[GAME][2.2+] Tank War 1.0 - Android Apps and Games

Hi every one,
i present to you my first game ever on Android using HTML5 technology,
Tank War is an arcade/action game in which you use your tank to destroy loads of ennemy,
for now the game includes 12 levels with 2 Boss Levels,
Each level completion rewards you with gold you can use to upgrade your tank with several option such as :
- speed
- shield regeneration
- shield capacity
- guns cooling rate
- Ultime Tank
Your lifes are limited and you gain one every 30min when there are under 3, but you can also use 100gold from the game to buy a pack of five
Since i do every aspect of the game by myself there is no sound for the moment but it shall come with a next version as well as new levels and upgrades.
Download link on Play Store :
play.google.com/store/apps/details?id=com.insomniakdev.tankwar
the game being packaged through cocoonJs by Ludei it asks for many permissions (can't change that at the moment) but only Internet Access, Storage access are used.
All feedbacks are welcomed

I may be not agile enough, but it's really difficult to survive more then 10 seconds. Maybe it makes sense to create training mode for beginners?

true, true
9spikes said:
I may be not agile enough, but it's really difficult to survive more then 10 seconds. Maybe it makes sense to create training mode for beginners?
Click to expand...
Click to collapse
Hi thanks for the feedback, i guess you are right many people told me the game was too hard,
i'll add a tutorial in the next version coming quite soon ( but i'm developping another game in the same time so it might take some time )
i''ll update my post then, see ya

Update 18/04/2013 :
Version 1.1 is released
contains 6 more levels with new ennemies,
also made gold rewards for levels a little higher to get upgrades faster,
a few game fixes too
Also here's my website registering my games insomniak-dev.com
no beginner's mode yet but it is planned for next version
Enjoy
All feedbacks are welcomed

I've used CocoonJS in my game as well
I tried your game and it seems to me that it's not very comfortable to pause the game by double tapping on the screen. The game gets paused even if I rapidly tap 2 different places on the screen (for example, top left corner and bottom right corner). I think it would be more handy to pause and resume the game with Android back button, a lot of Android games have such control (I also did this way in my game).
Good luck with your game!

Related

[GAME] Dot Boy - very hard platformer!

Hey guys, I just finished up this game, I'd appreciate it if you guys could check it out and let me know what you think!
The controls do take a little time to get used to so if you die on your first try don't be discouraged.
apk link - http://www.mediafire.com/?6suhhfks72pnj
Added apk download link to OP. I didn't realize coupon codes wouldn't work for apps.
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
rpimps said:
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
Click to expand...
Click to collapse
Okay, I thought there were only 6 levels. Maybe it is also good to mention on the market that it includes a total of 24 levels so people know what they're buying.
It is indeed a good idea to let people select the world that they want to play. Most games you have to unlock the world first by completing all previous levels at least once.
If you going to make a how to play screen anyway, I should also update your game on the market. I think most people will read the description when they're buying an app or game on the market. Only with free apps and games people click on install fairly quick without reading I think.
If you've updated the game please let me know. I shall take another look and let you know what I think about the improvements.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
i agree with everything above, especially the sensitivity of the controls.
other than that, nice start.
Definitely going to try this later
Edit: downloaded and loved the game, takes me back to the contra and castlevania era where controls had to be perfect or you die. With that though I do agree with the first post talking about the sensitivity of the controls, I love being able to use my wiimote to play games like this. Also like the first post I had no idea the controls were on screen, an in game tutorial would be nice. Great game though and I can't wait to beat it so you can start working on part two now
very retro
The market link isn't working and the alternate downloading site keeps saying "Error downloading file. Retrying..." :/ The game looked interesting, too.
31/8: Nvm. I guess Mediafire was messing up last night. Everything I tried to download from there was having the Error message.

[Game] Memory Owl HD (update 12th June - new levels)

Version 1.61. On the Market:
https://market.android.com/details?id=magory.memoryowlhd
It's a fun game not only for children:
- you have to find pairs of matching pictures like in memory game,
- there is raising water level (tiles can drown),
- there is physics at works,
- there are birds and fish that can interact with the tiles making it harder,
- on some levels tiles change places,
- some levels have layers, you can also catch stars to make more points,
Actual version is first market release - I hope I won't get a waterfall of bug reports.
It requires OpenGL ES 2.
Credits: most tile pictures are public domain art from openclipart.org, all the rest is by me. I used libgdx with box2d for the physics.
Known bugs: nothing right now, I hope it will stay that way.
It was tested on children and adults.
Changelog:
1.55
- Earth episode now has 19 levels with carnivorous plant and mole
1.50
- Fix for awful bug in reloading levels - sorry about that!
- First 6 levels of new Earth episode with completely new gameplay - you have to move the tiles so they touch!
1.33
- Ice episode has 28 levels now,
- many fixes for older phones (crash on 2.1 is fixed now)
1.25
- 14 level of Ice episode
- Classic levels for those who want more traditional memory game
1.20
- 7 levels of Ice episode,
- new music and graphics for Ice episode,
- some new sound effects,
- revised graphics (mostly new buttons)
1.15 (beta)
- first test levels for Ice episode
1.14 (or sth like that)
- many fixes
- important ad placement fix
1.07 (first Market release)
- minor changes to levels (making them easier),
- some fixes to water and optimisations,
1.04 beta
- many improvements and optimisations for phones
- easier levels (still some might be too hard),
- on easy difficulty setting and in phone version (you can switch in options if your device was wrongly detected) design of some levels is simpler (small tiles were hard to hit on a phone screen),
- massive speed boost on levels with multiple layers of tiles,
- better stability.
1.03 beta
- new levels (many will probably be changed before final release - please write here if some is too hard or to easy),
- difficulty setting (easy, normal, hard), easy should be OK for small children, hard is probably too hard right now
- more pictures,
- optimalisations for phones and slower tablets (you can now select quality - very low, low and normal is for phones, high and HD is for tablets - but HD will work on high end phones too in most cases),
- ads on phones are hidden during play,
- there are lives now on some levels (on all if you select easy mode),
- many more small and big changes.
Hm, no responses? Has anyone tried it? Does it work for you? Is it good or bad? Do you like it?
Graphically it is very clean and fluid.
There's nice touches and twists like the small blue bird who sits waiting to drag a tile out of the water and the changing tiles make it more interesting.
If pitched against a normal tile matching game conceptually this one would win hands down.
My only issue is even I found it difficult later on. Speed and accuracy was killing it for me.
Considering I had downloaded this for my 4yr old Granddaughter, as brainy as she is I'm sure she would have soon become frustrated in not being able to complete the level.
She's coming over tomorrow and I had intended to let her try it out before commenting.
I'll try and get back later in the week.
Beards said:
My only issue is even I found it difficult later on. Speed and accuracy was killing it for me.
Considering I had downloaded this for my 4yr old Granddaughter, as brainy as she is I'm sure she would have soon become frustrated in not being able to complete the level.
Click to expand...
Click to collapse
Thanks. The levels are mostly test levels (to test all the options) - I will make first batch easier and make it harder in later levels.
From a 'younger' point of view, that would certainly make it better.
Young minds soon lose interest after the first five minutes and the trick is to keep them attentive and wanting more.
By making that first batch easier will certainly help.
I know she will love the graphics and the different game play will test her... Just slow it down a bit and I think it's a winner.
I like this game already...for little kid, I think making it easier is a good idea. if you are aiming for all ages group, can you possibly make an easy mode for children and a challenge mode for adult? Or something like that. Cause if it too easy I'll get bored and if it too hard my kid will get bored lol. Hope that help.
Sent from my Transformer TF101 using xda premium
Thanks! This looks great...I'll try it and give some feedback soon.
On the evo 4g... Framerate is smooth at title and options menu. From the level menu on it becomes slow and slightly choppy. Hope this helps.
Evo 4g
HW version 0004
Thanks. That is really helpful. I'm fighting the speed problems right now - something strange is going on in the select level screen (not much graphics is shown and even Tegra 2 can't generate 50fps - it drops to 44). I'll let you know when new version will be available for testing (the optimisations are a priority now, then I'll design levels). I will also add easy/normal/hard difficulty switcher.
Magnesus said:
Thanks. That is really helpful. I'm fighting the speed problems right now - something strange is going on on the select level screen (not much graphics is shown and even Tegra 2 can't generate 50fps - it drops to 44). I'll let you know when new version will be available for testing (the optimisation are a priority now, then I'll design levels). I will also add easy/normal/hard difficulty switcher.
Click to expand...
Click to collapse
Okay... Bookmarked for when you next post.
Very good game
Tested today with my 2 sons - 5 and 7 years old.
The game is pretty good and very origina.
Very smooth on asus tansformer, very nice graphics, and indeed difficulty is high but ok even for my son of 5 years old.
We finished the 8 levels... and are waiting to get the next ones ;-)
I posted a new version in the first post:
http://forum.xda-developers.com/attachment.php?attachmentid=724573&d=1316455558 (1.0 beta)
Changelog:
- new levels (many will probably be changed before final release - please write here if some is too hard or to easy),
- difficulty setting (easy, normal, hard), easy should be OK for small children, hard is probably too hard right now
- more pictures,
- optimalisations for phones and slower tablets (you can now select quality - very low, low and normal is for phones, high and HD is for tablets - but HD will work on high end phones too in most cases),
- ads on phones are hidden during play,
- there are lives now on some levels (on all if you select easy mode),
- many more small and big changes.
Thanks for testing.
Some levels are still to hard - I will be fixing them soon (especially 16, 17, 20 ... 26).
Will get my granddaughter to test this out this weekend.
I hope it was not too hard for your granddaughter - I fixed some levels and it should be easier know (but still - I may simplify them a little more), especially on easy setting and on phones.
http://a.wieza.iq.pl/media/MemoryOwlHD.apk - here is 1.04 beta version.
Next version will probably be on the Market.
It was tested on LG GT540 and Asus Transformer.
Magnesus said:
I hope it was not too hard for your granddaughter - I fixed some levels and it should be easier know (but still - I may simplify them a little more), especially on easy setting and on phones.
http://a.wieza.iq.pl/media/MemoryOwlHD.apk - here is 1.04 beta version.
Next version will probably be on the Market.
It was tested on LG GT540 and Asus Transformer.
Click to expand...
Click to collapse
Apologies, I forgot to come back and let you know.
Yes, she found it easier and much better.
After I persuaded her not to worry this time about water levels she soon took to the game.
Unfortunately we didn't get enough time to have a good run at the game so this will be done on her next visit this week.
I'll download the new version and see how it compares.
Thanks again... Will let you know.
Rly good game . Keep going Works fine on Asus transformer 3.2 and Xoom 3.1. Nica idea with "moving" blocks
Maybe you should add to game a normal mode memory game ofc with all yours ideas like moving blocks etc? Why? Becouse this is good game and when I end the game ...it would be nice to play it sometimes in normal memory mode for example with 100 cards. In this mode the list of high scores should be added (best score+best time), maybe in future list of best world results like in game "1 to 50"?
Sorry for my english
mibo666 said:
Maybe you should add to game a normal mode memory game ofc with all yours ideas like moving blocks etc? Why? Becouse this is good game and when I end the game ...it would be nice to play it sometimes in normal memory mode for example with 100 cards. In this mode the list of high scores should be added (best score+best time), maybe in future list of best world results like in game "1 to 50"?
Click to expand...
Click to collapse
Thanks for the suggestions. I'll definitly make most of this in the future. I had already the "normal mode" on my list of things to do.
I published the game on the Market today. I hope I won't get flooded with one-star reviews and bug reports. Thanks everyone for testing, you were great!
I also have plans for next episodes:
- Ice: more logical than arcade, penguins eating tiles (yeah and spitting it out with force if you don't find the pair for it in three moves ) and snow owls stealing them,
- Classic - as mibo666 suggested
I also plan on making a new game Baby Owl - very similar but with levels designed for children and education (for example: finding pairs of similar things like nail and hammer or round objects, or letters).
First of all, great job with this. Using on transformer. My 3 yr old son had no trouble with the first two levels. One problem I noticed, the app does not show up in the list of my apps in the market. (Currently can't uninstall.) Any way to fix this?
Also, are you going to release an add free version? I usually don't let my son play with apps that have ads, would prefer to pay for ad-free.

[GAME][2.1+][FREE] TapTapWar 1.0

Hello everybody,
I finally finish my first android app : TapTapWar, a 2 players touch game.
It is a very simple game : the screen is devised in 2 parts, each player have one part of the screen and have to click on the colored squares that turns on. The faster win the game. Some bonus can help you to win. As often in race game, you have more chance to have a bonus if you are losing ...
Options let you decide the number of points to win the game, the bonus, the number of squares.....
you can also play alone against the phone or against the clock.
There is also a version (but not free) with Bluetooth game to play with 2 android phones.
The game is very simple but it is a good way to play with a friend for very short
touch fights
Off course all your comments are very welcomed.
Link to the market : i am not able to post outside link , here since 4th February 2009 but not enough post So you can find it by looking for 'bebevander' in the market. Unfortunately, when i published my game i realized that an other game with the same name was just published 4 day before mine. But my game was finished and i already did the logo, all the screen shot, advertise picture, etc... so i kept the same name. Do you think it was a mistake ?

[GAME][4.0+] Zero - a Numbers Puzzle Game (cross platform - android and ios)

Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!

[GAME][2.3+]Color Chains

Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
SolarRiftStudios said:
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
Click to expand...
Click to collapse
Thank you. It is indeed simple. As a matter of fact I think that if anything, there might be a bit of a feature creep. The "leveling" feels a bit artificial and I'm considering removing it.
Btw, I'd appreciate it if anyone can test the game and confirm that it's working as intended on a Galaxy S3. It stops working after a while on my girlfriend's S3 (running stock Samsung 4.3 ROM), but it's a weird bug and I cannot reproduce it on another device. I've tested it on two Nexus 5s and a Nexus 7 (2012), both running Lollipop, as well as a LG G2 running 4.x, and it seems to run fine on those.

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