Hi,
i'am developing an app and finished it for mobile devices. So I got the HDPI files [hdpi, mdpi, xhdpi and xxhdpi] and the original files.
But how do I get the DPI files I need for a tablet version?
For exampel. The [xxhdpi] background graphic is 1080 width and 1920 height.
The [xhdpi] background graphic is 720 width and 1280 height.
The [mdpi] background graphic is 360 width and 640 height.
The [hdpi] background graphic is 540 width and 960 height.
How do I get all graphics I have into the Screensize resolutions [medium, large, etc.] without loosing the proportions?
Is this actualy the correct way?
PS: I read the threat "Supporting Multiple Screens" at developer.android.(com) and its not helping me at all...
You *could* to it the dirty way and just use Paint.NET (their image resizing tool is fabulous), but I'm not sure if this is what you're asking.
A little more clarification, please?
thenookieforlife3 said:
You *could* to it the dirty way and just use Paint.NET (their image resizing tool is fabulous), but I'm not sure if this is what you're asking.
A little more clarification, please?
Click to expand...
Click to collapse
Okay. I'll try.
Like I sad I have that example density's. Its working on Mobile Devices. [hdpi, mhdpi, xhdpi, xxhdpi].
Now I need the same graphics for "Screen Resolution". Their're like this.
xlarge screens are at least 960dp x 720dp
large screens are at least 640dp x 480dp
normal screens are at least 470dp x 320dp
small screens are at least 426dp x 320dp
When I take one side of my "background_graphic" witch is 1080px, put it in photoshop or somewhere and proportinal scale it down to 720px for "xlarge" the side with 1920px won't be 960px cause their aspect ratio is different. So what's happening now is, that it get's distorted when I open my App on the Tablet.
So what I need is a tool or workflow to get my "hdpi" images to the "screen sized" [xlarge, large, normal, small] resolutions without destroying their proportions. And if thats not possible - I feel like it isn't - how should I solve that problem.
In fact I just need to get my graphics work for multiple devices.
NeuImLande said:
Okay. I'll try.
Like I sad I have that example density's. Its working on Mobile Devices. [hdpi, mhdpi, xhdpi, xxhdpi].
Now I need the same graphics for "Screen Resolution". Their're like this.
xlarge screens are at least 960dp x 720dp
large screens are at least 640dp x 480dp
normal screens are at least 470dp x 320dp
small screens are at least 426dp x 320dp
When I take one side of my "background_graphic" witch is 1080px, put it in photoshop or somewhere and proportinal scale it down to 720px for "xlarge" the side with 1920px won't be 960px cause their aspect ratio is different. So what's happening now is, that it get's distorted when I open my App on the Tablet.
So what I need is a tool or workflow to get my "hdpi" images to the "screen sized" [xlarge, large, normal, small] resolutions without destroying their proportions. And if thats not possible - I feel like it isn't - how should I solve that problem.
In fact I just need to get my graphics work for multiple devices.
Click to expand...
Click to collapse
Right, that's the problem - unless you remove the "Keep scale proportion" option, it will distort the image if you resize it to a different shape than it originally was.
I believe the only possible way to fix this would be to actually redraw the image in the new screen resolution, instead of trying to just resize it.
Sorry about the difficulty.
thenookieforlife3 said:
Right, that's the problem - unless you remove the "Keep scale proportion" option, it will distort the image if you resize it to a different shape than it originally was.
I believe the only possible way to fix this would be to actually redraw the image in the new screen resolution, instead of trying to just resize it.
Sorry about the difficulty.
Click to expand...
Click to collapse
I can't really belive that this is the only possible way. There are about 1200 images (Buttons etc.) overall. I doesn't think that any company just redraw that. I guess there is another way to get it work.... :/ But thanks for your time bud...
NeuImLande said:
I can't really belive that this is the only possible way. There are about 1200 images (Buttons etc.) overall. I doesn't think that any company just redraw that. I guess there is another way to get it work.... :/ But thanks for your time bud...
Click to expand...
Click to collapse
Shore. It's what I do.
I actually kind of know what I'm talking about here laugh, because I am a graphics editor, but you believe whatever you like.
Hope you succeed in your quest! :fingers-crossed:
thenookieforlife3 said:
Shore. It's what I do.
I actually kind of know what I'm talking about here laugh, because I am a graphics editor, but you believe whatever you like.
Hope you succeed in your quest! :fingers-crossed:
Click to expand...
Click to collapse
Ahhhm. Iam sorry. Wasn't ment to touch your credibility.... That just sound like a bunch of haaard work.
Again. Thank you very much for your help. Got me in the right way.
NeuImLande said:
Ahhm. I am sorry. Wasn't meant to touch your credibility.... That just sound like a bunch of haaard work.
Again. Thank you very much for your help. Got me in the right way.
Click to expand...
Click to collapse
Don't worry about it.
And you're right, it is a lot of hard work! It could take a few months, depending on how long you work at it each day, but I'll promise you, you will be very, very happy with the finished product if you stick to it!
I'm actually currently working on my framework-res.apk, so yeah, I totally know the "a bunch of haaard work!" feeling!
P.S. Don't forget to hit
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if I assisted ya! :laugh:
i have also resolution problem from hdpi to xhdpi device... this is also my dilemma right now
jimmetry said:
i have also resolution problem from hdpi to xhdpi device... this is also my dilemma right now
Click to expand...
Click to collapse
If you have Photoshop there is an Plugin witch will help you, if you have the original image.
http://www.cutandslice.me/
Related
Hey guys I'm not kidding,
when I bought my 7 years old little brother an old GamBoy Color within a the yellow edition of Pokémon from eBay, I just get in playing around with it myself, and I'm amazed of it again after so many years, when I played it last time. And btw. he likes playing it too
But emulation with e.g. Morphgear or any similar doesn't really get high resolution images while playing on the HD2 (of cause it was (is) designed for old GBC/GBA hardware and not for an hitech device like the HD2).
So here' what I mean:
bad idea:
Would it be possible to get access to games data and just replace the images with higher resoluted ones and set the resolution up (this must be done seperately I think, because it's designed for small BGA screens and just replacing images would affect nothing at the end). But anyway I don't spend much hope to this way of doing it, because it's an greenly and silly one!
better idea:
The other way would be to completely rewrite it (not really rewriting it, we must write it on our own, but we have a sample template - so we don't have to think of a complete new thing). I'm new in developing C++/C# and game development is a complete new thing to me. But I have some graphic skills... When there are some interested old-fashioned freaks like me out there (and I'm really sure there are many) - I would like to start a project for developing Pokémon for modern graphic standarts on modern hardware (like the HD2). Because here we have OpenGL ES 1.1/2.0 support, much CPU speed a.s.o. which could be a help. And the porting can't be that heavy, look at the GBC Files, they "just" have a size of 2MB, OK they maybe are compressed, but at all that can't be much (the GBC have to decompress this data, so even if they have a compression, it can only be lightweight)!
So are some of you interested? Then we maybe can make that project OpenSource, maybe we have to rename the project or the pokemons due copyright issues, this would be an annoying thing, but can be avoid with using an XML-table for the pokemons names for example, so "engaged modders" can change the pokemon names into similar real ones, while the official ones are just numerated for example.
GameDesign should be 2D, because it really looks good, and 3D Moddeling for 150 Pokemons - are you crazy??
GameDevelopment could be divided into:
1. The Background Game designing (actions, locations, the way to walk, the way pokemons appear, when conversations take place and finally the way of animation the pokemons fight)
2. The Image designing/moddeling (the way the scenery is arranged, like trees, houses, water, the arenas, caves and the main point: the Pokemons and maybe some animations take place in this category too??)
3. People speak, so we need the conversations etc and multilingual use would be nice at all.
But since now it's just an idea, but I like the idea! Maybe some of you like the idea too, and I want take the challenge - maybe Pokemon is one of the most ingenious games ever developed (regarding to the file size and the variety to play).
I would spent my part to the game with number 2 if the idea gets successfull!
My resolution is just perfect with pokemon red
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@[★]: can you please upload your virt. Gamepad or give me a link for it?
Icefreunde said:
@[★]: can you please upload your virt. Gamepad or give me a link for it?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?p=4159554
With screen size:window size
Thx, works great!
Icefreunde said:
Thx, works great!
Click to expand...
Click to collapse
No worries
[★] said:
My resolution is just perfect with pokemon red
Click to expand...
Click to collapse
Well that is what I mean - a pitty waste of screen
...but by the way, when you're bored you can count the pixels
have a nice evening
the_b00gyman
the_b00gyman said:
Well that is what I mean - a pitty waste of screen
...but by the way, when you're bored you can count the pixels
have a nice evening
the_b00gyman
Click to expand...
Click to collapse
I dont think I'll ever get that bored
Anyway one thing ive discovered, they skin is really annoying, it does things like press a when I select up :/
That DON'T distort when zooming in?
Here's an image:
http://img253.imageshack.us/img253/7324/b1floor1.jpg
Here's what it looks like at MAX ZOOM using the stock Gallery app:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Is there any app that doesn't absolutely destroy the image like this when zooming in? (Why the hell did Google do this crap...)
Any other solutions on the Windows side would be welcome too. (I tried printing to pdf, and printing to 17x22 scaled up, but still looks like garbage when zoomed in on the phone, yet perfect on my PC. Any other ideas?)
Following this subject with interest. noticed my pics from my nikon g11 looked like crap in gallery as well, while beautyful on my computer.
I thought it was just my pictures.
I couldn't understand it as they were taken with £700 Digital SLR.
Thinking about it now they are pixel perfect on my PC also.
Hmmm, disturbing this one.
Great, it's not just me!
Yes I'm having trouble with this too
This is a travesty
Look for Multi-touch Gallery in market
Here are Nemoplayer from acer liquid . works just fine on the N1 \ with widget.
http://www.4shared.com/file/211592145/72dee349/NemoPlayer.html
Thanks to Eugene.
Ryanmo5 said:
Look for Multi-touch Gallery in market
Click to expand...
Click to collapse
Thanks, this works a little bit better. Unfortunately, I think this is just an Android limitation.
I did find however, that if I zoomed in on my PC, took a print screen, saved as another png, and then used pinch and zoom on the new image on my phone, it did not distort at all, finally. Quite a hassle, but I guess Android just doesn't like zooming.
It's asinine to load up a 2,000px X 2,000px image in it's entirety to dsiplay on an 800x600 screen.
The gallery probably downscales it to 800x600 size and zooms in on that temporary scaled picture.
(substitiute 800x600 with whatever resolution the nexus is)
muncheese said:
It's asinine to load up a 2,000px X 2,000px image in it's entirety to dsiplay on an 800x600 screen.
Click to expand...
Click to collapse
I disagree. It should display the exact picture that I have.
The gallery probably downscales it to 800x600 size and zooms in on that temporary scaled picture.
Click to expand...
Click to collapse
Exactly. There should be no "temporarily scaled picture". The picture is *physically and actually* changed, which should not be happening.
Especially on this so called "Superphone", there should be no reason that it mutilates pictures so that pixels are completely destroyed when zooming in.
quick question that doesn't need its own thread.
I am trying to install the Nemo Player .apk
When I download the file it downloaded as nemoplayer.apk.zip So I tried in my terminal while in fastboot ./adb-mac install nemoplayer.apk.zip and it said it could find the file. I had the file in the SD card, and in my SDK folder. And I also tried astro, but that didn't work either.
Can anyone point me in the right direction?
Cheers!
clandest said:
quick question that doesn't need its own thread.
I am trying to install the Nemo Player .apk
When I download the file it downloaded as nemoplayer.apk.zip So I tried in my terminal while in fastboot ./adb-mac install nemoplayer.apk.zip and it said it could find the file. I had the file in the SD card, and in my SDK folder. And I also tried astro, but that didn't work either.
Can anyone point me in the right direction?
Cheers!
Click to expand...
Click to collapse
Unzip it
So I've noticed that with Multitouch Gallery, the picture is the clearest of all when zooming in, but still distorts if it's TOO wide or very square.
It will always attempt to fit the width of picture in the width of the phone. So best bet is to have a picture that's very tall and very slim. A square picture or an extremely wide picture is the worst, and will look absolutely terrible when zooming in.
The fact that Google coded it so that it absolutely must fit width-wize, and then distort when zooming in, is absolutely stupid.
Bump, for that banding thread
Hi everybody,
i've founded Picturen lite on Market, very simple and full quality image showing.
Perfect for me.
Jack'O said:
Hi everybody,
i've founded Picturen lite on Market, very simple and full quality image showing.
Perfect for me.
Click to expand...
Click to collapse
I use quick pick. In my opinion its one of the best
Sent from my HTC EVO 3D X515m using Tapatalk
elevation_2 said:
I use quick pick. In my opinion its one of the best
Sent from my HTC EVO 3D X515m using Tapatalk
Click to expand...
Click to collapse
I've tried it also, IMHO Picturen Lite is better.
Didn't think anything could eat quick pic. Will give pic lite a go. Cheers
Not eat I meant beat
I want to know what is the benefit of vga screen over qvga screen in term of readability (messages, pdfs, ppts, ebooks etc), surfing (internet) etc and in videos?
secondly what is better, a vga with 65K colors or qvga with 16M colors?
and how much screen size effect the sharpness of display? like 2.8" vs 3.2" with same color depth and resolution.
1. Many VGA screens are bigger than QVGA, so for example e-books will be easier to read. However, if screen sizes are the same, it'll only be sharper. If you zoom in in Opera, it will zoom in enough to see the letters for QVGA. Only for VGa, you will see sharper edges of the letters.
2. That's a bit subjective. VGA = sharper, QVGA = clearer. Gradienst will show up better, but you see the pixels more.
3. If you're using a VGA or WVGA device, it will be hardly noticable.
But the difference in QVGA will be more I think.
TheRem said:
compare...
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"lightbox_download": "Download",
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Click to expand...
Click to collapse
thats unbelievable!
azfar said:
thats unbelievable!
Click to expand...
Click to collapse
Believe it, I had a qvga phone and a wvga phone and I couldn't read small fonts in the old phone. It was so annoying.
ok thats answered my questions. specially the seconf one in term of readability.
http://images.google.com.pk/images?...ent=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi
azfar said:
ok thats answered my questions. specially the seconf one in term of readability.
http://images.google.com.pk/images?...ent=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi
Click to expand...
Click to collapse
http://bp0.blogger.com/_NPv_nmIu1M4/Rwa6A0f1mrI/AAAAAAAAAY8/U0x777QDTr8/s1600-h/my-qvga-vga-05.jpg
Look at this image, if you were talking about this image (the second one aggregated by Google), than I hope you understand that the screen on the left of the picture is qVGA and that the screen on the right of the picture is VGA.
There is a difference between readability and screen resolution.
The font on the left PDA might make you think that the font is readable, but that is only because the the page is zoomed. The font on the right PDA seems to be unreadable because the page is zoomed out.
But if you were to have the same zoom settings on both PDA's (for instance, the PDA on the left is zoomed as much as the one on the right), you will notice that the PDA on the right is actually more readable than the one the left.
The next image below makes more sense:
http://bp3.blogger.com/_NPv_nmIu1M4...ga-qvga-screen-comparison-mobilyazilar-cr.jpg
In this image, you are comparing the screens of an Dell Axim and an HP iPAQ. This time, you actually see the same exact thing with the same exact information with the same exact zooming ratio. The only difference is that the software displays the data a little bit differently. You know that everything is equally proportioned because of font size, arrow position and length, and the approximate size of the boxes. Apparently, the device with VGA resolution has smoother and less pixelated fonts, and they are therefore more readable.
Basically a quarter of a VGA only display a quarter of it, so you see less information, which means less pixels to smooth out the lines.
thanks man for clearing it more. Now I going to ask a 2.8" VGA screen specific question like htc touch diamond etc. Is this size good for surfing and reading or I should go for larger screen like 3.2" or even 3.8"?
Can a 2.8" vga screen display a full web page without horizontal scrolling?
azfar said:
thanks man for clearing it more. Now I going to ask a 2.8" VGA screen specific question like htc touch diamond etc. Is this size good for surfing and reading or I should go for larger screen like 3.2" or even 3.8"?
Can a 2.8" vga screen display a full web page without horizontal scrolling?
Click to expand...
Click to collapse
You're welcome. It's somewhat hard to fully understand it without actually having two phones with extremely different resolutions.
Okay a 2.8 inch screen is quite readable for small fonts if the resolution is 640x480 (VGA). However, you will NEVER be able to go full screen (the font will be smooth but to small to read).
Surfing the web on a PPC phone or smartphone isn't that fun unless you have capacitive technology with 3.5 inches or more.
I prefer not because my standard is to buy the best of the best and the largest device with the best resolution. So of course I am partial, but at-least I don't put limits to what device I want to buy.
Do you have any idea how big a web page is? It's very big, they will almost always NEVER be able to fit on a 2.8 inch VGA screen.
It wont even fit a 4.3 inch wVGA screen (800x480) on the HTC HD2. There will be some horizontal scrolling but it will like only an inch away. The problem is that the fonts will be very small and not very readable.
But if you zoom a bit, then browsing is a breeze.
I hope you know that not even a laptop computer's browser can display a full page without having the fonts reduced to little ants.
I have uploaded an image, you will need to download the attachment below. This image shows you that not even a laptop screen can display an entire web page without the cost of 100% unreadability. Here is a link to the actual web-page http://www.thefreedictionary.com/. Compare what you see in this link, to the picture in which I zoomed out to view the entire page. Don't use the browser viewer to view the image, save the image so you can view the image in full screen and fully understand that it is truly unreadable NO MATTER WHAT.
thanks again man. What capicitative screen makes diffrences?
Hi, could any sensation owners post screenshots (if possible) for their qHD sensation running regular apps?
(ones that aren't native/haven't been updates to qhD resolution yet)
what happens to them?
I also want to know....
If someone can tell me how to get a screenshot (as i now cant root it) i will show you.
Basically it doesn't fit and its just black around the screen
lazystudent said:
If someone can tell me how to get a screenshot (as i now cant root it) i will show you.
Basically it doesn't fit and its just black around the screen
Click to expand...
Click to collapse
This sucks and since not many devices have qHD yet it will take some time before apps are supported.
lazystudent said:
If someone can tell me how to get a screenshot (as i now cant root it) i will show you.
Basically it doesn't fit and its just black around the screen
Click to expand...
Click to collapse
thanks a lot. Does that not really degrade the joy of the qHD? How much of 'disappointment' is it, or are you not fussed about it??
So, does Google Maps or Nav, for example, have black bars around the borders? Tried any ebook readers?
samnada said:
So, does Google Maps or Nav, for example, have black bars around the borders? Tried any ebook readers?
Click to expand...
Click to collapse
Those come on the phone pre-installed so I assume they've been made to work with qHD. And there's Kobo reader on board so it'd also have been optimized.
solsearch said:
Those come on the phone pre-installed so I assume they've been made to work with qHD. And there's Kobo reader on board so it'd also have been optimized.
Click to expand...
Click to collapse
Don't like to "assume" before buying, so just asking for confirmation. I use lots of non-preinstalled apps.
solsearch said:
Those come on the phone pre-installed so I assume they've been made to work with qHD. And there's Kobo reader on board so it'd also have been optimized.
Click to expand...
Click to collapse
yeah, that's what I did assume but at Google's I/O wasn't there something about Android 2.4 making Android native to qHD. So that would suggest that up until then, it's not gonna happen. But then that's really rubbish if HTC have released it most of maps/android apps having black borders.
I'm guessing no one knows the atrix has a qhd display apps run fine on them. What makes you think apps would be different on there. Android hasn't has this problem since the first droid came out.
Sent from my demonSPEED Glacier using XDA Premium App
Killbynature said:
I'm guessing no one knows the atrix has a qhd display apps run fine on them. What makes you think apps would be different on there. Android hasn't has this problem since the first droid came out.
Sent from my demonSPEED Glacier using XDA Premium App
Click to expand...
Click to collapse
because it makes sense. Imagine a game. Monitor is 1920x1200 game is 1920x1200, everything is clear and pristine.
But if that game was running at 1600x1200 the game is either going to be stretched (making it look ugly) or going to have black borders around the edge.
The same applies for phone apps and the phone resolutions.
I also want to know
how about igo?
Most Android apps are now built to run on various resolutions (remember the Xoom exists, and some other Android tablets). Most of the auto scale correctly. The only one I have encountered so far that looks weird was the options menu for Current Widget. It had black borders, but that's it. Doesn't look that bad really.
Facebook:
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
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Current Widget config (has issues):
madindehead said:
Most Android apps are now built to run on various resolutions (remember the Xoom exists, and some other Android tablets). Most of the auto scale correctly. The only one I have encountered so far that looks weird was the options menu for Current Widget. It had black borders, but that's it. Doesn't look that bad really.
I will *try* to get screenshots later (not promising though).
Click to expand...
Click to collapse
if you can it'd be a great help.
daivik said:
if you can it'd be a great help.
Click to expand...
Click to collapse
Up now.
The little black bit on right hand side of screenshot comes from the screenshot utility. Facebook fits perfectly on the device.
I used the Android SDK screen capture tool.
i seeee. really not as bad as i thought it'd be!
daivik said:
i seeee. really not as bad as i thought it'd be!
Click to expand...
Click to collapse
Like I mentioned, Android apps can auto scale. Remember, there are devices running higher resolutions than phones. Developers need to make sure that their apps can adapt. It's not like Apple where you get HD versions of things for the iPad.
madindehead said:
Like I mentioned, Android apps can auto scale. Remember, there are devices running higher resolutions than phones. Developers need to make sure that their apps can adapt. It's not like Apple where you get HD versions of things for the iPad.
Click to expand...
Click to collapse
oooohhhh really! Right...that's where I was going wrong. Should have known only Apple would do something like "forcing developers to re-do apps in HD"
A lot of apps works fine on the phone. From my experience Ringdroid, Weather Widget.
Everything else Angry Birds, Mapps, Navigation all work fine no issues.
Some widgets are smaller as well, Grooveshark is slightly smaller and doesn't fit the screen but other apps fit fine.
Been playing around with it for a couple of hours any other questions?
Now with multi-touch support!
Big performance improvement!
You can now drag the android much faster without a skipping effect.
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Screen size: All
Android: 2.1+
Permissions: None
Price: Free
https://play.google.com/store/apps/details?id=com.suffick.node
This started off as a bit of a physics experiment, but I found it quite fun to play with and decided to turn it in to a
live wallpaper. The pictures don't really show what it's like, it's quite hard to explain, the android acts like gel and
reforms itself after you break it with your finger. The time it takes to do this, dot size, color, background color and
android size can all be change to your liking. I encourage you to try it as words and pictures don't really explain
it well, please let me know what you think! It's not my best wallpaper, but it's certainly quite unique.
Let me know if you have a new shape suggestion.
Premium version:
https://play.google.com/store/apps/details?id=com.suffick.nodepremium
Currently has a few extra features, help me make it better with your suggestions.
If anyone tests this on a tablet, please let me know if the android needs to be bigger, thanks.
please link to apk for download this walpaper if can.
@suffick : first of all a big 'hahahahhahahahahah' because i just loved the idea.. i downloaded and installed the app. The only thing is that i would love to get more live wallpaper like these.
I never used live wallpaper because of battery drain but this app would really force me to use it
Sent from Hell!!
Very nice looking wallpaper ! Bug it lags a little bit ? Is it possible to make it smoother ?
tjeannin said:
Very nice looking wallpaper ! Bug it lags a little bit ? Is it possible to make it smoother ?
Click to expand...
Click to collapse
I'll try, does changing the dot size affect lag at all?
suffick said:
I'll try, does changing the dot size affect lag at all?
Click to expand...
Click to collapse
It is not really laggy but at times feel distorted. Meaning the dots scatter here and there. rather it should be a bit smooth while scatter or what you call leaving its original position.
Sent from Hell!!
.xxx. said:
It is not really laggy but at times feel distorted. Meaning the dots scatter here and there. rather it should be a bit smooth while scatter or what you call leaving its original position.
Sent from Hell!!
Click to expand...
Click to collapse
Ok, I'll see if I can fix it, thanks.
Wow not bad! Love the features of it.
Problem :
Lags a little
When I move my finger quickly along the Android body, it created puddle/big dots on the body rather than trails
Features :
Ability to enlarge the whole Android body
frenzyboi said:
Wow not bad! Love the features of it.
Problem :
Lags a little
When I move my finger quickly along the Android body, it created puddle/big dots on the body rather than trails
Features :
Ability to enlarge the whole Android body
Click to expand...
Click to collapse
Yea, I may be able to improve it a little but not by much, but to be able to process that many touch points in such a short amount of time the device needs to be lightning fast. I'll see if I can improve it. Glad you like it.
hubert123454 said:
please link to apk for download this walpaper if can.
Click to expand...
Click to collapse
Sorry, I don't want to have it anywhere but Google play.
thanks man, i haven't come across any bugs as of now:good:
some suggestions:
more supported images. if you can.
option to add user photos by somehow playing with saturation and threshold perhaps(i'm not sure how exactly this may be done)
anyway nothing less than 5 stars
gandhar said:
thanks man, i haven't come across any bugs as of now:good:
some suggestions:
more supported images. if you can.
option to add user photos by somehow playing with saturation and threshold perhaps(i'm not sure how exactly this may be done)
anyway nothing less than 5 stars
Click to expand...
Click to collapse
Thank you very much.
That's a good idea, although it may be laggy depending on the image, I'll play around with it and see.
v1.2
- Huge performance improvement, you should be able to drag your finger across the screen much faster without the skipping effect.
- Added the option to alter touch size (the area of effect when you touch the screen).
- Added the option to toggle random dot placement on start.
- Increased the dot size and spacing range for larger screens.
frenzyboi said:
Wow not bad! Love the features of it.
Problem :
Lags a little
When I move my finger quickly along the Android body, it created puddle/big dots on the body rather than trails
Features :
Ability to enlarge the whole Android body
Click to expand...
Click to collapse
Try it now, should have improved quite a lot, I can move my finger a lot faster on my SGS2.
works perfectly on my s3..no laggy..XD thanks
renatoboucas said:
works perfectly on my s3..no laggy..XD thanks
Click to expand...
Click to collapse
Great, thanks for the feedback. S3 should be able to handle anything.
Slight performance improvement
Anyone with a tablet that tries this out, please tell me if the size settings are ok.
suffick said:
Anyone with a tablet that tries this out, please tell me if the size settings are ok.
Click to expand...
Click to collapse
installing this on my tablet, now. I'll PM you with my review.