[GAME][4.0+] Zero - a Numbers Puzzle Game (cross platform - android and ios) - Android Apps and Games

Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )

Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?

Maybe some design work needed but i like the game.

raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?

In my opinion, the navigation bar could look a lot better

Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!

Related

[APP] Knuddel's Quest (tile based puzzle game like Chip's Challenge)

My first game for Android - which happens to also be one of the very first releases ever my brother and me did in 1993 on the Atari ST - is released as a first 25 level ad version ...
Next update will be upgraded touch controls which make the hero move where you clicked instead of just one field. Also calibration of tilt-control is missing at the moment.
I would love to read get some more feedback (especially from hardware other than my Magic) than just the meaningless 1 star ratings I got from the market Thank you,
Michael
_miha_ said:
My first game for Android - which happens to also be one of the very first releases ever my brother and me did in 1993 on the Atari ST - is released as a first 25 level ad version ...
Next update will be upgraded touch controls which make the hero move where you clicked instead of just one field. Also calibration of tilt-control is missing at the moment.
I would love to read get some more feedback (especially from hardware other than my Magic) than just the meaningless 1 star ratings I got from the market Thank you,
Michael
Click to expand...
Click to collapse
I love Chip's Challenge! Downloading now, installing in a moment. Will certainly give you some feedback afterwards!
So some feedback...
The character moves around the levels much to slowly, speed the movement up a little?
For larger levels, maybe implement pinch and zoom to see the full level?
If you look at Chip's Challenge (CC) and then at your game, you don't quite understand what to do. That might not sound right so let me explain a little better. CC was 2D and had very simple objects in the game, i.e. colored keys for colored doors. In your game, I saw a couple objects that I went over and they didn't seem to do anything. In CC if you stepped on a switch, the switch didn't disappear, it just darkened like you had pressed it in (other games did this too, like Duke Nukem and DOOM)
The whole color scheme of the game is kinda dark, maybe lighten it up a bit?
So disregard anything you feel like. I'm not sure if your intention is to clone Chip's Challenge or where you're going with this app. But I like it and it seems to be on the right track.
Little update
Still no real fix for the performance problems on large screen devices. Higher resolution seems to be slower than low when using drawBitmap instead of OpenGL.
miztaken1312 thank you very much for your feedback!
I am not trying to do clone chips challenge - just the idea is somewhat similar.
>The character moves around the levels much to slowly, speed the movement up a little?
Looks like this is a performance problem - the game is not really slow on my device. What hardware do you have? Seems to be slow on Droid, Samsung Galaxy/Tab, ...
>For larger levels, maybe implement pinch and zoom to see the full level?
There is an extra item (sparsly used in the levels) - the map which does that
But hiding some parts is a wanted part of the gameplay at the moment.
I think you are right that one should be able to identify an already pressed switch! But a problem is that switches in my game can be pressed again to invert their effect.
Thank you again for your comments! I get very little feedback and have this bad performance problem which I think I have to fix first to make the game/player run as fast as it should!
Michael
Fixed version in Market now!
Gameplay is no longer depending on framerate. So running around should be much faster now on slow devices (the ones with highres displays).

save the animal from ninja new physics based puzzle game on android market

hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN

[Game][2.1+] App Logo Quiz - challenge yourself if you are an Android fan

Are you a super fan of Android?
Do you still remember those excellent apps or games you have ever used? Wanna know more interesting apps or games?
Try ‘App Logo Quiz’ to challenge your memory!
Guess the names of the apps as more as possible. To show that you are really a SUPER GEEK of Android!
App Logo Quiz is a puzzle game filled with fun and challenge!
And it can also let you know more interesting apps/games on Android, since there are totally 128 popular logos.
App Logo Quiz is AD-supported.
How to play:
Press one logo, and then input its name in the textbox.
‘App Logo Quiz’ has eight different levels that grow harder, each of these levels has up to 16 quizs to complete. Completing 14 quizs correctly could unlock the next level. If you have guessed all the 16 quizs, you can get an extra bonus.
Using hints could help you to guess the correct answer, and even could download it easily!
There is no limitation when using hints. But remember that, using hints will DECREASE your points!
We are happy to hear from you! If you have any suggestions or bug reporting, please mail to [email protected]. Thank you.
Very interesting
This game helps me to find more interesting apps and games.
awesome! Finished Level 5!
addictive quiz. not for logo, but for apps and games in android.
Yep.
Where can I download it?
Android Market
Android Market, search “logo quiz", you will find it in about number 20
nenobr2 said:
Where can I download it?
Click to expand...
Click to collapse
Hope more levels
I like the game. Need more levels
Not like the other logo quiz games
I even found some awesome apps&games via this quiz!
Looking forward the "Coming soon"...
https://play.google.com/store/apps/details?id=com.boatmob.appquiz.free
Fun little game, would prefer if it used the standard keyboard input system instead though as the one in the app felt a bit unresponsive at times.

[GAME][2.3+]Color Chains

Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
SolarRiftStudios said:
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
Click to expand...
Click to collapse
Thank you. It is indeed simple. As a matter of fact I think that if anything, there might be a bit of a feature creep. The "leveling" feels a bit artificial and I'm considering removing it.
Btw, I'd appreciate it if anyone can test the game and confirm that it's working as intended on a Galaxy S3. It stops working after a while on my girlfriend's S3 (running stock Samsung 4.3 ROM), but it's a weird bug and I cannot reproduce it on another device. I've tested it on two Nexus 5s and a Nexus 7 (2012), both running Lollipop, as well as a LG G2 running 4.x, and it seems to run fine on those.

[GAME][3.2+] Paddle Clash - new Android Arkanoid/Breakout variation.

Hi Guys!
I just released my new game for Android. I know its not perfect, but I tried my best (it's hard to do everything right when you have a full-time job and a little daughter). I treat is as a hobby and an opportunity to learn so I did everything myself (no libgdx, unity, andengine etc - pure Android SDK):
1. Menu system including every control - from the simple one like box or button to item pickers and level pickers.
2. Game rendering system (loading, shaders, renderers)
3. AI, level system, reward system etc.
If you want - give it a spin. I hope you enjoy it!
The game is available on Play Store under Paddle Clash Lite:
Code:
https://play.google.com/store/apps/details?id=pl.abductedpiggy.games.paddleclash.lite
If you have any questions, let me know!
P.S. I know that the graphics suck and are not perfect, but I have also made them myself using free materials I could find on the web. Long story short, I am no artist as you can see. I tried to compensate with humor (I hope you like it)
Any Update so far?
What kind of update do you mean? I'm not sure I follow.

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