Save the Baby is a HARDCORE RASH game. Your baby is reward so it's very hard to win!
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Evil Clown stole your little baby on the birthday and wants to play a game with you. Winner takes the baby. Rules are simple. You have 1 minute to win $1,000,000 or you will miss your baby forever.
Features:
Follow game hints to learn how to save your little baby from the Evil
Click the button to earn money, but be carefull! You do not have a lot of time
Make combos to earn extra money and bonuses by clicking the dollar sign fast several times while the price indicator is yellow or red
Pick up extra bonuses to increase your time limit and get more chances to win
Avoid picking up negative bonuses that descreases your time limit, money or even kills you!
Feel lucky to get a secret bonus to please your child
Save your baby from the Evil, see your detailed game stats and share your score with your friends
Notice:
If you have problems with sound effects or game crashes on your device, please let me kwow. Your feedback will be very much appreciated.
Download Save the Baby from Google Play.
I would recommend to add a small text to your apps market description explaining what the permissions you require are needed for.
Dark3n said:
I would recommend to add a small text to your apps market description explaining what the permissions you require are needed for.
Click to expand...
Click to collapse
Thanks, wasn't warn before
Have somebody tried it?
Any feedback?
Guys, i need your support please. Will be very much appreciated.
Hm thought i posted a reply, seems i forgot.
I have played it a bit, some thoughts:
- Why use such a small window and not the whole screen?
- Nice idea with the flashing numbers for combos, feels rewarding. You could try to make it a bit more flashy when getting extra points like CoD or BF3
- If you had choosen a different theme for the same game, you would have probably gotten alot more downloads, an evil clown killing the baby just doesn't go that popular. If you went with a bit more light and friendly theme, maybe a bit doodle style (kid friendly?), it would increase your downloads.
- Its a game for a short peroid of time to have some fun, i'm not sure if i did something wrong but it seemed to take ages and i didn't even come close to the required amount of money to win the game. It all ended up in button smashing that one button fast enough.
How i would do it:
- Make it a bit more comic style (example of fruit ninja or angry birds or whatev)
- Make it about reflexes and skill
- Limit the time, possible different modes (easy,medium,hard)?
- global highscore lists, showing how much points people made in that time peroid
Have people compete and want to be in the top10 of your highscore list, compare their scores/ability/epenis through asmall and quick game for inbetween.
Thanks a lot for your feedback!
Dark3n said:
Why use such a small window and not the whole screen?
Click to expand...
Click to collapse
I just thought it's more impressive in my case
Dark3n said:
Nice idea with the flashing numbers for combos, feels rewarding. You could try to make it a bit more flashy when getting extra points like CoD or BF3
Click to expand...
Click to collapse
Yes, but then it could slow the game because there is not hardware support for layout animations in android till 4.0.
Dark3n said:
If you had choosen a different theme for the same game, you would have probably gotten alot more downloads, an evil clown killing the baby just doesn't go that popular. If you went with a bit more light and friendly theme, maybe a bit doodle style (kid friendly?), it would increase your downloads.
Click to expand...
Click to collapse
Thank for advice, i will try it. Btw i like the current dark theme Especially together with doom's soundtrack (Running from the Evil) and game window jerking
Dark3n said:
- Its a game for a short peroid of time to have some fun, i'm not sure if i did something wrong but it seemed to take ages and i didn't even come close to the required amount of money to win the game. It all ended up in button smashing that one button fast enough.
Click to expand...
Click to collapse
Starting from level 5 each combo gives a chance to get bonus. There are several kinds of bonuses: bonus time, bonus money, minus time, minus money, death and kid present. The idea was to make player feel a little bit nervous because there is not enough time always and it's easy to loose the game. You need to pick as many time bonuses as you can to win the game.
The main point is not to click as fast as you can but click soft and dont be worried about the time. And if you're playing this way you need 15-20 mins to win.
Dark3n said:
How i would do it:
- Make it a bit more comic style (example of fruit ninja or angry birds or whatev)
- Make it about reflexes and skill
- Limit the time, possible different modes (easy,medium,hard)?
- global highscore lists, showing how much points people made in that time peroid
Have people compete and want to be in the top10 of your highscore list, compare their scores/ability/epenis through asmall and quick game for inbetween.
Click to expand...
Click to collapse
Thank you again. I am not sure about the style right now, but I wanna add difficulty and unlimited mode.
Version 1.1 is realeased:
Fixed highscores bugs
Adjusted game difficulty, now a little bit easier to win!
Enjoy defeating the Evil and saving your little baby!
Game difficulty is greatly reduced!
Save the baby right now!
Hah, for half a year so few people liked this game. Imho this is just the best hardcore game overall at least coz is featuring doom2 soundtrack
Related
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Orbox C is a great puzzle game with simple and addicting concept.
It is the third of the orbox sliding-block puzzle games. Like it’s ancestors this game requires you to navigate the orbox through each puzzle. When you push orbox to any of 4 directions (left,right,up,down) it will keep move until it hits the wall. So you have to think your way to complete the missions.
The game has variety of missions. Find exit, blow all the bombs, activate sensors, collect stars, break ice, and any mix between of these.
It is a fun coffee break game, you will not have to over-think yourselves, the various missions and the different objectives are what will make you keep playing.
The levels are well designed and it brings good mind satisfaction when solving them. Such a mental reward.
Orbox C has somewhat a sci-fi style powered by catchy electronic music. Shiny animations please the eye.
Game has plenty of levels, over 100. Later on it will become pretty challenging and will require a logic thinking instead of trial-an-error.
Orbox C is a great choice for puzzle/logic games lovers. It trains analytical ability, logical reasoning, and short-term memory.
https://play.google.com/store/apps/details?id=com.orboxctrial.myapp
Looks nice!
Reminds me of Quell, and I loved that game. Will definitely give this one a try!
thx.. its a very interesting game indeed..
D4rkSoRRoW said:
Looks nice!
Reminds me of Quell, and I loved that game. Will definitely give this one a try!
Click to expand...
Click to collapse
Yes, "Quell" is same kind.
But we have some differences that makes "Orbox C" stand enough apart from Quell series.
Also I can ensure you that author(Arseniy Shkljaev) come up with idea by himself very long ago(somewhere in 96-97).
Orbox probably made this type of game popular in 2005(tho russian version released in 2004). It was flash game and it was a hit back then. After that there appeared lot of games of this kind.
progamix said:
Orbox C is a great puzzle game with simple and addicting concept.
It is the third of the orbox sliding-block puzzle games. Like it’s ancestors this game requires you to navigate the orbox through each puzzle. When you push orbox to any of 4 directions (left,right,up,down) it will keep move until it hits the wall. So you have to think your way to complete the missions.
The game has variety of missions. Find exit, blow all the bombs, activate sensors, collect stars, break ice, and any mix between of these.
It is a fun coffee break game, you will not have to over-think yourselves, the various missions and the different objectives are what will make you keep playing.
The levels are well designed and it brings good mind satisfaction when solving them. Such a mental reward.
Orbox C has somewhat a sci-fi style powered by catchy electronic music. Shiny animations please the eye.
Game has plenty of levels, over 100. Later on it will become pretty challenging and will require a logic thinking instead of trial-an-error.
Orbox C is a great choice for puzzle/logic games lovers. It trains analytical ability, logical reasoning, and short-term memory.
https://play.google.com/store/apps/details?id=com.orboxctrial.myapp
Click to expand...
Click to collapse
I played and finished the trial and I must say it's fun. However, on my Nexus S running jellybean, the more you move, the slower the game gets. I believe it's because of how the blue path is programmed/drawn, the longer it gets, the slower the game becomes.
I will try,thanks...:good:
progamix said:
Yes, "Quell" is same kind.
But we have some differences that makes "Orbox C" stand enough apart from Quell series.
Also I can ensure you that author(Arseniy Shkljaev) come up with idea by himself very long ago(somewhere in 96-97).
Orbox probably made this type of game popular in 2005(tho russian version released in 2004). It was flash game and it was a hit back then. After that there appeared lot of games of this kind.
Click to expand...
Click to collapse
I already played games like that back then, just don't remember the name.
Probably it was that then? x)
It's good, the only problem is that touch sometimes fail, on the main menu when pressing start exit etc....
looks promising
downloading and testing: D: D: D
Thanks people!
Next update will add around 40-50 levels so it will be 85-95 levels total. Split levels to a packs - Easy, Average, Normal, Hard
Then with one more update all 120 levels will be available in paid version. 30 levels in each difficulty.
In the trial/free version we plan to allow play 20 levels from Easy, 15 levels from Average and 10 Levels from Normal difficulty.
polobunny said:
I played and finished the trial and I must say it's fun. However, on my Nexus S running jellybean, the more you move, the slower the game gets. I believe it's because of how the blue path is programmed/drawn, the longer it gets, the slower the game becomes.
Click to expand...
Click to collapse
Thanks for the feedback! We will fix that!
D4rkSoRRoW said:
I already played games like that back then, just don't remember the name.
Probably it was that then? x)
Click to expand...
Click to collapse
Hard to say.
You can check the first Orbox for a case - http://www.newgrounds.com/portal/view/222350 (it's flash game)
Tremendous
Hello, good game.. let me end it just now ..
may be you can fix the OP post image , it seems to be broken (or its just me)
so i had a bit time and played through the free version in 15mins.
Will buy the full version when I'm back on a wifi, for 1$, it's definitely worth it.
But I hope there will be harder levels?^^
good game! thanks
D4rkSoRRoW said:
so i had a bit time and played through the free version in 15mins.
Will buy the full version when I'm back on a wifi, for 1$, it's definitely worth it.
But I hope there will be harder levels?^^
Click to expand...
Click to collapse
There will be much harder levels than you can see in free version.
We will release update soon. It will have over 95 levels, but half of them will be easy and average. The reason is feedback we god from many people. It's too hard for many people so we decided split levels into packs - Easy, Average, Normal, Hard.
I can tell for sure you will be saticfied by the difficulty of Hard pack. It is really hard!
The final version will have 120 levels total tho.
Nice game man, will also be looking to buying the full version soon.
And, hands down, massive respect for going out of your way to get it pegi rated, props.
Orbox C updated in google play :good:
I love the game - but since the latest update it runs weird on my SGS3.
Before the last update it just worked fine, now I miss some blocks, graphics seems missing, touch is not reacting properly.....
I bought the version through play store. Anyone else with problems?
BR
Dres
Hi xda-developers,
I spent a lot of time on my first mobile game, so I'm curious about your opinions.
GOOGLE PLAY: One More Drop FREE
Peekaboo needs you! Use skill and logic to move a water drop to the right place.
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Players are required to grow a friend for the character of Peekaboo, a tiny sprite living in the grass and feeding on pure water. Players guide a water droplet through a host of obstacles to the right place. Once the water drops close enough to the target, a new friend will grow.
The game is based on the laws of physics: the water droplet evaporates in contact with a hot obstacle, and steam rises up. It changes state again once it runs into a cold barrier, drops down or freezes, and so on.
You can build your own levels.
GOOGLE PLAY: One More Drop FREE
Many thanks to Mario Zechner and his libGDX which saved my time a lot.
I'm looking forward to your opinions.
Thanks and enjoy the game.
Scrrenshots looking good..Downloading..
Report ASAP..
Sent from my GT-I9100 using Tapatalk 2
Hit Thanx If I helped U-XDA Rule
Great! Thanks
Sent from my smartphone!
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
MartySeal said:
Cute game, nice graphic, like short levels. Nice work.
Why is the score limitation for sending my own levels publicly? To prevent junk levels?
Click to expand...
Click to collapse
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
It was helpful, just experienced players submit their levels now.
I'm glad that you like the game.
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Daniel_001 said:
Your game is tricky. For first look it seems to be easy, but advanced levels are challenging.
Good work. Like the game.
Click to expand...
Click to collapse
Thanks Daniel, I hope that more people find andvanced levels challenging.
But the real challenge is play this game under water, yes we try it
fivephones said:
That is right, at first version was no limit to send levels. But most of players build and upload completely unusable levels. In version 1.0.4 we add some limitations 10000 game points, so players must know basic game principles first.
Click to expand...
Click to collapse
I see, that is good idea. Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
I saw some providers for score tables (even Google start his own). But for store data (e.g. levels) I didn't find anything.
This could be usefull for my own application. Thanks.
MartySeal said:
Was it difficult to implement online storage for the levels and do you use some service provider or your own server?
Click to expand...
Click to collapse
After some searching for existing services during preparing our game (year ago), we decide to build our own server application to maintain users, levels and rates. Levels created by players are signed, so only author can change them. This all thing are too complex to use some universal service. But we could have a performance problem if there will be too many concurent players. During performance tests we were able to deal with approximately 10 players per second.
So if you plan use your own server, you have to decide performance vs. custom implementation.
Good luck with your app.
Hi fivephones, I finished free packages of the game and most of online levels. I have to say again, I like the game.
I'm working right now on my own levels, you will see ).
It is similar concept as used in the game "Candy Pot" by Pi Labs
saqibvohra93 said:
It is similar concept as used in the game "Candy Pot" by Pi Labs
Click to expand...
Click to collapse
Hi, you have to try it first . It's an honor for me if you compare One More Drop to this game. I do not have iPhone, but according info on iTunes "Candy Pot" using one object "candy" to jump into a pot.
In One More Drop the water droplet contains 25 parts and keeping them togeather by tilting phone and guide them to the target is the goal. Of course there are some similiar elements, it's a puzzle game ).
Thank you very much for the comment.
After all free levels (during last days) I have to say, tilting waterdrop is a FUN . Level builder is working good, sometimes overlaping elements are confusing. Maybe you can improve "button-flow" for deleting all elements (it was not clear for me first time).
Thanks for the game and good luck.
OK, we will improve Level Builder a little bit in next release. Thanks for sharing your levels with other players.
Very nice graphic, like it)
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
HelenOne said:
Really fun physics game! Tilting has great response on waterdrop. Thanks for the game.
Click to expand...
Click to collapse
We were focused on fine control by tilt, because it's key feature for this game. I'm glad you like it. Thanks for comment.
Looking forward for your own levels ).
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Daniel_001 said:
Hello again, do you plan some best score of the all times? Best of the week changing continuosly, thats good. But after week there is no way how to find your max score. Thanks.
Click to expand...
Click to collapse
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
fivephones said:
Yes, we plan to add hall of fame, separated for free and paid version (because of different number of levels).
Also there will be a link in from application to the website.
Click to expand...
Click to collapse
That would be nice. I'm looking forward to next version. Bye
Hi, my name is Rafael. My Fantasy name on Google Play Store is Ahsen. I'm a beginner at developing games and I've finished my first game about a month ago. But just now I realized, due to lack of people downloading my game, that it's really difficult to promote. Since then, I've been wondering if my game is that bad, or if it just need more promoting action. So that's why i'm here asking you to try the game and give me more feedback, also, if possible, helping me to promote the game.
I have two games right now, one that I've made 1 month ago and the second one, which is a smaller game with a minimalist approach, done in less than 24 hours and published yesterday.
The first one: Penguin Fun
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In Penguin Fun you slide through an endless map getting as much fishes as you can. You must avoid different kinds of obstacles and decide which fish worth getting. If you get too greedy, you certainly will come across with an obstacle.
Features:
Google Play games Leaderboards support.
Google Play games Achievements support.
In-game Cosmetic Rewards linked to the Achievements.
11 rewards to unlock and the option to choose 2 of them in the same time, alowing you to customize your character.
Bonuses and power-ups randomly generated (Currently: Fishes 2x and infinity jump. More Soon)
Three difficulty levels: Normal mode, Hard mode and Entremely hard mode.
Different scenarios to play with.
Play settings: here you choose which scenario you want to play and difficulty.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.PenguinFun
The second one: SHAPE
SHAPE is a minimalist game that I've made for fun and to fulfil my will of creating games while I don't have much time to work on my next and more ambitious title that will take a lot more time to complete.
In SHAPE, you control a cube and you must stay in the white area. Each ring that you reach, you earn one point
Features:
Nice and clean interface.
Good music and sounds.
Leaderboards.
Straight foward for fast and casual fun.
Link: https://play.google.com/store/apps/details?id=com.Ahsen.SHAPE
I appreciate any feedback and help. Thank you.
Any feedback?
Anyone? :/
*Bump*
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Entangled Multiverse said:
I have tested both games and both are fun to play!
Comments on Penguin Fun:
- what I really don't like is that you (as the developer) occupy the first place in the leaderboards, this just doesn't feel fair to the players
- the ads are popping up a bit too often imho, and I doubt that you get any money from them as long as the number of downloads is very low, maybe you should just wait with adding ads until you have (much) more downloads?
- I think the penguin should fart randomly from time to time, also giving him a little speed boost
Comments on Shape:
- you were occupying (again) the first place in the leaderboards ... but! I have beaten your score! Eat that, sucker!
- in general, I have the feeling that the difficulty increases too slowly, maybe you can add some different mechanics (making the game harder) each 50 points?
- achievements would also be nice here
Regarding the "marketing" part: The best source of downloads for unknown developers are third party reviews on websites. Until that: spread the word to everyone you know, make use of social networks, forums, facebook groups, and twitter
Click to expand...
Click to collapse
Penguin fun
-I'm in there because I do play a lot to test the game.
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
SHAPE
-The same. ^^
-I agree with you and I was already working on it and should be avaiable tomorrow
-Achievements will be added tomorrow too.
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Ahsenhein said:
-Well, the way it is implemented right now, it doesn't stop you from playing the game and the interstitial only appears every 2 games, which can take a lot depending on your performance, and the banner only appears on the start screen, which is rare because you don't come back all teh time and doesn't really affect any aspect of the game as well . Could you point any negative effect that I could missing?
Click to expand...
Click to collapse
What is the positive effect?
Ahsenhein said:
-Speed boost would actually increase the difficulty because you'd have less time to react and avoid obstacles. Speeding up the whole game or just the characer would have the same negative effect. This is set by design. I don't know if you played enought to get any boost, but there are two currently: Fish 2x and infinity jump for a short duration.
Click to expand...
Click to collapse
Okay, forget about the speed boost. Random farting alone is sufficient!
Ahsenhein said:
The marketing part is something that I really don't like . For now I posted here and in scirra's forum.
It's frustrating to see your hard work falling into oblivion.
Click to expand...
Click to collapse
Well, that's the way it is. There are so many apps that you have to fight for every single download!
Entangled Multiverse said:
What is the positive effect?
Okay, forget about the speed boost. Random farting alone is sufficient!
Well, that's the way it is. There are so many apps that you have to fight for every single download!
Click to expand...
Click to collapse
I mean regarding to the gameplay. Ads, some people like, many hate them. Liking or not, many of the great apps or other products was discovered by an Ads.
That's true. Too many apps out there. Good luck for us :good:
Btw, I'm adding some cool stuffs to SHAPE that will improve a lot the gameplay.
*bump*
Looking for feedback.
Guys, any feedback is appreciated. :highfive:
and next update will be avaiable in less than 4 hours.
*bump*
SHAPE was updated.
Penguin Fun will be updated with the last difficulty tomorrow!
Only one cool guy gave me some feedback after two pages. That's amazing... I'll stop bothering people doing my last post here. Thanks.
Food Defense - Bug smasher
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One day you wake up in the middle of the night to find a way to touch to the kitchen, turn on the light and ... Dream passes instantly! Here is a horrifying picture: hordes of beetles want to eat anything that smells or looks tastier than stone. Without missing a second you grab tucked under the arm hammer and boldly enter into battle! ...because you know: no one of them should to survive, they should not be here!
Be quick and agile! The only way you will be able to keep what is so expensive for you!
Food Defense - Bug Smasher - is crazy arcade game in which you will be using a hammer to destroy hordes of insects that are so eager to take hold of your meal. Variety unprecedented insects make you wonder and especially some of them - to think seriously. In addition you will be able to use a lot of bonuses that will help in the difficult struggle with annoying horde.
Game tasks:
Do not let the bugs take out food from the table as long as possible
Kill as many beetles as possible
Compete with other players and your friends
Collect crystals: you can buy a variety of bonuses in the store for them
All this is waiting for you!
Google Play: https://play.google.com/store/apps/details?id=com.serhiishkatulo.fooddefense
Armstrongw said:
Good graphics but the game quickly gets bored.
Click to expand...
Click to collapse
Thanks for Your reply! We are developing new game modes and bonuses. I hope this will make the game more addictive.
I liked the game. The original idea of a hammer to beat the cockroaches. Even the cat helps to play. It is interesting to know what are the bonuses? I understand that they can be bought in the store?
Hi! I just tried your game.
I really love the visuals. Did you do the graphics by yourself?
Also congrats on the huge number of positive reviews. I'm interested in how you got so many people to review your game so quickly as It usually takes a pretty long time for me.
Now, two things I noticed that you might want to take a look at.
First, the top banner in the main menu is unusually small on my M8. Like really really small.
And the game lags a lot. It freezes for a second every two or three hits and that makes it unplayable.
Cheers!
Hi xantgames!
Thanks for Your reply!
Graphics was made by my wife. She is game designer and she very glad to hear such reviews Thanks!
I think, huge number of reviews is related to banner advertising campaign and asking users to write a review. But actually I'm also surprised by the number of reviews.
Top banner in main menu is not full wide to not overlay Google Play Games Log In / Out button. Maybe this is not the best layout...
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
Cheers!
apprising said:
Sometimes lags in the game are related to LeadBolt banner (it happened to me on some other devices). I just replaced it with RevMob banner. But I don't have M8 device. I would be very grateful if you would have tested the speed of the game again.
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Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
xantgames said:
Hi apprising!
I tried your game again, but unfortunately it doesn't seem to be any better. For what it's worth, I also tried it on a Nexus 7 (2012) where it seems to behave the same way.
I made a short video so you can see by yourself. If you look close enough you'll see the touch recordings.
Cheers!
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Thanks a lot!
Looks very strange... Lags only after tap. I'll investigate this problem on Nexus.
Cheers!
Version 2.0 released!
- shop is open now
- added 10 bonuses
- stability and performance improvements
- beetles become smarter
- bug fixes
Version 2.2 released
- New table backgrounds
- Fixes in bugs logic
- Fixed lag on LG devices
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
TOEgameStudio said:
Cool game and good quality graphics.
I read previous post and you said about advertising company. It would be nice if you tell about this more details. Which company did you use for that and how long? How much was the budget of advertising big or small? Is the advertising price back to you or you are still in minus? Thanks much for the answers.
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Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
cool app for beetle-haters)
apprising said:
Thanks, TOEgameStudio!
I'm beginner in this. So I think You should not listen to my advice. I tried the next:
- Banner Ads on AppBrain ($500 in 5 days; about $100 per day). They take the money for installs. You can change cost per install starting from $0.20
- Posting to free and paid groups in social networks
- Also I used to ispreadnews.com to send review requests to bloggers. Now I'm waiting for answers from them.
So advertisement budget is small ($1000 - $1500) and it is still in minus.
Now I'm trying new ways game promotion.
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Thanks for information! Good luck with future development and a lot of new users!!!
TOEgameStudio said:
Thanks for information! Good luck with future development and a lot of new users!!!
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Thank you! Same to you!
tried the game, very cute graphics
Fantastic! =) I love this game!!!
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
Leonid64 said:
Install the update. After the upgrade, the game has become even more interesting. I think this is the best game in its genre. Bonuses make the game more addictive. Add more bonuses. Will you continue to develop the game? Excellent work.:good:
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Thanks Leonid64!
Of course! We have many ideas about development of this game: new insects, bonuses, locations etc. Updates coming soon!
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
AlexanderKrupenkov said:
Yes, Idea good, but to small kepp user in game. Need something fresh and new in game for better result.
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Thanks AlexanderKrupenkov! We are thinking now about it. Some scenario mode, achievements, etc.
Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
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Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
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Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
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The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
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Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
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And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
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Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.