Hello,
I make that thread to present you my new game Minesweeper available on Google Play Store here : https://play.google.com/store/apps/details?id=com.ssaurel.minesweeper .
Application is an implementation of the classical game Minesweeper that comes with a classic blue theme remembering the app on Windows XP.
The game integrates Google Play Games letting you to share your scores overall the World across global Leaderboards and deblock Achievements when you are playing .
A QR Code to download quickly the app from Play Store :
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You can discover Minesweeper in action in that Youtube demo video :
Here are some screenshots :
* Home Screen
* Beginner mode
* Sign in with Google Plus account
* Game menu
* Preferences screen
* Achievements
In details, features are following :
Original blue theme
4 levels of difficulties (Noob with 8 mines, Beginner with 15 mines, Intermediate with 40 mines and Expert with 99 mines)
Custom level to define width, height and mines like you want
Touch or long touch cells to reveal, flag or mark them
Local best times
Help menu to learn how to play
Preferences menu to customize the Minesweeper
Sound effects that can be enabled in preferences
Google Play Games integration to have more fun with the game
World Leaderboards
Achievements
Application needs only 2 permissions : Internet to display ads (a Pro version with no ads is available here : https://play.google.com/store/apps/details?id=com.ssaurel.minesweeper.pro ) and Write to external storage to store your achievements when you are not connected on Google+ account before send to Google Play Games when you will be connected after.
Direct link to download APK from my server : http://www.ssaurel.com/minesweeper/Minesweeper.apk
A web site is also available to play online to the game and see changelog when the app will be updated : http://www.ssaurel.com/minesweeper/
It's all . Give me your feedbacks and ideas to improve the game.
Thanks.
Sylvain
very nice!
iamelton said:
very nice!
Click to expand...
Click to collapse
Thanks .
Do you try to sign in with Google+ ? The process works well ?
You have deblocked some achievements ?
Sylvain.
sylsau said:
Thanks .
Do you try to sign in with Google+ ? The process works well ?
You have deblocked some achievements ?
Sylvain.
Click to expand...
Click to collapse
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Great idea !
iamelton said:
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Click to expand...
Click to collapse
Oh yes, great idea !
I had forgotten this option on the original game.
It's a good way to solve more quickly a game.
I'm going to work on it and i will publish the feature quickly .
Thanks.
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Also great idea
abudgx said:
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Click to expand...
Click to collapse
It's also a great idea. I implemented that feature and the click on cells nearby.
I must make some tests and tomorrow, I hope to publish new version with that features.
Thanks to you !
Do you have tested Google Play integration ?
Sylvain
Very nice! This was the first game on my first PC!
Anyway I did a quick review on my website:
http://techcookies.net/minesweeper-old-style-logic-game/
megasoft78 said:
Very nice! This was the first game on my first PC!
Anyway I did a quick review on my website:
http://techcookies.net/minesweeper-old-style-logic-game/
Click to expand...
Click to collapse
Thanks for the review !
Feature added
abudgx said:
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Click to expand...
Click to collapse
Hello,
The feature is implementend is the new version 2.0. Now, when you long touch a cell it changes the cell even if you have still the finger down on the cell .
Thanks for the idea.
Sylvain
Feature implemented
iamelton said:
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Click to expand...
Click to collapse
Hello,
I implemented this feature with a simple touch on cell with number of mines marked .
The feature is embedded in the new version 2.0 that is available on Play Store now.
Enjoy .
Sylvain
sylsau said:
Hello,
I implemented this feature with a simple touch on cell with number of mines marked .
The feature is embedded in the new version 2.0 that is available on Play Store now.
Enjoy .
Sylvain
Click to expand...
Click to collapse
tried and loved the new version.. its a great app..
is it possible to change long-tap (to mark) to double-tap? its a bit hard to control the timing to mark and often results in bombs exploding..
and imho double-tapping and tapping in combination give a better rhythm (which is what this game is all about )..
iamelton said:
tried and loved the new version.. its a great app..
is it possible to change long-tap (to mark) to double-tap? its a bit hard to control the timing to mark and often results in bombs exploding..
and imho double-tapping and tapping in combination give a better rhythm (which is what this game is all about )..
Click to expand...
Click to collapse
Hello,
In fact, when you long touch a cell, the counter of mines changes when the long touch has been done.
Android UI Guidelines don't recommend to use double-tap on UI because it's an unusual way to achieve action on Android and also because it slows the process of simple tap.
So, I'm going to think about it.
Sylvain.
sylsau said:
Hello,
In fact, when you long touch a cell, the counter of mines changes when the long touch has been done.
Android UI Guidelines don't recommend to use double-tap on UI because it's an unusual way to achieve action on Android and also because it slows the process of simple tap.
So, I'm going to think about it.
Sylvain.
Click to expand...
Click to collapse
oic.. thx for the info.. :good:
QR Code
Hello,
I added QR Code to download quickly the game on Play Store :
Sylvain
Hi, nice game! I remembered old times :silly:
I didn't have problems while playing it, but is that a typo inside the red box? I guess it isn't but I just want to help, so...
It's very old one but nice. I used to play it on windows 98.
eduds said:
Hi, nice game! I remembered old times :silly:
I didn't have problems while playing it, but is that a typo inside the red box? I guess it isn't but I just want to help, so...
Click to expand...
Click to collapse
Thanks for your message.
I think "backlit" word is not a mistake. It's a good word.
Sylvain
sylsau said:
Thanks for your message.
I think "backlit" worked is not a mistake. It's a good word.
Sylvain
Click to expand...
Click to collapse
Sorry, my mistake.
up .
I see some other people have tested the game. Other ideas or feedbacks perhaps ?
Sylvain
Related
Hey everyone,
thanks again to all the closed beta testers!
It's finally there: the open beta is in the Play Store:
https://play.google.com/store/apps/details?id=de.goddchen.android.letterwars
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Keep testing, playing and post feedback here
I'm looking forward to play with you!
Goddchen
v0.9 Changelog:
directly open game when clicked on notification
play move submitted sound when game field is open and opponent submitted
generate higher resolution thumbnails
fix updating games in local database
fix a typo
make sure that google services are available before enabling GCM
show game field thumbnail in game adapter
add option to hide zero point players on leaderboard
new notification icon
properly update game stats on finished/dead games
v0.10 Changelog:
don't allow to select the same color for both players
disable negative points
add color chooser preferences
fix FC when trying to submit an empty move
correctly refresh view when denying a challenge
fixed typo
use player nicknames in notification texts
refactor player cache
fix possible NPE in profile screen
v0.11
add possibility to directly challenge someone from the leaderboard
add AppBrain AppLift SDK
add a notification if you haven't player for a long time
update help
v0.12:
check for player infos before sending challenge
fixed possible NPE
send a challenge from the game screen
add hint to report dialog input
update db structure
add player reporting feature
add AppLift banner support
reduce launch notification interval
v0.13:
Ask if unknown word should be submitted for review
v0.14:
remove zero point checkbox
drastically optimize performance of online games updating
fix main activity loaders (signup)
properly update leaderboard profile header onResume()
refactor profile screen
improve leaderboard loaders and orientation change handling
enable fast scroll on leaderboard listview
properly initialize loaders in MainActivity
fixes for fragments
don't log unknown words directly since we added the dialog
v0.15:
add add-friend feature to leaderboard
bind and restore your account with/from your Google account
optimized friend list UI
added invite screen
friend list screen
v0.16:
integrate HelpShift support
do not open a game directly from notification since it's still buggy
fix NPE in submit move loader
update player cache more frequently
optimize player cache
new stat: games created today
v0.17:
fix remove ads dialog display
fix possible FC when sending feedback email
fix possible NPE
add an IAP for removing the ads
add helpshift notification
show crash dialog when app crashed last time
add chat feature
optimized drag n drop rearrangement logic
rearrange current word with drag n drop
fix max move icon size calculation
apply color to move fields + auto resize when move row is full
hide field while dragging
add drag n drop
new heyzap sdk
Loving this game
However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.
A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.
Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.
And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.
A suggestion maybe to have cross compatibility with iOS (I don't know if it does).
Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.
Love the new idea for a game. Its like wordsearch with friends lol. I like the name.
If the ability to shuffle or randomize the letters with a button press or shake or some way would be terrific! Also the game does seem to have trouble/lag updating games and so far my 'past opponents' page never loads
Sent from my SPH-L900 using xda app-developers app
SevenD2 said:
Loving this game
Click to expand...
Click to collapse
great
However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.
Click to expand...
Click to collapse
That's something that I have not observed myself, but that I have thought about in the past, too. Maybe it would be a good idea to randomize which player has the first move. What do you think?
A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.
Click to expand...
Click to collapse
I don't understand that round concept. Could you explain again please? Is one round equal to one move from each player?
Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.
Click to expand...
Click to collapse
I hear that from many players. That's why I had first put the answer in the help dialog. But not many people seem to read it So I have also put a seperate item for this in the FAQs. But obviously you didn't come over this, too
I have a script running once every week. It will end all open games that are older then 1 week. Points will be awarded as if the game would have ended normally, so you won't loose any of your progress in that game. So this "adding up" shouldn't be happening. The open games that are older then 1 week should be ended from time to time. Could you please check that?
And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.
Click to expand...
Click to collapse
Can you hint me to how to reproduce this? Do you refer to the main screen or the game screen?
A suggestion maybe to have cross compatibility with iOS (I don't know if it does).
Click to expand...
Click to collapse
I don't have an iOS version.
Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.
Click to expand...
Click to collapse
Difficulty would be set by using harder/easier letter combinations?
Thanks for your constructive feedback!
Goddchen
xFilthyxJesusx said:
If the ability to shuffle or randomize the letters with a button press or shake or some way would be terrific!
Click to expand...
Click to collapse
When do you want to randomize the letters? Before the first move is made?
Also the game does seem to have trouble/lag updating games and so far my 'past opponents' page never loads
Click to expand...
Click to collapse
That is very strange. Could you possibly capture a logcat of when you open the friend list / past opponents screen?
Goddchen
Goddchen said:
That's something that I have not observed myself, but that I have thought about in the past, too. Maybe it would be a good idea to randomize which player has the first move. What do you think?
Click to expand...
Click to collapse
With the ''Rounds concept'' I think it won't matter.
I don't understand that round concept. Could you explain again please? Is one round equal to one move from each player?
Click to expand...
Click to collapse
Yes. I think that way the game will be more balanced.
I hear that from many players. That's why I had first put the answer in the help dialog. But not many people seem to read it So I have also put a seperate item for this in the FAQs. But obviously you didn't come over this, too
I have a script running once every week. It will end all open games that are older then 1 week. Points will be awarded as if the game would have ended normally, so you won't loose any of your progress in that game. So this "adding up" shouldn't be happening. The open games that are older then 1 week should be ended from time to time. Could you please check that?
Click to expand...
Click to collapse
I've only been playing for a few days but I'll reply if the games do get deleted after some time.
Can you hint me to how to reproduce this? Do you refer to the main screen or the game screen?
Click to expand...
Click to collapse
When the phone screen sleeps due to inactivity with the game still running, the game will not refresh even though I've been notified of a new move. I will usually just restart the app and it'll refresh properly
Difficulty would be set by using harder/easier letter combinations?
Click to expand...
Click to collapse
Yes
Thanks for your constructive feedback!
Goddchen
Click to expand...
Click to collapse
Nice game, very fun to play.
Did you make it from scratch ? or did you use an existing framwork / API ?
What a cool game!
MangeCailloux said:
Nice game, very fun to play.
Did you make it from scratch ? or did you use an existing framwork / API ?
Click to expand...
Click to collapse
Thanks
I did it completely from scratch since I didn't find any framework / API that did all of the things that I needed. So it was out of question to do it from scratch.
Normally I do server-stuff with AppEngine, but for a game like this with so many write requests, the costs would be immense. So I chose to go with my own root server and using a MySQL + PHP solution... Works great so far
Btw: I could need some help with approving the submitted unknown words, if anyone wants to help, simply reply here or send me a PM
Goddchen
Goddchen said:
When do you want to randomize the letters? Before the first move is made?
Well at any time. So when you are looking at the game board and you have been staring at the same arrangment of letters you can shake the phone and it will scramble and rearrange the letters. Would it have to scramble for both players since we are both using the same game board it seems?
That is very strange. Could you possibly capture a logcat of when you open the friend list / past opponents screen?
Goddchen
Click to expand...
Click to collapse
Interestingly it is no longer occuring. Past opponent s now shows up without a hitch.
Sent from my SPH-L900 using xda app-developers app
I observe that the chat does not notify in at all. And with a couple of friends they recieve my messages but I do not recieve theirs (confirmed via texting)
xFilthyxJesusx said:
I observe that the chat does not notify in at all. And with a couple of friends they recieve my messages but I do not recieve theirs (confirmed via texting)
Click to expand...
Click to collapse
That's odd. I have already implemented some approvements to the chat feature (like an icon that indicates unread chat messages). Do the other push notifications work for you? I'm just asking because chat messages are also pushed via Google Cloud Messaging and are only stored locally, not on the server. So, if GCM doesn't work for you, nor will the chat feature (sending will work though, just receiving won't).
Hello Guys! I have launched my first app on Google Play. It's called Pyramid Mover its a challenging puzzle game. And It's completely ad-free !
I'd love for you guys to try it out and give me some feedback!
PYRAMID MOVER - by Application Development Project
App Link :https://play.google.com/store/apps/details?id=com.ADP.pyramidmovers
Website: https://www.facebook.com/ApplicationDevelopmentProject
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[QRCODE]http://qrfree.kaywa.com/?l=1&s=8&d=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.ADP.pyramidmovers[[/QRCODE]
The Pharaoh needs your help! He must move his pyramids to a new location! But there is a problem. Solve this in 6 exciting levels and obtain the rewards!
Objective: To move the pyramid to platform #3
Rules: You can only move the top most block but cannot place a large block on a smaller block. To unlock levels you must score 3 stars in the previous level and after unlocking level 4 you will also unlock "Pharo's Clock Mode"
Features:
Drag and Drop
Facebook integration
dual mode (vs Clock, Vs Move)
Completely Ad-Free
Hope you guys enjoy and would love feedback!
Game Play Video: https://www.youtube.com/watch?v=v3JoDJ80ZIc&feature=player_embedded
*NEW UPDATE*
Version 1.4:
Bug Fix :
sound not pausing when pressing home button during game play
high score and level complete score showing "true" or "false" values
Unlocking levels now easier with only 2 stars needed instead of 3
News:
Planning to add a new mode with new levels completely different from current levels. Join our facebook page to stay up to date
Reminder:
We would love your feedback. It helps us improve our app and enhance your experience on our apps! Also please don't forget to rate it on the market! Thanks!
Link?
Sent from my GT-I9100 using xda app-developers app
sunny tekante
Unaided said:
Link?
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
I am a new user to this forum, So I cannot post a link... Hopefully i'll be a useful part of this community ... Until then the best i can do is
Google: "Pyramid Mover Google Play" its the first link
App Name: Pyramid Mover
App Developer: Application Development Project
play.google.com/store/apps/details?id=com.ADP.pyramidmovers
*UPDATE*
New Mode : Pharaoh's Order
-10 new exciting levels
-completely new game play
-new game background
Game Play Pharaoh's Order:
Move the top blocks of the pyramid between 7 platforms. Place smaller blocks on top of larger blocks and match the colors accordingly. Figure a way out to rearrange the pyramids in order and color. As you master levels (3 stars) harder and more challenging levels will unlock. To unlock this mode like our Facebook page!
Version 2.1
-Restart Button
-Next Button (to advance to next level)
-Back Button (to return to mode scene)
*Upcoming Features*
We are proud to announce our partnership with Giftiz by Purple Brains! We will introduce this feature by September 2nd, 2013
What to look out for with Giftiz?
Complete challenging missions in our partner games to level up and unlock gifts.Win Real Gifts
Play and win lots of awesome gifts like Amazon Gift Cards, iPod, Kindle, XBox 360, Playstation 3 and many more...
Click the gift button on the main menu screen on our app to sign up today!
Thank you!
All your support has helped us reach the Top New Free listing on Googleplay! We are currently ranked 392!
Please provide us feedback! It helps improve your gaming experience!
Update!
We are currently ranked 322!
Please provide us feedback! It helps improve your gaming experience!
You can now get the Pyramid Mover Android app on SlideME
AppDevProject said:
You can now get the Pyramid Mover Android app on SlideME
Click to expand...
Click to collapse
You seem to update the game a lot, would you mind answering my question here: http://forum.xda-developers.com/showthread.php?p=44640252#post44640252
Ya sure thing.. Done
Update!
We are NOW! ranked 202 on Google Play Canada!
Thanks for everyones support!
Please remember to rate it on google play store!
You can now get the Pyramid Mover Android app on Opera Mobile Store
Interesting game, but I have a crash after each level...
Please try to fix that problem and I rank it on Google play
apricusgames said:
Interesting game, but I have a crash after each level...
Please try to fix that problem and I rank it on Google play
Click to expand...
Click to collapse
Oh no! What device are you on? Are you connected to the internet when playing? just want to know so i could reproduce the error. you are the second person to tell me this .. I'll try to fix this right away!
Thanks A lot for your feedback!
AppDevProject said:
Oh no! What device are you on? Are you connected to the internet when playing? just want to know so i could reproduce the error. you are the second person to tell me this .. I'll try to fix this right away!
Thanks A lot for your feedback!
Click to expand...
Click to collapse
xperia ray with android 2.3.4
wifi internet
apricusgames said:
xperia ray with android 2.3.4
wifi internet
Click to expand...
Click to collapse
Would you mind trying my game as well? I was fixing these issues with similar devices (Galaxy Ace family ) and I might have a solution for OP.
OP: Do you have this line in your manifest in your main activity definition?
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize"
kulisgames said:
Would you mind trying my game as well? I was fixing these issues with similar devices (Galaxy Ace family ) and I might have a solution for OP.
OP: Do you have this line in your manifest in your main activity definition?
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize"
Click to expand...
Click to collapse
I have this
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|mcc|mnc"
Should i change it?
AppDevProject said:
I have this
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|mcc|mnc"
Should i change it?
Click to expand...
Click to collapse
Hm, I guess this should be fine - the extra ones that I have normally don't happen.
So it might be memory issues. You can try using Bluestacks to test it in Android 2.3. Look into windows registers for memory size and set it very low. I haven't tried, but probably heap size can be set as well. I posted the registers changes for memory on my blog: http://android.kul.is/2013/08/android-emulator-alterinative-part-1.html
You can also root the Bluestacks, there is a thread about it somewhere here
Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Or download APK directly:
http://www.mediafire.com/download/3p42zm3mf8aqac9/Dots_Chain_Reaction_v10.apk
Or download $0.99 paid version from Google Play:
https://play.google.com/store/apps/details?id=com.dots.chainreactionpro
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Great game man
Reminds me of a game that is a chrome app on windows. Wasted time playing that so see much the same with this.
Sent from my Nexus 4 using Tapatalk
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Version 1.2 includes an extra stage, there are now 64 levels to beat!
Download for free at Google Play
lee boze said:
Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
...
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Click to expand...
Click to collapse
Thank you for sharing the game. Would you please add the apk to the first post so that people without access to the Play Store can download it as well? Thank you.
lee boze said:
Thanks. I have now added a direct download for the APK to the original post as well.
Click to expand...
Click to collapse
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
It's so damn addictive! Good job
Evil! just Evil!
Very nice and addictive game!
Just a few remarks:
- I don't see the purpose of the "Exit" item on the main screen. Is this a porting from an iOS version?
- You should remove the black menu bar shown on devices without a physical menu button
It's a clone of one of my friend's iphone games, but for android:
https://nicolasgoles.com/blog/2010/09/hex-reaction-game-for-iphone/
very nice game :good:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
lee boze said:
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Click to expand...
Click to collapse
Why 3.0+? The post says 2.2+...
egzthunder1 said:
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
Click to expand...
Click to collapse
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
bljarv said:
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
Heh... levels 6 and 16 are the bane of my existence at this point (both of them on 2 stars and everything else on 3).
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
nice idea! :good:
Wow, thanks to everyone for trying the game and leaving feedback.
mcgi5sr2 said:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
Click to expand...
Click to collapse
I'm not sure exactly what you mean by a rom. Do you mean being packaged with other games and offered as a download? If that is what you mean, I don't mind at all, feel free to upload it.
There isn't currently an ad-free version but it's something I am looking in to. I've never released a paid app before so I need to get up to speed on how to go about it but I will post back here when it is available.
bronozoj said:
Why 3.0+? The post says 2.2+...
Click to expand...
Click to collapse
Sorry about that, I have edited the thread title so it is no longer misleading. I had to upgrade the android version because it was taking a long time (up to 10 seconds on older phones) for the app to reload after switching to another app or homescreen and then back to my app (during this time there was only a black screen). The only resolution I could find was to preserve the OpenGL context which I think is only available on 3.0+.
bljarv said:
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
In terms of how many dots you need to complete the level, this is displayed on the top left of the screen, how many dots you currently have made react is displayed on the top right. Although for an explanation of what the exact aim is (each stage has slightly different gameplay) it is true you can't see this after the level has started. In a future update, I might show more detail about the current level on the pause screen, which would help, I think.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
That's an interesting idea. I'll try and see if I can implement this and see what effect it has on the game. I think it would add quite a lot more realism. Thanks!
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
jufofu said:
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
Click to expand...
Click to collapse
Hmm, the freezing issue has me slightly baffled. Have you tried waiting a short time to see if the game might be loading in the background? I have had issues with the app being minimised and loaded again in the past (although I thought I had fixed it before release) so I will see if I can recreate this bug.
I agree with the retry button for those rating-addicts so this will be coming in the next update.
Thanks for the feedback
Hello guys!!
We are amateur developers from Eastern Europe. We would like to introuce our new game - Ball Dash 3D.
Here's its google play: balldash3d by drazzlook
Description:
Are you bored of slow and easy, not quality dynamic games? If you say "yes" to any of these question, you have to try power game "Ball Dash 3D". This is fast and hard difficulty level game - even first level is hard.
We challange you to a duel with our game level*. When you're done it all, share with us on facebook!
*We have prepared a 10 more level to achieve, but we are waiting for a first competitor whose win this ball battle.
Features
- Free game!
- Beautifull 3D hd Graphics
- Unique control system
- 3 diffrent level world
- 3 game type (normal mode, jump mode, hard mode)
- scoreboard after level – time, atemption, current jump,
- Amazing background music
- and more!
If you saw any problems or have any suggestion, we'd love to hear your advices!
Play store link:
https://play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Follow us on our social!
Facebook
fb /pages/Team-Drazzlook/851031698308491?fref=ts
Contact:
Email: [email protected]
facebook: /pages/Team-Drazzlook/851031698308491?fref=ts
Hope you like it,
Best Regreat
Team Drazzlook
This game very funny with many circles color. It so cool . thanks .
Tu Lan said:
This game very funny with many circles color. It so cool . thanks .
Click to expand...
Click to collapse
Thanks you very mutch for your opinion, we're glad that someone is answer our topic. We encourage you to stay with us, soon we will doing some updates for ball dash 3d, dont forget to check our other games, our fanpage on facebook (we are also making something big, and soon we will post it).
p.s what you think about background music, it is okey? or it is distracting?
Best Regards
Team Drazzlook
Hello guys!
We've made an update to ball dash 3d! Update adding
- new map!
- faster menu animation
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
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"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
page on google play: play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Please share your thoughts about it with us!
All feedback is appreciated as I plan to continue updating and adding new content
Hope you like it,
Best Regards
Team Drazzlook
drazzlook said:
Hello guys!
We've made an update to ball dash 3d! Update adding
- new map!
- faster menu animation
page on google play: play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Please share your thoughts about it with us!
All feedback is appreciated as I plan to continue updating and adding new content
Hope you like it,
Best Regards
Team Drazzlook
Click to expand...
Click to collapse
I added a download link to your original post.
I tried it and liked it!
This game is hard as balls
I enjoy tough games but this one might be just a little too hard for me... Just made it to where the drums start! Gonna try more later and see if I can make it through the first level.
Great visuals and animations. What engine are you using?
Nice 3D game
I find it quite original and challenging.
I find quite difficult to control the ball, buttons feel irresponsive, maybe it is a fault of my mobile (iJoy Eccooqtium)
ibarcasdroid said:
I find it quite original and challenging.
I find quite difficult to control the ball, buttons feel irresponsive, maybe it is a fault of my mobile (iJoy Eccooqtium)
Click to expand...
Click to collapse
Thank you very mutch. When we've decided to make this game(Ball dash 3d), we've also decided that this game going to be tough, but every each of level/map was checked by beta-testers, so i'm sure that you can complete every one of them.
About buttons, If you're talking about buttons in second map/level, i might think there isnt a fault of your mobile phone, it just should be like this. Explanation: there is a portal in this level, that transmog your ball into special mode that change control, when ever you going into this portal you can only use left button .
CuteGame said:
Nice 3D game
Click to expand...
Click to collapse
thank you very much we're really appreciate it. Every each review gives us the strength to create another level/maps and maybe more games .
MrBollo said:
I tried it and liked it!
This game is hard as balls
I enjoy tough games but this one might be just a little too hard for me... Just made it to where the drums start! Gonna try more later and see if I can make it through the first level.
Great visuals and animations. What engine are you using?
Click to expand...
Click to collapse
thank you very much we are really appreciate it. We are using Unity 5 for this game and Blender to animation and graphic.
It just looks hard , but i'm sure that u can get used to it, and make the first level, even the hardest too - it just need practices, we are sure that every level is possible to complete every each level - we checked that, every one of this level was checked by beta-testers.
Magnum_Enforcer said:
I added a download link to your original post.
Click to expand...
Click to collapse
Thanks you very mutch for helping us . I couldn't add link .
Nice idea, I find quite difficult to control the ball too. 3D game are harder to do because the 3D models. Good game =]
Hello,
Nice game! I find the ball a bit hard to control though.
dactou said:
Nice idea, I find quite difficult to control the ball too. 3D game are harder to do because the 3D models. Good game =]
Click to expand...
Click to collapse
Thanks very much for your feedback and comment!
Pyvesb said:
Hello,
Nice game! I find the ball a bit hard to control though.
Click to expand...
Click to collapse
In assumptions we were to make a our game difficult with real physics, but it is possible to get used to it , it just looks hard , some people just reached all of maps .
NEWS:
1)Already we've starting preparation for new update which included new levels with unlock "mode", soon this update will be available. We just need a couple days for our beta-testers to check and make sure that every one of levels are possible to complete.
2) The game is reached 30 downloads, thanks you very very very much for all your support !
Good work, very challenging. Good 3D graphics and the music goes well with it. I would recommend considering the following:
- Instead of having the left and right arrow keys located on the left side of the screen, either move the right arrow key to the right side of the screen OR take the arrow keys out completely (setting it up so if you touch the left side of the screen you move left, right side of the screen moves right).
-When the ball hits the side wall, continue at the same speed
-When the level restarts, restart the physics of the ball. For example, right now if you are moving right when the level ends - the ball will be moving right when the level restarts. I'd have it reset to move directly forward.
Love the game DDD
Awesome game is awesome!!
Good game, good graphics, good work... well done!
Like it! Nice time killer!))
Nice game! The ball a bit hard to control though
very nice game.
Duong Phan said:
very nice game.
Click to expand...
Click to collapse
It's very nice the grapgic I'm agree that a tilt control would be perfect.For the moment it's very good I like it
Hello,
I create that thread to present you Countdown Math Game, a free game involving number puzzles in which you must make arithmetic operations to reach a random target number (between 100 and 999) from six other numbers choosen randomly (from 1 to 10, 25, 50, 75 and 100). Countdown Math Game is available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
You can discover Countdown Math game in action on Youtube :
Countdown Math lets you to enjoy the famous Countdown TV Game Show unlimited. The application offers you all the statistics concerning your games with the number of games played, the number solved and the average time of resolution. At the end of a game, Countdown Math offers you the exact solution or the closest solution.
Some screenshots :
* Main Screen
* Count
* Count Solved
* New Count
* Stats
* Solver
* User Count Solved
* Prefs
For the fans of the TV show, Countdown Math offers you a solver mode in which you can enter the 6 numbers and the targeted number and getting the solution of the countdown problem instantly.
Finally, you can share your solved puzzles with your friends via social networks to challenge them.
You can download Countdown Math Game APK directly from my server : http://www.ssaurel.com/countdown/Countdown.apk
A Pro version with No Ads is also available here : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver.pro
Don't hesitate to try Countdown Math and give me your feedbacks to help me to improve the game.
Hello,
Don't hesitate to give it a try and give me your feedbacks .
Sylvain
Some feedbacks ?
Hello,
I updated a new version of Countdown Math Game to fix some minor bugs. The new version is available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
You can get the APK directly from my server : http://www.ssaurel.com/countdown/Countdown.apk
Don't hesitate to give it a try and give me your feedbacks to help me to improve Countdown Math Game.
Thanks for your help.
Sylvain
Hello,
I made a little up to let you to discover Countdown Math Game .
Don't hesitate to give it a try and give me your feedbacks.
Sylvain
Hello,
I published a new version of Countdown Math Game to fix a bug with the divide operation.
Countdown Math Game is always available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
You can discover it in action on YouTube :
Don't hesitate to give me your feedbacks.
Sylvain
benza86 said:
nice game Thx bro
Click to expand...
Click to collapse
If you like the game, don't hesitate to leave me a review. It helps me a lot ! Thanks
Game calculator is very unusual
PaViGa said:
Game calculator is very unusual
Click to expand...
Click to collapse
Usual or not, did you try my implementation ? Do you want a promo code to try the Pro version ?
wow. Not bad
Leonard1k said:
wow. Not bad
Click to expand...
Click to collapse
Thanks.
If you like the game, don't hesitate to leave me a review on the Play Store
Great idea and nice app, congtrats! Love the simplicity and the elegance of the design!
I hope you don't mind me giving some criticism.
First of all, there are quite a lot of grammatical errors (for example, "Countdown lets you to play ...", etc.). I think it wouldn't be a problem to fix this as there are not many sentences in the app.
Then, when there is only one number left (after all possible operations are done), and it is not the correct one, timer keeps ticking and there is nothing to do but wait for it to stop. So it's better letting the user know that the answer is incorrect. But it's more of a bug, really.
At last, it would be nice to be able to solve riddles one after another instead of restarting the only riddle. Possibly earning points on the way, too.
Oh, and in the About section the version of the app is not correct.
ZoloZuru said:
Great idea and nice app, congtrats! Love the simplicity and the elegance of the design!
I hope you don't mind me giving some criticism.
First of all, there are quite a lot of grammatical errors (for example, "Countdown lets you to play ...", etc.). I think it wouldn't be a problem to fix this as there are not many sentences in the app.
Then, when there is only one number left (after all possible operations are done), and it is not the correct one, timer keeps ticking and there is nothing to do but wait for it to stop. So it's better letting the user know that the answer is incorrect. But it's more of a bug, really.
At last, it would be nice to be able to solve riddles one after another instead of restarting the only riddle. Possibly earning points on the way, too.
Oh, and in the About section the version of the app is not correct.
Click to expand...
Click to collapse
The constructive criticisms like yours are always welcome :good:
Can you help me to fix the grammatical errors if I send you the strings.xml english file ?
When you have no number to make operations you can always cancel the previous operations by clicking on the dedicated button on the action bar. Did you see it ? May be, it is not really well explained also. I should find a better way to tell that to users by displaying a message when there is just a number and the count is not found.
Adding more challenges to the game would be a good idea. I need to find how to make that.
I will fix the version number in the About section and I will try to make the same with english labels if you can help me .
Sylvain
sylsau said:
When you have no number to make operations you can always cancel the previous operations by clicking on the dedicated button on the action bar. Did you see it ? May be, it is not really well explained also. I should find a better way to tell that to users by displaying a message when there is just a number and the count is not found.
Click to expand...
Click to collapse
So it's not a game over when only one number left as you can undo the last operation. It makes sense now. No need to change it =)
sylsau said:
Adding more challenges to the game would be a good idea. I need to find how to make that.
Click to expand...
Click to collapse
I was not necessarily talking about new challenges with different logic and rules. I meant a series of the same type of riddles that you can solve one by one. This way you can implement scores depending on how many and how fast riddles are solved.
sylsau said:
Can you help me to fix the grammatical errors if I send you the strings.xml english file ?
Click to expand...
Click to collapse
I am not a native English speaker myself, nor am I a professional translator, so I cannot guarantee you I can fix everything.
But if you have no other options, I will help and try my best. Just PM me.
ZoloZuru said:
Great idea and nice app, congtrats! Love the simplicity and the elegance of the design!
I hope you don't mind me giving some criticism.
First of all, there are quite a lot of grammatical errors (for example, "Countdown lets you to play ...", etc.). I think it wouldn't be a problem to fix this as there are not many sentences in the app.
Then, when there is only one number left (after all possible operations are done), and it is not the correct one, timer keeps ticking and there is nothing to do but wait for it to stop. So it's better letting the user know that the answer is incorrect. But it's more of a bug, really.
At last, it would be nice to be able to solve riddles one after another instead of restarting the only riddle. Possibly earning points on the way, too.
Oh, and in the About section the version of the app is not correct.
Click to expand...
Click to collapse
ZoloZuru said:
So it's not a game over when only one number left as you can undo the last operation. It makes sense now. No need to change it =)
I was not necessarily talking about new challenges with different logic and rules. I meant a series of the same type of riddles that you can solve one by one. This way you can implement scores depending on how many and how fast riddles are solved.
I am not a native English speaker myself, nor am I a professional translator, so I cannot guarantee you I can fix everything.
But if you have no other options, I will help and try my best. Just PM me.
Click to expand...
Click to collapse
It will be always better than me .
Just if you have some time to fix these grammaticals erros. You can find the strings.xml english file here : https://www.ssaurel.com/countdown/countdownsolver_strings.txt
Thanks.
sylsau said:
Just if you have some time to fix these grammaticals erros. You can find the strings.xml english file here : https://www.ssaurel.com/countdown/countdownsolver_strings.txt
Thanks.
Click to expand...
Click to collapse
PMed you the fixed file.
ZoloZuru said:
PMed you the fixed file.
Click to expand...
Click to collapse
Thanks for your help .
If you want a promo code to use the Pro version, don't hesitate to tell me
Hello,
I updated the game in version 3.0 to fix some minor bugs.
The new version is available here : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
You can also download directly the APK : https://www.ssaurel.com/countdown/Countdown.apk
Don't hesitate to trying the game and challenge your brain .
Sylvian