Hello,
I create that thread to present you Countdown Math Game, a free game involving number puzzles in which you must make arithmetic operations to reach a random target number (between 100 and 999) from six other numbers choosen randomly (from 1 to 10, 25, 50, 75 and 100). Countdown Math Game is available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
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You can discover Countdown Math game in action on Youtube :
Countdown Math lets you to enjoy the famous Countdown TV Game Show unlimited. The application offers you all the statistics concerning your games with the number of games played, the number solved and the average time of resolution. At the end of a game, Countdown Math offers you the exact solution or the closest solution.
Some screenshots :
* Main Screen
* Count
* Count Solved
* New Count
* Stats
* Solver
* User Count Solved
* Prefs
For the fans of the TV show, Countdown Math offers you a solver mode in which you can enter the 6 numbers and the targeted number and getting the solution of the countdown problem instantly.
Finally, you can share your solved puzzles with your friends via social networks to challenge them.
You can download Countdown Math Game APK directly from my server : http://www.ssaurel.com/countdown/Countdown.apk
A Pro version with No Ads is also available here : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver.pro
Don't hesitate to try Countdown Math and give me your feedbacks to help me to improve the game.
Hello,
Don't hesitate to give it a try and give me your feedbacks .
Sylvain
Some feedbacks ?
Hello,
I updated a new version of Countdown Math Game to fix some minor bugs. The new version is available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
You can get the APK directly from my server : http://www.ssaurel.com/countdown/Countdown.apk
Don't hesitate to give it a try and give me your feedbacks to help me to improve Countdown Math Game.
Thanks for your help.
Sylvain
Hello,
I made a little up to let you to discover Countdown Math Game .
Don't hesitate to give it a try and give me your feedbacks.
Sylvain
Hello,
I published a new version of Countdown Math Game to fix a bug with the divide operation.
Countdown Math Game is always available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
You can discover it in action on YouTube :
Don't hesitate to give me your feedbacks.
Sylvain
benza86 said:
nice game Thx bro
Click to expand...
Click to collapse
If you like the game, don't hesitate to leave me a review. It helps me a lot ! Thanks
Game calculator is very unusual
PaViGa said:
Game calculator is very unusual
Click to expand...
Click to collapse
Usual or not, did you try my implementation ? Do you want a promo code to try the Pro version ?
wow. Not bad
Leonard1k said:
wow. Not bad
Click to expand...
Click to collapse
Thanks.
If you like the game, don't hesitate to leave me a review on the Play Store
Great idea and nice app, congtrats! Love the simplicity and the elegance of the design!
I hope you don't mind me giving some criticism.
First of all, there are quite a lot of grammatical errors (for example, "Countdown lets you to play ...", etc.). I think it wouldn't be a problem to fix this as there are not many sentences in the app.
Then, when there is only one number left (after all possible operations are done), and it is not the correct one, timer keeps ticking and there is nothing to do but wait for it to stop. So it's better letting the user know that the answer is incorrect. But it's more of a bug, really.
At last, it would be nice to be able to solve riddles one after another instead of restarting the only riddle. Possibly earning points on the way, too.
Oh, and in the About section the version of the app is not correct.
ZoloZuru said:
Great idea and nice app, congtrats! Love the simplicity and the elegance of the design!
I hope you don't mind me giving some criticism.
First of all, there are quite a lot of grammatical errors (for example, "Countdown lets you to play ...", etc.). I think it wouldn't be a problem to fix this as there are not many sentences in the app.
Then, when there is only one number left (after all possible operations are done), and it is not the correct one, timer keeps ticking and there is nothing to do but wait for it to stop. So it's better letting the user know that the answer is incorrect. But it's more of a bug, really.
At last, it would be nice to be able to solve riddles one after another instead of restarting the only riddle. Possibly earning points on the way, too.
Oh, and in the About section the version of the app is not correct.
Click to expand...
Click to collapse
The constructive criticisms like yours are always welcome :good:
Can you help me to fix the grammatical errors if I send you the strings.xml english file ?
When you have no number to make operations you can always cancel the previous operations by clicking on the dedicated button on the action bar. Did you see it ? May be, it is not really well explained also. I should find a better way to tell that to users by displaying a message when there is just a number and the count is not found.
Adding more challenges to the game would be a good idea. I need to find how to make that.
I will fix the version number in the About section and I will try to make the same with english labels if you can help me .
Sylvain
sylsau said:
When you have no number to make operations you can always cancel the previous operations by clicking on the dedicated button on the action bar. Did you see it ? May be, it is not really well explained also. I should find a better way to tell that to users by displaying a message when there is just a number and the count is not found.
Click to expand...
Click to collapse
So it's not a game over when only one number left as you can undo the last operation. It makes sense now. No need to change it =)
sylsau said:
Adding more challenges to the game would be a good idea. I need to find how to make that.
Click to expand...
Click to collapse
I was not necessarily talking about new challenges with different logic and rules. I meant a series of the same type of riddles that you can solve one by one. This way you can implement scores depending on how many and how fast riddles are solved.
sylsau said:
Can you help me to fix the grammatical errors if I send you the strings.xml english file ?
Click to expand...
Click to collapse
I am not a native English speaker myself, nor am I a professional translator, so I cannot guarantee you I can fix everything.
But if you have no other options, I will help and try my best. Just PM me.
ZoloZuru said:
Great idea and nice app, congtrats! Love the simplicity and the elegance of the design!
I hope you don't mind me giving some criticism.
First of all, there are quite a lot of grammatical errors (for example, "Countdown lets you to play ...", etc.). I think it wouldn't be a problem to fix this as there are not many sentences in the app.
Then, when there is only one number left (after all possible operations are done), and it is not the correct one, timer keeps ticking and there is nothing to do but wait for it to stop. So it's better letting the user know that the answer is incorrect. But it's more of a bug, really.
At last, it would be nice to be able to solve riddles one after another instead of restarting the only riddle. Possibly earning points on the way, too.
Oh, and in the About section the version of the app is not correct.
Click to expand...
Click to collapse
ZoloZuru said:
So it's not a game over when only one number left as you can undo the last operation. It makes sense now. No need to change it =)
I was not necessarily talking about new challenges with different logic and rules. I meant a series of the same type of riddles that you can solve one by one. This way you can implement scores depending on how many and how fast riddles are solved.
I am not a native English speaker myself, nor am I a professional translator, so I cannot guarantee you I can fix everything.
But if you have no other options, I will help and try my best. Just PM me.
Click to expand...
Click to collapse
It will be always better than me .
Just if you have some time to fix these grammaticals erros. You can find the strings.xml english file here : https://www.ssaurel.com/countdown/countdownsolver_strings.txt
Thanks.
sylsau said:
Just if you have some time to fix these grammaticals erros. You can find the strings.xml english file here : https://www.ssaurel.com/countdown/countdownsolver_strings.txt
Thanks.
Click to expand...
Click to collapse
PMed you the fixed file.
ZoloZuru said:
PMed you the fixed file.
Click to expand...
Click to collapse
Thanks for your help .
If you want a promo code to use the Pro version, don't hesitate to tell me
Hello,
I updated the game in version 3.0 to fix some minor bugs.
The new version is available here : https://play.google.com/store/apps/details?id=com.ssaurel.countdownsolver
You can also download directly the APK : https://www.ssaurel.com/countdown/Countdown.apk
Don't hesitate to trying the game and challenge your brain .
Sylvian
Related
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/!\ Important
This game HAS BEEN STOLEN by an other developer.
I just published a new version of the game and desactivate the actual version (you can't make fights or add contact anymore).
Please update from the link below to have the new version.
Sorry for inconvenience.
He unpublished the game from his account but androlib already referenced it. So I may have to change the name of the game.
Today I would like to share my last 6 month of developpement !
This new game mixes arcade, strategy and social.
This game is about Building, Teaching, Training and Betting on your Iron Soldier
You customise whats on your iron soldier, you choose what to teach him and choose how he fights...
Its only the first test of several and there is content missing but we need your help to improve this game, there is information in the game missing but i would to know if you can understand the interface and concept of the game we have created so far
You can find the APK file here :
http://vuxia.com/ironsoldiers.apk
After the creation of your robot, you could go in the account tab and change the group from "beginners" to "XDA", so we could make the first XDA team
This game is free and will integrate some paid content soon (like new weapons, credits) But for everybody who helps test this beta version,
I will remember you and give you the paid content for free
The first tournament is scheduled on Saturday, at noon, in London.
Enjoy and leave comments !
Things I would like your opinions on :
Do you think I should ask the email at the account creation ?
It could be used to send email notifications of finised challenges.
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Day 1 (6 december)
2613 views of this post (Wow !)
375 accounts created !
98 bug reports... gulps
Points to improve :
-98 bugfix
-game play of the mini games
-contact finder to improve
-the player don't know yet wich robot he is in the fight (I will make 2 colors, put the avatars...)
Later
-extend the game by adding more battle fields and weapon
-improve artificial intelligence
Day 3 (8 december)
57984 views of this post (!)
751 accounts created !
so much bug reports...
I updated the game on the server !
Here is the changelog :
- contact finder improved, but the next week if will be much better
- the tab bar icon at the bottom of the main screen works better
- new notifications available : updates of the game, missing email, missing avatar can be notified
- loading of a fight (test tactic, minifight, challenge) don't stop anymore at 60%, so you should not have problem anymore
- update button on the minifight, challenge and tournament screen in the title bar
- fight improved : the robots have colors (red and blue), you see your avatar here so now you know who you are
- lot of bugfix for more stability
Day 6 (11 december)
10 072 views of this post
1300 accounts created !
1350 fights
New update
For the last time, you will have something to do to keep using your account. After it will be automatic.
You can update from the link on this thread.
Once updated, open the game and click "transfer my account..."
In the new page, in the "Second step", type your old nickname as password and it will work
Sorry for this process, I developped a solution so the next time you will not have to do it again.
Here is the changelog :
-bug fixed (but not all, sorry, and thank you for your reports!)
-some countries added to the list
-credits are updated automatically after a challenge and displayed on the phone
-I'm curious to know how it work on BIG screens, I worked on the compatibility for tablets
-more notifications availables : I can send you notifications for votes. So I can ask you a question and by clicking "yes" or "no" I can see the trend of the community.
You will have notifications also for updates and a direct link to download.
- contacts : you can find friends easier, look for new peoples, most active peoples... and for each of them you have : their number of fights and the last time they played.
So you will not challenge anymore a guy who created an account just for 10 minutes.
-we created more battlefield. they will be available tomorow and you will not have to do anything to see them.
-I'm still working on artificial intelligence and a lot of stuff so... be patient. The work is not over !
I read every reply of this thread, I glad you like it
Day 29 (4 january)
19 550 view of this post
2550 accounts created
And, yesterday the game has been stolen
A thief, took the apk, replaced the signature (this is actualy not too hard), and put the game on the market under his name, as a paid app !
I had to desactivate the actual version because of that. In the actual version, you will have a notification saying that you have to update. You can't create nor answer a fight, and can't add contact anymore.
In uploaded a new version on my server (0.9.4), it's registered on the google market, but not visible. So this guy will not be able to steal a second time the apk.
To avoid misunderstanding, the actual name (iron soldiers) will be replaced for the official launch.
Anyway, the version 0.9.4 does correct a lot a bugs and I hope it will work better on your phones
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Thank you everybody
Sounds like an awesome idea for a game. Grabbing it now, will definitely leave you feedback
Sent from my Desire HD with LeeDrOiD HD loaded goodness
Actually I would like to improve the artificial intelligence part.
I want to do something more graphic, step by step, and easy.
I have an idea... I should do it this week
Guys, how would you see it ?
Oh looks interesting, gonna try it now..
Sent via destiny's stargate using my DHD...
Downloaded and installed will try it when i've finshed work it looks sweet
Sent from my Desire HD using XDA App
Merged both of your threads and placed it under Android Apps and Games.
Been trying and has potential to be pretty cool.
incredible rooted with latest CM nightly, s-off
Nice game.
so i have played it but it has crashed on me three times
set my tactics and done a simulation version.
one thing maybe i have slow reflexes but its pretty hard to get a high score in shoot reflex?
seems a prettly interesting game though.
have not played against anyone but i have sent a challenge so i am waiting to see how i stand up against one of the creators hehe!
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
cyberniko said:
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
Click to expand...
Click to collapse
Sorry i thought the challenge was for now but i read its for the saturday right?
i won't be in the country however if you fancy a challenge now then game on !
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
UpSpin said:
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
Click to expand...
Click to collapse
I think what you said is spot on
I have to agree on the reflex part it was pure chance that i got over 700.
I think that as it is a new game a lot of the options are limited currently as they are currently in development but it is an interesting game and the i have enjoyed playing it so far
One thing i will mention though is that i do like the fact that you have to choose a form of strategy to play. it will interesting when/if more people play how your own strategy works against others.
@UpSpin and Sunjhoon
Thank you for your constructive feedback.
This game is limited right now because it's only a frame. After you will have weapons, goodies, more battlefields...
I have a ton of idea like :
- a magnetic bomb who paralize the ennemy 5 secs, so he is vulnerable to anything
- an oil bomb... so the ennemy loose control
- a nuclear bomb who make both of the player loosing 20 health points
....
(if you have some ideas, you can share )
But I need time to do it and first, I have to get rid of the bugs (and it's a pretty hard challenge for me !).
just downloaded the apk. i am going to check it out, looks promissing. keep up the hard work
I just downloaded too. I will send reports.
If you have a problem talk to my butt. Cause he is the only one that gives a crap!
OK. I just downloaded this and Im installing now. My username is the same as my name here. Sk17z0 (thats a zero)
I downloaded and will try it out later and my name will be the same as this one
If you want to see a lot of people, go in the contact section,
+ add a contact
change "nickname" to "group"
type beginner
search
because by default everybody is in this group.
It's 1am for me now. Tomorow morning I will update the game and fix some bugs !
See you guys
ill post feedback also, android needs some cool games
besdies angry birds
I have released my first Android game Mr. Dandelion's Adventures. It's still work in progress - I am a hobbyist and the purpose of this game is to learn more than anything else. It's a simple platformer/physics/causal game where you use wind to fly a stylized dandelion seed around.
Google play store:
https://play.google.com/store/apps/details?id=is.kul.dandelion
Promo video:
Screenshot:
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And this is how the first concept art looked like (notice my art skills!):
I have already received good and honest reviews from people on the internet, and that was the reason for all the updates I have already released (current version is 1.8.1). I think it made the game less boring and therefore I'd appreciate more of the honest feedback!
The game is using AndEngine for 2D graphics, other than that I used Facebook SDK and that's all.
Blog entry: I started three months with knowledge of Java programming, other than that I had nothing. I wanted to do everything by myself, so I learned basics of illustration, animation, sound processing. I have found tons of useful resources on the web (music, sounds) licensed as CC-BY or CC-0 which helped me a lot. I worked on the game on weekends and sometimes after work - I still have my full time job and I don't really think I can go full time Indie If anyone wants to know how I did this or that, let me know!
I have also started a thread on this forum, where I offer to place your app/game banner in my game, details: http://forum.xda-developers.com/showthread.php?t=2397974
---
I've begun works on the winter season. I will be posting articles about stuff that I am adding [URL="http://android.kul.is/search/label/project"on my website[/URL]
I highly recommend this game to everyone! I've had a chance to play it for over a week now!
This game is a blast, and freaking hard too! We wrote about it at Android Assault.
Anyone 3 star the game yet?
hlaalu said:
This game is a blast, and freaking hard too! We wrote about it at Android Assault.
Anyone 3 star the game yet?
Click to expand...
Click to collapse
Thanks a lot for the review! :victory::victory::victory::victory::victory:
It is a great encouragement for future work.
Very nice game, I love the reaction of the dandelion to the user actions, as well as the low gravity implementation, and it is quite difficult to master.
With more "candy candy" graphics (and music!) it could be a hit :good::good:
AlexATL said:
What Game Engine used to develop this game?
Click to expand...
Click to collapse
I believe he used AndEngine to develop this game.
This game was recently reviewed! Here is a link ...
http://androidassault.com/mr-dandelions-adventures-on-android/
Lyonsbane said:
Very nice game, I love the reaction of the dandelion to the user actions, as well as the low gravity implementation, and it is quite difficult to master.
With more "candy candy" graphics (and music!) it could be a hit :good::good:
Click to expand...
Click to collapse
Thanks for the suggestion. I already have some ideas for graphics and I will put in more music, that's not a problem - I already have a playlist for it. I was just afraid to make the game too big now, when there are many updates. But since more people requested the samething, it will be done! :good:
AlexATL said:
What Game Engine used to develop this game?
Click to expand...
Click to collapse
Yes, it is AndEngine. It's pretty simple. Some things are harder to achieve, because AndEngine makes a lot of simplifications, but for a first game, I can recommend it!
Also the community there is really helpful even to complete beginner. Check out the forums: http://www.andengine.org/forums/
I am in need of help. I have now many suggestions for improvements and I need to plan updates. I asked a general question here: http://forum.xda-developers.com/showthread.php?p=44640252#post44640252
In my TODO list:
1) Add more music
2) Fix the background glitch when zooming out and font problems on low res devices
3) Improve graphics of first two seasons and common graphics
4) Add winter season
5) Add spring season
The game is pretty much stable, no crash reports. After the review from Android Assault, I am getting more downloads (woohoo). So I guess I need to be careful with the updates. Well, this is my first game and I am even a novice Android user. So I don't know what people prefer. One big update or many small updates? Does it matter?
And I think people like to see detailed update descriptions too.
Sent from my Galaxy Nexus using Tapatalk 2
Nice game! But how get 3 stars in first level?
Email client in version 1.8.3 works fine on android 2.3.4
apricusgames said:
Nice game! But how get 3 stars in first level?
Email client in version 1.8.3 works fine on android 2.3.4
Click to expand...
Click to collapse
Hint: You mist figure out a way, how to pickup all coins at once. Blow once from the correct spot in correct direction and then just leave him to pick up coins
Thanks a lot for the test. Xperia Ray, I suppose, right?
AlexATL said:
Very frequent updates can annoy users. But every 1-2 weeks is better to upgrade to remind the user of your application. I monetize with Ads. After rarely updates I observed a significant increase advertising requests.
Click to expand...
Click to collapse
I am considering the smalls ones as weekly updates and the big one would take me a month and a half. So I guess I will go with the small ones weekly Thanks
Fun game
2 stars in the first level max :fingers-crossed:
On the Lenovo tablets :good:
kulisgames said:
Hint: You mist figure out a way, how to pickup all coins at once. Blow once from the correct spot in correct direction and then just leave him to pick up coins
Thanks a lot for the test. Xperia Ray, I suppose, right?
Click to expand...
Click to collapse
Yes, I got 2 star in the first level on my Xperia Ray
kulisgames said:
In my TODO list:
1) Add more music
2) Fix the background glitch when zooming out and font problems on low res devices
3) Improve graphics of first two seasons and common graphics
4) Add winter season
5) Add spring season
Click to expand...
Click to collapse
New update in google play store, 1) and 2) are finished. Thanks to everyone who tested the game, reported bugs and gave me suggestions! :highfive:
Nice one man, keep it up, Gave 5 stars in google play !
---------- Post added at 06:16 PM ---------- Previous post was at 06:00 PM ----------
Hey Man, I was playing this game on sgy, I restarted one level and the game force closed and now whenever I choose level it force closes, Help !
ApexPredator01 said:
Nice one man, keep it up, Gave 5 stars in google play !
---------- Post added at 06:16 PM ---------- Previous post was at 06:00 PM ----------
Hey Man, I was playing this game on sgy, I restarted one level and the game force closed and now whenever I choose level it force closes, Help !
Click to expand...
Click to collapse
Do you have an option to send a crash report? It would help me to determine what went wrong. Thanks
kulisgames said:
Do you have an option to send a crash report? It would help me to determine what went wrong. Thanks
Click to expand...
Click to collapse
How to ?? Can you guide ?
ApexPredator01 said:
How to ?? Can you guide ?
Click to expand...
Click to collapse
When the application crashes, you have two options. Close and Report. When you use Report, you have an option to submit a stacktrace and your custom message. It is very useful when you describe what you tried to do just before the crash. Also if you fill in the message I get information which phone/device have you used. From there I can determine what happened.:good:
Hello,
I make that thread to present you my new game Minesweeper available on Google Play Store here : https://play.google.com/store/apps/details?id=com.ssaurel.minesweeper .
Application is an implementation of the classical game Minesweeper that comes with a classic blue theme remembering the app on Windows XP.
The game integrates Google Play Games letting you to share your scores overall the World across global Leaderboards and deblock Achievements when you are playing .
A QR Code to download quickly the app from Play Store :
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You can discover Minesweeper in action in that Youtube demo video :
Here are some screenshots :
* Home Screen
* Beginner mode
* Sign in with Google Plus account
* Game menu
* Preferences screen
* Achievements
In details, features are following :
Original blue theme
4 levels of difficulties (Noob with 8 mines, Beginner with 15 mines, Intermediate with 40 mines and Expert with 99 mines)
Custom level to define width, height and mines like you want
Touch or long touch cells to reveal, flag or mark them
Local best times
Help menu to learn how to play
Preferences menu to customize the Minesweeper
Sound effects that can be enabled in preferences
Google Play Games integration to have more fun with the game
World Leaderboards
Achievements
Application needs only 2 permissions : Internet to display ads (a Pro version with no ads is available here : https://play.google.com/store/apps/details?id=com.ssaurel.minesweeper.pro ) and Write to external storage to store your achievements when you are not connected on Google+ account before send to Google Play Games when you will be connected after.
Direct link to download APK from my server : http://www.ssaurel.com/minesweeper/Minesweeper.apk
A web site is also available to play online to the game and see changelog when the app will be updated : http://www.ssaurel.com/minesweeper/
It's all . Give me your feedbacks and ideas to improve the game.
Thanks.
Sylvain
very nice!
iamelton said:
very nice!
Click to expand...
Click to collapse
Thanks .
Do you try to sign in with Google+ ? The process works well ?
You have deblocked some achievements ?
Sylvain.
sylsau said:
Thanks .
Do you try to sign in with Google+ ? The process works well ?
You have deblocked some achievements ?
Sylvain.
Click to expand...
Click to collapse
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Great idea !
iamelton said:
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Click to expand...
Click to collapse
Oh yes, great idea !
I had forgotten this option on the original game.
It's a good way to solve more quickly a game.
I'm going to work on it and i will publish the feature quickly .
Thanks.
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Also great idea
abudgx said:
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Click to expand...
Click to collapse
It's also a great idea. I implemented that feature and the click on cells nearby.
I must make some tests and tomorrow, I hope to publish new version with that features.
Thanks to you !
Do you have tested Google Play integration ?
Sylvain
Very nice! This was the first game on my first PC!
Anyway I did a quick review on my website:
http://techcookies.net/minesweeper-old-style-logic-game/
megasoft78 said:
Very nice! This was the first game on my first PC!
Anyway I did a quick review on my website:
http://techcookies.net/minesweeper-old-style-logic-game/
Click to expand...
Click to collapse
Thanks for the review !
Feature added
abudgx said:
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Click to expand...
Click to collapse
Hello,
The feature is implementend is the new version 2.0. Now, when you long touch a cell it changes the cell even if you have still the finger down on the cell .
Thanks for the idea.
Sylvain
Feature implemented
iamelton said:
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Click to expand...
Click to collapse
Hello,
I implemented this feature with a simple touch on cell with number of mines marked .
The feature is embedded in the new version 2.0 that is available on Play Store now.
Enjoy .
Sylvain
sylsau said:
Hello,
I implemented this feature with a simple touch on cell with number of mines marked .
The feature is embedded in the new version 2.0 that is available on Play Store now.
Enjoy .
Sylvain
Click to expand...
Click to collapse
tried and loved the new version.. its a great app..
is it possible to change long-tap (to mark) to double-tap? its a bit hard to control the timing to mark and often results in bombs exploding..
and imho double-tapping and tapping in combination give a better rhythm (which is what this game is all about )..
iamelton said:
tried and loved the new version.. its a great app..
is it possible to change long-tap (to mark) to double-tap? its a bit hard to control the timing to mark and often results in bombs exploding..
and imho double-tapping and tapping in combination give a better rhythm (which is what this game is all about )..
Click to expand...
Click to collapse
Hello,
In fact, when you long touch a cell, the counter of mines changes when the long touch has been done.
Android UI Guidelines don't recommend to use double-tap on UI because it's an unusual way to achieve action on Android and also because it slows the process of simple tap.
So, I'm going to think about it.
Sylvain.
sylsau said:
Hello,
In fact, when you long touch a cell, the counter of mines changes when the long touch has been done.
Android UI Guidelines don't recommend to use double-tap on UI because it's an unusual way to achieve action on Android and also because it slows the process of simple tap.
So, I'm going to think about it.
Sylvain.
Click to expand...
Click to collapse
oic.. thx for the info.. :good:
QR Code
Hello,
I added QR Code to download quickly the game on Play Store :
Sylvain
Hi, nice game! I remembered old times :silly:
I didn't have problems while playing it, but is that a typo inside the red box? I guess it isn't but I just want to help, so...
It's very old one but nice. I used to play it on windows 98.
eduds said:
Hi, nice game! I remembered old times :silly:
I didn't have problems while playing it, but is that a typo inside the red box? I guess it isn't but I just want to help, so...
Click to expand...
Click to collapse
Thanks for your message.
I think "backlit" word is not a mistake. It's a good word.
Sylvain
sylsau said:
Thanks for your message.
I think "backlit" worked is not a mistake. It's a good word.
Sylvain
Click to expand...
Click to collapse
Sorry, my mistake.
up .
I see some other people have tested the game. Other ideas or feedbacks perhaps ?
Sylvain
Hello,
I make that thread to present you Flappy 48 a new game that mixes concepts of populars games Flappy Bird and 2048. Flappy 48 is available on Google Play Store : https://play.google.com/store/apps/details?id=com.ssaurel.flappy48
Goal is simple : Go through the Tiles by touching screen and try to get 2048 and more !
QR Code to download quickly Flappy 48 :
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Demo video :
https://www.youtube.com/watch?v=Pd406Oti_B4
Some screenshots :
* Home screen
* Game over screen
* Game win screen
More features should be added in the future like Google Play Games Integration.
Don't hesitate to tell me if you have ideas to improve the game or feedbacks by using this thread or my email : [email protected]
Thanks.
Sylvain
Up
the idea of mixing popular games is ok, but spending time to develop this app (though I think that won't require much time) could be a waste of time in terms of future monetization imho
@sylsau
Super cute app!
PulseDroid said:
@sylsau
Super cute app!
Click to expand...
Click to collapse
Thanks .
If you have ideas or suggestions to improve the game, don't hesitate .
Sylvain
Emre Han said:
a good start. nice
Click to expand...
Click to collapse
Hello,
Thanks . Don't hesitate to tell me if you have ideas or suggestions to improve the game.
Sylvain
anuloid said:
the idea of mixing popular games is ok, but spending time to develop this app (though I think that won't require much time) could be a waste of time in terms of future monetization imho
Click to expand...
Click to collapse
Hello,
Thanks for your advice.
It's a simple game to have fun. For me, I find it's fun. So, I thought it could be good for other users .
Now, I search ideas to add more fun to Flappy 48.
Sylvain
Up
Hi there!
Good concept and idea mixing two of the best games of the moment. Is a bit laggy on my S2 though. Keep up with the updates!
Version 2.0 is up !
Hello,
I just published version 2.0 of Flappy 48. I fixed some bugs and lags (I hope it will be better).
I also added Google Play Games integration to Flappy 48 to add Leaderboards and Achievements .
Some new screenshots :
* Home screen with new buttons
* Game over with 48 score
* Leaderboards
* Achievements
With Google Play Games integration, we could see the best player of Flappy 48 overall the World .
The new version will be available in few hours, just the time Google Play store updates the application.
Thanks.
Sylvain
Flappy 48 renamed to Jump 48 !
Hello,
Flappy 48 have been renamed to Jump 48 following some users' suggestions to better fit the game action.
Sylvain
sylsau said:
Hello,
Flappy 48 have been renamed to Jump 48 following some users' suggestions to better fit the game action.
Sylvain
Click to expand...
Click to collapse
thanks for this :good:
alexxx17 said:
lol
nice mix:silly:
Click to expand...
Click to collapse
Thanks
Addictive
very addictive, i just cant stop playing....
Hello,
Some people seems to have some problems with Jump 48 caused by adview refresh apparently or gpu acceleration perhaps.
On some devices (like mine), there is no problem. Someone with the problem can tell me more ?
Thanks
Sylvain
Version 3.0 is up !
sylsau said:
Hello,
Some people seems to have some problems with Jump 48 caused by adview refresh apparently or gpu acceleration perhaps.
On some devices (like mine), there is no problem. Someone with the problem can tell me more ?
Thanks
Sylvain
Click to expand...
Click to collapse
I think I found the problem. I fixed it by changing some configuration in hardware acceleration.
No, it should be better .
The new version (3.0) will be available in few hours in Google Play Store.
Sylvain
Hello,
In updated version of Jump 48, I change some aspects of the game following some comments of users.
Now, when you start you must touch the screen to start game. So, you won't be in game over screen directly which is better .
Besides, when you lose you can't continue to move tile by touching screen when game over screen is displayed. You should touch try again button to restart game.
Thanks for your comments.
Sylvain
Nice, but i am CONSTANTLY bombarded with Google Game sign in screens.... Option to never connect to Google Games? :fingers-crossed:
Kind Regards
Twinadk
TwinAdk said:
Nice, but i am CONSTANTLY bombarded with Google Game sign in screens.... Option to never connect to Google Games? :fingers-crossed:
Kind Regards
Twinadk
Click to expand...
Click to collapse
:good:
TwinAdk said:
Nice, but i am CONSTANTLY bombarded with Google Game sign in screens.... Option to never connect to Google Games? :fingers-crossed:
Kind Regards
Twinadk
Click to expand...
Click to collapse
Hello,
I'm going to work on it for the next release .
Sylvain
Gopnik - Bully: Way to Success
Current Version: 1.0.3
Genre: RPG
System requirements: Android 2.3 or later
Download: Google play store
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Short description:
The clearest game on Android! Achieve success and earn respect from your thugs!
Description:
The long awaited remake of the Russian game "Gopnik", once conquered the hearts of the gamers, now available on Android devices.
You have to "climb up" from the bottom to the real thug, eliminating all problems in your hard way.
This exciting game is perfectly brighten up the drab existence and will give you a lot of impressions.
The game uses the best and most perfect visualization system - your own imagination.
>Open game world and unique gameplay will satisfy even the most experienced players.
>A huge number of enemies and surprises will be waiting for you throughout the game.
>Four playable characters and an endless amount of choices and paths to success.
>Open new locations, fight with enemies, get experience to increase your skills and become stronger.
>Find unique items and weapons to more effectively deal with enemies and always be one step ahead.
>The global leaderboards and achievements is perfect for people who prefer to be the first in everything.
Screenshots
New version has been released. Now it's 1.0.4
-added lithuanian language translation
-added save right before the boss
-fixed some small bugs
Wow, a designless game in 2015! Honestly, I have no idea what the game is about so I'm not going to play with it. Most importantly, when I look at your game in the Play Store I see three of your screenshots that tell me NOTHING about your game. And "He have left 0", well...that's not in English. Just my 2 cents.
Slav Squat Simulator 2015. I'm in.
erdomester said:
Wow, a designless game in 2015! Honestly, I have no idea what the game is about so I'm not going to play with it. Most importantly, when I look at your game in the Play Store I see three of your screenshots that tell me NOTHING about your game. And "He have left 0", well...that's not in English. Just my 2 cents.
Click to expand...
Click to collapse
Thank for your review. No realy, thanks. You are first who say something here)
How it will be right in English? "He left 0"?)
You see, English is not my primary language, i'm from Russia and if you want to help me and improve translate, it will be super. We also may add your name to credits if you want.
Our game is a classic text RPG with turn based fights. There is a no screens to avoid the spoilers)
Jadelor said:
Slav Squat Simulator 2015. I'm in.
Click to expand...
Click to collapse
What is Slav Squat?)
UPD: oh, i see, Slav Squat it's are Gopnik in Russian) every day you learn something new)
bbadim said:
What is Slav Squat?)
UPD: oh, i see, Slav Squat it's are Gopnik in Russian) every day you learn something new)
Click to expand...
Click to collapse
When someone poses in a way like a gopnik (knees bent, almost sitting) it is called a slavsquat on the Internet for some reason.
Jadelor said:
When someone poses in a way like a gopnik (knees bent, almost sitting) it is called a slavsquat on the Internet for some reason.
Click to expand...
Click to collapse
I'm sorry, but would you like to edit current version of translate? We promise you to set your name in credits and give you ability to free in-app purchasing
I might want to!
Jadelor said:
I might want to!
Click to expand...
Click to collapse
it's great! Where we can speak in private?
Jadelor said:
I might want to!
Click to expand...
Click to collapse
I was thinking and decide to live translate just it is. I'm getting messages from the US users, that current translate make the game fun) It's remind them Russians, who did not know language)
bbadim said:
I was thinking and decide to live translate just it is. I'm getting messages from the US users, that current translate make the game fun) It's remind them Russians, who did not know language)
Click to expand...
Click to collapse
YES! I agree!
"He have left 0" = "He has 0 left" (or preferred would be "he has 0 remaining") in case you were curious to know the real translation, bbadim!
Sent from my Nexus 6P using Tapatalk
goalkeepr said:
"He have left 0" = "He has 0 left" (or preferred would be "he has 0 remaining") in case you were curious to know the real translation, bbadim!
Sent from my Nexus 6P using Tapatalk
Click to expand...
Click to collapse
Ok, thank you) Can i some how build my sentence to put "0" into the end of the string?
bbadim said:
Ok, thank you) Can i some how build my sentence to put "0" into the end of the string?
Click to expand...
Click to collapse
His remaining hp is 0.
However, based on your question, it sounds like you are using concatenation with your strings. Check out this explanation why you should use string.format() especially for localization.
http://stackoverflow.com/questions/...ring-format-over-string-concatenation-in-java
Sent from my Nexus 6P using Tapatalk
i have no idea how the game is, i think you should add some in-game screen shots so that people browsing the game will have a better understanding of what the game will be like, also if the screenshots are good you may catch the attention of people who would like to give it a try.
apargames said:
i have no idea how the game is, i think you should add some in-game screen shots so that people browsing the game will have a better understanding of what the game will be like, also if the screenshots are good you may catch the attention of people who would like to give it a try.
Click to expand...
Click to collapse
Thank you for advice, screenshots link was added. Sorry for just link, i didn't found how i can make the spoilers(
goalkeepr said:
His remaining hp is 0.
However, based on your question, it sounds like you are using concatenation with your strings. Check out this explanation why you should use string.format() especially for localization.
http://stackoverflow.com/questions/...ring-format-over-string-concatenation-in-java
Sent from my Nexus 6P using Tapatalk
Click to expand...
Click to collapse
Thank you. Of course i know what is string.format(). And my mistake that we didn't use it on start the project. You see, we don't planning to do localization in the beginning. And now, rewrite big piece of code just for formating text is very expensive) Summary we have 7 languages in the game)
bbadim said:
it's great! Where we can speak in private?
Click to expand...
Click to collapse
Hello? Anybody?
bbadim said:
Hello? Anybody?
Click to expand...
Click to collapse
Oh, I thought you wanted to keep the translation, because it's very much in Russian spirit. And I agree with that statement