Paper Warz is an arcade 2d physics game. Its my second game.
All code and graphics (except fonts) are made by me.
Paper Warz is not your usual shooting game. Unlike other games, where you fire the bullet and hopefully the enemy explodes, in Paper Warz all objects follow a 2D physics world. You actually try to push hostile objects not explode them! In short, Paper Warz is probably the only 2D arcade 'shoot-em-up' physics game!!!
PAPER WARZ OFFERS:
• Unique, physics based, game-play.
• No ads.
• Real-looking 2D physics simulation (thanks to Box2D physics engine).
• Many stages to complete.
• Challenging mini-games.
• Store and upgrades.
• Global leaderboards.
• Achievements.
• Fluid and crisp, high resolution graphics.
• Small memory footprint.
• And many more
Please post comments and opinions.
Google Play - Paper Warz
Youtube - Gameplay Video (better quality coming soon)
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تشكيلات جميلة ومزخرففة بشكل جميل
أرسلت من sm-g920f بإستخدام تاباتلك
bade666r said:
تشكيلات جميلة ومزخرففة بشكل جميل
أرسلت من sm-g920f بإستخدام تاباتلك
Click to expand...
Click to collapse
Can you repost in english please?
Just updated the game:
* Enhanced Menu UI
* Added Sound Effects
* Added Checkpoints in Store
* Bug Fixes
Please post your comments and opinions.
Too eazy. You should make game harder from 2-3th round.
gorodishenin said:
Too eazy. You should make game harder from 2-3th round.
Click to expand...
Click to collapse
Hmm... I was thinking something like that but, i have some beta testers that reported that the game is difficult enough from STAGE 1 !
Maybe i will start a poll and get more opinions.
It's too easy at the beginning. I like how the "Stage #" become part of the game.
gorodishenin said:
Too eazy. You should make game harder from 2-3th round.
Click to expand...
Click to collapse
clever_trevor said:
It's too easy at the beginning. I like how the "Stage #" become part of the game.
Click to expand...
Click to collapse
Just updated the game, it usually takes few hours until Google Play uploads the new version.
Changes:
* Bug Fix
* Difficulty increased +
Please re-post about the difficulty at the beginning of the game.
....I like "Stage #" part of the game too!!
Visual idea is good.
But maybe you should follow it more? I mean, maybe it would be better to change solid red squares with squares, painter by pencil or something?
Just uploaded the first video.
Youtube - Gameplay Video
Video with better quality and sound, coming soon
NAKGames said:
Visual idea is good.
But maybe you should follow it more? I mean, maybe it would be better to change solid red squares with squares, painter by pencil or something?
Click to expand...
Click to collapse
Thanks.
Now that you mentioned it, i will try the idea of pencil (or something similar), and if the result is better i will release an update....but i think it will be too much, i like the game to look clean and simple.
Fun game. Been playing for the last week or so and the new updates add difficulty (badly needed) but too much repetition with the layer or blocks getting dropped at the same time. The grid paper makes it very easy to estimate when to shoot.
How about these ideas:
make the blocks and stuff erase the grid as they pass (maybe just at higher levels for increased difficulty)
give me option to buy bomb type exploding weapon or something impressive like fireworks with my gold coins
decrease my points when blocks fall to bottom of screen (but not sides and top) as a penalty
have different color blocks have different physics personalities, maybe blue water balloons that smear the grid, red blocks of fire that catch other blocks on fire (like fireballs), some blocks are frozen to the grid and must be hit harder to make them fall off the screen, green blocks that grow and spread, purple blocks morph or grow when they touch others, etc.
Just some ideas. I think your off to a great start though...
.
mk3 said:
Fun game. Been playing for the last week or so and the new updates add difficulty (badly needed) but too much repetition with the layer or blocks getting dropped at the same time. The grid paper makes it very easy to estimate when to shoot.
How about these ideas:
make the blocks and stuff erase the grid as they pass (maybe just at higher levels for increased difficulty)
give me option to buy bomb type exploding weapon or something impressive like fireworks with my gold coins
decrease my points when blocks fall to bottom of screen (but not sides and top) as a penalty
have different color blocks have different physics personalities, maybe blue water balloons that smear the grid, red blocks of fire that catch other blocks on fire (like fireballs), some blocks are frozen to the grid and must be hit harder to make them fall off the screen, green blocks that grow and spread, purple blocks morph or grow when they touch others, etc.
Just some ideas. I think your off to a great start though...
.
Click to expand...
Click to collapse
Thank you for the feedback and the ideas.
What stage did you reach?
I usually stop around level 15 or so but it sometimes hard to tell with the level names.
EOA_DEV said:
Thanks.
Now that you mentioned it, i will try the idea of pencil (or something similar), and if the result is better i will release an update....but i think it will be too much, i like the game to look clean and simple.
Click to expand...
Click to collapse
It is just my oppinion, but I think it would make game cleaner, becouse everything would be in one style
Todays update broke the laser.
And not sure why but I cant figure out high to make the Fire Bigger weapon thing work reliably.
You fixed the thing with super fast returning purple balls.
mk3 said:
Todays update broke the laser.
And not sure why but I cant figure out high to make the Fire Bigger weapon thing work reliably.
You fixed the thing with super fast returning purple balls.
Click to expand...
Click to collapse
Last update (18/9) should fix the laser.
Fire Bigger Balls was always working fine, i tested it with various devices. Maybe the intructions are not clear enough. You must hold a finger down and tap with other(s). When you release the finger (that was down) a larger ball is fired. Please try it again and repost.
Thanks.
Hey! I'm and indie dev too. How did you come up with such idea?
ArclightApps said:
Hey! I'm and indie dev too. How did you come up with such idea?
Click to expand...
Click to collapse
Well, it was a sunny afternoon and it just came up!
EOA_DEV said:
Last update (18/9) should fix the laser.
Fire Bigger Balls was always working fine, i tested it with various devices. Maybe the intructions are not clear enough. You must hold a finger down and tap with other(s). When you release the finger (that was down) a larger ball is fired. Please try it again and repost.
Thanks.
Click to expand...
Click to collapse
Laser works now. Yeah thanks, now that I understand how to fire big balls its pretty cool. The more you tap the bigger it gets.
How about and explodingball option? Explodes on contact? Maybe use two fingers to fire.
Related
Save the Baby is a HARDCORE RASH game. Your baby is reward so it's very hard to win!
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Evil Clown stole your little baby on the birthday and wants to play a game with you. Winner takes the baby. Rules are simple. You have 1 minute to win $1,000,000 or you will miss your baby forever.
Features:
Follow game hints to learn how to save your little baby from the Evil
Click the button to earn money, but be carefull! You do not have a lot of time
Make combos to earn extra money and bonuses by clicking the dollar sign fast several times while the price indicator is yellow or red
Pick up extra bonuses to increase your time limit and get more chances to win
Avoid picking up negative bonuses that descreases your time limit, money or even kills you!
Feel lucky to get a secret bonus to please your child
Save your baby from the Evil, see your detailed game stats and share your score with your friends
Notice:
If you have problems with sound effects or game crashes on your device, please let me kwow. Your feedback will be very much appreciated.
Download Save the Baby from Google Play.
I would recommend to add a small text to your apps market description explaining what the permissions you require are needed for.
Dark3n said:
I would recommend to add a small text to your apps market description explaining what the permissions you require are needed for.
Click to expand...
Click to collapse
Thanks, wasn't warn before
Have somebody tried it?
Any feedback?
Guys, i need your support please. Will be very much appreciated.
Hm thought i posted a reply, seems i forgot.
I have played it a bit, some thoughts:
- Why use such a small window and not the whole screen?
- Nice idea with the flashing numbers for combos, feels rewarding. You could try to make it a bit more flashy when getting extra points like CoD or BF3
- If you had choosen a different theme for the same game, you would have probably gotten alot more downloads, an evil clown killing the baby just doesn't go that popular. If you went with a bit more light and friendly theme, maybe a bit doodle style (kid friendly?), it would increase your downloads.
- Its a game for a short peroid of time to have some fun, i'm not sure if i did something wrong but it seemed to take ages and i didn't even come close to the required amount of money to win the game. It all ended up in button smashing that one button fast enough.
How i would do it:
- Make it a bit more comic style (example of fruit ninja or angry birds or whatev)
- Make it about reflexes and skill
- Limit the time, possible different modes (easy,medium,hard)?
- global highscore lists, showing how much points people made in that time peroid
Have people compete and want to be in the top10 of your highscore list, compare their scores/ability/epenis through asmall and quick game for inbetween.
Thanks a lot for your feedback!
Dark3n said:
Why use such a small window and not the whole screen?
Click to expand...
Click to collapse
I just thought it's more impressive in my case
Dark3n said:
Nice idea with the flashing numbers for combos, feels rewarding. You could try to make it a bit more flashy when getting extra points like CoD or BF3
Click to expand...
Click to collapse
Yes, but then it could slow the game because there is not hardware support for layout animations in android till 4.0.
Dark3n said:
If you had choosen a different theme for the same game, you would have probably gotten alot more downloads, an evil clown killing the baby just doesn't go that popular. If you went with a bit more light and friendly theme, maybe a bit doodle style (kid friendly?), it would increase your downloads.
Click to expand...
Click to collapse
Thank for advice, i will try it. Btw i like the current dark theme Especially together with doom's soundtrack (Running from the Evil) and game window jerking
Dark3n said:
- Its a game for a short peroid of time to have some fun, i'm not sure if i did something wrong but it seemed to take ages and i didn't even come close to the required amount of money to win the game. It all ended up in button smashing that one button fast enough.
Click to expand...
Click to collapse
Starting from level 5 each combo gives a chance to get bonus. There are several kinds of bonuses: bonus time, bonus money, minus time, minus money, death and kid present. The idea was to make player feel a little bit nervous because there is not enough time always and it's easy to loose the game. You need to pick as many time bonuses as you can to win the game.
The main point is not to click as fast as you can but click soft and dont be worried about the time. And if you're playing this way you need 15-20 mins to win.
Dark3n said:
How i would do it:
- Make it a bit more comic style (example of fruit ninja or angry birds or whatev)
- Make it about reflexes and skill
- Limit the time, possible different modes (easy,medium,hard)?
- global highscore lists, showing how much points people made in that time peroid
Have people compete and want to be in the top10 of your highscore list, compare their scores/ability/epenis through asmall and quick game for inbetween.
Click to expand...
Click to collapse
Thank you again. I am not sure about the style right now, but I wanna add difficulty and unlimited mode.
Version 1.1 is realeased:
Fixed highscores bugs
Adjusted game difficulty, now a little bit easier to win!
Enjoy defeating the Evil and saving your little baby!
Game difficulty is greatly reduced!
Save the baby right now!
Hah, for half a year so few people liked this game. Imho this is just the best hardcore game overall at least coz is featuring doom2 soundtrack
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Orbox C is a great puzzle game with simple and addicting concept.
It is the third of the orbox sliding-block puzzle games. Like it’s ancestors this game requires you to navigate the orbox through each puzzle. When you push orbox to any of 4 directions (left,right,up,down) it will keep move until it hits the wall. So you have to think your way to complete the missions.
The game has variety of missions. Find exit, blow all the bombs, activate sensors, collect stars, break ice, and any mix between of these.
It is a fun coffee break game, you will not have to over-think yourselves, the various missions and the different objectives are what will make you keep playing.
The levels are well designed and it brings good mind satisfaction when solving them. Such a mental reward.
Orbox C has somewhat a sci-fi style powered by catchy electronic music. Shiny animations please the eye.
Game has plenty of levels, over 100. Later on it will become pretty challenging and will require a logic thinking instead of trial-an-error.
Orbox C is a great choice for puzzle/logic games lovers. It trains analytical ability, logical reasoning, and short-term memory.
https://play.google.com/store/apps/details?id=com.orboxctrial.myapp
Looks nice!
Reminds me of Quell, and I loved that game. Will definitely give this one a try!
thx.. its a very interesting game indeed..
D4rkSoRRoW said:
Looks nice!
Reminds me of Quell, and I loved that game. Will definitely give this one a try!
Click to expand...
Click to collapse
Yes, "Quell" is same kind.
But we have some differences that makes "Orbox C" stand enough apart from Quell series.
Also I can ensure you that author(Arseniy Shkljaev) come up with idea by himself very long ago(somewhere in 96-97).
Orbox probably made this type of game popular in 2005(tho russian version released in 2004). It was flash game and it was a hit back then. After that there appeared lot of games of this kind.
progamix said:
Orbox C is a great puzzle game with simple and addicting concept.
It is the third of the orbox sliding-block puzzle games. Like it’s ancestors this game requires you to navigate the orbox through each puzzle. When you push orbox to any of 4 directions (left,right,up,down) it will keep move until it hits the wall. So you have to think your way to complete the missions.
The game has variety of missions. Find exit, blow all the bombs, activate sensors, collect stars, break ice, and any mix between of these.
It is a fun coffee break game, you will not have to over-think yourselves, the various missions and the different objectives are what will make you keep playing.
The levels are well designed and it brings good mind satisfaction when solving them. Such a mental reward.
Orbox C has somewhat a sci-fi style powered by catchy electronic music. Shiny animations please the eye.
Game has plenty of levels, over 100. Later on it will become pretty challenging and will require a logic thinking instead of trial-an-error.
Orbox C is a great choice for puzzle/logic games lovers. It trains analytical ability, logical reasoning, and short-term memory.
https://play.google.com/store/apps/details?id=com.orboxctrial.myapp
Click to expand...
Click to collapse
I played and finished the trial and I must say it's fun. However, on my Nexus S running jellybean, the more you move, the slower the game gets. I believe it's because of how the blue path is programmed/drawn, the longer it gets, the slower the game becomes.
I will try,thanks...:good:
progamix said:
Yes, "Quell" is same kind.
But we have some differences that makes "Orbox C" stand enough apart from Quell series.
Also I can ensure you that author(Arseniy Shkljaev) come up with idea by himself very long ago(somewhere in 96-97).
Orbox probably made this type of game popular in 2005(tho russian version released in 2004). It was flash game and it was a hit back then. After that there appeared lot of games of this kind.
Click to expand...
Click to collapse
I already played games like that back then, just don't remember the name.
Probably it was that then? x)
It's good, the only problem is that touch sometimes fail, on the main menu when pressing start exit etc....
looks promising
downloading and testing: D: D: D
Thanks people!
Next update will add around 40-50 levels so it will be 85-95 levels total. Split levels to a packs - Easy, Average, Normal, Hard
Then with one more update all 120 levels will be available in paid version. 30 levels in each difficulty.
In the trial/free version we plan to allow play 20 levels from Easy, 15 levels from Average and 10 Levels from Normal difficulty.
polobunny said:
I played and finished the trial and I must say it's fun. However, on my Nexus S running jellybean, the more you move, the slower the game gets. I believe it's because of how the blue path is programmed/drawn, the longer it gets, the slower the game becomes.
Click to expand...
Click to collapse
Thanks for the feedback! We will fix that!
D4rkSoRRoW said:
I already played games like that back then, just don't remember the name.
Probably it was that then? x)
Click to expand...
Click to collapse
Hard to say.
You can check the first Orbox for a case - http://www.newgrounds.com/portal/view/222350 (it's flash game)
Tremendous
Hello, good game.. let me end it just now ..
may be you can fix the OP post image , it seems to be broken (or its just me)
so i had a bit time and played through the free version in 15mins.
Will buy the full version when I'm back on a wifi, for 1$, it's definitely worth it.
But I hope there will be harder levels?^^
good game! thanks
D4rkSoRRoW said:
so i had a bit time and played through the free version in 15mins.
Will buy the full version when I'm back on a wifi, for 1$, it's definitely worth it.
But I hope there will be harder levels?^^
Click to expand...
Click to collapse
There will be much harder levels than you can see in free version.
We will release update soon. It will have over 95 levels, but half of them will be easy and average. The reason is feedback we god from many people. It's too hard for many people so we decided split levels into packs - Easy, Average, Normal, Hard.
I can tell for sure you will be saticfied by the difficulty of Hard pack. It is really hard!
The final version will have 120 levels total tho.
Nice game man, will also be looking to buying the full version soon.
And, hands down, massive respect for going out of your way to get it pegi rated, props.
Orbox C updated in google play :good:
I love the game - but since the latest update it runs weird on my SGS3.
Before the last update it just worked fine, now I miss some blocks, graphics seems missing, touch is not reacting properly.....
I bought the version through play store. Anyone else with problems?
BR
Dres
Hi everyone I would like to introduce my first game called Knock The Flags, if you are a fan of Angry Birds or Can Knockdown you will most likely like this game!
The android version is currently out and requires Jellybeans 4.0+. The iOS version will be out soon.
Knock the Flags is a simple physics based game that requires the player to cause flags perched on top of blocks to tumble down and touch the ground. Sounds easy right? Well it’s not! As you progress through KTF’s 50 starting levels you will notice you will be progressively challenged by new and intricate scenarios! And you WON'T have to worry about any silly microtransactions or IAPs!
KTF is all about choice. As you progress further you will unlock new cannon balls and encounter different blocks with their own special traits and attributes. You are given a certain amount of ammo in each level, but how you use that ammo is up to you! Do you want to collapse those blocks with flags by hitting a weak point with the Mega Ball or do you want to try going directly for the double flag knockdown with a well placed hit from the Standard Ball? The choice is yours!
For the ultimate challenge try achieving 3 gold cannon balls on each level! You can achieve 3 gold balls by having 3 or more ammo remaining. Two ammo remaining gives you two gold balls, and 1 ammo remaining gives you one gold ball.
We appreciate all feedback and suggestions! Please report any issues and we will fix it as soon as possible!
Game link: https://play.google.com/store/apps/details?id=com.Sempiternal.KTF_Full
Also if you have time please give us a review on google play!
Like our facebook page at https://www.facebook.com/pages/Sempiternal-Studios/247438805379844?ref=hl
Follow on us twitter and instagram!
https://twitter.com/SempiternalStud
http://instagram.com/sempiternalstudios
Pretty cool app, I downloaded it.
Couple problems I have, 1 isn't that big, 2 is.
1) It's pretty big, 30+mb, not sure if there's a way you can get the app down in size. I'm sure there is.
2)How do you switch the view on the ball. When I fire, I can only see the ball from the top down, and makes the game very hard because I can't even tell where the ball goes. In the video you can see the ball from behind as it hits the structures, mine is from above. This has to be changed, or I need to know what I'm doing wrong because to me it's game breaking.
Xieon1 said:
Pretty cool app, I downloaded it.
Couple problems I have, 1 isn't that big, 2 is.
1) It's pretty big, 30+mb, not sure if there's a way you can get the app down in size. I'm sure there is.
2)How do you switch the view on the ball. When I fire, I can only see the ball from the top down, and makes the game very hard because I can't even tell where the ball goes. In the video you can see the ball from behind as it hits the structures, mine is from above. This has to be changed, or I need to know what I'm doing wrong because to me it's game breaking.
Click to expand...
Click to collapse
Thanks for the feedback!
1. I'm in the process of optimizing assets, code, etc to try and make the size smaller.
2. You can move the ball view around by simply swiping your finger around. I also added pinch to zoom feature on this point of view along with the fly cam.
On a side note if I may ask what device are you using and are you experiencing a glitch that involves the grass texture popping in and out?
Maybe you should change the font color. Make them not so bright.
V1.0.8 has been published, the annoying glitch with the texture pop in for newcomers has been fixed. (I'm so stupid I can't believe it was such a simple fix -.-)
Some people have also complained about not being able to see where the ball is going because by default it shows the ball from a top down view. Since day 1 I have added the ability to look around and see where the ball is going by simply swiping around the screen but apparently people haven't tried this so I made changes to the level 1 ball by adding a helpful hint about it.
Optimisation...
I want to ask you something. What physics engine do you use in your game? I suppose it s Unity3D, but when i was developing my game in Unity3D i cannot create so realistic physics...its pretty good in your game. Various balls create a good imaginatiot, that is not a simple game.
Btw answer me plz in pm...Thanks.
Andrewdevua said:
I want to ask you something. What physics engine do you use in your game? I suppose it s Unity3D, but when i was developing my game in Unity3D i cannot create so realistic physics...its pretty good in your game. Various balls create a good imaginatiot, that is not a simple game.
Btw answer me plz in pm...Thanks.
Click to expand...
Click to collapse
Please check your pm
Sofia ThinkMobiles said:
I think the game has a chance to become successful :good:. For me, not enough good graphics.
Click to expand...
Click to collapse
Thank you for the feedback! What bothers you most about the graphics if I may ask?
Arbiter7 said:
Thank you for the feedback! What bothers you most about the graphics if I may ask?
Click to expand...
Click to collapse
Yes, of course, you can. There is a lack of realism and detail in pictures-elements.
Sofia ThinkMobiles said:
Yes, of course, you can. There is a lack of realism and detail in pictures-elements.
Click to expand...
Click to collapse
pictures-elements?
Hey all, I have been experimenting with a see through feature that basically allows blocks and flags to be visible even with the cannon in the way. I have had a couple people give negative feedback because the cannon gets in the way so I first tried re sizing the cannon which made things look goofy and then I tried various camera angles and that didn't get the result I wanted. I devised a way to keep the cannon the same while at the same time giving clear visibility to targets.
I am thinking of adding in two difficulty's, easy and regular mode. With easy mode you can have targets be visible through the cannon, and with regular mode the see through feature is turned off. My only worry is that people may stick to easy mode, not that I care but it might make the game too easy!
This is what I am talking about:
No see through
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See through
Thoughts? Opinions? If I can get some solid feedback on this issue asap I can get it all worked out by the end of this week.
Nice game. But the size is way too big according to the graphics. Also graphics can be made bttr so as to make game more visually pleasing.
IDSprofile said:
Nice game. But the size is way too big according to the graphics. Also graphics can be made bttr so as to make game more visually pleasing.
Click to expand...
Click to collapse
Thank you for the feedback! When you say size you mean the apk size? I can definitely make graphics better, but what kind of changes do you recommend?
yes, I meant apk size. The menus and all are looking like the games on Nintendo 64. I think the game can be improved in this area!
IDSprofile said:
yes, I meant apk size. The menus and all are looking like the games on Nintendo 64. I think the game can be improved in this area!
Click to expand...
Click to collapse
I will try to reduce apk size, however I don't think it is as bad as other games out there. Nintendo 64 is awesome! Will be experimenting with new menus soon.
V1.0.9 has just been published! I added in difficulty settings "easy", "regular". Easy mode enables the see through feature pictured above, whereas regular mode turns off this feature. I think after a couple levels you probably won't need to be on easy mode since you will get the hang of the physics, but nevertheless it is there for all levels for your convenience.
I also cleaned up some code and reduced file size. Hopefully in the next update I will have 50 more levels and some other goodies.
Arbiter7 said:
V1.0.9 has just been published! I added in difficulty settings "easy", "regular". Easy mode enables the see through feature pictured above, whereas regular mode turns off this feature. I think after a couple levels you probably won't need to be on easy mode since you will get the hang of the physics, but nevertheless it is there for all levels for your convenience.
I also cleaned up some code and reduced file size. Hopefully in the next update I will have 50 more levels and some other goodies.
Click to expand...
Click to collapse
For the easy mode how about just an outline of the blocks/flags, as it looks really odd seeing the blocks layered over the canon, and I was about to say that I had a graphics bug
Playing on a 6.4 inch Z-Ultra.
I did notice a bit of warmth, although it shouldn't be too taxing a game for a quadcore snapdragon 800
blueether said:
For the easy mode how about just an outline of the blocks/flags, as it looks really odd seeing the blocks layered over the canon, and I was about to say that I had a graphics bug
Playing on a 6.4 inch Z-Ultra.
I did notice a bit of warmth, although it shouldn't be too taxing a game for a quadcore snapdragon 800
Click to expand...
Click to collapse
i second the warming issue , i am playing on a samsung galaxy s4 active and things could get like 34 degree according to cpu-z
and i have a small suggestion too , the fly cam shouldnt be rotating like crazy i think the user must control it .
except those i am in addicition to a new game ... good work and keep it up :good::good::good::good::good:
Engine?
I want to develop a similar game. Which engine did u use buddy?
Arbiter7 said:
Hey all, I have been experimenting with a see through feature that basically allows blocks and flags to be visible even with the cannon in the way. I have had a couple people give negative feedback because the cannon gets in the way so I first tried re sizing the cannon which made things look goofy and then I tried various camera angles and that didn't get the result I wanted. I devised a way to keep the cannon the same while at the same time giving clear visibility to targets.
I am thinking of adding in two difficulty's, easy and regular mode. With easy mode you can have targets be visible through the cannon, and with regular mode the see through feature is turned off. My only worry is that people may stick to easy mode, not that I care but it might make the game too easy!
This is what I am talking about:
No see through
View attachment 2852184
See through
View attachment 2852185
Thoughts? Opinions? If I can get some solid feedback on this issue asap I can get it all worked out by the end of this week.
Click to expand...
Click to collapse
Cool game it can be.
About seeing through. At first I though its a in game error. Than I read your post. For me? It will be better when you cannot see the flag. Now its a little difficult to aim for me. I dont know exactly how far is block. U can always aim first beside flag than move cannon right or left and shot. Or. Will be better when camera went a little high or (the best options) when camera will be on the "head" of cannon with some kind of viewfinder. In the end you have to aim higher than block. But ist only my opinion.
And one more. When I shot the ball. I have camera always set downside. It will be better when it will be behind the ball in default.
Unsure
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Unsure is a unique 2D game full of mysteries and challenges. You play as a rolling circle, help him find the lost colors through the dark interesting, unclear and deceptive world.
You play as a rolling circle with a long trail that has lost its colors, your goal is to collect each of the four colors before exiting each level. And to do this, you must navigate through levels filled with various platforms and obstacles like spikes and blades. No you cant see the levels, you just have one light to figure out what you have to do next, and whenever you're stuck just shake your phone horizontally to get some help. To move around, you’re given two directional keys on the bottom left of your screen and you can touch anywhere on the right side of the screen to jump. You’re able to double-jump in order to reach hard to reach places and also climb walls, a skill which quickly becomes vital in the game.
The game itself features beautifully minimal graphics, and becomes a rather beautiful lights and shadows in later levels. The free version is functional and allows you to play all 30 levels, but includes interstitial ads every three levels.
*FULL BRIGHTNESS IS RECOMMENDED WHILE PLAYING THIS GAME*
BEWARE THERE MAY BE SOMEONE FOLLOWING YOU IN THE DARK.
== MINIMALIST ==
The graphics are just simple shapes. Darkness is the theme and all you have is one light. Move around the thoughtfully designed 2D levels based on the shadows and illusions and make your way to the end.
== EASY TO MASTER ==
Just move left and right and jump at correct places, that is all you need to get through the levels.
== PUZZLES ==
You never know where to go, your only help is a single light and well shake the device if you are stuck for some magical additional help.
== DIFFICULTY ==
The game is easy as well as difficult. Depends on how you play it.
== CHALLENGING ==
Interesting puzzle filled platformer with thrown at you out of no where, be careful of the blades and there may be someone following you always.
== LEVEL DESIGN ==
30 levels plus more coming in every update. The levels are different, exceptional and full of illusions.
== Other Features ==
- Optimized for tablets.
- 30 different indulging levels, that become harder and harder.
- Puzzle, platformer and dark shadow illusion mechanics combined into unique gameplay style.
- So many challenges to play through.
- Unobtrusive ads from respected source
- Simple game play and low space and CPU requirement.
NOTE: There are lots of Android devices out there with varying capabilities. If you have an older phone, there might be fps drops because the shadows are rendered with calculations on every frame. The game is dark, so turn the brightness up to maximum for best experience.
Download Link :
Direct Download Link [The apk is 20 MB+, so unable to attach it to the post directly]: mega.nz || Dev-Host
QR Code:
Gameplay video:
Screenshots:
Tested on Nexus 4, Nexus 5, Yu Yureka and Moto G.
Feedback and suggestions are appreciated
To Do - Develop more levels, take care of bugs, make a paid version (may be) etc.
XDA:DevDB Information
[GAME] [4.1+] Unsure - Shadow Adventures, App for the Apps & Games
Contributors
Dipesh_Devil
Version Information
Status: Stable
Created 2015-09-09
Last Updated 2015-09-09
Up!
Up!
Engine?
Hi, interesting game, may I ask what game engine you used? unity3d? nice light/shadow effects.
8bitPG said:
Hi, interesting game, may I ask what game engine you used? unity3d? nice light/shadow effects.
Click to expand...
Click to collapse
I used Unity 5.0.1, and thanks
Bump
Bump
- Added support for previous android versions [4.0+]
- Added direct download links.
nice but poor graphic
Thanks for trying anyways, any suggestions?
Realy nice !
Great job ! This game is well done, but it's more complicated as it seems...
navYgor
Nice graphics and light/shadow!
Good idea
Idea is really interesting.
You'll surely get 5 on GooglePlay from me
Thanks
Pretty cool. I don't think the game needs anything more in terms of graphics. I think the simple style really suits the game. I found the ads a little too frequent. Maybe 20 ads for the 10 minutes I played but the levels are just long enough that the ads aren't too annoying. I really like the trail that the colours leave behind, nice touch there. I found the first 7 or 8 levels to be a little too easy but once the spikes and blades start appearing, it gets to a satisfying level of toughness. I'm glad I stuck with it for the first 15 levels anyway but I feel like you might lose out on a fair few customers who might play the first 3 or 4 levels and not really see where the challenge lies. Fun game though, keep up the good work.
Scianthrope said:
Pretty cool. I don't think the game needs anything more in terms of graphics. I think the simple style really suits the game. I found the ads a little too frequent. Maybe 20 ads for the 10 minutes I played but the levels are just long enough that the ads aren't too annoying. I really like the trail that the colours leave behind, nice touch there. I found the first 7 or 8 levels to be a little too easy but once the spikes and blades start appearing, it gets to a satisfying level of toughness. I'm glad I stuck with it for the first 15 levels anyway but I feel like you might lose out on a fair few customers who might play the first 3 or 4 levels and not really see where the challenge lies. Fun game though, keep up the good work.
Click to expand...
Click to collapse
Updating the first few levels now and adding more at the end.
Thanks for your thorough review
Up
Up
Up
Looks good :good:
Will try :highfive:
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Zombie Terror in the city is increasing and you are the only one who can protect the innocent city from these horror zombies attack. Gear up for the most amazing anticipated zombie shooter game ever exist.
Screenshots -
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Code:
[B]☠ Zombie Shooter Dead Terror☠[/B]
[B]~~ Zombie Shooter Dead Terror is the game in which you can ~~[/B]
✓ Shoot the zombies with the best realistic weapons
✓ Options for free upgrading of the guns to increase the fun of zombie shooter real 3d game.
✓ Chance to become the best zombie hunter anti-terror squad team leader.
✓ Compare your best killing score with friends.
[B]UPGRADE YOUR WEAPONS TO BECOME THE BEST ZOMBIE SHOOTER![/B]
Normal Guns will take less life of the zombies and thus it will take your lot of time. The only way to upgrade your weapons is by earning coins and gold. Kill the undead zombies as fast as you can and spend that money to buy new guns. Not just buying will help, upgradation of those guns bullets will take the zombie’s life with fewer efforts. In your journey, with all the guns like the pistol, shotgun, sniper, shoulder machine gun, submachine gun, and an assault rifle. You will have grenades, missiles and many more.
[B] Features of Zombie Shooter Dead Terror [/B]
☆ A free zombie shooting in city game with the large wave of spooky undead zombies.
☆ Epic multiple weapons like shotgun, sniper, sub and shoulder machine gun available without investing real money.
☆ Missiles to completely destroy the enemy zombies in one tap.
☆ Unlock and upgrade guns to become stronger among all.
☆ Use the weapon’s scopes for the perfection of the killing shots.
☆ Masterly created levels with the best lightning ever seen.
☆ Amazing Game Music.
Download the best Zombie Shooter apocalypse FPS game now !!
The best part of this game is its HD graphics and mindblowing guns. Check this out and give suggestions.
This is the first FPS Shooting game. So, I need advice. Please check once. Here is the play store link -
https://play.google.com/store/apps/details?id=com.Gametrigger.ZombieShooterDeadTerror
This game is really scary :laugh:
awesomio said:
This game is really scary :laugh:
Click to expand...
Click to collapse
Thanks for the feedback buddy. Do you have any suggestions for improving the gameplay?
suggestions
Let me know how can I help you ?
kunaljoshi28 said:
Let me know how can I help you ?
Click to expand...
Click to collapse
Thanks buddy for asking help. Well, play this game if you have some time and if you think something is missing in this game, then you can revert back with your suggestion. Otherwise you can rate it, if you like it. :victory:
Thx for this game, I played the first two levels and this game got some real potential, I am not a big fan of zombie shooters as they often startles me just like this did(The transition between title screen and level select actually startled me as there were no music in title screen and when I clicked on play, level select screen popped up and music suddenly started playing, my volume was all the way up, rip ;-;.
Anyways you can always work on optimization or at least implement graphic settings as I got 25 FPS while playing (redmi 4 btw)
And you can work on Sfx implementation as well
Maybe add a aim sensitivity settings, add ADS rather than zoomed in sight
And make zombie movement a bit smoother
And not to mention, this game really scared me
And yh there are some glitches like auto reload sometimes don't reload bullets
Otherwise awesome work dude?
I am exiled said:
Thx for this game, I played the first two levels and this game got some real potential, I am not a big fan of zombie shooters as they often startles me just like this did(The transition between title screen and level select actually startled me as there were no music in title screen and when I clicked on play, level select screen popped up and music suddenly started playing, my volume was all the way up, rip ;-;.
Anyways you can always work on optimization or at least implement graphic settings as I got 25 FPS while playing (redmi 4 btw)
And you can work on Sfx implementation as well
Maybe add a aim sensitivity settings, add ADS rather than zoomed in sight
And make zombie movement a bit smoother
And not to mention, this game really scared me
And yh there are some glitches like auto reload sometimes don't reload bullets
Otherwise awesome work dude
Click to expand...
Click to collapse
Yea.. Thanks for this detailed suggestions. Will work on these issues and fix these surely in the next update.
Post a short video with the gameplay.
What engine you used to create this game plz??
richarshub said:
What engine you used to create this game plz??
Click to expand...
Click to collapse
Same question here, did you develop it from scratch or did u use a framework?
Nice work btw!
Sucuri Studio said:
Post a short video with the gameplay.
Click to expand...
Click to collapse
Check here the videos
Level 1
https://www.youtube.com/watch?v=grXK6-GxhHw
Level 2 Climax
https://www.youtube.com/watch?v=mxWInMGOYZM
richarshub said:
What engine you used to create this game plz??
Click to expand...
Click to collapse
CatenaccioFM said:
Same question here, did you develop it from scratch or did u use a framework?
Nice work btw!
Click to expand...
Click to collapse
I have used the Unity Game Engine. If you will install this game, its logo will also appear at the start as I used free version of Unity Game Engine.
Play the game and rate it also on playstore if you like my work to support me. Thanks