Hi guys,
This is first game my first game for Android so pls don't be too cruel. Game works on Android 2.1 and higher and you can download it for completely FREE.
Crazy Lift Manager is an action strategy game. Your task in game is to bring people down as soon as possible. Be fast, as people get impacient very quickly and you can lose your job anytime
Google Play Link:
https://market.android.com/developer?pub=extracrazy
Amazon AppStore:
Crazy Lift Manager
I would really appreciate your comments.
I just had a quick try. Quite addictive. Easy to play.
Sent from my HTC Desire using Tapatalk
thx m8. nice 2 hear that u like it
new update with more changes of difficulty level. now game is much more challenging.
fixed also bug that could cause "force close" on some HTC phones.
wanna also thank u guys for all good comments
thaanks man
Just downloaded, cool game Can see how it could be addictive!
One minor piece of feedback, on your help screen, on the second to last item "Touch a floor and lift goes there. Lift can't change direction when on the move. Faces show how many people is board." might sound better as: " Touch a floor and the lift goes there. Lift can't change direction when on the move. Faces show how many people are aboard."
Good work though!
hi guys. thx for feedback. i really appreciate it.
Faces show how many people is board.
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Click to collapse
Good advice, ty.
currently i'm working on huge update. wanna add more animations, special effects, sounds and make it more challenging.
if u have some crazy ideas or wanna see something in the game u can write it here. if this suit to the game ill build this for u and ill place your name under the CREDITS
huge update is coming 2day. many aspects realted to balance of the game was changed, also we added new animations, sounds. We were working also on usability.
ty man cool game
downloading, cool game and i'll see how it could be!
thx guys for all good words. i couldn't even expect that there is so many kind people out there
new update on the market
whats inside:
- Many changes realted to balance
- Added new sounds
- Added new animations
- Added new difficulty level after day 14
- Few changes in usability
current version 1.2.0
Aww that's really gr8 app
Btw just for info,
this app is listed i the XDA news portal !
Suggestion :
New tutorial ...
to play the game there is no such for now
Nice little game I must say! Threatens to become addictive ^^
Oh, and kudos for only asking the rights the app really needs. Too many apps ask for rights they should never be granted.
Keen on going
thanks guys
this app is listed i the XDA news portal
Click to expand...
Click to collapse
WOW I was't expecting anything like that
New tutorial ...
to play the game there is no such for now
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Click to collapse
I tried to explain every aspect of the game under the help section. did u check that? but anyway ill prepare new tutorial soon
kinda bs that you need to have the fully upgraded elevator to fix broken elevators. Gets annoying really quick when two elevators break right after another and the third one doesn't even have one upgrade. Upgrades should also carry over between days.
Gets annoying really quick when two elevators break right after another and the third one doesn't even have one upgrade. Upgrades should also carry over between days.
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Click to collapse
im thinking about this. definitely game needs some changes in difficulty and im working on it. i think after next update you'll be pleased
great game, ill be sure to keep this one on my phone, thanks dev
Related
Hello,
Shake 'n' Roll Labyrinth is my first Android game. As an 3D Artist it has been very important for me, to create a real 3D look with a realistic rolling ball, nice shadows and realistic collisions. I think this is, what makes it real diffrent from the others. A real hard thing was to find good balance between performance, look and quality. I used Samsung Galaxy S with 2.3.3 as the reference.
It would great, if someone want's to test it and give me feedback, to make it better.
You can download it for free on google play.
Cheers
Thomas
Seems nice
Congratulations on your first app, u reminded me when i created my first one
It seems nice, i will try it and let you know
---------- Post added at 05:11 PM ---------- Previous post was at 04:50 PM ----------
welldone Thomas, I tried the game it is working well on GS2 except one minor issue below, also i liked the splash logo
Issue: there is a slight flickering feeling even if i am not shaking or titlting the phone
Good luck
Hello Karim,
right before uploading it, on one hand I felt very excited and on the other very afraid. I'm so proud that the error reports still count ZERO cause I could not test it on different hardware/OS combinations!
I'm really happy about Unity 3D. In the beginning it was hard for me to find a game engine that fits to my ideas. I started the project with build in stuff and ended up with scripting everything. Really creazy for me, as I'm a visual Artist.
For me, Unity 3d is a great peace of software and it is for free. It is alright for me, to show their splash screen, till I'll buy the pro version.
I'll check the flicker issue and try to fix it.
Thank you so much
Thomas
Shake 'n' roll labyrinth - free game - version 1.06 out now!
Hello,
Shake 'n' roll labyrinth - version 1.06 out now!
- There is now a pirate mode. First of all you have to find the ghost ball. If you found it, you'll see the ghost ship. You'll have to sink it with your cannonball to reveal the treasure - the gold star. The ghost can push you into the holes. But it can also help you to become faster. Let the ghost push you through bottlenecks by which you otherwise would not fit through.
- There is a pixie mode. Lots of glitter and 10% time bonus on your score if you can find the butterfly.
- A new Easy mode. Here you can play a classic labyrinth. Some holes are capped, however.
- If you prefer vintage and sophisticated mode, then play the pro mode. With no cover and plink plink.
- If you would like to compete with the rest of the world, you can submitt your scores to the Openfeint social gaming community. Check out, what your buddies and friends do.
- Another quick message on Facebook - no problem.
Enjoy the game.
Cheers
Thomas
Link For the lazy: https://play.google.com/store/apps/details?id=de.silverfx.Shake_n_Roll_Labyrinth
It looks good, but I hate Open Feint so much I can't install it. Is there any chance you might be willing to offer a spam-free version, or take it out completely?
Thanks!
Sent from my HTC One S using XDA Premium
Looks really awesome, but its incompatible with my phone. What are the minimum requierements?
Sent from my LG-VM670 using Tapatalk 2 Beta-5
@Droidificator
It is possible to say No to openfeint. You don't have to sign up.
I decided to integrate it cause of the leaderboard and facebook. I thought it would be cool to have something like this.
At the beginning I was trying to make my own scoreboard. But it looked like in the 80's. I thought it should me more up to date.
Is openfeint a spam community? I did not allow to read phone state.
It is no problem for me to compile a openfeint free version, if people prefer something like that.
Do you think this makes sence for more than you you?
@kcls
The system requirements are : android 2.1 or higher (better)
and a arm7 cpu.I'm testing the performance with a samsung galaxy s. If it is all right there, then it all right for me.
Saying no doesn't stop then from taking up space on my sd card with their folder, or redirecting me every time I open the app if I delete the folder. Not a huge deal, was just curious. Thanks for the app.
Sent from my HTC One S using XDA Premium
@Droidificator.
I agree. I removed openfeint! I'll itntegrate my own highscore board. It will respect your privacy.
Thank's for opening my mind.
Awesome! I wish more devs were open to the idea. They don't pay you guys to include it do they? I certainly don't want to take any money away from devs over this, I'm just a little neurotic about sd card space since I got the One S.
Thanks again!
Sent from my HTC One S using XDA Premium
You don't get paid. They just give you something (Leaderboard, Achievements, Online Community, facebook, twitter). You have to give them something in return. Permissions.
It is not so easy for a one man show (like me) to integrate all these features. You need to run a sql database for the score board, need to go through different sdk's and and and. Openfeint gives you something like that out of the box.
I like to compete with others. Thats why the scoreboard is so important for me.
I was testing my own sql scoreboard and wasn't too happy with it. You know - I don't know too much about sql. Thats why I kicked my own leaderboard in the trash and decided to use openfeint.
Now it looks like I have to get it out of teh trash can.
Thanks anyway!
Cheers
T.
.
@OP please add proper tags to your thread title, avoid closing
Hi XDA community,
Here I introduce my second game for the Android os. I have very little experience in graphics and such (I'm not artistic at all). However, this is a game that I have done using what I know so, the graphics will probably be a bit bad but the whole experience should hopefully be fun . It still only has 15 levels. If the game gains a lot of positive feedback, I'll plan to release more levels but for now, some testing on the difficulty of the first levels is needed. Thus, if you have time to try a new game and give some feedback on it, I'll be really thankful .
Game Description:
Goldy just ran away from its house in an attempt to find his wife, who has been taken to another continent. Help goldy reach his wife by swimming across the river and escaping all the other fish.
Please post your feedback either here or in the game description in the play store.
at least put your Play Store link
hahaha, I was wondering about what I forgot.... the links!!
here they are:
market://details?id=com.goldy
http://play.google.com/store/apps/details?id=com.goldy
kenx222 said:
hahaha, I was wondering about what I forgot.... the links!!
here they are:
market://details?id=com.goldy
http://play.google.com/store/apps/details?id=com.goldy
Click to expand...
Click to collapse
If you need help with graphics let me know
SystemErrorOne said:
If you need help with graphics let me know
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That sounds amazing. I'll probably contact you for my next project. If you know anyone who can make sound effects and music that would be helpful as well :highfive: I can only program
kenx222 said:
That sounds amazing. I'll probably contact you for my next project. If you know anyone who can make sound effects and music that would be helpful as well :highfive: I can only program
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Click to collapse
i know a few guys but their way over their head and all they want is money. I do things for free because its a hobby too me. Let me know what kind of things your looking for im sure i can come up with new fishes and other little things to insert in
nice one , interesting
SystemErrorOne said:
i know a few guys but their way over their head and all they want is money. I do things for free because its a hobby too me. Let me know what kind of things your looking for im sure i can come up with new fishes and other little things to insert in
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Click to collapse
I won't probably upgrade the game until I finish with another project. I do make these games just for free since I learn a lot by doing it besides it is really fun coming up with a lot of ideas for games. Maybe we can collect a team for the next few projects :highfive:.
I've recently finished my first game for android and I need opinions from people other than my family and friends, who can only praise me.
SteamCopter is a Super Hexagon, Flappy Bird and Spelunky fusion wanna-be. I've just finished promotional video, so you don't have to(but I highly encourage you to!)play it to check what's it all about.
https://play.google.com/store/apps/details?id=com.kierek560.steamcopter.android
http://www.amazon.com/kierek560-Ste...F8&qid=1424261697&sr=8-1&keywords=steamcopter
http://apps.opera.com/en_pl/steamcopter.html
http://slideme.org/application/steamcopter
will test it
Flatric said:
will test it
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Thank you. Besides gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
Kierek said:
Thank you. Except gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
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The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Flatric said:
The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Click to expand...
Click to collapse
I've sent you the files through PM, thanks for the help.
Could you tell me what did you mean by strange controls? I wanted it to be hard, but not "hard to play", if it makes any sense.
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
good game, but i really think you should improve the graphic, maybe 8-bit
Flatric said:
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
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Click to collapse
I'm glad to hear that you liked it. About it being harder than flappy bird... It wasn't my intention, but it can be. It's a little harder to learn, but when you get the grasp of it, mechanics are easy (but still hard to master!). Also, I'm pretty sure, that it can be a lot more rewarding than flappy bird.
hadmaerd said:
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
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I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
FunkyRasta said:
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
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That was my intention. I couldn't even dream about making some industry capsizing masterpiece, so at least I wanted to make polished and playable game.
Thank you will download
Sent from my MI 3W using XDA Free mobile app
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Kierek said:
I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
Click to expand...
Click to collapse
Anyway that's nice game) Good luck with sequel)
I'm gonna try it!
hrishikeshgramani said:
Thank you will download
Sent from my MI 3W using XDA Free mobile app
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hadmaerd said:
Anyway that's nice game) Good luck with sequel)
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Graphical One said:
I'm gonna try it!
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Thanks!
xodene said:
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Click to expand...
Click to collapse
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Kierek said:
Thanks!
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Click to expand...
Click to collapse
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
SteamCopter has just been updated, here's the changelog:
- new back button in menu
- updated German translation
- menu HowTo appearing before first play
- fewer interstitial ads
xodene said:
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
Click to expand...
Click to collapse
Thanks, I will look into it.
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Graphical One said:
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
Click to expand...
Click to collapse
Graphical One said:
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Click to expand...
Click to collapse
What an uplifting post, thanks! I'm really glad that you like it.
I'd really love to do something about backgrounds stillness, but well... it's not entirely dependent on me.
What do you guys think about integrating Google Play Games Services(leaderboards, achievements)?
Hi guys. I'm new here. I'm young developer from Poland. I have 17 years and my passion is playing guitar and making games. Joe The Runner is my first android game. Just run, jump and slide. I don't know if it don't have bugs because i dont have enought phones to test it ;/. If you will find any bugs please dont rate 1/5 . Give some info about error in this thread and you can be sure i will fix it. In game there is no annoying ads. The only ad is show when you press button: "FREE COINS FOR ADS" . You can buy 2 more champions in game with this coins but you can't buy coin with real money. You must run 400m = 1 coin or fastest way added in this update(1.16) watch ad and get 4 coins. I know that this app isn't some super ultra giga awesome app but It's my first app and i hope you like it. Like my friends said: "It's good when you taking a s**t "
play.google.com/store/apps/details?id=com.Wolvboar.JoeTheRunner
Good job on your first game. If I come across any bugs I will let you know.
Hello
Hi
I am new to the whole programming and android thing, so I thought I would look at some games that other developers have made. Before sharing my game since I'm quite shy . So putting aside as to how terrible I am at your game (played it for 30 mins never made it past 250m.. -_-'), I did spot some bugs, for one when you do watch the 15 sec video, you don't actually get the 4 coins straight away, you have to click something in order for the counter to be updated. Another bug is that when you are running the amount of meters run is a bit to the right that it gets clipped off the screen. Not a bug, more of a critique but I wish that the controls were more responsive, I feel like when I jump there is a delay. But I also have a question, what is the point of have a link to your game page on your screen?
Thanks for good words and bugs. I check this and on my xperia e I dont have any delay but on faster Landvo l500s i have. It must be something with fps. I will check it tomorrow because today im really tired ;/ With this 4 gold i notice this and fix it already but i want to fix all bugs before i will update this on google play. And... what link? I Don't be shy. We cant be shy in game development if we want some people to play our games. I'm new on this forum but what i can see now this community is awesome and I should come here earlier. Again thanks guys for your good words and support it's really nice to see people playing game you made
1DEA If you have game and you too shy to post it here you can add testers in google play dev console. I can help you test your game if you want
Good job and i say You made a nice game ^^
Bigggg thanks!!!
Reflection
Reflection is a geometry-based puzzle game where the objective is to hit every wall with the ball. As you progress through the levels, new obstacles get in your way.
This game has been in closed beta for the last two months, and the people invited to this beta have helped me get this game ready for full publication. Now that the game is ready, I figured I'd post it here as well since the XDA community has always been very helpful.
If you find anything noteworthy about the game, like a bug or glitch, I'd really appreciate your input.
Here's some screenshots:
View attachment 4395570View attachment 4395571View attachment 4395572View attachment 4395573
And here's the link: https://play.google.com/store/apps/details?id=com.ogstudios.reflection
NOTE: If you're playing the game and somebody next to you with in iPhone asks if he can play it as well, the game is up on the App Store as well
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Wyct said:
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Click to expand...
Click to collapse
Thank you for the input! I'll write this down, next update will make the back button functional. I'll see if I can do something about the level menu.
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
The back and euro button obstruct some of the levels. See screenshot
riahc3 said:
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
Click to expand...
Click to collapse
Thank you for the input!
To help people get past the game without having to finish each level, you can skip a level and just select the next one. I feel as though adding easier hints would almost feel like cheating and diminish the rewarding feeling you get after completing a level by figuring it out yourself.
In regards to level 5, I might just make the circle a bit smaller, that way it should be easier. It's tough figuring out how hard I have to make levels, since there's a large difference between completiontimes of different people. There's people who think those levels are too hard, and there's people who think it's too easy. If there's more people that share your opinion on level 5, I'll definitely change it. Again, thanks for your input, it helps me improve the game a lot!
asakurato said:
The back and euro button obstruct some of the levels. See screenshot
Click to expand...
Click to collapse
You're right. I'll change that in the next update. Thank you!
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
EternalGameStudio said:
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
Click to expand...
Click to collapse
Thank you! I barely make money off of this game, I've only added the option for people to donate if they want to. I feel like adding advertisements would have a negative impact on the game. Especially since it would barely make me any money, since I'm not expecting many people to download the game. Adding advertisements would only be an option once the game gains a lot more downloads.
I don't think I can help you with marketing, I'm not too great at it myself.
Timmmmaaahh said:
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Click to expand...
Click to collapse
Thank you very much for your input!
I'm aware of Okay? and know of the similarities between the two games, yet I think Reflection differs from it quite a bit. Obviously that's subjective and I'm sure there's people that agree with you.
I've heard multiple people about the bug after the donation request, I'll fix it in the next update. The update might be a bit delayed though, since I have exams this week.
It is a very addictive semi-original idea and a very smooth gaming experience. The layout is simple and yet attractive. If you don't like geometry and a good brain workout, don't bother downloading the app, it is not a simple "game" like many others.
New update (1.1) will be pushed to the Play Store very soon! I've made some changes based on your input, more will come shortly:
Fixed bug going to the wrong level after the donation menu
Added function to the onscreen back-button
Made earlier levels easier
Reduced the number of times the 'double tap to select level' is shown
Thank you for playing my game!
Very nice!
dlnsk said:
Very nice!
Click to expand...
Click to collapse
You're a bit late to the game (haha, see what I did there?)...
Timmmmaaahh said:
You're a bit late to the game (haha, see what I did there?)...
Click to expand...
Click to collapse
it's never too late to rise a good game on the forum
Very simple idea. I think you can do something more.
Why is this game not on the Play Store anymore?
Sent from my Sony Xperia XA2 using XDA Labs