A plea for more gamepad-supported games. - Android Apps and Games

I am writing this in the hopes that game developers will see this. There is a golden opportunity out there for any game developer willing to take on the challenge - Gamepads are coming out every day for Android, and everyone wants to use them. MOGA, nVidia Shield, and PS3 Gameklip are just a few of the most popular ones out there.
I personally just plug a USB xbox gamepad into my Android, and it works great, except there just aren't any gamepad-supported games. In the past few months, I have read countless threads listing gamepad games, I have downloaded and tried them all. There's even an app for Android that helps you find gamepad games.
So far, there are only TWO games that I would count as FULLY supporting ALL gamepads, and they're both made by the same company, (Madfinger Games) Dead Trigger and Shadowgun. They are the only ones that have a "gamepad controls" menu in the options that lets you go through each function and assign it a button or an axis. This is crucial. This is a huge opportunity for game developers! Why? Well have you ever been to a game expo, to the mobile gaming section, where people like MOGA demo their Android gamepads? There's dozens of different gamepad developers wanting to sell you their wares, but they are ALL playing the SAME game on their demo unit: Dead Trigger. Every where you look, it's "Look how good THIS gamepad can play Dead Trigger!" - Why? Because it's the only one that bothered to fully implement gamepad controls. Imagine how much of a free advertisement it would be if yours was the first game to break that trend, to be the only game in that expo that WASNT Dead Trigger!
While there are dozens of games out there that support MOGA, they only support MOGA, and often only one specific particular MOGA model. They don't let you change controls, and if you don't like how they're set up, you're screwed. Same goes for SHIELD. Most games that claim gamepad support only go so far as to support MOGA and Shield, and stop right there. They leave the rest of us in the dust.
There isn't a single racing game out there that supports HID gamepads like Xbox or PS3. Asphalt 8 supports them, in the way that a miser supports his mistress - secretly, hidden in some back corner. You don't get to change the controls, you are forced to use the A/B buttons for gas/brake instead of triggers, and the analog steering suffers from the "digital effect". That is to say it isn't really analog steering, it's either FULL left, or FULL right, with nothing in between. Same goes for every other big racing game out there, from GT Racing 2 to Real Racing 3.
So PLEASE devs, make us a real gamepad game! Make us lots! Make them racing, or shooters, or space sims, or sports games, whatever, and we will buy them! You will support the gamepad industry and make it thrive, like Dead Trigger is reluctantly doing right now, and in turn when they grow, they will support you. Get in on the ground floor, and there's money to be made. Get known for being THE company where EVERY game supports EVERY gamepad, and you could become the next Madfinger or Gameloft.

Related

[Q] How about to make "N" game?

Is this possible to make this game to work on phones with only touchscreen keyboard?
link to pc game: www.addictinggames.com/ngame.html
man.. i remember that game, playing long time ago...
it'd be some challenge to make it but i might be possible...
Absolutely the best flash game I've ever played. Lost countless hours at work to this game!
anyone to know how to make this game?
I've actually got the PSP version of that game ... not sure where i bought it from :S
but if the psp version is possible, then android version isn't anything different
That game is fun, but it would blow with a touchscreen, maybe a Wii controller or other type of physical directional pad, phone keyboard may be to small for button mashing, though.

[Q] Bluetooth Control Pads with Tegra Games

Anybody tried the bluetooth control pads with Tegra games? I'm thinking about picking up the classic wiimote controller just for the emulators, but it would be great if it controls the awesome games coming out for the G2X, like Asphalt6HD.
eh I don't know if they use custom controls. Usually games only come with a preset number of options. If a game supports mapping buttons, then it will work.
Some games like Quake 3 and stuff I think have the ability to map buttons but I haven't seen that many.
Asphalt was a bad example. I was thinking more of Modern Combat 2. FPS' are really hard to control with the touchscreen. I loaded that game and I see you can't map buttons in it, so I guess that is one I'll just have to tolerate.

Brotherhood of Violence (Xperia Play Optimized)

Hey guys,
Just wanted to let you know that Brotherhood of Violence by Realtech VR is optimized for the Xperia Play gamepad. You need to check (tick) the 'Joystick' parameter in the Options menu and then it's game on. The button icons etc even come up in the first level tutorial.
Not played it much yet but it has a retro 'Streets of Rage' flavour and is quite cinematic with some console grade graphics to ice it off . The in-game voice-over will have you cracking up with laughter. I think it is intentionally ridiculous as the subtitles (which appear to be compulsory) make more sense.
Character customization appears to be a huge part of the game, though I haven't delved into that yet. Playing with mainstay character Lamar makes the game feel like your playing a crossover of Black Dynamite meets Warriors! Anyhoo, I've said too much! Let me know what you think
https://play.google.com/store/apps/details?id=com.realtechvr.brotherhood
Wow, I was just about to buy this on my Microsoft Surface Pro! Think I might just be buying both versions
Thanks for the heads up OP!
Korinn said:
Hey guys,
Just wanted to let you know that Brotherhood of Violence by Realtech VR is optimized for the Xperia Play gamepad. You need to check (tick) the 'Joystick' parameter in the Options menu and then it's game on. The button icons etc even come up in the first level tutorial.
Not played it much yet but it has a retro 'Streets of Rage' flavour and is quite cinematic with some console grade graphics to ice it off . The in-game voice-over will have you cracking up with laughter. I think it is intentionally ridiculous as the subtitles (which appear to be compulsory) make more sense.
Character customization appears to be a huge part of the game, though I haven't delved into that yet. Playing with mainstay character Lamar makes the game feel like your playing a crossover of Black Dynamite meets Warriors! Anyhoo, I've said too much! Let me know what you think
https://play.google.com/store/apps/details?id=com.realtechvr.brotherhood
Click to expand...
Click to collapse
Great find man. There are no problems with lags or force closes in this game right? Was looking for a good fighting game on Android.
No lags that I can find yet. But that being said my phone is overclocked and I haven't tested it at factory MHz level.
The voice overs had me giggling too. I really don't think it was intentional either, just sounds like they don't speak english really well. I like Realtech VR, they always include us Xperia Play users.
Major content update for this game along with Google Play Games integration has been added on Google Play.
What's New
2.0.1 :
- Fixed shadow rendering on some devices.
- Fixed Gametel support.
- Other minor fixes.
2.0.0 : Brotherhood of Violence 2 : Blood Impact update
- New challenges map added.
- Compatible with MOGA and MOGA Pro game controllers
- Compatible with Gametel controllers
- Compatible with nVidia SHIELD game controller
- Google Play Games enabled.
- Russian language added.
- New in game voices from professional actors.
- Ability to restore purchases.
- Many more improvements
So, for the ones who played it, is it worth buying this game?
cityhunter62 said:
So, for the ones who played it, is it worth buying this game?
Click to expand...
Click to collapse
Yes, it is, for the XPlay. If you think the present price point is too costly, wait until it goes on sale again.

I have started a site/service that lists well designed and honest Android games.

I have started an ad free site/service that lists well designed and honest Android games. Every game that is listed on this site is either completely free with no advertising, has a one time up front cost or one time IAP to unlock the full content ad free.
For each game posted on the site I have a brief bullet point list. This list consists of information like the up front price or the price of a one time IAP that unlocks the full game or removes ads on an already full game. Also listed is the info on if the game has multiplayer, if so what kind of multiplayer (online, local wifi, pass and play). There is also a description of whether the game supports Google Play Services or whether the game supports immersive mode from Android 4.4. Gamepad support and if the game plays in landscape, portrait or both is also included in the description along with whether the Play store or Amazon offer a demo. All of these things I verify myself by playing the game. I also include the permissions of each game so everyone has an upfront idea of what the game has access to. So after the brief bulletpoints and permissions there will also be the devs description of the game from Google Play/Amazon Appstore.
There is a certain criteria I hold of all of the games I post.
- Upfront priced games with full content.
- There will not be any games listed that have pay walls or wait times.
- IAPs will only be allowed if they unlock the full game with a single purchase or removes ads in an already full versioned game.
- No ports of games that were heavily controller designed (SNK ports, Sega ports, Rockstar Games ports and DotEmu ports).
- Ports of touch based games from DS and PS Vita will be allowed as well as ports such as World of Goo or Chu Chu Rocket that happen to lend themselves quite nicely to touchscreen play. There is also a new trend of games being designed at the same time for consoles/pc as Android (such as Leisure Suit Larry or Shadowrun Returns), games designed like these (with touch controls in mind at the start of developing) will be included on the site as well.
- Games must be designed for Android and look correct on all of it's screen resolutions. That means no letter-boxing or low res graphics. This way bad iPhone ports that don't fit on our screens or games that don't bother to support HD devices like tablets will be weeded out.
- Games must look good. Some games out there have great gameplay but their graphics sometimes look like they were designed on Linux in the nineties. Games that fit this description will most likely not be listed as I am trying to encourage well designed pleasing to the eye kind of games. Of course the new trend of retro pixel art games are perfectly fine.
- Developer ethics also come into play. While Square Enix do not have IAPs their crazy online DRM schemes and complete lack of support (Chrono Trigger sound familiar) makes their games more than likely to not be listed. Gameloft, Glu and EA fit in this category pretty well too.
For me personally I feel it has been difficult at best if not almost impossible to navigate the Play Store to find truly well made games that aren't designed from the ground up to nickel and dime you. With most Android gaming review sites lacking any good list of games and most Android blogs publishing mainly articles about the newest Glu games (looking at you Android Central and Android Police) I feel a site like the one I have created will hopefully provide a much needed service for the Android gamer.
Basically this site lists games that look great on phones and tablets alike while also playing great on touchscreens all while ignoring the nickel and diming slum of Android gaming. So if any of this sounds good to you please check it out.
http://honestandroidgames.com
p.s. The site is still growing and new functions will be added. I am also open to ideas so if you guys have any please let me know.

[Q] Is it difficult to include gamepad support in android games?

As a video game enthusiast, I love the idea of having great games available to me on my android device. However, that reality is severely limited by the lack of support (in most games) for gamepad support. There are several HID bluetooth gamepads available. Unfortunately, not many games allow you to remap buttons, or even use a gamepad at all.
There are so many games that would be so much better if they let people map gamepad buttons instead of using on-screen controls.
My question to any android developer reading this... is it very difficult to include support for controller support? Why don't we see more games supporting gamepads for android?
I know that those with gamepads may not make a huge percentage of android gamers, but what kind of time/money investment is it to add that feature. Admittedly, I am clueless about how much it may cost. But it sure seems like it shouldn't be that hard for a game developer. Am i wrong? Is it a huge pain to go through the trouble of adding gamepad support to android games?

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