Unsure
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Unsure is a unique 2D game full of mysteries and challenges. You play as a rolling circle, help him find the lost colors through the dark interesting, unclear and deceptive world.
You play as a rolling circle with a long trail that has lost its colors, your goal is to collect each of the four colors before exiting each level. And to do this, you must navigate through levels filled with various platforms and obstacles like spikes and blades. No you cant see the levels, you just have one light to figure out what you have to do next, and whenever you're stuck just shake your phone horizontally to get some help. To move around, you’re given two directional keys on the bottom left of your screen and you can touch anywhere on the right side of the screen to jump. You’re able to double-jump in order to reach hard to reach places and also climb walls, a skill which quickly becomes vital in the game.
The game itself features beautifully minimal graphics, and becomes a rather beautiful lights and shadows in later levels. The free version is functional and allows you to play all 30 levels, but includes interstitial ads every three levels.
*FULL BRIGHTNESS IS RECOMMENDED WHILE PLAYING THIS GAME*
BEWARE THERE MAY BE SOMEONE FOLLOWING YOU IN THE DARK.
== MINIMALIST ==
The graphics are just simple shapes. Darkness is the theme and all you have is one light. Move around the thoughtfully designed 2D levels based on the shadows and illusions and make your way to the end.
== EASY TO MASTER ==
Just move left and right and jump at correct places, that is all you need to get through the levels.
== PUZZLES ==
You never know where to go, your only help is a single light and well shake the device if you are stuck for some magical additional help.
== DIFFICULTY ==
The game is easy as well as difficult. Depends on how you play it.
== CHALLENGING ==
Interesting puzzle filled platformer with thrown at you out of no where, be careful of the blades and there may be someone following you always.
== LEVEL DESIGN ==
30 levels plus more coming in every update. The levels are different, exceptional and full of illusions.
== Other Features ==
- Optimized for tablets.
- 30 different indulging levels, that become harder and harder.
- Puzzle, platformer and dark shadow illusion mechanics combined into unique gameplay style.
- So many challenges to play through.
- Unobtrusive ads from respected source
- Simple game play and low space and CPU requirement.
NOTE: There are lots of Android devices out there with varying capabilities. If you have an older phone, there might be fps drops because the shadows are rendered with calculations on every frame. The game is dark, so turn the brightness up to maximum for best experience.
Download Link :
Direct Download Link [The apk is 20 MB+, so unable to attach it to the post directly]: mega.nz || Dev-Host
QR Code:
Gameplay video:
Screenshots:
Tested on Nexus 4, Nexus 5, Yu Yureka and Moto G.
Feedback and suggestions are appreciated
To Do - Develop more levels, take care of bugs, make a paid version (may be) etc.
XDA:DevDB Information
[GAME] [4.1+] Unsure - Shadow Adventures, App for the Apps & Games
Contributors
Dipesh_Devil
Version Information
Status: Stable
Created 2015-09-09
Last Updated 2015-09-09
Up!
Up!
Engine?
Hi, interesting game, may I ask what game engine you used? unity3d? nice light/shadow effects.
8bitPG said:
Hi, interesting game, may I ask what game engine you used? unity3d? nice light/shadow effects.
Click to expand...
Click to collapse
I used Unity 5.0.1, and thanks
Bump
Bump
- Added support for previous android versions [4.0+]
- Added direct download links.
nice but poor graphic
Thanks for trying anyways, any suggestions?
Realy nice !
Great job ! This game is well done, but it's more complicated as it seems...
navYgor
Nice graphics and light/shadow!
Good idea
Idea is really interesting.
You'll surely get 5 on GooglePlay from me
Thanks
Pretty cool. I don't think the game needs anything more in terms of graphics. I think the simple style really suits the game. I found the ads a little too frequent. Maybe 20 ads for the 10 minutes I played but the levels are just long enough that the ads aren't too annoying. I really like the trail that the colours leave behind, nice touch there. I found the first 7 or 8 levels to be a little too easy but once the spikes and blades start appearing, it gets to a satisfying level of toughness. I'm glad I stuck with it for the first 15 levels anyway but I feel like you might lose out on a fair few customers who might play the first 3 or 4 levels and not really see where the challenge lies. Fun game though, keep up the good work.
Scianthrope said:
Pretty cool. I don't think the game needs anything more in terms of graphics. I think the simple style really suits the game. I found the ads a little too frequent. Maybe 20 ads for the 10 minutes I played but the levels are just long enough that the ads aren't too annoying. I really like the trail that the colours leave behind, nice touch there. I found the first 7 or 8 levels to be a little too easy but once the spikes and blades start appearing, it gets to a satisfying level of toughness. I'm glad I stuck with it for the first 15 levels anyway but I feel like you might lose out on a fair few customers who might play the first 3 or 4 levels and not really see where the challenge lies. Fun game though, keep up the good work.
Click to expand...
Click to collapse
Updating the first few levels now and adding more at the end.
Thanks for your thorough review
Up
Up
Up
Looks good :good:
Will try :highfive:
Related
Hi,
I am independent Android game designer and developer and few weeks ago I released my first game project Frenzy Fugu Fish after 6 months of fulltime effort. Game was already reviewed on few sites and got 4.5/5, 10/10 and similar ratings (so I am pretty proud). I would be happy to get feedback on this forum from gameplay and also from designer/developer point of view.
http://market.android.com/details?id=com.frenzyfugu.frenzyfugu
Screenshots are below.
Frenzy Fugu is casual fish game with 45 levels in 3 sets, each set with unique graphics design of the environment and introducing new game elements. Game will receive new set of 15 levels each month.
By tilting the phone you control Fugu, the Puffer Fish and have to collect all pearls in the level within a given time limit. If you finish the level below the time limit, you get one star for each 20 seconds (up to 3 stars). Just finishing the level is not complicated, challenge is to finish it and get 3 stars.
Over the time you will meet various enemies and obstacles. There are various fish, stone fish, jellyfish, anemones, starfish, bubbles etc. Some are just obstacles some will try to eat you. In some levels you can collect pufferpoison powerup to inflate as all puffer fish do and are invincible for short period of time and even can eat smaller fish. First few levels are very easy ones to get used to control the fish and principles of the game.
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The game is free with placed ads. The ads are not shown during the gameplay.
Game was developed using great free framework Andengine, I recommend it to everyone. Currently Zynga is using it for new projects.
Cheers
Milan
Just played for 20 min or so...
Good and Fyn game!
Sent from my MB526 using xda premium
Great, I hope you downloaded version 1.0.3 I released this evening. There are small "clocks" on pearls to make the gameplay more tactical
Here is short gameplay video created by reviewer. I need to create my own next week, as camera cannot be used for this because of tilting the phone, I have to use video cable to HW recorder.
http://www.youtube.com/watch?v=9sX7YAmylMY
Nice work
Wow the graphics looks incredible! I managed to get to level 10 in first levels and level 5 in next set )) Is there any way how to publish my score to net, like Openfeint or similar?
I would also suggest to improve help a bit, for example slowly introduce info on new game elements like Angry Birds did with introducing their birds.
Apart from that, perfect game, congratz.
T.
Thanks, nothing is good for my ego than liking my game )))
Yes, I am planning to add there OpenFeint or ScoreLop or other service, makes sense, but I was focusing now on finishing last updates to gameplay based on user feedback.
Hmm, HELP. Yes, maybe you are right, there is only one helpscreen that shows up before playing first level and then only after you click the icon Help. Need to think about it, as you can choose to play different sets of levels since beginning. I got feedback that most of the users just skip the initial help screen and go directly for game. Need to think about it, but thanks for feedback!
Any other end user advice? As the game is only getting the mommentum there are possible changes to gameplay
Good and Fun Game
Thx.
@fredrikk: level set 4 in progress, part of current update available on market, use standard unlock Official release in 2 weeks. Version for reviews with unlocked levels available too, use standard link, 01_004_unlocked.
m
Here is one bug
When I switched off sound and vibration almost at the same time the sound did not stop and it was not possible to switch it off even after I ended the app. It happened to me only once and when I did tapped sound and vibration immediately one after another.
This happened to me with few more games like Where is my water and one other (do not remember which one).
So not a big problem, but you should know about it.
T.
Yeah, thanks. I am aware of that bug but I am not able to resolve it. It happens occassionaly, the game is not able to switch off sound. Really rare, still I hope to find a solution. Happens to me with more games too. Thanks again for report.
What framework was used for development? Graphics is really cool I like the waterworld. I working on small game too, decided to go with Andengine.
cool game
cool game, playing it since yesterday, perfekt graphic
Yup, AndEngine. Pretty cool framework, without that one, it would far harder to make a game. It is pretty stable too. I used older version, from march/april 2011, now there is out GLES2, need to play with that one a bit to get familiar with. Probably new game will be done with GLES2.
i hope i will make such game someday, will check the andegine
Ragequit because the pearls kept closing.
10/10
Sent from my Optimus 2X using Tapatalk
Oh my ))
Imagine now, that the afternoon before first release I finished all 45 levels twice for 3 stars all of them, just to proper test the game But of course, after the 6 months of development I had the perfect experience in controlling the fish
But with the small clock on pearls in latest release I think it should be far easier.
10/10? Rating?
Nice one
its a nice one u got here...
really cool graphics....
Finished all levels. But by far not for 3 stars, som levels are damn haaaaaaard! Addictive, but maybe I am too old for that, my daughter beats me in most levels :-D
Congrats with release! Game looks very polished and works great on milestone 2.
not sure why its not installedon mk16I
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Orbox C is a great puzzle game with simple and addicting concept.
It is the third of the orbox sliding-block puzzle games. Like it’s ancestors this game requires you to navigate the orbox through each puzzle. When you push orbox to any of 4 directions (left,right,up,down) it will keep move until it hits the wall. So you have to think your way to complete the missions.
The game has variety of missions. Find exit, blow all the bombs, activate sensors, collect stars, break ice, and any mix between of these.
It is a fun coffee break game, you will not have to over-think yourselves, the various missions and the different objectives are what will make you keep playing.
The levels are well designed and it brings good mind satisfaction when solving them. Such a mental reward.
Orbox C has somewhat a sci-fi style powered by catchy electronic music. Shiny animations please the eye.
Game has plenty of levels, over 100. Later on it will become pretty challenging and will require a logic thinking instead of trial-an-error.
Orbox C is a great choice for puzzle/logic games lovers. It trains analytical ability, logical reasoning, and short-term memory.
https://play.google.com/store/apps/details?id=com.orboxctrial.myapp
Looks nice!
Reminds me of Quell, and I loved that game. Will definitely give this one a try!
thx.. its a very interesting game indeed..
D4rkSoRRoW said:
Looks nice!
Reminds me of Quell, and I loved that game. Will definitely give this one a try!
Click to expand...
Click to collapse
Yes, "Quell" is same kind.
But we have some differences that makes "Orbox C" stand enough apart from Quell series.
Also I can ensure you that author(Arseniy Shkljaev) come up with idea by himself very long ago(somewhere in 96-97).
Orbox probably made this type of game popular in 2005(tho russian version released in 2004). It was flash game and it was a hit back then. After that there appeared lot of games of this kind.
progamix said:
Orbox C is a great puzzle game with simple and addicting concept.
It is the third of the orbox sliding-block puzzle games. Like it’s ancestors this game requires you to navigate the orbox through each puzzle. When you push orbox to any of 4 directions (left,right,up,down) it will keep move until it hits the wall. So you have to think your way to complete the missions.
The game has variety of missions. Find exit, blow all the bombs, activate sensors, collect stars, break ice, and any mix between of these.
It is a fun coffee break game, you will not have to over-think yourselves, the various missions and the different objectives are what will make you keep playing.
The levels are well designed and it brings good mind satisfaction when solving them. Such a mental reward.
Orbox C has somewhat a sci-fi style powered by catchy electronic music. Shiny animations please the eye.
Game has plenty of levels, over 100. Later on it will become pretty challenging and will require a logic thinking instead of trial-an-error.
Orbox C is a great choice for puzzle/logic games lovers. It trains analytical ability, logical reasoning, and short-term memory.
https://play.google.com/store/apps/details?id=com.orboxctrial.myapp
Click to expand...
Click to collapse
I played and finished the trial and I must say it's fun. However, on my Nexus S running jellybean, the more you move, the slower the game gets. I believe it's because of how the blue path is programmed/drawn, the longer it gets, the slower the game becomes.
I will try,thanks...:good:
progamix said:
Yes, "Quell" is same kind.
But we have some differences that makes "Orbox C" stand enough apart from Quell series.
Also I can ensure you that author(Arseniy Shkljaev) come up with idea by himself very long ago(somewhere in 96-97).
Orbox probably made this type of game popular in 2005(tho russian version released in 2004). It was flash game and it was a hit back then. After that there appeared lot of games of this kind.
Click to expand...
Click to collapse
I already played games like that back then, just don't remember the name.
Probably it was that then? x)
It's good, the only problem is that touch sometimes fail, on the main menu when pressing start exit etc....
looks promising
downloading and testing: D: D: D
Thanks people!
Next update will add around 40-50 levels so it will be 85-95 levels total. Split levels to a packs - Easy, Average, Normal, Hard
Then with one more update all 120 levels will be available in paid version. 30 levels in each difficulty.
In the trial/free version we plan to allow play 20 levels from Easy, 15 levels from Average and 10 Levels from Normal difficulty.
polobunny said:
I played and finished the trial and I must say it's fun. However, on my Nexus S running jellybean, the more you move, the slower the game gets. I believe it's because of how the blue path is programmed/drawn, the longer it gets, the slower the game becomes.
Click to expand...
Click to collapse
Thanks for the feedback! We will fix that!
D4rkSoRRoW said:
I already played games like that back then, just don't remember the name.
Probably it was that then? x)
Click to expand...
Click to collapse
Hard to say.
You can check the first Orbox for a case - http://www.newgrounds.com/portal/view/222350 (it's flash game)
Tremendous
Hello, good game.. let me end it just now ..
may be you can fix the OP post image , it seems to be broken (or its just me)
so i had a bit time and played through the free version in 15mins.
Will buy the full version when I'm back on a wifi, for 1$, it's definitely worth it.
But I hope there will be harder levels?^^
good game! thanks
D4rkSoRRoW said:
so i had a bit time and played through the free version in 15mins.
Will buy the full version when I'm back on a wifi, for 1$, it's definitely worth it.
But I hope there will be harder levels?^^
Click to expand...
Click to collapse
There will be much harder levels than you can see in free version.
We will release update soon. It will have over 95 levels, but half of them will be easy and average. The reason is feedback we god from many people. It's too hard for many people so we decided split levels into packs - Easy, Average, Normal, Hard.
I can tell for sure you will be saticfied by the difficulty of Hard pack. It is really hard!
The final version will have 120 levels total tho.
Nice game man, will also be looking to buying the full version soon.
And, hands down, massive respect for going out of your way to get it pegi rated, props.
Orbox C updated in google play :good:
I love the game - but since the latest update it runs weird on my SGS3.
Before the last update it just worked fine, now I miss some blocks, graphics seems missing, touch is not reacting properly.....
I bought the version through play store. Anyone else with problems?
BR
Dres
Hi, my name is Rafael. My Fantasy name on Google Play Store is Ahsen. I'm a beginner at developing games and I've finished my first game about a month ago. But just now I realized, due to lack of people downloading my game, that it's really difficult to promote. Since then, I've been wondering if my game is that bad, or if it just need more promoting action. So that's why i'm here asking you to try the game and give me more feedback, also, if possible, helping me to promote the game.
I have two games right now, one that I've made 1 month ago and the second one, which is a smaller game with a minimalist approach, done in less than 24 hours and published yesterday.
The first one: Penguin Fun
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In Penguin Fun you slide through an endless map getting as much fishes as you can. You must avoid different kinds of obstacles and decide which fish worth getting. If you get too greedy, you certainly will come across with an obstacle.
Features:
Google Play games Leaderboards support.
Google Play games Achievements support.
In-game Cosmetic Rewards linked to the Achievements.
11 rewards to unlock and the option to choose 2 of them in the same time, alowing you to customize your character.
Bonuses and power-ups randomly generated (Currently: Fishes 2x and infinity jump. More Soon)
Three difficulty levels: Normal mode, Hard mode and Entremely hard mode.
Different scenarios to play with.
Play settings: here you choose which scenario you want to play and difficulty.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.PenguinFun
The second one: SHAPE
SHAPE is a minimalist game that I've made for fun and to fulfil my will of creating games while I don't have much time to work on my next and more ambitious title that will take a lot more time to complete.
In SHAPE, you control a cube and you must stay in the white area. Each ring that you reach, you earn one point
Features:
Nice and clean interface.
Good music and sounds.
Leaderboards.
Straight foward for fast and casual fun.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.SHAPE
I appreciate any feedback and help. Thank you.
Any feedback?
Anyone? :/
*Bump*
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Entangled Multiverse said:
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Click to expand...
Click to collapse
Penguin fun
-I'm in there because I do play a lot to test the game.
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
SHAPE
-The same. ^^
-I agree with you and I was already working on it and should be avaiable tomorrow
-Achievements will be added tomorrow too.
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Ahsenhein said:
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
Click to expand...
Click to collapse
What is the positive effect?
Ahsenhein said:
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
Click to expand...
Click to collapse
Okay, forget about the speed boost. Random farting alone is sufficient!
Ahsenhein said:
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Click to expand...
Click to collapse
Well, that's the way it is. There are so many apps that you have to fight for every single download!
Entangled Multiverse said:
What is the positive effect?
Okay, forget about the speed boost. Random farting alone is sufficient!
Well, that's the way it is. There are so many apps that you have to fight for every single download!
Click to expand...
Click to collapse
I mean regarding to the gameplay. Ads, some people like, many hate them. Liking or not, many of the great apps or other products was discovered by an Ads.
That's true. Too many apps out there. Good luck for us :good:
Btw, I'm adding some cool stuffs to SHAPE that will improve a lot the gameplay.
*bump*
Looking for feedback.
Guys, any feedback is appreciated. :highfive:
and next update will be avaiable in less than 4 hours.
*bump*
SHAPE was updated.
Penguin Fun will be updated with the last difficulty tomorrow!
Only one cool guy gave me some feedback after two pages. That's amazing... I'll stop bothering people doing my last post here. Thanks.
Alice in Wonderland: Run Alice Run
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The colorful hardcore runner 'Alice in Wonderland: Run Alice' is new unusual interpretation of world famous story about Alice. The Queen said: “My dear, here we must run as fast as we can, just to stay in place. And if you wish to go anywhere you must run twice as fast as that.” And this is the slogan of this game.
Gameplay issues
Alice's path is full of difficulties. She has to jump over the ground pieces trying not to fall down and avoid different towers and stone blocks. It's very easy to control Alice: tap left to jump, tap right to use 'boost' and remember that the rush distance depends on a tap duration.
As in many other runners you obtain the points trying to reach new highscores. The generation of levels is great − every try is unique. The game is rather tricky and interesting because of unpredictable order and location of the objects. With the lapse of time our heroine runs faster and faster so you must have magnificent reaction to run far enough.
As your progress goes through you will obtain bonuses and purchase the keys to the other worlds: 'the blue league' and 'the purple league'. Also you may be lucky to catch special 'cold bonus' allowing Alice to run in initial rate for some time to get even further. And maybe one day you will be persistent enough to obtain the Queen's Castle key.
While playing you enjoy the different obstacles overcoming, especially when you get used to the controls and the dynamics of runner.
This game addicts and interests you from the first moments you play. It trains your reaction excellently because of necessity of planning your jumps and 'boost' using in advance to run far enough. Alice is crushing down again and again, but you want to make a new attempt all the same.
The graphics and the soundtrack
'Alice in Wonderland: Run Alice' is visually attractive, the locations are stylish and colorful. Beautiful graphics helps you to find yourself in the atmosphere of wonderful fairytale. You admire the plenty of details, spellbinding patches of reflected lights, sparkles and clouds, spectacular special effects. The pleasant sounds and funky music are complementing the gameplay harmoniously.
In conclusion
Overall 'Alice in Wonderland: Run Alice' is a qualitatively realized runner with picturesque locations, splendid graphics and the exclusive style. There are no donations and the advertisements are rather unobtrusive. The application is well optimized, your device is not getting warm during the long playing, and that's important.
So if you were looking for a dynamic and pretty timekiller game, that's guaranteed that 'Alice in Wonderland: Run Alice' will please you!
Link: https://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
gruncirius said:
Alice in Wonderland: Run Alice Run
The colorful hardcore runner 'Alice in Wonderland: Run Alice' is new unusual interpretation of world famous story about Alice. The Queen said: “My dear, here we must run as fast as we can, just to stay in place. And if you wish to go anywhere you must run twice as fast as that.” And this is the slogan of this game.
Gameplay issues
Alice's path is full of difficulties. She has to jump over the ground pieces trying not to fall down and avoid different towers and stone blocks. It's very easy to control Alice: tap left to jump, tap right to use 'boost' and remember that the rush distance depends on a tap duration.
As in many other runners you obtain the points trying to reach new highscores. The generation of levels is great − every try is unique. The game is rather tricky and interesting because of unpredictable order and location of the objects. With the lapse of time our heroine runs faster and faster so you must have magnificent reaction to run far enough.
As your progress goes through you will obtain bonuses and purchase the keys to the other worlds: 'the blue league' and 'the purple league'. Also you may be lucky to catch special 'cold bonus' allowing Alice to run in initial rate for some time to get even further. And maybe one day you will be persistent enough to obtain the Queen's Castle key.
While playing you enjoy the different obstacles overcoming, especially when you get used to the controls and the dynamics of runner.
This game addicts and interests you from the first moments you play. It trains your reaction excellently because of necessity of planning your jumps and 'boost' using in advance to run far enough. Alice is crushing down again and again, but you want to make a new attempt all the same.
The graphics and the soundtrack
'Alice in Wonderland: Run Alice' is visually attractive, the locations are stylish and colorful. Beautiful graphics helps you to find yourself in the atmosphere of wonderful fairytale. You admire the plenty of details, spellbinding patches of reflected lights, sparkles and clouds, spectacular special effects. The pleasant sounds and funky music are complementing the gameplay harmoniously.
In conclusion
Overall 'Alice in Wonderland: Run Alice' is a qualitatively realized runner with picturesque locations, splendid graphics and the exclusive style. There are no donations and the advertisements are rather unobtrusive. The application is well optimized, your device is not getting warm during the long playing, and that's important.
So if you were looking for a dynamic and pretty timekiller game, that's guaranteed that 'Alice in Wonderland: Run Alice' will please you!
Link: https://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
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Dramatic graphics and my favourite running game play. Just going to try it now.
New version 1.01
WHAT'S NEW
---- Reduced starting speed
---- Fixed balance
New version 1.03
---- NEW Menu
---- The ability to disable Ads
---- Reduced starting speed
---- New comfortable dynamic camera
---- Fixed balance
Update to version 1.0.4
On Google Playhttps://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
WHAT'S NEW
---- Fixed balance
---- Some blocks fixed
---- Highscores system
---- NEW Menu
gruncirius said:
Update to version 1.0.4
On Google Playhttps://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
WHAT'S NEW
---- Fixed balance
---- Some blocks fixed
---- Highscores system
---- NEW Menu
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Highscores are awesome, but the game shows only 5 scores. Do you want to increase it?
Eyhen said:
Highscores are awesome, but the game shows only 5 scores. Do you want to increase it?
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Yes. Highscores will be extended in the next update.
looks nice
nice game with awesome graphic
Fereze said:
nice game with awesome graphic
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Thank you
Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
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Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
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Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
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The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
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Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
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And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
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Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.