Samsung Galaxy Tab 3 Benchmark thread - Galaxy Tab 3 General

Hello, members of xda forum and owners galaxy tab 3
Here, everyone can post the results of benchmarks and the rom you used
COMPETITION IS ADDED :good:
Mine is:
Galaxy Tab 3 8'' 3G
Antutu:
Score:
15434
UX:
Multitask: 2744
Runtime: 1700
RAM 1.5GB:
Ram Operation: 945
Ram Speed: 669
CPU 1,5ghz:
CPU integer: 1219
CPU float-point: 852
GPU Mali_400 MP:
2D graphics:1343
3D graphics: 4289
I/O:
Storage I/O: 1048
Database I/O: 625
Quadrant standard edition:
Result:
3935
CPU:
8127
Mem:
3177
I/O:
5663
2D:
333
3D:
2376
GFXBench:
A.High-Level Tests:
1.T-rex: 430 (7.7 fps)
2.1080p T-rex Offscreen: 316 (6.6 fps)
B. Low-Level Tests:
1.ALU: 627 (20.9 fps)
2.1080p ALU Offscreen: 649 (10.8 fps)
3.Alpha Blending: 1,119 MB/s
4.1080p Alpha Blending Offscreen: 1,109Mb/s
5.Driver Overhead: 1,193 (39,7 fps)
6.1080p Driver Overhead Offscreen: 2,494 (41.6 fps)
7.Fill: 1,368MTexels/s
8.1080p Fill Offscreen: 1,392MTexels/s
C.Special Tests:
1.Render Quality: 2,554mB RSNR
2.Render Quality (high precision): 2,609mB RSNR
​
For all benchmark, I used LiquidSmooth v3.1 Beta ROM
The user with the biggest benchmark must reveal the secret!! :silly:

Here is my Quadrant Score. It isn't fair to compare with the p5210 though. I have a p5220 lte which has 2 GB of RAM instead of the 1GB that all the other members of the family have. That makes a big difference in performance.
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Samsung Galaxy Note2
Dr. Ketan v8 4.4.2
Nadia r4 kernel
Apex Launcher

Hi! This is my Antutu score on a Tab 3 lite running 4.2.2

Related

Meizu M9 ROM?

Does anybody remember/know this phone?
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I wish this was a portable ROM....
That guy was full of ****, he never had anything but sketches.
This is the meizu m9 and come out in December....you can find more infos @ w w w.meizume.com
And its a great phone
Here a the specification:
CPU: 1 Ghz Cortex A8-based Samsung S5PC110
About the CPU:
- 45-nanometer (nm) Low Power fabrication process
- 32KB data and 32KB instruction caches, and is equipped with a 512KB L2 cache
- High speed 3D graphics rendering and high resolution video support
- built-in POWERVR SGX 3D graphics engine, licensed from Imagination Technologies, to support sophisticated 3D UI and high-caliber games
- integrate a 1080p full HD codec engine that supports 30fps full HD video playback and recording
- a built-in HDMI1.3 interface allows output of captured or downloaded mobile multimedia contents to an external high definition digital display
Graphics Processor: Power VR 540 GPU
Memory: Memory: 512 Mb ROM / 512 Mb RAM
Networks: 3G network support: WCDMA, HSDPA with speeds of 7,2/5,76 Mbps (Both schould work in Europe)
Dimensions: 64 * 122 * 9 mm
Weight: 118 grams
Expansion slot: Micro SD / TF - No built-in storage (Will come with a 8GB Micro-SD card)
Display: 3.6", 960x640 pixel resolution, 16 million colors
Operating System: Android 2.2 Modified by Meizu
Camera: 5 megapixels camera, Records videos in 720p HD (1280x720) at 30 FPS
Battery: 1370 mAh
Connectivity: Bluetooth / WiFi (Different WLAN module compared to M8, WiFi tethering is supported) / GPS / TV-out (via mini USB, no HDMI)
price ca. 2500 RMB
Here's a link to the developers ROM, recently released.
hotfile.com /dl/85889655/e781655/update.zip.html
Money will be put down if this can be ported to the Evo.
Yeah, I'd love it on my Nexus, but I really have no idea about porting or extracting things. I would be happy enough with just the MMS app or the Lockscreen app from this rom, I love that lockscreen.

[Q] (2d/3dgraphics) why MTK6575 > Adreno 200 > MTK6577(SGX531) (Antutu benhcmark)

[Q] (2d/3dgraphics) why MTK6575 > Adreno 200 > MTK6577(SGX531) (Antutu benhcmark)
I'm seeing some videos about china's phones with MTK6575 and MTK6577 processors:
They both uses PowerVRTM SGX Series5' GPUs(SGX531) (and i've heard MTK6575 may use SGX530 ultra, which is overclocked, i dont know if this is exactly what sgx531 means...)
But on ANTUTU benchmarks of phones with these processors i've seen some curious results:
MTK6577 has the lower results:
2d graphics: 296
3d graphics: 895
Android: 4.0.4
Even my Motorola Defy Mini(600 mhz + adreno 200) has higher results, MUCH HIGHER:
2d graphics: 405
3d graphics: 989
Android 2.3.6
In MTK6575:
2d: 181
3d graphics: 963(higher than MTK6577)
Android 4.0.3
In MTK6575:
2d: 317(higher than MTK6577)
3d graphics: 977(higher than MTK6577)
Android 4.0.4
But this one from a suspicious video which shows the results without the tests:
http://www.youtube.com/watch?v=BykMTMEMU_c&feature=related
Any tip why?
Up
:/
here's my results
mtk6577 sgx531 | alps i7100 | 1gb ram 4gb rom | Android 4.1.1
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Benchmark results are heavily dependent on software - like what version of Android, what version of GPU drivers, what optimizations are present, etc. So you can't directly do benchmark comparison of different chipsets, running different versions of Androids and expect them to reflect their hardware power.
Here's the phone in action https://www.youtube.com/watch?v=2HsfaMzR4zY&feature=youtube_gdata_player
Sent from my I7100 using xda app-developers app
This is my score (MTK6577, SGX531 and 512MB RAM)
Alcatel OT-997D I bought recently, don't know why its slower? MTK6577, SGX531, 1GB RAM.
Oh, and android 4.0.4

[BENCHMARKs] POST YOUR BENCHMARKS

It is known that the usability of a ROM is much more than a few numbers and that some benchmarks can be well modded to give higher results. but then too, since there are some benchmarks with pretty consistent outcomes and *can* give an idea of how fast the phone is.
post the ROM and Governor you use.
am starting with mine.
ROM - PRADA ROM and Supressed ROM
Governor - Ondemand, performance
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how did you get such a high score in quadrant? i see a i/o 8763 score, what i/o scheduler did you used ?
petraru1 said:
how did you get such a high score in quadrant? i see a i/o 8763 score, what i/o scheduler did you used ?
Click to expand...
Click to collapse
Quadrant score are buggy and untrustable and hence false one.
Code Aurora needs to refine the benchmarking logic
varun.chitre15 said:
Quadrant score are buggy and untrustable and hence false one.
Code Aurora needs to refine the benchmarking logic
Click to expand...
Click to collapse
yup.... apparently, we can take advantage of a specific loophole to get much much higher results than the capability of the phone.
:highfive:
I did three tests of that benchmarks for each device of my Galaxy S family.
I9000 1x1,2 GHz OC, AOKP 4.1.2
Overall performance:
Quadrant 2.0: 1,5 – 1,7 k
Antutu 3.1.1: ~ 4 k
CF bench 1.2: not completed
Smartbench 2012: not completed
GPU performance:
NenaMark 2: 29 fps
I9070 2x1,0 GHz, stock XXLQ4 4.1.2
Overall performance:
Quadrant 2.1.1: 2,5 - 3,2 k
Antutu 3.2: 6,3 – 6,7 k
CF Bench: (7943, 2427, 4633)/(7560, 2488, 4516)/(7685, 2452, 4545)
Smartbench 2012: 2107/1837/1741
GPU preformance:
NenaMark 2: 38 fps
I9100 2x1,2 GHz, stock XWLSD 4.1.2
Overall performance:
Quadrant 2.1.1: 3,5 - 4,5 k
Antutu 3.1.1: 9,5 - 9,9 k
CF bench 1.2: (9875, 3015, 5759)/(9945, 3025, 5793)/(9393, 3116, 5626)
Smartbench 2012: 2517/2676/2539
GPU performance:
NenaMark 2: 49 fps
How to Downgrade my galaxy w ICS 4.0.4 to GB 2.3.6
Please help me how to downgrade my samsung galaxy w ICS 4.0.4 to GB 2.3.6
i really don't know how please help me
:crying:
showmark said:
Please help me how to downgrade my samsung galaxy w ICS 4.0.4 to GB 2.3.6
i really don't know how please help me
:crying:
Click to expand...
Click to collapse
Wrong section this is galaxy s advance.
Follow this guide: forum.xda-developers.com/showthread.php?t=1467128

[TWEAK] Trick to increase gaming perfomance

Hello everybody!
This is my second post here on XDA
Today I bring a good method to speed up performance in heavy games.......
— Apps —
• GLTools
https://forum.xda-developers.com/android/apps-games/app-gltools-1-29-t2828630
• CPU-Z
https://play.google.com/store/apps/details?id=com.cpuid.cpu_z
• Screen Shift
https://play.google.com/store/apps/details?id=com.sagar.screenshift2
— Tutorial —
Screen Shift
Open the APP and click in Cancel!! ( or if press OK will reboot )
And configurate like in this print!
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More Settings >> Set on Boot
Mode during Call >> Always Custom Mode
Click OK and reboot
GL Tools
Wide System >> Activate this options
Optimize GLSL shaders √
Use Fake GPU / CPU Info √
SimpleMapBuffer Emulation √
Half Float Adreno texture hack √ ( if you GPU is Mali dont activate that )
Fix FBO attachment sizes √
Shader Retribute Reordering √
Now ,theres the important part!!
Go in CPU-Z and see what is you GPU Renderer is
Back to GLTools ,go to System Wide and under the Emulation options and go to Use a template
If your GPU is Adreno select Adreno 320
Mali select Mali 604
Select 1 CPU / 1GB RAM
You replace the GL_Renderer now of some theses with the referent GPU showed on CPU-Z
Mali GPU
Medium Quality — Mali-400
Low - Mali-300
Extremely Low - Mali-200
Adreno GPU
( Higly recommended for Moto G / E users )
Medium Quality — Adreno 250
Low Quality — Adreno 220
Extemely Low - Adreno 200
TEST AND GIVE ME FEEDBACK! :good:
Don't forget to thank me!!! :fingers-crossed:
Sorry my bad english, i'm brazilian
holy ****, Fps is drop very bad, you shouldn't share, close this topic !!!
s

Geekbench question

Can someone explain to me, how is possible note 4 have much higher score than note 20 ultra? My note 4 have single score 1076 and multi score 3489. When Note 20 ultra have Single about 800 and Multi 2700. What's wrong?
Thanks in advance.
What OS is the N4 running on?
What about the N20U?
Is all power management disabled on the N20?
You have run the CPU-benchmark on 2 devices which have different chipset hardware
Samsung Galaxy Note 4
Qualcomm APQ8084 Snapdragon 805 (28 nm)
Exynos 5433
Samsung Galaxy Note 20 Ultra
Qualcomm SM8250 Snapdragon 865+ (7 nm+) - USA
Exynos 990 (7 nm+) - Global
Like other CPU benchmarks, GeekBench 5 runs a series of tests on a CPU and times how long the CPU takes to complete the tasks. The quicker the CPU completes the tests, the higher the GeekBench score.
The tests are divided into three subsections:
Crypto Crypto workloads measure the cryptographic instruction performance of your computer by performing tasks that make heavy use of crypto instructions. While not all software uses crypto instructions, the software that does can benefit enormously from it.
Integer Integer workloads measure the integer instruction performance of your computer by performing processor-intensive tasks that make heavy use of integer instructions. All software makes heavy use of integer instructions, meaning a high integer score indicates good overall performance.
Floating Point Floating point workloads measure floating point performance by performing a variety of processor-intensive tasks that make heavy use of floating-point operations. While almost all software makes use of floating point instructions, floating point performance is especially important in video games, digital content creation, and high-performance computing applications.
OK...I will be more specific...
This is N20U geek bench...
https://www.gsmarena.com/samsung_ga...os_chipset_passes_by_geekbench-news-44532.php
https://unite4buy.com/media/geekbench/geekbench_general_912_4212.png
And this is my N4 geekbench...
It suppose 990 exynos would be much faster ...but I can't see that...right?
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And this is the geekbench iphone 12 pro max...
https://unite4buy.com/media/geekbench/geekbench_general_1592_4206.png
My exynos 5433 have almost the same perfomance with Apple A14 Bionic?
A bit crazy?

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