-descending board. Play alternate colors by flipping coins 180 degrees at any time. Create incredible combos and be rewarded with HUGE scores - just don't let the coins touch the red line at the bottom, or it's game over!
FEATURES:
- Multiple game modes and characters, with big updates in development now! Watch for Mutliplayer, Tablet Mode, Casual Mode
- OpenFeint achievements & leaderboard tracking
- High-rez HD graphics look great on your tablet! "Lo-fi mode" (coming soon) will run on older devices too!
- Multiple gameplay secrets, can you figure them out?
HEADCASE GAMES:
This is our 1st Android title! We are expats from the big studio dev houses who have worked on some of your favorite games (Guitar Hero, Neverwinter Nights, Tony Hawk's Pro Skater, Alpha Protocol). After starting in iOS development we are making a splash on Android with the first release in what will be an impressive lineup of games to come! Support us and we will bring you more of what you want: great games, fully-featured for the awesome price of FREE!
This is a great game. I really like it
We released an update late yesterday which will run a lot smoother on older handsets which might have been hitting a performance wall with the previous version.
If you have a higher-end phone and it is still autodetecting a lower setting, you can try manually forcing to a higher resolution by doing the following input at the title screen:
STATS-OK-STATS-OK-CREDITS-OK-STATS-OK
this will cycle through Force SD, Force HD, and Force Auto-detect ("factory setting")
To make the adjustment "take" you need to Force Stop the app (even if you've quit out of it). Android/Settings/Applications/Manage Applications/180/Force Stop
im surprised i havent played this on the ipod touch, that ive had for 6 months lol.
Awesome tho now its on my Epic 4g with nice HD Graphics on a beutiful amoled screen
This is a very unique cconcept its like bust a move mixed with a bejeweled game, im already addicted and want to play more but im at work.
Great game runs smooth and best of all its free!!!
Both versions - updated on Android Market last night to 2.2, fixed a bug that caused the music to play over the lock screen. We're working on a fullscreen version as well (no more letterbox)
Would appreciate if any of you who are using the ad-supported version (but not ever seeing ads) could test and report if that has changed. Thank you!
We were featured as Amazon App of the Day last week, if you missed it! Got plenty of nice reviews from that fickle crowd, so if you are on the fence you might have a look.
In other news, I am beginning development of a completely different type of game, hopefully due in about 2 months or so. This next one will be a side-scroller and I think you folks will like it
poking my head in to say what's up once again - today we are getting a potentially big promotion from Nook (launched on that store less than 1 month ago) and to celebrate, we worked hard to put together a free strategy guide which explains the ins and outs of the game, check it out over here
got a bit more promotion coming yet (please, please, keep it coming.. I've been doing this stuff for a few years now and only getting broker for it :S ) and then onto the next project very soon. A throwback to classic gaming in a way that hasn't really been done properly on the mobile front before!
I got this when it was the free app of the day. I haven't played it yet, though. I haven't had time to get through all the "free" apps from Amazon! But I love the way you are monetizing it! Awesome, unique idea! Looking forward to see your newest games.
Has anyone hit 10 hours on this game? 10 hours seem like a crazy long time to play a casual phone game.
Although I do like the game and monetizing concept. Maybe it will be me hitting 10 hours.

[game][2.2+] OVOpet Village Life

NEW and FREE Android game - now available on Google Play!
Have you ever wanted to have a pet? Cute little animal to take care of and play with? Are you sick and tired of borring tamagotchi and do you want something more? The game OVOpet – The Village life is game which make all of this came true.
The principles are easy. The egg will fall out of nowhere and little, cute pet will come out of it. You have to take care of it and help it to have a long happy life. The pet will go through three life phases during the game. In each of them it will gain new options. You can grow plants in the garden and take care of animals in the shed. You can also play lot of entertaining minigames. Fulfill the quests that will be given to you by kind grandma in forest, combine the items, cook and many more. The goal is to let the player play the game freely, to choose their own way how to take care of the pet.
We are preparing new rooms, minigames and functions right now, which will make the OVOpet game more enjoyable. All depends on the players, on their responses and support. Without them, the development would be pointless.
Aren't you convinced yet? Try it, OVOpet game is downloadable for FREE!
Official Teaser: youtube.com/watch?v=7h8wKwXFaPg
Download here: play.google.com/store/apps/details?id=net.ovopet&referrer=utm_source%3Dxdadev
Official web page: ovopet.net
Social networks:
facebook.com/OVOpet
youtube.com/user/morningfail
gplus.to/OVOpet
twitter.com/ovopet
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UPDATE:
Hi, I would like to point out all of you that have been issued a new version of the game OVOpet. Currently running version 1.0.2, which was fixed a few fundamental errors.
At the same time preparing the first major change, which we will later use to inform our social networks. So be with us in connection, let no miss. And if you have any interesting ideas or comments, email us.
New update 1.0.4
Dear player,
we managed to finally finish the biggest update in the history of OVOpet development. We optimized the core of the game and made the whole game faster and smoother. Thanks to this, the game experience should be much better. We recommend you downloading and updating this version right away. You will know the difference immediately and will enjoy the game.
Another big new feature is the ability to choose your pet's fur color in the beginning of a new game. So you don't have to play just with the same green pet.
This is one of the first steps in order to give you the ability to have your game really unique and shape it as you like. Another planned features are changing the pet's appearance, room appearance, adding new objects to the game and many more. Everything depends on your support and feedback.
Add us on your Facebook, Google+ or Twitter account and tell us your ideas and comments.
If you like the game, support us. We will try as much as we can to do this game better!
We wish you great times with your pet.
Your Morning Fail team
The list of all changes in version 1.0.4
The game was optimized, so the users can enjoy full game experience!
Mainly:
• Much faster game loading
• Pet's response time
• Pet's movement speed
• Performance optimization for multi-core processors
• Alteration to some parts of the application, to make it more user friendly
• App response time
• Bug fixes
• The ability to choose your pet's color
Nice
Awesome game...
Theworld2020 said:
Awesome game...
Click to expand...
Click to collapse
Thank you. If you have any idea to improve, we are open to talk with you. We are working hard to other improve and every kind of support from you give to us a new power. Like this comment.
New markets
Our application is now available in other markets.
If you like this game, download and rate ​​us.
link: apps.opera.com/en_cz/ovopet_village_life.html
link: mall.soc.io/apps/OVOpet+Village+Life
link: mobango.com/ovopet-village-life/?catid=10&cid=1850885&title=OVOpet-Village-Life
link: getjar.mobi/mobile/788523/
link: 1mobile.com/ovopet-village-life-890316.html
We are preparing a new update with surprise for registered player. Stay tuned on our social networks.
Hello, I really doubt it will get to original authors, but I can try... I really liked your game and Im sad that I cant find it in Google Play anymore, but I downloaded apk with newest version of your game and I would enjoy it, but when i put food for animals into feeder in forest location at the start and timer expires, then when i go back into forest and click anywhere besides grandma, game crashes into menu. I even cant click on signpost to go into another location... I would like to ask if there is any workaround about this (if you even read this... )
If you can still answer, i would be really grateful.

[GAME][2.3+] run 'em over

*** UPDATE: AN ENTIRE NEW EPISODE ***
I finally finished it. It's only published on Google Play for now as I need to make slight changes for other stores. Expect it in the next few days.
What's new:
* drive through an infested cave
* 11 challenging levels
3 new vehicles (a beetle, a jeep and a construction vehicle) with a new upgrade;
upgrade your battery to prevent your lights going out in the dark cave
lots of new obstacles (explosives, piles of wood, earthquakes, vulcanoes, ground changes, crystals, mine carts, bones and more undead!
A teaser and a few screenshots below.
Hi!
Here's something I've been working on for the last five months.
It's a "drive through a zombie apocalypse" type of game. You can buy and upgrade your vehicles to be able to drive over several obstacles, smash crates and explosives and hit more and more zombies.
The game play changes a bit in the last few levels, but I won't reveal everything here.
It might seem a bit slow at the beginning and it's probably why I got some bad reviews already.
UPDATE: speed and acceleration of the first vehicle is now improved.
Check the link and the video+screenshots below.
Thanks for trying it out guys.
Google play: https://play.google.com/store/apps/details?id=com.xantgames.runemover
GetJar: http://www.getjar.com/mobile/775265/Run-em-over
SlideME: http://slideme.org/application/run-em-over
Paid (ad-free) version on Amazon: http://www.amazon.com/gp/product/B00CTWG5YC
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I've made some changes based on the comments and emails I received so far:
* first vehicle is now a bit faster and with more fuel by default
* breaking of crates and explosions are less cpu intensive
* rating button hides itself after posting a review
* fixed vehicle wheels (which looked like they weren't touching the ground)
* vehicle won't stop if you accidentally hit the left side of the display while accelerating
funny physics
which framework do you use?
AndEngine for game development, Box2D for physics.
Got another request.
Instructions can now be viewed before starting a level.
Bump. Anyone else tried the game? I'd really like to hear your opinion.
Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem
_MirageX_ said:
Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem
Click to expand...
Click to collapse
Hi _MirageX_!
I'm glad someone here is playing my game! Thanks!
You can tap quickly on the right side to give your vehicle a little push when you're stuck on a rock or just about to climb on the top of a hill.
It won't help you always if your car is not upgraded enough, but might make a difference in some situations.
You can also tap left a little first to push it in the opposite direction.
your advice worked perfectly, would be nice to have some other levels, cause the idea is awesome.
Oh, and different soundtracks any X levels, but those are just advices
_MirageX_,
I'll be adding more levels soon. Keep tight
Thanks!
New update!
Added an intro stage for first time players.
After almost three weeks, most of the complaints I got were about the speed of the first vehicle.
The speed is now increased, plus some of the upgrades are already applied.
In addition to that, there's a short level as I mentioned in the previous post.
new update!
v1.0.10
* fixed memory leaks
* fixed increasing lag after playing several stages
* fixed first vehicle upgrades getting reset to second grade
* added more in-game tips
* smaller rock in second stage to make it easier
* fixed a medium sized rock in third stage
* fixed wrong score counting in last stage
* fixed button for replaying intro stage after failing
Now also available on GetJar! http://www.getjar.com/mobile/775265/Run-em-over
and SlideME!
http://slideme.org/application/run-em-over
Hey, checked your game today,
Love it ! Although the idea not too much of a unique one, but the way physics are implemented gave it a new twist, especially the squeaking : ) suspensions
I love the graphics and the music, two suggestions:
- You might want to have some dynamic movement in the background, parallax or something.
- For the music, maybe add another background music with a different guitar riffs and switch between them, just in case users get bored with the same riff.
Again Very Nice game, run without much Jitter : ) left you a comment on GP
Test device: galaxy gio
hope you find it usefull
Thanks for the review and the rating on google play eli.r.
I really appreciate it.
The background actually already is a parallax, but it's one layer only. I aimed for better performance and tried to use the resources where it matter most.
I might be adding more music as I'm working on a new level pack right now.
will this work in my galaxy y duos gingerbread unrooted phone??
Sent from my GT-S6102 using xda app-developers app
arunasok3, actually it doesn't support small screens. Not because it wouldn't work, but because you would cover a substantial part of the screen with your thumbs.
You can PM me though and I'll share you the apk so you can try for yourself.
installed, first impression
the in game music quality is very bad (before ignition) please do something about (i know zombies can't work very well, but talk them in )
and please check the speedometer, the car slows down, but the needle in the speedo moves just a tad

[GAME][4.0] Hungry Dragon - My third game. Would love your feedback :)

Hello everyone, firstly thank you for your interest in the game.
This is the third game I've released after staring developing for android just 2 months ago.
A bit about the game:
Hungry Dragon is about a very picky eater two-headed Dragon. They can never be in agreement on what kind of food they like. One Dragon Head is a vegetarian, while the other is a carnivore. It’s up to you to make the Dragon happy and feed him the right food, by making fast and accurate decisions.
The game also features an in-game currency (coins) which you can collect in order to unlock new accessories for the dragon, ranging from sunglassed, tattos and more.
DISABLE ADS FOR FREE: A unique feature that I personally haven't seen yet, is the ability to completely disable ads by spending the in-game coins. I figured, that if someone likes the game so much and play it for a long time, they should be rewarded in a tangible way for their dedication. As such, when you collect 500 coins you can disable the ads and have the game ad-free without any IAPs or real money.
Hungry Dragon on Google Play​
QR Code if you're not reading this on mobile:
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I would really love your feedback on the following:
Performance and how smooth the game runs on your device.
Ads frequency. Are they too intrusive or are they ballanced?
Difficulty. Was the game too hard or too easy for you?
Thank you very much for downloading and for trying the game. If you like it, please rate it, I would highly appreciate it!
XDA:DevDB Information
Hungry Dragon, App for all devices (see above for details)
Contributors
Degineth
Version Information
Status: Stable
Current Stable Version: 1.2
Stable Release Date: 2015-03-21
Created 2015-03-22
Last Updated 2015-03-24
Nice visual style, good luck!
I really enjoyed idea. Graphics on a high level. This is the first app I see where you can disable ads for in-game currency. Great! Thanks!
Starli57 said:
Nice visual style, good luck!
Click to expand...
Click to collapse
Thank you! I'm glad you like it
anton-280 said:
I really enjoyed idea. Graphics on a high level. This is the first app I see where you can disable ads for in-game currency. Great! Thanks!
Click to expand...
Click to collapse
Thank you for downloading and for trying it out
Yeah, I figured that if you're a loyal player you should have the option to disable ads without spending any money.
Planning to add more accessories to the game. IF you have suggestions please let me know
Good game
I really like game graphic but it's lag a bit on my Aus TF 101
Thanks for the feedback
Ill see what i can do to improve performance.
More feedback would be highly appreciated
Some people say it's too easy. Do you guys find it too easy?
A nice game
I found the game on twitter, and i think its very nice . I like the graphical style and it has a nice concept. It's running smoothly and everything, but if i tap on the screen very fast, the dragons don't turn the right way and are looking to the right/left and i don't know which one is the upper one and which one is the lower one anymore. Another nice thing about the App is the possibility to disable Ads by ingame currency.
I think there is only one sentence of the Play Store description in german, and it's not very good german . I offer you to translate it to german, if you want. PM me for this.
It is a little too easy, but not too bad. I do think the GPlay page could use some more gameplay screenshots though. Actually, it crashes when I lose. Using Nexus 7 II - Android 5.0.2
[email protected] said:
It is a little too easy, but not too bad. I do think the GPlay page could use some more gameplay screenshots though. Actually, it crashes when I lose. Using Nexus 7 II - Android 5.0.2
Click to expand...
Click to collapse
Thank you for playing the game and for the feedback
Other people reported that the game is too easy. In the next update I will make it significantly harder and make it so that the coins can be collected more easily.
I just pushed a new update:
- Increased difficulty and added another difficulty step. The dragon game should now be easy to pickup and really hard to get a high score. This will separate the REALLY good players from the casual ones.
- Made the coins easier to pick up. You no longer have to be perfectly precise when dragging the coins as they are "bigger" and stay longer on the screen.
Nice design and music! Good job!

[GAME][4.0+] Three Defenders 2 - Ranger

Hi,
We are an indie games developer, Solid Games Studio and would like to share with you our Android game, Three Defenders 2 - Ranger.
We have spent 2 years developing and updating this game, but it has not reached much audience. Any idea what is not good in this game? Your feedback would be much appreciated.
Google Play Store: We are not yet allowed to post a link, search in Google Play Store: Three Defenders 2 - Ranger
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First impressions: The icon is really cool. All the buttons on the main screen (except FB, Twitter, Achievements) seem really small and hard to click for most people. Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far. I really wish there was an indication as to when I can shoot my bow next.. I tend to click 2-3 times on my target before an actual shot is fired, this may be because I haven't upgraded my bow yet.. but still. Just beat level 2, I wish i was fighting a variety of creatures and not just goblins so far. The spells are cool, and I'm glad you have added another troop for me to fight against on level 3, I was bored of the same goblin.
I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!
Matt
EternalGameStudio said:
First impressions: The icon is really cool. All the buttons on the main screen (except FB, Twitter, Achievements) seem really small and hard to click for most people. Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far. I really wish there was an indication as to when I can shoot my bow next.. I tend to click 2-3 times on my target before an actual shot is fired, this may be because I haven't upgraded my bow yet.. but still. Just beat level 2, I wish i was fighting a variety of creatures and not just goblins so far. The spells are cool, and I'm glad you have added another troop for me to fight against on level 3, I was bored of the same goblin.
I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!
Matt
Click to expand...
Click to collapse
Hi Matt,
Thank you for your valuable feedback.
"Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far"
Tutorial dialogs are also a part of the story, hence they may appear to be lengthy.
"I really wish there was an indication as to when I can shoot my bow next"
Ranger character needs to reload the arrow, before it can shoot, observe Ranger's animation.
"this may be because I haven't upgraded my bow yet"
"Haste" skill reduces the reload time and makes the Ranger shoot faster.
" I wish i was fighting a variety of creatures and not just goblins so far"
Later in the game there are more different enemies. In the first world there are mainly goblins, but in other worlds there are different enemies , for example shamans, bugs, ents, skeletons.
However, your point is good! We wish we could invest into more enemies, but we ran out of funds. One day maybe game will be more popular and we will be able to add more enemies!
"I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!"
Yes! Thank you, more feedback is much appreciated!
I just noticed that images were broken, fixed that.
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Cool!
Which engine or framework did you use?
Wignorbo said:
Cool!
Which engine or framework did you use?
Click to expand...
Click to collapse
Hi, we have used Unity3D.
The game looks fine. But I think you should increase the speed of enemies. Probable this will require to change a balance in the game.
digectsoft said:
The game looks fine. But I think you should increase the speed of enemies. Probable this will require to change a balance in the game.
Click to expand...
Click to collapse
Thank you for your feedback. Game gradually becomes harder. Enemies gradually move faster and deal more damage.

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