[OPEN-BETA] LetterWars - Android Apps and Games

Hey everyone,
thanks again to all the closed beta testers!
It's finally there: the open beta is in the Play Store:
https://play.google.com/store/apps/details?id=de.goddchen.android.letterwars
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"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Keep testing, playing and post feedback here
I'm looking forward to play with you!
Goddchen

v0.9 Changelog:
directly open game when clicked on notification
play move submitted sound when game field is open and opponent submitted
generate higher resolution thumbnails
fix updating games in local database
fix a typo
make sure that google services are available before enabling GCM
show game field thumbnail in game adapter
add option to hide zero point players on leaderboard
new notification icon
properly update game stats on finished/dead games

v0.10 Changelog:
don't allow to select the same color for both players
disable negative points
add color chooser preferences
fix FC when trying to submit an empty move
correctly refresh view when denying a challenge
fixed typo
use player nicknames in notification texts
refactor player cache
fix possible NPE in profile screen

v0.11
add possibility to directly challenge someone from the leaderboard
add AppBrain AppLift SDK
add a notification if you haven't player for a long time
update help

v0.12:
check for player infos before sending challenge
fixed possible NPE
send a challenge from the game screen
add hint to report dialog input
update db structure
add player reporting feature
add AppLift banner support
reduce launch notification interval

v0.13:
Ask if unknown word should be submitted for review

v0.14:
remove zero point checkbox
drastically optimize performance of online games updating
fix main activity loaders (signup)
properly update leaderboard profile header onResume()
refactor profile screen
improve leaderboard loaders and orientation change handling
enable fast scroll on leaderboard listview
properly initialize loaders in MainActivity
fixes for fragments
don't log unknown words directly since we added the dialog

v0.15:
add add-friend feature to leaderboard
bind and restore your account with/from your Google account
optimized friend list UI
added invite screen
friend list screen

v0.16:
integrate HelpShift support
do not open a game directly from notification since it's still buggy
fix NPE in submit move loader
update player cache more frequently
optimize player cache
new stat: games created today

v0.17:
fix remove ads dialog display
fix possible FC when sending feedback email
fix possible NPE
add an IAP for removing the ads
add helpshift notification
show crash dialog when app crashed last time
add chat feature
optimized drag n drop rearrangement logic
rearrange current word with drag n drop
fix max move icon size calculation
apply color to move fields + auto resize when move row is full
hide field while dragging
add drag n drop
new heyzap sdk

Loving this game
However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.
A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.
Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.
And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.
A suggestion maybe to have cross compatibility with iOS (I don't know if it does).
Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.

Love the new idea for a game. Its like wordsearch with friends lol. I like the name.
If the ability to shuffle or randomize the letters with a button press or shake or some way would be terrific! Also the game does seem to have trouble/lag updating games and so far my 'past opponents' page never loads
Sent from my SPH-L900 using xda app-developers app

SevenD2 said:
Loving this game
Click to expand...
Click to collapse
great
However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.
Click to expand...
Click to collapse
That's something that I have not observed myself, but that I have thought about in the past, too. Maybe it would be a good idea to randomize which player has the first move. What do you think?
A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.
Click to expand...
Click to collapse
I don't understand that round concept. Could you explain again please? Is one round equal to one move from each player?
Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.
Click to expand...
Click to collapse
I hear that from many players. That's why I had first put the answer in the help dialog. But not many people seem to read it So I have also put a seperate item for this in the FAQs. But obviously you didn't come over this, too
I have a script running once every week. It will end all open games that are older then 1 week. Points will be awarded as if the game would have ended normally, so you won't loose any of your progress in that game. So this "adding up" shouldn't be happening. The open games that are older then 1 week should be ended from time to time. Could you please check that?
And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.
Click to expand...
Click to collapse
Can you hint me to how to reproduce this? Do you refer to the main screen or the game screen?
A suggestion maybe to have cross compatibility with iOS (I don't know if it does).
Click to expand...
Click to collapse
I don't have an iOS version.
Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.
Click to expand...
Click to collapse
Difficulty would be set by using harder/easier letter combinations?
Thanks for your constructive feedback!
Goddchen

xFilthyxJesusx said:
If the ability to shuffle or randomize the letters with a button press or shake or some way would be terrific!
Click to expand...
Click to collapse
When do you want to randomize the letters? Before the first move is made?
Also the game does seem to have trouble/lag updating games and so far my 'past opponents' page never loads
Click to expand...
Click to collapse
That is very strange. Could you possibly capture a logcat of when you open the friend list / past opponents screen?
Goddchen

Goddchen said:
That's something that I have not observed myself, but that I have thought about in the past, too. Maybe it would be a good idea to randomize which player has the first move. What do you think?
Click to expand...
Click to collapse
With the ''Rounds concept'' I think it won't matter.
I don't understand that round concept. Could you explain again please? Is one round equal to one move from each player?
Click to expand...
Click to collapse
Yes. I think that way the game will be more balanced.
I hear that from many players. That's why I had first put the answer in the help dialog. But not many people seem to read it So I have also put a seperate item for this in the FAQs. But obviously you didn't come over this, too
I have a script running once every week. It will end all open games that are older then 1 week. Points will be awarded as if the game would have ended normally, so you won't loose any of your progress in that game. So this "adding up" shouldn't be happening. The open games that are older then 1 week should be ended from time to time. Could you please check that?
Click to expand...
Click to collapse
I've only been playing for a few days but I'll reply if the games do get deleted after some time.
Can you hint me to how to reproduce this? Do you refer to the main screen or the game screen?
Click to expand...
Click to collapse
When the phone screen sleeps due to inactivity with the game still running, the game will not refresh even though I've been notified of a new move. I will usually just restart the app and it'll refresh properly
Difficulty would be set by using harder/easier letter combinations?
Click to expand...
Click to collapse
Yes
Thanks for your constructive feedback!
Goddchen
Click to expand...
Click to collapse

Nice game, very fun to play.
Did you make it from scratch ? or did you use an existing framwork / API ?

What a cool game!

MangeCailloux said:
Nice game, very fun to play.
Did you make it from scratch ? or did you use an existing framwork / API ?
Click to expand...
Click to collapse
Thanks
I did it completely from scratch since I didn't find any framework / API that did all of the things that I needed. So it was out of question to do it from scratch.
Normally I do server-stuff with AppEngine, but for a game like this with so many write requests, the costs would be immense. So I chose to go with my own root server and using a MySQL + PHP solution... Works great so far
Btw: I could need some help with approving the submitted unknown words, if anyone wants to help, simply reply here or send me a PM
Goddchen

Goddchen said:
When do you want to randomize the letters? Before the first move is made?
Well at any time. So when you are looking at the game board and you have been staring at the same arrangment of letters you can shake the phone and it will scramble and rearrange the letters. Would it have to scramble for both players since we are both using the same game board it seems?
That is very strange. Could you possibly capture a logcat of when you open the friend list / past opponents screen?
Goddchen
Click to expand...
Click to collapse
Interestingly it is no longer occuring. Past opponent s now shows up without a hitch.
Sent from my SPH-L900 using xda app-developers app
I observe that the chat does not notify in at all. And with a couple of friends they recieve my messages but I do not recieve theirs (confirmed via texting)

xFilthyxJesusx said:
I observe that the chat does not notify in at all. And with a couple of friends they recieve my messages but I do not recieve theirs (confirmed via texting)
Click to expand...
Click to collapse
That's odd. I have already implemented some approvements to the chat feature (like an icon that indicates unread chat messages). Do the other push notifications work for you? I'm just asking because chat messages are also pushed via Google Cloud Messaging and are only stored locally, not on the server. So, if GCM doesn't work for you, nor will the chat feature (sending will work though, just receiving won't).

Related

[QUASI-NEW APP] word puzzle game

EDIT: FIXED MANY MANY BUGS, changed/updated the layout, removed keyboard entry method.
Crude webpage with .apk download: http://www.finnote.com/jumble (also available on market under "andJumble" or you can find just by searching for "jumble"
History:
I wrote a word scramble/jumble game as a pet project and published it to the market place. Its beta and my first app so be kind. Basically I was curious how hard it would be to create multiplayer games.
At first I built a tcpserver and client in the app and had it go out to a matching server, then the one handset would be switched to server mode, and the second would disconnect from the matching server and connect to that host. Of course this worked perfectly on wifi, but with cell connections, the cell provider's NAT prevents the connection so now I have the matching server handle the communication throughout the life cycle of an online game.
If you like word scramble games, please give it a try and give me some feedback. I'm not exactly a master programmer nor graphics guy, like I mentioned its just a pet project.
FEATURES
* >60,000 words in supplied database
* ability to create your own word database and use it alone, or in conjunction with system database
* ability to set system words to be ignored
SOLO GAME PLAY
* option to change the # of rounds per game
* option to change the minimum and maximum word size for the game
* option to change the seconds per round and delay between rounds
* Option to see hints on incorrect guesses
* Three modes: Exact match: round advances when you form a word using ALL the letters, Anagram: round advances when you find all possible words that use ALL the letters, Scrabble mode: Round advances when you find all possible words of 4 or more letters from the supplied letters
BLUETOOTH HEAD TO HEAD:
* Multiplayer head to head match over bluetooth - play against a friend.
* Chat to send text messages during game using keyboard
NETWORK (Lan & cellular)
* Multiplayer Network head to head play
* Game toggles host each round so neither player has unfair advantage due to network (cellular) latency
* Can enter a username/pwd to save your online record
* Can enter a game code you could share with someone else and you will only be matched with someone who enters the same game code
* Chat to send text messages during game using keyboard
* JumbleBot generally online that will serve as opponent for online play if no one else is connected.
and Its FREE!! (has a few ads - i'm just playing with admob at the same time)
Please check it out and give me some feedback - tested with N1 and Motorola Droid. Just search for andJumble, or just jumble.
Here are some updated screenshots:
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Thanks!!
Re: [NEW APP] word puzzle game
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Hmm - thats odd. It requires 2.01 or higher (sdk 6)
I can find it on market with Rooted Droid running 2.1 on Verizon and with unrooted Nexus 1 on AT&T running 2.1 update 1 just by searching for "jumble"
anyone unable to see it on market? I wonder if its an export issue? I've never posted to market before so don't know all the issues there might be.
the .apk is at http://www.finnote.com/jumble/Source/aJumble.apk
stooby said:
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Click to expand...
Click to collapse
maybe this works?
Beta 0.5.19 uploaded to market - fixed Bluetooth head-to-head which was totally broken before and I didn't realize it
Re: [NEW APP] word puzzle game
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
stooby said:
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
Click to expand...
Click to collapse
Thanks. BTW there a new version (on updated link on first post) that fixes a lot of issues.
The network head to head works well when i've managed to find an opponent - but with only around 100 downloads, I basically have to stare at the matching server to see when someone joins. I think for the network version to be really good it needs thousands of downloads so there are always a few people online - but I really don't know how to get that kind of penetration. And the fact it doesn't seem to appear outside the US (if you are any example) isn't helping
jumble is one of my favorite puzzles in the paper. i'll give it a go thanks!
fixed just a few bugs :/
Version 24 (Beta 0.5.24)
NETWORK GAME Fixed funkyness with username failing to register
NETWORK GAME fixed password reset on playAgain()
Version 21 (Beta 0.5.23)
Added ability to set network game password so you will only be joined with another person who entered the same passwordNETWORKGAME: fixed possible force close event on quitting a network game while queued for the first time (or application locking up)
GENERAL: fixed possible force close when in button mode but not AutoCentering buttons
Version 20 (Beta 0.5.22)
added toast for network game to let people know to use the letter buttons for guessing and the keyboard for chatting.
Added ability to set preferences for game button behavior (auto centering or not)
Version 19 (Beta 0.5.22)
Changed button view "keyboard" buttons to make them more consistent and pressable
NETWORK, BLUETOOTH, BTNMODE: Added option on main screen to autocenter buttons. Default is true. When false, the unused letters will remain in place.
Cleaned up footprint of main page, removed lots of unused garbage.
Marginally increased "intelligence" of jumblebot. He was too slow before.
NETWORK: Added notification when difficulty auto-increases.
Version 18 (Beta 0.5.21)
WORD MANAGEMENT: can now find words starting with, containing exactly the search characters, or all possible words from containing any of the search characters (results limited to words 4 or more characters). Handy for cheating at scrabble I guess
ALSO a feature that people might not know:
You can import a text file to the user word database by entering the path on the sdcard to the file where the file is a text file with a single word per line. (I forgot to indicate when its done importing, but i'll do that on the next release)
Anyone try this? Any feedback?
I've only seen 2 or 3 people connect via network - Have people tried and it didn't connect?
Thanks
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
biz79 said:
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
Click to expand...
Click to collapse
That is one of the options you can enable "Show all matches" will show all words it would have accepted.
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
Click to expand...
Click to collapse
Might be a caps thing if you are using the keyboard to enter stuff - or maybe the keyboard is auto-inserting a space and I need to trim it. Also Swype is definitely problematic since it changes the way the keyboard interacts with input boxes. In fact, i used to have a warning popup if it detected a non-standard keyboard. You may want to enable "button mode" which uses the same input method (press the letter buttons) for solo play as the online version does. I might remove the keyboard input from solo play entirely - but i'm leaving it now in since its built.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Click to expand...
Click to collapse
I am doing that for the next release of the online version - it will track:
-number of words founds
-number of rounds played
-number of points awarded
-number of points opponent was awarded
-number of wins, number of losses, number of times your opponent quit or was disconnected, number of times you quit.
-total time spent playing online.
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Click to expand...
Click to collapse
Thanks for the feedback!! I hope to have the next version released today or tomorrow.
biz79 said:
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
Click to expand...
Click to collapse
hmm - i thought i had found all the force close issues on network play but i msut have missed one. In any event the network module has some backend changes on the server in preparation for the next front end release so it could be some incompatibility with versions - i'm trying to maintain backwards compatibility as much as possible since I don't post all the updated betas but I think I might have to cut it off with the next release.
I've really updated the app since my first post about a week ago. I think I cleaned up most of the FC's, changed the game play a bit, added more options for single player mode, added quick game summary, option to replay, online network stats (wins/losses/quits), option on letter-button behavior (autocentering) and a bunch of other stuff. Still looking for feedback if anyone's got some. Can post it here, or from within the game.
Thanks!
No screen shots?
gogol said:
No screen shots?
Click to expand...
Click to collapse
oh yes. I havent really spent much time doing the layouts yet. I'll probably work on the scoring next then do the layouts.
Solo scoring is rather meaningless at the moment.
Head to head scoring is every word is assigned a point value - if you guess it first, you get the points added to your health, and your opponent loses them from their health. That way if two people are evenly matched, it the game could last a long time with lots of rounds, if they are totally mismatched, it will be mercifully quick. If neither player guesses before time runs out, they both lose the points- thats so all games end and players don't just hang out and use the in-game chat or forget they are playing a game.
I've made massive changes to the game since this first post - i think its come a long way. I haven't gotten any feedback from people here - but would love some either in this thread or from the in-game feedback button.
Here are some updated screenshots:
tried it and i love it.
one thing would be great: i'd love to use a german dictionary, since my english isn't very good.
maybe an option would be to use the built in dictionary that comes with your phone.
besides that, i won't come very far, since i don't know the words
Hi
can you send the market link
trying from India and not able to find in market and the apk link given thr

[APP] [2.2+] [ROOT] Triple Town Editor (preview version) [DON'T UPDATE TRIPLE TOWN!]

Warning: Triple Town version 1.74g(1044) will break the functionality of this app. DON'T UPDATE Triple Town past v1.61!
More details in a post below...
Triple Town Editor
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"lightbox_download": "Download",
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}
A must-have app for any die-hard Triple Town player!
"It rocks!"
Someone said
Click to expand...
Click to collapse
"Lets me play the game the way I like – 24/7 and with no down-time."
A hard-core Triple Town fan said
Click to expand...
Click to collapse
"Liberate your game play and make some crazy designs!"
We said
Click to expand...
Click to collapse
​
Triple Town Editor is a highly intuitive, game-like UI for managing Triple Town in-game resources (turns, coins, items) and is also coming with an amazing feature: lets you unleash the architect inside you to arrange the town as you desire!
Oh, wait, you’re new to Triple Town?
Triple Town is a multi-million-downloads, Google Play Editors' Choice, year-2011-awarded puzzle game created by Spry Fox LLC – a game in which you try to grow a great city!
The game’s so good that you can’t stop playing, which eventually depletes the turns you can use to place new stuff in your city. "Fortunately", this frustrating setback can be solved with simple in-app purchase(s).
Or, if you’re on a rooted device, you can change the preferences file the game is using to store the game state data and you can easily replenish the turns (and other resources) yourself.
Well, you can do it like that – old-school, VIM-way – or you can do it with few taps and in style.
Cue Triple Town Editor, app that helps Android smartphone owners with root permissions easily change the saved game state of their Triple Town.
Just watch it in action and decide for yourself:
As you’ve seen, with Triple Town Editor you don’t have to worry with fiddling through a text editor. The game values already accessible to you are easily updated with few taps through the apps intuitive UI.
Even though Triple Town Editor is just acting as a "visual editor" for the root user who can do everything the app does with just a simple text editor, this doesn't mean that the convenience the app brings should in any way derail you from your path of supporting the development of the Triple Town game by means of their in-app payments, should you choose to do so.
Download:
latest APK​
YOUR FEEDBACK IS GREATLY APPRECIATED!​
A few more notes...
! Requires ROOT !
The app won't work if the device is not rooted or if you don't give app the root permissions.
! Requires Triple Town !
Won't work without Triple Town installed and at least once played past the in-game tutorial.
! This is a PREVIEW version !
Although the delivered functionality is completely operational (and all its circuits are functioning perfectly ) and successfully tested on several devices, you can expect:
not fully polished UI,
(non-optional) feedback forms,
anonymous usage collecting,
that any changes done in Town Planner feature (see description below) won't be saved,
English localization only,
known supported Triple Town versions: 1.21, 1.34, 1.58, 1.61
Known limitations:
Triple Town Editor is not compatible with Triple Town version 1.74 (currently newest) --> don't update Triple Town past v1.61! (for now)
Town Planner: what's on stash is not displayed + can't place anything there --> will be fixed
Town Planner: currently supported maps: only Standard --> will be fixed
Town Planner: drag-and-drop is not supported on Gingerbread and older Android versions (pre API11), but there's a "touch-touch" replacement interface,
Town Planner: the feature is available as preview-only, which means any changes made to Triple Town layout will NOT be saved. In release version, it will be possible to unlock the full functionality of the Town Planner.
Found error(s)?
Please notify us about bugs in this thread or via PM. It guarantees quick and focused response and thus quicker resolution. On the other hand, if posted under Ratings on Play Store, the eventual problem would probably be left unnoticed, leaving you with the problem unsolved.
Copyright Notice:
Triple Town is a trademark of Spry Fox LLC.
All images representing items from Triple Town were re-created by Dream of Electric Sheep and are trademark of Spry Fox LLC.
Dream of Electric Sheep is in no way affiliated with Spry Fox LLC.
Disclaimer:
Triple Town Editor requires root permissions. Giving an application root permissions could lead to game data corruption, loss of game progress, damage to your device and so on. ! USE AT YOUR OWN RISK !
Changelog
Changelog:
Version 0.9.4 (08.11.2012)
• added "What's New" dialog
• added notification regarding incompatibility with Triple Town v1.74
Version 0.9.3 (01.11.2012)
• fix: in special cases Triple Town configuration was not correctly loaded
• optimization: faster initial loading of configuration
• minor fix: initial check sometimes caused error message to be delayed
• improvement: handling of newline characters in notifications
Version 0.9.2 (30.10.2012)
• minor bugfixes
Version 0.9.1 (28.10.2012)
• initial release
works great
A quick test shows it works great!
Time to brush up my skills and waste few more days on that great game
Will let you know if I find out any problems.
VipSaran said:
A quick test shows it works great!
Time to brush up my skills and waste few more days on that great game
Will let you know if I find out any problems.
Click to expand...
Click to collapse
Thanks. We're eager to get any kind of feedback, even bug reports
Great
Thanks great app, just what I needed.
Tested on Galaxy S i9000 (CM 10).
tablet-friendly
First time I installed Triple Town I was glued to the screen -- the gameplay just captured me! I have played for hours until I realized I was out of turns
Then I went "What? I have to wait like a day or pay to fill my turns immediately to get my fix?" :crying:
Well, I haven’t played Triple Town for a long time, but now there's no stopping me!
Thanks for the app!! :good:
btw. Works and looks great on Google Nexus 7 ^^
agota5 said:
Thanks great app, just what I needed.
Tested on Galaxy S i9000 (CM 10).
Click to expand...
Click to collapse
As you probably know, it's just not possible to test an app on all available devices, so emulators take their turns instead. That's why this kind of feedback is invaluable for us. Thanks!
Keep it coming
Is this not similar to piracy? You are effectively allowing people to play a paid game for free... This shouldn't be allowed on XDA.
0.9.2 released
New version (0.9.2) with minor bugfixes is uploaded to Play Store.
(hint: from now on, you can watch the second post for version changes)
Thanks for reporting the issues!
I "tested" the app a bit more and there are no bugs so far (which is a great thing for a preview version imo), though one thing's been nagging me and I must ask -- how come there's no save button?
saving
VipSaran said:
I "tested" the app a bit more and there are no bugs so far (which is a great thing for a preview version imo), though one thing's been nagging me and I must ask -- how come there's no save button?
Click to expand...
Click to collapse
Anecdotally, we had the save button in our initial version of the app, but one of our other aps (m-parking) got a spotlight in The App Clinic (video link) and in the very first episode of Android Design in Action (video link) and based on those feedbacks we decided to better comply to (newest) platform design guidelines and to handle Save like this:
- back saves changes
- up saves changes
- additional "discard changes" action menu item
This should be the way how all non-terminal and non-world-affecting changes are persisted.
A nice and welcome addition is what Gmail does --> offering an Undo operation in form of a toast-like notification afterwards.
Hope this answers your question
[ANNOUNCEMENT] To Devs, please read
stylez said:
[ANNOUNCEMENT] To Devs, please read
Click to expand...
Click to collapse
Thanks for the hint.
The subject is updated now.
0.9.3 released
Triple Town Editor is updated. The new version (0.9.3) is on Play Store and it has several updates/improvements worthy of downloading:
fix: in special cases Triple Town configuration was not correctly loaded
optimization: faster initial loading of configuration
minor fix: initial check sometimes caused error message to be delayed
improvement: handling of newline characters in notifications
Thanks for reporting the issues!
no drag and drop?
i've tried the app and looks good
town setup feature is great, tho drag&drop like on youtube isn't working for me
HardwareKing said:
i've tried the app and looks good
town setup feature is great, tho drag&drop like on youtube isn't working for me
Click to expand...
Click to collapse
Sorry to hear you got confused
It was posted in the original post:
Known limitations:
Town Planner: drag-and-drop is not supported on Gingerbread and older Android versions (pre API11), but there's a "touch-touch" replacement interface,
Click to expand...
Click to collapse
Although, there's much text so it can be easily missed.
Unfortunately, to my extent of Android platform knowledge, drag&drop is not possible for pre-HoneyComb devices.
Invitation to developers: if I'm wrong, I'd be glad to stand corrected, so freely propose how can dnd behavior be implemented on pre-API11.
thanks for the hint
it would be great to use that...
First off, love the look of the app and that it's like you're almost in Triple Town.
Secondly, (which is actually more important) I could not break the app! That's the thing I do with apps
This one just didn't give in, but I won't stop trying
Lastly, when will the preview period end? I'd really like to be able to move stuff around in the town. Like, sometimes one undo is just not enough :crying: So, when'll this Town Planner be really available??
Thumbs up, keep up the good work! :good:
Plavalaguna said:
First off, love the look of the app and that it's like you're almost in Triple Town.
Click to expand...
Click to collapse
Thanks, that was our aim ^^
Plavalaguna said:
Secondly, (which is actually more important) I could not break the app! That's the thing I do with apps
This one just didn't give in, but I won't stop trying
Click to expand...
Click to collapse
Mkaay, just don't try TOO hard, please
Plavalaguna said:
Lastly, when will the preview period end? I'd really like to be able to move stuff around in the town. Like, sometimes one undo is just not enough :crying: So, when'll this Town Planner be really available??
Click to expand...
Click to collapse
Well, the current plan is to get as much feedback as possible in these two aspects:
- direction our new users would like for the app to go (i.e. should we focus on extending map support, or Town Planner cool features like social sharing, or something other),
- errors and shortcomings that need ironing out.
When we get enough data, let's say after a month has passed or app is installed by 2K+ users, we'll be able to decide about the focus for the release version (and if and how will the Town Planner feature be included).
Hope that answers your question.
Plavalaguna said:
Thumbs up, keep up the good work! :good:
Click to expand...
Click to collapse
Thanks. Spread the word!
history?
Is there a possibility to get some kind of a "history" or "backup" feature implemented?
Like to have a list of few last game states to choose from. Something like savegames...

[GAME][2.3+] [Beta] - Tic Tac Cubed 0.4.04 (04-29-2014)

Hey Everyone,
(pixie_dust) and I are beta testing our first mobile game. Below you will find a link to the newest build and a comprehensive change log. The game is Tic Tac Toe on a Rubik's Cube. All regular rules apply: three in a row on any side of the cube wins. However, you're playing all sides at the same time. There are four categories of power ups to choose from to mess with your opponent: Fire, Ice, Wind, and Earth. There are three levels to each type, and they all do some fun things. This game is online as well as off, so you will be able to choose from a friend sitting next to you, online friends, Facebook friends, or random strangers to play against. We are very close to an official launch. We are mostly looking for general feedback and balance issues. We are welcoming anyone who would like to help out. The game is supported from 2.3 Gingerbread to 4.4 Kit Kat.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
You can sign up here: http://www.naughtydinogames.com/beta to receive email updates about future builds.
[UPDATE 04/29/2014]
Download the newest version of Tic Tac Cubed (ver. 0.4.04 here:
http://naughtydinogames.com/files/tictac/TicTacCubed.apk
LINKS
----------------------------------------
Version 0.4.04 Details: http://naughtydinogames.com/forums/topic/beta-update-0-4-04/
Forums: http://naughtydinogames.com/forums/forum/tic-tac-cubed-forum/
Install Instructions: http://naughtydinogames.com/forums/topic/how-to-install-on-android-devices/
FAQ: http://naughtydinogames.com/forums/topic/frequently-asked-questions/
CHANGE LOG
----------------------------------------
Ver 0.4.04
Added a button that will direct you to download the newest build
Fixed bug with loading screen
Laying the foundation down for future awesomeness
Code cleanup
Ver 0.4.03
Added “Camera Sensitivity” under Settings > Options
Rematch games will remember the previous game’s powerup choices
Games list will automatically refresh when waking up from background mode
Ver 0.4.02
Fixed a bug with Level 1 fire powerups
Ver 0.4.01
Fixed a bug with powerups
Miscellaneous visual UI improvements
Ver 0.4.00
It’s time to level up! We’ve added a third level to the earth, fire, and ice powerups!
Too many games? Don’t want to play with someone? Whatever the reason, now you can resign a game! Keep in mind that resigning a game means you’re automatically letting the other person win! Don’t be a quitter. Finish what you start. But if you really don’t want to, the option’s there. We won’t judge. Promise.
Ver 0.3.00
Forever lonely? Not anymore! Now you can have friends!
Add friends
Search for friends
Start a game with friends
Ver 0.2.01
Forgot your password? No worries! You can now reset it!
Don’t like your old password? No biggie. You can change it!
Visual feedback for buttons
UI visual improvements
Optimized UI
Ver 0.2.0
Fire Powerups! Let your inner pyro out!
Fixed bugs with powerup selection
Fixed bug with selecting games where it's the opponent's turn
Fixed bugs with Pass and Play
Fixed bug with X/O icon display on the games list screen
Optimized UI
Ver 0.1.06
Level 1 powerups have been reworked! You can now select an entire row!
Code cleanup
Ver 0.1.03
You can now refresh your games list by clicking on the arrow button in the upper right corner next to the MULTIPLAYER label
Level 1 powerups are currently pretty useless. While we redesign the Level 1 powerups, we’ve upgraded the Earth powerup to Level 2! Now when you use the Level 2 Earth powerup, all the corners are disabled for the rest of the game!
Draw games are now detected. Good thing no one had a tie before!
Forgot your password? No worries! You can now reset your password!
Visual improvements
Ver 0.1.02
LOADING SCREENS!!! How did we go this long without them?
Pressing Back Button from the Multiplayer Game will return to the Multiplayer Game List instead of the Main Menu
Fixed bug with logging in
Fixed notifications for new accounts
Removes notifications when you logout
Ver. 0.1.01
Fixed bug where turning off notifications in the Settings did not update
Fixed login bug
Visual improvements
Temporarily linked “How to Play” to FAQ post on forum
Linked “Customer Support” to Contact form on website
Backend magic
Ver. 0.1.00
ZOMG! NOTIFICATIONS!!!
Code cleanup. (It was getting a bit messy.)
Fixed bug with account creation and user login.
Ver. 0.0.03
ERROR MESSAGES!!! We has them now
You can now see what version of the game you’re running. Go to Settings > About
To avoid giant game breaking situations of doom, we now check to make sure you’re running the latest version of the game when clicking on Multiplayer
Checks for internet/data connection when clicking on Multiplayer
Fixed bug with e-mail validation when creating an account
Checking username and e-mail availability when creating an account
You can now log out of your account. Go to Settings > Account > Logout
Ver. 0.0.02
FIXED: Returning to Pass and Play doesn’t reset the game
FIXED: Player can override another player’s move
FIXED: Pass and Play win screen doesn’t show correct winner
Updated local screens to say “Player X”/”Player O” instead of “Player 1”/”Player 2”
Ver. 0.0.01
Initial release
Forgot to attach file! Here it is.
Downloading now. Will try in the morning and report.
Sent from my SPH-L710 using xda premium
Is the project still alive?
Sent from my GT-I9100 using xda premium
rush25 said:
Is the project still alive?
Sent from my GT-I9100 using xda premium
Click to expand...
Click to collapse
Yep!
JohnnyEpic said:
Downloading now. Will try in the morning and report.
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
Some big potential here. Needs polish. Certainly heading in the right direction.
Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!
Sent from my SPH-L710 using xda premium
JohnnyEpic said:
Some big potential here. Needs polish. Certainly heading in the right direction.
Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
Hey Johnny, thanks a ton for downloading. Just that brief feedback is wonderful. Those are all ideas we definitely have planned out, so your feedback is giving us the assurance that we're on the right track. We have around 14 powerups planned, including the 2 already in the game. The next build will have at least one additional powerup, and possibly some changes to the current ones. We do plan on incorporating in-app purchasing for powerups, but that will come later after we fully balance the game. We are designing it so that it will not restrict game-play in any way.
Please Screenshots in OP, Thanks!
Just tried quickly. Awesome idea. But for now it's to buggy and rare design.
Can't wait for final release. Concentrate all your work on multiplayer mode! That's all you have to do!
Nexus 4 via Tapatalk 2
opazo said:
Just tried quickly. Awesome idea. But for now it's to buggy and rare design.
Can't wait for final release. Concentrate all your work on multiplayer mode! That's all you have to do!
Nexus 4 via Tapatalk 2
Click to expand...
Click to collapse
Opazo, thanks for the feedback. It's greatly appreciated!
Kroenen66 said:
Please Screenshots in OP, Thanks!
Click to expand...
Click to collapse
I'll see what I can do about including some screenshots in the OP. Thanks for the suggestion!
Thank you for your interest in Tic Tac Cubed!
Wow,
So far today we've received over 80 beta tester sign-up emails! Thank you all for your interest and support. We're still looking for many more testers so, if you're interested, download the file from the OP or sign up here: http://naughtydinogames.com/beta/
Thank You Very Much, Muchas Gracias, Gracias Tanto, Merci Beaucoup, Vielen Vielen Dank, Ringraziarla molto, どうもありがとうございます, Dank u heel veel!
Communi T-Rex
[email protected]
[email protected]
Sorry for the duplicate
I deleted this post because I was impatient for my thank you post to upload.
SORRY FOR THE SPAM!
Fun concept.
Runs too slowly for me... was looking for an option in settings to speed things up.
Also... how about more squares on a cube/ 4 in a row?
fr0d0#2 said:
Fun concept.
Runs too slowly for me... was looking for an option in settings to speed things up.
Also... how about more squares on a cube/ 4 in a row?
Click to expand...
Click to collapse
Are you referring to the general speed of the gameplay or if it's lagging on your device? There are a few concerns with adding more squares/blocks, but it's definitely something we have considered and will continue to discuss . Thank you for the feedback
Communi T-Rex
[email protected]
Sent the beta request. I'll sign up on your forums if you decide to let me in.
brainard52 said:
Sent the beta request. I'll sign up on your forums if you decide to let me in.
Click to expand...
Click to collapse
Did you complete the beta form, here's the link: http://naughtydinogames.com/beta/? If not, I can do it for you if you include your email address and OS# to [email protected]. Thanks for your participation!
I Found your submission Brainard!
brainard52 said:
Sent the beta request. I'll sign up on your forums if you decide to let me in.
Click to expand...
Click to collapse
I found you buddy, I've added you too. All recent sign-ups (4/25/13) should expect an email from me soon regarding downloading the beta client as well as some additional info about the game that may or may not have been available to all those who submitted beta forms.
Cheers and Thanks!
Communi T-Rex:
[email protected]
:victory:
pizzaforbreakfast said:
Are you referring to the general speed of the gameplay or if it's lagging on your device? There are a few concerns with adding more squares/blocks, but it's definitely something we have considered and will continue to discuss . Thank you for the feedback
Communi T-Rex
[email protected]
Click to expand...
Click to collapse
I don't think it lags. It's the movement if the cube... like a mouse that needs some acceleration... I wanted to tweak that.
The menus, clicking to take your turn, were a bit laborious too.
Any chance that AI will be implemented
Laughing at you while eating Jellybeans

[App] [Free] Minesweeper Classic

Hello,
I make that thread to present you my new game Minesweeper available on Google Play Store here : https://play.google.com/store/apps/details?id=com.ssaurel.minesweeper .
Application is an implementation of the classical game Minesweeper that comes with a classic blue theme remembering the app on Windows XP.
The game integrates Google Play Games letting you to share your scores overall the World across global Leaderboards and deblock Achievements when you are playing .
A QR Code to download quickly the app from Play Store :
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"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
You can discover Minesweeper in action in that Youtube demo video :
Here are some screenshots :
* Home Screen
* Beginner mode
* Sign in with Google Plus account
* Game menu
* Preferences screen
* Achievements
In details, features are following :
Original blue theme
4 levels of difficulties (Noob with 8 mines, Beginner with 15 mines, Intermediate with 40 mines and Expert with 99 mines)
Custom level to define width, height and mines like you want
Touch or long touch cells to reveal, flag or mark them
Local best times
Help menu to learn how to play
Preferences menu to customize the Minesweeper
Sound effects that can be enabled in preferences
Google Play Games integration to have more fun with the game
World Leaderboards
Achievements
Application needs only 2 permissions : Internet to display ads (a Pro version with no ads is available here : https://play.google.com/store/apps/details?id=com.ssaurel.minesweeper.pro ) and Write to external storage to store your achievements when you are not connected on Google+ account before send to Google Play Games when you will be connected after.
Direct link to download APK from my server : http://www.ssaurel.com/minesweeper/Minesweeper.apk
A web site is also available to play online to the game and see changelog when the app will be updated : http://www.ssaurel.com/minesweeper/
It's all . Give me your feedbacks and ideas to improve the game.
Thanks.
Sylvain
very nice!
iamelton said:
very nice!
Click to expand...
Click to collapse
Thanks .
Do you try to sign in with Google+ ? The process works well ?
You have deblocked some achievements ?
Sylvain.
sylsau said:
Thanks .
Do you try to sign in with Google+ ? The process works well ?
You have deblocked some achievements ?
Sylvain.
Click to expand...
Click to collapse
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Great idea !
iamelton said:
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Click to expand...
Click to collapse
Oh yes, great idea !
I had forgotten this option on the original game.
It's a good way to solve more quickly a game.
I'm going to work on it and i will publish the feature quickly .
Thanks.
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Also great idea
abudgx said:
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Click to expand...
Click to collapse
It's also a great idea. I implemented that feature and the click on cells nearby.
I must make some tests and tomorrow, I hope to publish new version with that features.
Thanks to you !
Do you have tested Google Play integration ?
Sylvain
Very nice! This was the first game on my first PC!
Anyway I did a quick review on my website:
http://techcookies.net/minesweeper-old-style-logic-game/
megasoft78 said:
Very nice! This was the first game on my first PC!
Anyway I did a quick review on my website:
http://techcookies.net/minesweeper-old-style-logic-game/
Click to expand...
Click to collapse
Thanks for the review !
Feature added
abudgx said:
Hi,
One suggestion is to apply a flag on a long touch instead of waiting for the user to release the touch... it will be more visual... sometimes I go too fast and dont touch long enough to apply the flag and uncover a bomb!
Click to expand...
Click to collapse
Hello,
The feature is implementend is the new version 2.0. Now, when you long touch a cell it changes the cell even if you have still the finger down on the cell .
Thanks for the idea.
Sylvain
Feature implemented
iamelton said:
i dont use google+, but i do have a suggestion for u to consider..
add double-tap action to a disclosed cell and reveal all those empty cells nearby.. this is just like the left+right click of the mouse in the windows version..
in this way if the flags are marked correctly, the nearby cells can be revealed quickly instead of tapping each one..
and of course if the flags are marked wrongly, the bomb explodes..
Click to expand...
Click to collapse
Hello,
I implemented this feature with a simple touch on cell with number of mines marked .
The feature is embedded in the new version 2.0 that is available on Play Store now.
Enjoy .
Sylvain
sylsau said:
Hello,
I implemented this feature with a simple touch on cell with number of mines marked .
The feature is embedded in the new version 2.0 that is available on Play Store now.
Enjoy .
Sylvain
Click to expand...
Click to collapse
tried and loved the new version.. its a great app..
is it possible to change long-tap (to mark) to double-tap? its a bit hard to control the timing to mark and often results in bombs exploding..
and imho double-tapping and tapping in combination give a better rhythm (which is what this game is all about )..
iamelton said:
tried and loved the new version.. its a great app..
is it possible to change long-tap (to mark) to double-tap? its a bit hard to control the timing to mark and often results in bombs exploding..
and imho double-tapping and tapping in combination give a better rhythm (which is what this game is all about )..
Click to expand...
Click to collapse
Hello,
In fact, when you long touch a cell, the counter of mines changes when the long touch has been done.
Android UI Guidelines don't recommend to use double-tap on UI because it's an unusual way to achieve action on Android and also because it slows the process of simple tap.
So, I'm going to think about it.
Sylvain.
sylsau said:
Hello,
In fact, when you long touch a cell, the counter of mines changes when the long touch has been done.
Android UI Guidelines don't recommend to use double-tap on UI because it's an unusual way to achieve action on Android and also because it slows the process of simple tap.
So, I'm going to think about it.
Sylvain.
Click to expand...
Click to collapse
oic.. thx for the info.. :good:
QR Code
Hello,
I added QR Code to download quickly the game on Play Store :
Sylvain
Hi, nice game! I remembered old times :silly:
I didn't have problems while playing it, but is that a typo inside the red box? I guess it isn't but I just want to help, so...
It's very old one but nice. I used to play it on windows 98.
eduds said:
Hi, nice game! I remembered old times :silly:
I didn't have problems while playing it, but is that a typo inside the red box? I guess it isn't but I just want to help, so...
Click to expand...
Click to collapse
Thanks for your message.
I think "backlit" word is not a mistake. It's a good word.
Sylvain
sylsau said:
Thanks for your message.
I think "backlit" worked is not a mistake. It's a good word.
Sylvain
Click to expand...
Click to collapse
Sorry, my mistake.
up .
I see some other people have tested the game. Other ideas or feedbacks perhaps ?
Sylvain

[APP][4.0+] Tracker discounts for Steam

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Tracker discounts for Steam - a small tool to track discounts on Steam.
THIS APP OR AUTHOR ARE NOT AFFILIATED WITH STEAM OR VALVE.
Description
Again missed the discount on your favorite game you have been waiting for? No problem! Tracker discounts will correct this unfortunate loss. Simply add the desired games in a checklist and wait! When the game receive a discount, the application will immediately notify you. Don't want to bothered you? Again no problem! Just browse through the games directly in the application.
Features
Automatic notification about detected discounts.
The opportunity to purchase content directly in the app. The authorization process and purchase happens on the official website through a standart browser via a secure https.
To get a list of purchased games on your account. Based on this, the application will show if you have this game or not.
Sort by percentage, name, relevance, date, price.
Display content from specific categories: DLC, games, packs, modifications.
Display content for specific OS: Windows, Linux, Mac.
Display content from specific genre: Action, Strategy, RPG, etc...
Ability to set a individual minimum percentage and maximum price for notifying.
Two themes: light and dark.
No ads
Google Play
Changelog
Version 1.6:
Added sorting by percentage and name
Added ability to set a individual minimum percentage and maximum price for each game in Checklist for notifying
Added ability to set a global minimum percentage and maximum price of games for notifying
Version 1.5:
Add ability to import the wishlist to Checklist
Fix bug with some currencies
Added ability to set genre in Current discounts
Added ability to set a minimum percentage for discounts in notification
Version 1.4:
Added ability to view content only for a specific OS
Fixed bug authorization
Version 1.3:
Added dark theme
Minor changes in the application settings
Version 1.2:
Added ability to specify the minimum discount percentage to display in the current discounts
Changes in the application settings
Version 1.1:
Added Floating Action Button for quickly sroll to top. In the settings there is an option to disable it
Minor changes
Very handy app. Will install and test and drop a 5* rating too :
Here is the link btw:
http://play.google.com/store/apps/details?id=drk.discounts
Edit: just saw that the name of the app is in Russian. Please edit it to proper english in Google play and I'll drop the rating
Thank you. Yep, my bad, now the default language is english
drmkz said:
Thank you. Yep, my bad, now the default language is english
Click to expand...
Click to collapse
Rating now 5*
Version 1.1:
Added Floating Action Button for quickly scroll to top. In the settings there is an option to disable it
Minor changes
Version 1.2:
Added the ability to specify the minimum discount percentage to display in the current discounts
Changes in the application settings
I recommend you put Steam somewhere in the title. I think you would attract a bigger audience. Right now just by looking at the title I can assume it's a discount app for bagels and just move on not interested
Sandman-007 said:
I recommend you put Steam somewhere in the title. I think you would attract a bigger audience. Right now just by looking at the title I can assume it's a discount app for bagels and just move on not interested
Click to expand...
Click to collapse
I agree with every word. I did it with the first application which contained Steam in the title. But unfortunately Google Play has blocked it with REASON FOR REMOVAL: Violation of the impersonation or deceptive behavior.
drmkz said:
I agree with every word. I did it with the first application which contained Steam in the title. But unfortunately Google Play has blocked it with REASON FOR REMOVAL: Violation of the impersonation or deceptive behavior.
Click to expand...
Click to collapse
Wow that's a crock of sh!t. Way to go Google!
Wtf. . GG Google . .
Possibility of a dark theme in the future?
Rated 5 star on Google play, subscribed to this thread & told all my friends on Steam about it. Highly useful, thanks for the app!
@drKmz I would challenge Google on that. That's not reasonable at all. Besides there are other apps on the play store with "Steam" in their name. So I would either challenge Google's claim or report the other apps to get their name changed. After all if you can't do it why can they?
Sandman-007 said:
@drKmz I would challenge Google on that. That's not reasonable at all. Besides there are other apps on the play store with "Steam" in their name. So I would either challenge Google's claim or report the other apps to get their name changed. After all if you can't do it why can they?
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These applications dated years 2012-2013 when Google Play's policy was not so hard. Secondly I'm just afraid that after a second lock application Google will block my Google Play account.
Slow and steady wins the race
RoyJ said:
Possibility of a dark theme in the future?
Rated 5 star on Google play, subscribed to this thread & told all my friends on Steam about it. Highly useful, thanks for the app!
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Thank you! Of course this is possible in the near future.
drmkz said:
Thank you! Of course this is possible in the near future.
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The update with the dark theme just got pushed to play store for me!! Wow that was quick. Thanks so much!! I'd donate if I wasn't dead broke right now. I'll just share your app with more people in the mean time.
Gave two 5 stars feedbacks on Google play with my phone and my girlfriend's
And started spreading the word for friends about this app. Keep it up
Thank you guys! I hope you really enjoy
I'm having problems with this app, mainly after login in, because i have steam guard activated, i insert the code sent to my email and after that... if i press back, the app will automatically log me out.
Appart from that it does login correctly but every time i open the app, i have to relogin which sucks lol
Any fix for it?
joluke said:
I'm having problems with this app, mainly after login in, because i have steam guard activated, i insert the code sent to my email and after that... if i press back, the app will automatically log me out.
Appart from that it does login correctly but every time i open the app, i have to relogin which sucks lol
Any fix for it?
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1) It should be actually. Authorisation is via ajax so the guard request occurs on the same page so you can't return to the start of the login's page by clicking on the back button if I have correctly understood your problem. Without pressing the back button authorization is normal?
2) It should not be so. Do you have any kind of cleaners that remove cookies? If yes then the problem is in it, if not then as said steam support you have strong privacy settings that do not store cookies
drmkz said:
1) It should be actually. Authorisation is via ajax so the guard request occurs on the same page so you can't return to the start of the login's page by clicking on the back button if I have correctly understood your problem. Without pressing the back button authorization is normal?
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The auhtorization works normally! BUT if i close the app, when i reopen it is logged out.
drmkz said:
2) It should not be so. Do you have any kind of cleaners that remove cookies? If yes then the problem is in it, if not then as said steam support you have strong privacy settings that do not store cookies
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Nop i don't use a cleaner, because i had problems with those in the past and now i don't use any of that.

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