I have written source codes in my Windows embedded compact platform builder. My evaluation period expired so i had to apply for another one. After reinstalling it, i can't find the source codes to the project i was working on even when i load the project file into the platform builder. Can i get some help on how or where to locate my source files?
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Hi all,
I am trying to setup my Mac OSX (Mac Mini) to build and deploy the Cupcake source code and deploy the built images on my ADP1 device.
I must admit - I am no Linux guy, so a bit slow on understanding the various instructions.
My problem - I was somehow able to get the sources down to my Mac, and even run a successful MAKE.
But - got stuck there (could not figure out how to run the built images on the emulator).
So I decided to be brave and compile & install on my ADP1 device.
This is where I am stuck:
In the explanation at the Google site, they claim there should be a ".Repo" directory holding a file called "manifest.xml" in it, and that I should download and add to that directory a file called "local_manifest.xml".
I can not find such a ".Repo" directory, and hence - dont know where to put that file.
Any help would be highly appreciated !
Shimon Shnitzer
TAKEphONE said:
Hi all,
I am trying to setup my Mac OSX (Mac Mini) to build and deploy the Cupcake source code and deploy the built images on my ADP1 device.
I must admit - I am no Linux guy, so a bit slow on understanding the various instructions.
My problem - I was somehow able to get the sources down to my Mac, and even run a successful MAKE.
But - got stuck there (could not figure out how to run the built images on the emulator).
So I decided to be brave and compile & install on my ADP1 device.
This is where I am stuck:
In the explanation at the Google site, they claim there should be a ".Repo" directory holding a file called "manifest.xml" in it, and that I should download and add to that directory a file called "local_manifest.xml".
I can not find such a ".Repo" directory, and hence - dont know where to put that file.
Any help would be highly appreciated !
Shimon Shnitzer
Click to expand...
Click to collapse
".Repo" is a hidden folder any folder with a "." in front of it will be hidden, enable the viewing of hidden folders and you'll find it.
Thanks !
I knew I was probably missing something simple...
While following a tutorial over at androidworld.it I have created and edited a app inventor application that I would like to post up on the market.
Wile I was uploading into the developer console and publishing everything checked out fine until I hit publish. The old way for copy protection will soon be extinct and the following shows up.
The copy protection feature will be deprecated soon, please use licensing service instead.
Click to expand...
Click to collapse
To do this the apk file needs taken back down to source and ...
Integrating the LVL with your application code involves these tasks:
1. Adding the licensing permission your application's manifest.
2. Implementing a Policy — you can choose one of the full implementations provided in the LVL or create your own.
3. Implementing an Obfuscator, if your Policy will cache any license response data.
4. Adding code to check the license in your application's main Activity
Click to expand...
Click to collapse
The closest way ive seen on how to install this is ..
If you are developing using the SDK command-line tools, navigate to the directory containing your application project and open the default.properties file. Add a line to the file that specifies the android.library.reference.<n> key and the path to the library. For example:
android.library.reference.1=path/to/library_project
Alternatively, you can use this command to update the project properties, including the reference to the library project:
android update lib-project
--target <target_ID> \
--path path/to/my/app_project \
--library path/to/my/library_project
Click to expand...
Click to collapse
But decompiling the apk file with apktool creates no "default.properties" file
So I am at a loss on how to get this working.. Anyone recently get a app inventor app working on the market and figure out this part ? The tutorial has no info on this part. it may have been made prior to google implementing this.
Has anyone found a solution to this yet?
nicklantz did you end up with anything useful?
Any help appreciated.
Thanks
I have the same question.
anyone has the solution?
I have a Thrive that I want to use as a monitor for a USB bore scope/endoscope. I found a website from a university who has written code for Linex/Unix but I'm not a programmer/hacker and don't know how to implement it. My Thrive is rooted so it would be ubercool to have someone develop this as an app. If I get a response I will post the code and or like to the code.
Source code zip file
Attached is the source code in a zip file...
I've ported TeXstudio to ARM. I prefer it over TeXworks.
I've used the libraries:
Qt from bfosterjr (although I compiled qsvgicon4 myself)
zlib from bfosterjr
cairo (including pixman)
freetype
poppler(-qt4)
hunspell
openjpeg (openjp2)
You can salvage the .lib files from my source 7z. I had to change some source code to get it compile on visual studio but it seems to work fine now. I've also included a .NET4 version of the textablet.
To get this to work you need MikTex from no2chem. You have to remove the .zip suffix in order to extract it (xda does not allow files ending with 001, 002 003). Note that both 2.6.2 and 2.6.6 versions are there. 2.6.6 should work fine but 2.6.2 is still there in case something got broken in the 2.6.6 release.
I noticed it that the interface was a bit faster at startup without qsvgicon.dll but you then lose most of the user interface icons.
Source files (visual studio projects + code mess) I used are available at: https://www.dropbox.com/s/hv0xxsr3pqs8ka8/texstudio-sources.7z
You, sir, are a life saver.
Oh, and if you can't generate output because of TeXstudio complaining that your latex process crashed, add the MiKTex\miktex\arm directory to %path%.
I've compiled 2.6.6, see first post for binary and source
Hi, I am a noob
I downloaded an apk file.
I extracted the source code from it by the methods provided on the net.
I want ot learn the coding of the app..
On extracting and importing into the adt it does not shows errors but when i upload the same app on the phone it crashes "unfortunatly the app stopped working"
I am a newbie and i want to learn the code and so if i get the correct code i will be learn it faster..
Is there any reason why the app doesnt start.
Is it because we cannot extract the code properly from the app??
Thanks..
I want to kwon how this app is coded
https://play.google.com/store/apps/details?id=com.iter.falldetector&hl=en
for that i want to check the source code files