display confusion! - General Questions and Answers

I want to know what is the benefit of vga screen over qvga screen in term of readability (messages, pdfs, ppts, ebooks etc), surfing (internet) etc and in videos?
secondly what is better, a vga with 65K colors or qvga with 16M colors?
and how much screen size effect the sharpness of display? like 2.8" vs 3.2" with same color depth and resolution.

1. Many VGA screens are bigger than QVGA, so for example e-books will be easier to read. However, if screen sizes are the same, it'll only be sharper. If you zoom in in Opera, it will zoom in enough to see the letters for QVGA. Only for VGa, you will see sharper edges of the letters.
2. That's a bit subjective. VGA = sharper, QVGA = clearer. Gradienst will show up better, but you see the pixels more.
3. If you're using a VGA or WVGA device, it will be hardly noticable.
But the difference in QVGA will be more I think.

TheRem said:
compare...
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Click to expand...
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thats unbelievable!

azfar said:
thats unbelievable!
Click to expand...
Click to collapse
Believe it, I had a qvga phone and a wvga phone and I couldn't read small fonts in the old phone. It was so annoying.

ok thats answered my questions. specially the seconf one in term of readability.
http://images.google.com.pk/images?...ent=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi

azfar said:
ok thats answered my questions. specially the seconf one in term of readability.
http://images.google.com.pk/images?...ent=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi
Click to expand...
Click to collapse
http://bp0.blogger.com/_NPv_nmIu1M4/Rwa6A0f1mrI/AAAAAAAAAY8/U0x777QDTr8/s1600-h/my-qvga-vga-05.jpg
Look at this image, if you were talking about this image (the second one aggregated by Google), than I hope you understand that the screen on the left of the picture is qVGA and that the screen on the right of the picture is VGA.
There is a difference between readability and screen resolution.
The font on the left PDA might make you think that the font is readable, but that is only because the the page is zoomed. The font on the right PDA seems to be unreadable because the page is zoomed out.
But if you were to have the same zoom settings on both PDA's (for instance, the PDA on the left is zoomed as much as the one on the right), you will notice that the PDA on the right is actually more readable than the one the left.
The next image below makes more sense:
http://bp3.blogger.com/_NPv_nmIu1M4...ga-qvga-screen-comparison-mobilyazilar-cr.jpg
In this image, you are comparing the screens of an Dell Axim and an HP iPAQ. This time, you actually see the same exact thing with the same exact information with the same exact zooming ratio. The only difference is that the software displays the data a little bit differently. You know that everything is equally proportioned because of font size, arrow position and length, and the approximate size of the boxes. Apparently, the device with VGA resolution has smoother and less pixelated fonts, and they are therefore more readable.
Basically a quarter of a VGA only display a quarter of it, so you see less information, which means less pixels to smooth out the lines.

thanks man for clearing it more. Now I going to ask a 2.8" VGA screen specific question like htc touch diamond etc. Is this size good for surfing and reading or I should go for larger screen like 3.2" or even 3.8"?
Can a 2.8" vga screen display a full web page without horizontal scrolling?

azfar said:
thanks man for clearing it more. Now I going to ask a 2.8" VGA screen specific question like htc touch diamond etc. Is this size good for surfing and reading or I should go for larger screen like 3.2" or even 3.8"?
Can a 2.8" vga screen display a full web page without horizontal scrolling?
Click to expand...
Click to collapse
You're welcome. It's somewhat hard to fully understand it without actually having two phones with extremely different resolutions.
Okay a 2.8 inch screen is quite readable for small fonts if the resolution is 640x480 (VGA). However, you will NEVER be able to go full screen (the font will be smooth but to small to read).
Surfing the web on a PPC phone or smartphone isn't that fun unless you have capacitive technology with 3.5 inches or more.
I prefer not because my standard is to buy the best of the best and the largest device with the best resolution. So of course I am partial, but at-least I don't put limits to what device I want to buy.
Do you have any idea how big a web page is? It's very big, they will almost always NEVER be able to fit on a 2.8 inch VGA screen.
It wont even fit a 4.3 inch wVGA screen (800x480) on the HTC HD2. There will be some horizontal scrolling but it will like only an inch away. The problem is that the fonts will be very small and not very readable.
But if you zoom a bit, then browsing is a breeze.
I hope you know that not even a laptop computer's browser can display a full page without having the fonts reduced to little ants.
I have uploaded an image, you will need to download the attachment below. This image shows you that not even a laptop screen can display an entire web page without the cost of 100% unreadability. Here is a link to the actual web-page http://www.thefreedictionary.com/. Compare what you see in this link, to the picture in which I zoomed out to view the entire page. Don't use the browser viewer to view the image, save the image so you can view the image in full screen and fully understand that it is truly unreadable NO MATTER WHAT.

thanks again man. What capicitative screen makes diffrences?

Related

[Review] IPhone3G and HTC Touch Diamond

IPhone3G and HTC Touch Diamond
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Since there are many articles about iPhone and discussions which one
is better the iPhone or HTC Diamond I have decided to check how good
iPhone actually is. They all say that Mac OS X is much faster than the WinMo but I never believed them and now I know why I haven’t believed them.
Contacts and Dialer
Firstly what I checked is the speed of opening contacts and phone
dialer, and I can tell you that WinMo (6.5) is actually faster here.
Both are pretty good, but iPhone is opening those 2 things little bit
slower than hTC does, so WinMo wins here.
Email
Next what I checked is the email speed, both are synchronizing Inbox
pretty fast, both devices are opening emails pretty fast and they are equal there but scrolling through them is better on the iPhone. Also setting up email account is faster and easier on iPhone than on the HTC Diamond. On the other hand reading emails is better on hTC Diamond (although scrolling is better in iPhone) because Diamond has much better resolution so reading emails is much more "natural" than on the iPhone and you won’t "kill" your eyes reading them.
Reading documents
Next thing I have tested is reading PDF's, although you can’t read your
PDF's from storage (unless you jailbreak it) reading PDF's is much
faster on the iPhone also scrolling through them is working
flawlessly. But we have here again resolution problem so you oftenly
need to zoom in to see the text. Since WinMo users have office preinstalled on their phones and also since 2010 version we have kinetic scrolling reading any office document is much better than on the iPhone
Wi-Fi
I have tested phones with 2 positions, one in my house to see will they both connect normally to my house network and they both did. In second testing I wanted to connect to my friend’s network. With Diamond no problem I can use his Wi-Fi without any problems but iPhone haven’t even managed to find that network, I have even try to manually connect to that network but no lock, so Diamond is much better with Wi-Fi recipient!
Camera
Taking pictures in the middle of the day seems to be better on iPhone, although pic is smaller colors seems to be better on iPhone’s pic. Taking in-house screens seems to be better on Diamond less noise and better resolution. They are both equally at night, both useless although iPhone pic seems little (really little) bit better
Screen
Not only that iPhone has catastrophic resolution compared to any other WinMo device but also screen quality seems much better on hTC, although iPhone has little bit more bright screen, screen looks so “washed” (black becomes grey…) on that setting. Also viewing anything from a different angle on iPhone’s screen is useless (like viewing film on a turbo cheap LCD from a different angle), while you can normally see anything on Diamond screen without loss in pic quality.
Browser
Well opening Internet Browser and web pages is definitely faster on the
iPhone (about 20-30% faster) but viewing them is better on the HTC Diamond
again because of the resolution, it is much, much easier and painless
reading it on a Diamond. Rotating to landscape is faster on the
iPhone but speed of reverting it back to portrait is same on both
devices.
Keyboard
In portrait speed of typing is almost same on both devices (iPhone is faster for about 5%) in landscape iPhone's big screen gives opportunity to type much faster than on a Diamond, although on iPhone I really miss coma and dot button, also there are no arrows so sometimes when you need to edit one letter you need to delete whole word correct it, big disadvantage. Also if you prefer type on classic phone keypad (abc) there is no option for that on an iPhone.
Battery
Haven’t tested this hardly, but from what I could see with general usage iPhone’s battery is around 30% better
Overall I still prefer my Diamond since it has much more tweaking options and iPhone still lacks some important things (e.g. you can't change a thing in camera, you can’t see your next appointment on the home screen/lock screen-can be fixed by jail breaking it, but then performance becomes worse) and soon iPhone becomes boring while I can tweak my Diamond forever and I just can't be bored with it
A little bit partial but who cares, i have a Touch Diamond too
What do you mean with partial?

Green line of pixels down left hand side

I've noticed that on the very left hand side on the edge of the Captivate that there's a column of green pixels going down the whole screen. It looks to be about 1 pixel wide. For me it's most noticeable when you pull down the drop down menu.
I don't know if it's normal or what. I exchanged it at my AT&T store and got a new one, and the new phone also had that column of green pixels on the left hand side.
Any one else notice or have this problem? Is it normal?
I do not have this on mine...sounds like a good reason to take it back and get a replacement..
I took it back yesterday and got a replacement, but it still had that green line. While I was there I looked at all the other display models and every single one also had that problem.
Anyone else? Or is it just that certain AT&T store lol
I can only reproduce this effect with the drop down notification menu and nothing else. Try pulling the menu down on a black screen or by looking at the area where the notification bar and menu meet and you'll see that only the drop down is affected.
its norm, if you browse a completely white page in explorer you'll see it there too. If anyone is worried about it, its deff not noticeable and i have severe ocd issues.
This is normal of any Pentile display such as the one found on the Samsung Captivate. It is not an issue.
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brilliant wish there was a +1 rep button on the forum
If you can actually notice the Pentile matrix, you have really good eyes
bwolmarans said:
brilliant wish there was a +1 rep button on the forum
Click to expand...
Click to collapse
Hahaha. +1!
But yeah, that's just how the led's are aligned in the display. Completely normal.
Here's some more information for those curious about Pentile Matrix's. This infomation predates the actual manufature of Pentile matrix's, and explains why it is used over a traditional grid matrix. Enjoy!
"This is a color subpixel-rendering system that promises to improve LCD resolution significantly, while reducing data driver requirements. The PenTile Matrix by ClairVoyante (Sebastopol, CA) doubles the addressable resolution in each axis and the modulation transfer function.
An LCD differs little in basic concept from a stained-glass window, modulating the light that shines through it to create a color image for the viewer. The need to generate a moving image, however, requires that the image elements be as small as possible, yet arrayed to blend subpixels in close proximity to properly represent colors.
In the PenTile Matrix, each color is surrounded by the other two colors, using a pattern of alternating red and green pixels to carry the logical pixel information. The blue pixels provide only low-resolution chroma information, matching human vision characteristics, while significantly reducing the number of data drivers. The light intensity is regulated by white subpixels (a recent innovation being explored by other display configurations and technologies as well).
Conventional color LCDs use three subpixels--red, green, and blue--in vertical stripes. A principal disadvantage of the arrangement is that it relies on the blue pixel to carry high-resolution luminance information--a difficult task because of limitations in human vision.
Subpixel font rendering on the RGB stripe is limited to increasing the addressability by a factor of 2, while the PenTile Matrix can double that number in both the horizontal and vertical axes for a fourfold improvement. Another advantage is that the arrangement is nearly rotationally symmetrical, allowing the display to be rotated more easily for portable devices and other displays that may be viewed from different orientations based on the information displayed.
There are currently no displays using this matrix available, but Samsung is working on some prototypes for possible release in 2005/6."
And now for the Wikipedia link to additional more recent information: http://en.wikipedia.org/wiki/PenTile
And another link: http://www.displayblog.com/2009/04/16/samsung-oled-pentile-matrix-why-is-the-red-sub-pixel-so-big/
I've tried looking for this and really dont see it. I see what may look like one line of green pixels all the way on the left as you slide down the notification area. But I basically have to tilt the phone and look inside that area.
I see it. Its pretty damn small though lol.
The green line is only noticeable against brighter background when the green subpixel is being used to trick the eye into seeing white, etc. For example, my background is mostly darker colors, but where an area of white touches the edge of the screen, the green line appears; but only next to the brighter colors, not the darker ones. Kind of weird now that I look at it lol
This makes me feel a lot better that the screen is that way. I just wasn't sure if it was normal or not.
Thanks for clarifying!
jhannaman82 said:
This is normal of any Pentile display such as the one found on the Samsung Captivate. It is not an issue.
Click to expand...
Click to collapse
Funny, since reading this thread last night, I do now notice that one really thin green line running down the leftmost edge of the screen on certain occasions. Its got to be caused by the pentile matrix arrangement of pixels. That first entire left row is all green, thats whats doing it. Especially when you're on a black background like when you slide the notification area down.

This Is How You Are Cheated by "Professional" Reviewers Over Display

I was trying several mobile phones these days and got interested in displays. The following is what i've learned from my experiences plus online information:
It is a very easy work to tell the quality of a display, whether it is equipped on a TV or computer, or a smartphone. Just start up the device, have a look at the user interface, and you’ll get a rough impression, which, in most cases, is true to truth in the end. But there is always someone playing tricks to convince you that his display, which is not good in fact, is good, especially on the Internet.
While most people may not trust advertising maps made by CorelDraw or perfected by Photoshop, reviews do have influence on their choices. If you are going to buy a cheap phone from China, online reviews may be the only path for consultations. Unfortunately, neither all customer reviews come from real customers, nor all professional reviewers tell the whole truth.
For example, two phones with different display resolutions don’t look too different in a photo taken beyond a certain distance. Resolution, such as 1280x720 pixels, means the number of color points (pixels) that compose an image. The more pixels, the more details of a picture are shown, but when the distance between your eyes and the screen is long, the details are not so distinguishable. In most cases, we use mobile phones in a close distance.
A little theoretical? OK, I’ll compare two phones of the same 5-inch screen size but different resolutions for demonstration, namely, Axgio Neon N1 with 1280 x 720 display (HD or 720p) and THL T6S with 854x480 (480P).
I downloaded a 1920x1080 (Full HD or 1080P) picture from the Web and put its copies into both the two phones aforementioned. It’s hard to see how the Neon N1 has better performance than T6S in the first photo when my camera was held a little far from them. But in the second photo, the grass is sharp on Axgio Neon N1’s HD display, while it is a mass on THL T6S.
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Well, apart from grass, there are some scenes with smooth surface to obscure the gap between high and low resolutions even in close look, such as the sea. Smooth surface means that the colors of neighboring pixels are very similar or the same, thus the reduction in pixels may not affect the visual impressions very much.
But believe me, your eyes are more sensitive than cameras to such changes, which can be better defined in macro photos. Now you can see that the Neon N1’s 720P display has high integrity while there is mosaic with the T6S’ 480P resolution.
An HD display has about 900 thousand pixels ( 1,280x720=921,600), while a 480P display has only 400 thousand. Apparently, pixels are one time more closely arranged on a 720p display, where it’s not very easy to distinguish one pixel from others. On the other hand, there is no doubt that 480P or 540P (QHD, 960x540) screens deliver granules to your eyes in daily use.
Macro photos may be the best way to show display quality in the aspect of sharpness. For example, displays with the same face-value resolution may have varied performance in practice, while a responsible reviewer may use macro photos to make the disparity visible.
OK, let me add a 1080P display from Huawei Honor 6 before my close-up lens for a conclusion: 480P and QHD, with obvious granules; 720P HD, smooth; 1080P FHD, impressive.
I didn’t mean to say THL T6S was equipped with a bad display. On the contrary, it performs quite well at its native resolution among Chinese phones, just like Axgio Neon N1 and Huawei Honor 6.
Besides real resolution, another factor that concerns users is color. If you ever got interested in photography, you would know that color is highly vulnerable to camera settings. If a professional reviewer modifies settings to enhance contrast or saturation, it’s impossible for ordinary consumers to discern that.
But if someone plays the comparative trick, there is a way to tell. We know that no display can avoid color shift when it is viewed in an acute angle, and it’s where a dishonest reviewer can deceive consumers. He may let his camera and desktop form an acute angle, put a well-reputed phone at the far end, place an advertised phone in the center of the scene, and then shoot a picture showing the false impression that his phone is as good as or even better than the real excellent one.
I’ll still use two Chinese phones to demonstrate the trick. In the first photo, when Axgio Neon N1 was located in a bad place, it looks worse than Cubot X6 (720P display, too). But when my view angle is vertical to the desktop, you can see that the N1 is truer to life.
Again, I appeal that all professional review sites should use macro photos to show display colors, because in such a distance, color shift can be neglected.

[Q] Convert HDPI to Screensize Resolution?

Hi,
i'am developing an app and finished it for mobile devices. So I got the HDPI files [hdpi, mdpi, xhdpi and xxhdpi] and the original files.
But how do I get the DPI files I need for a tablet version?
For exampel. The [xxhdpi] background graphic is 1080 width and 1920 height.
The [xhdpi] background graphic is 720 width and 1280 height.
The [mdpi] background graphic is 360 width and 640 height.
The [hdpi] background graphic is 540 width and 960 height.
How do I get all graphics I have into the Screensize resolutions [medium, large, etc.] without loosing the proportions?
Is this actualy the correct way?
PS: I read the threat "Supporting Multiple Screens" at developer.android.(com) and its not helping me at all...
You *could* to it the dirty way and just use Paint.NET (their image resizing tool is fabulous), but I'm not sure if this is what you're asking.
A little more clarification, please?
thenookieforlife3 said:
You *could* to it the dirty way and just use Paint.NET (their image resizing tool is fabulous), but I'm not sure if this is what you're asking.
A little more clarification, please?
Click to expand...
Click to collapse
Okay. I'll try.
Like I sad I have that example density's. Its working on Mobile Devices. [hdpi, mhdpi, xhdpi, xxhdpi].
Now I need the same graphics for "Screen Resolution". Their're like this.
xlarge screens are at least 960dp x 720dp
large screens are at least 640dp x 480dp
normal screens are at least 470dp x 320dp
small screens are at least 426dp x 320dp
When I take one side of my "background_graphic" witch is 1080px, put it in photoshop or somewhere and proportinal scale it down to 720px for "xlarge" the side with 1920px won't be 960px cause their aspect ratio is different. So what's happening now is, that it get's distorted when I open my App on the Tablet.
So what I need is a tool or workflow to get my "hdpi" images to the "screen sized" [xlarge, large, normal, small] resolutions without destroying their proportions. And if thats not possible - I feel like it isn't - how should I solve that problem.
In fact I just need to get my graphics work for multiple devices.
NeuImLande said:
Okay. I'll try.
Like I sad I have that example density's. Its working on Mobile Devices. [hdpi, mhdpi, xhdpi, xxhdpi].
Now I need the same graphics for "Screen Resolution". Their're like this.
xlarge screens are at least 960dp x 720dp
large screens are at least 640dp x 480dp
normal screens are at least 470dp x 320dp
small screens are at least 426dp x 320dp
When I take one side of my "background_graphic" witch is 1080px, put it in photoshop or somewhere and proportinal scale it down to 720px for "xlarge" the side with 1920px won't be 960px cause their aspect ratio is different. So what's happening now is, that it get's distorted when I open my App on the Tablet.
So what I need is a tool or workflow to get my "hdpi" images to the "screen sized" [xlarge, large, normal, small] resolutions without destroying their proportions. And if thats not possible - I feel like it isn't - how should I solve that problem.
In fact I just need to get my graphics work for multiple devices.
Click to expand...
Click to collapse
Right, that's the problem - unless you remove the "Keep scale proportion" option, it will distort the image if you resize it to a different shape than it originally was.
I believe the only possible way to fix this would be to actually redraw the image in the new screen resolution, instead of trying to just resize it.
Sorry about the difficulty.
thenookieforlife3 said:
Right, that's the problem - unless you remove the "Keep scale proportion" option, it will distort the image if you resize it to a different shape than it originally was.
I believe the only possible way to fix this would be to actually redraw the image in the new screen resolution, instead of trying to just resize it.
Sorry about the difficulty.
Click to expand...
Click to collapse
I can't really belive that this is the only possible way. There are about 1200 images (Buttons etc.) overall. I doesn't think that any company just redraw that. I guess there is another way to get it work.... :/ But thanks for your time bud...
NeuImLande said:
I can't really belive that this is the only possible way. There are about 1200 images (Buttons etc.) overall. I doesn't think that any company just redraw that. I guess there is another way to get it work.... :/ But thanks for your time bud...
Click to expand...
Click to collapse
Shore. It's what I do.
I actually kind of know what I'm talking about here laugh, because I am a graphics editor, but you believe whatever you like.
Hope you succeed in your quest! :fingers-crossed:
thenookieforlife3 said:
Shore. It's what I do.
I actually kind of know what I'm talking about here laugh, because I am a graphics editor, but you believe whatever you like.
Hope you succeed in your quest! :fingers-crossed:
Click to expand...
Click to collapse
Ahhhm. Iam sorry. Wasn't ment to touch your credibility.... That just sound like a bunch of haaard work.
Again. Thank you very much for your help. Got me in the right way.
NeuImLande said:
Ahhm. I am sorry. Wasn't meant to touch your credibility.... That just sound like a bunch of haaard work.
Again. Thank you very much for your help. Got me in the right way.
Click to expand...
Click to collapse
Don't worry about it.
And you're right, it is a lot of hard work! It could take a few months, depending on how long you work at it each day, but I'll promise you, you will be very, very happy with the finished product if you stick to it!
I'm actually currently working on my framework-res.apk, so yeah, I totally know the "a bunch of haaard work!" feeling!
P.S. Don't forget to hit
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if I assisted ya! :laugh:
i have also resolution problem from hdpi to xhdpi device... this is also my dilemma right now
jimmetry said:
i have also resolution problem from hdpi to xhdpi device... this is also my dilemma right now
Click to expand...
Click to collapse
If you have Photoshop there is an Plugin witch will help you, if you have the original image.
http://www.cutandslice.me/

[Tips and Tutorial] How to fix screen burn-in s4 i9505 and others

[Tips and Tutorial] [MIUI Resources Team] How to fix screen burn-in on your Android smartphone
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Hello MIUIers,
Ghost image or screen/image burn-in are names given to a permanent discoloration of your smartphone’s screen caused by irregular pixel usage. The prolonged use of static images can create a permanent shadow or ghost of that image on the screen. This problem is more common than you think, and happens most often on AMOLED screens (although LCD displays aren’t completely free of this bug). Fortunately, there is a solution to restore the image quality of your device.
The screen ghost happens when phosphor compounds that emit light to produce images lose their intensity with prolonged use. Moreover, the irregular use can "burn" an image onto the screen which will be visible all the time. Many apps which are available in the Play Store promise to reduce or even stop the problem. One is the Screen Burn-in Tool.
The concept is simple: a sequence of primary colors is displayed on your device, restoring the "burnt" pixels. In fact, this was the original function of computer screen-savers: one dynamic image that appears when the screen is idle to makes the pixels "exercise" and ensure that the same area of display doesn’t remain constantly illuminated.
font: en.miui.com
Do it at your own risk!
Today I will teach you how to remove the famous burn.
White 80%
Blue 80%:
Green 90%:
Red 100%:
I can not guarantee it will work on other models, my cell phone had very strong shadows on the screen, I realize that almost everything has disappeared ... I'm still running the program, I'll keep you informed on this subject!
Yes, it works, although some report that this does not happen, but their effectiveness depends a lot on the severity of the recording.
If you have shadows from a keyboard or square or both you can remove everything or almost everything, I have the program running for a week at night, I restart the cell phone in the morning and normal use.
Download the Liquid Burn-in Wiper application and use one or four weeks at maximum brightness.
Restart the device once a day, you will have with some luck recovered 80% to 99% of the screen with shade or burn.
Mine at the moment recovered 80%.
Soon I will update the topic with new photos, please wait.
Update add apk:
LCD Burn in Wiper v6.1
OLED Tools v1.3
did you mean to post this here ?
3mel said:
did you mean to post this here ?
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the post is solely to help people who have burns on the screen and do not know what to do.
an admin must've moved your thread.
Is this the same app as LCD Burn-in Wiper 6.1 by AVAWorks on playstore?
◆Support Device
LCD device
※AMOLED and OLED devices are not supported.
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Not saying it doesn't work, but an app targeted at AMOLED screens should be your first port of call...
Buff99 said:
Is this the same app as LCD Burn-in Wiper 6.1 by AVAWorks on playstore?
Not saying it doesn't work, but an app targeted at AMOLED screens should be your first port of call...
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If you even repair the ones that say it is for OLED screen they use the basic color system (rgb) ... then any application that changes the default colors should work normal.
Yes, my friend, I do not know why they said no.
do the test yourself, let it run for a week and you will see the difference.
As soon as I finish the tests I will post new photos.
Doesnt it just burn the rest screen out to even it out?
McXred said:
Doesnt it just burn the rest screen out to even it out?
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The rest screen is toprevent it from appearing.
You can use it, but it will take much longer, since we do not have a refresh of colors quickly and evenly.
If you want to contribute to the community, you can do some tests. :good:
droidfuture said:
The rest screen is toprevent it from appearing.
You can use it, but it will take much longer, since we do not have a refresh of colors quickly and evenly.
If you want to contribute to the community, you can do some tests. :good:
Click to expand...
Click to collapse
I think what he meant was:
Does it work by burning the not-already burnt out parts to make it appear less burnt out?
I have Galaxy S5 that has pretty noticeable burn-in. When I view completely white image I can see bright white bars at the top and bottom of the screen, top bar even has few icons visible such as warning triangle at the left, i (info) and home at the right so apparently previous owner was using a lot of some kind of web browser at high brightness levels. Center of the screen is slightly dimmer and yellowish so I assume pixels have been burnt more there.
Now I have read about this AMOLED problem and as far as I know you indeed need to burn better pixels causing the ghost image to same level with the rest of the pixels to make ghost image disappear. I planned to try treating the lower ghost bar first and I already created black image same shape as the screen (but a little larger) having white bar at the bottom. I can view this image on my phone, zoom in and align the white bar to match the white bar of the ghost image while the rest of the screen is black. Then turn brightness all the way up and hope that pixels at the bottom of the screen wear out enough and ghost bar disappears. But I guess it'll take very long time. I'll try few hours per day for a week and see if it makes any difference compared to top ghost bar.
It's very difficult to align the image so that it's pixel perfect so there might be a chance that line or two of the brighter screen portion is covered by black area of the image. But I suppose having slightly brighter 1-2 pixel wide line across the screen is better than noticeably brighter large section of the screen.
I have been keeping the better pixels on at full brightness for total of 24 hours now and I can't see any difference. To me it seems that fixing amoled burn-in isn't a quick process but needs tens or hundreds of hours of screen burning to wear better pixels down to same level so that ghost image disappears. And that's pretty logical as burn-in itself doesn't occur overnight but during months of phone usage. Maybe I'll leave it as it is, my eyes have gotten somewhat used to it anyway. Not worth the trouble.

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