Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
SolarRiftStudios said:
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
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Thank you. It is indeed simple. As a matter of fact I think that if anything, there might be a bit of a feature creep. The "leveling" feels a bit artificial and I'm considering removing it.
Btw, I'd appreciate it if anyone can test the game and confirm that it's working as intended on a Galaxy S3. It stops working after a while on my girlfriend's S3 (running stock Samsung 4.3 ROM), but it's a weird bug and I cannot reproduce it on another device. I've tested it on two Nexus 5s and a Nexus 7 (2012), both running Lollipop, as well as a LG G2 running 4.x, and it seems to run fine on those.
Related
My first game for Android - which happens to also be one of the very first releases ever my brother and me did in 1993 on the Atari ST - is released as a first 25 level ad version ...
Next update will be upgraded touch controls which make the hero move where you clicked instead of just one field. Also calibration of tilt-control is missing at the moment.
I would love to read get some more feedback (especially from hardware other than my Magic) than just the meaningless 1 star ratings I got from the market Thank you,
Michael
_miha_ said:
My first game for Android - which happens to also be one of the very first releases ever my brother and me did in 1993 on the Atari ST - is released as a first 25 level ad version ...
Next update will be upgraded touch controls which make the hero move where you clicked instead of just one field. Also calibration of tilt-control is missing at the moment.
I would love to read get some more feedback (especially from hardware other than my Magic) than just the meaningless 1 star ratings I got from the market Thank you,
Michael
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Click to collapse
I love Chip's Challenge! Downloading now, installing in a moment. Will certainly give you some feedback afterwards!
So some feedback...
The character moves around the levels much to slowly, speed the movement up a little?
For larger levels, maybe implement pinch and zoom to see the full level?
If you look at Chip's Challenge (CC) and then at your game, you don't quite understand what to do. That might not sound right so let me explain a little better. CC was 2D and had very simple objects in the game, i.e. colored keys for colored doors. In your game, I saw a couple objects that I went over and they didn't seem to do anything. In CC if you stepped on a switch, the switch didn't disappear, it just darkened like you had pressed it in (other games did this too, like Duke Nukem and DOOM)
The whole color scheme of the game is kinda dark, maybe lighten it up a bit?
So disregard anything you feel like. I'm not sure if your intention is to clone Chip's Challenge or where you're going with this app. But I like it and it seems to be on the right track.
Little update
Still no real fix for the performance problems on large screen devices. Higher resolution seems to be slower than low when using drawBitmap instead of OpenGL.
miztaken1312 thank you very much for your feedback!
I am not trying to do clone chips challenge - just the idea is somewhat similar.
>The character moves around the levels much to slowly, speed the movement up a little?
Looks like this is a performance problem - the game is not really slow on my device. What hardware do you have? Seems to be slow on Droid, Samsung Galaxy/Tab, ...
>For larger levels, maybe implement pinch and zoom to see the full level?
There is an extra item (sparsly used in the levels) - the map which does that
But hiding some parts is a wanted part of the gameplay at the moment.
I think you are right that one should be able to identify an already pressed switch! But a problem is that switches in my game can be pressed again to invert their effect.
Thank you again for your comments! I get very little feedback and have this bad performance problem which I think I have to fix first to make the game/player run as fast as it should!
Michael
Fixed version in Market now!
Gameplay is no longer depending on framerate. So running around should be much faster now on slow devices (the ones with highres displays).
Hi guys,
I don't know 'bout you, but any game I've ever played seemed to be interesting at first and kept me playing it until I completed the storyline (or beat 'some' of the levels of an arcade) and then I gradually lost my interest in it.
So far the best (for me) was LFS and TC:Elite (your opinion may vary, of course), they kept me going for years. I was wondering what was the reason of that and I came to the conclusion it must have been because of the true multiplayer nature.
Furthermore, back in the old days (Amiga, C64) the simplest games gave the most fun.
I was looking for something similar on Android. Drag racing is very good, Air Control is great. But are simple and addictive, but none of them really offered 'true' multiplayer. By this I mean playing with (or against) someone sitting next to you. I also tried the 'high budget pro games' like Asphalt from Gameloft, but i played it for like 15 minutes and never touched it again. Somehow it failed to attract me.
I wanted something that is simple, something I can play with my friends, that won't become boring after some hours of play just because I can beat the 'bots and something, that remains to be challenging.
Driven by this 'selfish' need, let me introduce the game I've been working on the past couple of months. By now you can guess it's gonna be very simple, but multiplayer game. It's called Curve Mania.
https://market.android.com/details?id=com.ratcash.games.curvemania
In this game you have to prove you're the smartest 'droid' by surviving all the other players in a limited arena. Develop your driving skills, apply tactics, join forces! Whoever is 'The last man standing', wins!
There are, unfortunately, some drawbacks having a multiplayer-only game:
1. you can't play this game alone. There are no bots. Two players is the minimum, three is recommended for fun and 7 is the ultimate challenge, where you can create alliances against against the current leader, etc.
2. you need a working WIFI network. Because of latency restrictions, local network multiplayer is the only option. Will see later if 3G is possible.
Most important thing last. The game is free for up to 3 players, and you'll have to spend some cents if you'll willing to play with 4+ players. I opted for this mainly because:
1. I wanted to develop it, mainly for myself, but then again, did not want to keep it only for myself.
2. Three players should be enough to try/play/experience the game and cause you lots of fun.
3. I did not want to ruin the game with ads (to at least get a small return on my time and efforts)... So if you think this game caused you fun and is worth some cents, you can buy one of the advanced features. This will show me your 'gratitude' and allow you to have even more fun. I hope this is a fair deal.
If you feel like this game is worth (at least) trying, please head over to Android Market. I'd appreciate your honest ratings and posting your impressions either here, or directly on the market. Bugs reports (if any), contributions and feature requests rather here or to the support email address so we can communicate.
Happy gaming!
A new bugfixed version is uploaded.
Hi every one,
i present to you my first game ever on Android using HTML5 technology,
Tank War is an arcade/action game in which you use your tank to destroy loads of ennemy,
for now the game includes 12 levels with 2 Boss Levels,
Each level completion rewards you with gold you can use to upgrade your tank with several option such as :
- speed
- shield regeneration
- shield capacity
- guns cooling rate
- Ultime Tank
Your lifes are limited and you gain one every 30min when there are under 3, but you can also use 100gold from the game to buy a pack of five
Since i do every aspect of the game by myself there is no sound for the moment but it shall come with a next version as well as new levels and upgrades.
Download link on Play Store :
play.google.com/store/apps/details?id=com.insomniakdev.tankwar
the game being packaged through cocoonJs by Ludei it asks for many permissions (can't change that at the moment) but only Internet Access, Storage access are used.
All feedbacks are welcomed
I may be not agile enough, but it's really difficult to survive more then 10 seconds. Maybe it makes sense to create training mode for beginners?
true, true
9spikes said:
I may be not agile enough, but it's really difficult to survive more then 10 seconds. Maybe it makes sense to create training mode for beginners?
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Hi thanks for the feedback, i guess you are right many people told me the game was too hard,
i'll add a tutorial in the next version coming quite soon ( but i'm developping another game in the same time so it might take some time )
i''ll update my post then, see ya
Update 18/04/2013 :
Version 1.1 is released
contains 6 more levels with new ennemies,
also made gold rewards for levels a little higher to get upgrades faster,
a few game fixes too
Also here's my website registering my games insomniak-dev.com
no beginner's mode yet but it is planned for next version
Enjoy
All feedbacks are welcomed
I've used CocoonJS in my game as well
I tried your game and it seems to me that it's not very comfortable to pause the game by double tapping on the screen. The game gets paused even if I rapidly tap 2 different places on the screen (for example, top left corner and bottom right corner). I think it would be more handy to pause and resume the game with Android back button, a lot of Android games have such control (I also did this way in my game).
Good luck with your game!
Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
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Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!
Hey XDA,
I would like to present to you my very first Android app/game - Moonlight Run.
It is a very simple endless runner game, with 'noir' graphics and only one objective - get as far as possible. You'll meet only two kinds of obstacles and the game speed will increase continuously.
Flappy Bird (the game which I play a lot even today) was a GREAT inspiration for me, as well as the 'noir' styled graphics of Limbo, so I would like to mention these two. Also, the game is written in pure Javascript, so it is not native. However, thanks to the CocoonJS service from Ludei, I was able to bring it to this platform.
Please, let me know about your opinion. I would also like to hear your thoughts about the difficulty, because I have absolutely no clue whether it is difficult or not, as I was playing it for hours through the development process and now it seems incredibly easy to me.
Google play: https://play.google.com/store/apps/details?id=net.tinoarts.moonlight
Website: http://moonlight.tinoarts.net/
Regards,
Tino
Update 1.0.0:
- minor bug fixes
- app size reduced to less than 50%
Cool game! I think the difficulty is very high, you need quite some time to get a decent score. It's funny that the game insults you when you score something below 10 I also like the graphics very much, the ghosting effect created by the alpha channel pipes is very cool! Will you add Google Play - Games Services Leaderboards?
Thank you very much
Yes, I would like to add the leaderboards in the very near future. Also, the next update will get rid off quite unnecessary permission of getting user's location via mobile data, and I've also found a way to reduce the game size by almost 50%.
Sorry for the insulting though.
Version 1.0.0 is released, I've fixed some minor bugs and reduced the app size to less than 50%.
I would also be very glad, if some of you would be kind enough to try download the game. A friend of mine sent me a screen from Google Play yesterday, saying he is getting an "Package file is not signed properly" error. I tried to download it on my tablet and I got the same error message. Which is strange, because some people actually were able to download and install it. So I re-signed the app with tools from JDK 6, and I would be very happy to hear from you, if you actually can or can not download the game. Thank you very much!