I've recently finished my first game for android and I need opinions from people other than my family and friends, who can only praise me.
SteamCopter is a Super Hexagon, Flappy Bird and Spelunky fusion wanna-be. I've just finished promotional video, so you don't have to(but I highly encourage you to!)play it to check what's it all about.
https://play.google.com/store/apps/details?id=com.kierek560.steamcopter.android
http://www.amazon.com/kierek560-Ste...F8&qid=1424261697&sr=8-1&keywords=steamcopter
http://apps.opera.com/en_pl/steamcopter.html
http://slideme.org/application/steamcopter
will test it
Flatric said:
will test it
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Thank you. Besides gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
Kierek said:
Thank you. Except gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
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The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Flatric said:
The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
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I've sent you the files through PM, thanks for the help.
Could you tell me what did you mean by strange controls? I wanted it to be hard, but not "hard to play", if it makes any sense.
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
good game, but i really think you should improve the graphic, maybe 8-bit
Flatric said:
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
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I'm glad to hear that you liked it. About it being harder than flappy bird... It wasn't my intention, but it can be. It's a little harder to learn, but when you get the grasp of it, mechanics are easy (but still hard to master!). Also, I'm pretty sure, that it can be a lot more rewarding than flappy bird.
hadmaerd said:
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
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I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
FunkyRasta said:
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
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That was my intention. I couldn't even dream about making some industry capsizing masterpiece, so at least I wanted to make polished and playable game.
Thank you will download
Sent from my MI 3W using XDA Free mobile app
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Kierek said:
I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
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Anyway that's nice game) Good luck with sequel)
I'm gonna try it!
hrishikeshgramani said:
Thank you will download
Sent from my MI 3W using XDA Free mobile app
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hadmaerd said:
Anyway that's nice game) Good luck with sequel)
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Graphical One said:
I'm gonna try it!
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Thanks!
xodene said:
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Click to expand...
Click to collapse
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Kierek said:
Thanks!
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
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Click to collapse
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
SteamCopter has just been updated, here's the changelog:
- new back button in menu
- updated German translation
- menu HowTo appearing before first play
- fewer interstitial ads
xodene said:
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
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Thanks, I will look into it.
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Graphical One said:
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
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Graphical One said:
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
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What an uplifting post, thanks! I'm really glad that you like it.
I'd really love to do something about backgrounds stillness, but well... it's not entirely dependent on me.
What do you guys think about integrating Google Play Games Services(leaderboards, achievements)?
Related
Hi guys,
This is first game my first game for Android so pls don't be too cruel. Game works on Android 2.1 and higher and you can download it for completely FREE.
Crazy Lift Manager is an action strategy game. Your task in game is to bring people down as soon as possible. Be fast, as people get impacient very quickly and you can lose your job anytime
Google Play Link:
https://market.android.com/developer?pub=extracrazy
Amazon AppStore:
Crazy Lift Manager
I would really appreciate your comments.
I just had a quick try. Quite addictive. Easy to play.
Sent from my HTC Desire using Tapatalk
thx m8. nice 2 hear that u like it
new update with more changes of difficulty level. now game is much more challenging.
fixed also bug that could cause "force close" on some HTC phones.
wanna also thank u guys for all good comments
thaanks man
Just downloaded, cool game Can see how it could be addictive!
One minor piece of feedback, on your help screen, on the second to last item "Touch a floor and lift goes there. Lift can't change direction when on the move. Faces show how many people is board." might sound better as: " Touch a floor and the lift goes there. Lift can't change direction when on the move. Faces show how many people are aboard."
Good work though!
hi guys. thx for feedback. i really appreciate it.
Faces show how many people is board.
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Good advice, ty.
currently i'm working on huge update. wanna add more animations, special effects, sounds and make it more challenging.
if u have some crazy ideas or wanna see something in the game u can write it here. if this suit to the game ill build this for u and ill place your name under the CREDITS
huge update is coming 2day. many aspects realted to balance of the game was changed, also we added new animations, sounds. We were working also on usability.
ty man cool game
downloading, cool game and i'll see how it could be!
thx guys for all good words. i couldn't even expect that there is so many kind people out there
new update on the market
whats inside:
- Many changes realted to balance
- Added new sounds
- Added new animations
- Added new difficulty level after day 14
- Few changes in usability
current version 1.2.0
Aww that's really gr8 app
Btw just for info,
this app is listed i the XDA news portal !
Suggestion :
New tutorial ...
to play the game there is no such for now
Nice little game I must say! Threatens to become addictive ^^
Oh, and kudos for only asking the rights the app really needs. Too many apps ask for rights they should never be granted.
Keen on going
thanks guys
this app is listed i the XDA news portal
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WOW I was't expecting anything like that
New tutorial ...
to play the game there is no such for now
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I tried to explain every aspect of the game under the help section. did u check that? but anyway ill prepare new tutorial soon
kinda bs that you need to have the fully upgraded elevator to fix broken elevators. Gets annoying really quick when two elevators break right after another and the third one doesn't even have one upgrade. Upgrades should also carry over between days.
Gets annoying really quick when two elevators break right after another and the third one doesn't even have one upgrade. Upgrades should also carry over between days.
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im thinking about this. definitely game needs some changes in difficulty and im working on it. i think after next update you'll be pleased
great game, ill be sure to keep this one on my phone, thanks dev
Hello everyone, I want to tell you about a new game which was developed by me and one dude in 4 month.
This game is really casual and hard as it turned out for players. Honestly saying casuality of this game is high and you can wonder why this game develope so long time. Unfortunately gamedev is not predicatable thing - seems to be easy, but seems to be no. It seems to be a cool, but it seems to be no. I wrote to 8 publishers (maybe incorrectly I guess and they havn't read), but only one replied, it is LeTang.
Before final verion they said they are quite interested with this game, however when they got a final version for test they denied it. Their arguments were they already have several same games and this game is not outstanding.
Okay, that's alright, whatever, but 4 month of development were behind our backs. Nothing is left only we could try to publish this game by ourselfs.
If you enjoyed with Flappy Bird, you will like Get The Mouse too. But don't think it is a clone, not at all, even game mechanics much more different and diverse, just if gamer could get more then 5 scores in Flappy Bird he will be able to get much more in Get The Mouse or maybe he will can get to the end. Yes, this game has the end but no levels, only one tunnel 200 meters long.
You will pull out the mouse by its tail and don't let it glut oneself cheese, because if it eating the cheese it growing and finally just will stuck in tunnel. And here is an example of tunnel
You can decrease size of the mouse you just need to tap fast on it and it will fart (sorry) and get smaller. Sometimes. when everything is complicated, there is a possibility to use time dilation and while it acts you can decrease its size. Oh yes most hardcore players can gather the coins by their fingers, but is not necessary, because scores will be converted to coins. You can't buy coins for real money.
And finally here is a promo video from youtube
Quality of video is bad, but there was no resources or skills for better.
And here is a link to Google play: https://play.google.com/store/apps/details?id=lennon.mouse.android
P.S Let's discuss! I would be glad to answer to your questions if you have some. Also I wonder to read any criticism. I want to discuss this game with other people if someone will be interested to discuss. Thank for you time!
How many other threads goes above this thread.... Does anybody has any comments, please?
totally new idea
funny & nice game
wonderful quality
5 stars
thanks a lot :good:
5 stars
Hello again!
Guys, I'm disappointed how Google Play gives and output of search results. On my PC I see this game on 64-th place whe searching "Get The Mouse" without quotes. And on my phone I see it on 14-th place. I wonder how many people stops searching Get The Mouse when they don't see it after two or more scrolls to the bottom of the page.
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
StoryOfTheYear said:
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
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It is depends on motivation. More users - more motivation. I think I will implement leaderboards using Google Play services. More over I will make multiplier using Google Play services too.
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
Arbiter7 said:
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
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Click to collapse
Engine is LIBGDX and it was took about 4 monthes with some periodical rests. We had not much time for game.
Good idea for this sort of game. Usually games where you are punished for hitting the wall just end on hitting the wall, and leave a frustrated user (me!). With your game you can continue playing, if the mouse has not gotten to fat, and therefore it's fun to play.
Nice game. I really like the graphics In your promo video, I suggest that you use some sort of screen capture software to do that instead of using camera. That's a huge minus point for your game promotion
Great! Like this app!!
I tried it and looks very nice
Good job
Mad graphics, did you do them all yourself?
Rad game
Did you do the graphics yourself? Awesome job btw
nedarm said:
Did you do the graphics yourself? Awesome job btw
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Click to collapse
Not me, but my friend did.
Hey, can you make it to move from right to left side? Other things are really good, keep going!
This game is so much fun... I would highly recommend to those who are looking for a fun game.
Cool game!!! i like it
Delind said:
Hey, can you make it to move from right to left side? Other things are really good, keep going!
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Thank you for advise. I think I will do it, but later, becase I'm focused on multiplayer mode now.
Hello, I want to introduce my very first game - 4 Blocks.
The point of the game is to match the color of falling drop (pipe has the same color) and bucket, as simple as that.
Google Play: https://play.google.com/store/apps/details?id=com.darker.fourblocks
Completely free to play and ad-free!
Thank you
Darkeris said:
Hello, I want to introduce my very first game - 4 Blocks.
The point of the game is to match the color of falling drop (pipe has the same color) and bucket, as simple as that.
As I don't have 10 posts, I can't post outside links, so please copy and paste this:
https://play.google.com/store/apps/details?id=com.darker.fourblocks
Completely free to play and ad-free!
Thank you
Click to expand...
Click to collapse
Will try, Thanks
pmenonn said:
Will try, Thanks
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Click to collapse
Thank you for paying attention to my creation
also, if you like it, please rate and write a review.
Thanks!
Nice game., but you could add some features, like catch two drops at the same time, or something Generally it's a good killer of time.
metalcracker said:
Nice game., but you could add some features, like catch two drops at the same time, or something Generally it's a good killer of time.
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Click to collapse
Thank you very much.
Yea, it's my first game so development is not as fast as it could be. However, I'm spending all my time for this and want to make it popular and playable.
There are plans for different gamemodes and also and online (1vs1) mode.
So, we just need to wait!
Darkeris said:
Thank you very much.
Yea, it's my first game so development is not as fast as it could be. However, I'm spending all my time for this and want to make it popular and playable.
There are plans for different gamemodes and also and online (1vs1) mode.
So, we just need to wait!
Click to expand...
Click to collapse
I understand you very good So, I am waiting and wish you luck!
metalcracker said:
I understand you very good So, I am waiting and wish you luck!
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Click to collapse
Appreciate, thanks
Any more reviews ?
Awesome
Nice time killer game. Addictive and seems nice. Hope you can make it popular!
dragosdydy said:
Nice time killer game. Addictive and seems nice. Hope you can make it popular!
Click to expand...
Click to collapse
Thank you! I'll try!
Great first game! The gameplay is solid, and I like the interface. I have two criticisms: first, it feels weird that the bucket is in the middle of the screen. I can tell that the reason for this is so an equal portion of the screen is devoted to each color, but I still think it would play a lot better if the bucket were lower down. Second, I'd suggest tweaking the graphics so the drop is covered up until it gets out of the pipe: right now you can see it above the pipe before it falls. Other than that, I agree with the other people who have replied to this thread: it's a great time killer, and a lot of fun.
pointytower said:
Great first game! The gameplay is solid, and I like the interface. I have two criticisms: first, it feels weird that the bucket is in the middle of the screen. I can tell that the reason for this is so an equal portion of the screen is devoted to each color, but I still think it would play a lot better if the bucket were lower down. Second, I'd suggest tweaking the graphics so the drop is covered up until it gets out of the pipe: right now you can see it above the pipe before it falls. Other than that, I agree with the other people who have replied to this thread: it's a great time killer, and a lot of fun.
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Thank you! Doing everything to fix bugs and make gameplay more fun
Any more reviews please ?
v1.2
Sounds added (not perfect ones, but background music makes me mad!)
Check it out
Tim is an ordinary 2D platformer that me and my classmates developed as an exam project at school. We would like to get some feedback on the game to improve it further.
We have already got the game up on google play store so I will provide a link to that. I will also provide a link to our website where you can find information and downloads for both pc and android.
[Link 1] https://play.google.com/store/apps/details?id=com.Timmage.Tim&hl=en
[Link 2] https://timmage.com/Tim.php
Also there are some screenshots from the games attached.
[Update] Tim 1.1.1 is live!
[Reserved]
Ok so I tried out your game so here is some feedback
1) The 2nd level its too hard for players to find the exit , thats why the feedback isn't coming in for you. Thats a shame because the 3rd level purple theme is pretty good.
2) Make the 1st couple of levels shorter so that players get used to finishing levels.
3) Add enemies to the levels to make the game more interesting.
Thats just a few tips there is more but this is a good start. Don't expect feedback until your game has more to it. You can try my games and pick up some idea's for your game.
Mr.HB said:
Ok so I tried out your game so here is some feedback
1) The 2nd level its too hard for players to find the exit , thats why the feedback isn't coming in for you. Thats a shame because the 3rd level purple theme is pretty good.
2) Make the 1st couple of levels shorter so that players get used to finishing levels.
3) Add enemies to the levels to make the game more interesting.
Thats just a few tips there is more but this is a good start. Don't expect feedback until your game has more to it. You can try my games and pick up some idea's for your game.
Click to expand...
Click to collapse
Thank you for the feedback. We are curently working on a AI for enemys so that the game will be a bit harder so that we can make the levels shorter. Will also try out your game. Thanks alot!
Also for the people who try out the game and get stuck on the second level. My guess is that it' son level 2 at the undergap of the floating island you just hold left on the ramp and fly so far to the left as possible there you will find the portal. We will move it closer in the next update
Good game. Keep it Up.
[Update]
We will soon upload an update for Tim on Android and PC where there now is enemys with AI! so the game will be a bit more challenging.
Well we may not have gotten much feedback but we are soon on 100 downloads
Well, I have played the game.
I like it, worth an A+.
Hey naknul,
I like your game! I know that it's much work to create games like this.
For me it looks weird, that his head "walks" through platforms, but he is also in able to stand on it. Do you know what I mean? But maybe I'm just confused because it works different in Mario
Keep it up! :good:
Social Sounds said:
Hey naknul,
I like your game! I know that it's much work to create games like this.
For me it looks weird, that his head "walks" through platforms, but he is also in able to stand on it. Do you know what I mean? But maybe I'm just confused because it works different in Mario
Keep it up! :good:
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Click to collapse
Ah yeah i see what you mean. It's most because he can jump up through the platforms from underneath.
Really nice job! I appreciate people making any kind of game solely because I don't know how to make one (yet!)
The background music in the third level stop being "background" music. It gets too high and becomes the main thing you hear which is a bit odd.
Other than that, really nice game!
rirozizo said:
Really nice job! I appreciate people making any kind of game solely because I don't know how to make one (yet!)
The background music in the third level stop being "background" music. It gets too high and becomes the main thing you hear which is a bit odd.
Other than that, really nice game!
Click to expand...
Click to collapse
Yeah i know what you mean but since the song is a bit disturbing it fit so well into the map so well wanted players to recognize it. Thanks for the support
You're on XDA-TV btw:
rirozizo said:
You're on XDA-TV btw:
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I saw that! We couldn't be more happy about that!
rirozizo said:
You're on XDA-TV btw:
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Is it okay if we use your video on our website so showcase the game?
naknul said:
Is it okay if we use your video on our website so showcase the game?
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as long as you link to the video, yes.
don't put it as a stabdalone video please.
rirozizo said:
as long as you link to the video, yes.
don't put it as a stabdalone video please.
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of course i will add some credit to your chanel and use the code from youtube itself.
rirozizo said:
as long as you link to the video, yes.
don't put it as a stabdalone video please.
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Is this good enough?
naknul said:
Is this good enough?
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that's actually great! thank you
Reflection
Reflection is a geometry-based puzzle game where the objective is to hit every wall with the ball. As you progress through the levels, new obstacles get in your way.
This game has been in closed beta for the last two months, and the people invited to this beta have helped me get this game ready for full publication. Now that the game is ready, I figured I'd post it here as well since the XDA community has always been very helpful.
If you find anything noteworthy about the game, like a bug or glitch, I'd really appreciate your input.
Here's some screenshots:
View attachment 4395570View attachment 4395571View attachment 4395572View attachment 4395573
And here's the link: https://play.google.com/store/apps/details?id=com.ogstudios.reflection
NOTE: If you're playing the game and somebody next to you with in iPhone asks if he can play it as well, the game is up on the App Store as well
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Wyct said:
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
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Click to collapse
Thank you for the input! I'll write this down, next update will make the back button functional. I'll see if I can do something about the level menu.
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
The back and euro button obstruct some of the levels. See screenshot
riahc3 said:
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
Click to expand...
Click to collapse
Thank you for the input!
To help people get past the game without having to finish each level, you can skip a level and just select the next one. I feel as though adding easier hints would almost feel like cheating and diminish the rewarding feeling you get after completing a level by figuring it out yourself.
In regards to level 5, I might just make the circle a bit smaller, that way it should be easier. It's tough figuring out how hard I have to make levels, since there's a large difference between completiontimes of different people. There's people who think those levels are too hard, and there's people who think it's too easy. If there's more people that share your opinion on level 5, I'll definitely change it. Again, thanks for your input, it helps me improve the game a lot!
asakurato said:
The back and euro button obstruct some of the levels. See screenshot
Click to expand...
Click to collapse
You're right. I'll change that in the next update. Thank you!
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
EternalGameStudio said:
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
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Thank you! I barely make money off of this game, I've only added the option for people to donate if they want to. I feel like adding advertisements would have a negative impact on the game. Especially since it would barely make me any money, since I'm not expecting many people to download the game. Adding advertisements would only be an option once the game gains a lot more downloads.
I don't think I can help you with marketing, I'm not too great at it myself.
Timmmmaaahh said:
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
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Thank you very much for your input!
I'm aware of Okay? and know of the similarities between the two games, yet I think Reflection differs from it quite a bit. Obviously that's subjective and I'm sure there's people that agree with you.
I've heard multiple people about the bug after the donation request, I'll fix it in the next update. The update might be a bit delayed though, since I have exams this week.
It is a very addictive semi-original idea and a very smooth gaming experience. The layout is simple and yet attractive. If you don't like geometry and a good brain workout, don't bother downloading the app, it is not a simple "game" like many others.
New update (1.1) will be pushed to the Play Store very soon! I've made some changes based on your input, more will come shortly:
Fixed bug going to the wrong level after the donation menu
Added function to the onscreen back-button
Made earlier levels easier
Reduced the number of times the 'double tap to select level' is shown
Thank you for playing my game!
Very nice!
dlnsk said:
Very nice!
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You're a bit late to the game (haha, see what I did there?)...
Timmmmaaahh said:
You're a bit late to the game (haha, see what I did there?)...
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it's never too late to rise a good game on the forum
Very simple idea. I think you can do something more.
Why is this game not on the Play Store anymore?
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