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Do you like solving logic puzzles? Do you like setting up the records?
Then this game is for you!
Rich arsenal of abilities and interesting levels allow you to dream and to find all kinds of ways to pass the mazes.
Draw the barriers to make the ball bouncing off them, keep off the traps, avoid the enemies and finish as quickly as you can! Find hidden fragments of information and solve puzzles of the game.
Do you want to share your achievements with your friends? It's not a problem. One click and you are in the universal table of records!
The system of tips will allow you not to spend too much time learning the game's world, and just to enjoy the process!
The game's features:
An original gameplay
A large set of abilities of the main character
A variety of ways of passing levels
Table of records to compete with players all over the world
Exciting storyline
Here’s how it works: http://www.youtube.com/watch?v=dystjS5vB04
Broken Ball on Google Play: https://play.google.com/store/apps/details?id=com.androidball
Hello,
I tried out your game today and it is really good development I like the theme mostly, but the fact is that the game didn;t contain any sound at all or non came out ( test device Gnex 4.3)
A couple of additional suggestion (low priority) If I may:
- Add a button to play faster ( like to speed things up to see the result), instead of waiting for the result after you draw the lines
- The button in the gameplay pause menu are really small, and you might want to center the skip button in the middle of the circle, on my screen it appears a bit to the bottom, and not vertically aligned with the Restart button.
- Maybe hide the settings button (appearing on the navigation buttons) as it is not being used.
But in all it is an excellent dev, didn't encounter any bug or crashes.
Hope it helps : )
Hello,
Thanks for the comment!
1. "Add a button to play faster" - Now it is in our todo list)
2. "The button in the gameplay pause menu are really small" - place to click is bigger then the icon. We will test it again and maybe will increase this place
3. "and you might want to center the skip button in the middle of the circle" - we will vertically align it with the Restart button (in todo), but horizontally this place was chosen because Russian language has longer words than English)
4. Hide settings button is now in todo, too)
Thanks!)
I spent about €130.- on apps over the last 2 years and donated to several devs on xda but I never bought anything "in app". I will never, ever, ever spend a single cent on coins in a game.
That being said: if you want to make money with this game (and it looks as if you do), I think you have to change your strategy. I played nine levels and have earned 900 coins. I played fast and with few, short lines. The cheapest item in the shop costs 500, most of them cost 1000 or 2000. The smallest amount of coins that I can buy in app is 10000!I Attention, dumbass math: I have to play 100 levels to earn the smallest amount of buyable coins! It looks like that no matter how good I play, if I want to buy stuff, I have to buy coins first. I guess that successful games with in app purchases are successful because, if you want to, you can just play them without buying anything, while in your games it seems inevitable that I will have to buy coins to continue sooner or later.
I like the idea of the game, I enjoyed playing it. I think not many people will like it because it's kind of hard and I don't think you will sell a lot of coins to the people who like it but I wish you the best of luck! I'll uninstall it now.
Thank you for taking the time to our application)
I think it very difficult to earned 900 coins from 9 levels... Because You can earn 1500-1900 coins from each level and even more on some levels. For example, If You set 1 barrier near start on first level and use accelerate, You earn 1500 coins. Or You set only 45 degree barriers and not use skills?
Yes, we of course want make money, but we make levels that user can pass for free. And rewards can allow to buy some skills to simplicity levels.
P.S. If You can say how You pass levels we will analyze that situation.
P.S. Sorry for bad english, I translated this message myself, so it have many mistakes
Update to version 1.1
1.1
Now you can speed up time
Now you can skip score calculation
Alignment of icons
Menu button was removed
New version publish and will be available after 1-2 hours
greatly reduced complexity of levels 1-4
barrier's length penalty reduced for all levels
I think it is not good, but complexity deters people(
Now we think about reduced complexity of other levels
Tips:
Each level can give 1000-1700 gold (exponential growth depends on the points)
Some levels have hidden information and prizes (gold, skills)
Related
Hello xda android enthusiasts!
I'd like to let everybody know about a free game I developed and published on the market. It's called Wordplay and it's a (imo) really fun, very flexible, word puzzle game. The basic idea of the game is to form words by touching blocks in a letter grid. By adjusting the settings, however, you can create the type of gameplay that's just right for you.
Some of the features
English and Dutch dictionaries included by default
Ability to block certain words and add additional words (on a per-dictionary basis). You don't think "biwinning" is a real English word? Block it! ;-)
Customizable grid sizes: you can even play on non-square grids if you like, for some variation on the old 4x4 gameplay.
Game rules can be changed: You can choose to enable or disable diagonal moves or bends in a word to keep the gameplay fresh. More variations coming!
Minimum/maximum word count: Generated games will contain an amount of words within a specified range. Only want games with lots of words in them? No problem, specify a high minimum word count! Want a totally different challenge? Specify minimum word length 9, maximum word count 1 and try to find the only 9-letter word in a 7 by 7 grid. (Good luck!)
Eight nice default color schemes, plus the ability to pick your own custom color scheme
Scoring system, using points per minute and percentage of maximum score metrics. Think you're better than your friends? Now you can (dis)prove it! Up to six high scores can be kept per metric per dictionary. Note that letter frequency determines how much points a letter is worth!
"Easy" and "hard" mode: In easy mode you can see the validity of a word while making it (it will be indicated by the background color of the word field), whereas in hard mode you can't. Note that the game is really very hard this way.
Sound effect and vibration settings may be configured to the user's exact preference; you may toggle individual sound/vibration events or disable them alltogether.
The game also has in in-game help file, that explains everything about it, so if you're unclear about anything, the answer is probably in there Lastly, more gameplay variation is coming in an update soon. Specifically, a new game mode is in development that will challenge even the biggest expert.
The game can be downloaded on the android market through this link: https://market.android.com/details?id=com.jkb.wordplayfree.
Or just scan the QR code below:
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Additionally, there is a paid version with some more features. (Note that this is actually a key app that unlocks the extra features on the main app.)
Additional paid version features
The ability to load your own dictionaries into the game!
Word definition look up: Not sure what 'uric' means? Simply press on it twice in the list shown after game end to look it up online!
So, that's the introduction. I hope you guys will give the game a look. Please feel free to mail or PM me if you have any issues at all! Twitter url for updates: http://mobile.twitter.com/quaerendo. Suggestions/feedback via this forum thread, email (see the developer info in the market or use the feedback button in-game) or twitter (see above) are always welcome. Consider rating Wordplay on the market, if you enjoy it! To finish, I'll leave you with a few screenshots, because a picture says more than a 1000 words...
Screenshots (clickable)
Game play screenshots
Some shots of the settings, illustrating the flexibility
Requirements:
The game is for phones with Android 2.1 or higher, no matter the screen size. Some of the functionality does require an SD card, but most phones have that, so I don't think that will be an issue.
Just released an update, v1.8.0, that enhances the high score UI added in the previous release. Check it out.
Two updates released since the last post here:
v1.9.0
_____
* Added many UI improvements and the option to replace Q blocks with Qu blocks.
* Dictionary updates
v1.10.0
______
* Added a new feature: hot blocks. This feature adds a lot of fun to the game. If enabled, the game will randomly pick a block in your grid, and designate it "the hot block" and darken it on the screen. Now, if you form a word while using this letter block, the word will be worth more points. You can specify the duration of hotness (when it cools down, another hot block will immediately take its place), and also the score multiplier. Note that if you made a word while none of its blocks were hot, those potential bonus points will be lost to you! This game feature therefore rewards those who can keep track of a lot of word locations, because they will be able to cash in on the bonus points whenever the hot block lands in the right place.
Check it out.
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Hi,
You can find HERE (Google Play ) or HERE (Amazon) our first Android game using libgdx.
It's classic reversi game with some added value :
2-to-4 players
Nice, polished graphics
Reverse mode
I won't advertise it too much as you have all the informations in the links.
Any feedback is appreciated, feel free to rate it as well.
Thanks !
As it is a developper forum I will now talk a little more in a dev perspective, you can skip the following if development bores you
Why a Reversi ?
I always want to add features and stuff when i develop something, I have another game in développement with a more original concept, but while designing it I realized that it would take me for ever to finish it.
So for my first game on android I decided to make a game already known, so I won't be temped to add to much stuff in it.
Plus it would be good to have a code base for future games.
Yeah, but there are already billions or reversi on the market.
Right, so I needed an edge. I've downloaded the three or four most downloaded reversi on the market and played with it a while.
Even tough the AI is often pretty good, the graphisms tend to be between ok and horrible : first "breakthrough" :
But it's not enough.
Earlier this year I've played a board game called Roll It ( at least in France ), which is basically a reversi with balls instead of discs, and you can play with 4 players.
Bingo ! I had enough to keep going.
Why would my game be different ?
Good and polished graphics.
2 to 4 players
Yeah, but you need a robust AI now.
Right again, although I've played at Reversi several times i'm not a good player, so I had no idea how to implement an AI.
After some research on Internet here is the way I've done it :
I basically assign a weight to each possible board I come accross.
That weight depends on 4 factors :
- Basic weight : each case has it's own weight, so I just add all my cases weights, and substract the opponents ones.
- Safe discs : discs that cannot be flipped are considered safe, usually safe discs radiate from a corner.
- frontier discs : I maximize the frontier discs ( adjacent to an empty case ) of the opponents, and minimize my own
- mobility : I minimize the number of legal move the opponents can make, while maximizing mines.
after that I create a tree with all possible moves, using a min-max algorithm, that will give me the move that has the smallest chance of losing.
To reduce the number of move searched I added an alpha-beta pruning to remove in advance some moves I know will be bad. It was really cool to see the results.
With a depth of 6 moves, I reduced from 3 millions calculated moves to 100 thousands during the middle of the game.
I then made 5 levels of AI by playing with two things :
- the depth of the search
- the weight associated to the four factors aforementioned.
I don't know how my AI will keep it toghether against a real reversi player, but with the latest difficulty settings I get the general feeling I have while playing the other reversi games. ( and I loose badly ).
While browsing Reversi websites, I also came across the less-known "Reverse" rules, which consist of having the less discs at the end of the game.
I just had to invert some of the weight and I had a very decent AI, so it made a nice addition to the game.
And why that theme ? and that ridiculous name ?
After deciding I would have 4 players, I needed a four-way theme, like seasons, elements, cardinal points, etc.
Beeing a huge manga reader I though of the four beasts we see on a regularly basis in that culture, plus it combined all the previous researched themes. It was perfect.
I wanted a design that would talk to japan friendly people as well to everybody that would look at the discs and say : "whoa, that looks awesome", so I asked for a more modern, minimalist, clean style, with just a hint of asian culture, same for the music.
And i feel that my artist and sound designer got that very well.
For the name, I didn't want to have reversi in it, but I was afraid a reversi game without reversi in the title would loose a massive amount of visibility.
So I search for how the beasts were called in Japan and took the simplest name : Shijin.
If anyone here speak japanese, I apologize if the term is wrong .
Thanks for reading.
MangeCailloux.
Version 1.0.5 :
- Fix a bug that relstarted the app in the lock screen
- Haptic feedback intensity reduced
- Apk size reduced
- Remade setup page to be clearer
Haptic feedback should be lighter, and apk size wes reduced by 2 MB, just had to clean the mng files, silly me.
I've also made some changes to the setup page.
How can you add/ remove a player ?
How can you change the difficulty setting of the AI ?
How can you change avatar ?
How can you switch from human to AI, or AI to human ?
If any of that was not easy to answer, please feedback it to me so I can improve it further.
Thanks.
First things first, this is listed as Xperia PLAY optimized.... woot! Now for the goods.
Download Link:
https://play.google.com/store/apps/details?id=kemco.hitpoint.chronus
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Youtube Trailer:
http://www.youtube.com/embed/Jb_5oPiWaWs
Description
SPECIAL PRICE
50% OFF(USD 7.99 -> USD 3.99)!!!
Venture through puzzle-filled dungeons to bring the past back to the present!
The 'Chronus Fragments' are needed to prepare for the 'Time Rewinding', which only takes place once every 10 years. Will you be able to get them?
On their way to the Chronus Shrine to get the Fragments, Loka and Teth are surrounded by a mysterious man named Geppel and his gang. They demand the Fragments.
While Teth plays for time, Loka, the main character, rushes out of the cave on his own to fetch reinforcements. He is successful, but Teth and Geppel are nowhere to be found.
Aiming to gather information about his missing teacher, Teth, and Geppel, who is trying to get his hands on the Fragments, Loka decides to set out on a journey. Accompanying him is Sarna.
The game features familiar quests, but also dungeons filled with puzzles to solve, and characters who grow and develop as the story progresses.
Also, in the 'Ancient Halls' in the towns, by using CA points you can purchase extra dungeons and special items.
- Dungeons with puzzles to solve
Set skills as you want- but be aware of the limited 'cost levels'!
In the dungeons there are various puzzles which need to be solved. There are boxes and pots which need to be moved, switches which need to be pushed to make something happen, and you will sometimes even need to make use of enemies to get past the obstacles which lie in your path.
Even if you fail to solve a puzzle, you can reset it with just a button press, so it's easy to try as many times as you want to.
- Incredible monster animations
You will be amazed by the monsters' spectacular animations!
You will randomly find yourself in battle when in the field, and in dungeons, you will start a battle if you touch an enemy.
Battles are conducted by selecting commands, with a turn-based system.
Some enemies may be surprisingly weak against certain elements. It's always a good idea to turn the battle to your advantage by trying to find these weak points.
- Class changes
In the shrine in Iatt, you can change your class.
In order to do so, though, you need to be at a certain level, and you need to have gained certain items especially for class changes, which will disappear when you use them.
After a class change, the character's title will change, and his/her level will return to 1, but any learned magic and skills will not be forgotten, and the character's previous status will be carried over to an extent.
Characters become stronger with each class change, so it's a good idea to change regularly!
- The tutorial function makes play easy even for beginners!
There are tutorials for how to solve the puzzles in the dungeons, how to search for items, etc., so you don't have to be an expert to enjoy the game!
- Extra dungeons
You can obtain points depending on the number of monsters you've defeated, and with these points, you can access extra dungeons, with many fiendish puzzles to solve!
There are also many items to make your progress through the adventure easier.
*While IAP content requires additional fees, by no means it is necessary for finishing the game.
[Supported OS]
- 2.1, 2.2, 2.3, 3.1, 3.2, 4.0, 4.1, 4.2, 4.3
[Supported Screens]
- HVGA (320x480) and up
[Xperia(TM) PLAY]
- Optimized.
[SD Card Storage]
- Enabled
[Languages]
- Japanese, English
[Non-Supported Devices]
- HT-03A(OS1.6), Xperia(OS1.6), LYNX(OS1.6), Optimus chat(OS2.2), F-02E(4.1), IS01(OS1.6), 003Z(OS2.2), S31HW(OS2.2), Aria(OS2.2)
(This app has generally been tested to work on any mobile device released in Japan. We cannot guarantee support on other devices.)
[EULA]
Your use of the application constitutes your acceptance of the following EULA:
http://kemco.jp/eula/eula_EN.html
[ Get the latest information! ]
Subscribe to our Newsletter
http://kemcogame.com/c8QM
Like our Facebook page
http://www.facebook.com/kemco.global
(C)2012-2013 KEMCO/Hit-Point
Going to buy it now.. will report back. Now just have to wait for Alphadia Genesis and hope its XPO as well. Everyone please be sure to email Kemco and let them know we are still grateful to have a company still support our phone at 2 1/2 years old!
Just wanted to add this game is not full screen. It is more like Machine knight.... aka 480x800 rather then 480x854 like on our screen. Not a deal breaker but wanted to let everyone interested know.
Nice to see our xplay still supported. Very nice review by the way ^^
Sent from my R800i using xda app-developers app
ma_ko said:
Nice to see our xplay still supported. Very nice review by the way ^
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I didnt review the game, merely copied the description from the download link above. Although perhaps I should review some of Kemco's games as I find they are my favorite games to play other then Modern Combat 3 and MC4.
[GAME][2.2+]"Color Flood Filler" = classic Filler / Flood it +fog of war +maze levels
Hello.
Let me introduce my free Android game "Color Flood Filler" - kind of "Flood It"/"Filler" games.
Link to the game demo video (2 minutes): https://youtu.be/j5MOPWmj5wM
Link to the game on Google Play: https://play.google.com/store/apps/details?id=com.mosync.app_FloodFiller
Its advantages (why I hold it's outstanding):
1. Lots of Settings.
2. Fog of war (on some levels).
3. On some levels may appear walls: simple or as a Maze.
4. You can zoom the map and move it. Because map size can be ultra big - up to 200x200 tiles.
5. There may be 2 or 4 players - bots or humans.
6. Bots AI does not trick. It may train you, it may be stupid; but if you selected hardest level for it - then no mercy for you; and be forbear - AI may think really hard (so long).
7. There are no any advertising in the game (so the game does not get any promotion).
The game is allowed for people of any age (3+ by PEGI).
The game is member of the program “Designed For Families” ("Brain Games").
The game supports the commonly used languages (13 for now).
Alas game has a poor graphics design; no kittens inside or other nice stuff.
Game has simple: animation (e.g. showing current player tiles), demo and sounds.
Game description:
To win - own the half of all cells first;
Tap the screen to select the new color for your tiles, to own nearby free tiles of the same color;
Touch and Hold the screen to see full game info;
Tap during the animation to make it faster;
Press "Menu" or "Back" for more control.
I think it's a Filler with the biggest settings number you've ever seen
Please contact me to improve translations.
Few screenshots:
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Cool!
Very interesting and original filler game!
Any other online Filler?
Vadim Khohlov said:
Cool! Very interesting and original filler game!
Click to expand...
Click to collapse
Aha! A competitor!
Thanks for positive replay Your game seems has more sharp colors than my
I wonder: is there any other online Filler / Flood-It game on Android?
Cool game and very nice design ! Congrats !
However, I think you should improve the algorithm that selects the colors among which the player has to choose. Many times, especially at the beginning of the game, you don't really have a choice : your surface is in contact with 2 or 3 colors, and the game asks you to choose between 2 colors, but your surface is in contact with only one of these 2 colors.
Or even, it happens that none of the colors that are offered is in contact with the surface, like in this case.
The game is great, I think you only need to fix this point.
Good work !
I think you should improve the algorithm that selects the colors among which the player has to choose...
Click to expand...
Click to collapse
Thanks for a valuable suggestion. But that is strategical part of the game: to select a color, which your opponent need most
Without preventing opponent to choose your color - game becomes very simple - just keep selecting next color.
Another good strategy: to select a color, after which you anyway will have a good colors choice, whatever color opponent choose (that makes the opponent angry).
Game become much harder when you battle against 3 bots: sometimes (on map 4 or 5) you just have to loose few times to get into the good corner (with comfortable start position), then start prying for opponent to make a bad choice. On failure - press back to start from the same corner, where start position is the best (for this map).
so interested game! good to play on free time.
I really like food games Good job!
Interesting idea
Wow! I got a new cool update with nice score indication. Thanks!
A new version looks pretty good. Thanks!
Good job!
I really like the concept. With good ASO you could jump a lot.
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In this sequel to the popular puzzle game, you are welcomed to try on the Explorer role and make an attempt to hack a mysterious device - the MechBox. This time, it's v2.0. As before, every protection layer of it is a new original and unique puzzle. I should warn you that some of these puzzles are extremely difficult. But each and every puzzle can be solved if you pay attention to details and think logically and creatively. Are you ready to accept this challenge, experience the joy of victory and join the few who could discover the mystery of the Mechanical Box?
How to play
★ If you have no idea how to start playing, then why don’t you try some time killer.
★ Every protection layer of the Mechanical Box is supplied with the BGB - Big Green Button design for moving to the next level below. You just need to press it, lol.
★ If you try to solve a puzzle and eventually find yourself in a dead end, don’t give up! The MechBox has a built-in hint system. But remember, MechBox isn’t a game for casual players but rather an armored metalware bristling with security systems. And a hint is just a hint, not a ready-made solution.
Background
The Mechanical Box is one of the last fragments of the technology used by the Ancients and still existing in the post-apocalyptic world of the alternative Earth. A high-tech device created with only one purpose: to store and protect an unknown Object inside. To date, the Box is in poor condition: it’s partially damaged and overgrown with moss and other vegetation. There is a warning written on one side which is still readable: "SUBNUCLEAR CELLS MUST NOT BE REPLACED".
Play Store: https://play.google.com/store/apps/details?id=com.ogurecapps.box2
We made a trailer
Release 7.7.9 is available!
And here is the first of the new levels, guys! By the way, if you purchase "No Ads" in the game, apart from boosting up the earlier release of new MechBox levels, you also get unlimited tips that you can use at any time. Even if there is no Internet!
Nice idea but its just that ,Idea. To poor gameplay . Doesn't make much sense ,logic is not so good.
2/5 and its with benefits.
supercool4567 said:
Nice idea but its just that ,Idea. To poor gameplay . Doesn't make much sense ,logic is not so good.
2/5 and its with benefits.
Click to expand...
Click to collapse
Yes, yes, I know... Not everyone can to see the logic.
This game is not suitable for casual players who don't want to think.
But when I see reviews like these, I'm happy, not all is lost.
Amazing puzzle game. Makes you think out of the box in order to solve the puzzles. Learnt a couple of new things like Caesar Code and Bulls/Cows which I never knew about before. Never had a mobile game engaged me so much before. 10/10 would recommend if you have a decent brain and good amount of patience.
Awesome puzzles, harder than the first MechBox. These are real logic puzzles, not like a lot of sorta brain games out there. Too advanced for probably the majority of the population.
I feel worried for the human race if some people are giving this game bad reviews because they are too stupid to swipe their finger on the title screen. People are calling the puzzles ilogical, but they're not. Every puzzle has a solution that can be worked out.
Good game. Puts brain to work. Will get some negative ratings from easy people, but please don't lower the standards, at least here in the game..
Click to expand...
Click to collapse
Thanks to everyone who supports the Mechanical Box and copes with its puzzles! You reaffirm my faith in humanity! Another simple level for you, friends :highfive:
P.S. Stage 11 is available now!
Tell you a bit about MechBox in my own words
Mechanical Box is a set of puzzles. Imagine a steel cube that you twist in your hands, trying to find secret buttons and understand how the hell are you supposed to open it. That's what the MechBox looks like. It is a high-tech device created with only one purpose: to store and protect an unknown Object inside.
The Mechanical Box’s protection systems have multiple layers as if an onion and each layer (level) is an independent original puzzle with non-repeating game mechanics. I must admit that the puzzles are... a bit unusual. They require logic but also the ability to think out of the box, find patterns and see the answer, which is always elegantly hidden on the surface. Plus, Easter eggs and a keen sense of humor. Even the main menu is a mini puzzle. And you won’t believe how many players are puzzled by it
You wanted challenging levels?
Well, the thirteenth layer of the Mechanical Box is exactly what you want!
Version 7.12.25
Friends, I wish you merry Christmas and a happy New Year! Succeed in becoming even smarter than you are, be creative, solve all puzzles easily and overcome all obstacles on the way to your goal. There is a new and rather complex level waiting for you in this Mechanical Box update.
looks cool
This is success!
My dev-story on Medium
Looks good and hard!