Hey XDA,
I would like to present to you my very first Android app/game - Moonlight Run.
It is a very simple endless runner game, with 'noir' graphics and only one objective - get as far as possible. You'll meet only two kinds of obstacles and the game speed will increase continuously.
Flappy Bird (the game which I play a lot even today) was a GREAT inspiration for me, as well as the 'noir' styled graphics of Limbo, so I would like to mention these two. Also, the game is written in pure Javascript, so it is not native. However, thanks to the CocoonJS service from Ludei, I was able to bring it to this platform.
Please, let me know about your opinion. I would also like to hear your thoughts about the difficulty, because I have absolutely no clue whether it is difficult or not, as I was playing it for hours through the development process and now it seems incredibly easy to me.
Google play: https://play.google.com/store/apps/details?id=net.tinoarts.moonlight
Website: http://moonlight.tinoarts.net/
Regards,
Tino
Update 1.0.0:
- minor bug fixes
- app size reduced to less than 50%
Cool game! I think the difficulty is very high, you need quite some time to get a decent score. It's funny that the game insults you when you score something below 10 I also like the graphics very much, the ghosting effect created by the alpha channel pipes is very cool! Will you add Google Play - Games Services Leaderboards?
Thank you very much
Yes, I would like to add the leaderboards in the very near future. Also, the next update will get rid off quite unnecessary permission of getting user's location via mobile data, and I've also found a way to reduce the game size by almost 50%.
Sorry for the insulting though.
Version 1.0.0 is released, I've fixed some minor bugs and reduced the app size to less than 50%.
I would also be very glad, if some of you would be kind enough to try download the game. A friend of mine sent me a screen from Google Play yesterday, saying he is getting an "Package file is not signed properly" error. I tried to download it on my tablet and I got the same error message. Which is strange, because some people actually were able to download and install it. So I re-signed the app with tools from JDK 6, and I would be very happy to hear from you, if you actually can or can not download the game. Thank you very much!
Related
Hey guys, I just finished up this game, I'd appreciate it if you guys could check it out and let me know what you think!
The controls do take a little time to get used to so if you die on your first try don't be discouraged.
apk link - http://www.mediafire.com/?6suhhfks72pnj
Added apk download link to OP. I didn't realize coupon codes wouldn't work for apps.
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
rpimps said:
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
Click to expand...
Click to collapse
Okay, I thought there were only 6 levels. Maybe it is also good to mention on the market that it includes a total of 24 levels so people know what they're buying.
It is indeed a good idea to let people select the world that they want to play. Most games you have to unlock the world first by completing all previous levels at least once.
If you going to make a how to play screen anyway, I should also update your game on the market. I think most people will read the description when they're buying an app or game on the market. Only with free apps and games people click on install fairly quick without reading I think.
If you've updated the game please let me know. I shall take another look and let you know what I think about the improvements.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
i agree with everything above, especially the sensitivity of the controls.
other than that, nice start.
Definitely going to try this later
Edit: downloaded and loved the game, takes me back to the contra and castlevania era where controls had to be perfect or you die. With that though I do agree with the first post talking about the sensitivity of the controls, I love being able to use my wiimote to play games like this. Also like the first post I had no idea the controls were on screen, an in game tutorial would be nice. Great game though and I can't wait to beat it so you can start working on part two now
very retro
The market link isn't working and the alternate downloading site keeps saying "Error downloading file. Retrying..." :/ The game looked interesting, too.
31/8: Nvm. I guess Mediafire was messing up last night. Everything I tried to download from there was having the Error message.
Hello!
I want to show you my first android game, that i just published on Google Play
Its called Scary Copter - Halloween Flight
So as you can see, theme is very actual, as tonight is the Halloween night
Its free, fast and fun flying game, based on old, well known idea of helicopter game.
Navigate through narrowing tunnel, avoid obstacles, dont crash and fly as far as you can.
Enjoy dynamic, yet smooth and responsive flying model. Have fun.
Im new here, so i cant publish links to Google Play nor any screenshoots. Look for game called "scary copter", with icon showing Witch flying broom silhouette against full moon Package name is: com.mobador.scarycopter
I did my best to make "Scary Copter" bug free. Looks solid to me, but im a beginner, so I'll apreciate any opinions about this game.
Thanks in advance.
Adam
Play Store Link
Haven't had time to play it yet, but here is a Play Store link.
Looks pretty good, i quite like the colouring and theme. Can you tell me if there's any plans for updates in the future? (I'm a suckers for new content and features )
Digital Panda Studios said:
Looks pretty good, i quite like the colouring and theme. Can you tell me if there's any plans for updates in the future? (I'm a suckers for new content and features )
Click to expand...
Click to collapse
Thank you for nice words. Its simple game, but simple doesnt mean ugly. There is so many fun games on Google Play, that just have poor gfx. I wanted to avoid it and make graphic assets, that will be pleasant for eye. I'm not an artist myself, but I did my best to make the game look as good as possible. Colours that fit each other are very important part of every image, so i put attention into it too.
And about update plans, there are some, yeah.
I want to implement some kind of online high score board, so players can share their best scores, for others to compare.
I also need to fix some graphic issues. Game is made in 800x480 resolution, and on such devices, it looks realy good. Like mine Samsung Galaxy S Advance. But on devices with different resolution, pictures doesnt look so good, edges are sharp, not smooth. Game still works fine, but well, details could look better.
There are also some extra features planned, but im a busy guy, much work, wife, kid, so it can take some time
Actualy, at first the game was meant to look different, there was "classic" game mode, and "extended" one, with power-ups. And more graphic themes, that players can unlock while playing, and then select their favourite theme. I even have working prototype.
But im a beginner, so i decided to make it simplier from the start, to avoid mistakes. The longer the code, the bigger chance for bugs
Another thing is, preparing different graphic themes is also time-consuming, i dont want to put crappy graphic into my game. I put much attention into details, so i was afraid, if i will stick to more complex game idea, it will take months longer to finish and publish. Therefore i made it simplier, with dedicated Halloween theme, and there it is, finally...
If people will download it, and i will know they like it, i will for sure work on extended game
So, download and rate please, to keep my motivation up
Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!
Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
SolarRiftStudios said:
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
Click to expand...
Click to collapse
Thank you. It is indeed simple. As a matter of fact I think that if anything, there might be a bit of a feature creep. The "leveling" feels a bit artificial and I'm considering removing it.
Btw, I'd appreciate it if anyone can test the game and confirm that it's working as intended on a Galaxy S3. It stops working after a while on my girlfriend's S3 (running stock Samsung 4.3 ROM), but it's a weird bug and I cannot reproduce it on another device. I've tested it on two Nexus 5s and a Nexus 7 (2012), both running Lollipop, as well as a LG G2 running 4.x, and it seems to run fine on those.
Hello everyone
Hopefully this post is not against the rules of the community. If something is off please let me know so i can remove it/fix it.
Riddle tower is a game i always wanted to make but having close to no free time it was really hard to start learning unity. The last 3 months i got some free time and now i published it at Google play store.
I understand this game is not for everyone but i am sure that everyone who played these kind of riddle games in the past will get a nostalgic feeling.
I am more than happy to listen to your feedback and also i can keep this thread as a small walkthrough to the game to help anyone who is stacked with some hints.
Have great day everyone.
Riddle Tower - Hard Riddles - Apps on Google Play
Climb the Tower to save the king. Hard riddles and complex riddles on your way
play.google.com
You can find the game by searching "Riddle Tower" on google play store.
Hi, installed your game, great graphics and layout and quite hard from the outset which isn't a bad thing. I think I got stuck on first level the answer being quite straightforward but I was putting a space between the word and number which was wrong but sort of right imho.
Agree adverts are necessary to support you, but having one between every level was bit much for me at least.
alienex said:
Hi, installed your game, great graphics and layout and quite hard from the outset which isn't a bad thing. I think I got stuck on first level the answer being quite straightforward but I was putting a space between the word and number which was wrong but sort of right imho.
Agree adverts are necessary to support you, but having one between every level was bit much for me at least.
Click to expand...
Click to collapse
Thanks a lot i really appreciate your feedback.
I think i will remove ads on the first 4-5 levels for example because in the beginning the user will move on faster but on the stages later it will take much longer time to pass a level.
Of course if you play more and you feel like it a review on the store will mean the world to me.
Thanks for your feedback it means a lot
Also love the staggered hint section and was more than happy to watch ads for hints
alienex said:
Also love the staggered hint section and was more than happy to watch ads for hints
Click to expand...
Click to collapse
You rock <3
Fixed an error on 2 Levels that a beta tester found. Sorry for this if someone experienced the error.
May you share some tips on how to create a game like this? I mean did you find any templates or you have to start from scratch ?
extropia19 said:
May you share some tips on how to create a game like this? I mean did you find any templates or you have to start from scratch ?
Click to expand...
Click to collapse
Sure
The thing is i don't know if there is a template or something like this (there are templates for sure out there) but i think its better to start on your own because even if you get a fully working template when an error happens (and believe me in Unity you can get an error out of nowhere) then you will have a hard time fixing it.
Youtube and Unity forum can be a great start
20 Dec Update
Fixed some animation issues with broken animations which made the game unplayable under certain circustances.
I would really love if you played the game and you can post any questions here or if you need any hints.
More than happy to have a discussion about the levels here
RiddleTower said:
Hello everyone
Hopefully this post is not against the rules of the community. If something is off please let me know so i can remove it/fix it.
Riddle tower is a game i always wanted to make but having close to no free time it was really hard to start learning unity. The last 3 months i got some free time and now i published it at Google play store.
I understand this game is not for everyone but i am sure that everyone who played these kind of riddle games in the past will get a nostalgic feeling.
I am more than happy to listen to your feedback and also i can keep this thread as a small walkthrough to the game to help anyone who is stacked with some hints.
Have great day everyone.
Riddle Tower - Hard Riddles - Apps on Google Play
Climb the Tower to save the king. Hard riddles and complex riddles on your way
play.google.com
You can find the game by searching "Riddle Tower" on google play store.
Click to expand...
Click to collapse
Hello, great game! Missing notpron days (sigh). As far as hints go, none I can see in my location si I am currently really stuck on 15...help please?
meshmel said:
Hello, great game! Missing notpron days (sigh). As far as hints go, none I can see in my location si I am currently really stuck on 15...help please?
Click to expand...
Click to collapse
Hello there
Thanks for your kind feedback.
Sorry for the late reply. I was working on many new levels and today i uploaded it to the store.
Added season 2 of the game with more than 200+ new levels spread across all categories.
So as far as level 15 of the main story you have to find a sum and maybe it's the same on all corners
Let me know if you need anything else. More than happy to help.
SEASON 2 IS HERE
+ 50 New Main Story Levels
150 Total Text Riddles
150 Total Math Puzzles
150 Total Rebus
Fixed many issues with animations that were broken on some devices and optimized it as much as possible to run on every single mobile out there
Next month plan is to add 150 new levels on all categories and slowly progress with season 3 main story.
The plan is for 4 seasons and a secret ending for anyone brave enough to solve all the 650 riddles that are going to be available on the game.
Thanks everyone who tried and provided feedback so far. I means a lot
SEASON 3 IS HERE
150 Total Main Story Levels
200 Total Text Riddles
200 Total Math Puzzles
200 Total Rebus
One step closer to the final Season (Season 4). I want the final season to be as hard as possible so if anyone want to provide any riddles/puzzles i will be more than happy to check them
Also added a secret ending to anyone who finishes the game 100% which will be available with season 4 in 2 months maximum from now.
Thanks everyone who tried and provided feedback so far. I means a lot
FINAL SEASON IS OUT
200 Main Story Riddles
200 Rebus Puzzles
200 Text Riddles
200 Math Puzzles
More than happy to hear your feedback