[GAME][2.2+]"Color Flood Filler" = classic Filler / Flood it +fog of war +maze levels - Android Apps and Games

[GAME][2.2+]"Color Flood Filler" = classic Filler / Flood it +fog of war +maze levels
Hello.
Let me introduce my free Android game "Color Flood Filler" - kind of "Flood It"/"Filler" games.
Link to the game demo video (2 minutes): https://youtu.be/j5MOPWmj5wM
Link to the game on Google Play: https://play.google.com/store/apps/details?id=com.mosync.app_FloodFiller
Its advantages (why I hold it's outstanding):
1. Lots of Settings.
2. Fog of war (on some levels).
3. On some levels may appear walls: simple or as a Maze.
4. You can zoom the map and move it. Because map size can be ultra big - up to 200x200 tiles.
5. There may be 2 or 4 players - bots or humans.
6. Bots AI does not trick. It may train you, it may be stupid; but if you selected hardest level for it - then no mercy for you; and be forbear - AI may think really hard (so long).
7. There are no any advertising in the game (so the game does not get any promotion).
The game is allowed for people of any age (3+ by PEGI).
The game is member of the program “Designed For Families” ("Brain Games").
The game supports the commonly used languages (13 for now).
Alas game has a poor graphics design; no kittens inside or other nice stuff.
Game has simple: animation (e.g. showing current player tiles), demo and sounds.
Game description:
To win - own the half of all cells first;
Tap the screen to select the new color for your tiles, to own nearby free tiles of the same color;
Touch and Hold the screen to see full game info;
Tap during the animation to make it faster;
Press "Menu" or "Back" for more control.
I think it's a Filler with the biggest settings number you've ever seen
Please contact me to improve translations.
Few screenshots:
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Cool!
Very interesting and original filler game!

Any other online Filler?
Vadim Khohlov said:
Cool! Very interesting and original filler game!
Click to expand...
Click to collapse
Aha! A competitor!
Thanks for positive replay Your game seems has more sharp colors than my
I wonder: is there any other online Filler / Flood-It game on Android?

Cool game and very nice design ! Congrats !
However, I think you should improve the algorithm that selects the colors among which the player has to choose. Many times, especially at the beginning of the game, you don't really have a choice : your surface is in contact with 2 or 3 colors, and the game asks you to choose between 2 colors, but your surface is in contact with only one of these 2 colors.
Or even, it happens that none of the colors that are offered is in contact with the surface, like in this case.
The game is great, I think you only need to fix this point.
Good work !

I think you should improve the algorithm that selects the colors among which the player has to choose...
Click to expand...
Click to collapse
Thanks for a valuable suggestion. But that is strategical part of the game: to select a color, which your opponent need most
Without preventing opponent to choose your color - game becomes very simple - just keep selecting next color.
Another good strategy: to select a color, after which you anyway will have a good colors choice, whatever color opponent choose (that makes the opponent angry).
Game become much harder when you battle against 3 bots: sometimes (on map 4 or 5) you just have to loose few times to get into the good corner (with comfortable start position), then start prying for opponent to make a bad choice. On failure - press back to start from the same corner, where start position is the best (for this map).

so interested game! good to play on free time.

I really like food games Good job!

Interesting idea

Wow! I got a new cool update with nice score indication. Thanks!

A new version looks pretty good. Thanks!

Good job!
I really like the concept. With good ASO you could jump a lot.

Related

[GAME][2.2+] Aqua Balls, great little game

Hello fellow XDA folks! I'm happy to announce that my brother and I have just published our first game on Google play. We aren't a real company, we made this in our spare time after work. So just about as indie developer as you can get.
Aqua Balls is a portrait-mode tilting super fill-up game. It's simple but we think it's polished. You press and hold to grow the Aqua Balls, and the goal is to fill up the screen with them. Angry Balls pop your Aqua Balls as they are growing, but once they are complete they become invulnerable. There's a few worlds right now with different game mechanics but we will add more as we think of ideas. We think it's a lot of fun and pretty decent looking.
This is a free ad-supported game and I promise, no malware or airpush.
Download link: https://play.google.com/store/apps/details?id=net.woggle.aquaballs
Description:
Help the Aqua Balls expand and defend the seafloor!
The Aqua Balls are under attack by Angry Balls! Expand Aqua Balls to fill the screen by pressing and holding on the screen. Tilt your device to shift things around, trap the Angry Balls in small places, and help the Aqua Balls defend the seafloor! Fill the screen at least two thirds full with Aqua Balls to win. There are multiple areas to play in with different game rules for each area, and 12 levels per area. Challenge yourself to get 4 stars on every level in every area!
Aqua Balls is a portrait-mode puzzle game based on Super Fill-Up.
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Comments, suggestions, downloads, and play store ratings greatly appreciated!
I personally have played this for hours (I'm the OP's brother - helped develop it), and I still find it to be entertaining. I hope that somebody here will enjoy it too! Give us a shout if you have any comments!
We just updated to 1.0.2!
- Added cloud backup (Google Cloud Storage) of savegame data
- Added facebook integration (more to come)
- Added a level number display at the beginning of each level
- Some bugfixes to background animations in world 2
Anybody have a chance to give it a try yet?
I installed this and played it for a while. I can tell that you guys really put a lot of effort into polishing it, I'm impressed. Of the games that I've seen forum-spammed lately, this is one of my favorites (I think I'll be leaving it installed). I think I might play this quite a bit. I have a few comments:
* You should add a QR download code to your first post
* I see (via addons detector) that you're only using AndEngine, AdMob, NDK, and Analytics so I'm happy to say that it looks like your game is clean there
* Everything is nice and snappy. How do you avoid having a delay while you load the levels? It feels instantaneous.
* You should add a video to your play store page
* Your credits dialog is a little ugly, but I guess that's not really that important (everything else looks great)
How are you rendering the "light rays" in the background? Do they use shaders?
Good work guys!
slurmee said:
I installed this and played it for a while. I can tell that you guys really put a lot of effort into polishing it, I'm impressed. Of the games that I've seen forum-spammed lately, this is one of my favorites (I think I'll be leaving it installed). I think I might play this quite a bit. I have a few comments:
* You should add a QR download code to your first post
* I see (via addons detector) that you're only using AndEngine, AdMob, NDK, and Analytics so I'm happy to say that it looks like your game is clean there
* Everything is nice and snappy. How do you avoid having a delay while you load the levels? It feels instantaneous.
* You should add a video to your play store page
* Your credits dialog is a little ugly, but I guess that's not really that important (everything else looks great)
How are you rendering the "light rays" in the background? Do they use shaders?
Good work guys!
Click to expand...
Click to collapse
Hey slurmee, thanks for the comments. We pre-load the assets for the whole game at startup, that's why it feels so snappy. As far as the light rays, they're just a translucent sprite that we sweep over the background, we initially experimented with shaders, but found the sprite method to be simpler and just as effective.
My brother's been too busy to add a QR code to the top post, so here's one you can use for now:
Aqua Balls for Android

[free game][2.0+] Shijin Reversi, the only two to four players reversi.

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Hi,
You can find HERE (Google Play ) or HERE (Amazon) our first Android game using libgdx.
It's classic reversi game with some added value :
2-to-4 players
Nice, polished graphics
Reverse mode
I won't advertise it too much as you have all the informations in the links.
Any feedback is appreciated, feel free to rate it as well.
Thanks !
As it is a developper forum I will now talk a little more in a dev perspective, you can skip the following if development bores you
Why a Reversi ?
I always want to add features and stuff when i develop something, I have another game in développement with a more original concept, but while designing it I realized that it would take me for ever to finish it.
So for my first game on android I decided to make a game already known, so I won't be temped to add to much stuff in it.
Plus it would be good to have a code base for future games.
Yeah, but there are already billions or reversi on the market.
Right, so I needed an edge. I've downloaded the three or four most downloaded reversi on the market and played with it a while.
Even tough the AI is often pretty good, the graphisms tend to be between ok and horrible : first "breakthrough" :
But it's not enough.
Earlier this year I've played a board game called Roll It ( at least in France ), which is basically a reversi with balls instead of discs, and you can play with 4 players.
Bingo ! I had enough to keep going.
Why would my game be different ?
Good and polished graphics.
2 to 4 players
Yeah, but you need a robust AI now.
Right again, although I've played at Reversi several times i'm not a good player, so I had no idea how to implement an AI.
After some research on Internet here is the way I've done it :
I basically assign a weight to each possible board I come accross.
That weight depends on 4 factors :
- Basic weight : each case has it's own weight, so I just add all my cases weights, and substract the opponents ones.
- Safe discs : discs that cannot be flipped are considered safe, usually safe discs radiate from a corner.
- frontier discs : I maximize the frontier discs ( adjacent to an empty case ) of the opponents, and minimize my own
- mobility : I minimize the number of legal move the opponents can make, while maximizing mines.
after that I create a tree with all possible moves, using a min-max algorithm, that will give me the move that has the smallest chance of losing.
To reduce the number of move searched I added an alpha-beta pruning to remove in advance some moves I know will be bad. It was really cool to see the results.
With a depth of 6 moves, I reduced from 3 millions calculated moves to 100 thousands during the middle of the game.
I then made 5 levels of AI by playing with two things :
- the depth of the search
- the weight associated to the four factors aforementioned.
I don't know how my AI will keep it toghether against a real reversi player, but with the latest difficulty settings I get the general feeling I have while playing the other reversi games. ( and I loose badly ).
While browsing Reversi websites, I also came across the less-known "Reverse" rules, which consist of having the less discs at the end of the game.
I just had to invert some of the weight and I had a very decent AI, so it made a nice addition to the game.
And why that theme ? and that ridiculous name ?
After deciding I would have 4 players, I needed a four-way theme, like seasons, elements, cardinal points, etc.
Beeing a huge manga reader I though of the four beasts we see on a regularly basis in that culture, plus it combined all the previous researched themes. It was perfect.
I wanted a design that would talk to japan friendly people as well to everybody that would look at the discs and say : "whoa, that looks awesome", so I asked for a more modern, minimalist, clean style, with just a hint of asian culture, same for the music.
And i feel that my artist and sound designer got that very well.
For the name, I didn't want to have reversi in it, but I was afraid a reversi game without reversi in the title would loose a massive amount of visibility.
So I search for how the beasts were called in Japan and took the simplest name : Shijin.
If anyone here speak japanese, I apologize if the term is wrong .
Thanks for reading.
MangeCailloux.
Version 1.0.5 :
- Fix a bug that relstarted the app in the lock screen
- Haptic feedback intensity reduced
- Apk size reduced
- Remade setup page to be clearer
Haptic feedback should be lighter, and apk size wes reduced by 2 MB, just had to clean the mng files, silly me.
I've also made some changes to the setup page.
How can you add/ remove a player ?
How can you change the difficulty setting of the AI ?
How can you change avatar ?
How can you switch from human to AI, or AI to human ?
If any of that was not easy to answer, please feedback it to me so I can improve it further.
Thanks.

[GAME][1.5+] Big Bang T3S 1.02

Genre: addictive real-time puzzle.
Description: Tetris® + Collapse® = Big Bang T3S addictive puzzle for FREE!
Newest wonderful hybrid of Tetris® and Collapse® super hits! Big set of game boards (6x9...10x15), game modes (Match 2...8) and color chips (2...11), manual and automatic tuning of the game speed, and 5 tables on 100 records!
The game is simple: you need to put each falling chip ("figure") on the largest group of chips of the same color, destroying it so that the heap of chips didn't rest against a ceiling.
And if you shake the phone, all chips will fly off, reducing the game score and saving you from losing at the critical moment!
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Download from Google Play or attached to this thread https://play.google.com/store/apps/details?id=com.vmgames.bigbang
Control
Left slider changes the speed of falling figure.
Right slider opens the chips from the other edge of the cylinder board.
Menu 1
Top button is used for Continuation of the current game or start a New game, then make a choice of side arrows and pressing the center button to start the game.
Button below changes the size of the game board, and its center toggles tips (*), in which the frame on one of the cells of the board shows the location for the figure to the destruction of chips.
Button below changes the game mode. In easy mode, if the group of chips is destroyed, all the rest of the chips fall down, so a heap of chips never has holes. In hard mode, it does not, but you can stick figure for any chip of the same color on the side or even below it. Figure itself finds its way into the depth of the heap of chips, but it can only move horizontally or downwards.
Button below toggles language, and its center is changing the font thickness.
Menu 2 (repeatedly press the Menu 1)
Top button changes the parameter Match, size of polyomino group of chips of the same color, which is destroyed when hit by the figure.
Button below changes the number of chip colors. Too many colors reduces the Match, and vice versa.
Button below changes the acceleration of the shake, which leads to the Big Bang, and pressing the center button (when there is a "Big Bang 0") is completely off the Big Bang.
Button below changes the volume of the sound.
Menu 3
Top button shows the high score table, separate for each size of the game board. Record of the current game is shown on the top line in red color, below are records of all completed games. Records are ranked on the parameters of columns, from left to right. Easy game mode is designated as 0 and Hard mode is designated as 2. Playtime indicated in seconds.
Button below loads the page for all games from VMgames on Google Play.
Button below loads the page for Android games on site http://www.VMgames.com
Button below loads the page for VMgames on Facebook.
Menu 4
Top button changes the design of chips - the size of 3D border and texture.
Button below changes the background graphic effect. Center of the button stops the effect without erasing the background.
UPDATE:
Previous version of this game is unavailable. New version of this tetris puzzle is released as Levitation
(View attachment 3073624) [1,2 mb]
Google Play page https://play.google.com/store/apps/details?id=natalypuzzle.colevit
I ask everyone who liked the earlier version to download and vote for the new.
Thanks!
thnk you looking forward to playing it. i would love smoother textures and 3d graphics.
This game is awesome! Smoother and more detailes textures would be awesome tho
Prm593 said:
thnk you looking forward to playing it. i would love smoother textures and 3d graphics.
Click to expand...
Click to collapse
Big thanks!
RusherDude said:
This game is awesome! Smoother and more detailes textures would be awesome tho
Click to expand...
Click to collapse
Many, many thanks!
This is my newest variant of Tetris game: http://forum.xda-developers.com/showthread.php?p=48781779
Previous version of this game is unavailable. New version of this tetris puzzle is released as Levitation
Google Play page https://play.google.com/store/apps/details?id=natalypuzzle.levit
I ask everyone who liked the earlier version to download and vote for the new.
Thanks!
That link to the play store does not work
Beautyful game
New version released!
New version released!
vadimrm said:
New version released!
Click to expand...
Click to collapse
Looks nice!)

[game][2.2+][free] Broken Ball

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Do you like solving logic puzzles? Do you like setting up the records?
Then this game is for you!
Rich arsenal of abilities and interesting levels allow you to dream and to find all kinds of ways to pass the mazes.
Draw the barriers to make the ball bouncing off them, keep off the traps, avoid the enemies and finish as quickly as you can! Find hidden fragments of information and solve puzzles of the game.
Do you want to share your achievements with your friends? It's not a problem. One click and you are in the universal table of records!
The system of tips will allow you not to spend too much time learning the game's world, and just to enjoy the process!
The game's features:
An original gameplay
A large set of abilities of the main character
A variety of ways of passing levels
Table of records to compete with players all over the world
Exciting storyline
Here’s how it works: http://www.youtube.com/watch?v=dystjS5vB04
Broken Ball on Google Play: https://play.google.com/store/apps/details?id=com.androidball
Hello,
I tried out your game today and it is really good development I like the theme mostly, but the fact is that the game didn;t contain any sound at all or non came out ( test device Gnex 4.3)
A couple of additional suggestion (low priority) If I may:
- Add a button to play faster ( like to speed things up to see the result), instead of waiting for the result after you draw the lines
- The button in the gameplay pause menu are really small, and you might want to center the skip button in the middle of the circle, on my screen it appears a bit to the bottom, and not vertically aligned with the Restart button.
- Maybe hide the settings button (appearing on the navigation buttons) as it is not being used.
But in all it is an excellent dev, didn't encounter any bug or crashes.
Hope it helps : )
Hello,
Thanks for the comment!
1. "Add a button to play faster" - Now it is in our todo list)
2. "The button in the gameplay pause menu are really small" - place to click is bigger then the icon. We will test it again and maybe will increase this place
3. "and you might want to center the skip button in the middle of the circle" - we will vertically align it with the Restart button (in todo), but horizontally this place was chosen because Russian language has longer words than English)
4. Hide settings button is now in todo, too)
Thanks!)
I spent about €130.- on apps over the last 2 years and donated to several devs on xda but I never bought anything "in app". I will never, ever, ever spend a single cent on coins in a game.
That being said: if you want to make money with this game (and it looks as if you do), I think you have to change your strategy. I played nine levels and have earned 900 coins. I played fast and with few, short lines. The cheapest item in the shop costs 500, most of them cost 1000 or 2000. The smallest amount of coins that I can buy in app is 10000!I Attention, dumbass math: I have to play 100 levels to earn the smallest amount of buyable coins! It looks like that no matter how good I play, if I want to buy stuff, I have to buy coins first. I guess that successful games with in app purchases are successful because, if you want to, you can just play them without buying anything, while in your games it seems inevitable that I will have to buy coins to continue sooner or later.
I like the idea of the game, I enjoyed playing it. I think not many people will like it because it's kind of hard and I don't think you will sell a lot of coins to the people who like it but I wish you the best of luck! I'll uninstall it now.
Thank you for taking the time to our application)
I think it very difficult to earned 900 coins from 9 levels... Because You can earn 1500-1900 coins from each level and even more on some levels. For example, If You set 1 barrier near start on first level and use accelerate, You earn 1500 coins. Or You set only 45 degree barriers and not use skills?
Yes, we of course want make money, but we make levels that user can pass for free. And rewards can allow to buy some skills to simplicity levels.
P.S. If You can say how You pass levels we will analyze that situation.
P.S. Sorry for bad english, I translated this message myself, so it have many mistakes
Update to version 1.1
1.1
Now you can speed up time
Now you can skip score calculation
Alignment of icons
Menu button was removed
New version publish and will be available after 1-2 hours
greatly reduced complexity of levels 1-4
barrier's length penalty reduced for all levels
I think it is not good, but complexity deters people(
Now we think about reduced complexity of other levels
Tips:
Each level can give 1000-1700 gold (exponential growth depends on the points)
Some levels have hidden information and prizes (gold, skills)

[GAME][2.3.3+][v 1.2.4] Swing Doctor! (swing copters inspired)

Swing Doctor
Version 1.2.4
There's a medical emergency ...... in the sky! Dr. Dan dons his special emergency propeller hat to fly to the situation. Too bad he doesn't know this game is an endless runner! Control his motions using your Android device's tilt controls (in portrait mode). Avoid obstacles, to see how high you can get in this highly addictive app! ​ ​Swing Doctor is a Swing Copter inspired endless runner. This game aims to improve on the experience of the game, addressing the complaints from users while providing the same style of game play. This is not a blatant clone as most other games styled after Swing Copters are, this a unique take on the genre.
​Highlights :
- Addictive, challenging and unique gameplay.
- Fluid and intuitive tilt based motion mechanics.
- Full horizontal control of player, not forced to a side.
- Accurate hit boxes to avoid frustrating moments.
- Short tutorial to help you understand the game.
- No frequent and annoying Google Play pop ups.
- Quick start with no count downs.
Category : Endless runner (Flappy Bird, Temple Run, Swing Copters, etc).
Download and full info on Google Play! Please Rate & Review!​
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​
Thoughts & Opinions!
While we wait for the game to become available, please feel free to leave your thoughts and opinions here.
Cheers!
Very nice idea!
Available!
The app is now up on the Google Play store for all to download!
Update!
Version 1.0.1!
- Hi-Score now saves properly.
- Tutorial, once completed, will never commence again. Even on subsequent launches.
- Slightly tweaked side bounding regions, mainly to prevent character from being partially off screen.
Update!
Version 1.0.2 :
- Potential texture glitch for iron spheres fixed.
- Adjusted texture filters for bricks and iron spheres to improve their look and prevent flickering, especially at low resolutions.
- Slightly tweaked iron sphere texture.
- Performance issues solved
Up
Beautiful
Looks good but if the score font will be an 8 bit font the game will look more beautiful.
Thanks!
ronemgames said:
Looks good but if the score font will be an 8 bit font the game will look more beautiful.
Click to expand...
Click to collapse
Thank you, your advice will be considered.
Cheers!
Update!
Version 1.0.3 :
- Saving issues that were meant to be resolved in 1.0.1 are now finally fixed. All time Hi-Score will properly persist and tutorial will not rerun upon completion.
- In game Best Score for current run is now reset upon app exit rather than level exit.
- Apologies for any reset scores!
Up
Up
Stop upping your swing copter copy...
Sent from my Nexus 5 using XDA Premium 4 mobile app
LeJolly said:
Stop upping your swing copter copy...
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Its not a copy. And I thought upping once in a while was allowed. Are you are a moderator?
This game is actually good comparing to swing copter....Thanks for making it btw
Update!
1.1.0 :
- Added outfits! Earn 4 additional outfits for doc to wear.
- Ad frequency decreased
- Iron sphere texture filter adjusted again, to eliminate flickering that may have persisted since 1.0.2.
Up
Very nice game. Thank you for making this game
That looks neat! Good that you don't make a complete clone but try to improve upon the genre. Would you mind sharing what library/engine you've used to make this game?
ArcaneHammer said:
That looks neat! Good that you don't make a complete clone but try to improve upon the genre. Would you mind sharing what library/engine you've used to make this game?
Click to expand...
Click to collapse
Of course! I used the LibGDX library and the Box2D game engine to make this game, thanks for the compliment.
Cheers!

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